WoW News

New Chaos Powers Introduce a Season of Calamity in Diablo 4 Season 10

Another Diablo 4 Season means another set of Powers for players to churn through, and for Season 10, they are all over the place with Chaotic Powers! This time around, powers provide a whole array of benefits, but with some downsides. Because of the downsides, the upsides are just that much juicier, however, and they will be well worth your time to go and farm! Chaos Powers are mainly earned by killing the demons pouring out from new Chaos Rifts, which will appear within Helltides or rarely in a Nightmare Dungeon. Alongside the new Chaos Perks, these will also be a great source of the new Chaos Armor drops, gems, and experience.

Season 10 PTR Blog Season 10 Overview

These powers come in four rarities: Magic, Rare, Legendary, and Unique. Like with previous seasons, players can equip 3 non-unique perks and 1 Unique perk. There are also special class-specific perks that can only be used by that class.

Magic Chaos Perks

Invigorating Attacks

Every 5 seconds, your next Basic Skill generates an additional 50-100% of your Maximum Primary Resource, but your Basic Skills deal 30% reduced damage.

Accelerating Chaos

Lucky Hit: Damaging an enemy has up to a 10% chance to trigger a Chaotic Burst on the enemy, dealing 200-400% damage. Your Chaotic Bursts that hit an enemy reduce a random active Cooldown by 0.5 seconds.

Unstable Power

Chaotic magics erupt from your Basic Skills, making them guaranteed to Critically Strike and Overpower for 50-100% increased damage, but the power is unstable, giving them a 3 second cooldown.

Rare Chaos Perks

Erupting Chaos

Chaotic Bursts randomly erupt around you, dealing 200-400% damage of your highest damage type. Your Chaotic Bursts also deal 100% of their initial damage over 4 seconds.

Power Siphon

Every 5 seconds, your next Basic Skill generates an additional 50-100% of your Maximum Primary Resource, but your Basic Skills deal 30% reduced damage.

Alternating Alterations

Casting a Corse Skill empowers your next non-Channeled Cast of a different Core Skill, refunding 50% of its Resource cost and dealing 10-30% increased damage.

Legendary Chaos Perks

Marred Guard

You can no longer be healed above 50% Life. You gain 5-10% Maximum Resistance to All Elements, +20-40% Armor, and 50-100% increased Barrier and Fortify Generation.

Chaotic Cooldowns

Casting a Skill with a Cooldown will randomly set its Cooldown between 2 seconds and its base cooldown. You no longer benefit from Cooldown Reduction. Using a Cooldown unleashes a Chaotic Burst, dealing 300-500% damage of your highest damage type.

Crazy Brew

Your Healing Potion is infused with the power of Chaos, granting you 100% Resource Cost Reduction, 40-80% increased Attack Speed and 40-80 increased Movement Speed for 4 seconds. Your Healing Potion has a 10 second Cooldown and you can drink it at full Life.

Unique Chaos Perks

Chaos Unleashed

Killing an enemy generates 2 stacks of Chaos and dealing direct damage to a boss generates 5 stacks of Chaos. At 100 stacks, unleash a salvo of 9 Chaotic Bursts, dealing 300-500% of your highest damage type.

Your Chaotic Bursts gain 20% Critical Strike Chance, and deal 50-100% increased damage.

Brawn Over Brains

Gain the following:
100-200% Maximum Life

+50-100% Healing Received

50-100% Overpower Damage

However, your Maximum Resistances are reduced by 25%, and your damage reduction from Armor is capped at 60%.

A Beast Cornered

For every 10% Life you are missing, you gain 10-20% increased damage and 5% damage reduction.

Spending Resources also drains a percentage of your Life equal to 30% the Resources spent, refunding those Resources. This cannot reduce you to below 10% Life.

Class Specific Chaos Perks

Barbarian
Dual Threat – Magic

Casting a Basic Skill also uses another equipped Basic Skill at the target, dealing 50-80% of normal damage.

Raging Chaos – Rare

While you are not Healthy, you are Berserking and your Core Skills deal Fire damage and an additional Chaotic Burst of 100-200% Fire damage.

Deafening Chorus – Legendary

Your equipped Shouts are now always active with 20-40% increased effect, but your Maximum Current Fury is reduced by 20% per Shout equipped.

