Class ToolsBloodTalentsFrostTalentsUnholyTalents
Talents (2)
Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 25% for 1210% for 15 sec, stacking up to 5 times.4 times.
Frost:
Infliction of Sorrow extends the duration of your disease by an additional 4.0 sec on your main target.
Removed
Category changed from Talents to Uncategorized
Specialization (1)
Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
(and 120 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:
(and 120 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
(and 120 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:
(and 120 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 50
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 50
Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 50
Talents (1)
Obliterate deals 10% increased damage and has a chance to tether the souls of its target and a nearby enemy to yours.
Frost Strike severs the tethers, dealing (205.92% of Attack Power) Shadowfrost damage to both foes.
Procs per minute changed from 3 to 5 (Haste Param: 4 Coeff: 1)
Talents (4)
Spending Runic Power increases your Strength by 1%0.50% for 20 sec.
Multiple applications may overlap.
Rank 1: Spending Runic Power increases your Strength by 1%0.15% for 20 sec.
Multiple applications may overlap.
Rank 2: Spending Runic Power increases your Strength by 2%0.30% for 20 sec.
Multiple applications may overlap.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 1
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
Army of the Dead siphons the power of the fallen, transforming Death Coil and Epidemic into Necrotic Coil and Graveyard for 15 sec.
Necrotic Coil
Unleash vortex of necrotic energy and bone, dealing (195% of Attack Power) Shadowstrike damage up to 3 foes and (57.5% of Attack Power) Shadow damage to all pierced enemies.
Graveyard
The dead erupt beneath all foes with Virulent Plague, dealing (46.8844% of Attack Power) 2] Shadow damage and (46.8844%18.754% of Attack Power) Shadow damage to enemies nearby.
Army of the Dead now raises an Abomination that attacks enemies while emitting a disease cloud that deals \ Plague damage over 30 sec, and instantly Putrefies 4 Lesser Ghouls summoned at 100% effectiveness.
Enemies within the disease cloud take 20% increased damage from your minions.
When you Putrefy a Lesser Ghoul, it has a 50%100% chance to reanimate as a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for 8 sec.
Casting Putrefy decays 1 additional Lesser Ghoul during Dark Transformation.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50100
San'layn (1)
Frost:
Death and Decay has a chance to collapse whenever it damages a Plagued enemy, dealing 150% of its remaining damage instantly.
Blood:
Blood:
Death and Decay has a chance to collapse whenever it damages a Plagueddiseased enemy, dealing 150% of its remaining damage instantly
Unholy:
and granting you its bonus effects for the remaining duration.
Unholy:
Death and Decay has a chance to collapse whenever it damages a Plagued enemy, dealing 150%diseased enemy, dealing 300% of its remaining damage instantly and granting you its bonus effects for the remaining duration.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 150300
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 150
Now a Blood/Unholy spell
Category changed from Uncategorized to Talents
Spells (2)
A shadowy disease that drains 64 health from the target over 24 sec.
Effect #1 Effect #1 Apply Aura: Periodically Leech Health: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.22320.3348)
Draw upon unholy energy to become Undead for 10 sec, increasing Leech by 6% and making you immune to Charm, Fear, and Sleep.
REMOVED Effect #8 Apply Aura: Mod % Damage Taken:
Value: -15
Talents (1)
The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -30000
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Cooldown
Value: -30000
Affected Spells:
Class ToolsHavocTalentsVengeanceTalentsDevourerTalents
Specialization (1)
Increases your Agility by 5% while wearing only leather armor.
Specializations changed from Havoc/Devourer to Havoc
Specialization (3)
NEW Your tattoos reduce magic damage taken by 10%.
Effect #1 REMOVED Effect #7 Apply Aura: Charge Recovery Affected By Haste Regen:
Value: 100
NEW Increases your Intellect by 5% while wearing only Leather armor.
Talents (6)
While in Void Metamorphosis, every 30 Soul Fragments harvested grants access to Collapsing Star.
Collapsing Star
Channel an immense amount of void energy into a single, cataclysmic attack, dealing (1500%blast, dealing (750% of Spell Power) Cosmic damage to your target and \750% of Spell Power) * 0.5] Cosmic damage to all nearby enemies. Damage reduced beyond 8 targets.
While casting Collapsing Star, your Fury drain is significantly reduced.
Void Ray deals 20%50% more damage when damaging 3 or fewer targets.a single target.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2050
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 31
After dealing damage with The Hunt or Voidblade, they are replaced with Hungering Slash for 6 sec.
Hungering Slash
Violently slash your scythe around you, dealing (506%330% of Spell Power) Cosmic damage to nearby enemies and generating 10 Fury. Shatters up to 2 Soul Fragments from nearby enemies. Damage reduced beyond 8 targets.
Hungering Slash grants a temporary charge of Vengeful Retreat and causes your next Vengeful Retreat within 6 sec to deal an additional (600%200% of Spell Power) Cosmic damage.
You deal 12% increased damageWhen Void Metamorphosis expires, for each unused Soul you harvested, gain 5 Fury and increase your damage by 0.50% for 12 sec.upon entering Void Metamorphosis. Damage bonus reduces over its duration.
REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
REMOVED Effect #2 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
Reap's cooldown is reduced by 1 sec.your Haste.
REMOVED Effect #1 Apply Aura: Mod Spell Category Cooldown:
Value: -1000
NEW Effect #1 Apply Aura: Charge Recovery Affected By Haste Regen:
Value: 0
Requires 100 Fury
Unleash a beam of concentrated void energy, dealing (36%27% of Spell Power) Cosmic damage and consuming 5 Fury every 0.2 sec.
Effect ends after 3 sec or upon reaching 0 Fury.
PvP Talents (2)
Your Armor is increased by 50%. Taking damage has a 12% chance to generate a soul fragment.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Armor Bonus %: Modifies Damage/Healing Done
Value: 50
NEW Effect #1 Apply Aura: Mod Resistance %: Modifies Buff Duration
Value: 50
Void Metamorphosis requires 50 additional souls.
While in Void Metamorphosis, your damage is increased by 20% and effects that grant you Fury grant 100% additional Fury.
REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 50
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Max Stacks (Label)
Value: 50
Affected Spells:
Fel-Scarred (1)
Devourer:
The effects of your demon form persist outside of it in a weakened state, increasing maximum health by 5% and Armor by 20%.Mastery: Monster Within's effectiveness by 10%.
Annihilator (1)
Vengeance:
Fel Devastation damage increased by 15%.
Fel Devastation generates 3 lesser Soul Fragments over its duration.
Aldrachi Reaver (1)
Expose weaknesses in the target of your Reaver's Mark, causing your Physical damage to any enemy to also deal 20% of the damage dealt to your marked target as Chaos, and sometimes shatter a Lesser Soul Fragment.
Spells (1)
Increases your chance to critically strike by 5%.
Now a Havoc/Vengeance spell
Category changed from Abilities to Specialization
Talents (3)
Consume 1 beneficial Magic effect removing it from the target \201 Fury].
Devourer:
Infernal StrikeShift increases your movement speed by 10% for 8 sec.
Consume Magic generates 201 Fury when a beneficial Magic effect is successfully removed from the target.
Class ToolsBalanceTalentsFeralTalentsGuardianTalentsRestorationTalents
Talents (1)
Chomp your target, causing (900% of Attack Power) Physical damage. Chomp can only be used when you have less than 3030% Energy.
Talents (5)
Your damage over time effects deal their damage in 25% less time, and your healing over time effects in 15% less time.
Removed
Category changed from Talents to Uncategorized
Maul consumes up to 40 more Rage to deal up to 150% additional damage.
Name changed from Killing Blow to Killing Blow
Now a Guardian spell
Category changed from Uncategorized to Talents
Mangle deals 20% additional damage against bleeding targets.
Removed
Category changed from Talents to Uncategorized
Strike with the might of Ursoc, dealing (110.86% of Attack Power) Physical damage to your target and (59.63% of Attack Power) to all other enemies in front of you. Damage reduced beyond 5 targets.
Talent position has changed.
Maul and Raze deal 30% increased damage.Rank 1: Maul and Raze deal 15% increased damage.
Talent position has changed.
Specialization (1)
Restoration Druid core passive
Effect #6 Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 3765%
Affected Spells:
Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3765%
Affected Spells:
Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 3765%
Affected Spells:
Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3765%
Affected Spells:
Effect #5 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 3765
Effect #6 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 3765
Keeper of the Grove (1)
Balance:
Entering an Eclipse summons a Dryad to assist you for 8 sec, casting Starsurge dealing (percentOfSpellPower_format, 592150) astral damage and Starfall at 300% effectiveness.
