The following classes have changes to their buffs:
Druid: Moonkin Form, Leader of the Pack
Hunter: Trueshot Aura
Shaman: Fire Resistance Totem, Flametongue Totem, Grace of Air Totem, Strength of Earth Totem, Windfury Totem
Warrior: Battle Shout
Class ToolsBalanceTalentsFeral CombatTalentsRestorationTalents
Talents (1)
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%, exclusive with Leader of the Pack. Also protects the caster from Polymorph effects and prevents the use of healing spells.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Talents (1)
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.exclusive with Moonkin Aura.
Talents (1)
Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per sec spent outside Catsecond spent outside Bear Form or Dire Bear Form, up to 20 Energy.
Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while activeEnergy.
Rank 1: Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per sec spent outside Catsecond spent outside Bear Form or Dire Bear Form, up to 20 Energy.
Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while activeEnergy.
Rank 2: Gives you a 40% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 40% of the Energy you had when last in Cat Form, plus 4 Energy per sec spent outside Catsecond spent outside Bear Form or Dire Bear Form, up to 40 Energy.
Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while activeEnergy.
Rank 3: Gives you a 60% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 60% of the Energy you had when last in Cat Form, plus 6 Energy per sec spent outside Catsecond spent outside Bear Form or Dire Bear Form, up to 60 Energy.
Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while activeEnergy.
Rank 4: Gives you a 80% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 80% of the Energy you had when last in Cat Form, plus 8 Energy per sec spent outside Catsecond spent outside Bear Form or Dire Bear Form, up to 80 Energy.
Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while activeEnergy.
Rank 5: Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per sec spent outside Catsecond spent outside Bear Form or Dire Bear Form, up to 100 Energy.
Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.Energy.
Rune Engraving (1)
Engrave your cloak with the Tree of Life rune:
Shapeshift into the Tree of Life. While in this form you increase healing received by 10% for all party members within 45 yards, Wild Growth healing is increased by 60%20%, your heal over time spells cost 20% less, you gain 25%200% increased Spirit, you gain 200%60% increased armor, and you cannot cast harmful spells.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Spells (7)
Shapeshift into Bear Form, increasing Attack Power by 120, Armor contribution from items by 180%, and Health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Effect #1 NEW Effect #5 Apply Aura: Mod Power Regen %: Modifies Effect #1's Value
Value: -100
Shapeshift into Dire Bear Form, increasing Attack Power by 210, Armor contribution from items by 360%, and Health by 1560. Also protects the caster from Polymorph effects and allows the use of various bear abilities.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
NEW Effect #5 Apply Aura: Mod Power Regen %: Modifies Effect #1's Value
Value: -100
Shred the target, causing 155% damage plus 5422 to the target. Must be behind the target. Awards 1 combo point.
Shred the target, causing 155% damage plus 7232 to the target. Must be behind the target. Awards 1 combo point.
Shred the target, causing 155% damage plus 9944 to the target. Must be behind the target. Awards 1 combo point.
Shred the target, causing 155% damage plus 14464 to the target. Must be behind the target. Awards 1 combo point.
Shred the target, causing 155% damage plus 18080 to the target. Must be behind the target. Awards 1 combo point.
Class ToolsBeast MasteryTalentsMarksmanshipTalentsSurvivalTalents
Talents (2)
HittingAfflicting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.
Rank 1: Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants youSerpent Sting allows 50% of your Mana Regeneration to continue while casting for the next 15 sec.
Rank 2: Hitting15 sec, increased to 100% when Rapid Killing is consumed.
Rank 1: Afflicting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100%Serpent Sting allows 25% of your Mana Regeneration to continue while casting for the next 15 sec.15 sec, increased to 50% when Rapid Killing is consumed.
Rank 2: Afflicting a target with Serpent Sting allows 50% of your Mana Regeneration to continue while casting for 15 sec, increased to 100% when Rapid Killing is consumed.
Increases the Ranged Attack Power of party or raid members within 45 yds by 30.
Effect #2 REMOVED Effect #1 Apply Area Aura: Mod Ranged Attack Power: Modifies Damage/Healing Done
Value: 30
NEW Effect #1 Apply Area Aura: Mod Ranged Attack Power: Modifies Damage/Healing Done
Value: 30
Talents (4)
Your attacks against targets with Hunter's Mark haveGrants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to activate your Mongoose Bite forallow an activation of Mongoose Bite. Lasts 10 sec.
Rank 1: Your attacks against targets with Hunter's Mark haveGrants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to activate your Mongoose Bite forallow an activation of Mongoose Bite. Lasts 10 sec.
Rank 2: Your attacks against targets with Hunter's Mark haveGrants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to activate your Mongoose Bite for 10 sec.allow an activation of Mongoose Bite. Lasts 10 sec.
Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%.
Rank 1: Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.
Rank 2: Increases your melee ability critical strike damage by 12% and your Off Hand weapon damage by 20%.
Rank 3: Increases your melee ability critical strike damage by 18% and your Off Hand weapon damage by 30%.
Rank 4: Increases your melee ability critical strike damage by 24% and your Off Hand weapon damage by 40%.
Rank 5: Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%.
Reduces the Mana cost of your Trap abilities and melee abilities by 60%, In addition, your critical strikes have a 60%and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
Rank 1: Reduces the Mana cost of your Trap abilities and melee abilities by 30%, In addition, your critical strikes have a 30%and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
Rank 2: Reduces the Mana cost of your Trap abilities and melee abilities by 60%, In addition, your critical strikes have a 60%and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
Procs flags changes: REMOVED Deal Melee Swing, Deal Melee Ability, REMOVED Deal Ranged Attack, Deal Ranged Ability, REMOVED Deal Harmful Spell, REMOVED Deal Harmful Periodic
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Rune Engraving (1)
Engrave your cloak with the Resourcefulness rune:
Reduces the Mana cost of your Trap abilities and melee abilities by 60%, In addition, your critical strikes have a 60%and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
Spells (15)
Viciously bites enemy appendages for 11 to 13 damage and reduces the effectiveness of any healing by 50% for 10 sec.25% for 6 sec.
Viciously bites enemy appendages for 18 to 20 damage and reduces the effectiveness of any healing by 50% for 10 sec.25% for 6 sec.
