Two additional undocumented changes also address bugs highlighted in our recent Arms Warrior review, increasing the maximum number of stacks for Frenzy and Slayer's Dominance.
Class ToolsBloodTalentsFrostTalentsUnholyTalents
Specialization (1)
Effect #3 NEW Effect #20 Apply Aura: Modifies Effect #1's Value (Label)
Value: 5
Affected Spells:
Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 275350
NEW Effect #20 Apply Aura: Modifies Effect #1's Value (Label)
Value: 5
Affected Spells:
Talents (6)
While Blood Shield is active, you deal 8% increased damage and damage taken is reduced by 4%.
Effect #1 NEW Effect #3 Apply Aura: Modifies Effect #5's Value
Value: -4
Affected Spells:
For each Dancing Rune Weapon active your damage is increased by 0% and your damage taken is reduced by 0%.
Rank 1: For each Dancing Rune Weapon active your damage is increased by 3% and your damage taken is reduced by 4%6%.
Rank 2: For each Dancing Rune Weapon active your damage is increased by 6% and your damage taken is reduced by 4%6%.
Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses.
While active, you gain 25% parry chance.30% parry chance.
Instantly strike the target and 1 other nearby enemy, causing (157.334%196.7% of Attack Power) Physical damage, and reducing enemies' movement speed by 20% for 8 sec \ \.
Effect #2 School Damage
Value: 0 (AP mod: 1.573341.967)
Smash the target, dealing (147.1%220.65% of Attack Power) Physical damage and generating 3 charges of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by (180 * Strength / 100) \. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Effect #2 School Damage
Value: 0 (AP mod: 1.4712.2065)
When Crimson Scourge is consumed, you gain 6% Versatility for 6 sec.damage taken is reduced by 4% for 10 sec.
Specialization (1)
Causes each of your Virulent Plagues to flare up, dealing (62.5522%109.466% of Attack Power) Shadow damage to the infected enemy and (25.0212%43.7871% of Attack Power) Shadow damage to foes nearby.
Extends the duration of Dread Plague and Virulent Plague by 0.0 sec.1.0 sec.
Talents (4)
Shadows guide your strikes, increasing the damage of your Scourge Strike by 25%, and causing it to grant you Clawing Shadows up to 4 times.
For each stack of Clawing Shadows, your Scourge Strike chains to an additional enemy. Each subsequent chain deals 20% reduced damage.10% reduced damage.
Effect #1 Effect #3 Apply Aura: Modifies Effectiveness After First Target
Value: -20-10%
Affected Spells:
Army of the Dead siphons the power of the fallen, transforming Death Coil and Epidemic into Necrotic Coil and Graveyard for 30 sec.
Necrotic Coil
Unleash a vortex of necrotic energy and bone, dealing (205.335% of Attack Power) Shadowstrike damage up to 3 foes and (64.584% of Attack Power) Shadow damage to all pierced enemies.
Graveyard
The dead erupt beneath all foes with Virulent Plague, dealing (114.561%131.745% of Attack Power) Shadow damage and (45.8251%52.6989% of Attack Power) Shadow damage to enemies nearby.
Inflicts the target with Dread Plague and Virulent Plague.
Dread Plague
A malicious plague that deals (439.11% of Attack Power) Shadow damage over 24 sec. Explodes for (184.5% of Attack Power) Shadow damage to nearby enemies and infects one when the host dies. Can only be applied to 1 host at a time.
Virulent Plague
An infectious plague that spreads to all nearby enemies, dealing (150.262%225.394% of Attack Power) Shadow damage over 24 sec.
Summon a Lesser Ghoul to strike the enemy for (199.665% of Attack Power) Shadow damage and have them explode for (103.275%139.421% of Attack Power) Shadow damage to nearby enemies.
San'layn (2)
While you are within your Death and Decay, your physical damage taken is reduced by 5%8% and your chance to gain Vampiric Strike is increased by 5%.
Blood:
You store 10%15% of all Shadow damage dealt into your Blood Beast to explode for additional damage when it expires.
Deathbringer (2)
Blood:
After Reaper's Mark explodes, your next 2 Marrowrends cost 1 Rune and summon 2 scythes to strike your enemies.
The first scythe strikes your target for (percentOfAttackPower_format, 858.541030.25) Shadowfrost damage and the second scythe strikes all enemies around your target for (percentOfAttackPower_format, 469.2) Shadowfrost damage\. Deals reduced damage beyond 8 targets.
Blood:
Viciously slice into the soul of your enemy, dealing (percentOfAttackPower_format, 368.55442.26) Shadowfrost damage and applying Reaper's Mark.
Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing (percentOfAttackPower_format, 45.348) damage per stack.
Reaper's Mark travels to an unmarked enemy nearby if the target dies.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 3.68554.4226)
Spells (1)
Fires a blast of unholy energy at the target, causing (211.812% of Attack Power) Shadow damage to an enemy or healing an Undead ally for (463.75% of Attack Power) health.
Extends the duration of Dread Plague and Virulent Plague by 0.0 sec.1.0 sec.
Class ToolsHavocTalentsVengeanceTalentsDevourerTalents
Specialization (1)
Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1622%
Affected Spells:
(and 49 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1622%
Affected Spells:
(and 49 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1622%
Affected Spells:
(and 49 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1622%
Affected Spells:
(and 49 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 1622
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 1622
Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 328349
Talents (4)
Immolation Aura generates an additional 2418 Fury over 6 sec.
Your auto attacks deal an additional (46.4% of Attack Power) Shadow damage and generate 8-1510-16 Fury.
Slash all enemies in front of you for (311%420% of Attack Power) Chaos damage, causing Chaos Strike and Blade Dance to deal (198% of Attack Power) Chaos damage to them for 4 sec. Deals reduced damage beyond 8 targets.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 3.114.2)
Vengeful Retreat has a 5 sec reduced cooldown and generates 80 Fury over 10 sec.
REMOVED Effect #1 Apply Aura: Modifies Cooldown
Value: -5000
Affected Spells:
NEW Effect #1 Apply Aura: Mod Cooldown Ms:
Value: -5000
PvP Talents (1)
Vengeful Retreat provides immunity to loss of control effects, and reduces damage taken by 35%25% until you land.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3525
Specialization (1)
Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1016%
Affected Spells:
(and 32 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1016%
Affected Spells:
(and 32 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1016%
Affected Spells:
(and 32 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1016%
Affected Spells:
(and 32 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 1016
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 1016
Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 263283
Annihilator (1)
Havoc, Devourer:
Collapsing Star and Voidfall meteors deal 35%30% increased damage when striking a single target.
Each additional target reduces this bonus by 5%.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30
Spells (2)
Havoc, Devourer:
Engulf yourself in flames, radiating \13.5512.466) * 6] Fire damage over 6 sec.
\
Vengeance:
Engulf yourself in flames, radiating \13.5512.466) * 6] Fire damage over 6 sec.
\
Generates 20 Fury over 6 sec.
Immolation Aura instantly causes (36.3%33.4% of Attack Power) Fire damage to enemies within 8 yards.
Class ToolsBalanceTalentsFeralTalentsGuardianTalentsRestorationTalents
Talents (2)
Activating an Eclipse also launches Solar or Lunar Bolts at enemies within 40 yds that always critically strike.
Solar Bolt
Entering Solar Eclipse launches a Solar Bolt at 1 enemy that deals (550%632.5% of Spell Power) Nature damage.
Lunar Bolt
Entering Lunar Eclipse launches 3 Lunar Bolts at enemies that deal (100% of Spell Power) Arcane damage to them and nearby targets. Deals reduced damage beyond 5 targets.
Starsurge increases the damage the target takes from your periodic effects and Shooting Stars by 16% for 5 sec. Reapplying this effect extends its duration, up to 20 sec. Limit 1.
Talents (1)
Ferocious Bite also deals (30.55%38.19% of Attack Power) damage per combo point spent to all nearby enemies. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage reduced beyond 5 targets.
Specialization (1)
Restoration Druid core passive
Effect #4 Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 025%
Affected Spells:
Effect #20 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 025%
Affected Spells:
Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 025%
Affected Spells:
Effect #20 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 025%
Affected Spells:
Talents (2)
While you have at least 5 Rejuvenations active, Regrowth's cost is reduced by 50%60% and critical chance is increased by 50%60%.
Heals the target for (402.6% of Spell Power) over 15 sec. When Lifebloom expires, is dispelled, or is refreshed near expiration the target is instantly healed for (218.868% of Spell Power).
May be active on one target at a time.
REMOVED Removed: Aura Never Secret
Keeper of the Grove (2)
Balance:
Force of Nature grants 3 charges of Dream Burst, causing your next Wrath or Starfire to explode on the target, dealing \302.1393) * 1.06] Nature damage to nearby enemies. Damage reduced above 5 targets.
Balance:
Your Force of Nature treants no longer taunt and deal 200%300% increased melee damage.
