Season 10 PTR Blog Season 10 Overview
These powers come in four rarities: Magic, Rare, Legendary, and Unique. Like with previous seasons, players can equip 3 non-unique perks and 1 Unique perk. There are also special class-specific perks that can only be used by that class.
Magic Chaos Perks
Invigorating Attacks
Every 5 seconds, your next Basic Skill generates an additional 50-100% of your Maximum Primary Resource, but your Basic Skills deal 30% reduced damage.
Accelerating Chaos
Lucky Hit: Damaging an enemy has up to a 10% chance to trigger a Chaotic Burst on the enemy, dealing 200-400% damage. Your Chaotic Bursts that hit an enemy reduce a random active Cooldown by 0.5 seconds.
Unstable Power
Chaotic magics erupt from your Basic Skills, making them guaranteed to Critically Strike and Overpower for 50-100% increased damage, but the power is unstable, giving them a 3 second cooldown.
Rare Chaos Perks
Erupting Chaos
Chaotic Bursts randomly erupt around you, dealing 200-400% damage of your highest damage type. Your Chaotic Bursts also deal 100% of their initial damage over 4 seconds.
Power Siphon
Every 5 seconds, your next Basic Skill generates an additional 50-100% of your Maximum Primary Resource, but your Basic Skills deal 30% reduced damage.
Alternating Alterations
Casting a Corse Skill empowers your next non-Channeled Cast of a different Core Skill, refunding 50% of its Resource cost and dealing 10-30% increased damage.
Legendary Chaos Perks
Marred Guard
You can no longer be healed above 50% Life. You gain 5-10% Maximum Resistance to All Elements, +20-40% Armor, and 50-100% increased Barrier and Fortify Generation.
Chaotic Cooldowns
Casting a Skill with a Cooldown will randomly set its Cooldown between 2 seconds and its base cooldown. You no longer benefit from Cooldown Reduction. Using a Cooldown unleashes a Chaotic Burst, dealing 300-500% damage of your highest damage type.
Crazy Brew
Your Healing Potion is infused with the power of Chaos, granting you 100% Resource Cost Reduction, 40-80% increased Attack Speed and 40-80 increased Movement Speed for 4 seconds. Your Healing Potion has a 10 second Cooldown and you can drink it at full Life.
Unique Chaos Perks
Chaos Unleashed
Killing an enemy generates 2 stacks of Chaos and dealing direct damage to a boss generates 5 stacks of Chaos. At 100 stacks, unleash a salvo of 9 Chaotic Bursts, dealing 300-500% of your highest damage type.
Your Chaotic Bursts gain 20% Critical Strike Chance, and deal 50-100% increased damage.
Brawn Over Brains
Gain the following:
100-200% Maximum Life
+50-100% Healing Received
50-100% Overpower Damage
However, your Maximum Resistances are reduced by 25%, and your damage reduction from Armor is capped at 60%.
A Beast Cornered
For every 10% Life you are missing, you gain 10-20% increased damage and 5% damage reduction.
Spending Resources also drains a percentage of your Life equal to 30% the Resources spent, refunding those Resources. This cannot reduce you to below 10% Life.
Class Specific Chaos Perks
Barbarian
Dual Threat – Magic
Casting a Basic Skill also uses another equipped Basic Skill at the target, dealing 50-80% of normal damage.
Raging Chaos – Rare
While you are not Healthy, you are Berserking and your Core Skills deal Fire damage and an additional Chaotic Burst of 100-200% Fire damage.
Deafening Chorus – Legendary
Your equipped Shouts are now always active with 20-40% increased effect, but your Maximum Current Fury is reduced by 20% per Shout equipped.
Single-Minded Fury – Unique
If you only have one Arsenal Weapon type equipped, gain the following:
+20-40% Overpower Chance
+100-200% Increased Bleed Duration
+50-100% Maximum Life
50-100 Increased Damage
Druid
Overabundance – Magic
Every 50 Spirit you generate above your Maximum increases your damage by 10-20% for 5 seconds. This bonus stacks, but does not refresh.
