Season 10 Overview
The 2.4.0 Public Test Realm (PTR) for Diablo IV will be available from August 19—26, offering you the chance to test upcoming changes and features releasing with the next season for the base game, along with some Vessel of Hatred updates.
The purpose of the PTR is to test updates and features before the launch of the next season, where we'll be focusing on formidable Chaos Amor, Chaos Perks, and a revamped Infernal Hordes.
Then, using your feedback, we'll make some adjustments before our next season goes live. The feedback we receive helps us to fine-tune balance changes, eliminate bugs, and create the best experience possible while testing new systems. Thank you for playing through the PTR, testing new features, and providing feedback to the team.
Here is what the 2.4.0 PTR will preview ahead of next season.
Codex
Infernal Hordes Reborn
Bartuc Beckons
Harness Entropy with Chaos Armor
Seal Chaos Rifts
Wield Chaos Perks
New Unique Items
Features Offered for Testing
How to Provide Feedback
How to Install the PTR
2.4.0 Patch Notes
Infernal Hordes Reborn
The Infernal Hordes are hotter than ever; we're dialing up the intensity on this incendiary mode.
Infernal Hordes refined
We've done a significant re-work of Infernal Offerings revealed between each Wave. Our goal is to try to make all offerings feel valid as choices for you as you start to stack them to focus on your run.
We're doing this by balancing existing offerings, changing the effects of some offerings, and adjusting base Monster populations.
At the start of the Infernal Hordes, you'll now start with an Infernal Offering to immediately stoke the embers and breathe some fire into your run.
The Fell Council
The Fell Council has had some promotions. When fighting them, one of their members will now be the designated Council Speaker, and gain enhanced abilities.
Chaos Monsters
Hell has unearthed a new monster family from deep its horrid maw. Born of smoke and brimstone, these Chaos Monsters provide a powerful shrine-like buff when killed.
Chaos Waves
Hellfire brews the dastardliest maladies. Within the Infernal Hordes, you'll occasionally be offered the choice of a Chaos Wave within the Infernal Hordes from your Infernal Offerings. You can expect an amount of Chaos Waves offered relative to the Tier each time you enter the Infernal Hordes.
Chaos Waves completely alter the upcoming wave, imbuing havoc and intense challenge. These waves will have significantly increased difficulty, but reward far more Aether should you be able to survive.
Chaos Waves will have many different combinations to discover and master. Dodge deadly projectiles from Chaos Rifts, slay a rampaging Hellwyrm, or hunt down erratic Aether Goblins. Chaos awaits!
Fight Bartuc, the Warlord of Blood
Rather than facing off against the Fell Council, you can choose to risk your hard-earned Aether and throw down against the insidious, reborn Bartuc to complete your Infernal Hordes run.
The Fleeting Hordes
We're introducing a warming version of the Infernal Hordes to burn through earlier in your character journey.
In Pre-Torment Tiers, you'll play this modified version of the Infernal Hordes to slay through before reaching difficulties.
Fleeting Hordes will be 4 waves in total, with limited Infernal Offerings to keep the packs of vicious Goblins under control.
Upon completing the 4 waves, you'll fight two Fell Council members before you can spend your hard-earned Aether for rewards.
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Bartuc Beckons
An infamous Vizjerei Warlord known for his acts of cruelty performed in the Mage Clan Wars, Bartuc's perversion knows no bounds. He returns to Sanctuary with a new title, Warlord of Chaos.
Each member of your party will need to spend Aether to fight the infamous Vizjerei, Bartuc who was once known as the Warlord of Blood. The first player who chooses sets the decision for the rest of the party.
Bartuc will harness Chaos Portals to shoot projectiles at your location, master his tactics and enter these Chaos Portals tactically to gain the upper hand.
Upon defeat, Bartuc's rewards will appear on the ground, so you do not have to spend additional Aether to claim these spoils.
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Harness Entropy with Chaos Armor
The only certainty is that nothing is certain. No entity is free from Chaos's grasp—human, Horadrim, Angel, or Demon. All dance in its path, so rather than succumb to its erratic forces, harness this untapped power for yourself.
A new Unique Armor type—Chaos Armor—has entered Sanctuary.
Chaos Armor is a more powerful version of existing Unique items that come with a diabolical twist. Chaos Armor are Unique items that appear as more powerful counterparts for other Item slots, leading to entirely new ways of dispensing carnage. Chaos Armor can appear for the following item slots:
Helm
Chest
Gloves
Pants
Boots
Chaos Armor will only appear as an item fit for anything other than its original slot. For example, won't have a Chaos Armor version in the Boots slot.
Chaos Unique Powers are also more potent than their normal counterpart, always appear at Maximum power, and have at least one Greater Affix.
Note: you won't be able to equip the same Unique item between Chaos version and standard.
For example, you could have drop as a Helm instead of as Gloves, allowing you to equip a different set of Unique Gloves to compound those affixes in a combination that was previously unavailable.
The following Uniques will be available as Chaos Unique:
General Uniques
Flickerstep
Barbarian
Overkill
Sabre of Tsasgal (New Unique)
Druid
Earthbreaker
Fleshrender
Kilt of Blackwing (New Unique)
Mjolnic Ring
Necromancer
Deahtless Visage
Ebonpiercer
Gospel of the Devotee (New Unique)
Orphan Maker
Rogue
Condemnation
Orphan Maker (New Unique)
Skyhunter
Sorcerer
Flamescar
Galvanic Azurite (New Unique)
Spiritborn
Hesha e Kesungi (New Unique)
Rod of Kepleke
Sunstained War-Crozier
Sepazontec
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Seal Chaos Rifts
Strange portals of crackling energy have appeared across Sanctuary, unleashing the Burning Hells' legions through their open maw. Chaos Rifts materialize in a few different ways:
Chaos Rifts will appear in the open world of Sanctuary within Helltide. Kill the demons pouring from them and seal them away for a variety of rewards. They're a great source of chaotic loot, giving you additional experience, gems and Chaos Armor in difficulties.
