WoW News

Midnight Alpha Phase 5 Datamined Class and Spell Changes – Arms, Windwalker, Devourer

We've datamined several class and spell changes for Phase 5 of the Midnight Alpha, including new tier set bonuses revealed in the weekly Development Notes!

Class ToolsBloodTalentsFrostTalentsUnholyTalents

Specialization (1)

Effect #2 NEW Effect #13 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25

NEW Effect #14 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 300

Talents (9)

The explosion effect of Putrefy extends the duration of your plagues by 4.0 sec and deals 100%35% of the damage they would deal over that time instantly.instantly.
Putrefy now applies your plagues to unaffected targets.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10035

Talent position has changed.
All diseases deal 20% increased damage.
Talent position has changed.
Runic Corruption now increases your Rune regeneration rate by \%.
Removed
Category changed from Talents to Uncategorized
Festering Strike now follows up with a Festering Scythe that costs no Runes.
Festering Scythe
Slashes through all enemies within 14 yds in front of you, dealing (100% of Attack Power) Shadow damage and hastening all of your Plagues on targets hit to deal damage 35% faster for 25 sec.
Talent position has changed.
When Scourge Strike damages an enemy affected by Festering Scytheyour Plagues, it has a chance to upgrade your Outbreak to Unleash Plague.
Unleash Plague
Consume 8 sec from eachOutbreak to Pestilence.
Pestilence
Consume 100% of your Plagues around you and deal 100% of the damage instantly. 50% of their remaining damage instantly, and gain a charge of Putrefy.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 8000100

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10050

Name changed from Unleash Plague to Pestilence
Now a Unholy spell
Category changed from Uncategorized to Talents
Putrefy deals 20% increased damage and has 1 additional charge.
Talent position has changed.
Army of the Dead now only summons 4 Lesser Ghouls but additionally raises an Abomination that attacks enemies while emitting a disease cloud that deals \10%20% of Attack Power) * 15] Plague damage over 30 sec.
Enemies within the disease cloud take 20% increased damage from your minions.

When you Putrefy a Lesser Ghoul, it has a 100% chance to reanimate as a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for 15 sec.8 sec.
Putrefy decays 1 additional Lesser Ghoul during Dark Transformation.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 150008000

Putrefy causes up to 2 other Lesser Ghouls under your command to go on an unholy frenzy, increasing their attack speed by 100% for 3 sec, and extending their duration for the same amount.
Talent position has changed.

San'layn (1)

Blood:
When Vampiric Strike damages an enemy affected by your Blood Plague, it extends the duration of the disease by 3.0 sec, and deals 20% of the remaining damage to the enemy.

After Gift of the San'layn ends, your next Heart Strike consumes 50% of the disease to deal 130% of their remaining damage to the target.
Unholy:
When Vampiric Strike damages an enemy affected by your plagues, it extends the duration of the plagues by 1.5 sec.
After Gift of the San'layn ends, your next consumes 50% of the diseases to deal 25% of their remaining damage to the target.Unholy:
When Vampiric Strike damages an enemy affected by your plagues, it extends the duration of the plagues by 1.5 sec.

Rider of the Apocalypse (1)

Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec.
Mograine
Casts Death and Decay at his location that follows his position and extends the duration of your diseases by 1.0 sec whenever it deals damage.
Whitemane
Casts Undeath on your target dealing (9.15376% of Attack Power) Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be refreshed.
Trollbane
Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec.
Nazgrim
While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%.
Effect #1 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1000

Spells (1)

Corrupts the targeted ground, causing \ Shadow damage over 10 sec to targets within the area.
\
Effect #2 Effect #1 Dummy
Value: 13
(Radius: 80)

NEW Effect #2 Dummy
Value: 1

Class ToolsHavocTalentsVengeanceTalentsDevourerTalents

Specialization (4)

Drain the essence from your target, dealing (500%281% of Spell Power) Cosmic damage.
Castable while moving.
Generates 8 Fury.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 52.81)

Cut a hole in the fabric of reality, sending a concentrated bolt of cosmic matter towards your target, dealing (1000%446% of Spell Power) Cosmic damage.
Reap gathers up to 4 nearby souls.

Damaging an enemy has a 8% chance to shatter a lesser soul fragment from them.
Soul Fragment:
A fragment of your enemy's soul. Walking into the soul or casting Reap will collect it, granting you 4 Fury and healing you for 1% of your maximum health.

Requires 50 Soul Fragments
You ascend to a higher state of being, substantially empowering your abilities.
While in Void Metamorphosis, your Consume and Reap are enhanced and your Fury will slowly drain. Additionally, Void Ray reduces your Fury drain, deals increased damage, and no longer consumes Fury.

Talents (33)

Your damaging critical strikes deal 220% damage instead of the usual 200%.
Talent position has changed.

While in Void Metamorphosis, every 30 Soul Fragments harvested grants access to Collapsing Star.
Collapsing Star
Channel an immense amount of Void energy into a single, cataclysmic attack, dealing (2000%1500% of Spell Power) Cosmic damage to your target and all nearby enemies. Damage reduced beyond 8 targets.
While casting Collapsing Star, your Fury drain is significantly reduced.
Talent position has changed.

The damage of Collapsing Star is increased by 10%.Rank 1: The damage of Collapsing Star is increased by 10%.
Rank 2: The damage of Collapsing Star is increased by 20%.
Removed
Category changed from Talents to Uncategorized

Void Ray and Hungering Slash damage increased by 15%.10%.
Rank 1: Void Ray and Hungering Slash damage increased by 10%.
Rank 2: Void Ray and Hungering Slash damage increased by 20%.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1510%
Affected Spells:

Name changed from Voidpurge to Demonic Instinct
Talent position has changed.
Maximum rank has changed from 1 to 2
Voidblade damage increased by 50%.
Damage from Voidblade and the Hunt increases the damage your target takes from you by 8% for 10 sec. Multiple applications may overlap.

REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50

Talent position has changed.
The damage of Reap isReap and Consume damage increased by 10%.
Rank 1: The damage of Reap isReap and Consume damage increased by 10%.
Rank 2: The damage of Reap isReap and Consume damage increased by 20%.
Name changed from Improved Reap to Devourer's Edge
Talent position has changed.
Voidblade damage increased by 25%100% and Voidblade now generates 20 Fury.

