WoW News

Diablo 4 is Coming to Nintendo Switch 2: Season of Hell’s Legacy

During has announced that Diablo IV is officially coming to the Nintendo Switch 2 on September 15th, alongside a new Diablo IV season!

Opening Ceremony Liveblog

Blizzard also announced the upcoming Season of Hell's Legacy. This launches on September 15th as well and includes some iconic Diablo items, bosses, such as Deckard Cain, Tristram, Diablo, Stone of Jordan and the Stone of Jordan.

Stay awhile and listen!
— Deckard Cain

Season of Hell's Legacy is the centerpiece of our 30th Anniversary celebration for Diablo – and what better way than to slay demons, hunt secrets, and bear the remnants of the Prime Evils. Follow the seasonal questline through a living history of Diablo's past games, refreshed and recreated for Diablo IV. Then relive the past as you encounter the memories of legendary heroes, notorious foes, and delve into the storied and troubled past of Sanctuary's long history.

But be warned, wanderer – memories are fickle and hold forgotten secrets. Keep your eyes open! Who knows what discoveries lie hidden, just waiting to be uncovered?

Codex
Season Features

Endgame Updates

Legacy Uniques

New Quality of Life Features

Season Progression

Earn Your Season of Hate's Legacy Cosmetic on Twitch

Claim Cosmetics with Xbox Game Pass

Diablo IV x The Witcher 3

Season of Hell’s Legacy Community Guides

3.2.1 Patch Notes

Season Features

Face the Prime Evils in the Seasonal Questline
It is clear that we are facing an Evil difficult to comprehend, let alone combat. There is only one Horadrim sage, schooled in the most arcane history and lore, who can advise us.
— Akara

Amid the dead rising from Pandemonium, the lost soul of the legendary Horadrim Deckard Cain returns with dire news. Three dark wanderers have returned, each leaving a trail of death in their wake. Confront them and delve into the nightmares of their horrific past. Only there can you defeat the Prime Evils that torment them and lay their souls to rest.

Complete the Seasonal Questline to collect the three Splinters of Evil by defeating echoes of Diablo beneath Tristram Cathedral, Baal at Arreat Summit, and Mephisto within the Durance of Hate. Choose which Prime Evil’s power to bear, build reputation through the activities associated with that Splinter, and unlock modifiers and upgrades through War Plans. When you’re ready to pursue a different path, return to the largest Waking Nightmares to change the Splinter you wield.

While bearing a Splinter of Evil, you become a dark wanderer yourself. An Iconic Power associated with that Prime Evil will periodically erupt from you during combat, dealing Fire damage for Diablo, Cold damage for Baal, or Physical damage for Mephisto. The Splinter also makes you more vulnerable to its associated Prime Evil. Be warned: what you hunt will stalk you in return.

There will be eight activity modifiers in each rep track, along with six upgrades to the Iconic Power:

Diablo's Splinter of Terror modifies Helltide and Infernal Hordes

Baal's Splinter of Destruction modifies The Undercity and Lair Bosses

Mephisto's Splinter of Hatred modifies The Pit and Nightmare Dungeons

All three modify the Tree of Whispers

While you can only bear one Prime Evil Soul Splinter at a time, there is a mechanism to change. To choose a different Prime Evil reputation track and rewards, acquire another Splinter from the largest Waking Nightmares.

Battle Iconic Enemies in Waking Nightmares
Why did I follow him? I don't know. Why do things happen as they do in dreams? All I know is that, when he beckoned, I had to follow him.
— Marius

Waking Nightmares are three types of encounters showing memories and nightmares from key events from Diablo's past. While veteran players will find the settings and encounters familiar, these have been rebuilt with updated visuals and encounters designed for Diablo IV.

The largest Waking Nightmares are multi-level, Capstone-type dungeons that recreate events from historic showdowns with the Prime Evils. You will first encounter these in the Seasonal Questline and will be able to replay these for rewards afterward on Torment levels. Like all Capstones, these have a fixed difficulty level. These will be also available as pinnacle Capstones at Torment 10+, for greater risks and bigger loot.

The second type of Waking Nightmares can also appear as standard-length dungeons that also recreate familiar moments from Diablo's past, such as the Den of Evil from Diablo II. These have fixed locations across the world, just like normal dungeons.

The third and smallest type of Waking Nightmares appear suddenly in the open world. Enter them for a one-room encounter with a past boss like giant spider Queen Araneae, or waves of memorable monsters such as dagger-wielding Flayers.

Bear the Duplicitous Soul Splinters
We are either terribly brave or terribly stupid to be doing this.
— Lyndon the Scoundrel

Soul Splinters are special gems for the Season of Hell's Legacy, each associated with powerful demon or artifact. Being demonic in origin, Soul Splinters offer a powerful boon but also carry a liability. You can equip up to three Soul Splinters among available Jewelry slots.

Splinter of Anguish (Andariel)

Splinter of Sin (Azmodan)

Splinter of Lies (Belial)

Splinter of the Black Soulstone

Splinter of Pain (Duriel)

Splinter of the Mother (Lilith)

Splinter of Hellfire (Na-Krul)

Splinter of Damnation (Skarn)

Splinters drop as Magic, Rare, Legendary, or Unique. You can use Amalgamation in the Horadric Cube to upgrade Soul Splinters of the same type and rarity to the next highest rarity.

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Endgame Updates

Streamline Progress with Shared War Plans
Chart the course. Where do we strike?
— Tyrael

Ever since War Plans were introduced in Lord of Hatred, players have asked for a way to share earned War Plans reputation points across their characters. Starting in Season of Hell's Legacy, points you earn in War Plans for one character will be shared across alts on your account that exist in the same partitions within these categories:

Eternal/Seasonal

Non-Hardcore/Hardcore

Normal/Solo-Self Found

As long as two characters on your account match states in each of these three partitions, they will share War Plans progress. For example, they will share if both are Seasonal Non-Hardcore Non-SSF, but will not share with a Seasonal Non-Hardcore SSF.

Each character sharing War Plans points will have separate planners where they can allocate points, similar to how shared skill or Paragon points work. While they will share War Plans reputation levels and progress, characters each have their own plans to fit their own goals and try out new options.

Your War Plans progress from Season 14 characters will carry over to Eternal when the season changes on September 15. All accumulated War Plans reputation points you've earned on characters within the same partition will carry over to corresponding Eternal characters. These will add together to give you accumulated War Plans progress.

Hardcore players need to be aware that only the War Plans progress of living characters at the end of Season 14 can transfer War Plans points. Season 14 Hardcore characters who die before the Season 15 changeover cannot transfer their War Plans points to Season 15, so only existing live Hardcore characters can transfer their own War Plans progress. It will not pick up War Plans points from deceased characters.

Starting in Season 15, if you want a dead Hardcore character's War Plans progress to transfer to Eternal at the end of the season, you must have one other living Hardcore character in that same partition to go through the seasonal change. It can even be a level 1 "storage" Hardcore character. Once that living character moves to Eternal, it will safely deposit the accumulated points into your Eternal Hardcore War Plans progress.

Customize with Mythic Unique Crafting Updates
I shall make weapons from your bones!
— The Smith

While the methods to create Mythic Uniques remain the same, the outcomes are far more deterministic.

Mythic Uniques can be created three ways:

Horadric Cube: Upgrade Direct Item to Mythic

Jeweler: Rune Crafting > Mythic Uniques

Blacksmith: Forge > Mythic Cache

Upgrade Direct Item to Mythic in the Horadric Cube will be more expensive than the recipes through the Blacksmith or Jeweler, but it will also be a total 1:1 transfer. As the name implies, this is a direct transfer to a Mythic state: the random factors are gone. Put in a Tibault's Will with ideal affixes and dialed-in Tempering and Masterworking, and you'll get a Mythic-ized version of that Tibault's Will with all affixes and modifications retained.

The only restriction is that you cannot use this recipe on an Unmodifiable item, so beware of Transfiguring your precious Mythic Unique candidate!

Mythic Uniques created using the powerful Horadric Cube Upgrade Direct recipe will have a Crafted tag. You will be able to equip only one Crafted tag item, but only Mythic Uniques crafted using this recipe will have this tag.

Mythic Uniques created using the Jeweler's Rune Crafting or the Blacksmith's Mythic Unique cache will not have a Crafted tag. Even with having one Crafted tag for Upgrade Direct Item to Mythic, this leaves many options to equip multiple Mythics from both crafted and dropped sources.

Developer’s Note: During the 3.2.0 PTR, we introduced Unique versions of Iconic Mythic items. We intended this to be a way for players to have earlier access to Iconic Mythic properties that were central to certain builds. However, player feedback was clear: this cheapened the value of Iconic Mythics and diluted their identity as a top chase item. Therefore, Iconic Mythics will remain Mythic-quality only. Also in the PTR, we changed the Blacksmith's Mythic Unique cache to give a chance at both class-appropriate Mythic Uniques and Iconic Mythics. Players objected to removing the only streamlined way to craft only Iconic Mythics. Therefore, we have added a second Blacksmith Cache option that only rolls for Iconic Mythics, at the same cost as the Mythic Uniques cache.

Hone Your Gear with New Horadric Cube Crafting Recipes
You have quite a treasure there in that Horadric Cube.
— Deckard Cain

Two new recipes are coming to the Horadric Cube in Season 15,giving you more control over unwanted affixes while protecting the traits you want to keep.

Affix Value Reroll allows you to reroll all base affixes on both equipment and Talisman items (Charms and Seals) -- while protecting desirable traits like Greater Affixes, any Enchanted affixes, Tempers, and Transfigurations (as long as that Transfigured item is not Unmodifiable).

Horadric Reroll is a second option for rerolling Charms and Seals, with a few differences. Available for Legendary+ Charms and Seals, Horadric Reroll fully randomizes all base Affixes on Charms and Seals, without touching Set Bonuses or Unique/Mythic charm powers. Unlike Affix Value Reroll, Horadric Reroll will not change the Charm Set Bonus Affixes on Seals – just base Affix.

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Legacy Uniques
I used to have a nice ring; it was a really expensive one, with blue and green and red and silver. Don't remember what happened to it, though.
— Farnham the Drunk

Season of Hell's Legacy introduces nine legacy Uniques, based on fabled relics of the past. Wield Messerschmidt's Reaver, the axe said to have been borne by Prince Aidan himself when he first drove back Diablo. Bear the fabled Stone of Jordan, a ring so coveted it once served as currency. Or become the caretaker of Henri's Perquisition, the magical focus formed when a cat's curiosity collided with a magical ritual of old.

The following legacy Uniques are being introduced during Season 15, but these are permanent additions to the game available on both Seasonal and Eternal realms. Those marked with (*) are also available as Unique Charms.

All Classes:

Leoric's Crown (Helm)

*Nemesis Bracers (Gloves)

*Stone of Jordan (Ring)

*Squirt's Blouse (Chest - Squirt's Necklace incorporated into a Chest piece)

Multiple Classes:

*Arioc's Needle (2H Polearm) - Barbarian, Druid, Spiritborn

*Henri's Perquisition (Offhand Focus) - Sorcerer, Necromancer, Warlock

*In-Geom (1H Sword) - Barbarian, Druid, Rogue, Necromancer, Paladin, Sorcerer, Warlock

*The Furnace (2H Mace) - Barbarian, Druid, Necromancer, Paladin, Warlock

Messerschmidt's Reaver (2H Axe) - Barbarian, Druid, Necromancer, Paladin, Warlock

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New Quality of Life Features

Enjoy Rewards with the Horadric Post
My dearest Haedrig, Do not feel despair, my love. You did everything you could.
— Mira's Letter to Haedrig

The Horadric Post is a new way for the Diablo IV team to deliver rewards and messages directly to your account.

