Patch 12.1 Overview
Greetings!
Midnight Season 2 dungeon testing continues on Tuesday, July 7th. The following dungeons are available for testing during this period:
Temple of Sethraliss
Kings’ Rest
Ruby Life Pools
During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind, Orgrimmar and Silvermoon. The nearby Dungeon Teleports NPC will assist you with transportation. This NPC will now also appear at the beginning of each dungeon on Mythic difficulty who can teleport players back to a capital city.
Provided that the items equipped on your character are at least item level 226, they will scale automatically to a higher level as needed to support Dungeon testing.
Dungeon Update
Ruby Life Pools
Ruby Life Pools has seen adjustments throughout the dungeon to address spawning, pacing, clarity, and tuning concerns. These are some of the key changes:
General
Slowed down ability pacing on all boss encounters
Changed creature pack composition and adjusted ability packages to simplify the pacing and mechanical asks of each pull
Reduced trash density in some sections of the dungeon
Changed the patrols of Thunderhead and Flamegullet to occur on the ground
Reworked abilities like Flashfrost Earthshaper’s Tectonic Slam to reduce cast bar clutter and bursty group damage
Melidrussa Chillworn
Chillstorm’s movement force has been reduced
Frigid Shard is now interruptible
Infused Whelps’ Cold Claws is now a melee proc instead of a cast
Kokia Blazehoof
Ritual of Blazebiniding now applies a rim visual on the targeted player before the effect resolves
Molten Boulders now have a clear directional indicator
Kyrakka and Erkheart Stormvein
Infernocore’s ability chain has been simplied and renamed to Inferno Spit
Flaming Embers no longer reapply Inferno Spit
Improved Cloudburst cast visibility
Temple of Sethraliss
Temple of Sethraliss was heavily adjusted to address pain points and concerns from its previous iteration. These are some of the key changes:
General
Reworked the gauntlet sequence prior to the final boss to remove the need for a player to be in “timeout” while energizing an orb
Redesigned ability packages and trash pack spawning / composition throughout the dungeon to improve readability, consistency, and counter-play opportunities
Shrouded Fangs
Poisoned Cheap Shot can now be interrupted
Adderis and Aspix
Adjusted their shield to swap on a health threshold and provide damage resistance rather than inflicting damage to the attacker
Reworked abilities significantly to improve pacing and structure of the encounter
Merektha
Reworked ability package to improve mechanical clarity and engagement
Changed Burrow so that Merektha now re-emerges immediately after the defeat of her adds rather than on a timer
Galvazzt
Removed Galvanize vulnerability debuff and reworked / retuned some mechanics to support its removal
Improved consistency of Lightning Spire spacing and behavior
Avatar of Sethraliss
Completely redesigned to encourage more group participation in the healing of the Avatar of Sethraliss
Kings’ Rest
Kings’ Rest has received some significant adjustments to creature abilities, boss encounter pacing, and tuning outliers on certain spells. These are some of the key changes:
General
Updated most creatures’ ability packages across the dungeon
Imrpoved the pacing of some RP sequences in the dungeon
Reduced the downtime between enemy packs after The Golden Serpent
The Golden Serpent
Spit Gold’s damage has been adjusted to modern tuning standards
Molten Gold / Animated Gold now have a limited duration instead of lasting the entirety of the encounter
The Council of Tribes
Encounter is now on a fixed sequence instead of a weekly rotation
Kula the Butcher → Aka’ali the Conqueror → Zanazal the Wise
Pacing of the encounter has been adjusted to allow for more time between abilities
Aka’ali the Conqueror’s Barrel Through now uses the common group soak visual
Zanazal the Wise no longer summons Earthwall Totem
Shadow of Zul
Shadow of Zul can now move while casting Shadow Barrage
Dark Revelation has been updated to only inflict damage to players within 20 yards
Pool of Darkness’ damage reduced by 30%, and each pulse now increases players’ damage taken from this spell by 20%
Dazar, The First King
The encounter has been redesigned with new abilities and pacing
Thanks for testing and sharing your thoughts with us! We’ll be reviewing your feedback closely and will continue to post updates throughout the beta as changes roll out.