Elune's Chosen (1)
Balance:
Gaining Astral Power with Starfire has a 40%30% chance to launch a Starsurge at a victim at 70% effectiveness.50% effectiveness.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4030
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 7050
Spells (1)
Heals a friendly target for (536% of Spell Power) and another \ over 6 sec. \ \
REMOVED Removed: Aura Never Secret
Talents (2)
Heals the target for (321.2% of Spell Power) over 12 sec. \ \
REMOVED Removed: Aura Never Secret
Heals up to 5 injured allies within 30 yards of the target for (305.9% of Spell Power) over 7 sec. Healing starts high and declines over the duration. \
REMOVED Removed: Aura Never Secret
Class ToolsDevastationTalentsPreservationTalentsAugmentationTalents
Talents (6)
Inhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for \66.9%53.52% of Spell Power) * (8 + 0)].
I: Heals (92.16% of Spell Power) instantly and \66.9%53.52% of Spell Power) * (8 + 0)] over (16 + 0) sec.
II: Heals \66.9%53.52% of Spell Power) * 2] instantly and \66.9%53.52% of Spell Power) * (6 + 0)] over (12 + 0) sec.
III: Heals \66.9%53.52% of Spell Power) * 4] instantly and \66.9%53.52% of Spell Power) * (4 + 0)] over (8 + 0) sec.
Wrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at \% of normal healing. Essence spells cannot be Echoed.
REMOVED Removed: Aura Never Secret
Reversion healing has a chance to cause your next Living Flame to cast instantly and deal 50%100% increased healing or damage. Stacks up to 2 charges.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50100
Essence abilities have a chance to infuse your next Reversion with the power of the Green Dragonflight, upgrading it to Merithra's Blessing:
Merithra's Blessing
Spring a bloom of life from your target, healing them and up to 4 other allies within 30 yards for (250%225% of Spell Power). Blooms may heal your primary target multiple times if no nearby injured allies are present.
Reverse an ally's injuries, \ (256.5% of Spell Power) over 12 sec.
When Reversion critically heals, its duration is extended by 2 sec, up to a maximum of 12 sec.
REMOVED Removed: Aura Never Secret
When you or an ally fall below 30% health, a version of yourself enters your timeline and heals them for \1058%1375.4% of Spell Power) * 3]. Your alternate self continues healing for 8 sec before returning to their timeline.
May only occur once every 60 sec.
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2327%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2327%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2327%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2327%
Affected Spells:
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 2327
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 2327
Talents (2)
Protect an ally with 15 explosive dragonscales, increasing their Armor by 20% of your own.
Melee attacks against the target cause 1 scale to explode, dealing \ Volcanic damage to enemies near them. This damage can only occur every few sec.
Blistering Scales can only be placed on one target at a time. Casts on your enemy's target if they have one.
REMOVED Removed: Aura Never Secret
Increase all damage dealing allies' primary stat by (8 + 0)% of your own and increase your own damage by 20% for 10 sec.
Ebon Might will split its effect when applied to more than 2 other allies.
Eruption, \, and your empower spells extend the duration of these effects.
REMOVED Removed: Aura Never Secret
Chronowarden (1)
Preservation:
Verdant Embrace heals for an additional 60%40% over 8 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 6040
Scalecommander (1)
Devastation:
Mass Disintegrate reduces the remaining cooldown of Deep Breath by 0.51.0 sec for each target struck.
Augmentation:
Mass Eruption reduces the remaining cooldown of Breath of Eons by 1.01.5 sec for each target struck.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5001000
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10001500
Spells (1)
Devastation, Augmentation:
Send a flickering flame towards your target, dealing (percentOfSpellPower_format, 232.001) Fire damage to an enemy or healing an ally for (percentOfSpellPower_format, 600).780).
Preservation:
Send a flickering flame towards your target, healing an ally for (percentOfSpellPower_format, 600780) or dealing (percentOfSpellPower_format, 232.001) Fire damage to an enemy.
Talents (1)
Fly to an ally and heal them for (1058%1375.4% of Spell Power), or heal yourself for the same amount.
Class ToolsBeast MasteryTalentsMarksmanshipTalentsSurvivalTalents
Talents (1)
After you Wild Thrash, your pet's melee attacks also strike all nearby enemies for 40%55% of the damage \40%55% of the damage] for the next 10.0 sec. Deals reduced damage beyond 8 targets.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Threat
Value: 4055
PvP Talents (1)
A short-range shot that deals (4.4616% of Attack Power) damage, removes all harmful damage over time effects, and incapacitates the target for 43 sec. Any damage caused will remove the effect. Turns off your attack when used. \
Duration changed from 4 sec to 3 sec
Specialization (3)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 05%
Affected Spells:
NEW (and 110 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 05%
Affected Spells:
(and 108 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 05%
Affected Spells:
(and 110 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 05%
Affected Spells:
(and 108 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 05
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 05
Procs flags changes: NEW Deal Harmful Periodic
ProcChance changed from 0 to 101
Fires several missiles, hitting your current target and all enemies within 10 yards for (392%313.6% of Attack Power) Physical damage. Deals reduced damage beyond 5 targets. \
Effect #2 School Damage
Value: 0 (AP mod: 3.923.136)
Replaces Call Pet
Gain the aid of a Spotting Eagle.