The Horadric Post will occasionally contain important deliveries carrying rewards, supplies, and commemorative items.

This system is one-way, a blessed postal box straight from the ether.

Continue Your Legacy with Rebirth
When I woke up alone, I did not know what had happened. I wrote about it a little. You may read more if you wish.
— Eirenna the Enchantress

Rebirth allows you to convert characters from Eternal to Seasonal states, transferring that character to the Seasonal realm and resetting to level 1. Instead of having to create a new character at the start of each season, you'll be able to select an Eternal character to continue their adventures in the Seasonal realm. You will also maintain a running tally of hours played across all that character's Rebirths.

Rebirth keeps all of the following:

Class, name, appearance, and state (Normal or Hardcore)

When saved as part of an ensemble, cosmetic preferences including transmogs and pigments, mounts and accessories, pets, portals, and headstones can also transfer.

Before using Rebirth, move all gear and items from that character into your Eternal stash for safekeeping. You'll receive a warning before you click Rebirth that any retained items will be lost on Rebirth, giving you the option to remove all items or destroy them instead. You won’t be able to use Rebirth until your character has no items left equipped or in personal inventory.

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Season Progression

Season Ranks
Well, they're all dead and we're not. I call that a win, eh?
— Captain Haile

The Season of Hell's Legacy is packed with account-wide goals and rewards. With nine ranks and 125 objectives, there's even more than last season to accomplish and earn*:

Up to 14 Skill Points

Up to 42 Paragon points

Up to 10 Resplendent Sparks (plus those in Mythic Caches)

5 Mythic Unique Caches

Dark Wanderbear pet

Banner of the Three Mount Trophy

2 Emblems

2 Titles (Deckard’s Confidant)

4 Title Laurels

Crafting and Masterworking materials, currency, Lair Boss Keys, and more

Caches containing gear and all kinds of useful materials, including Runes, Sigils, Talisman Charms, and Seals

*Approximately 15% of Seasonal Objectives require the Lord of Hatred expansion, including objectives needed to complete Rank VIII and earn all Season Rank rewards.

Season Blessings
The Light still guides us, even in the darkest of places.
— Kormac the Templar

Within Season Rank, you’ll have the ability to unlock Season Blessings and Smoldering Ashes. Smoldering Ashes can be earned from both Seasonal Objectives and Chapter Rewards. Once you’ve earned Ashes, they can be spent on these Seasonal Blessings:

Urn of Curiosities: Boost the chance of receiving a second item when purchasing from the Purveyor of Curiosities.

Urn of Reclamation: Boost the chance of rare materials from salvage.

Urn of Masterworking: Boosts the chance to drop additional Obducite.

Urn of Glyphs: Grants a chance to earn an extra upgrade when improving glyphs.

Urn of Ancestral Whispers: Boost the chance for an Ancestral Cache to appear when turning in Whispers.

Season Reliquary
I can't believe what people throw away! Would you like to buy some of it?
— Squirt the Peddler

This season brings an incredible Battle Pass Reliquary and several Premium Battle Pass Reliquaries to carve your way through. Celebrate 30 years of Diablo and collect cosmetics inspired by iconic heroes, infamous villains, legendary classes, and memorable treasures.

This Season of Hell’s Legacy Battle Pass Reliquary — available to all—offers resplendent rewards such as the Eidolon Mount, Eidolon’s Barding Mount Armor, and the Ancient Town Portal. For the first time, the Armor Reliquary features unique armor sets tailored to each Diablo IV class.

Deluxe Battle Pass Bundle
Gain instant access to the Archangel of Justice armor set and more when you purchase the Deluxe Battle Pass for 2,800 Platinum or purchase individual Reliquaries. The bundle includes:

Lordling of Terror pet

Wings of Justice

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Earn Your Season of Hate's Legacy Cosmetic on Twitch

Start: September 15, 2026 at 11:00 a.m. PT

End: September 29, 2026 at 10:59 a.m. PT

Watch any livestream in the Diablo IV category for 2 hours to earn the Deforestation Two-Handed Axe cosmetic. Chop your enemies in style!

For information on how to claim Twitch drops, please see the BlizzCon Preview Blog.

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Claim Cosmetics with Xbox Game Pass
Xbox Game Pass subscribers can travel to Sanctuary in style. Connect your Battle.net account to an active Game Pass subscription and get access to over 50 total cosmetics across all classes.

Link your active Game Pass to Battle.Net and log-in to Diablo IV to get access to these armor sets and more to customize your journey through Sanctuary.

Some of these familiar cosmetics include Mount Trophies, a Town Portal, Emblem and a Headstone.

Frequently Asked Questions
Q: What if I already own these cosmetics?

A: If you already own these items, you will just claim any unowned rewards.

Q: How do I connect my Game Pass account to Battle.net?

A: You can follow the guide to connect your Battle.net account to your Game Pass account here.

For more General FAQs, you can read more general questions here.

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Diablo IV x The Witcher 3

To celebrate The Witcher 3 coming to Battle.net, we’re bringing a slice of The Continent to Sanctuary.

When pre-purchase becomes available for Songs of the Past on Battle.net, players who do so or buy the expansion after launch will gain access to a Geralt-themed skin in Diablo IV.

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Season of Hell’s Legacy Community Guides
I sense a soul in search of answers
— Adria

If you need expert guidance on your journey throughout the season, look to our community guides for tips and insights on builds for every class. From early-game leveling to endgame builds, they’ve got you covered.

Visit our trusted Community resources here:

Maxroll

Icy Veins

PureDiablo

Mobalytics

D4Builds

After you’ve checked out these helpful game guides, head to Sanctuary, the Diablo IV Community Discord server, to engage in the conversation around this season.

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3.2.1 Patch Notes

3.2.1 Build #73552 (All Platforms)—September 15, 2026

PTR changes are highlighted in blue .
PTR Bug Fixes

Fixed an issue where Stone of Jordan did not properly interact with Holy damage effects.

Fixed an issue where Messerschmidt's Reaver had incorrect class availability restrictions.

Fixed an issue where Leoric's Crown did not apply Soul Splinter Effects.

Fixed an issue where Leoric's Crown could not be enchanted at the Occultist.

Fixed an issue where salvaging Leoric's Crown did not unlock its transmog appearance.

Fixed an issue where Leoric's Crown did not appear as an available option when creating Loot Filter rules for specific Unique items.

Fixed an issue where Crown of Lucion did not consistently activate when Skills were cast at no Resource cost.

Fixed an issue where the Nemesis Bracers did not spawn elite packs when interacting with a shrine.

Fixed an issue where buff stacks from Squirt's Blouse could randomly fall off. Try suspenders next time, Squirt.

Fixed an issue where In-Geom's cooldown reduction was 12 seconds instead of 15.

Fixed an issue where Henri's Perquisition had an additional Thorns affix.

Fixed an issue where Soul Splinter of the Mother stacks could reset after mounting.

Fixed an issue where Splinter of Lies did not properly apply its Vulnerable effect while mounted.

Fixed an issue where Splinter of Pain could incorrectly reduce movement speed despite Splinter of the Mother granting Unhindered.

Fixed an issue where Wakening Nightmare portals could appear during Prologue quests and allow unintended campaign progression.
Class Changes

Barbarian Changes
Developer’s Note: Barbarians have been strong for the past couple seasons, so we're going to adjust the class while improving some Core skills. We are also fixing issues that prevented other builds from reaching their full potential.

Barbarian Skills

Core stat scalar reduced from 1.1 to 0.8.

Developer’s Note: This change reduces Damage per 10 points of Strength from 1.1% to 0.8%. We're continuing to evaluate how the balance of each class holistically differs and the core stat scalar helps adjust for these differences.

Rallying Cry: Madawc Variant

Damage decreased from 200% to 100%.

Call of the Ancients

Madawc damage decreased from 240% to 120%.

Charge

Battering Ram Variant impact now matches the visual effect.

Barbarian Weapon Expertise
Two-Handed Sword Expertise

Bleeding bonus decreased from 30% to 15%.

Barbarian Paragon
Disembowel Glyph

Damage decreased from 20% to 15%.

Crusher Glyph

Damage decreased from 20% to 15%.

Hemorrhage Legendary Node

Damage decreased from 75% to 60%.

Blood Rage Legendary Node

Damage decreased from 60% to 45%.

Flawless Technique Legendary Node

Damage decreased from 50% to 45%.

Barbarian Legendary Aspects
Writhing Aspect

Damage decreased from 7.5-12.5% to 6-9%.

Battle-Mad Aspect

Damage bonus reduced from 15-20% to 10-15%.

Raid Leader's Aspect

Now also grants 7-10% Damage Reduction.

Barbarian Unique Items
Ring of the Ravenous

Now only applies 1 stack of Rend.

Cooldown decreased from 1 second to 0.5 seconds.

If Scorching Variant is selected with Rend, it will create a wave of fire instead of Bleeding the target.

Ring of Red Furor

Fury requirement to activate guaranteed Critical Strike bonuses reduced from 100 to 30 Fury.

Bonus Critical Strike Damage is increased by an additional 1% for each Fury above 30 used to apply this bonus.

Nomad's Longing Heart

Double damage bonus now also includes Healthy enemies.

Ramaladni's Magnum Opus

Now drains 7% of Maximum Fury instead of 10 Fury Per Second.

Now only drains while in Combat.

Rage of Harrogath

Cooldown Reduction reduced from 1 second to 0.5 seconds.

Barbarian Bug Fixes

Fixed an issue where skills could grant one more Ancient than expected when using the Bul'Kathos’ Pride Set.

Fixed an issue where the Wyrdskin Unique could affect party members who are Vulnerable and Weakened.

Fixed an issue where some powers would not benefit from equipped weapon type:

Crusher Glyph

Walloping Legendary Aspect

Warpath Legendary Aspect

Fixed an issue where Kick would benefit from Power Variant less than expected.
Fixed an issue where Iron Skin could not be cast while Stunned or Frozen when using Juggernaut Variant.
Fixed an issue where Dust Devils were not benefitting from Crusher.
Fixed an issue where Challenging Shout would not provide expected Damage Reduction.
Fixed an issue where Death Blow's Fury cost was not correctly reduced when using The Third Blade with Charges Variant.
Fixed an issue where Mighty Throw would fail to trigger when casting Whirlwind while using The Third Blade.
Fixed an issue where Steel Grasp cooldown would not benefit from The Third Blade.
Fixed an issue where Ugly Bastard Helm bonus Fire damage could expire erroneously.
Fixed an issue where Lunging Strike would generate 0 Fury when using the Impaling Variant.
Fixed an issue where Mantle of Mountain's Fury didn't grant additional skill points to Earthquake skills.
Fixed an issue where certain instances of the power from Ramaladni's Magnum Opus were getting double the bonuses.
Fixed an issue where Raid Leader's Aspect wasn't healing for the appropriate amount.
Fixed an issue where the Rank 10 Bonus for Polearm Expertise didn't always apply correctly.
Fixed an issue where the bonus damage from Two-Handed Axe Expertise didn't always work correctly.
Fixed an issue where Ring of Red Furor did not properly grant its bonus Critical Strike Damage when spending additional Fury.
Fixed an issue where the Mythic version of Ring of Red Furor incorrectly increased the Fury requirement needed to activate its effect.
Fixed an issue where Ring of the Ravenous could cause Rend's Scorching fire wave to miss enemies after using Charge.
Fixed an issue where the Crusher Glyph did not correctly grant its bonus damage to One-Handed Bludgeoning weapons.