In extremely rare cases, when playing in Torment difficulties you may even come across a Mythic Chaos Rift.
Chaos Rift Nightmare Dungeons
These Nightmare Dungeons are rife with Chaos Rifts, these are bountiful sources of Fleeting Hordes Compasses.
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Wield Chaos Perks
Something incredible has descended upon Sanctuary, imbuing your abilities with devastating effect. Chaotic magic distorts all that it touches, even you! Chaos is of course, chaotic, and these Perks often come at a price for the power they provide.
Chaos Perks change how your Skills function, harness your finest buildcraft to create devastating combinations.
There are 4 different rarities of Perks:
Magic
Rare
Legendary
Unique
Additionally:
You can equip 3 non-Unique Perks at once, and 1 Unique Perk.
In addition to the Perks every class can use, each class has access to a set of perks that are exclusive to them.
Each Class has access to 16 Perks, 4 of each rarity and 4 class-specific perks.
The following are class agnostic Chaos Perks:
Magic
Invigorating Attacks
Every 5 seconds, your next Basic Skill generates an additional 50-100% of your Maximum Primary Resource, but your Basic Skills deal 30% reduced damage.
Accelerating Chaos
Lucky Hit: Damaging an enemy has up to a 10% chance to trigger a Chaotic Burst on the enemy, dealing 200-400% damage. Your Chaotic Bursts that hit an enemy reduce a random active Cooldown by 0.5 seconds.
Unstable Power
Chaotic magics erupt from your Basic Skills, making them guaranteed to Critically Strike and Overpower for 50-100% increased damage, but the power is unstable, giving them a 3 second cooldown.
Rare
Erupting Chaos
Chaotic Bursts randomly erupt around you, dealing 200-400% damage of your highest damage type. Your Chaotic Bursts also deal 100% of their initial damage over 4 seconds.
Power Siphon
Your Core Skills deal 50-100% increased damage, but also reduce your Maximum Current Resource by 20 for 6 seconds. This reduction stacks but does not refresh.
Alternating Alterations
Casting a Corse Skill empowers your next non-Channeled Cast of a different Core Skill, refunding 50% of its Resource cost and dealing 10-30% increased damage.
Legendary
Marred Guard
You can no longer be healed above 50% Life. You gain 5-10% Maximum Resistance to All Elements, +20-40% Armor, and 50-100% increased Barrier and Fortify Generation.
Chaotic Cooldowns
Casting a Skill with a Cooldown will randomly set its Cooldown between 2 seconds and its base cooldown. You no longer benefit from Cooldown Reduction. Using a Cooldown unleashes a Chaotic Burst, dealing 300-500% damage of your highest damage type.
Crazy Brew
Your Healing Potion is infused with the power of Chaos, granting you 100% Resource Cost Reduction, 40-80% increased Attack Speed and 40-80 increased Movement Speed for 4 seconds. Your Healing Potion has a 10 second Cooldown and you can drink it at full Life.
Unique
Chaos Unleashed
Killing an enemy generates 2 stacks of Chaos and dealing direct damage to a boss generates 5 stacks of Chaos. At 100 stacks, unleash a salvo of 9 Chaotic Bursts, dealing 300-500% of your highest damage type.
Your Chaotic Bursts gain 20% Critical Strike Chance, and deal 50-100% increased damage.
Brawn Over Brains
Gain the following:
100-200% Maximum Life
+50-100% Healing Received
50-100% Overpower Damage
However, your Maximum Resistances are reduced by 25%, and your damage reduction from Armor is capped at 60%.
A Beast Cornered
For every 10% Life you are missing, you gain 10-20% increased damage and 5% damage reduction.
Spending Resources also drains a percentage of your Life equal to 30% the Resources spent, refunding those Resources. This cannot reduce you to below 10% Life.
The following are class-specific Chaos Perks:
Barbarian
Dual Threat – Magic
Casting a Basic Skill also uses another equipped Basic Skill at the target, dealing 50-80% of normal damage.
Raging Chaos – Rare
While you are not Healthy, you are Berserking and your Core Skills deal Fire damage and an additional Chaotic Burst of 100-200% Fire damage.
Deafening Chorus – Legendary
Your equipped Shouts are now always active with 20-40% increased effect, but your Maximum Current Fury is reduced by 20% per Shout equipped.
Single-Minded Fury – Unique
If you only have one Arsenal Weapon type equipped, gain the following:
+20-40% Overpower Chance
+100-200% Increased Bleed Duration
+50-100% Maximum Life
50-100 Increased Damage
Druid
Overabundance – Magic
Every 50 Spirit you generate above your Maximum increases your damage by 10-20% for 5 seconds. This bonus stacks, but does not refresh.
Purge the Infected – Rare
Your Core Skills also apply 100-200% of their Base damage as Poisoning over 4 seconds. Dealing direct damage to a Poisoned enemy spends 5 Spirit to be a guaranteed Critical Strike.
Wild Transformations – Legendary
Shapeshifting into a new form uses a free Skill and grants an additional bonus for 5 seconds:
Werewolf uses , 10-20% Critical Strike Damage
Werebear uses , 10-20% Damage Reduction
Human uses , 10-20% Attack Speed
Savagery – Unique
Your Companion Skills are altered to also be Core Skills. Your Companions grow in size. Gain 30-60% Summon Damage.
Necromancer
Grim Reapers – Magic
Your Skeleton Warriors now also use dealing 50-150% of normal damage in addition to their regular attacks.