Single-Minded Fury – Unique

If you only have one Arsenal Weapon type equipped, gain the following:
+20-40% Overpower Chance

+100-200% Increased Bleed Duration

+50-100% Maximum Life

50-100 Increased Damage

Druid
Overabundance – Magic

Every 50 Spirit you generate above your Maximum increases your damage by 10-20% for 5 seconds. This bonus stacks, but does not refresh.

Purge the Infected – Rare

Your Core Skills also apply 100-200% of their Base damage as Poisoning over 4 seconds. Dealing direct damage to a Poisoned enemy spends 5 Spirit to be a guaranteed Critical Strike.

Wild Transformations – Legendary

Shapeshifting into a new form uses a free Skill and grants an additional bonus for 5 seconds:
Werewolf uses Blood Howl, 10-20% Critical Strike Damage

Werebear uses Debilitating Roar, 10-20% Damage Reduction

Human uses Cyclone Armor, 10-20% Attack Speed

Savagery – Unique

Your Companion Skills are altered to also be Core Skills. Your Companions grow in size. Gain 30-60% Summon Damage.

Necromancer
Grim Reapers – Magic

Your Skeleton Warriors now also use Reap dealing 50-150% of normal damage in addition to their regular attacks.

Decimating Desecration – Rare

Your damage over time effects have a chance equal to your Critical Strike Chance to deal 50-100% increased damage.

Defile the Dead – Legendary

You can consume each Corpse twice. Consuming at Corpse creates a Chaotic Burst, dealing 200-400% Shadow damage.

Alter the Balance – Unique

Your base Core Skills are now empowered as Ultimate Skills, cost no Essence, but have a 30-20 second Cooldown. Your base Ultimate Skills are now altered to also be Core Skills and have no Cooldown, but cost 70-50 Essence..

Rogue
Unpredictable Alchemy – Magic

Imbuements flow wildly, Imbuing every Basic Skill Cast with a random Imbuement. Imbued Skills deal 20-40% increased damage.

Enervated Strikes – Rare

You no longer passively generate Energy. Gain the following:

+50-100% Chance for Twisting Blades to Hit Twice

+50-100% Chance for Flurry Deal Double Damage

+50-100% Chance for Barrage Projectiles to Cast Twice

+50-100% Chance for Rapid Fire Projectiles to Cast Twice

Chaotic Grenades – Legendary

Your Stun Grenades also trigger a Chaotic Burst, dealing 50-100% Physical Damage. Chaotic Bursts generate 5 Energy if they hit an enemy.

Hit and Run – Unique

Every 15 meters you move grants you 30-50% increased damage for 5 seconds. This bonus stacks, but does not refresh. If this bonus is not active, you deal 30% reduced damage.

Sorcerer
Explosive Combinations – Magic

Casting a Basic Skill increases the damage of your next Core Skill Cast by 30-50% stacking up to 3 times.

Advanced Techniques – Rare

Your base Core skill ranks increase their Mana Cost or Cooldown by 10% and further increase their damage by 10-20%.

Chaotic Grenades – Legendary

Your Conjurations are empowered and deal 10-30% increased damage but each one drains 5 Mana per second.
Ice Blades attacks burst in an area around the target.

Lightning Spear hits have a 10% chance to spawn static Ball Lightnings.

Familiar leaves damaging ground after its attack.

Hydra periodically creates Firewalls towards the target.

Mana Shield – Unique

You have 99% reduced Maximum Life but any damage you would take is dealt to your Mana before your Life. If you have not taken damage in the last 4 seconds, your Mana Regeneration is increased by 5,000%. You gain 200-400% increased Maximum Mana and each point of Intelligence increases your Maximum Mana by 1.

Spiritborn
Alacrity – Magic

Your Basic Skills gain 10-30% increased Attack Speed, their dash range is increased by 50% and their 3rd attack now happens every 2nd attack.

Combined Strikes- Rare

Your base Core Skills hit additional times in a larger area for 20-40% increased damage, but also have a 10 second cooldown. Your Basic Skill's 3rd attack resets the cooldown on your Core Skills..

Back Off! - Legendary

When Casting a Skill, it deals 30% reduced damage to enemies who are Close to you when you Cast and 100-200% increased damage to all other enemies.

Convocation of Spirits – Unique

Casting a Non-ultimate Skill has a 1% chance to invoke the Spirits of that Skill's types which deal 100-200% increased damage.

This chance is increased by 1% of your Ultimate Skill Damage, up to 10%.

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