Druid Changes
Developer’s Note: A small selection of the Druid talisman sets received quality-of-life changes that didn't require them to reenable their 5-piece bonuses, while also receiving much-needed buffs and bug fixes. Storm Shepherd's Call redesign resulted in a nerf from its previous iteration, so we'll continue to monitor its performance in the future.

Druid Skills

Core stat scalar increased from 1.25 to 1.625.

Developer’s Note: This change increases Damage per 10 points of Willpower from 1.25% to 1.625%. We're continuing to evaluate how the balance of each class holistically differs and the core stat scalar helps adjust these differences.

Human Form

Previous: Gain 5 Spirit per second and 15% Cooldown Reduction.

Now: Gain 15% Resource Regeneration and 15% Cooldown Reduction.

Damage increased to 10% on applicable skills.

Grizzly Rage

Baked Cornered Beast into the base skill at a maximum of 150% bonus damage.

Cornered Beast Variant now increases that maximum to 200%.

Lightning Storm

Now is no longer forced to land if the space is confined.

Druid Legendary Aspects
Shifter's Aspect

Now grants 7-10% Damage Reduction for 5 seconds when shifting into any form.

Druid Unique Items
Greatstaff of the Crone

Damage increased from 60-80% to 120-150%.

Fleshrender

Damage Bonus now applies to all Tornadoes, instead of just returning ones.

Damage bonus from Tornadoes increased from 40-50% to 100-135%.

Gathlen's Birthright

Now also grants Cyclone Armor's passive, but Damage Reduction only applies if you are in Human form.

Might of the Ursine

Damage bonus reduced from 10-13% to 7-9% and now only applies to Werebear skills.

Airidah's Inexorable Will

Damage increased from 7-10% to 30-45%.

Dolmen Stone

Damage is on entire skill, not just explosion.

Damage increased from 75-90% to 113%-135%.

Wildheart Hunger

Bosses always take maximum damage bonus.

Druid Talisman
Storm Shepherd's Call

2-Piece Set Bonus:

Damage per consumed Spirit decreased from 0.5% to 0.25%.

Maximum damage bonus increased from 60% to 80%.

No longer stacks more than once, but can be refreshed.

Duration increased from 2 to 4 seconds.

5-Piece Set Bonus:

Added a 100% damage multiplier.

Double and Triple casts damage reduced from 500% to 350%.

Nafain's Bestiary

2-Piece Set Bonus:

Cooldown on Battle Roar reduced to 5 seconds.

Bonus damage increased from 60% to 90%.

5-Piece Set Bonus:

Now also increases Companion Damage by 250%. Your Companions now slightly grow in size.

Rush of the Red Wolf Moon

Feral Rage now requires a target to Dash.

2-Piece Set Bonus:

Bonus damage increased from 50% to 60%.

Bonus damage applies to all targets instead of only marked targets.

Bonus damage no longer falls off when Blood Hunt is removed.

5-Piece Set Bonus:

Now also has 25% Movement Speed and Cast Speed.

Might of the Den Mother

2-Piece Set Bonus:

Stoicism stacks up to 20 and lasts forever.

Damage from stacks increased from 3% to 4%.

Stacks are removed when taking direct damage.

5-Piece Set Bonus:

Rampage now lasts forever while you are above 15 stacks.

Song of the Old Mountain

2-Piece Set Bonus:

Damage no longer requires Earth skills.

Druid Bug Fixes

Fixed an issue where Mark of the Old Wolf would grant less Poison damage than expected.

Fixed an issue where Bolster Spirit Boon would not reduce defensive skills cooldowns as intended.

Fixed an issue where Archdruid Aspect was granting Werebear bonuses without being in Werebear form.

Fixed an issue where attacks could get stuck in terrain when teleporting.

Fixed an issue where Druid could become unkillable.

Fixed an issue where Song of the Old Mountain effects could stop functioning after defeating enemies with the set's absorbed damage effect.

Fixed an issue where Song of the Old Mountain could repeatedly crowd control enemies without properly building toward Unstoppable.

Fixed multiple issues affecting Petrify interactions with Druid Talisman effects and bonuses.

Fixed an issue where certain Druid staffs incorrectly granted Armor.

Fixed an issue where the tooltip values for Might of the Ursine displayed inaccurate damage numbers.

Fixed an issue where Nafain's Bestiary's 5-Set Piece Companion Damage bonus could activate while only two pieces were equipped.

Fixed an issue where Legendary Totems could not be obtained from the Purveyor of Curiosities.

Necromancer Changes
Developer’s Note: Necromancers’ top builds have revolved around Blood Wave's and Bone Spirit's Core skill variants, meaning many of their other Core skills underperformed. Many of the buffs here are intended to bring those base Core skills back to relevance in the late game.
While not a Core skill, Corpse Explosion-based builds have not been close to the meta recently, so it is receiving several buffs and an adjustment to the Exhumation Glyph to make maintaining a high Corpse count more feasible.
Soul Rift has also lacked an identity, having been overshadowed by other Ultimate skill options. The adjustments here are aimed at making it an appealing Ultimate option for Shadow DoT-based builds. Rathma's Waking Touch Talisman Set is being adjusted to move it away from strictly an Army of the Dead-based set to supporting Summoning builds more broadly. Army of the Dead will now stack if you cast it multiple times, which should be a net increase in damage for builds that want it to be their primary damaging source.
We are also adjusting both Red Blessing and Banished Lord's Talisman to reframe the Overpower gameplay loop from stacking as much Maximum Overpower as possible and maintaining max stacks, to a playstyle based around generating and spending Overpower stacks. We believe this will lead to more interesting and dynamic gameplay.

Necromancer Skills

Core stat scalar increased from 1.25 to 1.625.

Developer’s Note: This change increases Damage per 10 points of Intelligence from 1.25% to 1.625%. We're continuing to evaluate how the balance of each class holistically differs and the core stat scalar helps adjust for these differences.

Army of the Dead

Now spawns additional Volatile Skeletons if you Cast it again while it is active, up to 5 times.

Now stacks up to 5 times if you Cast it again while it is active.

Unyielding Commander

Previous: While Army of the Dead is active, your Minions take 90% reduced damage and you deal 50% increased Summon damage.

Now: While Army of the Dead is active, your Minions take 90% reduced damage and deal 30% increased damage.

Developer’s Note: This 30% Minion damage scales with skill ranks.

Blight

Piercing Darkness Variant now also increases Blight's damage against Bosses by 75%.

Whirlpool Variant now also reduces Blight's Essence cost by 10.

Blood Surge

Nova damage increased from 100% to 125%.

Bloodbath

Nova damage increased from 100% to 125%.

Blood Lance

Damage increased from 130% to 160%.

Blood Seeker

Previous: Blood Lance deals 45% increased damage to enemies it hits per lanced enemy.

Now: Blood Lance deals 50% increased damage per lanced enemy and an additional 50% increased damage to the first enemy hit.

Festering Wound

Damage increased from 80% to 100%.

Now stacks up to 5 times.

Blood Wave

Path of Darkness Variant’s Desecrated Ground damage increased from 600% to 800%.

Hematolagnia Variant

Cost increased from 50 to 70 Essence.

When choosing Hematolagnia Variant: Overpower Upgrade

Previous: Casting Blood Wave overfills your Overpower by 2.

Now: Blood Wave grants 1 stack of Overpower and increases your Maximum Overpower by 2.

Bone Prison

Plunging Darkness Variant’s Desecrated Ground damage increased from 300% to 450%.

Bone Spear

Damage increased from 130% to 160%.

Bone Spikes damage increased from 43% to 53%.

Blood Spear damage increased from 130% to 160%.

Corpse Explosion

Damage increased from 110% to 180%.

Miasma damage increased from 210% to 350%.

Shrapnel damage increased from 110% to 180%.

Swapped the positions of Corpse Efficiency and Essence Generation upgrades.

Sever

Updated projectile targeting so that it more consistently hits your primary target with both the initial projectile damage as well as the Scythe attack.

Reaping Lotus Variant

Increased the Radius of the secondary attacks.

Damage increased from 40% to 60%.

Soulrift

Damage increased from 300% to 350%.

Soul Vortex Variant now also reduces Soulrift's Cooldown by 15 seconds.

Cooldown reduced from 50 seconds to 40 seconds.

Damage Bonus upgrade reworked

Previous: Every Soul absorbed by Soulrift increases its damage by 0.3%, up to 45%.

Now: While Soulrift is active, you are Unhindered and gain 1% increased Movement Speed for every soul absorbed, up to 40%. This bonus persists for 5 seconds after Soulrift ends.

Distilled Anima reworked

Previous: While Soulrift is active, you are Unhindered and gain 1% increased Movement Speed for every soul absorbed, up to 40%. This bonus persists for 5 seconds after Soulrift ends.

Now: While Soulrift is active, your Darkness damage is increased by 30%.

Developer’s Note: The 30% Darkness damage scales with Skill Ranks.

Necromancer Paragon
Blood-drinker Glyph

Previous: Blood Orbs Fortify you for 3% of your Maximum Life.

Now: Blood Orbs Fortify you for 3% of your Maximum Life. Gain 15% Blood damage.

Exhumation Glyph

Previous: Consuming a Corpse Fortifies you for 1% of your Maximum Life and grants 6% Damage Reduction for 8 seconds.

Now: Consuming a Corpse grants 10% Damage Reduction for 8 seconds. Lucky Hit: Up to a 15% chance to form a Corpse when hitting enemies.

Sacrificial Glyph

Damage bonus while you have no active Minions increased from 10% to 20%.

Blood Begets Blood Legendary Node

Maximum damage increased from 60% to 75%.

Necromancer Legendary Aspects
Aspect of Debilitating Darkness

Desecrated Ground damage bonus increased from 15-25% to 30-40%.

Aspect of Gloom

Damage bonus increased from 10-15% to 15-20%.

Aspect of Necrotic Carapace

Previous: When a Corpse is formed from your Skills or your Minions, Fortify for 5-7% of your Maximum Life.

Now: Gain 10-15% Damage Reduction. When a Corpse is formed from your Skills or your Minions, Fortify for 7% of your Maximum Life.

Aspect of Rapid Ossification

Now also increases your Bone Skill damage by 20%.

Aspect of Shielding Bones

All Resistance increased from 20-30% to 30-40%.

Aspect of the Embalmer

Blood Orb Healing increased from 30-45% to 60-75%.

Necromancer Unique Items
Ebonpiercer

Damage increased from 40-50% to 60-70%.

The Unmaker

Damage increased from 200-250% to 300-350%.

Red Blessing

Previous: While Healthy, gain 2 Maximum Overpower. Blood Orbs grant 2 stacks of Overpower. You deal 8-10% increased damage per stack of Overpower.