Purge the Infected – Rare
Your Core Skills also apply 100-200% of their Base damage as Poisoning over 4 seconds. Dealing direct damage to a Poisoned enemy spends 5 Spirit to be a guaranteed Critical Strike.
Wild Transformations – Legendary
Shapeshifting into a new form uses a free Skill and grants an additional bonus for 5 seconds:
Werewolf uses Blood Howl, 10-20% Critical Strike Damage
Werebear uses Debilitating Roar, 10-20% Damage Reduction
Human uses Cyclone Armor, 10-20% Attack Speed
Savagery – Unique
Your Companion Skills are altered to also be Core Skills. Your Companions grow in size. Gain 30-60% Summon Damage.
Necromancer
Grim Reapers – Magic
Your Skeleton Warriors now also use Reap dealing 50-150% of normal damage in addition to their regular attacks.
Decimating Desecration – Rare
Your damage over time effects have a chance equal to your Critical Strike Chance to deal 50-100% increased damage.
Defile the Dead – Legendary
You can consume each Corpse twice. Consuming at Corpse creates a Chaotic Burst, dealing 200-400% Shadow damage.
Alter the Balance – Unique
Your base Core Skills are now empowered as Ultimate Skills, cost no Essence, but have a 30-20 second Cooldown. Your base Ultimate Skills are now altered to also be Core Skills and have no Cooldown, but cost 70-50 Essence..
Rogue
Unpredictable Alchemy – Magic
Imbuements flow wildly, Imbuing every Basic Skill Cast with a random Imbuement. Imbued Skills deal 20-40% increased damage.
Enervated Strikes – Rare
You no longer passively generate Energy. Gain the following:
+50-100% Chance for Twisting Blades to Hit Twice
+50-100% Chance for Flurry Deal Double Damage
+50-100% Chance for Barrage Projectiles to Cast Twice
+50-100% Chance for Rapid Fire Projectiles to Cast Twice
Chaotic Grenades – Legendary
Your Stun Grenades also trigger a Chaotic Burst, dealing 50-100% Physical Damage. Chaotic Bursts generate 5 Energy if they hit an enemy.
Hit and Run – Unique
Every 15 meters you move grants you 30-50% increased damage for 5 seconds. This bonus stacks, but does not refresh. If this bonus is not active, you deal 30% reduced damage.
Sorcerer
Explosive Combinations – Magic
Casting a Basic Skill increases the damage of your next Core Skill Cast by 30-50% stacking up to 3 times.
Advanced Techniques – Rare
Your base Core skill ranks increase their Mana Cost or Cooldown by 10% and further increase their damage by 10-20%.
Chaotic Grenades – Legendary
Your Conjurations are empowered and deal 10-30% increased damage but each one drains 5 Mana per second.
Ice Blades attacks burst in an area around the target.
Lightning Spear hits have a 10% chance to spawn static Ball Lightnings.
Familiar leaves damaging ground after its attack.
Hydra periodically creates Firewalls towards the target.
Mana Shield – Unique
You have 99% reduced Maximum Life but any damage you would take is dealt to your Mana before your Life. If you have not taken damage in the last 4 seconds, your Mana Regeneration is increased by 5,000%. You gain 200-400% increased Maximum Mana and each point of Intelligence increases your Maximum Mana by 1.
Spiritborn
Alacrity – Magic
Your Basic Skills gain 10-30% increased Attack Speed, their dash range is increased by 50% and their 3rd attack now happens every 2nd attack.
Combined Strikes- Rare
Your base Core Skills hit additional times in a larger area for 20-40% increased damage, but also have a 10 second cooldown. Your Basic Skill's 3rd attack resets the cooldown on your Core Skills..
Back Off! - Legendary
When Casting a Skill, it deals 30% reduced damage to enemies who are Close to you when you Cast and 100-200% increased damage to all other enemies.
Convocation of Spirits – Unique
Casting a Non-ultimate Skill has a 1% chance to invoke the Spirits of that Skill's types which deal 100-200% increased damage.
This chance is increased by 1% of your Ultimate Skill Damage, up to 10%.
