WoW News

Dungeon Mobs Now Grant Zero Experience When Highest Player is 13 Levels Above the Creature in WoW: Forever

In a brand-new change, dungeon mobs will now grant zero experience when the highest-level player is more than 12 levels above the creature, instead of when the mob is grey!

Many players were very critical of yesterday's dungeon experience change, with many reports across social media and the forums sharing their personal experience of how these changes affected them. Many players pointed how dungeons have a wide variety of mob levels, and how tanks and healers usually want to be overleveled for dungeons to make for easier dungeon runs, and how this change was excluding them from groups.

Blizzard has clearly heard this feedback, admitted they "missed the mark," and have made another change.

Yesterday, we updated dungeon play so that experience granted by an enemy in an instance is nullified if a high level player is in the group and enemy is trivial to that player. For some dungeons, the new restriction missed the mark because of the overall level range of the enemies in the dungeon.

With hotfixes that are now live, we’ve just deployed a further change to this restriction, making it so that the XP nullification only kicks in when the high-level player is more than 12 levels above the level of the enemies.

Please note that this adjustment will not apply in instances that were already underway when it was deployed (a few minutes ago).

Thank you very much!

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

WoW News

Dungeon Mobs Now Grant Zero Experience When Highest Player is 13 Levels Above the Creature in WoW: Forever

In a brand-new change, dungeon mobs will now grant zero experience when the highest-level player is more than 12 levels above the creature, instead of when the mob is grey!

Many players were very critical of yesterday's dungeon experience change, with many reports across social media and the forums sharing their personal experience of how these changes affected them. Many players pointed how dungeons have a wide variety of mob levels, and how tanks and healers usually want to be overleveled for dungeons to make for easier dungeon runs, and how this change was excluding them from groups.

Blizzard has clearly heard this feedback, admitted they "missed the mark," and have made another change.

Yesterday, we updated dungeon play so that experience granted by an enemy in an instance is nullified if a high level player is in the group and enemy is trivial to that player. For some dungeons, the new restriction missed the mark because of the overall level range of the enemies in the dungeon.

With hotfixes that are now live, we’ve just deployed a further change to this restriction, making it so that the XP nullification only kicks in when the high-level player is more than 12 levels above the level of the enemies.

Please note that this adjustment will not apply in instances that were already underway when it was deployed (a few minutes ago).

Thank you very much!

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

WoW News

Dungeon Mobs Now Grant Zero Experience When Highest Player is 13 Levels Above the Creature in WoW: Forever

In a brand-new change, dungeon mobs will now grant zero experience when the highest-level player is more than 12 levels above the creature, instead of when the mob is grey!

Many players were very critical of yesterday's dungeon experience change, with many reports across social media and the forums sharing their personal experience of how these changes affected them. Many players pointed how dungeons have a wide variety of mob levels, and how tanks and healers usually want to be overleveled for dungeons to make for easier dungeon runs, and how this change was excluding them from groups.

Blizzard has clearly heard this feedback, admitted they "missed the mark," and have made another change.

Yesterday, we updated dungeon play so that experience granted by an enemy in an instance is nullified if a high level player is in the group and enemy is trivial to that player. For some dungeons, the new restriction missed the mark because of the overall level range of the enemies in the dungeon.

With hotfixes that are now live, we’ve just deployed a further change to this restriction, making it so that the XP nullification only kicks in when the high-level player is more than 12 levels above the level of the enemies.

Please note that this adjustment will not apply in instances that were already underway when it was deployed (a few minutes ago).

Thank you very much!

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.