Decimating Desecration – Rare
Your damage over time effects have a chance equal to your Critical Strike Chance to deal 50-100% increased damage.
Defile the Dead – Legendary
You can consume each Corpse twice. Consuming at Corpse creates a Chaotic Burst, dealing 200-400% Shadow damage.
Alter the Balance – Unique
Your base Core Skills are now empowered as Ultimate Skills, cost no Essence, but have a 30-20 second Cooldown. Your base Ultimate Skills are now altered to also be Core Skills and have no Cooldown, but cost 70-50 Essence.
Rogue
Unpredictable Alchemy – Magic
Imbuements flow wildly, Imbuing every Basic Skill Cast with a random Imbuement. Imbued Skills deal 20-40% increased damage.
Enervated Strikes – Rare
You no longer passively generate Energy. Gain the following:
+50-100% Chance for to Hit Twice
+50-100% Chance for Flurry Deal Double Damage
+50-100% Chance for Barrage Projectiles to Cast Twice
+50-100% Chance for Projectiles to Cast Twice
+50-100% Chance for Rapid Fire Projectiles to Cast Twice
Chaotic Grenades – Legendary
Your Stun Grenades also trigger a Chaotic Burst, dealing 50-100% Physical Damage. Chaotic Bursts generate 5 Energy if they hit an enemy.
Hit and Run – Unique
Every 15 meters you move grants you 30-50% increased damage for 5 seconds. This bonus stacks, but does not refresh. If this bonus is not active, you deal 30% reduced damage.
Sorcerer
Explosive Combinations – Magic
Casting a Basic Skill increases the damage of your next Core Skill Cast by 30-50% stacking up to 3 times.
Advanced Techniques – Rare
Your base Core skill ranks increase their Mana Cost or Cooldown by 10% and further increase their damage by 10-20%.
Mana Infused Conjurations – Legendary
Your Conjurations are empowered and deal 10-30% increased damage but each one drains 5 Mana per second.
attacks burst in an area around the target.
hits have a 10% chance to spawn static s.
Familiar leaves damaging ground after its attack.
Hydra periodically creates s towards the target.
– Unique
You have 99% reduced Maximum Life but any damage you would take is dealt to your Mana before your Life. If you have not taken damage in the last 4 seconds, your Mana Regeneration is increased by 5,000%. You gain 200-400% increased Maximum Mana and each point of Intelligence increases your Maximum Mana by 1.
Spiritborn
Alacrity – Magic
Your Basic Skills gain 10-30% increased Attack Speed, their dash range is increased by 50% and their 3rd attack now happens every 2nd attack.
– Rare
Your base Core Skills hit additional times in a larger area for 20-40% increased damage, but also have a 10 second cooldown. Your Basic Skill's 3rd attack resets the cooldown on your Core Skills.
Back Off! - Legendary
When Casting a Skill, it deals 30% reduced damage to enemies who are Close to you when you Cast and 100-200% increased damage to all other enemies.
Convocation of Spirits – Unique
Casting a Non-ultimate Skill has a 1% chance to invoke the Spirits of that Skill's types which deal 100-200% increased damage.
This chance is increased by 1% of your Ultimate Skill Damage, up to 10%.
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New Unique Items
Harness these new unique items to eviscerate Hell's legions.
Barbarian
Sabre of Tsasgal (Unique One-Handed Weapon)
Affixes:
+50% Damage (Inherent)
+107-121 Strength
+62.5-85% Physical Damage
+2-3 Core Skill Ranks
+2-3
Unique Power:
o You gain 3-5% increased damage for each damaging Skill you have equipped, and an additional 6-10% for 15 seconds when each of those Skills is used.
Druid
Kilt of Blackwing (Unique Pants)
Affixes:
+636-685 Maximum Life
+2-3 Ranks to
+13-17.5% Ravens Cooldown Reduction
+16-25% Chance for to Deal Double Damage
Unique Power:
Ravens deal 60-100% increased damage and shapeshifting into a different form or activating a Companion Skill Summons a that attacks nearby enemies. Summoning a Raven has a chance to call forth an Unkindness for 10 seconds, increasing the number of Ravens Summoned to 3 for the duration.
Necromancer
Gospel of the Devotee (Unique Focus)
Affixes:
+80-94 Intelligence
+424-457 Maximum Life
+4.4-10% Basic Skill Attack Speed
+13-17.5% Chance for Basic Skills to Deal Double Damage
Unique Power:
Your Basic Skills are empowered. Damaging an enemy with a Basic Skill causes them to take 10-30% increased damage from your other Basic Skills for 10 seconds.
Reap attacks 10% faster.
Decompose now spawns a Corpse every 0.5 seconds.
Hemorrhage triggers an additional burst on the initial target.
pierce through enemies.
Rogue
Orphan Maker (Unique Two-Handed Crossbow)
Affixes:
Inherent: +130% Vulnerable damage
+4-6 Ranks to Marksman Skills
+2-4 Ranks to
+32-45% Chance for Marksman Skills to Cast Twice
+125-170% Vulnerable damage
Unique Power:
Basic and Core skills that use this weapon now Reload. Reload Skills gain 250-300% increased damage and every 2nd Reload Skill gains twice this bonus.
New Keyword: Reload
Skills with Reload have a slight delay in which they cannot Cast again. Their damage and Reload speed benefit from 50% of your Attack Speed Bonus.
Sorcerer
Galvanic Azurite (Unique Ring)
Affixes:
Inherent: 12.5% Resistance to All Elements
Inherent: 5% Resistance to All Elements
+5.2-6% Critical Strike Chance
+57-75% Lightning damage
8.1-8.8% Cooldown reduction
+2-3 Ranks to
Unique Power:
Lightning damage leaves enemies magnetized for 4 seconds, causing them to emit Crackling Energy, and increase all Lightning damage they take from you by 40-60%. If two magnetized enemies hit each other with Crackling Energy they pull each other together.