Viciously bites enemy appendages for 26 to 30 damage and reduces the effectiveness of any healing by 50% for 10 sec.25% for 6 sec.
Viciously bites enemy appendages for 39 to 45 damage and reduces the effectiveness of any healing by 50% for 10 sec.25% for 6 sec.
Viciously bites enemy appendages for 50 to 58 damage and reduces the effectiveness of any healing by 50% for 10 sec.25% for 6 sec.
Grabs an enemy's weapon with its talons, causing 10 to 12 damage and disarming them for 43 sec.
Grabs an enemy's weapon with its talons, causing 14 to 16 damage and disarming them for 43 sec.
Grabs an enemy's weapon with its talons, causing 20 to 24 damage and disarming them for 43 sec.
Grabs an enemy's weapon with its talons, causing 33 to 37 damage and disarming them for 43 sec.
Grabs an enemy's weapon with its talons, causing 41 to 47 damage and disarming them for 43 sec.
Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.
Cast Time changed from 0.5 sec cast to Attack speed
Increases the Ranged Attack Power of party or raid members within 45 yards by 50. Lasts 30 min.
Effect #2 REMOVED Effect #1 Apply Area Aura: Mod Ranged Attack Power: Modifies Damage/Healing Done
Value: 50
NEW Effect #1 Apply Area Aura: Mod Ranged Attack Power: Modifies Damage/Healing Done
Value: 50
Increases the Ranged Attack Power of party or raid members within 45 yards by 75. Lasts 30 min.
REMOVED Effect #1 Apply Area Aura: Mod Ranged Attack Power: Modifies Damage/Healing Done
Value: 75
NEW Effect #1 Apply Area Aura: Mod Ranged Attack Power: Modifies Damage/Healing Done
Value: 75
Increases the Ranged Attack Power of party or raid members within 45 yards by 50. Lasts 30 min.
REMOVED Effect #1 Apply Area Aura: Mod Ranged Attack Power: Modifies Damage/Healing Done
Value: 50
NEW Effect #1 Apply Area Aura: Mod Ranged Attack Power: Modifies Damage/Healing Done
Value: 50
Increases the Ranged Attack Power of party or raid members within 45 yds by 40.
REMOVED Effect #1 Apply Area Aura: Mod Ranged Attack Power: Modifies Damage/Healing Done
Value: 40
NEW Effect #1 Apply Area Aura: Mod Ranged Attack Power: Modifies Damage/Healing Done
Value: 40
Class ToolsArcaneTalentsFireTalentsFrostTalents
Talents (4)
Blasts the target with energy, dealing 57 to 6534 to 38 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10%you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.15 sec from time of initial application.
Effect #1 Effect #1 School Damage
Value: 5432 (SP mod: 0.7140.429)
Cast Time changed from 2.5 sec cast to 1.5 sec cast
NEW Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast or Arcane Wrath.
Rank 1: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast or Arcane Wrath.
Rank 2: Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast or Arcane Wrath.
Rank 3: Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast or Arcane Wrath.
Rank 4: Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast or Arcane Wrath.
Rank 5: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast or Arcane Wrath.
Gives your Arcane Blast spell a 40% chance, and youryour Arcane Missile hits a 10% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Rank 1: Gives your Arcane Blast spell a 20% chance, your Arcane Missile hits a 5% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Rank 2: Gives your Arcane Blast spell a 40% chance, your Arcane Missile hits a 10% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
ProcChance changed from 50 to 100
Talent position has changed.
Maximum rank has changed from 1 to 2
Talents (4)
Increases the critical strike chance of your Fire spells by 2%.
Rank 1: Increases the critical strike chance of your Fire spells by 2%.
Rank 2: Increases the critical strike chance of your Fire spells by 4%.
Rank 3: Increases the critical strike chance of your Fire spells by 6%.
Rank 4: Increases the critical strike chance of your Fire spells by 8%.
Rank 5: Increases the critical strike chance of your Fire spells by 10%.
Maximum rank has changed from 3 to 5
Increases the damage done by your Fire spells by 2%3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
Rank 1: Increases the damage done by your Fire spells by 2%1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
Rank 2: Increases the damage done by your Fire spells by 4%2% per your Fire effects on the target, up to a maximum increase of 8%. Effects which mix multiple schools of magic do not qualify.
Rank 3: Increases the damage done by your Fire spells by 6%.
Rank 4: Increases the damage done by your Fire spells by 8%.
Rank 5: Increases the damage done by your Fire spells by 10%.3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
Effect #4 REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2%
Affected Spells:
(and 65 more.)
REMOVED Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2% (SP mod: 1)
Affected Spells:
(and 17 more.)
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3 (SP mod: 1)
Maximum rank has changed from 5 to 3
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Reduces the cooldown of your Fire Blast spell by 2 sec Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%and increases its range by 15 yards.
Rank 1: Reduces the cooldown of your Fire Blast spell by 1 sec Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%and increases its range by 8 yards.
Rank 2: Reduces the cooldown of your Fire Blast spell by 2 sec Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.and increases its range by 15 yards.
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
NEW Effect #2 Apply Aura: Modifies Range
Value: 15
Affected Spells:
(and 2 more.)
Name changed from Wake of Fire to Improved Fire Blast
Procs flags changes: REMOVED Kill
ProcChance changed from 100 to 0
Talents (5)
Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Rank 1: Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Rank 2: Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Rank 1: Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
Rank 2: Gives your Chill effects a 10% chance to Freeze the target for 5 sec.
Rank 3: Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Proc Spell on Target: Modifies Damage/Healing Done
Value: 15
Affected Spells:
(and 11 more.)
NEW Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 15
Procs flags changes: NEW Deal Harmful Spell
ProcChance changed from 0 to 100
Deals 28 to 32 Frost damage to an enemy target. Deals 300%200% increased damage to Frozen targets.
Effect #2 Dummy
Value: 300200
Reduces the casting time of your Frostbolt spelland Frost Blast spells by 0 sec.
Rank 1: Reduces the casting time of your Frostbolt spelland Frost Blast spells by 0.1 sec.
Rank 2: Reduces the casting time of your Frostbolt spelland Frost Blast spells by 0.2 sec.
Rank 3: Reduces the casting time of your Frostbolt spelland Frost Blast spells by 0.3 sec.
Rank 4: Reduces the casting time of your Frostbolt spelland Frost Blast spells by 0.4 sec.
