Topics include the design aspects the development team used to bring the classic Diablo II into the modern era, controller support, uncapped framerate, Quality of Life features, lessons learned, as well as features they decided not to add.
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Diablo II: Resurrected Development Interview – Nocturnal Items, Controller Support
Rob Gallerani, Design Director for Diablo II: Resurrected, was recently interviewed by Adam Hartel, artist and recruiter for the Gnomon School of Visual Effects, Games, and Animation, about the development of Diablo II: Resurrected.