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 25100%
Affected Spells:

While in combat, generate 1 Soul Fragment every 8 sec.
While out of combat, you will slowly build towards your Void Metamorphosis, up to 25 Soul Fragments.
Talent position has changed.
Fully channeling Void Ray causes your next Reap to deal (1000%446% of Spell Power) Cosmic damage to all enemies within a 25yd25 yd cone in front of you. Damage reduced beyond 5 targets.
Talent position has changed.
Void Ray deals 25%20% more damage when damaging a single target.3 or fewer targets.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2520

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 13

Talent position has changed.
NEW Your critical strike chance is increased by 2%.

After dealing damage with The Hunt or Voidblade, they are replaced with Hungering Slash for 6 sec.
Hungering Slash
Violently slash your scythe around you, dealing (900%506% of Spell Power) Cosmic damage to nearby enemies and generating 10 Fury. Shatters up to 2 Soul Fragments from nearby enemies. Damage reduced beyond 8 targets.
Hungering Slash grants a temporary charge of Vengeful Retreat and causes your next Vengeful Retreat within 6 sec to deal an additional (600% of Spell Power) Cosmic damage.
Talent position has changed.
Each Collapsing Star you cast increases the damage of your next Collapsing Star by 15%30%.
Talent position has changed.
NEW Consume deals 10% increased damage and its cast time is reduced by 0.25 sec.

Consume damage increased by 15% and Consume15%.
Consume generates a Soul Fragment.

You deal 12% increased damage for 12 sec upon entering Void Metamorphosis. Damage bonus reduces over its duration.
Talent position has changed.
Reap gains an additional charge.
Talent position has changed.
NEW Soul Immolation generates an additional 12 Fury over its duration.

NEW Voidblade damage increased by 25%.
Hungering Slash deals 50% increased damage to its primary target.

NEW Hungering Slash and Voidblade's critical strike chance is increased by 15%.

Collapsing Star now generates 53 Soul Fragments.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 53

Talent position has changed.
Devour the life from your target to make yourself whole again, dealing Cosmic damage equal to 25% of your missing health and healing you 50% of your missing health.
Removed
Category changed from Talents to Uncategorized
Your chance to shatter a Soul Fragment from enemies you damage is increased by 2%.
Rank 1: Your chance to shatter a Soul Fragment from enemies you damage is increased by 2%.
Rank 2: Your chance to shatter a Soul Fragment from enemies you damage is increased by 4%.
Name changed from Beckon to Sweet Release
Talent position has changed.
The duration of Feast of Souls is increased by 2 sec.
Feast of Souls:
Soul Fragments grant 1% increased damage for 6 sec. Multiple applications may overlap.
Rank 1: The duration of Feast of Souls is increased by 2 sec.
Feast of Souls:
Soul Fragments grant 1% increased damage for 6 sec. Multiple applications may overlap.
Rank 2: The duration of Feast of Souls is increased by 4 sec.
Feast of Souls:
Soul Fragments grant 1% increased damage for 6 sec. Multiple applications may overlap.
Talent position has changed.
Charge to your target, striking them for (800%600% of Spell Power) Cosmic damage, rooting them in place for 1.5 sec and inflicting (510%382.5% of Spell Power) Cosmic damage over 6 sec to up to 5 enemies in your path.
Talent position has changed.
NEW Reap's cooldown is reduced by 1 sec.

Collecting 50 Soul Fragments grants access to Void Metamorphosis.
Void Metamorphosis
Requires 50 Soul Fragments
You ascend to a higher state of being, substantially empowering your abilities.
While in Void Metamorphosis, your Consume and Reap are enhanced and your Fury will slowly drain. Additionally, Void Ray reduces your Fury drain, deals increased damage, and no longer consumes Fury.

Requires 100 Fury
Unleash a beam of concentrated void energy, dealing (60%36% of Spell Power) Cosmic damage and consuming 5 Fury every 0.2 sec.
Effect ends after 3 sec or upon reaching 0 Fury.

After fully channeling Void Ray, gain 2010 Fury.
Talent position has changed.
The damage of Voidblade, Hungering Slash, and Voidstep are increased by 10%.
Rank 1: The damage of Voidblade, Hungering Slash, and Voidstep are increased by 10%.
Rank 2: The damage of Voidblade, Hungering Slash, and Voidstep are increased by 20%.Void Ray's cooldown during Void Metamorphosis is reduced by 2.0 sec.

REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:

REMOVED Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:

REMOVED Effect #3 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 10
Affected Spells:

REMOVED Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 10
Affected Spells:

NEW Effect #1 Apply Aura: Modifies Cooldown
Value: -2000
Affected Spells:

Name changed from Up Close to Voidpurge
Talent position has changed.
Maximum rank has changed from 2 to 1
Your hasteMastery is increased by 2%.
while in Void Metamorphosis.
Rank 1: Your hasteMastery is increased by 2%.
while in Void Metamorphosis.
Rank 2: Your hasteMastery is increased by 4%.while in Void Metamorphosis.

REMOVED Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 2
Affected Spells:

NEW Effect #1 Apply Aura: Mod Mastery %: Modifies Damage/Healing Done
Value: 2

Talent position has changed.
NEW Collapsing Star reduces the cooldown of Voidblade by 10 sec.
Voidblade and The Hunt briefly reduce your Fury drain while in Void Metamorphosis.

Casting Hungering Slash grants a temporary charge of Vengeful Retreat and causes your next Vengeful Retreat within 6 sec to deal an additional (800%600% of Spell Power) Cosmic damage.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 350

Removed
Category changed from Talents to Uncategorized

Aldrachi Reaver (1)

Vengeance:
Consuming 20 Soul Fragments or casting The HuntSigil of Spite converts your next Throw Glaive into Reaver's Glaive.
Reaver's Glaive:
Throw a glaive enhanced with the essence of consumed souls at your target, dealing (percentOfAttackPower_format, 345) Physical damage and ricocheting to 2 additional enemy.

Begins a well-practiced pattern of glaivework, enhancing your next and Soul Cleave.
The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage.

Annihilator (1)

Havoc, Devourer:
Consume generates 2 additional Fury and deals 25% increased damage.15% increased damage.
Effect #1 Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 2515%
Affected Spells:

Fel-Scarred (3)

NEW
Devourer:
Cosmic damage increased by 3%.
Effect is doubled while in demon form.
Havoc:
Fire damage increased by 5%.
Effect is doubled while in demon form.