Spells (1)
Strikes all nearby enemies, dealing (26.3%39.5% of Attack Power) Bleed damage and an additional (66.5%100% of Attack Power) Bleed damage over 15 sec.
Awards 1 combo point.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.2630.395)
Talents (4)
Heals the target for (103.52% of Spell Power) over 12 sec. \ \
Call down a burst of energy, causing (89% of Spell Power) Arcane damage to the target, and \ Arcane damage to all other enemies within 10 yards. Deals reduced damage beyond 8 targets.
Generates (80 / 10) Astral Power.
Call down a burst of energy, causing (93% of Spell Power) Arcane damage to the target, and \ Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.
Heals up to 5 injured allies within 30 yards of the target for (138.278% of Spell Power) over 7 sec. Healing starts high and declines over the duration. \
Class ToolsDevastationTalentsPreservationTalentsAugmentationTalents
Talents (3)
While Dragonrage is active you gain Rising Fury every 6 sec, increasing your haste by 4%, stacking up to 5 times.
Talent position has changed.
When Dragonrage ends, gain Risen Fury for 4 sec for each stack of Rising Fury.
Risen Fury grants the damage and haste bonuses accumulated from Rising Fury and generates Essence Burst every 4 sec.
Talent position has changed.
At 5 stacks of Rising Fury, all damage dealt is increased by 8%.
Rank 1: At 5 stacks of Rising Fury, all damage dealt is increased by 8%.
Rank 2: At 5 stacks of Rising Fury, all damage dealt is increased by 15%.
Talent position has changed.
Specialization (1)
Effect #10 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-12%
Affected Spells:
(and 0 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-12%
Affected Spells:
(and 0 more.)
Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 020%
Affected Spells:
Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 020%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-12%
Affected Spells:
(and 0 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-12%
Affected Spells:
(and 0 more.)
Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 020%
Affected Spells:
Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 020%
Affected Spells:
Effect #5 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 020
Effect #6 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 020
Talents (3)
Essence abilities have a chance to infuse your next Reversion with the power of the Green Dragonflight, upgrading it to Merithra's Blessing:
Merithra's Blessing
Spring a bloom of life from your target, healing them and up to 5 other allies within 30 yards for (250% of Spell Power). Blooms may heal your primary target multiple times if no nearby injured allies are present.
Talent position has changed.
Reversion protects allies, reversing 2% of all damage taken and healing them instead.
Rank 1: Reversion protects allies, reversing 2% of all damage taken and healing them instead.
Rank 2: Reversion protects allies, reversing 4% of all damage taken and healing them instead.
Talent position has changed.
Dream Breath's instant healing is increased by 125% and Dream Breath has a 100% chance to grant Merithra's Blessing.
Talent position has changed.
Talents (3)
Breath of Eons summons a version of you from the future to assist you in battle, lasting 20 sec. Your duplicate casts Eruption, empower spells, and Living Flame.
Talent position has changed.
Any time you extend Ebon Might, your duplicate is also extended, equal to 50% of the amount you extended Ebon Might by.
Rank 1: Any time you extend Ebon Might, your duplicate is also extended, equal to 50% of the amount you extended Ebon Might by.
Rank 2: Any time you extend Ebon Might, your duplicate is also extended, equal to 100% of the amount you extended Ebon Might by.
Talent position has changed.
While your duplicate is active, your Ebon Might grants 100% additional stats.
Talent position has changed.
Class ToolsBeast MasteryTalentsMarksmanshipTalentsSurvivalTalents
Talents (15)
Aimed Shot, Rapid Fire, \, and Arcane Shot now hit 1 additional target for 60% of their damage.
NEW Precise Shots now increases the critical strike chance of Arcane Shot and Multi-Shot by 10%
Casting Trueshot or Volley grants Double Tap, causing your next Aimed Shot to fire again at 80% power, or your next Rapid Fire to fire 80% additional shots during its channel.
Now a Marksmanship spell
Category changed from Uncategorized to Talents
NEW When Surging Shots resets the cooldown of Rapid Fire, the damage of your next Rapid Fire is increased by 20%.
Kill Shot can now benefit from Precise Shots at 25% effectiveness.
Kill Shot consumes Precise Shots.Damage from Kill Shot increases the damage your target receives from Kill Shot by 2%, stacking up to 10 times.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Effect #4's Value
Value: 25
Affected Spells:
NEW Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 2
The damage of your auto shot is increased by 25% and its critical strike chance is increased by 15%.
When your Eagle applies Spotter's Mark, it has a 100% chance to apply a Spotter's Mark to up to 1 additional nearby enemy at 100% effectiveness.
Removed
Category changed from Talents to Uncategorized
Gain critical strike damage equal to 25% of your critical strike chance.
Talent position has changed.
Multi-Shot deals 75% increased damage and Explosive ShotVolley deals 15% increased damage.
Rapid Fire deals 35% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15
ProcChance changed from 15 to 100
Talent position has changed.
When you gain Lock and Load, Surging Shots, or Deathblow, your next related Aimed Shot, Rapid Fire, or Kill Shot will deal 25% additional bleed damage to the target over 8 sec.Aimed Shot always critically strikes.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 255
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 100
Affected Spells:
Name changed from Deadly Insight to Take Aim
Talent position has changed.
You deal 5% increased damage against enemies affected by Bloody Impact
Rank 1: You deal 8% increased damage against enemies affected by Bloody Impact
Rank 2: You deal 15% increased damage against enemies affected by Bloody ImpactAimed Shot's critical strike damage is increased by 25% of your critical strike damage.
The damage of your other ranged abilities is increased by 3%.
Rank 1: Aimed Shot's critical strike damage is increased by 25% of your critical strike damage.
The damage of your other ranged abilities is increased by 3%.
Rank 2: Aimed Shot's critical strike damage is increased by 50% of your critical strike damage.
The damage of your other ranged abilities is increased by 6%.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Modifies Critical Strike Damage
Value: 0%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 3%
Affected Spells:
(and 14 more.)
NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3%
Affected Spells:
(and 14 more.)
NEW Effect #4 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 25
Name changed from Deadly Insight to Take Aim
Coming Soon!Rapid Fire damage increased by 25%.
Each shot fired from Rapid Fire reduces the cooldown of Aimed Shot by 0.50 sec.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25500
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 550
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
Name changed from Deadly Insight (NYI) to Take Aim
ProcChance changed from 100 to 0
Talent position has changed.
NEW When Rapid Fire begins and finishes channeling, it releases an Arcane Shot at 100% effectiveness.
If your target is below 100% health, Rapid Fire instead releases Kill Shots.
The damage bonus of Precise Shots is increased by an additional 20%.
Rank 1: The damage bonus of Precise Shots is increased by an additional 20%.
Rank 2: The damage bonus of Precise Shots is increased by an additional 40%.
REMOVED Effect #4 Apply Aura: Modifies Effect #4's Value
Value: 5
Affected Spells:
Specialization (1)
NEW You may equip one-handed weapons in your off-hand.
Talents (4)
Unload a series of 4 shotgun blasts 20 yds in front of you, dealing \ Physical damage over 3 sec. Deals reduced damage beyond 8 targets.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
Give the command to kill, causing your pet to savagely deal \ Physical damage to the enemy.
Generates 15 Focus.
Consuming Tip of the Spear provokes your pet to attack your target, dealing (200% of Attack Power) Physical damage.
You and your pet leap to your target and strike as one, dealing \ Physical damage.
For the next 8 sec, the damage dealt by you and your pet is increased by 20%.
Generates 50 Focus.
Range changed from 25 yd range to 15 yd range
Dark Ranger (2)
Marksmanship:
You fire 2 additional Black Arrows during Withering Fire's barrage.
Trick Shots damage bonus increased by 8%. Aspect of the Hydra's damage bonus increased by 8%.10%.
NEW Headshot can now stack 5 additional times.
Pack Leader (2)
Beast Mastery:
Each timeWhen your Boar deals damage, the damage of your next Cobra Shot is increased by 50% and Cobra Shot strikes200%.
Each target damaged by your Boar causes Cobra Shot to strike 1 additional target, Stacks up to 4.times.
Survival:
Each time
Survival:
When your Boar deals damage, the damage of your next Hatchet Toss is increased by 100% and Hatchet Toss strikes200%.
Each target damaged by your Boar causes Hatchet Toss to strike 1 additional target, Stacks up to 4.times.
Beast Mastery:
Hogstrider further increases the damage of Cobra Shot by 10%50% and it now stacksstrike up to 3 additional times.targets.
Survival:
Hogstrider further increases the damage of Hatchet Toss by 20%50% and it now stacksstrike up to 3 additional times.targets.