Spiritborn
Hesha e Kesungi (Unique Gloves)
Affixes:
10.5-15% Attack Speed
46.5-60% Vulnerable Damage
15.5-20% Ultimate Cooldown Reduction
3-5 Gorilla Skill Ranks
Unique Power:
o can be invoked at range and pulls inward with its smashes. Enemies in its area take 30-50% increased damage from your Gorilla Skills, doubled while they are Knocked Down or a Boss.
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Features Offered for Testing
We will have servers for PTR in our largest regions: North America, Europe, Korea and Japan, South America, and Australia. Use the PTR Boost NPC in Ked Bardu to aid you in the Public Test Realm.
PTR Boost
Similar to our last PTR, the trusty PTR Vendor—Mrak—will be available through the duration of the PTR. You can find our hot-footed friend next to the main Waypoint in Ked Bardu, to the right of where you spawn upon creating a new character. Mrak has received some substantial upgrades, now offering segmented boosts if you want to focus on a specific item for testing.
The following items are available through the PTR Boosts. Anything highlighted in blue has been updated since the last PTR:
Crafting & Materials
Grant Gold
Grant Obols
Grant All Materials
Increased Material quantity
Unlock Masterworking
Grant All Temper Manuals
Grant Lair Keys
Grant Tributes
Grant es
Grant Nightmare Escalation Sigils
Equipment
Grant All Runes
Max All Aspects
Grant Random Legendaries
Grant All Uniques
Generic Uniques are now always Ancestral.
This now includes Unique.
Paragon
Grant All Glyphs
Max All Glyphs
Progression
Complete Campaign & All Strongholds (Unlocks Whispers)
Set Level to 50
Set Level to 60
Unlock All Waypoints & Reveal Map
Grant All Renown Rewards
Fully Upgrade Potion
Unlock All Torment Tiers
Set Paragon to Level 200
Seasonal
Grant All Chaos Perks
Grant Seasonal Currency
Grant Chaos Armor
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How to Provide Feedback
Your feedback on the changes you will see and experience in the PTR is important to us and is vital in ensuring the 2.4.0 PTR is the best it can be when it goes live in Diablo IV. If you participate in the PTR, please let us know what you think!
You can provide feedback through the in-game feedback tool of the Diablo IV PTR forums. Pressing the ESC key while the in-game menu will bring up the Report a Bug menu. You can select the dropdown filter and select the in-game feedback tool to provide feedback without leaving the game.
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How to Install the PTR
Here are the steps to join the PTR:
Open the Blizzard Battle.net App and select Diablo IV from your Games list.
In the selector above the Play button, there is a game version drop down menu.
Select the Public Test Realm option
Click Install to Install the PTR client. This becomes a Play button when ready.
Click Play to log in to the PTR, and select any of the available Test Servers.
Create a new test character.
Note: Create a Seasonal Mechanic for any testing related to the Seasonal themes.
Enter the game and test the 2.4.0 PTR!
If you're a PC Game Pass or Game Pass Ultimate user, you'll be able to access the PTR through the same flow as other Battle Net users. Access the Battle Net client through the Xbox App, then continue to access the PTR through Battle Net.
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2.4.0 PTR Patch Notes
2.4.0 PTR Build #68014 (PC Only)—August 18, 2025
Vessel of Hatred
Game Updates
Spiritborn
New Item
Hesha e Kesungi: Unique Gloves
Affixes
9-11% Attack Speed
36.5-50% Vulnerable Damage
10.5-15% Ultimate Cooldown Reduction
2-3 Gorilla Skill Ranks
Unique Power
can be invoked at range and Pulls inward with its smashes. Enemies in its area take 30-50% increased damage from your Gorilla Skills, doubled while they are Knocked Down or a Boss.
Associated Lair Bosses
Grigoire
Urivar
Spirit Halls
Primary Jaguar Hall
Additional strikes no longer benefit from bonuses given by .
Additional strike damage increased from 15% to 20%.
Primary Eagle Hall
Previous: Casting an Eagle Skill grants 4 seconds of the Storm Feathers Movement Speed bonus. When you Evade, fling up to 8 Storm Feathers for every remaining second, each dealing 125% Lightning damage and making targets Vulnerable for 5 seconds. All Skills are now also Eagle Skills.
Now: Casting an Eagle Skill or Evading shoots 6 Storm Feathers, each dealing 140% Lightning damage and applying Vulnerable for 5 seconds. The Storm Feathers Movement Speed bonus is doubled and always active. All Skills are now also Eagle Skills.
Secondary Eagle Hall
Previous: For every 4 meters you move, your Critical Strike Chance increases by 4%. This bonus is reset 4 seconds after you Critically Strike.
Now: Every other Cast is a guaranteed Critical Strike that grants you a 20% Vulnerable Damage bonus for 5 seconds.
Skills
Damage increased from 50% to 100%.
Damage reduced from 26% to 20%.
Initial damage increased from 30% to 40%.
Second hit damage increased from 45% to 60%.
Damage increased from 77% to 115%.
Rank 5 Thorns damage bonus increased from 150% to 300%.
Previous: 's strikes deal 300% increased damage to non-Elite enemies and reduce the damage you take from Elite enemies by 30% for 6 seconds.
Now: The Protector's strikes deal 350% increased damage and all enemies within its area deal 30% reduced damage.
Previous: 's area persists for an additional 6 seconds. While in the area you are Unstoppable, deal 25% increased damage, and any enemies or Small Missiles inside are Slowed by 80%.
Now: The Protector's area persists for an additional 6 seconds and Slows enemies and Small Missiles by 80%. While it's Nearby, you are Unstoppable and deal 30% increased damage.