Damaging an enemy with an ability empowered by Precise Shots has a 30% chance to cause your Spotting Eagle to rapidly descend from the skies and mark your primary target.
Spotter's Mark
Your next Aimed Shot deals 20% increased damage to this target.
Talents (4)
Fires an explosive shot at your target that lasts for 3 sec. Every 1 sec the target burns for (460% of Attack Power) Fire damage and explode, dealing 50% of the damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
Effect #1 NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Explosive Shot deals 8% increased damage and Volley deals 12% increased damage.
Rank 1: Explosive Shot deals 8% increased damage and Volley deals 12% increased damage.
Rank 2: Explosive Shot deals 16% increased damage and Volley deals 24% increased damage.
REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 8%
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 8%
Affected Spells:
Explosive Shot cooldown reduced by 10.0 sec.has a 100% chance to grant the Lock and Load effect.
REMOVED Effect #1 Apply Aura: Modifies Cooldown
Value: -10000
Affected Spells:
NEW Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: -10000
Name changed from Incendiary Ammunition to Tactical Reload
Procs flags changes: NEW Deal Ranged Ability
ProcChance changed from 0 to 101
Consuming Precise Shots has a 30% to grant Precise Shots.
The damage bonus of Precise Shots is increased by an additional 15%.Rapid Fire damage increased by 10%.
Rapid Fire has a 30% chance to grant the Lock and Load effect.
REMOVED Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 15
Affected Spells:
REMOVED Effect #2 Apply Aura: Modifies Effect #2's Value
Value: 15
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
Procs flags changes: NEW Deal Ranged Ability
ProcChance changed from 0 to 101
Talents (3)
Throwing a Wildfire Bomb has a chance to increaseBoomstick increases the cooldown recovery rate of Wildfire Bomb by 75%60% for 8 sec.
Procs per minute changed from 2 (Haste Param: 4 Coeff: 1) to None
Raptor Strike increases the damage of Raptor Strike by 1010% for 8 sec. Multiple applications may overlap.
Damaging one or more enemies with your Boomstick reduces the cooldown of Wildfire Bomb by 5.03.0 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50003000
Sentinel (1)
Survival:
Flamefang Pitch damage increased by 15%.Fire damage dealt increased by 5%.
Effect #2 REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 15%
NEW Effect #2 Apply Aura: Mod Damage Done %: Modifies Charges
Value: 5
ProcChance changed from 101 to 0
Spells (1)
Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter.
Hunter's Mark increases the target's damage taken by 3%. Can only be applied to 5 targets1 target at a time.
Max targets changed from 5 to 1
Class ToolsArcaneTalentsFireTalentsFrostTalents
Talents (1)
Arcane Barrage has a 1% chance per stack of Arcane Salvo consumed to replace your next Arcane Blast with Prismatic Bolt.
Prismatic Bolt
Devastates the target with overwhelming energy, dealing (4000%3200% of Spell Power) Arcane damage to them and (2500% of Spell Power) Arcane damage to other nearby enemies. Damage reduced beyond 5 targets.
Generates 4 Arcane Charges.
Specialization (1)
Throws a fiery ball that causes (388.125% of Spell Power) Fire damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 3.88125)
(Pvp Multiplier: 1.922.592)
Talents (1)
Fireball always critically strikes enemies below 30% health.
When Fireball or Scorch damage an enemy below 250%30% health, Fireball deals 25% increased damage and Scorch deals 250% increased damage.
Sunfury (2)
Arcane:
Arcane Barrage summons 1 Meteorite for every 65 Arcane Salvo stacks consumed.
Meteorite
Calls down a meteorite which lands at the target location after 3 sec, dealing (percentOfSpellPower_format, 102) Fire damage to all enemies hit, reduced beyond 8 targets.
Effect #1 Effect #4 Dummy
Value: 65
Arcane:
When you cast Arcane Surge, its duration is extended by 0.40.8 sec for each Spellfire Sphere you have, up to 2.0 sec.2.4 sec.
Fire:
When you cast Combustion, its duration is extended by 0.40.8 sec for each Spellfire Sphere you have, up to 2.0 sec.2.4 sec.