NEW
Havoc:
Immolation Aura has a 25% chance to reignite after it expires, reapplying its effect.
Devourer:
Soul Immolation has a 25% chance to reignite after it expires, reapplying its effect.

NEW
Devourer:
Entering demon form causes your next Voidsurge to repeat after a short delay.
Havoc:
Entering demon form immediately induces a Demonsurge.

Talents (1)

Unleash your glaives and charge to your target, dealing (400%300% of Spell Power) Cosmic damage.
Cooldown changed from 45 sec recharge to 30 sec recharge

Class ToolsBalanceTalentsFeralTalentsGuardianTalentsRestorationTalents

Talents (1)

Your damage has a 5%101% chance to trigger a free automatic Moonfire on that target.
Moonfire:
When this occurs, the next Moonfire you cast generates 8 Rage, and deals 300% increased direct damage.
Red Moon:
When this occurs, you gain 1 charge of Lunar Wrath. Spending Rage while Red Moon is active consumes a stack to deal (100% of Spell Power) additional Arcane damage to its target and heal you for (100% of Spell Power).
ProcChance changed from 5 to 101

Talents (1)

Regrowth heals all other allies with Regrowth for 30%40% of its healing.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3040

Class ToolsDevastationTalentsPreservationTalentsAugmentationTalents

Talents (3)

While Dragonrage is active you gain Rising Fury every 6 sec, increasing your haste by 4%, stacking up to 5 times.
Removed
Category changed from Talents to Uncategorized

When Dragonrage ends, gain Risen Fury for 4 sec for each stack of Rising Fury.
Risen Fury grants the damage and haste bonuses accumulated from Rising Fury and generates Essence Burst every 4 sec.
Removed
Category changed from Talents to Uncategorized

At 5 stacks of Rising Fury, all damage dealt is increased by 8%.Rank 1: At 5 stacks of Rising Fury, all damage dealt is increased by 8%.
Rank 2: At 5 stacks of Rising Fury, all damage dealt is increased by 15%.
Removed
Category changed from Talents to Uncategorized

Specialization (1)

Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 100%
Affected Spells:
(and 0 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 100%
Affected Spells:
(and 0 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 100%
Affected Spells:
(and 0 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 100%
Affected Spells:
(and 0 more.)

Talents (3)

Wrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at 70%\% of normal healing. Essence spells cannot be Echoed.

Casting Essence spells extends all your active Threads of Fate by 1 sec.
Removed
Category changed from Talents to Uncategorized

Bronze healing and absorption increased by 15%.
Effect #1 REMOVED Effect #3 Apply Aura: Modifies Spell Power
Value: 15%
Affected Spells:

Class ToolsBeast MasteryTalentsMarksmanshipTalentsSurvivalTalents

Talents (3)

NEW When you summon a Dire Beast, your next Kill Command has 100% increased critical strike chance and causes the target to bleed for an additional 20% of the damage dealt over 8 sec.

NEW Bestial Wrath also calls forth a powerful Dire Beast to fight alongside you for 10 sec.

NEW Damage dealt by your pets increased by 5%.
Rank 1: Damage dealt by your pets increased by 5%.
Rank 2: Damage dealt by your pets increased by 10%.

Talents (4)

NEW When you gain Lock and Load, Surging Shots, or Deathblow, your next related Aimed Shot, Rapid Fire, or Kill Shot will deal 25% additional bleed damage to the target over 8 sec.

NEW You deal 25% increased damage against enemies affected by Bloody Impact
Rank 1: You deal 8% increased damage against enemies affected by Bloody Impact
Rank 2: You deal 15% increased damage against enemies affected by Bloody Impact

NEW When you consume Lock and Load, Deathblow, or Surging Shots, you have a 25% chance to immediately gain one of the other effects of Lock and Load, Deathblow, or Surging Shots.

Increases your critical strike chance by 10% and critical strike damage by 20% for 15 sec.
Aimed Shot
Reduces its cooldown by 60%.rate by 60%.
Rapid Fire
Reduces its cooldown by 60%.
Effect #2 Effect #1 Apply Aura: Allow Dot to Crit: Modifies Damage/Healing Done
Value: 15060
Affected Spells:

Effect #2 Apply Aura: Mod Charge Cooldown Recharge Rate - %:
Value: 15060

Talents (4)

Wildfire Bomb reduces the cooldown of Boomstick by 1.02.0 sec for each enemy hit, up to 510 sec.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 10002000

Talent position has changed.
Boomstick's cooldown is reduced by 3015 sec.

Effect #1 Apply Aura: Modifies Cooldown
Value: -30000-15000
Affected Spells:

Talent position has changed.
Takedown cooldown reduced by 15 sec.
Rank 1: Takedown cooldown reduced by 15 sec.
Rank 2: Takedown cooldown reduced by 30 sec.

You and your pet leap to your target and strike as one, dealing \Physical damage.600% of Attack Power) + (1200% of Attack Power)] Physical damage.
For the next 8 sec, the damage dealt by you and your pet is increased by 20%.
Generates 50 Focus.

Sentinel (2)

Survival:
For 15 sec after casting Takedown, Takedown is replaced with Moonlight Chakram.
Moonlight Chakram
Throw a chakram blessed with moonlight at your current target that will rapidly deal (percentOfAttackPower_format, 31.6284.4) Physical damage 7 times, bouncing to other targets if they are nearby.
Marksmanship:
For 15 sec after casting Trueshot, Trueshot is replaced with Moonlight Chakram.
Moonlight Chakram
Throw a chakram blessed with moonlight at your current target that will rapidly deal (percentOfAttackPower_format, 31.6284.4) Physical damage 7 times, bouncing to other targets if they are nearby.

Survival:
Throwing your Moonlight Chakram grants 1 chargereduces the cooldown of Wildfire Bomb by 10 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 110000

Talents (1)

You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 5.21 sec.
Effect #1 REMOVED Effect #5 Apply Aura: Invisibility Detection: Modifies Damage/Healing Done
Value: 0

Class ToolsArcaneTalentsFireTalentsFrostTalents

Specialization (1)

Spells that Freeze your enemies deal 8% increased damage.13% increased damage.
Spells that Shatter your enemies deal 8% increased damage.13% increased damage.
Effect #5 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0% (SP mod: 11.6)
Affected Spells:

Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 0% (SP mod: 11.6)
Affected Spells:

Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0% (SP mod: 11.6)
Affected Spells:

Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0% (SP mod: 11.6)
Affected Spells:

Effect #5 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 0% (SP mod: 11.6)
Affected Spells:

Talents (2)

Casting Ray of Frost replaces your BlizzardRay of Frost with Comet Storm, calling down a series of 7 icy comets on and around the target, that deals up to \ Frost damage to all enemies within 6 yds of its impacts.
Each Comet Shatters 2 stacks of Freezing.