Rank 5 Bonus:
Previous: The Hunter's initial damage will Execute Injured Non-Boss enemies.
Now: After The Hunter pounces, your first hits have a 10% chance to Execute non-Boss enemies for 8 seconds.
Damage of the first hit increased from 35% to 52%.
Damage of the final hit increased from 300% to 450%.
Rank 5 Bonus:
Previous: 's damage is increased by 15% of your Critical Strike and Vulnerable Damage bonuses, up to 200%.
Now: Elites hit twice by The Seeker have a 25% chance to refund a Charge, doubled against Bosses.
Rank 5 Bonus:
Healing Received Bonus scaling increased from 150% of it to 350%.
Maximum damage bonus increased from 200% to 400%.
Passives
Previous: Gorilla Skills deal 5/10/15% increased damage to Knocked Down enemies and their first hits have a 5% chance to Execute non-Boss enemies.
Now: Attempting to Knock Down an enemy increases your Gorilla Skill damage by 5/10/15% for 10 seconds.
Previous: Casting a Gorilla Skill grants 5/10/15% increased Maximum Life for 10 seconds.
Now: For each Base Gorilla Skill on your Action Bar, gain 1.5/3/4.5% Maximum Life, Knock Down Duration, and Barrier Generation.
Single-target damage bonus increased from 180% to 300%.
Area-of-effect damage bonus decreased from 20% to 10%.
Legendary Aspects
Previous: Payback now echoes forward and additionally deals 90-130% of your Thorns damage to enemies.
Now: Payback now echoes forward and deals 100-150% of your Thorns along the way. The final echo is larger and deals double the Thorns damage.
Additional Rake damage increased from 65-85% to 100-120%.
explosion damage increased from 35-55% of normal damage to 50-70%.
Unique Items
Damage per Spirit type increased from 10-30% to 20-40%.
Damage increased from 50-100% to 80-120%.
Damage bonus per point of Vigor increased from 0.10-0.50% to 0.15-0.75%.
Paragon
Legendary Node
Previous: Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal 30% increased damage to Crowd Controlled enemies.
Now: Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal 15% increased damage, doubled against Crowd Controlled enemies.
Bug Fixes
Fixed an issue where Spiritborn would not properly benefit from Gorging Masses' bonus in the Infernal Hordes.
Base Game
Game Updates
New Items
Barbarian
Sabre of Tsasgal (Unique One-Handed Weapon)
Affixes
+50% Damage (Inherent)
+107-121 Strength
+62.5-85% Physical Damage
+2-3 Core Skill Ranks
+2-3
Unique Power
You gain 3-5% increased damage for each damaging Skill you have equipped, and an additional 6-10% for 15 seconds when each of those Skills is used.
Associated Lair Boss
Varshan
Druid
Kilt of Blackwing (Unique Pants)
Affixes
+636-685 Maximum Life
+2-3 Ranks to
+13-17.5% Ravens Cooldown Reduction
+16-25% Chance for to Deal Double Damage
Unique Power
Ravens deal 60-100% increased damage and shapeshifting into a different form or activating a Companion Skill Summons a that attacks a nearby enemy. Summoning a Raven has a chance to call forth an Unkindness for 10 seconds, increasing the number of Ravens Summoned to 3 for the duration.
Associated Lair Boss
The Beast in Ice
Necromancer
Gospel of the Devotee (Unique Focus)
Affixes
+80-94 Intelligence
+424-457 Maximum Life
+4.4-10% Basic Skill Attack Speed
+13-17.5% Chance for Basic Skills to Deal Double Damage
Unique Power
Your Basic Skills are empowered. Damaging an enemy with a Basic Skill causes them to take 10-30% increased damage from your other Basic Skills for 10 seconds.
Reap attacks 10% faster.
Decompose now spawns a Corpse every 0.5 seconds.
Hemorrhage triggers an additional burst on the initial target.
pierce through enemies.
Associated Lair Bosses
Varshan
Urivar
Rogue
Orphan Maker (Unique Two-Handed Crossbow)
Affixes
Inherent: +130% Vulnerable damage
+4-6 Ranks to Marksman Skills
+2-4 Ranks to
+32-45% Chance for Marksman Skills to Cast Twice
+125-170% Vulnerable damage
Unique Power
Basic and Core skills that use this weapon now Reload. Reload Skills gain 250-300% increased damage and every 2nd Reload Skill gains twice this bonus.
New Keyword: Reload
Skills with Reload have a slight delay in which they cannot Cast again. Their damage and Reload speed benefit from 50% of your Attack Speed Bonus.
Associated Lair Boss
Lord Zir
Sorcerer
Galvanic Azurite (Unique Ring)
Affixes
Inherent: 12.5% Resistance to All Elements
Inherent: 5% Resistance to All Elements
+5.2-6% Critical Strike Chance
+57-75% Lightning damage
8.1-8.8% Cooldown reduction
+2-3 Ranks to
Unique Power
Lightning damage leaves enemies magnetized for 4 seconds, causing them to emit Crackling Energy, and increase all Lightning damage they take from you by 40-60%. If two magnetized enemies hit each other with Crackling Energy they pull each other together.
Associated Lair Bosses
Andariel
Harbinger of Hatred
Balance Updates
Barbarian
Expertise
Two-Handed Sword expertise
Removed the requirement to kill an enemy to get the 30% increased Bleed damage.
Skills
Range increased from 1.5 to 3 meters.
Now reduces cooldown of Mobility Skills by 5 seconds per enemy kicked.
Passives
Reduced requirement to be from 65% Health to being not Healthy.
Developer's Note: "Not Healthy" means below 80% health.
Increased bonus from 45% to 50%.
Previous: Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapon grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 25% Crowd Control Duration and Attack Speed.