Rank 5: Reduces the casting time of your Frostbolt spelland Frost Blast spells by 0.5 sec.
Gives your Frost damage spells a 0% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hitdamage done by your Cone of Cold spell to the target by 2% for 15 sec. Stacks40%, stacking up to 5 times.
Rank 1: Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hitdamage done by your Cone of Cold spell to the target by 2% for 15 sec. Stacks up to 140%, stacking up to 5 times.
Rank 2: Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hitdamage done by your Cone of Cold spell to the target by 2% for 15 sec. Stacks up to 240%, stacking up to 5 times.
Rank 3: Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hitdamage done by your Cone of Cold spell to the target by 2% for 15 sec. Stacks up to 340%, stacking up to 5 times.
Rank 4: Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hitdamage done by your Cone of Cold spell to the target by 2% for 15 sec. Stacks up to 440%, stacking up to 5 times.
Rank 5: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hitdamage done by your Cone of Cold spell to the target by 2% for 15 sec. Stacks40%, stacking up to 5 times.
Rune Engraving (5)
Engrave your belt with the Missile Barrage rune:
Gives your Arcane Blast spell a 40% chance, and youryour Arcane Missile hits a 10% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Engrave your cloak with the Arcane Barrage rune:
Launches several missiles at the enemy target, causing \ to \ Arcane damage. This spell also has a 25%50% to trigger Missile Barrage.
Engrave your gloves with the Arcane Blast rune:
Blasts the target with energy, dealing 57 to 6534 to 38 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10%you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.15 sec from time of initial application.
Engrave your gloves with the Ice Lance rune:
Deals 35 to 41 Frost damage to an enemy target. Deals 300%200% increased damage to Frozen targets.
Engrave your helm with the Hot Streak rune:
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Spells (28)
Launches several missiles at the enemy target, causing \ to \ Arcane damage. This spell also has a 25%50% to trigger Missile Barrage.
Blasts the target with energy, dealing 131 to 15179 to 90 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10%you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.15 sec from time of initial application.
Effect #1 Effect #1 School Damage
Value: 13078 (SP mod: 0.7140.429)
Cast Time changed from 2.5 sec cast to 1.5 sec cast
Blasts the target with energy, dealing 169 to 195101 to 117 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10%you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.15 sec from time of initial application.
Effect #1 School Damage
Value: 169101 (SP mod: 0.7140.429)
Cast Time changed from 2.5 sec cast to 1.5 sec cast
Blasts the target with energy, dealing 270 to 311166 to 191 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10%you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.15 sec from time of initial application.
Effect #1 School Damage
Value: 274168 (SP mod: 0.7140.429)
Cast Time changed from 2.5 sec cast to 1.5 sec cast
Blasts the target with energy, dealing 385 to 445231 to 267 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10%you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.15 sec from time of initial application.
Effect #1 School Damage
Value: 394236 (SP mod: 0.7140.429)
Cast Time changed from 2.5 sec cast to 1.5 sec cast
NEW Launches a projectile of pure Arcane energy at the enemy target, causing 194 to 231 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
NEW Launches a projectile of pure Arcane energy at the enemy target, causing 296 to 357 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
NEW Launches a projectile of pure Arcane energy at the enemy target, causing 439 to 529 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Frost:
Targets in a cone in front of the caster take (96.2913 * 1) to (105.709 * 1) Frost damage and are slowed by 40% for 6 sec.
Fire, Arcane:
The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.
Fire, Arcane:
Targets in a cone in front of the caster take (96.2913) to (105.709) Frost damage and are slowed by 40% for 6 sec. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.
Frost:
Targets in a cone in front of the caster take (142.412 * 1) to (155.588 * 1) Frost damage and are slowed by 40% for 6 sec.
Fire, Arcane:
The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.
Fire, Arcane:
Targets in a cone in front of the caster take (142.412) to (155.588) Frost damage and are slowed by 40% for 6 sec. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.
Frost:
Targets in a cone in front of the caster take (200.423 * 1) to (219.577 * 1) Frost damage and are slowed by 40% for 6 sec.
Fire, Arcane:
The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.
Fire, Arcane:
Targets in a cone in front of the caster take (200.423) to (219.577) Frost damage and are slowed by 40% for 6 sec. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.
Frost:
Targets in a cone in front of the caster take (260.969 * 1) to (286.031 * 1) Frost damage and are slowed by 40% for 6 sec.
Fire, Arcane:
The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.
Fire, Arcane:
Targets in a cone in front of the caster take (260.969) to (286.031) Frost damage and are slowed by 40% for 6 sec. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.
Frost:
Targets in a cone in front of the caster take (332.929 * 1) to (362.071 * 1) Frost damage and are slowed by 40% for 6 sec.
Fire, Arcane:
The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.
Fire, Arcane:
Targets in a cone in front of the caster take (332.929) to (362.071) Frost damage and are slowed by 40% for 6 sec. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.
NEW Effect #3 Dummy
Value: 4
NEW Effect #4 Dummy
Value: -10
NEW Effect #5 Dummy
Value: 3
Increases Armor by 30. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
REMOVED Effect #1 Apply Aura: Mod Resistance: Modifies Buff Duration
Value: 30
NEW Effect #1 Apply Aura: Effect Aura #674: Modifies Buff Duration
Value: 30
Increases Armor by 110. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
REMOVED Effect #1 Apply Aura: Mod Resistance: Modifies Buff Duration
Value: 110
NEW Effect #1 Apply Aura: Effect Aura #674: Modifies Buff Duration
Value: 110
Increases Armor by 200. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
REMOVED Effect #1 Apply Aura: Mod Resistance: Modifies Buff Duration
Value: 200
NEW Effect #1 Apply Aura: Effect Aura #674: Modifies Buff Duration
Value: 200
NEW Quickly launch a weak blast of frost at the enemy, causing 28 to 31 Frost damage and slowing movement speed by 40% for 9 sec.
Movement slowed by 40%.
NEW Quickly launch a weak blast of frost at the enemy, causing 48 to 53 Frost damage and slowing movement speed by 40% for 9 sec.
Movement slowed by 40%.
NEW Quickly launch a weak blast of frost at the enemy, causing 80 to 88 Frost damage and slowing movement speed by 40% for 9 sec.