When Frostbolt critically strikes, it applies 1 additional stack of Freezing.
Damage from Blizzard has a 8% chance to apply 1 stack of Freezing.
Procs flags changes: REMOVED Deal Harmful Spell, NEW Deal Harmful Periodic

Frostfire (2)

Launches a bolt of frostfire at the enemy, causing (160% of Spell Power) Frostfire damage, slowing movement speed by 160% of Spell Power)%50%, and causing an additional (88% of Spell Power) Frostfire damage over 8 sec.

Fire:
The direct damage of your Frostfire spells has a 10% chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 60% increased damage, explode for 80% of its damage to nearby enemies.
Frost:
Damage reduced beyond 5 targets.
Frost:
The direct damage of your Frostfire spells has a 10% chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 60% increased damage, explode for 80% of its damage to nearby enemies.
Damage from Frostfire Empowerment applies 1 stack of Freezing.Damage reduced beyond 5 targets.
Damage from Frostfire Empowerment applies 1 stack of Freezing.
Effect #1 NEW Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5

Talents (1)

Enemies in a 12 yd cone in front of you take (66.99% of Spell Power) Fire damage and are disoriented for 4 sec. Damage will cancel the effect.
Effect #1 NEW Effect #3 Dummy
Value: 12

Class ToolsBrewmasterTalentsMistweaverTalentsWindwalkerTalents

Talents (4)

Chi Burst, Chi Wave, and Expel Harm now heal you for 20% of damage dealt.
Removed
Category changed from Talents to Uncategorized

Your Vivify always heals you for an additional 30% of its total value.
Removed
Category changed from Talents to Uncategorized

Your damaging abilities have a chance to invoke Niuzao, causing him to charge to your target's location and Stomp, dealing (300% of Attack Power) Physical damage to your target and reduced damage to secondary targets.
Rank 1: Your damaging abilities have a chance to invoke Niuzao, causing him to charge to your target's location and Stomp, dealing (300% of Attack Power) Physical damage to your target and reduced damage to secondary targets.
Rank 2: Your damaging abilities have a chance to invoke Niuzao, causing him to charge to your target's location and Stomp, dealing (300% of Attack Power) Physical damage to your target and reduced damage to secondary targets.

Mistweaver:

Windwalker:
Casting Weapons of OrderCasting Zenith calls upon a Shado-Pan fighter to assist you for its duration.
The Shado-Pan fighter's damage is increased by 1% per Flurry Strike you've triggered before casting Zenith.
Windwalker:
Casting Zenith calls upon a Shado-Pan fighter to assist you for its duration.
The Shado-Pan fighter's damage is increased by 1% per Flurry Strike you've triggered before casting Weapons of Order.Zenith.
Removed
Category changed from Talents to Uncategorized

Talents (3)

Brewmaster, Windwalker
The August Celestials empower you, causing you to radiate \ Nature damage onto enemies and \ healing onto up to 5 injured allies within 15 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per enemy struck, up to 30%.reduced beyond 5 targets.
You may move while channeling, but casting other healing or damaging spells cancels this effect.
Mistweaver
The August Celestials empower you, causing you to radiate \ healing onto up to 5 injured allies and \ Nature damage onto enemies within 20 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per target, up to 30%.
You may move while channeling, but casting other healing or damaging spells cancels this effect.
reduced beyong 5 targets.
You may move while channeling, but casting other healing or damaging spells cancels this effect.

Summon a whirling tornado around you, causing \ healing over 6 sec to up to 5 allies within 10 yards.

Brewmaster, Windwalker
Kick up a powerful gust of wind, dealing (179.75% of Attack Power) Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%.

Mistweaver
Kick up a powerful gust of wind, dealing (179.75% of Attack Power) Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%.
Heals up to 5 allies affected by your heal over time effects for (260%500% of Spell Power).

Specialization (1)

Effect #2 NEW Effect #19 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 200%
Affected Spells:

NEW Effect #19 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 200%
Affected Spells:

Talents (13)

Gain the power to Invoke Xuen, the White Tiger. After Invoking Xuen, you may cast Celestial Conduit within 1 min.
Celestial Conduit:
\ healing onto up to 5 injured allies and \ Nature damage onto enemies within 20 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per target, up to 30%]
You may move while channeling, but casting other healing or damaging spells cancels this effect.reduced beyong 5 targets]
You may move while channeling, but casting other healing or damaging spells cancels this effect.

Spending Chi has a chance to make your next Spinning Crane Kick cost no Chi.
Procs per minute changed from 1.5 (Haste Param: 4 Coeff: 1) to 1 (Haste Param: 4 Coeff: 1)

The duration of Weapons of OrderZenith is extended by 5 sec.

\Mistweaver
RefreshingMistweaver: Refreshing Jade Wind and Spinning Crane Kick have a chance to cause Chi-Ji to grant you a stack of Mana Tea and quickly rush to 5 allies, healing each target for (125% of Spell Power)] \.
Windwalker
RushingWindwalker: Rushing Jade Wind and Spinning Crane Kick have a chance to cause Chi-Ji to increase your energy regeneration by 20% for 6 sec and quickly rush to 5 enemies, dealing (200% of Attack Power) Physical damage to each target struck.
struck]
Removed
Category changed from Talents to Uncategorized

NEW Your melee attack speed is increased by 30%. This bonus is increased to 60% during Zenith.

During Weapons of OrderZenith, Blackout Kick generates 1 Chi.

After consuming Blackout Kick!, Rising Sun Kick has a 40% chance to become Rushing Wind Kick.
Rushing Wind Kick:
Kick up a powerful gust of wind, dealing (179.75% of Attack Power) Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%.
\260%500% of Spell Power)]

The cooldown of Weapons of OrderZenith is reduced by 20 sec.

NEW Rising Sun Kick gains 20% additional effectiveness from Mastery: Combo Breaker.
Rank 1: Rising Sun Kick gains 20% additional effectiveness from Mastery: Combo Breaker.