Now: Gain 2 Maximum Overpower. Blood Orbs grant 2 stacks of Overpower. Your Blood Skills consume 1 stack of Overpower to deal 130-150% increased damage.

Deathless Visage

Echo damage increased from 40-50% to 60-70%.

Hangman's Hand

Damage bonus increased from 10-15% to 35-50%.

Will of Rathma

Damage to Afflicted enemies increased from 40% to 60%.

Necromancer Talisman
Peace of the Black Shroud

2-Piece Set Bonus:

Duration reduced from 30 seconds to 10 seconds.

Radamant's Desecration

2-Piece Set Bonus:

Damage increased from 30% to 50%.

5-Piece Set Bonus:

Damage increased from 225% to 250%.

Word of the Blood Binder

5-Piece Set Bonus:

Blood Skill damage increased from 75% to 100%.

Rathma's Waking Touch

2-Piece Set Bonus:

Previous: Your Minions deal 60% increased damage and reduce the Cooldown of Army of the Dead by 1 second each time they deal damage.

Now: Gain 60% Summoning Damage. Each time your Minions deal direct damage, reduce the Cooldown of Army of the Dead by 0.25 seconds.

5-Piece Set Bonus:

Previous: Army of the Dead deals 450% increased damage. While Army of the Dead is active, your Minions are larger, gain 100% increased Life, and gain 25% Attack Speed.

Now: Gain 200% Summoning Damage. While Army of the Dead is active, your Minions are larger, gain 100% increased Life, and gain 25% Attack Speed.

Necromancer Bug Fixes

Fixed an issue where Aspect of Crippling Darkness was incorrectly granting Iron Maiden the Darkness skill tag and converting it to Shadow damage.

Fixed an issue where Sigil of Smoke's shadow missiles would spawn on the player instead of in the Sigil.

Fixed an issue where Undercrown did not consistently increase your maximum Skeleton Warriors by the correct amount.

Fixed an issue where commanding your Skeleton Warriors or Golems would sometimes fail to properly update the Minion's primary target.

Fixed an issue where Aspect of Bursting Bones did not properly increase the damage of Minions’ Bone Skills.

Fixed an issue where Aspect of Gloom incorrectly converted base Bone Skills into Darkness Skills.

Fixed an issue where Blood Lance's Blood Seeker Variant was only increasing the initial projectile damage and not the echoed damage from Blood Lance.

Fixed an issue where Blood Mist's healing was not healing the correct amount.

Fixed an issue where Bone Storm's Roll the Bones Variant was granting Attack Speed, rather than Cast Speed.

Fixed an issue where Bone Breaker's Aspect did not properly increase the damage dealt by Bone Minions.

Fixed an issue where the Mortacrux could not be Salvaged.

Paladin Changes
Developer’s Note: Paladin has fallen behind other classes in the late game, so many of these updates are aimed at bringing up the class as a whole through buffs and bug fixes to Core Skills and Oaths.
Judgement builds in particular have struggled to keep pace with other builds, so Judgement will now scale with the Skill Rank of the applying Skill, opening up a new scaling vector for these builds. Updates to the Heaven's Radian Fire and Cathan's Righteous Will Talisman sets will help their consistency and uptime to ensure they are competitive with other Talisman options.

Paladin Skills

Core stat scalar increased from 1.25 to 1.625.

Developer’s Note: This change increases Damage per 10 points of Strength from 1.25% to 1.625%. We're continuing to evaluate how the balance of each class holistically differs and the core stat scalar helps adjust for these differences.

Judgement's damage now scales with the Rank of the Skill that applied Judgement.

Holy Bolt

Judgement Upgrade

Changed Upgrade name from Judgement to Damage Increase.

Previous: Holy Bolt now applies Judgement.

Now: Holy Bolt deals 20% increased damage.

Blessed Shield

Shield of Justice Variant

Previous: Blessed Shield detonates Judgement and ricochets 5 additional times. Whenever Blessed Shield detonates Judgement, it empowers your next throw to deal 40% increased damage, up to a maximum 5 times.

Now: Blessed Shield detonates Judgement and ricochets 5 additional times. Whenever Blessed Shield detonates Judgement, it empowers your next throw of Blessed Shield to deal 40% increased damage, up to a maximum 5 times and it increases your Judgement damage by 50% for 5 seconds.

Spear of the Heavens

Fist of the Heavens Variant

Enemies hit by the main impact can now also be hit by one of the additional projectiles.

Enemies can now only be damaged by one of the additional projectiles.

Divine Lance

Damage increased from 90% to 110%.

Tip of the Spear damage increased from 35% to 39%.

Zealous Joust damage increased from 74% to 91%.

Divine Javelin initial damage increased from 99% to 121% and burst damage increased from 495% to 605%.

Zeal

Additional strike damage increased from 20% to 35%.

Blessed Shield

Shield of Retribution now also scales the percent of Thorns it deals with Skill Ranks.

Shield Bash

Lay Siege Variant damage increased from 246% to 349%.

Smite Variant initial damage increased from 287% to 451% and secondary damage increased from 102% to 307%.

Paladin Oaths
Judicator Oath

Added Effect: If Judgement only hits 1 enemy, it deals 100% increased damage.

Disciple Oath

Damage increased from 80% to 100%.

Juggernaut's Oath

Damage increased from 80% to 100%.

Zealot Oath

Damage per stack of Fervor increased from 25% to 35%.

Paladin Legendary Aspects
Aspect of Watkin's Law

Previous: Your Judicator Skills deal 45-65% increased damage to enemies affected by Judgement.

Now: While using the Judicator Oath, Judicator Skills deal 45-65% increased damage to enemies affected by Judgement, then consume and reapply Judgement. Consuming and reapplying can only happen once every 3 seconds per enemy.

Aspect of the Judicator

Judgement's damage and size bonus increased from 40-60% to 60-80%.

Paladin Unique Items
Cathedral Song

Previous: Lucky Hit: Casting Disciple Skills has up to an 8-10% chance to call down Spear of the Heavens onto a random enemy. Your Spear of the Heavens damage is increased by 80-100%.

Now: Consuming Judgement 100 times calls down Spear of the Heavens onto a random enemy. Judgement on Bosses counts as 10. Your Spear of the Heavens damage is increased by 80-100%.

X’Fal’s Corroded Signet

Can no longer be equipped by Paladins.

Paladin Talisman
Heaven's Radiant Fire

5-Piece Set Bonus:

Previous: Increases Judgement Day's maximum number of stacks to 40.

Now: Judgement Day's damage bonus is increased to 25% and maximum number of stacks is increased to 20.

Judging a Boss now grants 5 stacks of Judgement Day.

Cathan's Righteous Will

5-Piece Set Bonus:

Duration increased from 10 seconds to 15 seconds.

Paladin Bug Fixes

Fixed an issue where the main impact from Spear of the Heavens' Fist of the Heavens Variant would deal less damage than intended.

Fixed an issue where Advance’s Flash of the Blade Variant would fail to grant Faith if you hit an enemy with the dash but not the final swing.

Fixed an issue where Brandish could impede party members' movement.

Fixed an issue with Arbiter of Justice's Movement Speed upgrade granting more speed than expected.

Fixed an issue with Arbiter of Justice's Movement Speed upgrade tooltip where it was unclear that the benefit was active even when Arbiter form was entered without Arbiter of Justice.

Fixed an issue where Fanaticism Aura could cause Artillery Shrine to fire erroneously.

Fixed an issue where Zenith could benefit from both Sunder and Sermon of Steel at once.

Fixed an issue where Disciple Skill Damage Bonus could fail to apply to Wing Strikes.

Damage Over Time affixes no longer usable and no longer appear on items for Paladins.

Fixed an issue where some effects of Aspect of the Indomitable granted unintended bonuses.

Fixed an issue where Aegis used an incorrect value when determining Taunt duration.

Fixed an issue where Iron Conviction granted unintended Aura Variants.

Fixed an issue where Clash's Skirmish Variant was attacking slower than intended.

Fixed an issue where Divine Lance's Stacking Damage upgrade was not working on all damage from Divine Lance.

Fixed an issue where Divine Lance's Cast Speed upgrade would improperly persist if you changed talents.

Fixed an issue where Divine Lance's Damage Bonus upgrade was granting more damage against Vulnerable enemies than intended.

Fixed an issue where Shield Bash's Smite Variant was dealing less damage than intended.

Fixed an issue where Shield Bash's Lay Siege Variant was dealing less damage than intended.

Rogue Changes
Developer’s Note: Rogues have a decent variety of builds available to them, but specific Cutthroat builds could use more power and quality changes.

Rogue Skills
Dash

Shadow Play Variant

Changed Variant name from Shadow Play to Echo.

Smoke Grenade

Shade Grenade Variant

Now gains Combo Point damage and Shade damage bonuses if using Combo Points.

Flurry

Encircling Blades Variant

Increased damage from 294% to 343% weapon damage.

Rogue Paragon
Surgical Rare Node

Changed from Cutthroat Damage to All Damage.

Focused Rare Node

Changed from Marksman Damage to Damage to Elites.

Tricks of the Trade Legendary Node

Previous: Enemies damaged by your Marksman Skills take 60% increased damage from your Cutthroat Skills, and vice versa.

Now: Enemies damaged by your Marksand man, Cutthroat, Mobility, or Trap Skills take 20% increased damage each.

The description for Tricks of the Trade now mentions that the bonus only applies while in combat.

Rogue Legendary Aspects
Grenadier's Aspect

Increased damage from 35-50% to 45-60%, and 52.5-75% to 75-100% against Crowd Controlled enemies.

Aspect of Artful Initiative

Damage increased from 25-30% to 40-50%.

Aspect of Poisonous Clouds

Added effect: Poisoned enemies deal 7-10% less damage to you.

Rogue Unique Items
Pitfighter's Gull

Increased damage from 7.5-10% to 15-20%.

Condemnation

Added effect: Generating Combo Points allows you to generate the same amount of Combo Points for 1.5 seconds when you spend them.

Deathmask of Nirmitruq

Flurry now gains the Transporter Variant for free.

Rogue Talisman
Nilfur's Narrow Eye

5-Piece Set Bonus:

Marksman Skill range increased.

Applied Alchemy

5-Piece Set Bonus:

Damage increased from 200% to 250%.

Spellbound Steel

Lucky hit increased from 9% to 50%.

Imbued Skills deal 60% increased damage.

Rogue Tempering
Offensive Temper: Damage per Combo Point Spent

Damage increased from 3-4.5% to 10-15%.

Rogue Bug Fixes

Fixed an issue where Shrouded Gift damage reduction would not persist for the expected duration after breaking stealth.

Fixed an issue where repeatedly using Dance of Knives would cast more frequently than press-and-hold.

Fixed an issue where the Preparation Specialization didn't grant Damage Reduction as intended.

Fixed an issue where the Spellbound Steel set did not properly activate Inner Sight.

Fixed an issue where Applied Alchemy bonuses were not properly inherited by Shadow Clones when using Grenade-tagged skills.

Fixed and issue where the bonus from Aspect of Corruption was additive instead of Multiplicative.

Fixed an issue where Imbuement Potency didn't function for Shadow Clones and Shades for Etna's Lost Dagger, Aspect of Corruption, and Efficacy Glyph.

