WoW News

Diablo 4 Devs Talk Leaderboards, Loot Filters, and More In New Burning Questions Video

In a new Burning Questions Video on YouTube, the Diablo 4 Dev Team addressed some hot topics, including information about Season 10, and the future of Leaderboards and Loot Filters! A lot of the Season 10 questions covered Quality of Life and system changes introduced earlier on the Public Test Realm, but there was an interesting discussion around making Seasonal Powers a more permanent addition to the game. Blizzard Class Designer Charles Dunn stated that they are happy with Seasonal Powers being a temporary layer on top of the game which they can use to experiment.

Season 10 Overview Chaos Armor Guide Chaos Powers Guide Infernal Hordes Guide

Loot Filters
While there was no confirmation of Loot Filters, Blizzard did admit that they have reached the limit on their behind-the-scenes "Smart Filtering". With Diablo 4 Season 10, Magic and Rare items will no longer drop in torment tiers, which goes a long way in de-cluttering the loot drops. At some point however, more granular decision-making with loot is warranted, especially towards the end of the season when players are no longer looking for their build-enabling items anymore and want to target perfection. Blizzard is acutely aware of this problem, and looking at ways to implement an easy way to help filtering out all the loot players are not interested in.

Leaderboards
The Leaderboard discussion was an interesting one, with Design Director Dan Tanguay making note that players "looking for leaderboards that show mastery of their build and whatever situation we can throw at them," and that a lot of their discussion is centered around making a Leaderboard System that "keeps players on their toes." This most likely means that Pit Leaderboards are not coming to Diablo 4, much to the dismay of many people in the community.

The wording implies that Blizzard is instead looking at a system similar to the Challenge Rift systems from Diablo 3, which was also later adapted for Diablo Immortal. These Challenge Rift style systems give players a difficult, but controlled environment which is instanced and separate from content already in the game, which is most likely why Leaderboards are taking so long to implement.

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