Movement slowed by 40%.
Increases Armor by 290 and frost resistance by 6. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
REMOVED Effect #1 Apply Aura: Mod Resistance: Modifies Buff Duration
Value: 290
NEW Effect #1 Apply Aura: Effect Aura #674: Modifies Buff Duration
Value: 290
Increases Armor by 380 and frost resistance by 9. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
REMOVED Effect #1 Apply Aura: Mod Resistance: Modifies Buff Duration
Value: 380
NEW Effect #1 Apply Aura: Effect Aura #674: Modifies Buff Duration
Value: 380
Increases Armor by 470 and frost resistance by 12. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
REMOVED Effect #1 Apply Aura: Mod Resistance: Modifies Buff Duration
Value: 470
NEW Effect #1 Apply Aura: Effect Aura #674: Modifies Buff Duration
Value: 470
Increases Armor by 560 and frost resistance by 15. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
REMOVED Effect #1 Apply Aura: Mod Resistance: Modifies Buff Duration
Value: 560
NEW Effect #1 Apply Aura: Effect Aura #674: Modifies Buff Duration
Value: 560
Deals 35 to 41 Frost damage to an enemy target. Deals 300%200% increased damage to Frozen targets.
Effect #2 Dummy
Value: 300200
Deals 44 to 52 Frost damage to an enemy target. Deals 300%200% increased damage to Frozen targets.
Effect #2 Dummy
Value: 300200
Deals 77 to 90 Frost damage to an enemy target. Deals 300%200% increased damage to Frozen targets.
Effect #2 Dummy
Value: 300200
Deals 95 to 112 Frost damage to an enemy target. Deals 300%200% increased damage to Frozen targets.
Effect #2 Dummy
Value: 300200
Deals 140 to 164 Frost damage to an enemy target. Deals 300%200% increased damage to Frozen targets.
Effect #2 Dummy
Value: 300200
Class ToolsHolyTalentsProtectionTalentsRetributionTalents
Talents (1)
Increases the damage done by your Seals and Judgements by 3%0%.
Rank 1: Increases the damage done by your Seals and Judgements by 5%.
Rank 2: Increases the damage done by your Seals and Judgements by 10%.
Rank 3: Increases the damage done by your Seals and Judgements by 15%.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 30% (SP mod: 1)
Affected Spells:
(and 12 more.)
Talents (2)
Gives you a 0% chance after Blocking and a 0% chance after receiving a non-periodic critical strike to gain an extra attack. after Blocking a melee attack and a 0% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more oftenStores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Rank 1: Gives you a 8% chance to gain an extra attack after Blocking a melee attackafter Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. after being the victim of a non-periodic critical strike. Cannot occur more oftenStores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Rank 2: Gives you a 16% chance to gain an extra attack after Blocking a melee attackafter Blocking and a 40% chance after receiving a non-periodic critical strike to gain an extra attack. after being the victim of a non-periodic critical strike. Cannot occur more oftenStores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Rank 3: Gives you a 24% chance to gain an extra attack after Blocking a melee attackafter Blocking and a 60% chance after receiving a non-periodic critical strike to gain an extra attack. after being the victim of a non-periodic critical strike. Cannot occur more oftenStores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Rank 4: Gives you a 32% chance to gain an extra attack after Blocking a melee attackafter Blocking and a 80% chance after receiving a non-periodic critical strike to gain an extra attack. after being the victim of a non-periodic critical strike. Cannot occur more oftenStores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Rank 5: Gives you a 40% chance to gain an extra attack after Blocking a melee attackafter Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. after being the victim of a non-periodic critical strike. Cannot occur more oftenStores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0 (SP mod: 1)
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0 (SP mod: 1)
Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6%4% of your maximum Mana. May only occur once every 3 sec.
Rank 1: Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6%4% of your maximum Mana. May only occur once every 3 sec.
Rank 2: Increases the amount of damage absorbed by your shield by 20%, and gives your blocks a 66% chance to restore 6%4% of your maximum Mana. May only occur once every 3 sec.
Rank 3: Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6%4% of your maximum Mana. May only occur once every 3 sec.
Talents (1)
Increases your spell damage by up to 100% of your Intellect.
Rank 1: Increases your spell damage by up to 20%10% of your Intellect.
Rank 2: Increases your spell damage by up to 40%20% of your Intellect.
Rank 3: Increases your spell damage by up to 60%30% of your Intellect.
Rune Engraving (1)
Engrave your cloak with the Righteous Vengeance rune:
When your Judgement or Crusader Strike deals a critical strike, your target will take 40% additional damage over until canceled.8 sec.
Spells (25)
Places a Blessing on the party member, reducing the amount ofReduces all threat generated by target party member by 30% for 1 hour.Players may only have one Blessing on them per Paladin at any one time.
Name changed from Blessing of Salvation to Salvation
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Salvation, reducing the amount ofa reduction to all threat generated by 30% for 1 hour.Players may only have one Blessing on them per Paladin at any one time.
Name changed from Greater Blessing of Salvation to Mass Salvation
Judge the target, dealing Holy damage.
Effect #1 Effect #1 School Damage
Value: 54 (SP mod: 0.450.429)
Judge the target, dealing Holy damage.
Effect #1 School Damage
Value: 74 (SP mod: 0.450.429)
Judge the target, dealing Holy damage.
Effect #1 School Damage
Value: 96 (SP mod: 0.450.429)
Judge the target, dealing Holy damage.
Effect #1 School Damage
Value: 123 (SP mod: 0.450.429)
Judge the target, dealing Holy damage.
Effect #1 School Damage
Value: 153 (SP mod: 0.450.429)
NEW Remove target party or raid member's Salvation or Mass Salvation.
Increases the threat generated by your Holy attacks by 60%90%. Lasts 30 min.
Effect #1 Apply Aura: Mod Threat: Modifies Threat
Value: 6090 (SP mod: 1)
Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 14 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy causesinflicts 66 to 72 Holy damage to an enemy and taunts the target to attack you for 4 sec.
Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 19 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy causesinflicts 87 to 94 Holy damage to an enemy and taunts the target to attack you for 4 sec.
Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 25 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy causesinflicts 112 to 121 Holy damage to an enemy and taunts the target to attack you for 4 sec.
Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 32 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy causesinflicts 140 to 151 Holy damage to an enemy and taunts the target to attack you for 4 sec.
Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy causesinflicts 168 to 182 Holy damage to an enemy and taunts the target to attack you for 4 sec.
Fills you with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy inflicts32inflicts 32 to 34 Holy damage to an enemy and taunts the target to attack you for 4 sec.
Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional \2 to 9216 / 87 + (0.0765 * Spell Power))] to \))] Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional \4 to 13318 / 87 + (0.0765 * Spell Power))] to \))] Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will cause 36 to 38 Holy damage to an enemy.
Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional \6 to 20490 / 87 + (0.0765 * Spell Power))] to \))] Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will cause 53 to 57 Holy damage to an enemy.
Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional \8 to 29727 / 87 + (0.0765 * Spell Power))] to \))] Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will cause 74 to 80 Holy damage to an enemy.
Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional \12 to 401007 / 87 + (0.0765 * Spell Power))] to \))] Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will cause 97 to 105 Holy damage to an enemy.
Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional \15 to 531328 / 87 + (0.0765 * Spell Power))] to \))] Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will cause 125 to 135 Holy damage to an enemy.
Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional \19 to 681689 / 87 + (0.0765 * Spell Power))] to \))] Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will cause 156 to 168 Holy damage to an enemy.
Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional \24 to 832068 / 87 + (0.0765 * Spell Power))] to \))] Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will cause 187 to 203 Holy damage to an enemy.
0
Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional \2 to 9216 / 87 + (0.0765 * Spell Power))] to \))] Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will cause 25 to 26 Holy damage to an enemy.
Shows the location of all nearby undead on the minimap until cancelled. Only one type of tracking can be used at a time.
Class ToolsDisciplineTalentsHolyTalentsShadowTalents
Talents (6)
Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to (20 * 60) damage and lasts 12 sec.
Rank 1: Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to (20 * 60) damage and lasts 12 sec.
Rank 2: Your non-periodic critical heals create a protective shield on the target, absorbing 10% of the amount healed. Shields up to (20 * 60) damage and lasts 12 sec.
Rank 3: Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to (20 * 60) damage and lasts 12 sec.
Effect #1 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20 (SP mod: 1)
Reduces the casting time of your Mana Burn spell by 1.0 sec.
Rank 1: Reduces the casting time of your Mana Burn spell by 0.5 sec.
Rank 2: Reduces the casting time of your Mana Burn spell by 1.0 sec.
Talent position has changed.
Increases the damage absorbed by your Power Word: Shield by 20%.
Rank 1: Increases the damage absorbed by your Power Word: Shield by 7%.
Rank 2: Increases the damage absorbed by your Power Word: Shield by 14%.
Rank 3: Increases the damage absorbed by your Power Word: Shield by 20%.
Talent position has changed.
Increases your total Intellect by 15%.
Rank 1: Increases your total Intellect by 3%2%.
Rank 2: Increases your total Intellect by 6%4%.
Rank 3: Increases your total Intellect by 9%6%.
Rank 4: Increases your total Intellect by 12%8%.
Rank 5: Increases your total Intellect by 15%10%.
Talent position has changed.
Your Smite and Penance spells deal 15% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Rank 1: Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Rank 2: Your Smite and Penance spells deal 4% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Rank 3: Your Smite and Penance spells deal 6% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Rank 4: Your Smite and Penance spells deal 8% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Rank 5: Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Rank 1: Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Rank 2: Reduces the threat generated by your Holy spells by 20% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 10%.
Rank 3: Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
REMOVED Effect #1 Apply Aura: Mod Threat: Modifies Threat
Value: -30
NEW Effect #1 Apply Aura: Mod Threat: Modifies Resource Generation
Value: -30
Talents (7)
NEW Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.
Rank 1: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.
Rank 2: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 6% for 10 sec.
Rank 3: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 9% for 10 sec.
Rank 4: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 12% for 10 sec.
Rank 5: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.
Reduces the mana cost of your Devouring Plague by 50%.
Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy2 nearby enemies within 10 yds for the remaining duration.
Rank 1: Reduces the mana cost of your Devouring Plague by 25%.
Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy2 nearby enemies within 5 yds for the remaining duration.
Rank 2: Reduces the mana cost of your Devouring Plague by 50%.
Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy2 nearby enemies within 10 yds for the remaining duration.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
Reduces the cooldown of your Mind Blast spell by 3 sec.
Rank 1: Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Rank 2: Reduces the cooldown of your Mind Blast spell by 1 sec.
Rank 3: Reduces the cooldown of your Mind Blast spell by 1.5 sec.
Rank 4: Reduces the cooldown of your Mind Blast spell by 2 sec.
Rank 5: Reduces the cooldown of your Mind Blast spell by 2.5 sec.
Talent position has changed.
Your Mind Flay nowEach instance of damage of Mind Flay deals 20% more damage gains 10 yards increased range, but slows the target's movement speed by 80%.
Rank 1: Your Mind Flay nowthan its previous instance of damage.
Rank 1: Each instance of damage of Mind Flay deals 10% more damage gains 5 yards increased range, but slows the target's movement speed by 35%.
Rank 2: Your Mind Flay nowthan its previous instance of damage.
Rank 2: Each instance of damage of Mind Flay deals 20% more damage gains 10 yards increased range, but slows the target's movement speed by 20%.than its previous instance of damage.
REMOVED Effect #1 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
(and 3 more.)
REMOVED Effect #2 Apply Aura: Modifies Range
Value: 10
Affected Spells:
(and 3 more.)
REMOVED Effect #3 Apply Aura: Modifies Effect #2's Value
Value: -30
Affected Spells:
(and 3 more.)
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5020
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Your Shadow damage spells have a 100% chance to increase the Shadow damage you dealthe target takes from you by 2% for 15 sec, stacking up to 5 times.
Rank 1: Your Shadow damage spells have a 33% chance to increase the Shadow damage you dealthe target takes from you by 2% for 15 sec, stacking up to 5 times.
Rank 2: Your Shadow damage spells have a 67% chance to increase the Shadow damage you dealthe target takes from you by 2% for 15 sec, stacking up to 5 times.
Rank 3: Your Shadow damage spells have a 100% chance to increase the Shadow damage you dealthe target takes from you by 2% for 15 sec, stacking up to 5 times.