Effect #1 Apply Aura: Modifies Effect #3's Value (Label)
Value: 400800
Affected Spells:
Effect #2 Dummy
Value: 20002400
Class ToolsBrewmasterTalentsMistweaverTalentsWindwalkerTalents
Specialization (2)
Renewing Mist and Enveloping Mist cause a gust of healing mists, instantly healing the primary target for (0.1% of Spell Power).
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Spell Power
Value: 0 (SP mod: 20.7931.185)
Effect #3 Apply Aura: Modifies Spell Power
Value: 0 (SP mod: 0.20790.31185)
Affected Spells:
Mistweaver Monk core passive
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -13-20%
Affected Spells:
(and 32 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -13-20%
Affected Spells:
(and 32 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -13-20%
Affected Spells:
(and 32 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -13-20%
Affected Spells:
(and 32 more.)
Talents (2)
Wraps the target in healing mists, healing for (748.8% of Spell Power) over 6 sec / Mist Wrap: 7 sec / Invoke Yu'lon, the Jade Serpent: 10 sec / Invoke Chi-Ji, the Red Crane: 10 sec, and increasing healing received from your other spells by 10%.
REMOVED Removed: Aura Never Secret
Tiger Palms strike twice, Blackout Kicks strike an additional 2 targets at 20% effectiveness, and Spinning Crane Kick heals 1 nearby allies for 280% of the damage done.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 280
(Pvp Multiplier: 10.358)
Specialization (1)
Effect #2 Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 16471909%
Affected Spells:
Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 16471909%
Affected Spells:
Talents (2)
Spinning Crane Kick detonates into a Chi Explosion, dealing (180%234% of Attack Power) Nature damage to all enemies within 8 yards, reduced beyond 5 targets.
Zenith now grants access to 2 additional Zenith Stomps.
Zenith Stomp:
Release a powerful stomp, dealing (700% of Attack Power) Nature damage to nearby enemies, reduced beyond 1 targets.5 targets.
Generates 2 Chi.
Talents (2)
Heals the target for (1680% of Spell Power) over 8 sec. While channeling, Enveloping Mist \ \ and Vivify may be cast instantly on the target.
REMOVED Removed: Aura Never Secret
Activating Zenith causes you to release a powerful stomp, dealing (700% of Attack Power) Nature damage to nearby enemies, reduced beyond 1 targets.5 targets.
Generates 2 Chi.
Effect #1 NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
Anima Powers (2)
Mistweaver:
Weapons of Order also increases your critical strike chance, haste, versatility, Agility, Intellect, movement speed, maximum health, and size by (20.7900009 * 10)%.31.1849995 * 10)%.
Mistweaver:
Weapons of Order also increases your critical strike chance, haste, versatility, Agility, Intellect, movement speed, maximum health, and size by (20.7900009 * 10)%.31.1849995 * 10)%.
Covenant Abilities (4)
Mistweaver:
For the next 30 sec, your Mastery is increased by (20.790000931.1849995 * 10)%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (percentOfSpellPower_format, 40) health on channel start and end.
Mistweaver:
For the next 30 sec, your Mastery is increased by (20.790000931.1849995 * 10)%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (percentOfSpellPower_format, 40) health on channel start and end.
Mistweaver:
For the next 30 sec, your Mastery is increased by (20.790000931.1849995 * 10)%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (percentOfSpellPower_format, 40) health on channel start and end.
Mistweaver:
For the next 30 sec, your Mastery is increased by (20.790000931.1849995 * 10)%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (percentOfSpellPower_format, 40) health on channel start and end.
Soulbind Conduits (1)
(Potency Conduit) Weapons of Order's duration is increased by 5.0 sec, and it increases your Mastery by an additional \\%\\%.
Class ToolsHolyTalentsProtectionTalentsRetributionTalents
Specialization (1)
Wrap a single ally in holy energy, causing your direct healing on other party or raid members to also heal that ally for 10% of the amount healed.
REMOVED Removed: Aura Never Secret
Talents (3)
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness.
REMOVED Removed: Aura Never Secret
Apply a Beacon of Light to your target and 4 injured allies within 30 yds for 9 sec.
All affected allies will be healed for 10% of the amount of your other healing done.
REMOVED Removed: Aura Never Secret
Triggers a burst of Light on the target, dealing (216% of Spell Power) Holy damage to an enemy, or (741.125%1117% of Spell Power) healing to an ally. \
Generates 1 Holy Power.