Effect #2 Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 1050
Affected Spells:
Effect #2 Apply Aura: Modifies Effect #2's Value (Label)
Value: 2050
Affected Spells:
Spells (1)
Increases your movement speed by 90% for 3 sec. Upon expiring, increases your movement speed by 30% for another 9 sec.
Effect #1 REMOVED Effect #4 Apply Aura: Mod Dodge %: Modifies Damage/Healing Done
Value: 0
Talents (2)
Aspect of the Cheetah's initial burst of speed is increased by 2.0 sec.and while its active your chance to dodge is increased by 100%.
Effect #1 REMOVED Effect #1 Apply Aura: Modifies Effect #4's Value
Value: 100
Affected Spells:
Wing Clip slows an additional 25%.
Concussive Shot slows an additional 10%.
Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 25-25
Affected Spells:
Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 10-10
Affected Spells:
Class ToolsArcaneTalentsFireTalentsFrostTalents
Specialization (3)
Launches bolts of arcane energy at the enemy target, causing (62.5%71.875% of Spell Power) Arcane damage.
For each Arcane Charge, deals 90% additional damage.
Consumes all Arcane Charges.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.6250.71875)
Blasts the target with energy, dealing (66.519%114.75% of Spell Power) Arcane damage.
Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%.
Generates 1 Arcane Charge.
Effect #1 School Damage
Value: 0 (SP mod: 0.665191.1475)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 150%
Affected Spells:
(and 98 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 150%
Affected Spells:
(and 98 more.)
REMOVED Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: -10%
Affected Spells:
REMOVED Effect #8 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 15%
Affected Spells:
REMOVED Effect #9 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 20%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 150%
Affected Spells:
(and 98 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 150%
Affected Spells:
(and 98 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 150
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 150
REMOVED Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: -10%
Affected Spells:
REMOVED Effect #8 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 15%
Affected Spells:
REMOVED Effect #9 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 20%
Affected Spells:
Talents (7)
Requires Clearcasting
Launches 5 waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of \52.6%75.6% of Spell Power)] Arcane damage.
Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing (91.8%105.57% of Spell Power) Arcane damage to enemies it passes through.
Grants 1 Arcane Charge when cast and every time it deals damage.
A pulse of Arcane magic erupts from underneath your target, dealing (40%69% of Spell Power) Arcane damage to all enemies within 2 yds. Damage reduced beyond 5 targets.
Each Arcane Charge increases damage by 60%, radius by 2 yds, and mana cost by 100%. \
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.40.69)
Each wave of Arcane Missiles increases the damage of Arcane Barrage by 3%, up to 60%.
Procs flags changes: REMOVED Deal Harmful Spell
ProcChance changed from 100 to 0
Expend all of your current mana to annihilate your enemy target and nearby enemies for up to \215.74%248% of Spell Power) * 2] Arcane damage based on Mana spent. Deals reduced damage beyond 8 targets.
For the next 15 sec, your Mana regeneration is increased by 425% and spell damage is increased by 35%.
Generates Clearcasting.
Effect #1 School Damage
Value: 0 (SP mod: 2.15742.48)
Casting Arcane Blast or Arcane Pulse grants 2 stacks of Arcane Salvo.
Procs flags changes: NEW Deal Harmful Spell
ProcChance changed from 0 to 101
Clearcasting has a 5%3% increased chance to proc.
Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 53
Affected Spells:
Specialization (1)
Throws a fiery ball that causes (450%337.5% of Spell Power) Fire damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 4.53.375)
Talents (6)
Fire Blast increases your mastery by 3% for 62% for 4 sec. Multiple applications may overlap.
Calls down a pillar of fire, burning all enemies within the area for (229%240.45% of Spell Power) Fire damage. Deals reduced damage beyond 8 targets.
This spell is cast at a selected location.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 2.292.4045)
Hurls an immense fiery boulder that causes (459.75%483% of Spell Power) Fire damage.
Effect #1 School Damage
Value: 0 (SP mod: 4.59754.83)
Casting Pyroblast or Flamestrike while Hot Streak is active has a 6% chance to repeat the spell cast at 50% effectiveness.
This effect counts as consuming Hot Streak.NYI).
Procs flags changes: NEW Deal Harmful Spell
When Fireball damages an enemy below 30% health, it deals 50% increased damage.
REMOVED Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 50
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
Fireball always critically strikes when it damages an enemy below 30% health.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 030
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30
Specialization (2)
Effect #8 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 70%
Affected Spells:
(and 98 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 70%
Affected Spells:
(and 98 more.)
REMOVED Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 100%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 70%
Affected Spells:
(and 98 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 70%
Affected Spells:
(and 98 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 70
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 70
REMOVED Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 100%
Affected Spells:
Damage from Frostbolt and Flurry applies Freezing to their targets. Stacks up to 20 times.
Damage from Ice Lance shatters your enemies, consuming all stacks of Freezing and dealing (75%37.5% of Spell Power) Frost damage for each stack removed.
Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 45
Talents (21)
Casting Ray of Frost replaces your Ray of Frost with Comet Storm, calling down a series of 7 icy comets on and around the target, that deals up to \ Frost damage to all enemies within 68 yds of its impacts.
Each Comet Shatters 2 stacks of Freezing.
Shatter's critical strike damage is increased by 50% of your critical strike chance.
Talent position has changed.
Frostbolt has a 15% chance to grant a charge of Fingers of Frost.
Fingers of Frost causes your next Ice Lance to deal Shatter damage equal to 45 stacks of Freezing and does not consume Freezing stacks.
Maximum 1 charge.
Unleash a flurry of ice, striking the target 3 times for a total of \140%210% of Spell Power) * 3] Frost damage.
Applies (3) stacks of Freezing.
Your Ice Lances fracture on impact, dealing (49%75% of Spell Power) Frost damage to up to 32 additional Freezing enemies. Damage from Fractured Frost Shatters.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 32
Frozen Orb makes Blizzard instant cast.
Blizzard damage increased by 20%.
Talent position has changed.
Blizzard has a 8% increased chance to apply Freezing.
Blizzard applies 1 additional stack of Freezing.
REMOVED Effect #2 Apply Aura: Modifies Effect #2's Value (Label)
Value: 1
Affected Spells:
Talent position has changed.
Launches an orb of swirling ice that slowly pursues your targetin front of you, dealing up to \52.8%105.6% of Spell Power)] Frost damage to all enemies it passes through over 15 sec. After a short delay, Frozen Orb will pursue its target. Deals reduced damage beyond 8 targets.
Enemies damaged by the Frozen Orb are slowed by 50% for 8 sec.
Flurry and Ice LanceBlizzard damage increased by 10%.
Rank 1: Flurry and Ice LanceBlizzard damage increased by 10%.
Rank 2: Flurry and Ice LanceBlizzard damage increased by 20%.
Conjures a massive spike of ice that impales your target, dealing (654%1300% of Spell Power) damage and slowing the target's movement speed by 50% for 8 sec.
Applies 3 stacks of Freezing.
Shattering an enemy has a 10% chance to summon a Hand of Frost to pursue your target, dealing (400%500% of Spell Power) Frost damage and applying 2 stacks of Freezing on contact.
Ray of Frost summons 4 Hands of Frost over its duration.
Additionally, Ray of Frost gains an additional charge and its damage is increased by 25%.
Ice Lance Shatters 1 additional stack of Freezing.Rank 1: Ice Lance Shatters 1 additional stack of Freezing.
Talent position has changed.
Quickly fling a shard of ice at the target, dealing (98.01%147.015% of Spell Power) Frost damage.
Shatters 45 stacks of Freezing.
Frost crystallizes around you, generating an Icicle every 6.0 sec. Upon generating 5 Icicles, Frostbolt upgrades to Glacial Spike for its next cast.
Glacial Spike
Conjures a massive spike of ice that impales your target, dealing (654%1300% of Spell Power) damage and slowing the target's movement speed by 50% for 8 sec.
Applies 3 stacks of Freezing.
Icicles generate more rapidly out of combat.
Ice Lance damage increased by 8%. Fractured Frost now causes your Ice Lance to damage 2 additional Freezing enemies.Flurry fires 1 additional missile.
REMOVED Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 2
Affected Spells:
REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 8%
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 1
Affected Spells:
Name changed from Winter's Whisper to Improved Flurry
Talent position has changed.
Frozen Orb increases Ice Lance's damage by 15%Shatter's damage by 10% for its duration.
Talent position has changed.
Channel an icy beam at the enemy for 4 sec, dealing (300%450% of Spell Power) Frost damage every 0.50 sec.
Applies 8 stacks of Freezing over its duration.
