WoW News

Mythic+ Developer Notes for Returning Dungeons – Reworked Bosses and Reduced RP

Blizzard has announced that the Season 2 returning dungeons are being tested on the PTR, and the developer notes for their changes.

Patch 12.1 Overview

Greetings!

Midnight Season 2 dungeon testing continues on Tuesday, July 7th. The following dungeons are available for testing during this period:

Temple of Sethraliss

Kings’ Rest

Ruby Life Pools

During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind, Orgrimmar and Silvermoon. The nearby Dungeon Teleports NPC will assist you with transportation. This NPC will now also appear at the beginning of each dungeon on Mythic difficulty who can teleport players back to a capital city.

Provided that the items equipped on your character are at least item level 226, they will scale automatically to a higher level as needed to support Dungeon testing.

Dungeon Update

Ruby Life Pools
Ruby Life Pools has seen adjustments throughout the dungeon to address spawning, pacing, clarity, and tuning concerns. These are some of the key changes:

General

Slowed down ability pacing on all boss encounters

Changed creature pack composition and adjusted ability packages to simplify the pacing and mechanical asks of each pull

Reduced trash density in some sections of the dungeon

Changed the patrols of Thunderhead and Flamegullet to occur on the ground

Reworked abilities like Flashfrost Earthshaper’s Tectonic Slam to reduce cast bar clutter and bursty group damage

Melidrussa Chillworn

Chillstorm’s movement force has been reduced

Frigid Shard is now interruptible

Infused Whelps’ Cold Claws is now a melee proc instead of a cast

Kokia Blazehoof

Ritual of Blazebiniding now applies a rim visual on the targeted player before the effect resolves

Molten Boulders now have a clear directional indicator

Kyrakka and Erkheart Stormvein

Infernocore’s ability chain has been simplied and renamed to Inferno Spit

Flaming Embers no longer reapply Inferno Spit

Improved Cloudburst cast visibility

Temple of Sethraliss
Temple of Sethraliss was heavily adjusted to address pain points and concerns from its previous iteration. These are some of the key changes:

General

Reworked the gauntlet sequence prior to the final boss to remove the need for a player to be in “timeout” while energizing an orb

Redesigned ability packages and trash pack spawning / composition throughout the dungeon to improve readability, consistency, and counter-play opportunities

Shrouded Fangs

Poisoned Cheap Shot can now be interrupted

Adderis and Aspix

Adjusted their shield to swap on a health threshold and provide damage resistance rather than inflicting damage to the attacker

Reworked abilities significantly to improve pacing and structure of the encounter

Merektha

Reworked ability package to improve mechanical clarity and engagement

Changed Burrow so that Merektha now re-emerges immediately after the defeat of her adds rather than on a timer

Galvazzt

Removed Galvanize vulnerability debuff and reworked / retuned some mechanics to support its removal

Improved consistency of Lightning Spire spacing and behavior

Avatar of Sethraliss

Completely redesigned to encourage more group participation in the healing of the Avatar of Sethraliss

Kings’ Rest
Kings’ Rest has received some significant adjustments to creature abilities, boss encounter pacing, and tuning outliers on certain spells. These are some of the key changes:

General

Updated most creatures’ ability packages across the dungeon

Imrpoved the pacing of some RP sequences in the dungeon

Reduced the downtime between enemy packs after The Golden Serpent

The Golden Serpent

Spit Gold’s damage has been adjusted to modern tuning standards

Molten Gold / Animated Gold now have a limited duration instead of lasting the entirety of the encounter

The Council of Tribes

Encounter is now on a fixed sequence instead of a weekly rotation

Kula the Butcher → Aka’ali the Conqueror → Zanazal the Wise

Pacing of the encounter has been adjusted to allow for more time between abilities
Aka’ali the Conqueror’s Barrel Through now uses the common group soak visual
Zanazal the Wise no longer summons Earthwall Totem

Shadow of Zul

Shadow of Zul can now move while casting Shadow Barrage

Dark Revelation has been updated to only inflict damage to players within 20 yards

Pool of Darkness’ damage reduced by 30%, and each pulse now increases players’ damage taken from this spell by 20%

Dazar, The First King

The encounter has been redesigned with new abilities and pacing

Thanks for testing and sharing your thoughts with us! We’ll be reviewing your feedback closely and will continue to post updates throughout the beta as changes roll out.

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