Cost changed from 2.2% of base mana to 2.0% of base mana
Specialization (1)
Effect #2 NEW Effect #7 Apply Aura: Modifies Effect #2's Value (Label)
Value: 15000
Affected Spells:
NEW Effect #7 Apply Aura: Modifies Effect #2's Value (Label)
Value: 15000
Affected Spells:
Talents (1)
Unleashes a whirl of divine energy, dealing \217.706%263.424% of Attack Power) * 1.05] Radiant / (217.706%263.424% of Attack Power) Holy] damage to all nearby enemies.
Deals reduced damage beyond 5 targets.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 2.177062.63424)
Herald of the Sun (1)
Holy
Heals an ally for (378% of Spell Power) and an additional (109.44% of Spell Power) over 16 sec.
Healing increased by 25% when cast on self.
Retribution
Heals an ally for (378% of Spell Power) and an additional (109.44% of Spell Power) over 16 sec.
Healing increased by 35% when cast on self.
REMOVED Removed: Aura Never Secret
Class ToolsDisciplineTalentsHolyTalentsShadowTalents
Specialization (2)
Discipline Priest core passive
Effect #3 Effect #1 Apply Aura: Unknown PvP Aura #647: Modifies Damage/Healing Done
Value: 03
Affected Spells:
(and 38 more.)
Effect #2 Apply Aura: Unknown PvP Aura #647: Modifies Buff Duration
Value: 03
Affected Spells:
(and 38 more.)
Effect #3 Apply Aura: Unknown PvP Aura #647: Modifies Threat
Value: 03
Affected Spells:
Launches a volley of holy light at the target, causing \81.09%93.2% of Spell Power) * 1 * 1 * (3 + 0 + 0)] Holy damage to an enemy or \348.84%401.1% of Spell Power) * 1 * (3 + 0 + 0)] healing to an ally over 2 sec. Castable while moving.
When you heal with Penance, everyone with your Atonement is healed for (18.72% of Spell Power).
Talents (2)
Power Word: Shield, Flash Heal, Shadow Mend, Plea, and Power Word: Radiance apply Atonement to your target for 15 sec.
Your spell damage heals all targets affected by Atonement for 32% of the damage done. Healing is reduced when healing more than 5 targets.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 32
(Pvp Multiplier: 1.671.72)
Shadow Mend heals for 30%40% more and applies Atonement for an additional 4 sec, but its cast time is increased by 0.50.3 sec.
Effect #1 Apply Aura: Modifies Cast Time
Value: 500300
Affected Spells:
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 3040%
Affected Spells:
Specialization (2)
Holy Priest core passive
Effect #3 Effect #1 Apply Aura: Unknown PvP Aura #647: Modifies Damage/Healing Done
Value: -13-10
Affected Spells:
(and 38 more.)
Effect #2 Apply Aura: Unknown PvP Aura #647: Modifies Buff Duration
Value: -13-10
Affected Spells:
(and 38 more.)
Effect #3 Apply Aura: Unknown PvP Aura #647: Modifies Threat
Value: -13-10
Affected Spells:
Places a ward on an ally that heals them for (61%73.2% of Spell Power) the next time they take damage, and then jumps to another ally within 30 yds. Jumps up to 4 times and lasts 30 sec after each jump.
Oracle (3)
Discipline:
Power Word: Shield casts apply 4 stacks of Prayer of Mending to your target.
Prayer of Mending
Places a ward on an ally that heals them for (percentOfSpellPower_format, 6173.2) the next time they take damage, and then jumps to another ally within 30 yds. Jumps up to 4 times and lasts 30 sec after each jump.
Holy:
Casting Prayer of Mending heals your target for (percentOfSpellPower_format, 940).1222).
Discipline:
When Power Word: Shield or Void Shield expires with absorption remaining, it jumps to a nearby injured ally instead. Can only happen once per shield.
Spells (1)
Shields an ally for 15 sec, absorbing 0 damage.
REMOVED Removed: Aura Never Secret
Talents (1)
Consumes the enemy in Holy flames that cause (308% of Spell Power) Holy damage and an additional (98.91% of Spell Power) Holy damage over 7 sec.
Effect #2 Effect #1 School Damage
Value: 0 (SP mod: 3.08)
(Pvp Multiplier: 1.31.5)
Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.1413)
(Pvp Multiplier: 1.31.65)
Class ToolsAssassinationTalentsOutlawTalentsSubtletyTalents
Specialization (1)
Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 3442%
Affected Spells:
(and 102 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3442%
Affected Spells:
(and 102 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 3442%
Affected Spells:
(and 102 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3442%
Affected Spells:
(and 102 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 3442
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 3442
Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 379408
Talents (1)
After striking with Kingsbane, rapidly strike that target 5 times over 1 sec for (260%300% of Attack Power) Physical and (180%207% of Attack Power) Nature damage. Each strike applies the Lethal Poisons on your weapons and generates a combo point.