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Cooldown changed from 1 min cooldown to 30 sec cooldown
Rune Engraving (1)
Engrave your helm with the Divine Aegis rune:
Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to (20 * 60) damage and lasts 12 sec.
Spells (20)
Afflicts the target with a disease that causes 128 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.
Cooldown changed from 1 min cooldown to 24 sec cooldown
Afflicts the target with a disease that causes 232 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.
Cooldown changed from 1 min cooldown to 24 sec cooldown
Afflicts the target with a disease that causes 344 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.
Cooldown changed from 1 min cooldown to 24 sec cooldown
Afflicts the target with a disease that causes 488 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.
Cooldown changed from 1 min cooldown to 24 sec cooldown
Afflicts the target with a disease that causes 656 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.
Cooldown changed from 1 min cooldown to 24 sec cooldown
Afflicts the target with a disease that causes 848 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.
Cooldown changed from 1 min cooldown to 24 sec cooldown
Consumes the enemy in holy flames that cause 103 to 127 Holy damage and an additional 6545 Holy damage over 10 sec.
Effect #1 Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 139 (SP mod: 0.05)
Decreases the cooldown of your Fade ability by 6 sec.Rank 1: Decreases the cooldown of your Fade ability by 3 sec.
Rank 2: Decreases the cooldown of your Fade ability by 6 sec.
Now available to all specs
Category changed from Talents to Abilities
A burst of Holy energy fills the caster, increasing armor by 315. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.
REMOVED Effect #1 Apply Aura: Mod Resistance: Modifies Buff Duration
Value: 315
NEW Effect #1 Apply Aura: Effect Aura #674: Modifies Buff Duration
Value: 315
A burst of Holy energy fills the caster, increasing armor by 720. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.
REMOVED Effect #1 Apply Aura: Mod Resistance: Modifies Buff Duration
Value: 720
NEW Effect #1 Apply Aura: Effect Aura #674: Modifies Buff Duration
Value: 720
A burst of Holy energy fills the caster, increasing armor by 945. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.
REMOVED Effect #1 Apply Aura: Mod Resistance: Modifies Buff Duration
Value: 945
NEW Effect #1 Apply Aura: Effect Aura #674: Modifies Buff Duration
Value: 945
A burst of Holy energy fills the caster, increasing armor by 495. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.
REMOVED Effect #1 Apply Aura: Mod Resistance: Modifies Buff Duration
Value: 495
NEW Effect #1 Apply Aura: Effect Aura #674: Modifies Buff Duration
Value: 495
A burst of Holy energy fills the caster, increasing armor by 1170. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.
REMOVED Effect #1 Apply Aura: Mod Resistance: Modifies Buff Duration
Value: 1170
NEW Effect #1 Apply Aura: Effect Aura #674: Modifies Buff Duration
Value: 1170
A burst of Holy energy fills the caster, increasing armor by 1395. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.
REMOVED Effect #1 Apply Aura: Mod Resistance: Modifies Buff Duration
Value: 1395
NEW Effect #1 Apply Aura: Effect Aura #674: Modifies Buff Duration
Value: 1395
Allows the caster to see through the target's eyes for 1 min. Will not work if the target is in another instance or on another continent.
Effect #1 Apply Aura: Bind Sight: Modifies Damage/Healing Done
Value: 0
(Radius 2: 0100)
Reduces the threat generated by your Shadow spells by 8%.Rank 1: Reduces the threat generated by your Shadow spells by 10%.
Rank 2: Reduces the threat generated by your Shadow spells by 20%.
Rank 3: Reduces the threat generated by your Shadow spells by 30%.
Now available to all specs
Category changed from Talents to Abilities
A word of dark binding that inflicts 294 to 311 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
Cooldown changed from 15 sec cooldown to 18 sec cooldown
A word of dark binding that inflicts 368 to 391 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
Cooldown changed from 15 sec cooldown to 18 sec cooldown
A word of dark binding that inflicts 402 to 426 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
Cooldown changed from 15 sec cooldown to 18 sec cooldown
A word of dark binding that inflicts 447 to 474 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
Cooldown changed from 15 sec cooldown to 18 sec cooldown
Class ToolsElementalTalentsEnhancementTalentsRestorationTalents
Talents (11)
Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
Rank 1: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.
Rank 2: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 10%, as well as increases the duration of your Flame Shock spell by 6 sec.
Rank 3: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
Effect #1 NEW Effect #3 Apply Aura: Modifies Buff Duration
Value: 9000 (SP mod: 1)
Affected Spells:
Talent position has changed.
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Talent position has changed.
Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.20 sec.
Rank 1: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.
Rank 2: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.33 sec.
Rank 3: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.
Talent position has changed.
Your offensive spell critical strikes will Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 0% for 10 sec.
Rank 1: Your offensive spell critical strikes willCritical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.
Rank 2: Your offensive spell critical strikes willCritical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 6% for 10 sec.
Rank 3: Your offensive spell critical strikes willCritical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.
Talent position has changed.
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Talent position has changed.
NEW Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
Lightning Bolt and Lava Burst cast time reduced by 0.5 sec and Chain Lightning has no cooldown.
Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and increases the range of your Flame Shock spell by 15 yardsreduces the cooldown of Totemic Projection by 20 sec.
Rank 1: Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards and increases the range of your Flame Shock spell by 8 yardsreduces the cooldown of Totemic Projection by 10 sec.
Rank 2: Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and increases the range of your Flame Shock spell by 15 yards.reduces the cooldown of Totemic Projection by 20 sec.
REMOVED Effect #2 Apply Aura: Modifies Range
Value: 15 (SP mod: 1)
Affected Spells:
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15 (SP mod: 1)
NEW Effect #3 Apply Aura: Modifies Cooldown
Value: -20000 (SP mod: 1)
Affected Spells:
Reduces damage taken from Fire, Frost, and Nature effects by 4%.
Rank 1: Reduces damage taken from Fire, Frost, and Nature effects by 3%.
Rank 2: Reduces damage taken from Fire, Frost, and Nature effects by 7%.
Rank 3: Reduces damage taken from Fire, Frost, and Nature effects by 10%.
Talent position has changed.
You hurl molten lava at the target, dealing 150 to 192114 to 145 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Effect #1 School Damage
Value: 164123 (SP mod: 0.714)
Cost changed from 165 Mana to 135 Mana
Talent position has changed.
Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Rank 1: Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Rank 2: Gives your Lightning Bolt and Chain Lightning spells a 7% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Rank 3: Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Talent position has changed.
Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 20 sec.
Rank 1: Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.
Rank 2: Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.
NEW Effect #3 Apply Aura: Modifies Buff Duration
Value: 20000 (SP mod: 1)
Affected Spells:
Name changed from Improved Fire Nova to Trial by Fire
Talents (1)
Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Cost changed from 125 Mana to 8.0% of base mana
Talents (5)
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 5%.
Rank 1: Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
Rank 2: Increases the effect of your Mana Spring Totem by 10% and increases the effect of your Healing Stream Totem by 20%.
Rank 3: Increases the effect of your Mana Spring Totem by 15% and increases the effect of your Healing Stream Totem by 30%.
Rank 4: Increases the effect of your Mana Spring Totem by 20% and increases the effect of your Healing Stream Totem by 40%.
Rank 5: Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
Effect #2 REMOVED Effect #2 Apply Aura: Modifies Spell Effectiveness
Value: 5% (SP mod: 1)
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5% (SP mod: 1)
Affected Spells:
Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Rank 1: Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
Rank 2: Reduces the Mana cost of your healing spells by 2% and improves your chance to hit by 2%.
Rank 3: Reduces the Mana cost of your healing spells by 3% and improves your chance to hit by 3%.
Rank 4: Reduces the Mana cost of your healing spells by 4% and improves your chance to hit by 4%.
Rank 5: Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Talent position has changed.
Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
Rank 1: Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
Rank 2: Reduces the Mana cost of your totems and any spells that summon or move them by 10%.
Rank 3: Reduces the Mana cost of your totems and any spells that summon or move them by 15%.
Rank 4: Reduces the Mana cost of your totems and any spells that summon or move them by 20%.
Rank 5: Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Talent position has changed.
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min.
Only one Elemental Shield can be active on the Shaman at any one time.
Procs flags changes: Take Melee Swing, Take Melee Ability, Take Ranged Attack, Take Ranged Ability, Take Harmful Ability, Deal Helpful Spell, NEW Deal Harmful Spell, Take Harmful Spell
Rune Engraving (2)
Engrave your gloves with the Lava Burst rune:
You hurl molten lava at the target, dealing 150 to 192114 to 145 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Engrave your gloves with the Water Shield rune:
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min.
Only one Elemental Shield can be active on the Shaman at any one time.
Spells (34)
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.
Now available to all specs
Category changed from Talents to Abilities
Hurls a lightning bolt at the enemy, dealing 85 to 97 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
Cost changed from 225 Mana to 145 Mana
Hurls a lightning bolt at the enemy, dealing 97 to 109 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
Cost changed from 305 Mana to 200 Mana
Hurls a lightning bolt at the enemy, dealing 109 to 122 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
Cost changed from 390 Mana to 250 Mana
Hurls a lightning bolt at the enemy, dealing 120 to 134 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
Cost changed from 485 Mana to 315 Mana
Instantly inflicts 54 to 6232 to 38 fire damage to enemies within 10 yd of your active Fire totem.
Cost changed from 95 Mana to 65 Mana
Instantly inflicts 110 to 12454 to 62 fire damage to enemies within 10 yd of your active Fire totem.
Cost changed from 170 Mana to 120 Mana
Instantly inflicts 195 to 219127 to 142 fire damage to enemies within 10 yd of your active Fire totem.
Cost changed from 280 Mana to 210 Mana
Instantly inflicts 295 to 331174 to 195 fire damage to enemies within 10 yd of your active Fire totem.
Cost changed from 395 Mana to 290 Mana
Instantly inflicts 413 to 459232 to 259 fire damage to enemies within 10 yd of your active Fire totem.
Cost changed from 520 Mana to 375 Mana
Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party andor raid members within 30 yards by 30.
Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party andor raid members within 30 yards by 45.
Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party andor raid members within 30 yards by 60.
Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party or raid members' main-hand weapons with fire if they are within 30 yards. Each hit causes (548 / 77 * 1 - 1) to (548 / 25 * 1) additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.
Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit causes (781 / 77 * 1 - 1) to (781 / 25 * 1) additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.
Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit causes (1061 / 77 * 1 - 1) to (1061 / 25 * 1) additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.
Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit causes (1363 / 77 * 1 - 1) to (1363 / 25 * 1) additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.
Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party or raid members within 30 yards by 49. Lasts 5 min.
Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party or raid members within 30 yards by 77. Lasts 5 min.
Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party or raid members within 30 yards by 89. Lasts 5 min.
You hurl molten lava at the target, dealing 180 to 230150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Effect #1 Effect #1 School Damage
Value: 196164 (SP mod: 0.714)
Cost changed from 230 Mana to 165 Mana
You hurl molten lava at the target, dealing 203 to 258180 to 230 Fire damage. If your Flame Shock is on the target, Lava Burst deals 54% increased damage.
Effect #1 School Damage
Value: 220196 (SP mod: 0.714)
Cost changed from 265 Mana to 230 Mana
NEW You hurl molten lava at the target, dealing 203 to 258 Fire damage. If your Flame Shock is on the target, Lava Burst deals 54% increased damage.
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 197133 mana every 3 seconds to group members within 30 yards.
Cost changed from 30 Mana to 20 Mana
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 290197 mana every 3 seconds to group members within 30 yards.
Cost changed from 60 Mana to 30 Mana
NEW Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 290 mana every 3 seconds to group members within 30 yards.
Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 7. Lasts 5 min.
Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 14. Lasts 5 min.
Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 25. Lasts 5 min.
Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 42. Lasts 5 min.
Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 53. Lasts 5 min.
Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with (95 * 1) extra melee attack power. Lasts 5 min.
Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with (179 * 1) extra melee attack power. Lasts 5 min.
Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with (246 * 1) extra melee attack power. Lasts 5 min.
Class ToolsAfflictionTalentsDemonologyTalentsDestructionTalents
Talents (4)
Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%50%. Lasts 30 sec.
Effect #1 REMOVED Effect #2 Apply Aura: Modifies Effect #1's Value
Value: -20 (SP mod: 1)
Affected Spells:
Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
Increases all periodic damage done by your Warlock spells by 10%.Rank 1: Increases all periodic damage done by your Warlock spells by 1%.