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 34.5)
Summons a Water Elemental to follow and fight for you.
Talent position has changed.
Ice Lance increases Shatter's damage by 10% for 8 sec. Multiple applications may overlap.Flurry has a 100% chance to cause your next Ice Lance to cast an additional time at 100% effectiveness.
Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0100
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
Name changed from Master Lancer to Thermal Void
Procs flags changes: NEW Deal Harmful Spell
Your Haste is increased by 3%.
You gain 5% more Haste from all sources of Haste.
Talent position has changed.
Frostfire (17)
Frost
Comet Storm damage increased by 20%.
Meteor damage increased by 20%.
Fire
Meteor damage increased by 20%.
Comet Storm damage increased by 20%.
Talent position has changed.
Frost
Your Fire spells deal 20% increased critical strike damage.
Ice Lance damage increased by 10%.
Blizzard damage increased by 10%.
Fire
Your Frost spells deal 20% increased critical strike damage.
Pyroblast damage increased by 10%.
Flamestrike damage increased by 10%.
Talent position has changed.
Frost
Casting Glacial Spike also casts a Pyroblast, dealing (352.5% of Spell Power) Fire damage.
Fire
Casting Pyroblast has a 20% chance to also cast a Glacial Spike, dealing (366.24% of Spell Power) Frost damage.
Talent position has changed.
Frost
The cooldown of Fire spells is reduced by 30%.
Fire
The cooldown of Frost spells with a base cooldown shorter than 4 minutes is reduced by 30%.
Talent position has changed.
Fire
Comet Storm and Glacial Spike now apply Ignite.
Your Haste is increased by 2%.
Frost
Meteor and Pyroblast now apply Ignite.
Your Haste is increased by 2%.
Talent position has changed.
Fire
Cauterize resets the cooldown of your Frost spells with a base cooldown shorter than 4 minutes when it activates.
Frost
Ice Block and Ice Cold reset the cooldowns of your Fire spells
Talent position has changed.
Fire:
Combustion grants you Frostfire Empowerment.
Frost:
Gaining 5 Icicles, grants you Frostfire Empowerment.Meteor's damage is increased by 25%.
Meteor now grants Frostfire Empowerment.
Frost:
Glacial Spike damage increased by 25% and it now explodes on impact, dealing 50% of its damage to up to 5 nearby enemies.
Additionally, Glacial Spike now grants Frostfire Empowerment.
Effect #5 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 150
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
NEW Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
NEW Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 25%
Affected Spells:
Talent position has changed.
Launches a bolt of frostfire at the enemy, causing (160%486% of Spell Power) Frostfire damage, slowing movement speed by 50%, and causing an additional (88%126.72% of Spell Power) Frostfire damage over 8 sec.
Talent position has changed.
Fire:
The direct damage of yourCasting Frostfire spells has a 10% chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 60% increased damage, explode for 80% of its damage to nearby enemies. Damage reduced beyond 5 targets.
Frost:
The direct damage of yourCasting Frostfire spells has a 10% chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 60% increased damage, explode for 80% of its damage to nearby enemies. Damage reduced beyond 5 targets.
Damage from Frostfire Empowerment applies 1 stack of Freezing.
Talent position has changed.
Frost
Frostfire Bolt has an additional 5% chance to grant Brain Freeze
The damage of your Frost spells and Fire spells are increased by 8%.
Fire
Frostfire Bolt's critical strike chance is increased by 15%.
The damage of your Frost spells and Fire spells are increased by 8%.
Talent position has changed.
Fire
Fire Blast now deals Frostfire damage and its damage is increased by 30%.
Frost
Flurry now deals Frostfire damage and its damage is increased by 30%.
Talent position has changed.
Fire
Blazing Barrier also casts an Ice Barrier at 25% effectiveness.
Frost
Ice Barrier also casts a Blazing Barrier at 25% effectiveness.
Talent position has changed.
Frost
Comet Storm now also calls down a Meteor, dealing (577.2% of Spell Power) Fire damage to nearby enemies. Damage reduced beyond 8 targets.
Damage from Meteor Shatters 2 stacks of Freezing.
Fire
Meteor now also calls down a Comet Storm, dealing \ Frost damage to nearby enemies.
Talent position has changed.
You melt slightly out of your Ice Block and Ice Cold, allowing you to move slowly during Ice Block and increasing your movement speed over time.
Ice Block and Ice Cold trigger a Blazing Barrier when they end.
Talent position has changed.
Fire
Your Frostfire spells apply Ignite at 10% increased effectiveness.
Frost
Your Frostfire spells apply Ignite, dealing an additional 15% of their damage over 9 sec.
Talent position has changed.
Frostfire Empowerment stacks 1 additional time and it causes Frostfire Bolt to explode for an additional 20% of its damage.
Talent position has changed.
Frostfire Bolt's cast time is reduced by 10%.
Talent position has changed.
Spellslinger (1)
Frost:
When Ice Lance Shatters 1 additional Freezing stack
5 or more Freezing stacks, the target is afflicted with 1 stack of Freezing.
Shatter damage increased by 15%.10%.
Effect #3 REMOVED Effect #3 Apply Aura: Modifies Effect #4's Value (Label)
Value: 1
Affected Spells:
Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 1510%
Affected Spells:
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
Procs flags changes: REMOVED Deal Harmful Ability, REMOVED Deal Harmful Spell
ProcChance changed from 100 to 0
Spells (1)
Launches a bolt of frost at the enemy, causing (160%320% of Spell Power) Frost damage and slowing movement speed by 50% for 8 sec.
Talents (1)
After casting Blink, it is replaced with Reflection for 8 sec.
Reflection
Teleports you back to where you last Blinked.\. Castable while casting and unaffected by the global cooldown.
Class ToolsBrewmasterTalentsMistweaverTalentsWindwalkerTalents
Talents (3)
Drinking a Brew has a 20% chance to leave you with an Empty Barrel, which is tossed along with your next Keg Smash to deal (200% of Attack Power) Physical damage to your target.
Talent position has changed.
Physical damage dealt increased by 5%. Empty Barrels now ricochet to strike 2 total targets, dealing 20% reduced damage on each bounce.
Rank 1: Physical damage dealt increased by 5%. Empty Barrels now ricochet to strike 2 total targets, dealing 20% reduced damage on each bounce.
Rank 2: Physical damage dealt increased by 10%. Empty Barrels now ricochet to strike 4 total targets, dealing 20% reduced damage on each bounce.
Talent position has changed.
When you cast Fortifying Brew or \ you tap a fresh keg, granting yourself and 2 nearby allies a refreshing drink, and leaving you with an Empty Barrel.
Refreshing Drink:
Upon taking damage, automatically consume a refreshing drink to heal for (3200% of Attack Power) over 8 sec.
Talent position has changed.
Specialization (1)
Mistweaver Monk core passive
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
(and 30 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:
(and 30 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
(and 30 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:
(and 30 more.)
Talents (9)
Brewmaster, Windwalker
The August Celestials empower you, causing you to radiate \ Nature damage onto enemies and \ healing onto up to 5 injured allies within 15 yds over 4 sec, reduced beyond 5 targets.
You may move while channeling, but casting other healing or damaging spells cancels this effect.
Mistweaver
The August Celestials empower you, causing you to radiate \ healing onto up to 5 injured allies and \ Nature damage onto enemies within 20 yds over 4 sec, reduced beyong 5 targets.beyond 5 targets.
You may move while channeling, but casting other healing or damaging spells cancels this effect.
Talent position has changed.
Rising Sun Kick's damage is increased by your Mastery rating and Thunder Focus Tea resets its cooldown.
Now a Mistweaver spell
Category changed from Uncategorized to Talents
ProcChance changed from 0 to 101
After using Thunder Focus Tea, your next spell gives 5% of a stat. for 10 sec:
Enveloping Mist: Critical strike
Renewing Mist: Haste
Only one stat increase may be active at once:
Enveloping Mist: Critical strike
Renewing Mist: Haste
Rising Sun Kick: Versatility
Rank 1: After using Thunder Focus Tea, your next spell gives 8%4% of a stat. for 10 sec:
Enveloping Mist: Critical strike
Renewing Mist: Haste
Only one stat increase may be active at once:
Enveloping Mist: Critical strike
Renewing Mist: Haste
Rising Sun Kick: Versatility
Rank 2: After using Thunder Focus Tea, your next spell gives 15%4% of a stat. for 10 sec:Only one stat increase may be active at once:
Enveloping Mist: Critical strike
Renewing Mist: Haste
Rising Sun Kick: Versatility
Rising Sun Kick and Vivify have a chance to activate Spiritfont, causing your next Enveloping Mist to channel Soothing Mist from you onto up to 5 allies at 50% effectiveness for 8 sec.