Specialization (1)
Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 3842%
Affected Spells:
(and 102 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3842%
Affected Spells:
(and 102 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 3842%
Affected Spells:
(and 102 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3842%
Affected Spells:
(and 102 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 3842
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 3842
Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 371385
Talents (2)
Using Pistol Shot with Opportunity has a 30% chance to make your next Ambush usable without Stealth.
Chance to trigger this effect matches the chance for Sinister Strike to grant Opportunity.
Ambush damage increased by 60%.80%.
Effect #1 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 6080%
Affected Spells:
Dispatch deals 10%15% increased damage and costs 3 less Energy. This damage bonus is increased by 50% while your damage is enhanced by your Between the Eyes.
Rank 1: Dispatch deals 10%15% increased damage and costs 3 less Energy. This damage bonus is increased by 50% while your damage is enhanced by your Between the Eyes.
Rank 2: Dispatch deals 20%30% increased damage and costs 6 less Energy. This damage bonus is increased by 50% while your damage is enhanced by your Between the Eyes.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1015
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 1015%
Affected Spells:
Talents (1)
Lash out at your target and 2 additional nearby enemies, inflicting (280%630% of Attack Power) Shadow damage and causing them to Bleed for (490%1106% of Attack Power) damage over 14 sec.
10%20% of all damage from Finishing Moves is repeated as Shadow, split evenly among affected enemies.
Tier 3 Azerite Powers (Item Level 220) (5)
When Mutilate applies Lethal Poison with both daggers, it poisons the target for an additional \1.341.42 * (1 + Versatility) * 1.14)] damage.
Fan of Knives damage is increased by \1.341.42 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing \1.341.42 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
Vendetta poisons the target, dealing \1.341.42 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Garrote cast from Stealth generates 2 additional Combo Points and deals \1.341.42 * (1 + Versatility) * 1.14)] additional damage every 2 sec for 18 sec.
Envenom deals \1.341.42 * (1 + Versatility) * 1.14)] additional damage per combo point, and Envenom lasts for 1.0 sec longer when it critically strikes.
Related Azerite Power Spells (Item Level 220) (5)
Fan of Knives damage is increased by \1.341.42 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing \1.341.42 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
Fan of Knives damage is increased by \1.341.42 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing \1.341.42 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
Vendetta poisons the target, dealing \1.341.42 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Vendetta poisons the target, dealing \1.341.42 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Vendetta poisons the target, dealing \1.341.42 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Class ToolsElementalTalentsEnhancementTalentsRestorationTalents
Talents (7)
Reduces the mana cost of Chain Heal by 15%.
Removed
Category changed from Talents to Uncategorized
Reduces the mana cost of Healing Wave by 15% and the mana cost of Chain Heal by 15%.
Effect #1 NEW Effect #2 Apply Aura: Modifies Power Cost
Value: -15%
Affected Spells:
Unleash Life heals for 30% more and its bonus healing effect is increased by 20%.
REMOVED Effect #2 Apply Aura: Modifies Effect #2's Value
Value: 20%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Effect #2's Value
Value: 20
Affected Spells:
Blanket the target area in healing rains, restoring \ health to up to 56 allies over 18 sec.
You can only have one Healing Rain active at a time.
Effect #4 Dummy
Value: 56
Restorative waters wash over a friendly target, healing them for (480.288%600% of Spell Power) and an additional (239.057%478.2% of Spell Power) over 18 sec.
Effect #1 Heal
Value: 0 (SP mod: 4.802886)
(Pvp Multiplier: 1.321.518)
Effect #2 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.3984290.797)
(Pvp Multiplier: 1.61.84)
REMOVED Removed: Aura Never Secret
NEW Healing Stream Totem extends the duration of your active Riptides by 3.0 sec.
Increases Riptide's duration by 6.0 sec and its healing over time by 15%.
Rank 1: Increases Riptide's duration by 3.0 sec and its healing over time by 10%.
Rank 2: Increases Riptide's duration by 6.0 sec and its healing over time by 20%.
Talent position has changed.
Talents (1)
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for \ when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges.
\
REMOVED Removed: Aura Never Secret
Class ToolsAfflictionTalentsDemonologyTalentsDestructionTalents
Talents (4)
Increases Drain Life damage by 10% and Siphon Life now increases the damage of Corruption by an additional 10%.
Dark Harvest channels 10% faster and deals 15% increased damage.
