The exact changes have been added below
With yesterday’s tuning pass, it’s clear that Unholy performance dropped further than intended. Today, we’re working on a series of adjustments and bugfixes for the spec.
This includes reverting a portion of the baseline aura nerf and also adjusting individual abilities to increase damage a bit more outside of burst windows. We’ve also identified a several bugs that had a negative impact on tuning, so today’s changes will include fixes for those. We’ll post a full, final list of today’s changes once we’re ready to apply them to the game.
After we’re done today, we expect Unholy to be in a better spot overall, with the sum of all changes putting UDKs in a much more reasonable space that makes them competitive in raiding and mythic dungeons.
We’re finished with design and testing, and the following will go live to all realms soonTM.
Death Knight
Unholy
All ability damage increased by 8%. Not applied to PvP combat.
All minion damage increased by 8%.
Death Coil damage increased by 30%. Not applied to PvP combat.
Magus of the Dead damage increased by 15%. Not applied to PvP combat.
Dread Plague damage increased by 50%. Not applied to PvP combat.
Soul Reaper damage increased by 100%. Not applied to PvP combat.
Melee damage increased by 30%.
Scourge Strike and Vampiric Strike damage increased by 25%. Not applied to PvP combat.
Festering Strike and Festering Scythe damage increased by 35%. Not applied to PvP combat.
Resolved an issue allowing Necrotic Coil to be parried, dodged or blocked.
Resolved an issue causing Sudden Doom to reduce the effectiveness of abilities that function with the amount of Runic Power spent.
Resolved an issue causing Plague Mastery to not interface with eruption effects of Virulent Plague and Dread Plague.
Resolved an issue causing Scourge Strike to sometimes not spread Virulent Plague.
Putrefy has been updated to be more consistent in its targeting and now takes target radius into account.
All of these changes will also appear in todays Hotfixes Update.