While in combat, you gain Tigereye Brew every 8 sec, causing your critical strike chance to be increased by 2% during your next Weapons of OrderZenith, stacking up to 20 times. Generates quickly up to 10 stacks while out of combat.

Your non-physicalmagical damage is increased by 15%.
Now a Windwalker spell
Category changed from Uncategorized to Talents

NEW Your damage during Zenith is increased by 10%.

Chi costs are reduced by 1 and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec.
Activating Weapons of OrderZenith resets the remaining cooldown on Rising Sun Kick and grants 2 Chi.
Effect #5 Effect #10 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 150

REMOVED Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15

REMOVED Effect #10 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
(and 44 more.)

NEW Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0%
Affected Spells:
(and 44 more.)

Name changed from Weapons of Order to Zenith

Conduit of the Celestials (4)

Windwalker:
Strike of the Windlord and Whirling Dragon Punch call upon Yu'lon to increase the cooldown recovery rate of Fists of Fury, Strike of the Windlord, Rising Sun Kick, Flying Serpent Kick, and Whirling Dragon Punch by 75% for 8 sec.
The channel time of Fists of Fury is reduced by 50% while Yu'lon is active.

NEW Celestial Conduit's damage is increased by 100% when striking a single target.
Each addtional target reduces this bonus by 20%.

Windwalker:
Heart of the Jade Serpent additionally triggers for 4 sec at 100% effectiveness after you cast Weapons of Order.Zenith.

Mistweaver
Refreshing Jade Wind's duration is increased by 4 sec.
Windwalker
Rushing Jade Wind's duration is increased by 4 sec.
Rising Sun Kick damage increased by 15%.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Buff Duration
Value: 4000
Affected Spells:

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:

Shado-Pan (9)

NEW The cooldown of Roll is decreased by 10%.

Windwalker:
Energy spenders deal an additional 20% damage.
Every 50 Energy spent reduces the cooldown of Weapons of OrderZenith by 1 sec.

NEW Movement speed is increased by 50% for the first 8 sec of combat.

Flurry Strikes deal (104%52% of Attack Power) ShadowNature damage to all enemies within 6 yds, reduced beyond 8 targets.
Effect #1 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 8

Name changed from Shadow Over the Battlefield to Shado Over the Battlefield

Windwalker:
Activating Weapons of OrderZenith instantly grants 10 stacks of Flurry Strikes that trigger on your next attack at 70% effectiveness.

Striking the same target 5 times within 2 sec grants 1% Haste, stacking up to 10 times.Haste increased by 5%.

REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Decrease Attack Speed %: Modifies Damage/Healing Done
Value: 5

Procs flags changes: REMOVED Deal Melee Swing, REMOVED Deal Melee Ability, REMOVED Deal Harmful Ability
ProcChance changed from 101 to 0
Blackout Kick deals an additional 20% critical damage and increases the damage of your next set of Flurry Strikes by 10%.30% critical damage.

Effect #1 Apply Aura: Modifies Critical Strike Damage
Value: 2030%
Affected Spells:

Windwalker:
Flurry charge generation is increased by 50% and Flurry Strikes activates every 150 energy spent during Weapons of Order.during Zenith.

NEW
Brewmaster:
Invoke Niuzao, the Black Ox causes Breath of Fire to launch 3 Flurry Strikes.
Windwalker:
Zenith causes Rising Sun Kick and Spinning Crane Kick to launch 3 Flurry Strikes.

Talents (5)

When a hit deals more than 12% of your maximum health, reduce all damage you take by 20% for 4 sec.
This effect cannot occur more than once every 30 seconds.
Removed
Category changed from Talents to Uncategorized

NEW Touch of Death now heals you for 50% of its damage done.

Summons a whirling tornado around you, causing \1 + 6 / 0.759) * (13.3% of Attack Power)] Physical damage over 6 sec to all enemies within 8 yards. Deals reduced damage beyond 5 targets.

NEW Your auto attack critical strike chance is increased by 15%.

NEW Activating Zenith causes you to release a powerful stomp, dealing (1500% of Attack Power) Nature damage to nearby enemies, reduced beyond 5 targets.

Class ToolsHolyTalentsProtectionTalentsRetributionTalents

Specialization (1)

Judges the target, dealing (123.75% of Spell Power) Holy damage \ damage dealt by the target]. \
Cost changed from 2.4% of base mana to 1.2% of base mana

Talents (3)

Light of Dawn receives 20% increased benefit from Mastery: Lightbringer.
Now a Holy spell
Category changed from Uncategorized to Talents

Each Holy Power spent on Word of Glory increases the healing of your next Light of Dawn by 5%, up to a maximum of 45%.
Removed
Category changed from Talents to Uncategorized

Hammer of Wrath grants an absorb shield on up to 5 injured allies for 75%30% of the damage done, split evenly among them.
Flash of Light and Holy Light critical strikes reset the cooldown of Hammer of Wrath.

Talents (4)

Retribution
Avenging Wrath empowers your next Single target Holy Power ability to automatically activate Divine Storm with 25% increased effectiveness.
Holy, Protection
Avenging Wrath empowers your next Word of Glory to automatically activate Light of Dawn with 25% increased effectiveness.
Holy, Protection
Avenging Wrath empowers your next Word of Glory to automatically activate Light of Dawn with 25% increased effectiveness.
Retribution
Avenging Wrath empowers your next damage dealing single target Holy Power ability to automatically activate Divine Storm with 25% increased effectiveness.

Holy Power spending abilities deal 5% increased damage.
After casting Execution Sentence, your next 2 Holy Power abilities will refund their Holy Power cost.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Critical Strike Damage
Value: 5%
Affected Spells:

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5%
Affected Spells:

The critical strikes of your Holy Power generating abilities grant you 5% Haste for 10 sec.
ProcCategoryRecovery changed from 0 ms to 500 ms
Crusader Strike loses a charge but now strikes twice.
Templar Strike slashes an enemy for (100% of Attack Power) Radiant damage and gets followed up by Templar Slash that deals (115% of Attack Power) Radiant damage. Templar Slash always critically strikes.is now a combo ability.
Templar Strike slashes an enemy for (100% of Attack Power) Radiant damage and gets followed up by Templar Slash that deals (115% of Attack Power) Radiant damage. Templar Slash always critically strikes.