Fixed an issue where Combo Points from Dance of Knives would fall off when using Condemnation.

Fixed an issue where Poison Trap was not contributing to the bonus from Tricks of the Trade.

Fixed an issue where Combo Points could incorrectly reduce the damage of Barrage, Flurry, Penetrating Shot, and Rapid Fire under certain conditions.

Fixed an issue where Aspect of Efficiency could consume two stacks instead of one when Combo Points were active.

Sorcerer Changes
Developer’s Note: We are buffing the Cold archetype for Sorcerer, since Lightning and Fire have been dominating the past couple of seasons, while buffing up other areas that felt like they were behind.

Core stat scalar increased from 1.25 to 1.625.

Developer’s Note: This change increases Damage per 10 points of Intelligence from 1.25% to 1.625%. We're continuing to evaluate how the balance of each class holistically differs and the core stat scalar helps adjust these differences.

Sorcerer Skills
Ball Lightning

Orbital Variant

Can now be cast while moving.

Deep Freeze

Frigid Ward Variant

Now also creates Ice Spikes for 39% weapon damage.

Fireball

Frostball Variant

No longer requires enemies to be Frozen to create Ice Spikes.

Reduced amount of Ice Spikes from 5 to 3.

Damage decreased from 170% to 85%.

Firewall

Ring of Fire Variant

Now only affected by Direct Damage from Pyromancy Skills.

Will now spawn on you if used from the Enchantment.

Frozen Orb

Great Orbs of Fire Variant

Now only consumes 1 stack of Overpower to explode 3 times.

Ice Blades

Blazing Variant

Now has a 20 Mana Cost instead of Cooldown.

Removed the Mana Drain per attack.

Ice Shards

Piercing Cold Variant

Now also deals 50% increased damage.

Meteor

Impact damage increased from 180% to 240%.

Shooting Star impact damage increased from 306% to 408%.

Air Burst damage increased from 45% to 88%.

Comet damage increased from 270% to 360%.

Sorcerer Paragon
Pyromaniac Glyph

Maximum Damage bonus reduced from 18% to 15%.

Eliminator Glyph

Damage increased from 10% to 18%.

Elemental Summoner Legendary Node

Increased damage from 50% to 60%.

Icefall Legendary Node

Increased damage from 50% to 60%.

Simplified how damage calculates on Frost Skills.

Enchantment Master Legendary Node

Damage increase reduced from 100% to 60%.

Removed increased damage for second Enchantment if it is a different element.

Added effect: If both elements are the same, deal 75% with their elements.

Developer’s Note: We want to simplify this node by removing the need to decide if having different elemental enchantments was worth more than having the same elemental enchantments.

Sorcerer Legendary Aspects
Shivering Aspect

Damage increased from 60-90% to 90-120%.

Frozen Wake Aspect

Damage increased from 2-3% up to 60-90% to 3-4% up to 90-120%.

Blasting Aspect

Damage increased from 60-90% to 80-100%.

Normalized ranks to 21.

Elemental Constellation

Damage reduced from 80-120% to 45-60%.

Normalized ranks to 21.

Lingering Aspect

Damage increased from 20-30% to 30-40%.

Sorcerer Unique Items
Blue Rose

Damage increased from 40-60% to 80-100%.

Shanar's Resonance

Now also grants the Glacier Variant of Deep Freeze.

Sorcerer Talisman
Tirahj's Uncanny Insight

2-Piece Set Bonus:

Added a 60% Conjuration bonus damage multiplier.

5-Piece Set Bonus:

Damage increased from 175% to 200%.

Breath of the Frozen Sea

3-Piece Set Bonus:

increased Maximum Life and Barrier Generation from 20% to 30%.

5-Piece Set Bonus:

Now also reduces Mana Cost of Frost skills by 30%.

Sorcerer Bug Fixes

Fixed an issue where Frostbite would not be consumed on staggered enemies when using Breath of the Frozen Sea set.

Fixed an issue where Flame Shield would grant more stacks than intended.

Fixed an issue where Frigid Hydra Variant base damage was lower than intended.

Fixed an issue where the Healing wasn't working correctly for the following Sorcerer Skills' Healing upgrades:

Inferno

Firewall

Flame Shield

Incinerate

Fixed an issue where stacks from Aspect of Refutation reset to zero when dismounting.
Fixed an issue where the Aspect of Cold Judgement granted double the intended bonus.
Fixed an issue where the skills inheriting the bonus damage from Blue Rose was not passed down to Ice Spikes.

Spiritborn Changes
Developer’s Note: We are fixing a bug with the Tzic Rune that incorrectly gave a massive damage increase, as well as reducing the maximum stacks on Aspect of Supremacy. To help offset these changes, we are significantly buffing Spiritborn's Paragon boards, Core Skills, Potency Skills, and Unique weapons.
Additionally, we have several fixes and buffs to Thorns-based builds, and adjustments to increase uptime of Sunbird's Gorget and the Rezoka's Rage Talisman set to make them more usable.

Spiritborn Skills

All variants which previously changed the base Spirit of a skill instead now grant the new Spirit as an additional Skill Tag.

Developer’s Note: These variants have behaved inconsistently with Spirit Hall bonuses which added their original Spirit back to them. This change makes those interactions more consistent and opens more build possibilities for these hybrid skills.

Rock Splitter

3rd attack damage increased from 80% to 110%.

Inner Ferocity damage increased from 75% to 100%.

Shattered Stone Variant

Now scales the percent of Thorns with Skill Ranks.

Thunderspike

3rd attack damage increased from 65% to 90%.

Infected Ground damage increased from 40% to 60%.

Thrash

3rd attack damage increased from 70% to 100%.

Storm Conjure Variant

3rd attack damage increased from 100% to 135%.

Spirit Storm damage increased from 100% to 200%.

Withering Fist

3rd attack damage Poisoning damage increased from 65% to 85%.

Fist of the Forest Variant: Damage increased from 50% to 150%.

Damage increased from 50% to 150%.

Counterattack

Counterattack of the Swarm Variant

Pestilent Swarm damage reduced from 150% to 75%.

Rake

Initial damage increased from 40% to 50%.

Secondary damage increased from 60% to 75%.

Grasping Claw damage increased from 60% to 75%.

Spirit Jaguar

Initial damage increased from 40% to 50%.

Secondary damage increased from 50% to 65%.

Stinger

Damage increased from 115% to 140%.

Nimbostratal Strike

Impact damage increased from 150% to 180%.

Spirit Storm damage increased from 150% to 200%.

Quill Volley

Damage increased from 20% to 25%.

Volatile Feathers Upgrade damage increased from 24% to 30%.

Claw Volley damage increased from 35% to 44%.

Crushing Hand

Damage increased from 75% to 90%.

100 Crushing Hands damage increased from 300% to 360%.

Heavy Hitter

Damage increased from 300% to 360%.

Now scales the percent of Thorns with Skill Ranks.

Payback

Wrath of the Gorilla damage increased from 275% to 325%.

Touch of Death

Poisoning damage increased from 300% to 400%.

Erupting Swarm damage increased from 90% to 120%.

Touch of Lightning

Initial damage increased from 150% to 200%.

Spirit Storm damage increased from 375% to 450%.

Razor Wings

Damage increased from 95% to 120%.

Brutal Blast damage increased from 100% to 200%.

Spiritborn Paragon
New Paragon Board: Swarm of Storms

Legendary Node

Swarm of Storms: Skills that create Pestilent Swarms and Spirit Storms deal 80% increased damage. Your Storm Feathers deal 150% increased damage.

Rare Nodes

Avian: +10% Eagle Skill Damage, +10 Dexterity

Arthropodal: +10% Centipede Skill Damage, +10 Dexterity

Flash Fire: +10% Damage, +1.3% Attack Speed

Haven: +3.0% Total Armor, 4.0% Maximum Life

Training: +3.0% Resistance to All Elements, 4.0% Maximum Life

Sentinel: 2.5% Lucky Hit Chance, +3.0% Resistance to All Elements

Talon Glyph

Eagle Critical Strike damage increased from 15% to 25%.

Jagged Plume Glyph

Bonus Movement Speed per Storm Feather reduced from 5% to 2%.

Maximum Stacks increased from 5 to 10.

Bitter Medicine Legendary Node

Poisoning damage bonus increased from 80% to 140%.

Convergence Legendary Node

Damage maximum increased from 60% to 100%.

Drive Legendary Node

Damage per stack increased from 6% to 10%.

In-Fighter Legendary Node

Damage increased from 45% to 70%.

Revealing Legendary Node

Damage increased from 30% to 60%.

Spiney Skin Legendary Node

Thorns increased from 60% to 100%.

Viscous Shield Legendary Node

Now grants 1% increased damage per 1% of your Maximum Life in Barrier.

Spiritborn Legendary Aspects
Aspect of Endless Talons

Damage increased from 80-100% to 100-120% of Spirit Storm's damage.

Aspect of Fleet Wings

Eagle Skill damage increased from 20-30% to 25-35% of your Movement Speed.

Aspect of Combined Strikes

Damage bonus per unique Basic skill increased from 25-35% to 30-40%.

Raider's Aspect

Previous: Heal for 10-15% of your Maximum Life when you Poison a Healthy enemy.

Now: Heal for 10-15% of your Maximum Life when you Poison a Healthy enemy. Gain 50% Poison Resistance.

Aspect of Supremacy

Bonus stacks once an Ultimate Skill ends now cap at 15 total stacks, down from 30.

Spiritborn Unique Items

Clarified the intended interaction between Wushe Nak Pa, Sunstained War-crozier, and The Seeker.

Sunbird's Gorget

Duration increased from 8 seconds to 12 seconds.

Sepazontec

Damage increased from 140-180% to 180-220%.

Rod of Kepeleke

Damage per point of Vigor increased from 0.85-1.05% to 1-1.2%.

Sunstained War-crozier

Damage per stack increased from 40-50% to 60-70%.

Maximum damage increased from 200-250% to 300-350%.

Wushe Nak Pa

Spirit Hall Potency increased from 250-300% to 350-400%.

Spiritborn Talisman

2-Piece Set Bonus:

Now also grants 60% increased Thorns.

Rezoka's Rage

5-Piece Set Bonus:

Now allows Prowess to be refreshed.

Spiritborn Bug Fixes

Fixed an issue where the Colossal Glyph would not increase damage per stack of Resolve for skills that apply Damage Over Time.

Fixed an issue where the Swarm of Storms Legendary Paragon Node was not properly increasing damage of skills that generate Pestilent Swarm and Spirit Storm.

Fixed an issue where Spiritborn Thorns bonuses were not correctly factored into skills that scale with Thorns.

Fixed an issue where Spiney Skin did not properly increase Thorns granted by Wumba's Embrace.

Fixed an issue where Crushing Blow could incorrectly increase the damage of unrelated skills.

Fixed an issue where Crushing Hand's Heavy Hitter Variant did not increase in size when using Rod of Kepeleke.

Fixed an issue where Spiney Skin Legendary Paragon Node was not consistently granting the intended amount of Thorns.

Fixed an issue where Razor Wings' Refund Charge upgrade did not work with the Brutal Blast Variant.

Fixed an issue where effects that dealt damage based on your Thorns amount would sometimes deal less damage than intended.

Fixed an issue where Counterattack of the Swarm dealt more damage than intended.