Now: Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapon grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain Unstoppable and 45% Attack Speed.
Legendary Aspects
Damage increased from 20-40% to 30-60%.
Damage increased from 5-25% to 30-60%.
Previous: Your Rupture does not remove the Bleeding damage from enemies. Can only occur once every 30-10 seconds.
Now: Double your 's skewer radius, and all Bleed durations are increased by 30-60%.
Unique Items
Doubled damage.
Developer's Note: This reverses the change made in Season 9: Sins of The Horadrim.
Damage Reduction affix changed to +11.5-15.7% Strength.
Bonus Duelist Ranks affix changed to +8-16 Maximum Fury.
Increased bonus Frenzy Ranks from 2-3 to 4-6.
Previous: Upheaval ignites the ground Burning enemies for an additional 1006-1660 damage over 4 seconds increased by 25% for every 100 Strength you have.
Now: Upheaval deals 50-70% increased damage to Burning enemies, and also ignites the ground Burning enemies for an additional 1006-1660 damage over 4 seconds.
Paragon
Legendary Node
Previous: Consecutive attacking with the same weapon increases your Critical Strike chance by 15% for 4 seconds.
Now: Consecutive attacking with the same weapon increases your Critical Strike chance by 15% and Critical Strike Damage by 30% for 4 seconds.
Legendary Node
Previous: Berserking now additionally grants 15% Attack Speed.
Now: Berserking now additionally grants 15% Attack Speed. You deal 30% increased Fire and Physical damage.
Rare Node
Changed 10% Fire Resistance to 3% Resistance to All Elements.
Rare Node
Changed 10% Fire Resistance to 3% Resistance to All Elements.
Druid
Skills
Damage reduced from 74% to 65%.
First attack damage from 52% to 100%.
Second attack damage from 72% to 150%.
Third attack damage from 143% to 300%.
Explosion damage increased from 120% to 130%.
Damage reduced from 65% to 35%.
Tornado behavior has been reworked, it will now always try to seek an initial target close to where it is cast before spiraling in the area nearby.
Chance to spawn a second increased from 20% to 30%.
Previous: Enemies hit with have a 10% chance to become Vulnerable for 3 seconds.
Now: Extend the lifetime of Tornado by 2 seconds. Additionally, hitting a Vulnerable enemy extends the duration further by 0.5 seconds up to a maximum of 3 seconds.
Previous: Enemies damaged by are Slowed by 8% for 4 seconds, stacking up to 40%.
Now: Enemies hit by Tornado are Slowed by 60%.
Base damage reduced from 60% to 40%.
Damage bonus per second reduced from 4% to 1% (capping at 25% rather than 100%).
Now begins its cooldown when it's activated rather than after it ends.
Passives
Previous: Storm Skills that you cast grant 2 Spirit and deal 80% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.
Now: Storm Skills deal 80% increased damage and damaging a Vulnerable, Immobilized or Slowed enemy with Storm Skills you Cast grants 2 Spirit.
Legendary Aspects
Previous: Increase Maximum Spirit by 50-90 and Spirit Regeneration by 50% while is Active.
Now: Your Maximum Spirit is increased by 50. Casting a Skill with a cooldown increases Spirit Regeneration by 15-25 per second for 8 seconds.
Previous: Your Companions gain double the bonus of .
Now: Casting a Companion Skill has a 20-40% chance to activate an equipped Companion Skill and reduce its cooldown by 5 seconds.
Damage reduced from 60-80% to 40-60%.
Previous: Tornado will seek up to 1-5 targets and deals 30-50% increased damage.
Now: Tornado drags non-Elite enemies with it and deals 10-20% increased damage for each enemy or object inside of it.
Unique Items
Can now trigger from auto-cast Skills.
Damage on Critical Hit increased from 10-40% to 60-100%.
Paragon
Node
Damage bonus increased from 10% to 18%.
Glyph
Previous: 20% Lucky Hit chance.
Now: 15% damage to Crowd Controlled Enemies.
Node
Previous: 15% damage reduction while in Human form.
Now: 12% increased damage and Damage Reduction while in Human form.
Glyph
Previous: Shapeshifting has a 25% chance to cause the Skill's damage to Critically Strike.
Now: Shapeshifting increases Critical Strike chance and Critical Strike Damage by 10% for 2 seconds.
Glyph
Previous: You gain 30% more Potion Healing.
Now: You gain 3% increased damage and 5% increased Potion Healing for each missing Healing Potion.
Node
The Cooldown before enemies can become vulnerable again reduced from 20 seconds to 5.
Tempering
Previous: Chance for to Cast twice.
Now: Chance for Boulder to deal Double Damage.
Necromancer
Minions
All Necromancer Minions are now resummoned when the Necromancer is resurrected.
Skills
Corrupting damage increased from 135% to 160%.
Previous: You and your Minions deal 20% increased damage to enemies within .
Now: You and your Minions deal 10% increased Shadow damage to enemies within Blight.
Damage increased from 80% to 110%.
Nova Damage increased from 70% to 80%.
Main damage decreased from 110% to 100%.
Return damage decreased from 45% to 20%.
Damage bonuses increased from 10% to 25%.
Legendary Aspects
Essence drain increased from 1 to 2 per second per Minion and from 7 to 14 if no Minions are active.
Damage bonus increased from 30-50% to 35-55%.
damage per lanced enemy decreased from 10-30% to 5-15%.
Blood Lance Critical Strike Damage while Healthy decreased from 25%-45% to 15-35%.
Sever damage increased from 140-200% to 180-240% of normal damage.
Now also increases your Golem's damage by 20-40%.
Previous: Consuming a Corpse increases the damage of your Core and Ultimate Skills by 3.5-7.0% for 5 seconds up to 17.5-35.0%.