If Spiritfont's Soothing Mists heal a full health target, they will jump to another injured ally or split its healing into your remaining Soothing Mists.
Talent position has changed.
Rising Sun Kick damage increased by 10% and Enveloping Mist healing increased by 10%. These bonuses are increased by 50% while Spiritfont is active.
Rank 1: Rising Sun Kick damage increased by 10% and Enveloping Mist healing increased by 10%. These bonuses are increased by 50% while Spiritfont is active.
Rank 2: Rising Sun Kick damage increased by 20% and Enveloping Mist healing increased by 20%. These bonuses are increased by 50% while Spiritfont is active.
Talent position has changed.
Thunder Focus Tea activates Spiritfont and Spiritfont applies Chi Cocoons at 50%30% effectiveness to allies targeted.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 5030
Talent position has changed.
Windwalker
Strength of the Black Ox's effect is 300% more effective on your primary target.
Mistweaver
Strength of the Black Ox's effect is 400% more effective on your primary target.
Strength of the Black Ox's effect is 400% more effective on your primary target.
Specializations changed from Windwalker/Mistweaver to Mistweaver
Talent position has changed.
Receive a jolt of energy, empowering your next spell cast:
Enveloping Mist: Immediately heals for (499.2% of Spell Power) and is instant cast.
Renewing Mist: Duration increased by 10 sec.
Rising Sun Kick: Cooldown reduced by 9 sec.
\
Cooldown changed from 30 sec recharge to 45 sec recharge
Rising Sun Kick damage increased by 15%.
Specializations changed from Windwalker/Mistweaver to Mistweaver
Talent position has changed.
Talents (6)
After Invoking Xuen, the White Tiger you may cast Celestial Conduit within 1 min.
Celestial Conduit:
\ healing onto up to 5 injured allies and \ Nature damage onto enemies within 20 yds over 4 sec, reduced beyong 5 targets]beyond 5 targets]
You may move while channeling, but casting other healing or damaging spells cancels this effect.
Talent position has changed.
Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (25.7% of Attack Power) Nature damage. \
Talent position has changed.
While in combat, you gain Tigereye Brew every 8 sec, causing your critical strike chance to be increased by 2% during your next Zenith, stacking up to 20 times. Generates quickly up to 10 stacks while out of combat.
Talent position has changed.
Your critical strike damage is increased by 5%.
Rank 1: Your critical strike damage is increased by 10%.
Rank 2: Your critical strike damage is increased by 20%.
Talent position has changed.
You have a chance equal to your critical strike to increase the damage of your Fists of Fury by 15% each time it deals damage.
Talent position has changed.
Invoke Xuen, the White Tiger's damage is increased by 30% and its cooldown is reduced by 30 sec.
Talent position has changed.
Conduit of the Celestials (14)
Your movement speed is increased by 75% during Celestial Conduit and by 15% for 3 sec after being assisted by any Celestial.
Talent position has changed.
Mistweaver
Tiger Palm and Vivify have a chance to cause Xuen to claw a nearby enemy for (337.5% of Attack Power) Physical damage, healing a nearby ally for 100% of the damage done.
Invoke Yu'lon, the Jade Serpent or Invoke Chi-Ji, the Red Crane guarantees your next cast activates this effect.
Windwalker
Tiger Palm has a chance to cause Xuen to claw your target for (337.5% of Attack Power) Physical damage, healing a nearby ally for 100% of the damage done.
Invoke Xuen, the White Tiger guarantees your next cast activates this effect.
Talent position has changed.
Heart of the Jade Serpent increases your haste by 10% while active.
Talent position has changed.
Windwalker
Strike of the Windlord and Whirling Dragon Punch call upon Yu'lon to increase the cooldown recovery rate of Fists of Fury, Strike of the Windlord, Rising Sun Kick, and Whirling Dragon Punch by 75% for 8 sec.
The channel time of Fists of Fury is reduced by 50% while Yu'lon is active.
Mistweaver
Thunder Focus Tea calls upon Yu'lon to increase the cooldown recovery rate of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for 8 sec.
Talent position has changed.
You switch between alignments after an August Celestial assists you, increasing a corresponding secondary stat by 2%.
Crane Stance:
Haste
Tiger Stance:
Critical Strike
Ox Stance:
Versatility
Serpent Stance:
Mastery
Talent position has changed.
You heal for 10% of your maximum health instantly when you activate Celestial Conduit and receive 15% less damage for its duration.
This effect lingers for an additional 8 sec after Celestial Conduit ends.
Talent position has changed.
Fortifying Brew grants you an absorb shield for 25% of your maximum health.
Talent position has changed.
Celestial Conduit's healing and damage is increased by 100% when striking a single target.
Each addtional target reduces this bonus by 20%.
Talent position has changed.
Windwalker
Damage increased by 5% while Xuen, the White Tiger is active.
Mistweaver
Healing increased by 5% while Chi-Ji, the Red Crane or Yu'lon, the Jade Serpent is active.
Talent position has changed.
Windwalker
After Xuen assists you, your next Blackout Kick refunds 2 stacks of Teachings of the Monastery and causes Niuzao to stomp at your target's location, dealing (200% of Attack Power) damage to nearby enemies, reduced beyond 5 targets.
Mistweaver
After Xuen assists you, your next Enveloping Mist's cast time is reduced by 50% and causes Niuzao to grant an absorb shield to 5 nearby allies for 3% of your maximum health.
Talent position has changed.
Windwalker
Fists of Fury and Spinning Crane Kick deal 10% more damage.
Mistweaver
The healing of Enveloping Mist and Vivify is increased by 6%.
Talent position has changed.
Celestial Conduit can be recast once during its duration to call upon all of the August Celestials to assist you at 200% effectiveness.
Unity Within is automatically cast when Celestial Conduit ends if not used before expiration.
Talent position has changed.
Teachings of the Monastery has a 15% chance to refund a charge when consumed.
The damage of Tiger Palm is increased by 10%.
Talent position has changed.
Windwalker
Heart of the Jade Serpent additionally triggers for 4 sec at 100% effectiveness after you cast Zenith.
Mistweaver
Vivify and Sheilun's Gift have a chance to trigger Heart of the Jade Serpent for 4 sec at 100% effectiveness.
Talent position has changed.
Master of Harmony (1)
Blackout Combo:
Increases Tiger Palm damage by an additional 50% and Keg Smash reduces the cooldown on your Brews by additional 1.0 sec.
Press the Advantage:
Nature damage dealt by your main hand auto-attacks is increased by 50% and they now reduce the cooldown on your Brews by an additional 0.25 sec.
Name changed from Zenith to Meditative Focus
Talents (2)
NEW You heal for 3% of all magical damage taken.
Vivify and Sheilun's Gift trigger a Gust onof Mist on yourself.
Class ToolsHolyTalentsProtectionTalentsRetributionTalents
Specialization (1)
Holy Paladin core passive
Effect #10 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2014%
Affected Spells:
(and 37 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2014%
Affected Spells:
(and 28 more.)
Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 020%
Affected Spells:
(and 77 more.)
Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 020%
Affected Spells:
(and 77 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2014%
Affected Spells:
(and 37 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2014%
Affected Spells:
(and 28 more.)
Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 020%
Affected Spells:
(and 77 more.)
Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 020%
Affected Spells:
(and 77 more.)
Effect #5 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 020
Effect #6 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 020
Talents (2)
\
After casting Divine Toll, Holy Prism, or Holy Armaments your next Holy Shock casts 2 additional times at 60% effectiveness.
Removed
Category changed from Talents to Uncategorized
NEW Your healing is increased by up to 10%, based on the average health percentage of allies with your Beacon of Light.
Talents (3)
Judgment has a chance to grant you Vanguard, causing your next Avenger's Shield to leave an echoing bolt of light in a line between you and the initial target, piercing any enemies struck to deal up to Attack Power Holy damage.
Talent position has changed.
Judgment deals 10% increased damage. When you consume Vanguard you gain 1 Holy Power.
Rank 1: Judgment deals 10% increased damage. When you consume Vanguard you gain 1 Holy Power.
Rank 2: Judgment deals 20% increased damage. When you consume Vanguard you gain 3 Holy Power.
Talent position has changed.
Your next cast of Shield of the Righteous after Vanguard deals 20% additional damage to your primary target and causes light to refract onto 4 other targets for Attack Power Holy damage.
During Avenging Wrath your Avenger's Shield always benefits from Vanguard.
Talent position has changed.
