Labyrinth of Kindo'jan
Random Rooms
In the Labyrinth of Kindo'jan, five locations are designated as special spawn locations. Once you reach Rank 2 of the Labyrinth journey, each run randomly selects three of these spawns for Hexmasks and one for the special locked room. The final room will contain nothing.
Hexmask/Locked room spawn 1
Hexmask/Locked room spawn 2
Hexmask/Locked room spawn 3
Hexmask/Locked room spawn 4
Hexmask/Locked room spawn 5
/way #2647 50.3 82.6 Possible Hexmask/Locked room spawn (Chamber of Rites)
/way #2647 88.5 51.5 Possible Hexmask/Locked room spawn (The Cave Towers)
/way #2647 56.8 17.8 Possible Hexmask/Locked room spawn (Akil'zon's Roost)
/way #2647 18.8 18.2 Possible Hexmask/Locked room spawn (Jan'alai's Refuge)
/way #2647 58.5 21.7 Possible Hexmask/Locked room spawn (Nalorakk's Rest)
Hexmasks
Three Hexmasks are hidden in the Labyrinth of Kindo'jan and each deals damage differently. If you collect all three in the same run, you get the Happy Hexmask Collector achievement.
Frozen Hexmask — Frost Nova
Fiery Hexmask — Burning Gaze of Ula'tek
Thundering Hexmask — Chain Lightning
If you want some extra friends to deal some extra damage, make sure to check out these areas while you're clearing each chamber.
Locked Room
One of the random rooms will have a locked door, indicated by a key. You'll have to find the Archaic Amani Key, which drops from the Keeper of the Key. This NPC is found somewhere in the Labyrinth and you may find the door before you find the key holder.
Once you find the Keeper of the Key, it shouldn't prove much of a threat. Make sure to loot the bag on the floor to get the key and head back to the door. The secret room contains Chests for some reputation and Mislaid Curiosities for extra stats. You'll want to get used to looking for this room, since Lock and Key Master requires 20 separate runs to complete!