Now: Consuming a Corpse increases your damage by 3.5-7.0% for 5 seconds up to 17.5-35.0%.
Paragon
Legendary Node
Previous: Your Corrupting effects have a 5% chance to deal 50% bonus damage each time they deal damage. This chance is increased by 2% and bonus damage increased by 8% for each 60 Intelligence you have, up to 2000.
Now: Your Shadow Damage has a 20% chance to deal 300% increased damage.
Legendary Node
Previous: Hitting enemies with Bone Skills increases your damage by 5% and your Maximum Essence by 2 for 8 seconds, stacks up to 20% increased damage and 8 Maximum Essence.
Now: Your Bone Skills deal 40% increased damage and your Maximum Essence is increased by 10.
Rogue
Skills
Damage increased from 22% to 25%.
Damage reduced from 150% to 140%.
Damage increased from 95% to 110%.
Damage increased from 40% to 45%.
Impale damage reduced from 70% to 30%.
Return damage reduced from 112% to 70%.
Damage bonus increased from 35% to 45%.
Pull range increased by 100%.
Reduced Cooldown when deactivating the skill while 1 or less charge remains.
Now has a high chance to prioritize champions, elites, and bosses.
Reworded Tool tip to clarify that its damage bonus is only from .
Previous: Every 3rd Cast of pierces through all enemies hit.
Now: Forceful Arrow now pierces through the first enemy hit and has a 30% chance to execute injured Non-Boss enemies.
Previous: Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down for 1.5 seconds.
Now: Forceful arrow Knocks Back Close enemies and Immobilizes them for 2.5 seconds. Enemies Immobilized this way take 50% increased damage from you for the duration.
Passives
Energy refund is now always 35 (increased from 25) rather than scaling per rank.
Legendary Aspects
's
Damage bonus increased from 60-80% to 100%-120%.
Unique Items
Previous: Your Core Skills deal 50-70% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 50% chance to generate 3 Combo Points.
Now: Your Core Skills deal 50-70% increased damage when spending 3 Combo Points. Casting Basic Skills always generate 3 Combo Points.
Chance to spawn a increased from 30-50% to 40-80%.
Damage increased from 40-80% to 110-150%.
Chance to deal additional damage and Knockdown increased from 30-50% to 50-75%.
Tempering
Vulnerable damage removed.
Sorcerer
Skills
Base damage increased from 80% to 120%.
Crackling Energy
Base damage increased from 30% to 80%.
Damage reduced from 30% to 20%.
Now also works against all bosses.
Damage increased from 210% to 250%.
Damage reduced from 45% to 35%.
Nova damage increased from 175% of damage to 250% of Charged Bolts damage.
Damage increased from 66% to 120%.
Critical Strike damage reduced from 20% to 10%.
Critical Strike damage vs 3 targets reduced from 30% to 25%.
Execute life percent reduced from 25% to 20%.
Shards damage increased from 52% to 70%.
Explosion damage increased from 50% to 65%.
Base damage increased from 150% to 175%.
Max damage increased after 2 seconds of Channeling increased from 203% to 236%.
Passives
Previous: Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.3 seconds against Elites.
Now: You deal 85% increased Lightning Damage and Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.3 seconds against Elites.
Legendary Aspects
Previous: After hits enemies 50 times, your next 3 Charged Bolts become waves that pierce and critically surge.
Now: While you have Crackling Energy, Charged Bolts spends a charge to also fire a wave dealing 120-140% of Crackling Energy damage in the area.
Previous: pierce but deal 70-35% reduced damage to targets hit after the first.
Now: The third time an enemy is hit by a single Cast of Charged Bolts, spawn 3-5 new Charged Bolts.
Damage per point of mana reduced from 0.5-1.5% to 0.3-0.5%.
Unique Items
Tal Rashas
Damage bonus per stack reduced from 10-25% to 10-20%.
Previous: Upon collecting Crackling Energy, there's a 15% chance to release a lightning nova, dealing x Lightning damage, increased by 120% for every 100 Intelligence you have.
Now: Crackling Energy now gains 10% damage for every level in Shock Skills you have equipped and enemies hit have a 10% chance to refund a charge. Upon reaching maximum Crackling Energy, you rapidly unleash all charges on the closest enemy to you dealing 40-80% increased damage. You cannot gain charges from hits while rapidly discharging.
Previous: Your Casts of have a 40-80% chance to be attracted to enemies and last 300% longer.
Now: Charged Bolts attempts to seek enemies, lasts longer, and deals 20-40% increased damage for every second the bolt is alive for.
Damage increased from 140-180% of 's damage to 210-250%.
Damage increased from 175-225% of 's damage to 260-300%.
Loot Rewards
The overall chance for Unique Items to drop has been increased across all difficulty levels.
Whispers will no longer drop Magic and Rare items in difficulty.
Magic and Rare item drops from side quest rewards in Torment difficulty have been replaced with Legendary items or better.
Reward quality in Helltide has been increased in Torment difficulties.
Nightmare Dungeons
Slightly reduced the chance for specific gem fragment Horadric Reserve Nightmare Dungeon affixes to appear.
Reduced the quantity of items dropped from the Horadric Strongroom chest.
Infernal Hordes
The Materials Chest and Gold Chest no longer suffer diminishing returns.
The Greater Chest of Materials now Costs 400 aether, up from 200, and awards and Gold in addition to gear.
Unique items and Legendary aspects that were primarily found in Infernal Hordes have been moved to the general pool, and the Unique items have been added to Lair Bosses' unique pools.
Lair Bosses
The Greater Lair Boss pool up is now split among the three bosses. Each greater boss will have two of these.
The loot pools for the Greater Bosses, Duriel, Andariel, and Harbinger of Hatred, have been broadened and now partially share pools between them. The loot pools for Lesser Bosses have also been slightly adjusted.