Class ToolsDisciplineTalentsHolyTalentsShadowTalents

Talents (2)

Casting Smite increases the casting speed and damage of Smite by 10%25%, stacking 2 times. Lasts 2 sec.
Rank 1: Casting Smite increases the casting speed and damage of Smite by 10%25%, stacking 2 times. Lasts 2 sec.
Rank 2: Casting Smite increases the casting speed and damage of Smite by 20%50%, stacking 2 times. Lasts 2 sec.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 1025

Penance has a high chance to upgrade Power Word: Shield into Void Shield.
Void Shield:
Shields 3 allies for 15 sec, absorbing 0 damage.

Archon (6)

NEW Power Surge lasts an additional 5 sec.

NEW
Holy:
Prayer of Healing mana cost reduced by 10% and its cast time is reduced by 15%.
Shadow:
Void Volley damage increased by 15% and its cooldown is reduced by 4 sec.

Shadow
Increases the duration of Dispersion by 2 sec.
Holy
Increases the duration of Spirit of Redemption by 5 sec.

Talent position has changed.

NEW
Holy:
Flash Heal healing increased by 10%.
Healing spells and Smite have an additional 2% chance to grant Surge of Light.
Shadow:
Shadow Word: Death damage increased by 25% and its cooldown is reduced by 3 sec.

Shadow:
Increases Shadowy Apparition damage by 25%.10%.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2510%
Affected Spells:

Talent position has changed.
Power Word: Fortitude grants you an additional 5% stamina.
Talent position has changed.

Oracle (3)

NEW
Discipline:
Atonement healing from Holy spells is increased by 20%.
Holy:
Reduces the cooldown of your Holy Words by 5 sec.

NEW
Discipline:
When Power Word: Shield or Void Shield expires with absorption remaining, it jumps to a nearby injured ally and loses 40% of its maximum absorb instead.
Holy:
When Prayer of Mending expires without healing, it jumps to a nearby injured ally and loses 2 stacks instead.

NEW
Discipline:
Flash Heal, Plea, and Power Word: Radiance healing increased by 15%.
Holy:
Holy Word: Serenity healing increased by 10%.Holy Word: Serenity and Holy Word: Sanctify healing increased by 10%.

Spells (1)

Shields an ally for 15 sec, absorbing 0 damage.
Effect #1 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

Talents (1)

Surge of Light occurs up to 50% more often based on your remainingmissing mana.

Class ToolsAssassinationTalentsOutlawTalentsSubtletyTalents

Deathstalker (4)

NEW
Assassination:
Deathstalker's Mark deals 50% of its normal damage to all other enemies within 8 yds that are afflicted by Rupture.
Subtlety:
Deathstalker's Mark deals 80% of its normal damage to all other enemies within 8 yds when a stack is consumed by Black Powder.

NEW Critical strike damage bonus increased by 20%.

NEW Deathstalker's Mark has a 30% chance to immediately consume a stack when applied.

Subtlety:
When you consume an application of Deathstalker's Mark, the damage of your next is increased by 50% or Shadowstrike increased by 20%.

Class ToolsAfflictionTalentsDemonologyTalentsDestructionTalents

Talents (1)

Send Affliction, Destruction
Send the fiery soul of a fallen demon at the enemy, causing (396.778% of Spell Power) Shadowflame damage. \damage.
Demonology
Send the fiery soul of a fallen demon at the enemy, causing (396.778% of Spell Power) Shadowflame damage.
Generates 2 Soul Shards.

Now a Demonology spell
Category changed from Uncategorized to Talents

Class ToolsArmsTalentsFuryTalentsProtectionTalents

Specialization (1)

Effect #8 Effect #8 Apply Aura: Modifies Cooldown
Value: 500019000
Affected Spells:

NEW Effect #9 Apply Aura: Modifies Spell Power
Value: 100%
Affected Spells:

NEW Effect #10 Apply Aura: Modifies Global Cooldown
Value: 1500
Affected Spells:

Effect #8 Apply Aura: Modifies Cooldown
Value: 500019000
Affected Spells:

REMOVED Effect #11 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

REMOVED Effect #12 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

NEW Effect #9 Apply Aura: Modifies Spell Power
Value: 100%
Affected Spells:

NEW Effect #10 Apply Aura: Modifies Global Cooldown
Value: 1500
Affected Spells:

Talents (31)

Overpower has a 35% chance to reset the cooldown of Mortal Strike.and generate 10 Rage.
Effect #1 REMOVED Effect #2 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0

ProcCategoryRecovery changed from 100 ms to 500 ms
Talent position has changed.
Your Bleed effects deal 5% increased damage and 5% increased critical strike damage.
Rank 1: Your Bleed effects deal 5% increased damage and 5% increased critical strike damage.
Rank 2: Your Bleed effects deal 10% increased damage and 10% increased critical strike damage.

NEW Effect #2 Apply Aura: Modifies Critical Strike Damage
Value: 5%
Affected Spells:

Talent position has changed.
Rend and Deep Wounds' Bleed effects last 33% longer and have a 5% increased critical strike chance.
If you have Rend, Mortal Strike inflicts Rend on targets below 35% health.
Talent position has changed.
Colossus Smash's duration is reduced by 20% but its damage bonus is increased by 20%.
Removed
Category changed from Talents to Uncategorized
Colossus Smash grants 6 charges of Sweeping Strikes. This effect will not allow Sweeping Strikes to exceed 12 charges.you Sweeping Strikes.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 60

If Slam does not trigger Tactician, the critical strike chance of your next Slam is increased by 100%.Slam has a 10% increased chance to trigger Tactician.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 010

Talent position has changed.
Strikes all enemies in front of you for (217.745% of Attack Power) Physical damage. Deals reduced damage beyond 5 targets.
Talent position has changed.
When an ability used during Sweeping Strikes damages a second target, your next Cleave or Whirlwind deals 25% increased damage, stacking up to 3 times.
Talent position has changed.
Execute critical strike chance increased by 5% and Execute immediately refunds an additional 10% of the Rage spent.
Rank 1: Execute critical strike chance increased by 5% and Execute immediately refunds an additional 10% of the Rage spent.
Rank 2: Execute critical strike chance increased by 10% and Execute immediately refunds an additional 20% of the Rage spent.
Talent position has changed.
Colossus Smash reduces the cooldown of Cleave by 33% for 6 sec.
Talent position has changed.
Overpower causes a seismic wave, dealing (50.0138%140% of Attack Power) damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets.
Talent position has changed.
Rage spent on Slam counts as double towards Tactician.Slam's Rage cost is reduced by 25%.

REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Modifies Power Cost
Value: -25%
Affected Spells:

Talent position has changed.
Mortal Strike and Cleave have a 20% chance to instantly reset their own cooldowns.
Removed
Category changed from Talents to Uncategorized
Mortal Strike has a high chance to apply a Fatal Mark to your target, stacking up to 5 times. Your next Execute on a target with a Fatal Mark causes the Fatal Mark to deal (276% of Attack Power) additional Physical damage per stack.
Talent position has changed.
Sweeping Strikes affects 6 additional damaging single-target abilities.

REMOVED Effect #2 Apply Aura: Modifies Effect #4's Value
Value: 6
Affected Spells:

NEW Effect #2 Apply Aura:
Value: 6
Affected Spells:

Talent position has changed.
NEW Overpower and Slam increase the damage of your next Mortal Strike by 5%, stacking up to 3 times.

NEW Cleave and Whirlwind deal 25% additional damage to targets below 35% health.

When Overpower has its cooldown reset by Tactician, your abilities deal 10% additional damage for 4 sec.Tactician has a 10% increased chance to trigger.

REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 10
Affected Spells:

Talent position has changed.
When a stack of Master of Warfare fadesHeroic Strike reduces the cooldown of Colossus Smash is reduced by 5 sec.

Overpower has a chance to upgrade Slam to Heroic Strike.
Heroic Strike
Powerfully strikes
Heroic Strike20 RageMelee RangeInstant
Requires Warrior
Requires level 1Requires Melee Weapon
Powerfully strike an opponent, causing (600% of Attack Power) Physical damage and generatesgain a stack of Master of Warfare, allowing your attacks to penetrate 3% armor for 30 sec. Multiple applications of this effect may overlap.

Whirlwind and Cleave deal 50% increased damage for 9 sec after Bladestorm ends.
Removed
Category changed from Talents to Uncategorized
You inflict Deep Wounds on targets that you critically strike with Mortal Strike and Cleave critical strikes inflict Deep Wounds.
Deep Wounds
Causes the target to suffer (207.828% of Attack Power) Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
Talent position has changed.
Overpower the enemy, dealing (292.132% of Attack Power) Physical damage. Cannot be blocked, dodged, or parried. \15%292.132% of Attack Power)%, stacking up to 1 times] \15%292.132% of Attack Power)%, stacking up to 1 times]

REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:

Duration changed from 15 sec to 0 ms
Overpower generates 8 Rage when used on enemiesdeals 25% additional damage to targets below 35% health.

REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 10

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3525

NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 35

Name changed from Finishing Blows to Overpowering Finish
Procs flags changes: REMOVED Deal Melee Ability
ProcChance changed from 101 to 0
Talent position has changed.
Damage dealt to nearby targets by Sweeping Strikes is increased by 25%.Secondary targets take an additional 25% damage from Sweeping Strikes.
Talent position has changed.
Mortal Strike, Cleave, and Execute critical strike damage isdamage increased by 5% and critical strike damage increased by 5%.
Rank 1: Mortal Strike, Cleave, and Execute critical strike damage isdamage increased by 5% and critical strike damage increased by 5%.
Rank 2: Mortal Strike, Cleave, and Execute critical strike damage isdamage increased by 10% and critical strike damage increased by 10%.

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5%
Affected Spells:

Slam increases the damage of your next Mortal Strike by 10%, stacking up to 3 times.
Removed
Category changed from Talents to Uncategorized
Colossus Smash's duration is increased by 100% but its damage bonus is reduced by 40%.
Removed
Category changed from Talents to Uncategorized
Overpower and Slam deal 5% additional damage, have 5% increased critical strike chance, and deal 5% increaseddamage increased by 5% and critical strike damage increased by 5%.
Critical strike chance of Slam and Overpower increased by 5%.
Rank 1: Overpower and Slam deal 5% additional damage, have 5% increased critical strike chance, and deal 5% increaseddamage increased by 5% and critical strike damage increased by 5%.
Critical strike chance of Slam and Overpower increased by 5%.
Rank 2: Overpower and Slam deal 10% additional damage, have 10% increased critical strike chance, and deal 10% increaseddamage increased by 10% and critical strike damage increased by 10%.
Critical strike chance of Slam and Overpower increased by 10%.
Talent position has changed.
Colossus Smash causes your next 32 Mortal Strikes to be guaranteed to trigger Tactician.
Talent position has changed.
You have a 2.0% chance per Rage spent on attacks to reset the remaining cooldown on Overpower.30% chance to gain a charge of Overpower when you use an attack that has a Rage cost.
This effect applies even if that ability's Rage cost has been reduced to zero.

Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 20030

Talents (1)

Assault the target in a bloodthirsty craze, dealing (321.366% of Attack Power) Physical damage and restoring 3% of your health.
Generates (80 / 10) Rage and has a 30% chance to Enrage you.

Mountain Thane (1)

Avatar increases the damage of Thunder Clap by 50%20% and reduces its cooldown by 50%20%.

Talents (9)

Arms:
Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
Fury:
Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Recklessness by 1 sec.
Protection:
Every 20 Rage you spend reduces the remaining cooldown on Avatar and Shield Wall by 1 sec.

Fury:
Transform into a colossus, increasing all damage you deal by 20% and increasing your movement speed by 5% for 20 sec.causing you to deal 20% increased damage and removing all roots and snares.
Generates (100 / 10) Rage.
Protection:

Protection:
Transform into a colossus, increasing all damage you deal by 20% and reducing all damage you take by 3% for 20 sec.causing you to deal 20% increased damage and removing all roots and snares.
Generates (100 / 10) Rage.
Arms:

Arms:
Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.causing you to deal 20% increased damage and removing all roots and snares.
Generates (100 / 10) Rage.
Effect #8 REMOVED Effect #4 Apply Aura On Pet: Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
(and 100 more.)

Effect #8 Apply Aura: Mod Resistance %:
Value: 03

REMOVED Effect #8 Apply Aura: Modifies Cooldown
Value: -1500
Affected Spells:

REMOVED Effect #9 Apply Aura: Modifies Cooldown
Value: -1500
Affected Spells:

REMOVED Effect #10 Apply Aura: Modifies Power Cost
Value: -200
Affected Spells:

NEW Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
(and 100 more.)