Fixed an issue where the description for Fist of the Forest displayed inaccurate values.

Fixed an issue where the Tzic Rune could incorrectly increase the damage of all skills.

Warlock Changes
Developer’s Note: Warlock is performing well with many of their newly improved options. These updates focus on maintaining momentum and build diversity while pruning unintuitive or oppressive scalars.
In particular, the Overwhelming Aspect was scaling up too much and Metamorphosis was interacting with several stacking mechanics in unintended ways. Along with this, we are adjusting the power of all Ultimate Skills to account for previous updates or offer alternative build options.
We are also looking to redistribute power out of Demonform, starting with changes to the Dynamism Legendary Paragon Node, while mechanical improvements and skill tag additions for several primary attacks have been made to increase or maintain their baseline potency.

Warlock Skills
Blazing Scream

Brimstone Hunger Upgrade bonus cap increased from 25% to 50%.

Bombardment

Base Skill is now a Summon Skill.

Base Damage increased from 40% to 55%.

Impact Radius increased by 16%.

Endless Barrage Variant

Can now be cast while moving.

Dark Prison

Chain Aura Variant

Can now be cast while moving.

Calamity Variant

Damage increased from 30% to 200%.

Variant Is now also a Sigil Skill.

Doom

Doomfire Ritual Variant

Burst Damage increased from 175% to 250%.

Burst is now considered a Sigil Skill cast.

Damage Upgrade increased from 1% to 2% per second and bonus cap increased from 60% to 200%.

Dread Claws

Base Skill is now a Greater Demon Skill.

Base Damage increased from 50% to 70%.

Ravenous Jaws Variant

Eviscerate Damage increased from 125% to 500%.

Fiend of Abaddon

Base Damage increased from 280% to 350%.

Crowd Damage Upgrade damage cap increased from 40% to 60%.

Lesser Demon Bonus Upgrade reworked

Previous: Casting Fiend of Abbadon increases the Damage of your Lesser Demon Skills by 20% for 15 Seconds.

Now: Each active Fiend of Abaddon increases your Lesser Demon Skill damage by 30%.

Hellion Sting

Base Skill is now a Lesser Demon Skill.

Demonic Swipe Variant

Now a Greater Demon Archfiend Skill.

Infernal Breath

Base Damage increased from 20% to 30%.

Heavy Impact Damage Upgrade now resets per target every 10 seconds.

Demonic Breath Variant

Damage increased from 35% to 60%.

Explosive Death Variant

Damage increased from 100% to 200%.

Damage Bonus per Hit increased from 10% to 20%.

Radius increased by 66%.

Abyssal Torrent Variant

Damage increased from 150% to 200%.

Metamorphosis

Basic Skill Dominance Generation increased from 2 to 5.

Damage Scaling Upgrade Maximum Life threshold increased from 1000 to 1200.

Updated Stagger Upgrade tooltip to indicate periodic Stagger decay rate.

Skills can no longer remain or become Volatile when they are swapped off the skill bar.

Sin Demon Variant reworked

Previous: Casting Archfiend Skills during Metamorphosis grants Sin, up to 20 Stacks. When you leave Metamorphosis, each Sin can be consumed by Casting Non-Archfiend Skills to generate 3 Dominance and Wrath. This can exceed up to 50% of your Maximum Resource Values.

Now: During Metamorphosis your Maximum Wrath and Dominance are increased by 50% and you deal 5% (scaled up per Rank) increased damage for each Demon Summon you have active. When you leave Metamorphosis, casting Summon Skills reduces its Cooldown by 2 seconds.

Destruction Demon Variant

Now applies burning when any type of Skill is cast.

Bonus to Hellfire Skills increased from 4% to 6%.

Molten Bomb

Cluster Bomb Variant

Now creates an area on impact that grants 4 Shadowform stacks per second for 7 seconds if it’s not split midair.

Updated to scale shadow zone radius with Area Bonus Upgrade and Ritualist Shard.

Profane Sentinel

Demonic Sight Variant will now cause extra eyes spawned via the Vanguard Shard and Seal of the Ophanim to attack your target when you do.

Wide Beam Upgrade area bonus increased from 125% to 200%.

Developer’s Note: The ‘Beam’ refers to the area that applies the Vulnerable/Weaken debuffs.

Sigil of Chaos

Base Damage increased from 30% to 50%.

Sigil of Smoke Variant

Now makes enemies Vulnerable on hit.

Hellfire Aura Variant

Can now be cast while moving.

Reduced the intensity of Visual Effects at larger sizes.

Sigil of Subversion

Sigil of Lava chance to char enemies into Brimstones increased from 25% to 35%.

Reduced the intensity of Visual Effects at larger sizes.

Sigil of Summons

Base Damage increased from 60% to 80%.

Summon Hellwyrm Variant

Now deals 50% of the damage of the Skill effect it regurgitates (+2% per rank).

Now only regurgitates Lesser Demon Summon skills.

Summon Succubus Variant

Attacks now Weaken enemies.

Reduced the intensity of Visual Effects at larger sizes.

Terror Swarm

Base Damage per second increased from 100% to 130%.

Base Damage burst increased from 500% to 650%.

Vulnerable Upgrade bonus to Archfiend Skills increased from 20% to 40%.

Warlock Soul Shards
Summon Valloch

Cost reduced from 10 to 5 Dominance.

Command Abodian

Bite Attack Base Damage increased from 155% to 245%.

Abodian is now Unhindered by enemies and prioritizes attacking Elites and other high priority targets Close to you.

Command Ae'grom

Ae'grom is now Unhindered by enemies and prioritizes attacking Elites and other high priority targets Nearby.

Vanguard Shard

Vanguard Rampage Brute Base Damage increased from 13% to 128%.

Vanguard Infernal Breath Head Base Damage increased from 8% to 30%.

Vanguard Profane Sentinel Eye Base Damage increased from 36% to 180%.

Command Abodian and Abodian Basic Attack are now Summon Skills.

Legion Shard: Evisceration Fragment

Lesser Demon Eviscerate Chance increased from 2% to 5%.

Lesser Demon Eviscerate Damage increased from 200% to 1000% of their damage.

Ritualist Shard

Twisted Fragment now makes Command Valloch an Abyss Hellfire Skill.

Warlock Paragon
New Glyph: Superiority

Grants +30% bonus to all magic Nodes within range.

Additional Bonus: You gain 10% Damage Reduction and your Dominance Regeneration is increased by 2.0% of your most recent Dominance spend.

Legendary Bonus: Increase damage by 5.5%.

Control Glyph

Now grants 15% increased damage to Slowed or Taunted enemies or instead deal 30% increased damage to Tethered or Knocked Down enemies.

Occultist Glyph

Additional bonus reworded and damage bonus increased from 12% to 15%.

Dynamism Legendary Node

Now also grants 85% increased Summon Skill damage while not in Demonform.

Damage per Dominance while in Demonform reduced from 3% to 2.5%.

Dominion Legendary Node

Wrath Cost Reduction now also applies to Core Archfiend Skills using Anathema of the Primes.

Warlock Legendary Aspects
Aspect of Authority

Now also grants 15% increased Greater Demon Skill damage.

Bane Link Aspect

Bane Link Aspect now also grants 15% increased damage to Vulnerable enemies.

Cauterization Aspect

Previous: Taking Direct Damage while you have Volatility has a 75% chance to either strike you for an additional 3% of your Maximum Life as Fire damage or Fortify you for 3.00-6.00% of your Maximum Life.

Now: While you have Volatility, all incoming Direct Damage is converted into Fire Damage and has a 40% chance to Fortify you for 3-6% of your Maximum Life.

Deeper Shadows Aspect

Deeper Shadows Aspect now also grants +50% Shadow Resistance.

Diabolical Armor Aspect

Diabolical Armor Aspect increased to an additional 1.0-1.5%, up to 10-15% Damage Reduction.

Enfeebling Aspect

Previous: Making an enemy Vulnerable has a 40% chance to also Weaken them for 3 seconds.

Now: Making an enemy Vulnerable also Weakens them for 3 seconds. Weakened enemies deal 10-20% reduced damage to you.

Fathomless Dark Aspect

Fathomless Dark Aspect increased to 65-85% of Shadow Resistance Damage Resistance.

Gorefeast Aspect

Gorefeast Aspect now also grants 50% increased Bleeding damage while Fortified.

Ignition Aspect

Ignition Aspect increased to 50-70% chance to maintain Volatility.

Immolation Aspect

Immolation Aspect now also grants +50% Fire Resistance.

Misanthropic Aspect

Previous: Gain 20-40% increased Maximum Life if you have not had more than 1 active Demon in the last 5 seconds.

Now: If no more than 1 of your Demons has been alive for longer than 2 seconds, then you gain 25-45% Damage Reduction and every 1% base Life you lose from Direct Damage generates 0.10 Dominance.

Misfortune Aspect

Misfortune Aspect now also reduces damage from Hexed enemies by 15%.

Nefarious Aspect

Previous: Becoming Crowd Controlled while you have Shadowform will consume a stack to apply the Crowd Control effect back to the attacker and grant immunity to that type of effect for 4.0-8.0 seconds.

Now: While you have Shadowform, all incoming Direct Damage is converted into Shadow Damage and has a 20-40% chance to steal Unstoppable from your attacker. While you have Stealth, small Missiles pass through you harmlessly.

Ominous Aspect

Previous: While standing still, gain 10.0-14.0% increased damage against Distant enemies for 2 seconds, up to 50-70%.

Now: While standing still, gain 15%-19% increased Greater Demon Skill damage for 2 seconds, up to 75%-95%.

Overwhelming Aspect

Previous: Each hit against Elite enemies deals 80-120% increased damage but requires and consumes 4 stacks of Overpower.

Now: Occult Skills deal 5-7% increased damage against Elite enemies per stack of Overpower you have. This bonus is doubled if the enemy is Hexed.

Pyroclastic Aspect

Brimstone Bonus now also increases the size of the Aspect of Lava pools.

Sadistic Aspect

Sadistic Aspect now also grants 1% Maximum Life on Kill.

Scorching Heat Aspect

Scorching Heat Aspect increased to 65-85% of Fire Resistance Damage Resistance.

Scorn Aspect

Scorn Aspect now also grants 15% Damage Reduction.

Warlock Unique Items
Bindings of Attrition

Life Cost now scales down from 48%-27%.

Bridle of Tor'baalos

Damage bonus increased from 120-160% to 160-200%.

Cage of Madness

Previous:

Your Evade transforms you into an angry Lunatic for up to 15 seconds that explodes dealing Command Fallen's damage and increasing by 100% for every second you're transformed.

While transformed, your Movement Speed is increased by 60% and you periodically spawn a Mini Lunatic that seeks enemies.

Command Fallen deals 300-340% increased damage.

Now:

Your Evade transforms you into an angry Lunatic for up to 15 seconds that explodes, dealing Command Fallen's Base damage, and you gain 100-200% increased Command Fallen damage every second you are transformed.

While you are an angry Lunatic, your Movement Speed is increased by 60% and you periodically spawn a Mini Lunatic that seeks enemies.

Command Fallen deals 100-200% increased damage.

Final Angry Lunatic Explosion Radius increased by 66%.

Cowl of Malefic Torment

Previous:

Hex dooms enemies below a threshold of Life, maintaining the Hex and dealing a portion of Doom's damage every second until they die.

