Racials have been a hot topic for Forever players, especially Gnomes - Eureka! has already been through several rounds of tuning from its initial state. Many racials, such as Orc's Axe Specialization, are being reworked altogether to move away from specific weapon bonuses, which has the potential to make players feel less locked-in on certain race/class combinations for optimal play.
Increases your critical strike chance with all spells and abilities by 1%.while you have an axe or a two-handed axe equipped.
Name changed from Axe Specialization to Savage
Increases Attack Power and Spell Power by 10% for 15 sec.
Cooldown changed from 2 min cooldown to 3 min cooldown
Total Health increased by 5% and chance to hit increased by 1%.critical strike bonus to damage and healing increased by 2%.
Effect #4 REMOVED Effect #2 Apply Aura: Mod Melee & Ranged Hit Chance %: Modifies Damage/Healing Done
Value: 1 (SP mod: 1)
REMOVED Effect #3 Apply Aura: Mod Spell Hit Chance %: Modifies Damage/Healing Done
Value: 1 (SP mod: 1)
NEW Effect #2 Apply Aura: Mod Melee Critical Damage %: Modifies Damage/Healing Done
Value: 2 (SP mod: 1)
NEW Effect #3 Apply Aura: Mod Amount Healed by Critical Heals %: Modifies Damage/Healing Done
Value: 2 (SP mod: 1)
Your next 3 non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage.
Procs flags changes: REMOVED Deal Melee Ability, REMOVED Deal Ranged Attack, REMOVED Deal Ranged Ability, REMOVED Deal Helpful Ability, REMOVED Deal Harmful Ability, REMOVED Deal Helpful Spell, REMOVED Deal Harmful Spell
Duration changed from 15 sec to 8 sec
ProcChance changed from 100 to 0
Your next 3 non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage.
Procs flags changes: REMOVED Deal Melee Ability, REMOVED Deal Ranged Attack, REMOVED Deal Ranged Ability, REMOVED Deal Helpful Ability, REMOVED Deal Harmful Ability, REMOVED Deal Helpful Spell, REMOVED Deal Harmful Spell
Duration changed from 15 sec to 8 sec
ProcChance changed from 100 to 0
Your next 3 damaging abilities have their Mana cost reduced by 10% and deal 10% more damage.
Procs flags changes: REMOVED Deal Melee Ability, REMOVED Deal Ranged Attack, REMOVED Deal Ranged Ability, REMOVED Deal Helpful Ability, REMOVED Deal Harmful Ability, REMOVED Deal Helpful Spell, REMOVED Deal Harmful Spell
Duration changed from 15 sec to 8 sec
ProcChance changed from 100 to 0
Your next 3 non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage.
Procs flags changes: REMOVED Deal Melee Ability, REMOVED Deal Ranged Attack, REMOVED Deal Ranged Ability, REMOVED Deal Helpful Ability, REMOVED Deal Harmful Ability, REMOVED Deal Helpful Spell, REMOVED Deal Harmful Spell
Duration changed from 15 sec to 8 sec
ProcChance changed from 100 to 0
Your next 3 non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing.
Procs flags changes: REMOVED Deal Melee Ability, REMOVED Deal Ranged Attack, REMOVED Deal Ranged Ability, REMOVED Deal Helpful Ability, REMOVED Deal Harmful Ability, REMOVED Deal Helpful Spell, REMOVED Deal Harmful Spell
Duration changed from 15 sec to 8 sec
ProcChance changed from 100 to 0
Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.bonus to damage and healing by 2%.
REMOVED Effect #1 Apply Aura: Mod Crit Chance % - All: Modifies Damage/Healing Done
Value: 1 (SP mod: 1)
NEW Effect #1 Apply Aura: Mod Melee Critical Damage %: Modifies Damage/Healing Done
Value: 2 (SP mod: 1)
NEW Effect #2 Apply Aura: Mod Amount Healed by Critical Heals %: Modifies Damage/Healing Done
Value: 2 (SP mod: 1)
Name changed from Mace Specialization to Earth Fury
Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.
NEW Effect #4 Apply Aura: Incerase Mounted Speed % - Stacks: Modifies Damage/Healing Done
Value: 3
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
REMOVED Effect #2 Apply Aura: Increase Run Speed %: Modifies Damage/Healing Done
Value: 2 (SP mod: 1)
NEW Effect #2 Apply Aura: Increase Run Speed % - Stacks: Modifies Damage/Healing Done
Value: 2 (SP mod: 1)
Attempt to tap into the power of a nearby ley lineleyline, increasing your Health and Mana regeneration by 100%. Lasts 1530 sec if no ley lineleyline is nearby, and 15 min if one is found.
Name changed from Read Ley Line to Read Leyline
Health regeneration rate increased by 10%. In addition, 10%20%. In addition, 20% of total Health regeneration will continue during combat.
Effect #1 Apply Aura: Mod Health Regen %: Modifies Damage/Healing Done
Value: 1020 (SP mod: 1)
Effect #2 Apply Aura: Allow % of Health Regeneration to Continue in Combat: Modifies Damage/Healing Done
Value: 1020 (SP mod: 1)
Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15%5% for 8 sec.
Effect #1 Apply Aura: Mod % Damage Taken:
Value: -15-5 (SP mod: 1)
REMOVED Effect #3 Apply Aura: Immunity - Debuffs Only: Modifies Threat
Value: 0
Increases your critical strike chance with all spells and attacks by 2%.while you have a sword or two-handed sword equipped.
Name changed from Sword Specialization to Ruthless
Your spells and attacks have a 5%20% chance to drain Health from the target, up to 5% of your maximum Health.
ProcCategoryRecovery changed from 1000 ms to 25000 ms
ProcChance changed from 5 to 20
Your spells and attacks have a 10%30% chance to drain Health from the target, up to 5% of your maximum Health.
ProcCategoryRecovery changed from 1000 ms to 25000 ms
ProcChance changed from 10 to 30
Glide downward through the air for 10 sec while controlling your direction of travel.
Cooldown changed from 2 min cooldown to 1.5 min cooldown
Stuns up to 5 enemies within 8 yds for 2 sec.
Cooldown changed from 2 min cooldown to 1.5 min cooldown
Increases your spellcasting, melee, and ranged Haste by 1%3%.
Effect #1 Apply Aura: Mod Attack Speed %: Modifies Damage/Healing Done
Value: 13 (SP mod: 1)
Effect #2 Apply Aura: Mod Spell Haste %: Modifies Damage/Healing Done
Value: 13 (SP mod: 1)
