Judging by this first image alone, it appears the Mercenaries will fall into one of four different archetypes. Each will have unique abilities and skill trees that will develop as these powerful allies progress alongside you.
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Officers’ Quarters: /facepalm
Filed under: (Guild Leadership) Officers’ Quarters
Every Monday Scott Andrews contributes Officers’ Quarters, a column about the ins and outs of guild leadership.
Sometimes I get an e-mail describing to me a guild leader who fails for so many reasons that I am simply at a loss for words. However, words are all I have to work with here, along with my trusty Picard ASCII (courtesy of Blizzard poster Datth), so I will do my best. I warn you that this e-mail is a very long read. But those of you who want some insight into exactly what not to do as a guild leader, read on!
Around May the more progression-ready members of my casual guild started filling in spots for an established raiding guild doing 10man content with promises of moving to 25man content fairly quickly in order to see the BC raid instances pre-WotLK. One thing led to the other and I ended up gutting my guild of those more dedicated members and all of us joining up with the raiding guild which seems to be usually how these things go.
What I ended up discovering is the guild I joined into had been much bigger and more organized at one time but was in its last throes and the person who brought the two guilds together was given the GM role in order to facilitate his, and others, dreams of 25man content. Long story short the raid guild had long since mastered Kara, but always struggled on ZA, and had only barely glimpsed the insides of the 25man instances.
Continue reading Officers’ Quarters: /facepalm
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