Wyatt Cheng, Blizzard Developer and Game Director for Diablo Immortal, shared development insights on Twitter covering Diablo III. Many players criticize Diablo III for the Real Money Auction House and how players felt 'forced' into using it to progress their character. Wyatt Cheng explains what happened during development, from not enough public testing, needing a longer testing schedule, and the lessons learned.
Continue reading »
Related Articles
Vitreous Scourge – New Platinum Mount Bundle in Diablo 4
With today’s release of Patch 1.3.2 in Diablo 4, players can find a few new wares in Tejal’s Shop. Notably, there is a new Mount and Platinum Bundle for players interested in buying the currency – the Vitreous Scourge bundle. Players may find this bund…
Warcraft Arclight Rumble Expected to Release in 2022
According to Twitch streamer Towelliee, Warcraft Arclight Rumble is expected to release in 2022. During his gameplay reveal stream, the WoW streamer also stated that there’s no exact release date yet. Together with Diablo Immortal, Warcraft Arclight Ru…
The Great Push Is Here – Mythic+ Dungeon Competitive One-Off
This week Blizzard is holding a special M+ competitive event: The Great Push! In this event, teams will compete to push Keystones for a shot at the $20,000 USD prize pool.Continue reading »