Doom deals 80-100% increased damage.

Now:

Hex dooms enemies, maintaining the Hex and dealing 100-200% of Doom's damage every second until they die.

Doom deals 140-175% increased damage.

Elegy

Previous: Blazing Scream gains the Skull Splitter Variant for free and deals 20-30% increased damage.

Now:

Blazing Scream is now an Archfiend Skill and deals 30-50% increased damage.

Blazing Scream gains the Skull Splitter Variant at no cost, and the Lesser Demon skulls deal the same damage as the main skull.

Skulls no longer despawn when hitting a wall.

Footfalls of the Waning World

The Nether Step Evade from this item is disabled while Channeling another skill as this can leave players locked in place.

Gauntlets of Sheol

Previous: Summoning Fiend of Abaddon sacrifices all other Greater Demon Summons, dealing Fiend of Abaddon's damage around them and increasing its damage by 23-33% per demon killed.

Now: While Fiend of Abaddon is alive, you periodically sacrifice all other Archfiend Summons, dealing Fiend of Abaddon's damage around them and increasing Fiend of Abaddon's damage by 40-50% per demon killed, up to 600-750% for 60 seconds.

Fixed stat changed from Physical Damage to Critical Strike Chance.

Hands of Apotheosis

Previous: Metamorphosis gains all Side Upgrades for free and they are 30-50% more potent.

Now: Any Demonform grants you all Metamorphosis Upgrades for free, and they are 50-100% more potent.

Hands of the Worldbreaker

Apocalypse damage bonus reduced to 290%-350%.

Hellbrand Signet

Damage bonus increased to 100-130%.

Hellhound's Sabatons

Previous:

Abodian deals 80-100% increased damage.

After Command Abodian ends, you are connected with a fire chain that deals Command Abodian's Drag damage periodically and grants 25% Movement Speed for 10 seconds.

Now:

Abodian deals 200-280% increased damage.

Command Abodian periodically triggers your Non-Archfiend Hellfire Skills while moving, and its Cooldown is reduced by 50%.

Infernal Homunculus

Previous:

Your Archfiend Skills deal 50-70% increased damage and gain their Lesser Demon Side Upgrades for free with 200% longer durations.

Now:

Your Archfiend Skills deal 80-110% increased damage, and casting any Archfiend Skill activates all their Lesser Demon Upgrades for free with 200% longer durations.

Lurid Pact

Now considers the player to be the Brute and scales them up when using the Demonic Smash Variant.

Morlu Fleshward

Maximum Life Reduction from this item will no longer constantly consume Fortify.

Nails of Gore-Crowned

Previous:

Hellion Sting deals 60-80% increased damage and automatically strikes out at enemies when you attack in Demonform.

Now:

Hellion Sting deals 80-100% increased damage and bursts out of enemies when you Eviscerate them.

Hellion Sting gains 0.5-2.5% Eviscerate Chance each second it has not Eviscerated.

Night Terror

Damage bonus increased to 9-12%.

Rictus of Terror

Previous:

Laalish deals 100-120% increased damage.

Command Laalish's Terror Realm is an Ultimate Skill that lasts 100% longer and while active your Abyss Skills Execute enemies.

Now:

Command Laalish is now an Ultimate Skill and deals 100%-120% increased damage.

Command Laalish's Terror Realm lasts 50% longer and while within your Abyss Skill casts do not break Shadowform Stealth.

Sashes of the Wretched

Previous:

Summon a Tortured Wretch when your Current Life drops below 55% of your Maximum Life.

Enemies Taunted by Tortured Wretch take 8-10% increased damage from you for 5 seconds.

Now:

Summon a Tortured Wretch when your Current Life drops below 55% of your Maximum Life.

Enemies Tortured Wretch attempts to Taunt take 10-15% increased damage and deal 10-15% less damage for 20 seconds.

Scepter of the Three

Previous:

You can equip all Ultimate Skills and gain 15 Ranks in them.

Attacking enemies with no active Ultimate Skill builds up your Ultimate Skill damage by 4-5%, up to 80-100%.

The bonus resets once all active Ultimate Skills end.

Now:

You can equip all base Ultimate Skills and gain 15 Ranks in them.

Hitting enemies with Non-Ultimate Skills builds up your Ultimate Skill damage by 1.7-2.5%, up to 170-250%.

After starting Ultimate Skills, this damage bonus is reset once all have ended.

Now also grants Skill Ranks to Command Laalish when Rictus of Terror is Equipped.

Sire of Sin

Damage bonus increased to 120-130%.

The Blade of Sight Aflame

Previous:

Hitting a Lesser Demon with Bombardment explodes it for 400% of a Bombardment impact if the Demon has less than 3 seconds duration left.

Bombardment deals 100-120% increased damage.

Now:

Hitting a Lesser Demon with Bombardment explodes it for 400-600% of a Bombardment impact if the Demon has less than 3 seconds duration left.

Bombardment deals 100-120% increased damage.

The Eightfold Idol

Previous:

Blazing Scream leaves Sigil of Subversion Shadow or Lava trails behind.

Sigil of Subversion deals 160-200% increased damage.

Now:

Blazing Scream leaves Sigil of Subversion Shadow or Lava trails behind.

You deal 60-80% increased Abyss or Hellfire Skill damage to enemies on Sigil of Subversion trails based on their type.

The Hemat Stone

Previous:

Bonuses from Command Valloch and Ritualist Fragments have 100% increased Potency.

Your Occult Skills deal 20-30% increased damage.

Now:

Bonuses from Command Valloch and the Ritualist Shard and its Fragments have 200% increased Potency.

Your Occult Skills deal 40-60% increased damage.

Thrice-Woven Nightmare

Terror Swarm damage bonus increased to 60-100%.

Warlock Talisman
Flesh of Abaddon's Set

3-Piece Set Bonus:

Increased to 20% Maximum Demonform LIfe with an additional 0.55% Life per Demonic Strength.

Warlock Bug Fixes

Improved the visibility of the Ritual Ready indicator for Warlock Talisman gameplay.

Fixed an issue where Bindings of Attrition from the Prid Rune’s Warlock’s Dark Prison applied its Defense bonus longer than intended.

Fixed an issue where Aspect of Heresy's buff duration was shorter than expected.

Fixed an issue where the Dark Prison’s Calamity Variant was not preventing deaths.

Fixed an issue where exiting Sigil of Chaos removed Volatility from the Metamorphosis’s Destruction Demon Variant.

Fixed an issue where Reanimation Aspect was enabled for Warlock despite not affecting their demons.

Fixed an issue where Command Abodian did not apply Unstoppable for the full duration and this mechanic was missing from the tooltip.

Fixed an issue where the Unbound Glyph was also counting Dominance spent in addition to Wrath.

Fixed an issue where Archfiend Lesser Demon Upgrades did not work with Recasts.

Fixed an issue where, when used together, Ae'grom's Schism and the Horazon's Chains Set could permanently summon Ae'groms via another Soul Shard demon skill.

Fixed an issue where Soul Shard Summon skill casts did not start the bonus from Horazon's Chains Set.

Fixed an issue where the Apocalypse’s Annihilation Variant's FX would not clean up when the skill was unequipped.

Fixed an issue where casting or moving during Nether Step would break Shadowform's Stealth.

Fixed an issue where Tortured Wretch Domination and Dark Prison’s Calamity Variant tooltips did not mention they are Recast Skills.

Fixed an issue where Hex Detonation from Doom’s Doomfire Ritual Variant did not benefit from the Ritualist Twisted Fragment Hellfire bonus.

Fixed an issue where the Bane-Link Aspect's effect would not trigger if an enemy was affected by Vulnerable or Slow prior to the Hex application.

Fixed an issue where Rite of the Nameless Set was increasing the ritual bonuses by triple instead of double.

Fixed an issue where Shadow of Harash Set was making enemies become Unstoppable whenever you did.

Fixed an issue where the bonus from Exploiter's Aspect was not reflected in the tooltips for Shadow of Harash Set and Tortured Wretch’s Domination Variant.

Fixed an issue where the Profane Sentinel’s Sentry Variant would remain locked onto targets far outside of its vision range.

Fixed an issue where the Immolation Aspect would not allow Demonform to be refreshed until it fell below the standard maximum duration.

Fixed an issue where Blazing Scream, Abyssal Oppression Variant, and Terror Swarm would continue to seek their old target location after being moved with Nether Step's Shadow Recall Variant.

Fixed an issue where Blazing Scream, Abyssal Oppression Variant, and Terror Swarm did not have their durations extended by Nether Step's Shadow Recall Variant.

Fixed an issue where Mini Lunatics could not hit a target already struck by Hellfire Lunatics.

Fixed an issue where Melted Heart of Selig could cause Warlock Wrath values to increase beyond intended limits when used with Metamorphosis.

Fixed an issue where some Rare Warlock glove icons appeared as pants.

Fixed an issue where Blazing Skull could be interrupted by environmental collisions while Elegy was equipped.

Fixed an issue where Demon Form could remain active after removing Scepter of the Three.

Fixed an issue where the Vanguard demon head would not explode from Infernal Breath's Explosive Death Variant.

Fixed an issue where losing Demonform during Nether Step would lock player movement.

Fixed an issue where the Gorefeast Aspect was increasing the damage of types of Damage over Time other than Bleeding.
Item Updates

Legendary Aspects

Increased Legendary Item drop rates in Torment I through Torment V. Torment VI and above are unchanged.

Developer’s Note: The goal of these changes is to increase Legendary Item drop rates from drops and rewards during the early stages of Torment progression, while reducing reliance on upgrading random Legendary Items through the Horadric Cube to complete the Codex of Power with important Aspects.

Aspect of Heavenly Strength

Damage reduction reduced from 30-40% to 20-30%.

Now available to Spiritborn.

Eluding Aspect

Previous:

Becoming Crowd Controlled while Injured grants you Unstoppable for 4 seconds. This effect has a 6-4 second cooldown.

Now:

Becoming Crowd Controlled grants you Unstoppable and 10-15% Damage Reduction for 4 seconds. This effect has a 6 second cooldown.

Aspect of Audacity

Previous:

When there are at least 5 Close enemies, Stun them for 3-5 seconds. Can only occur once every 20 seconds.

Now:

When there are at least 5 Close enemies, Stun them for 5 seconds. Can only occur once every 20 seconds. Gain 10-15% damage reduction against Close enemies.

Aspect of Rallying Reversal

Previous:

You have a 60-80% chance to gain 1 Ferocity when you Crowd Control an enemy or apply any Stagger to a Boss.

Now:

When you Crowd Control an enemy or apply any Stagger to a Boss, gain 1 Ferocity and 10-15% Damage Reduction for 4 seconds.

Aspect of the Expectant

Damage bonus per Basic attack increased from 4-6% to 6-8%, stacking up to 10 times.

Wyward's Aspect

Previous:

Lucky Hit: Lightning damage has up to a 25-35% chance to Stun enemies for 1.5 seconds.

Now:

Gain 50% Lightning Resistance. Lucky Hit: Lightning damage has up to a 25-35% chance to Stun enemies for 1.

Embattled Aspect

Fortify Drain Rate increased from 100-150% to 150-200%.

Legendary Aspect Bug Fixes

Fixed an issue where Sickfoot's Aspect bonuses could persist after the item was unequipped.