Effect #1 NEW Effect #6 Apply Aura: Modifies Effect #3's Value (Label)
Value: 10
Affected Spells:
NEW Shadow Bolt and Malefic Grasp damage increased by 10% or 20% if the target is affected by Haunt.
Dark Harvest damage increased by 10% or 20% if the target is affected by Haunt.
Increases Corruption damage by 10% and Nightfall additionally makes your next Seed of Corruption cost no Soul Shards and cast instantly.
Removed
Category changed from Talents to Uncategorized
Damage dealt by \ has a \% chance to make your next Unstable Affliction or Seed of Corruption cost no Soul Shards and cast instantly.
Specialization (1)
Effect #4 NEW Effect #12 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -20%
Affected Spells:
NEW Effect #13 Apply Aura: Modifies Spell Effectiveness (Label)
Value: -1%
Affected Spells:
NEW Effect #12 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -20%
Affected Spells:
NEW Effect #13 Apply Aura: Modifies Spell Effectiveness (Label)
Value: -1%
Affected Spells:
Diabolist (1)
Destruction
Casting Chaos Bolt, Rain of Fire, or Shadowburn grants Diabolic Ritual for 20 sec. If Diabolic Ritual is already active, its duration is reduced by 1 sec instead.
When Diabolic Ritual expires you gain Demonic Art, causing your next Chaos Bolt, Rain of Fire, or Shadowburn to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies.
Demonology
Spending a Soul Shard on a damaging spell grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec.
When Diabolic Ritual expires you gain Demonic Art, causing your next Hand of Gul'dan to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies.
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -20-36
Class ToolsArmsTalentsFuryTalentsProtectionTalents
Talents (2)
Strikes all enemies in front of you for (258.682%232.814% of Attack Power) Physical damage. Deals reduced damage beyond 5 targets. \
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 2.586822.32814)
OverpowerOverpower's impact causes a seismic wave, dealing (70%140% of Attack Power) damage to all enemies in a 10 yd line around your target. Deals reduced damage beyond 5 targets.targets.
Dreadnaught benefits from all effects that modify Overpower's damage.
Talents (1)
While Improved Whirlwind is active, Rampage's final strike slams the ground, dealing (248.193%372.289% of Attack Power) Physical damage to all enemies within 8 yds of your target. Deals reduced damage beyond 5 targets
Specialization (1)
Effect #8 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1016%
Affected Spells:
(and 99 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1016%
Affected Spells:
(and 99 more.)
Effect #10 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 1500%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1016%
Affected Spells:
(and 99 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1016%
Affected Spells:
(and 99 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 1016
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 1016
Effect #10 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 1500%
Affected Spells:
Talents (1)
Swing in a wide arc, dealing (234.72%281.664% of Attack Power) Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
Your successful dodges, parries, and auto-attacks have a chance to make your next Revenge cost no Rage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 2.34722.81664)
Mountain Thane (2)
Lightning Strikes also deal (44.715%111.787% of Attack Power) Nature damage to enemies near their target. Damage reduced beyond 5 targets.
Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals (212.995%234.295% of Attack Power) Stormstrike damage and generates 2 Rage.
Slayer (1)
Arms:
When Overpower has its cooldown reset by Tactician, your next Overpower deals 10%20% additional damage and 10%20% additional critical damage. Stacking up to 2 times.
Essence Break now applies and benefits from the effects of Cycle of Hatred, has 25%35% increased initial strike damage, and has 2.0 sec increased duration.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 2535%
Affected Spells:
Used by Item
Eruption damage increased by 10%.and it extends Ebon Might by an additional 0.1 sec.
REMOVED Effect #2 Apply Aura: Modifies Effect #1's Value
Value: 100
Affected Spells:
Used by Item
Consuming Essence Burst sends forth a Living Flame at your target at 150%100% effectiveness, or a nearby injured target if they are full health.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 150100
Used by Item
Each target affected by your Renew increases yourthe critical strike chance of your spells and abilities by 2%, up to 3%6%.
Used by Item
Deadly Poison increases your bleed damage on the target by 10%. Auto-attacks to targets with your Amplifying Poison deal 2%3% increased damage per stack. Wound Poison hits a second time.
Effect #2 Apply Aura: Modifies Effect #3's Value (Label)
Value: 23
Affected Spells:
Used by Item
Unleash Life's cooldown is reduced by 3.0 sec and its direct healing is increased by 100%50%.
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 10050%
Affected Spells:
Used by Item
Healing Wave and Chain Heal have a chance to create a Healing Rain at the target's location for 10.08.0 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100008000
Used by Item