NEW Effect #6 Apply Aura: Mod AoE Damage Taken %:
Value: -5

NEW Effect #7 Apply Aura: Increase Run Speed %: Modifies Damage/Healing Done
Value: 5

Protection
Revenge deals 10% more damage and 5% incresed critical strike damage.
Fury
Slam and Whirlwind deal 10% more damage and 5% increased critical strike damage.
Fury (Crashing Thunder)
Slam, Thunder Clap, and Whirlwind deal 10% more damage and 5% increased critical strike damage.
Arms
Slam, Whirlwind, and Thunder Clap deal 10% more damage and 5% increased critical strike damage.

Rank 1: \ \ \Rank 2: \ \ \
Maximum rank has changed from 2 to 1
Fury
Become an unstoppable storm of destructive force, striking all nearby enemies for \ Physical damage over 4 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Enrages you. Generates 5 Rage on each strike.
Arms
Become an unstoppable storm of destructive force, striking all nearby enemies for \ Physical damage over 6 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Bladestorm extends the duration of Colossus Smash by Bladestorm's remaining duration the first time it damages an enemy.

Talent position has changed.
Fury
Bloodthirst deals an additional 5% damage and deals 5% increased critical strike damage.
Arms
Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
Protection
Shield Slam deals an additional 5% damage and deals 5% increased critical strike damage.

Rank 1: \ \ deals an additional \ \% damage and deals \ \% increased critical strike damage.Rank 2: \ \ deals an additional \ \% damage and deals \ \% increased critical strike damage.
Maximum rank has changed from 2 to 1

Arms:
Fight through the pain, ignoring 50% of damage taken for 12 sec sec or until \ damage has been prevented.
Repeated uses of Ignore Pain accumulate, up to (totalHealth * 30 / 100) total damage prevented.prevented.
Cost changed from 20 Rage / 60 Rage / 35 Rage / 35 Rage to 35 Rage / 35 Rage
Execute is usable on targets below 35% health.
Talent position has changed.

Arms:

Protection:
Throws a whirling weapon at your target that chases nearby enemies, inflicting \ Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Cleave and Whirlwind deal 50% increased damage while Ravager is active
Protection:
Throws a whirling weapon at the target locationyour target that chases nearby enemies, inflicting \ Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Generates (100Revenge and Thunder Clap deal 50% increased damage while Ravager is active.
Generates 10 Rage each time it deals damage.

NEW Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:

NEW Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:

Specializations changed from Protection to Arms/Protection
Blasts all enemies within 8 yards for (98.2% of Attack Power) Physical damage \ and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. \applies Rendinflicts Rend on up to 5 targets.]
\

Shooting Stars deal 50% more damage and generate 3 additional Astral Power outside Eclipse.
Effect #2 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 030

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:

Used by Item
Starfall and Starsurge damage increased by 5% and casting them has a 40% chance to strike an affected target with an exploding Shooting Star that also deals (11.4% of Spell Power) Astral damage to all nearby enemies.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 040

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5%
Affected Spells:

Procs flags changes: NEW Deal Helpful Spell, NEW Deal Harmful Spell
ProcCategoryRecovery changed from 0 ms to 100 ms
ProcChance changed from 0 to 101
Used by Item
Gaining Clearcasting from Omen of Clarity increases your chance to critically strike by 5% for 4 sec.
Used by Item
Rake damage increased by 20%. Clearcasting increases Shred or Swipe damage by an additional 20%.

REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:

NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:

NEW Effect #3 Apply Aura: Modifies Effect #3's Value
Value: 20
Affected Spells:

Used by Item
\ and Ravage damage increased by 10%. Moonfire damage increased by 10%.

REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:

NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:

NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:

Used by Item
\ and Ravage have a 5% chance to activate Galactic Guardian. Moonfire's periodic damage has a chance to make your next \ or Ravage strike again at 100% effectiveness.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 05

NEW Effect #2 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0

Procs per minute changed from None to 4 (Haste Param: 4 Coeff: 1)
Procs flags changes: NEW Deal Harmful Periodic
ProcChance changed from 0 to 101
Used by Item
Keg Smash damage increased by 10%. Breath of Fire damage increased by 10%.

REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:

NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:

NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:

Used by Item
Keg Smash's Energy cost is reduced by 5 and when it strikes a target afflicted by Breath of Fire it deals Attack Power additional Fire damage.

REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Modifies Power Cost
Value: -5
Affected Spells:

Used by Item
Shield of the Righteous deals 20% increased damage.

REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:

Used by Item
After casting Shield of the Righteous, your next Avenger's Shield deals 5% increased damage. Stacks up to 5.

REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0

ProcChance changed from 0 to 101
Used by Item
Unstable Affliction and Seed of Corruption damage increased by 10%.

REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:

NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:

Used by Item
Agony starts at 2 additional stacks, and its damage is increased by 20%.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 02

NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:

Used by Item
Hand of Gul'dan damage increased by 15%.

REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:

Used by Item
Your Dreadstalkers deal 10% increased damage and last 3 additional sec.

REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Mod Pet Stat %:
Value: 10

NEW Effect #2 Apply Aura: Modifies Buff Duration
Value: 3000
Affected Spells:

Used by Item
Chaos Bolt and Rain of Fire damage increased by 5%.

REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5%
Affected Spells:

Used by Item
Conflagrate generates 2 additional Soul Shard fragments and its damage is increased by 10%.

REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Modifies Spell Effectiveness (Label)
Value: 2
Affected Spells:

NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:

Used by Item
Rampage damage increased by 10% and Odyn's Fury damage increased by 10%.

REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:

NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:

NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:

Used by Item
Rampage reduces the cooldown of Odyn's Fury by 1.0 sec and Odyn's Fury damage is increased by an additional10%.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 01000

NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:

NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:

Procs flags changes: NEW Deal Melee Ability
ProcCategoryRecovery changed from 0 ms to 1000 ms
ProcChance changed from 0 to 101
Used by Item
Shield Slam damage increased by 10% and Shield Charge damage increased by 100%.

REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:

NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 100%
Affected Spells:

Used by Item
Thunder Clap and Revenge damage increased by 10% and Shield Charge grants Revenge!

REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:

Used by Item

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