Fixed an issue where Embattled Aspect was increasing Fortify's Drain Rate much more than intended.

Fixed an issue where Eluding Aspect did not correctly receive increased values when imprinted onto Amulets.

Fixed an issue where the Eluding Aspect's description included references to the Injured Keyword.

Unique Items

All Unique items are now available to drop at level 1, and in any Difficulty.

Mythic Uniques dropped by Initiate Lair Bosses and Greater Lair Bosses, as well as those selected from Belial's Hoard, will only include Mythic Uniques from that boss's Unique Item pool.

In addition to their specific Unique Item pools, Lair Bosses also drop generic random loot. As a result, there remains a small chance to obtain Mythic Uniques outside a boss's specific pool through these additional drops.

Slightly increased the Mythic Unique drop rate from Greater Lair Bosses.

Increased the Mythic Unique drop rate from Initiate Lair Bosses to match the rate of Greater Lair Bosses.

Slightly increased the Mythic Unique drop rate from Belial.

Increased the chance for Mythic Uniques to drop from random sources.

Increased overall loot quality for Echo of Mephisto, including a guaranteed Mtyhic Drop.

Azurewrath

No longer Explodes enemies and instead only damages the frozen target.

Damage increased from 100-120% to 120-150%.

Banished Lord's Talisman

Previous:

After you spend 275 of your Primary Resource, gain 4 stacks of Overpower. Your Critical Strikes deal 8-10% increased damage per stack of Overpower.

Now:

After you spend 275 of your Primary Resource, gain 4 stacks of Overpower. Consuming Overpower increases your Critical Strike damage by 130-150% for 8 seconds.

No longer dropped for or usable by Paladin, Spiritborn, or Warlock.

Melted Heart of Selig

Primary Resource increase decreased from 102-154% to 58%-77%.

Razorplate

Chance for Thorns to deal increased damage increased from 10% to 30%.

Bonus Thorns damage range increased from 180-200% to 200-250%.

Tibault's Will

Resource Regeneration reduced from 50% to 25%.

Wendigo Brand

Redesigned to grant 1% Attack Speed instead of Maximum Health.

Unique Items Bug Fixes

Fixed affixes on some Unique Items that resulted in multiple Maximum Life affixes.

Fixed an issue where Azurewrath did not consistently trigger its effect against Staggered bosses.

Fixed an issue where Crown of Lucion did not consistently activate when Skills were cast at no Resource cost.

Talisman

The following Unique items can now be crafted into Unique Charms:

Ae'grom's Schism

Eye of Baal

Gospel of the Devotee

Grasp of Shadow

Hand of Apotheosis

Hellhound's Sabatons

Infernal Homunculus

Rictus of Terror

Shard of Verathiel

Signet of Pelghain

The Basilisk

The Hemat Stone

The Mortacrux

The Third Blade

Thundergod's Blessing

Vox Omnium

Additionally, the following new Unique Items can also be made into Unique Charms:

Arioc's Needle

Henri's Perquisition

In-Geom

Nemesis Bracers

Squirt's Blouse

Stone of Jordan

The Furnace

Talisman Bug Fixes

Fixed an issue where Cauldron set stacks could reset erroneously.

Resistances

Significantly increased the value of Single Resistance affixes on equipment, Charms, and Tempering recipes.

Single Resistance affixes are now 7 times the value of All Resistance affixes.

Re-tuned All Resistance Tempering values to align with other All Resistance affixes.
Crafting Updates

Horadric Cube

Clarified the behavior and description of Tuning Prisms when used with Chaotic Rerolls.

Horadric Cube material drop rates adjusted.

Reduced the overall drop weighting of Pure Primordial Dust due to increased baseline Legendary Item drop rates.

Coarse Primordial Dust becomes less common as difficulty increases.

Refined, Volatile, Pure, Enhanced, and Attuned Primordial Dust become more common as difficulty increases.

Horadric Cube Bug Fixes

Fixed an issue where Unique Charms and Unique Items could not have their powers rerolled through the Horadric Cube.

Fixed an issue where Mythic Amulets could receive a non-maximum Unique Affix value when first Transfigured.

Tempering

Fixed an issue where Maximum Resolve Stacks was uncapped when Tempering.

Jeweler

Reduced the Forgotten Soul cost to craft Royal Gems from 30 to 10.

Reduced the Forgotten Soul cost to craft Grand Gems from 300 to 50.

Occultist

Reduced the Forgotten Soul cost to enchant Ancestral Items from 25 to 10.

Reduced the cost to craft a random Magic Tribute from 200 to 100 Sigil Powder.

Reduced the cost to craft an Infernal Horde Compass from 666 to 500 Sigil Powder.

Adjusted Sigil Powder Salvage returns:

Nightmare Dungeon Sigil: 25 to 20

Escalation Sigil: 25 to 100

Infernal Horde Compass: 25 to 100

Magic Tribute: 25 to 20

Rare Tribute: 25 to 100

Legendary Tribute: 25 to 500

Mythic Tribute: 25 to 2500

Game Feature Updates

Bosses

Increased overall loot quality for Echo of Mephisto, including a guaranteed Mythic Drop.

Fixed an issue where only one player would receive credit when defeating Belial in a party.

Fixed an issue where defeating Belial could fail to progress quests if the hoard is opened quickly after spawning.

Dungeons

Fixed an issue where Dungeon Delve could appear as an affix on Escalation Sigils.

Fixed an issue where bosses in Refuge of the Lost could fail to become Staggered.

Fixed an issue where Royal Gems could repeatedly drop from Seer's Reach dungeon completions.

Fixed an issue where monsters could spawn outside intended play areas in Seer's Reach.

Fixed an issue where players could bypass a firewall mechanic in Vault of the Crucible.

Helltides

Reduced the chance for Plague Maggot Young spawned by the Hellmouth Helltide node to drop Experience Orbs.

Portent of Pain and Plague Devourers now drop 1-2 Experience Orbs instead of always dropping 2.

Infernal Hordes

Fixed an issue where Infernal Hordes could fail to grant Grim Favor.

Kurast Undercity

Added Forgotten Souls to Tribute of Refinement and Greater Tribute of Refinement rewards.

Doubled the number of Experience Orbs spawned by the Jade Epiphany Undercity node.

Fixed an issue where Goblin's Legendary Kurast Undercity Tribute cache would only drop Tribute of Armaments.

Fixed an issue where Exit Portal map icons in the Undercity could fail to appear.

Fixed an issue where Undercity Rune Tributes could award no Runes when certain Bargains were selected.

Monsters

Significantly increased the number of Gem Fragments dropped by Elite enemies in Torment X and above.

Significantly increased the chance for Elite enemies to drop a random Royal Gem in Torment X and above.

Fixed an issue where multiple Life Link monsters would give experience equal to one enemy.

Fixed an issue where enemies executed by Balazan's Bite effects could fail to drop loot.

Fixed an issue where Gilded Affix enemies could drop significantly less gold than intended.

Fixed an issue where certain Monster Affixes were not properly affected by Weaken.

Quests and Campaigns

Fixed an issue where NPCs could appear to be floating after completing the Faith and Failings quest.

Fixed an issue where a Resplendent Chest in What Was Given could be repeatedly farmed by reconnecting to the game.

Fixed an issue where parts of the Catacombs of the Old City were missing from the map.

Fixed an issue where the City of the Ancients did not properly appear on the World Map.

Fixed an issue where player characters could become stuck while interacting with a table during the side quest Ashes in the Eye.

The Pit

Doubled Experience from Progress Orbs while the Choron's Soul Pit node is active.

Increased Bonus Experience from higher Pit Tiers.

Example: Pit Tier 150 increased from 1800% to 2700%.

Fixed an issue where the Protective Barrier could fail to appear after defeating a Pit Guardian.
Fixed an issue where Pit Guardians could spawn incorrectly while party members were transitioning between floors.
Fixed an issue where Glyph Upgrade rewards were not properly reduced when failing Survival Mastery objectives.
Fixed an issue where Pit completion messaging referenced an incorrect mastery objective.

War Plans

Experience rewards from War Plans have been increased, and they scale heavily with Torment levels.

Increased the baseline number of Experience Orbs awarded for completing any War Plans node in Torment X and above from 2 to 4, regardless of reward type or rarity.

Doubled the number of Experience Orbs awarded by Magic, Rare, Legendary, and Mythic Experience reward nodes.

Fixed an issue where teleporting to War Plans could cancel skill animations.

Fixed an issue where additional reward chests from Waking Spoils could be looted by players without the associated War Plans node.

Fixed an issue where Duriel's Invasion could continue occurring after the player who enabled the modifier left the activity.

Fixed an issue where the Gauntlet Nightmare Dungeon modifier failed to function correctly in multiplayer sessions.

Fixed an issue where Infernal Deception Belial ambushes failed to award loot in Infernal Hordes.

Fixed an issue where Nemesis Tide bosses could drop outdated boss materials.

Fixed an issue where Ultimate Nemesis Lairs could be repeatedly reset and farmed for rewards.

Whispers

Increased Experience Orbs from Whisper Caches from 3-5 to 4-6, with an additional 2-4 Experience Orbs in Torment X and above.

Increased Gold Cache rewards by about 3x. At Torment XII, rewards increased from approximately 35 million Gold to approximately 100 million Gold.

Approximately doubled Gem Fragment rewards from Gem Caches.

Gem Caches now drop 1 Royal or Grand Gem, depending on difficulty, instead of a Flawless Gem.

Increased Horadric Cube materials from Cube Materials Caches by approximately 2-3 times.

Increased all salvage materials from Salvage Caches by approximately 2-3 times, with a larger increase to Forgotten Souls in higher Torment difficulties.

Keys Caches now grant 2 times the number of random Tributes and 5 times the amount of Sigil Dust.

Keys Caches now have a small chance to contain a Mephisto Key or Trace of Echoes.

World Tiers

Expert and Penitent difficulties are now unlocked upon completion of the Prologue, instead of requiring campaign completion.

Increased Bonus Experience from Torment Levels.

Examples:

Torment X: 1200% to 1300%

Torment XI: 1300% to 1500%

Torment XII: 1400% to 1700%

UI/UX

Added Obol cost information to Silent Chest tooltips.

Fixed an issue where Tribute of Ingenuity was missing from Advanced Search.

Fixed an issue where The Broiler map could fail to load completely.

Fixed an issue where the Reliquary token notification appeared too large.

Fixed an issue where Screen Reader could not be turned off on Steam Deck.

Fixed an issue where Cabochon Merchant inventory pricing and quantities could display incorrectly.

Fixed an issue where map notifications could persist after being cleared.

Fixed an issue where some item affixes displayed missing text.

Fixed an issue where Armory Talisman tooltips did not display correctly.

Fixed an issue where Pathfinder visual indicators could blend into environmental terrain.

Fixed an issue where Screen Reader narration duplicated certain profile menu text.

Fixed an issue where Screen Reader incorrectly read Season Journey Rank 1 notifications.

Fixed an issue where character creation and onboarding controls were not fully narrated by Screen Reader.

Miscellaneous

Fixed an issue where Laurels would not show on players' profile when far apart.

Various stability, performance, and visual improvements.

Hope ... Do not look down, my friend. Even in the darkest of times, there is always hope.
— Covetous Shen on behalf of the Diablo IV Team

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