Wyatt Cheng, Blizzard Developer and Game Director for Diablo Immortal, shared development insights on Twitter covering Diablo III. Many players criticize Diablo III for the Real Money Auction House and how players felt 'forced' into using it to progress their character. Wyatt Cheng explains what happened during development, from not enough public testing, needing a longer testing schedule, and the lessons learned.
Continue reading »
Related Articles
Shambali Overview – New Map Coming With Overwatch Season 2
Blizzard has posted a video showing off the new Escort map, Shambali, coming to Overwatch on December 6th!Shambali is a monastery set in the Himalayan mountains, where Zenyatta and Ramattra trained as omnic monks together. Shambali will be a staple in …
Court Approves $18 Million Activision Blizzard Settlement with the EEOC
Activision Blizzard has officially settled with the U.S. Equal Employment Opportunity Commission (EEOC) to the tune of $18 million. The conscent decree was signed off on Tuesday by Judge Dale S. Fischer of the U.S. District Court for the Central Distri…
World of Warcraft Trading Card Game
We wanted to take a moment to thank all of you World of Warcraft Trading Card Game players out there for your support of the game for close to seven years.