Specialization (1)
Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 110%
Affected Spells:
(and 77 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 110%
Affected Spells:
(and 77 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 110%
Affected Spells:
(and 77 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 110%
Affected Spells:
(and 77 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 110
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 110
Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 110
Herald of the Sun (3)
While a Dawnlight is active, Your Holy Power spenders deal 5% additional damage or healing.3% additional damage and healing.
Effect #3 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 3%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3%
Affected Spells:
Your Haste is increased by 2% for 12 sec each time you apply Dawnlight. Multiple stacks may overlap.5%.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Decrease Attack Speed %: Modifies Damage/Healing Done
Value: 5
Procs flags changes: REMOVED Deal Helpful Spell, REMOVED Deal Harmful Spell
ProcChance changed from 100 to 0
Holy (Avenging Wrath)
During Avenging Wrath, you become linkedYou link to your Dawnlights within 30 yds, causing (21.6% of Spell Power) Radiant damage to enemies or (18.63% of Spell Power) healing to allies that pass through the beams, reduced beyond 5 targets.
Activating Avenging Wrath applies up to 4 Dawnlights\\ onto nearby allies or enemies and increases Dawnlight's duration by 20%.
Retribution
During Avenging Wrath, you become linked to your Dawnlights within 30 yds, causing (21.6% of Spell Power) Radiant damage to enemies or (18.63% of Spell Power) healing to allies that pass through the beams, reduced beyond 5 targets.
Activating \\ onto nearby allies or enemies and increases Dawnlight's duration by 20%.
targets.
ProcChance changed from 100 to 0
Talents (2)
NEW While holding a shield, you have a 15% chance to block incoming spells, reducing their damage by 20%.
Without a shield, you have a 15% chance to parry incoming melee attacks, reducing their damage by 20%.
Call upon the Light to become an avatar of retribution, \\\0%,] \increasing0%,]increasing your damage, healing, and critical strike chance by 20% \ for 20 sec. \
Class ToolsDisciplineTalentsHolyTalentsShadowTalents
Specialization (1)
Discipline Priest core passive
Effect #6 Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 2044%
Affected Spells:
(and 47 more.)
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2044%
Affected Spells:
(and 47 more.)
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 2044%
Affected Spells:
(and 47 more.)
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2044%
Affected Spells:
(and 47 more.)
Effect #6 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 2044
Effect #7 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 2044
Talents (3)
Penance has a high chance to upgrade Power Word: Shield into Void Shield.
Void Shield:
Shields 3 allies for 15 sec, absorbing 0 damage.
Talent position has changed.
Void Shield reflects 50%15% of damage taken to enemies, causing Atonement healing.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5015
Talent position has changed.
Shadow damage and Atonement healing increased by 5%.
Rank 1: Shadow damage and Atonement healing increased by 5%.
Rank 2: Shadow damage and Atonement healing increased by 10%.
Talent position has changed.
Specialization (1)
Holy Priest core passive
Effect #6 Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 020%
Affected Spells:
(and 47 more.)
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 020%
Affected Spells:
(and 47 more.)
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 020%
Affected Spells:
(and 47 more.)
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 020%
Affected Spells:
(and 47 more.)
Effect #6 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 020
Effect #7 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 020
Talents (3)
Prayer of Mending healing has a chance to upgrade your next Flash Heal to Benediction, healing the target for 30% more and causing a Cosmic Ripple.
Talent position has changed.
Cosmic Ripple healing increased by 25%.
All healing done increased by 5%.
Rank 1: Cosmic Ripple healing increased by 25%.
All healing done increased by 5%.
Rank 2: Cosmic Ripple healing increased by 50%.
All healing done increased by 10%.
Talent position has changed.
Each pulse of Divine Hymn emits a Cosmic Ripple at 75% effectiveness.
During Apotheosis, Flash Heal is upgraded to Benediction.
Talent position has changed.
Talents (3)
When an effect from an Idol is activated, conjure Shadowy Apparitions.
Talent position has changed.
Shadowy Apparitions have a 15% chance to spawn as Void Apparitions that release a Void Bolt at their target and deal 50% increased damage.
Void Bolt
Sends a bolt of pure void energy at your target, dealing (150% of Spell Power) Shadow damage.
Rank 1: Shadowy Apparitions have a 15% chance to spawn as Void Apparitions that release a Void Bolt at their target and deal 50% increased damage.
Void Bolt
Sends a bolt of pure void energy at your target, dealing (150% of Spell Power) Shadow damage.
Rank 2: Shadowy Apparitions have a 30% chance to spawn as Void Apparitions that release a Void Bolt at their target and deal 50% increased damage.
Void Bolt
Sends a bolt of pure void energy at your target, dealing (150% of Spell Power) Shadow damage.
Talent position has changed.
Tentacle Slam has a 100% chance to activate an effect from one of your Idols.
Talent position has changed.
Class ToolsAssassinationTalentsOutlawTalentsSubtletyTalents
Specialization (3)
Effect #3 Effect #7 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 4054%
Affected Spells:
Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 38314
Effect #7 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 4054%
Affected Spells:
Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point.
1 point : \41.6%39.5% of Attack Power)] damage, 1 sec
2 points: \41.6%39.5% of Attack Power) * 2] damage, 2 sec
3 points: \41.6%39.5% of Attack Power) * 3] damage, 3 sec
4 points: \41.6%39.5% of Attack Power) * 4] damage, 4 sec
5 points: \41.6%39.5% of Attack Power) * 5] damage, 5 sec
\41.6%39.5% of Attack Power) * 6] damage, 6 sec] \41.6%39.5% of Attack Power) * 7] damage, 7 sec]
Effect #1 School Damage
Value: 0 (AP mod: 0.4160.395)
Garrote the enemy, causing (351.9%387% of Attack Power) Bleed damage over 18 sec.
Awards 1 combo point.
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.3910.43)
Talents (6)
Carve a deathmark into an enemy, dealing (320% of Attack Power) Bleed damage and restoring (10 * 16 / 28) Energy to you over 16 sec. Damage dealt to the target by your Garrote, Rupture, and Lethal Poisons is increased by 100%.
Each time you apply a Lethal Poison to the target, apply it twice.
Effect #2 REMOVED Effect #2 Apply Aura: Modify Damage Taken %:
Value: 100
NEW Effect #2 Apply Area Aura: Mod All Damage Done % by Caster: Modifies Damage/Healing Done
Value: 100
Affected Spells:
Nothing will save your target from you. Envenom damage increased by 10%. When your Envenom bonus expires, gain 40%20% increased Energy generation for 5 sec.
Gain an additional 15% increased Energy generation for each Envenom you used while Envenom's bonus was active, up to 100% total.80% total.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4020
REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
After striking with Kingsbane, rapidly strike that target 5 times over 1.5 sec for (132%1 sec for (172% of Attack Power) Physical and (138%180% of Attack Power) Nature damage. Each strike applies the Lethal Poisons on your weapons and generates a combo point.
Kidney Shot and Rupture also apply Internal Bleeding, dealing up to \32.6172%39.12% of Attack Power)] Bleed damage over 6 sec, based on combo points spent.
Increases your Energy regeneration by 30%20%.
Effect #1 Apply Aura: Mod Power Regen %: Modifies Effect #1's Value
Value: 3020
You regain 43 Energy each time your Garrote or Rupture deal Bleed damage to a target affected by your weapon poisons. Energy gain is reduced for bleeds beyond the first.
If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 43
Specialization (1)
Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2065%
Affected Spells:
(and 120 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2065%
Affected Spells:
(and 120 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2065%
Affected Spells:
(and 120 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2065%
Affected Spells:
(and 120 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 2065
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 2065
Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 30340
Talents (9)
Auto-attacks increase auto-attack damage by 3% and movement speed by 1.0%1% for 3 sec, stacking up to 10%.10 times.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
NEW Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 10
Blade Flurry's initial damage is increased by 100% and generates 1 combo point per target struck, but its Energy cost is increased by 30.
NEW Effect #3 Apply Aura: Modifies Power Cost
Value: 30
Affected Spells:
Blade Flurry causes your attacks to hit nearby enemies for an additional 10%8% of their normal damage.
Effect #1 Apply Aura: Modifies Effect #2's Value
Value: 108
Affected Spells:
When you spend 5 or more combo points on Dispatch, immediately strike your target with an underhanded Scoundrel Strike for (50%100% of Attack Power) Physical damage.
Rank 1: When you spend 5 or more combo points on Dispatch, immediately strike your target with an underhanded Scoundrel Strike for (50%100% of Attack Power) Physical damage.
Rank 2: When you spend 5 or more combo points on Dispatch, immediately strike your target with an underhanded Scoundrel Strike for (50%100% of Attack Power) Physical damage.