Rank 2: Increases all periodic damage done by your Warlock spells by 2%.
Rank 3: Increases all periodic damage done by your Warlock spells by 3%.
Rank 4: Increases all periodic damage done by your Warlock spells by 4%.
Rank 5: Increases all periodic damage done by your Warlock spells by 5%.
Removed
Category changed from Talents to Uncategorized
Increases the damage dealt or life drained by your Shadow spells by 2%.
Rank 1: Increases the damage dealt or life drained by your Shadow spells by 1%2%.
Rank 2: Increases the damage dealt or life drained by your Shadow spells by 2%4%.
Rank 3: Increases the damage dealt or life drained by your Shadow spells by 3%6%.
Rank 4: Increases the damage dealt or life drained by your Shadow spells by 4%8%.
Rank 5: Increases the damage dealt or life drained by your Shadow spells by 5%10%.
Talents (2)
Increases your total Stamina by 15%.
Rank 1: Increases your total Stamina by 3%.
Rank 2: Increases your total Stamina by 6%.
Rank 3: Increases your total Stamina by 9%.
Rank 4: Increases your total Stamina by 12%.
Rank 5: Increases your total Stamina by 15%.
Effect #1 REMOVED Effect #2 Apply Aura: Mod Stat - %: Modifies Charges
Value: -1 (SP mod: 1)
When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
Talents (1)
Increases the range of your damagingDestruction spells by 20%.
Rank 1: Increases the range of your damagingDestruction spells by 10%.
Rank 2: Increases the range of your damagingDestruction spells by 20%.
Effect #1 REMOVED Effect #2 Apply Aura: Modifies Radius
Value: 10% (SP mod: 1)
Affected Spells:
Spells (13)
Curses the target with recklessness, reducing the target's armor by 175 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
Effect #1 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
Curses the target with recklessness, reducing the target's armor by 285 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 45
Curses the target with recklessness, reducing the target's armor by 395 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 65
Curses the target with recklessness, reducing the target's armor by 505 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 90
Protects the caster, increasing armor by 210, Shadow resistance by 3 and increases health regeneration by 7 health per 5 sec. for 30 min.
REMOVED Effect #1 Apply Aura: Mod Resistance: Modifies Buff Duration
Value: 210
NEW Effect #1 Apply Aura: Effect Aura #674: Modifies Buff Duration
Value: 210
Protects the caster, increasing armor by 300, Shadow resistance by 6 and increases health regeneration by 9 health per 5 sec. for 30 min.
REMOVED Effect #1 Apply Aura: Mod Resistance: Modifies Buff Duration
Value: 300
NEW Effect #1 Apply Aura: Effect Aura #674: Modifies Buff Duration
Value: 300
Protects the caster, increasing armor by 390, Shadow resistance by 9 and increases health regeneration by 11 health per 5 sec. for 30 min.
REMOVED Effect #1 Apply Aura: Mod Resistance: Modifies Buff Duration
Value: 390
NEW Effect #1 Apply Aura: Effect Aura #674: Modifies Buff Duration
Value: 390
Protects the caster, increasing armor by 480, Shadow resistance by 12 and increases health regeneration by 13 health per 5 sec. for 30 min.
REMOVED Effect #1 Apply Aura: Mod Resistance: Modifies Buff Duration
Value: 480
NEW Effect #1 Apply Aura: Effect Aura #674: Modifies Buff Duration
Value: 480
Protects the caster, increasing armor by 570, Shadow resistance by 15 and increases health regeneration by 15 health per 5 sec. for 30 min.
REMOVED Effect #1 Apply Aura: Mod Resistance: Modifies Buff Duration
Value: 570
NEW Effect #1 Apply Aura: Effect Aura #674: Modifies Buff Duration
Value: 570
Protects the caster, increasing armor by 40 and increases health regeneration by 3 health per 5 sec. for 30 min.
REMOVED Effect #1 Apply Aura: Mod Resistance: Modifies Buff Duration
Value: 40
NEW Effect #1 Apply Aura: Effect Aura #674: Modifies Buff Duration
Value: 40
Protects the caster, increasing armor by 120 and increases health regeneration by 5 health per 5 sec. for 30 min.
REMOVED Effect #1 Apply Aura: Mod Resistance: Modifies Buff Duration
Value: 120
NEW Effect #1 Apply Aura: Effect Aura #674: Modifies Buff Duration
Value: 120
Increases the range of your Affliction spells by 20%.
Rank 1: Increases the range of your Affliction spells by 10%.
Rank 2: Increases the range of your Affliction spells by 20%.
Now a Affliction spell
Category changed from Abilities to Talents
Begins a ritual that creates a summoning portal. The summoning portal can be used by 2 party or raid members to summon a targeted party or raid member. The ritual portal requires the caster and 2 additional party or raid members to complete. In order to participate, all players must be out of combat and right-click the portal and not move until the ritual is complete.
Cost changed from 12.0% of base mana to 100.0% of base mana
Cooldown changed from 2 min cooldown to 1 hour cooldown
Reagent Soul Shard amount increased from 1 to 5.
Class ToolsArmsTalentsFuryTalentsProtectionTalents
Talents (1)
Your Main Hand melee attacks against enemies afflicted by your Rend have a 15% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Rank 1Grants your Main Hand melee attacks against enemies afflicted by your Rend have a 4%a 15% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Rank 2an activation of Overpower.
Rank 1: Grants your Main Hand melee attacks against enemies afflicted by your Rend have a 8%a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Rank 3an activation of Overpower.
Rank 2: Grants your Main Hand melee attacks against enemies afflicted by your Rend have a 12%a 8% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Rank 4an activation of Overpower.
Rank 3: Grants your Main Hand melee attacks against enemies afflicted by your Rend have a 16%a 12% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Rank 5an activation of Overpower.
Rank 4: Grants your Main Hand melee attacks against enemies afflicted by your Rend havea 16% chance to allow an activation of Overpower.
Rank 5: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.an activation of Overpower.
Spells (7)
The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 24. Lasts 3 min.
The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 36. Lasts 3 min.
The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 12. Lasts 3 min.
The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 56. Lasts 3 min.
The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 83. Lasts 3 min.
The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 116. Lasts 3 min.
The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 140. Lasts 3 min.