Belial's Hoard will no longer drop an .
Duriel New Pool
Azurewrath
Sepazontec
Soulbrand
Andariel New Pool
Azurewrath
Bane of Ahjad-Den
Flamescar
Flickerstep
Galvanic Azurite(New Item)
Sepazontec
Soulbrand
Harbinger of Hatred new pool
Bane of Ahjad-Den
Flamescar
Flickerstep
Galvanic Azurite(New Item)
Grigoire
Added
Hesha e Kesungi(new Item)
Lord Zir
Added
Vox Omium
Orphan Maker(New Item)
Removed
Bane of Ahjad-Den
Varshan
Added
Sabre of Tsasgal(New Item)
Gospel of the Devotee(New Item)
Removed
Beast in the Ice
Added
Kilt of Blackwing(New Item)
Urivar
Added
Hesha e Kesungi(New Item)
Gospel of the Devotee(New Item)
Removed
Bane of Ahjad-Den
Miscellaneous
The final two tiers for Horadric Strongrooms now require more Attunement to unlock.
The stack count for all stackable items, such as lair boss summon materials and consumables, has been standardized to 100 max stacks.
The item affix Lucky Hit: Restore Primary Resource Percent has been replaced by Lucky Hit: Restore Primary Resource Amount.
New Gloves and Weapons this affix would appear on will be affected.
At 800 item power, this affix grants Lucky Hit: Up to 15% Chance to Restore 7-10 Primary Resource.
New UI elements have been implemented to highlight progression through Escalating Nightmares.
Bug Fixes
Accessibility
Fixed an issue where the Screen Reader didn't read out all information in certain contexts.
Fixed an issue where the Screen Reader didn't read all relevant information in the Stash.
Fixed an issue where the Screen Reader read out options in the appearance tab as fractions.
Fixed various issues where the Screen Reader did not read various things properly in multiple menus.
Fixed an issue where the Speak for Me option in accessibility settings had an inaccurate description.
Escalating Nightmares
Fixed an issue where Astaroth dropped more items than intended when the Unique Spoils affix was active.
Fixed an issue where the Harbinger Boss Material Affix couldn't appear for the final dungeon.
Gameplay
Barbarian
Fixed an issue where the buff from the would not re-apply when reapplying .
Fixed an issue where the Damage Reduction from could be snapshotted.
Fixed an issue where would not apply its benefit to the first target hit with an Overpower.
Druid
Fixed an issue where would sometimes fail if the final target in the chain died.
Fixed an issue where was granting Unstoppable without learning its upgrades.
Fixed an issue where Grizzly Rage was not removed from the available Skills on your Skill bar while it's activated.
Fixed an issue where skills were not properly replaced on the Skill bar when using , , and .
Fixed an issue where the puddles from were inconsistent in both appearance and effect.
Fixed an issue where Druid Ravens passive power was not receiving bonuses from instances of Additive or Multiplicative bonus damage towards shapeshifting forms or human form.
Fixed an issue where was not properly granting the Storm Skill bonus to .
Fixed an issue where was granting additive rather than multiplicative damage.
Fixed an issue where passive was not granting its bonus to non-Casted Skills.
Necromancer
Fixed an issue where Skeletal Shadow Mages' attacks were incorrectly considered Darkness Skills.
Fixed an issue where Skeletal Shadow Mages' attacks would gain double benefit from some sources of Summon Damage.
Fixed an issue where couldn't hit the Scourge of the Land Boss in the Pit.
Fixed an issue where did not benefit from the Increased duration tempering affix.
Rogue
Fixed an issue where was not granting the return damage bonus from .
Fixed an issue where the Daze effect from did not apply properly.
Fixed an issue where granted Knockdown without learning .
Sorcerer
Fixed an issue where the effects of and s did not function together as intended.
Fixed an issue where did not account for increases in Maximum Health.
Fixed an issue where did not behave as expected when playing on controller.
General
Fixed an issue where Lucky Hit affixes for applying bonus damage—such as from —granted additional damage scaling with attack speed.
Fixed an issue where Elite Monsters with the Frozen, Fire Orbs, and Lightning Totem affixes could damage players in town.
Fixed an issue where some of Varshan's attacks could be avoided by standing in specific positions in the Boss lair.
Fixed an issue where destroying the Skeletal Construct in Maulwood before being prompted would block Dungeon Progression.
User Interface and User Experience
Fixed an issue where dropdown sections in the Stats and Materials window would not be properly highlighted when playing on Controller.
Fixed an issue where the didn't display it's benefit in the Stats screen when in town.
Fixed an issue where it was not described to the player that the Calm before the Storm spirit boon allowed to trigger Lucky Hit effects.
Fixed an issue where the benefits from were not visible while in Town.
Fixed an issue where Rogue's would incorrectly display a higher value than it granted when imprinted on Amulets.
Fixed an issue where Legendary Item affixes could display a different value when equipped and not equipped.
Fixed an issue where the descriptions for s and s displayed an incorrect affix for their effect when socketed into Armor.
Fixed an issue where skills or functions could unbind if the specified key had other skills or functions bound to it, regardless of whether or not the there was conflicting functionality.
Fixed an issue where inventory sorting did not properly work for Sigils.
Miscellaneous
Fixed an issue where some Steam players didn't get the Devout Champion achievement when they should have.
Fixed an issue where the of Magic challenge did not unlock as expected.
Fixed an issue where salvaging did not unlock its appearance.
Fixed an issue where activities, such as Infernal Hordes or Kurast Undercity, could be repeated without expending additional materials by having one player in the party leave and then invite the other party member(s).
Various stability, performance, visual, audio, and UI improvements.
you write your deeds across Sanctuary with a pen of flame and iron.
—The Diablo IV Team