Critical strikes with Between the Eyes deal four3.0 times normal damage.
Effect #1 Apply Aura: Modifies Critical Strike Damage
Value: 200100%
Affected Spells:
Finishing move that unleashes a barrage of gunfire, striking random enemies within 8 yards for Physical damage. Number of strikes increased per combo point.
Restores 1 combo point every 0.50 sec.
1 point : \90%100% of Attack Power) + (90%100% of Attack Power)) * 2] over 0.50 sec
2 points: \90%100% of Attack Power) + (90%100% of Attack Power)) * 3] over 1.00 sec
3 points: \90%100% of Attack Power) + (90%100% of Attack Power)) * 4] over 1.50 sec
4 points: \90%100% of Attack Power) + (90%100% of Attack Power)) * 5] over 2.00 sec
5 points: \90%100% of Attack Power) + (90%100% of Attack Power)) * 6] over 2.50 sec
\90%100% of Attack Power) + (90%100% of Attack Power)) * 7] over 3.00 sec]
\90%100% of Attack Power) + (90%100% of Attack Power)) * 8] over 3.50 sec]
NEW Immediately reset the cooldowns of Adrenaline Rush, Between the Eyes, Blade Flurry, Blade Rush, and Killing Spree.
Dispatch deals 3%10% increased damage and costs 3 less Energy. This damage bonus is increased by 50% while your damage is enhanced by your Between the Eyes.
Rank 1: Dispatch deals 3%10% increased damage and costs 3 less Energy. This damage bonus is increased by 50% while your damage is enhanced by your Between the Eyes.
Rank 2: Dispatch deals 6%20% increased damage and costs 6 less Energy. This damage bonus is increased by 50% while your damage is enhanced by your Between the Eyes.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 310
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 310%
Affected Spells:
Haste increased by 10% while Stealthed and for 12 sec after breaking Stealth.
Removed
Category changed from Talents to Uncategorized
Deathstalker (6)
Rupture damage increased by 10%.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
Assassination:
When you consume the final Deathstalker's Mark from a target or your target dies, gain 40 Energy and30 Energy and Darkest Night, causing your next Envenom cast with 5 or more combo points is guaranteed to critically strike, deals 60%deal 40% additional damage, and appliesapply 3 stacks of Deathstalker's Mark to the target
Garrote does not apply Deathstalker's Mark while you have Darkest Night.
Subtlety:
if no other Deathstalker's Mark is active.
Envenom cast with Darkest Night does not consume a stack of active Deathstalker's Marks.
Subtlety:
When you consume the final Deathstalker's Mark from a target or your target dies, gain 40 Energy and30 Energy and Darkest Night, causing your next Eviscerate cast with 5 or more combo points is guaranteed to critically strike, deals 60%deal 40% additional damage, and appliesapply 3 stacks of Deathstalker's Mark to the target
Shadowstrike does not apply Deathstalker's Mark while you have Darkest Night.if no other Deathstalker's Mark is active.
Eviscerate cast with Darkest Night does not consume a stack of active Deathstalker's Marks.
Assassination:
Garrote applies 3 stacks of Deathstalker's Mark to your target, unless Deathstalker's Mark or Darkest Night are already active.is already active.
When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (percentOfAttackPower_format, 120) Plague damage.
Subtlety:
Shadowstrike applies 3 stacks of Deathstalker's Mark to your target, unless Deathstalker's Mark or Darkest Night are already active.is already active.
When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (percentOfAttackPower_format, 120) Plague damage.
Assassination:
\ and \Fan of Knives and Crimson Tempest deal 30% additional damage while 2 or more enemies are afflicted with Rupture.
Subtlety:
\ and \Shuriken Storm and Black Powder deal 30% additional damage while 2 or more enemies are afflicted with Rupture.
Auto-attacks against Marked targets deal an additional (25%12.5% of Attack Power) Plague damage.
Assassination:
If you have critically struck with \Fan of Knives, increase the critical strike chance of \ and \Fan of Knives and Crimson Tempest by 15% and critical strike damage by 32% for 12 sec.
Subtlety:
If you have critically struck with \ Shuriken Storm, increase the critical strike chance of \ and \Shuriken Storm and Black Powder by 15% and critical strike damage by 32% for 12 sec.
Fatebound (1)
Flip a Fatebound Coin each time a finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 10%, lasting 15 sec or until you flip Tails. Tails deals (210%168% of Attack Power) Cosmic damage to your target.
For each time the same face is flipped in a row, Heads increases damage by an additional 2% and Tails increases its damage by 10%.
Trickster (1)
Subtlety:
and Shadowstrike now also strike with an Unseen Blade dealing (percentOfAttackPower_format, 370296) damage. Targets struck are Fazed for 10 sec.
Fazed enemies take 5% more damage from you and cannot parry your attacks.
This effect may occur once every 20 sec.
Outlaw:
Sinister Strike and Ambush now also strike with an Unseen Blade dealing (percentOfAttackPower_format, 370296) damage. Targets struck are Fazed for 10 sec.
Fazed enemies take 5% more damage from you and cannot parry your attacks.
This effect may occur once every 20 sec.
Class ToolsElementalTalentsEnhancementTalentsRestorationTalents
Talents (3)
Elemental Overload damage increased by 35%.
Talent position has changed.
Spell critical strike chance increased by 5%. Elemental Fury increases spell critical strike damage by an additional 25%.
Rank 1: Spell critical strike chance increased by 5%. Elemental Fury increases spell critical strike damage by an additional 25%.
Rank 2: Spell critical strike chance increased by 10%. Elemental Fury increases spell critical strike damage by an additional 50%.
Talent position has changed.
Elemental Overloads have a 25% chance to cause an additional Elemental Overload. This effect cannot chain.
Talent position has changed.
Specialization (1)
Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
(and 47 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
(and 47 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
(and 47 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
(and 47 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 20
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 20
Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 20
Talents (3)
Crash Lightning electrocutes the area struck, dealing 50% of its damage 2 additional times over 2 sec, and its weapon enhancement effect now increases auto-attack speed by 15%.
Talent position has changed.
Each Maelstrom Weapon spent has a 2% chance to cause your next Crash Lightning to ignore its cooldown. The weapon enhancement effect of Crash Lightning may now overlap.
Talent position has changed.
Maelstrom Weapon spending abilities deal 8% increased damage.
Weapon Imbuements deal 10% increased damage.
Rank 1: Maelstrom Weapon spending abilities deal 8% increased damage.
Weapon Imbuements deal 10% increased damage.
Rank 2: Maelstrom Weapon spending abilities deal 15% increased damage.
Weapon Imbuements deal 20% increased damage.
Talent position has changed.
Specialization (1)
Restoration Shaman core passive
Effect #6 Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 020%
Affected Spells:
(and 47 more.)
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 020%
Affected Spells:
(and 47 more.)
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 020%
Affected Spells:
(and 47 more.)
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 020%
Affected Spells:
(and 47 more.)
Effect #6 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 020
Effect #7 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 020
Talents (3)
Riptide has a 10% chance to upgrade your next Healing Stream Totem to Stormstream Totem which heals for 30% more, heals 1 additional ally at 100% effectiveness, and heals 2 injured allies for (900% of Spell Power) healing when used.
Talent position has changed.
Healing Stream and Stormstream Totem healing increased by 30%.
Rank 1: Healing Stream and Stormstream Totem healing increased by 30%.
Rank 2: Healing Stream and Stormstream Totem healing increased by 60%.
Talent position has changed.
Stormstream Totem is usable for free and ignore its cooldown when available.
Talent position has changed.
Class ToolsAfflictionTalentsDemonologyTalentsDestructionTalents
Talents (3)
Increases Corruption damage by 10% and Nightfall additionally makes your next Seed of Corruption cost no Soul Shards and cast instantly.
Effect #1 NEW Effect #3 Apply Aura: Overrides Actionbar Spell:
Value: 1.26028e+06
Critical strikes from your Agony, Corruption, and Unstable Affliction have a chance to grant Nightfall.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 8
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 8
Damage dealt by Haunt has a chance to release the desperate, demonic soul haunting its host, casting Fel Claw and Carrion Swarm over 12 secWrath of Nathreza before being banished back to Nathreza.
Fel Claws
Violently carves the enemy target, dealing (388.733% of Spell Power) Fire damage.
Carrion Swarm
Unleashes a horde of bats to assault enemies in front of the casterWrath of Nathreza
Calls down a meteor formed from the ruins of Nathreza that explodes upon impact, dealing (259.155% of Spell Power) Shadow damage Damage reduced beyond 8 targets.to all enemies within 10 yds.
Hellcaller (2)
Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take (333.029% of Spell Power) Shadowflame damage and increase its stack count by 6.
While corrupted your Haste is increased by 8% and spending Soul Shards on damaging spells grants 1 additional stack of Wither.
Cooldown changed from 1 min cooldown to None
Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take (333.029% of Spell Power) Shadowflame damage and increase its stack count by 6.
While corrupted your Haste is increased by 8% and spending Soul Shards on damaging spells grants 1 additional stack of Wither.
Talents (5)
Call forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yds, increasing their casting time of all spells by 100% for 12 sec.
Curses: A warlock can only have one Curse or Blight active per target.
Category changed from Uncategorized to Talents
Reduces the target's movement speed by 50% for 12 sec.
Curses: A warlock can only have one Curse active per target.
Category changed from Uncategorized to Talents
Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 1 min.
Curses: A warlock can only have one Curse active per target.
Category changed from Uncategorized to Talents
Replaces Curse of Weakness with Curse of Exhaustion while active.
Curse of Exhaustion
Reduces the target's movement speed by 50% for 12 sec.
Curses: A warlock can only have one Curse active per target.
Removed
Category changed from Talents to Uncategorized
Replaces Curse of Weakness with Curse of Tongues while active.
Curse of Tongues
Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 1 min.
Curses: A warlock can only have one Curse active per target.
Removed
Category changed from Talents to Uncategorized
Class ToolsArmsTalentsFuryTalentsProtectionTalents
Talents (1)
Mortal Strike has a high50% chance to apply a Fatal Mark to your target, stacking up to 5 times. Your next Execute on a target with a Fatal Mark causes the Fatal Mark to deal (276% of Attack Power) additional Physical damage per stack.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 050
Procs per minute changed from 8 (Haste Param: 4 Coeff: 1) to None
PvP Talents (1)
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
AlsoBerserker Shout also reduces the duration of the next crowd control effect within 10 sec by 50% on group members within 40 yds.12 yds.
Talents (12)
Assault the target in a bloodthirsty craze, dealing (321.366% of Attack Power) Physical damage and restoring 3% of your health.
Generates (80 / 10) Rage and has a 30% chance to Enrage you.
Raging Blow's critical strike chance increased by 5% and critical strike damage increased by 5%.
Rank 1: Raging Blow's critical strike chance increased by 5% and critical strike damage increased by 5%.
Rank 2: Raging Blow's critical strike chance increased by 10% and critical strike damage increased by 10%.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5%
NEW Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 5
Affected Spells:
Bloodthirst's chance to Enrage you is critical strike chance increased by 5% and if you are Enraged, Bloodthirst extends your Enrage by 0.5 sec. This extension is doubled if Bloodthirst critically strikes your primary target.
Rank 1: Bloodthirst's critical strike chance increased by 5% and if you are Enraged, Bloodthirst extends your Enrage by 0.5 sec. This extension is doubled if Bloodthirst critically strikes your primary target.
Rank 2: Bloodthirst's critical strike chance increased by 10% and if you are Enraged, Bloodthirst extends your Enrage by 0.5 sec.
Rank 1: Bloodthirst's chance to Enrage you is increased by 10% and if you are Enraged, Bloodthirst extends your Enrage by 0.5 sec.
Rank 2: Bloodthirst's chance to Enrage you is increased by 20% and if you are Enraged, Bloodthirst extends your Enrage by 1.0 sec.1.0 sec. This extension is doubled if Bloodthirst critically strikes your primary target.
REMOVED Effect #1 Apply Aura: Modifies Effect #3's Value
Value: 10
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 5
Affected Spells:
Whirlwind deals 100% \ 50% additional damage when \ / it hits] 3 or more targets.and you have no stacks of Improved Whirlwind.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10050
Talent position has changed.
Bloodthirst critical strikes restore twice as much health and increase the damage of Raging Blow by 10% for 4 sec.
NEW Effect #2 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
Name changed from Unslaked Thirst to Ragedrinker
Talent position has changed.
REMOVED Bloodthirst critical strikes restore twice as much health and Enrage you for 2.0 sec.
During Recklessness critical strikes fuel your thirst for blood, granting youRampage damage increased by 10% and Rampage generates a stack of Rampaging Berserker. Rampaging Berserker increases your Strength by 1% per stack and lasts for 20 sec after Recklessness ends.When you use Recklessness you go Berserk, consuming all stacks of Rampaging Berserker to gain 1% Strength for 12 sec for each stack of Rampaging Berserker consumed.
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
Procs flags changes: REMOVED Deal Melee Swing, Deal Melee Ability, REMOVED Deal Ranged Attack, REMOVED Deal Ranged Ability, REMOVED Deal Harmful Ability
ProcCategoryRecovery changed from 100 ms to 500 ms
Rampage's Rage cost is reduced by 15 and damage is increased by 10% during Recklessness5% while Berserking.
Rank 1: Rampage's Rage cost is reduced by 15 and damage is increased by 10% during Recklessness5% while Berserking.
Rank 2: Rampage's Rage cost is reduced by 30 and damage is increased by 20% during Recklessness.10% while Berserking.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -150
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
NEW Effect #1 Apply Aura: Modifies Effect #2's Value (Label)
Value: -150
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Effect #3's Value (Label)
Value: 5
Affected Spells:
Rampage extends the duration of Rampaging BerserkerBerserk by 2 sec.
While Improved Whirlwind is active Rampage instead strikes all targets in front of you for \82.0464%123.07% of Attack Power) + (47.8608%71.7912% of Attack Power) + (109.396%164.095% of Attack Power) + (61.5352%92.3028% of Attack Power)] Physical damage. Deals reduced damage beyond 85 targets.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 05
Talent position has changed.
Go berserk, increasing all Rage generation by 50% and granting your abilities 20% increased critical strike chance for 12 sec.
REMOVED Effect #14 Apply Aura: Modifies Power Cost
Value: 0
Affected Spells:
REMOVED Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
Bloodthirst deals 25% increased damage to enemies who are below 35% health.Rank 1: Bloodthirst deals 25% increased damage to enemies who are below 35% health.
Talent position has changed.
Talents (3)
Revenge deals (65.2% of Attack Power) Physical damage to all enemies in front of you. Deals reduced damge beyond 5 targets.You focus on the target struck by your Devastator, dealing 20% additional Revenge damage to them.
Only one target can have your focus at a time.
Effect #2 REMOVED Effect #1 Apply Aura: Overrides Actionbar Spell:
Value: 1.26415e+06
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Name changed from Sweeping Revenge to Devastating Focus
Shield Slam critical strikesThunder Clap causes your next Shield Slam to unleash a wave of force, dealing (90% of Attack Power) Physical damage to all enemies in front of you, and reducing the damage they deal to you by 5% for 5 sec.8 sec.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
Procs flags changes: NEW Deal Melee Ability
ProcChance changed from 0 to 101
Swing in a focused arc, dealing (100%wide arc, dealing (65.2% of Attack Power) Physical damage to your target and 90% damage to 2 additional targets within 8 yds.
Your successful dodges and parries have a chance to make your next Revenge cost no Rage.all enemies in front of you. Deals reduced damage beyond 5 targets.
Your successful dodges and parries have a chance to make your next Revenge cost no Rage.
Effect #1 School Damage
Value: 0 (AP mod: 10.652)
(Radius: 08)
REMOVED Effect #2 Dummy
Value: 90
Mountain Thane (1)
Fury:
Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor.
Thunder Clap damage increased by 40%, no longer costs Rage, and now generates 8 Rage.
Improved Whirlwind, Meat Cleaver, and Barbaric Training affect Thunder Clap in addition to Whirlwind.
Slayer (1)
Fury
Bloodthirst has a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for (371.11% of Attack Power) Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
Arms
Mortal Strike and Cleave when it hits 3 or more targets have a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for (371.11% of Attack Power) Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
ProcChance changed from 20 to 101
Spells (1)
REMOVED Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also reduces the duration of the next crowd control effect within 10 sec by 50% on group members within 40 yds.
Talents (4)
Fury:
Slam and WhirlwindWhirlwind and Raging Blow deal 10% more damage and 5% increased critical strike damage.
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also remove fear effects from group members within 12 yds.
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing (239.25% of Attack Power) Physical damage instantly and an additional (326.25% of Attack Power) Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, slamming down to deal (239.25%dealing (47% of Attack Power) Physical damage to all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
Blasts all enemies within 8 yards for (98.2% of Attack Power) Physical damage \ and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. \Applies Rend to 5 targets /
IfInflicts Rend on all targets /
If you know Rend, inflicts Rend on up to 5 targets.]
\all targets.]
\
