An example piece of jewelry in Legion Remix.
Jewelry and Trinkets in Legion Remix
Unlike other pieces of gear, rings, necks, and trinkets don't have secondary stats in Legion Remix. Instead they provide additional ranks of various artifact weapon traits, giving players a way to further customize their build by focusing on specific powers, even if they don't have that trait unlocked normally within their artifact weapon.
Uncommon jewelry grants 1 additional rank of an artifact weapon trait.
Rare jewelry grants 2 additional ranks of an artifact weapon trait.
Epic jewelry grants 3 additional ranks of an artifact weapon trait.
Most importantly, this allows specific combinations of traits to fire even while playing solo. Most players will find it more efficient to specialize into only a single path through the tree, though some traits have specialized benefits or combinations that would normally require two players to set up the combo. Using jewelry with the proper traits allows much more flexibility in setting up your character!
Terror From Below from the Storm tree triggers an AoE explosion when striking an enemy affected by Touch of Malice from the Fel tree.
Brewing Storm and Storm Surger allows players to cast while moving, which is a huge benefit that would normally lock many specializations into the Storm tree, but can be circumvented with the right jewelry.
Although you may spec into the Arcane tree, you can still have Touch of Malice activated by extra ranks from jewelry.
Earning Jewelry in Legion Remix
Rings, necks, and trinkets will begin dropping at level 20 on your first character, earned from practically every activity just like normal pieces of gear. Future alts won't have this level restriction, and can get jewelry drops from the start of their journey.
Upon reaching level 80, the Make Haste, Not Waste daily quest at the Infinite Bazaar will award a single random Epic piece of jewelry matching your current highest gear level, giving players a better way of chasing specific traits.
NecksBrewing Storm - Wolfstride PendantHighmountain Fortitude - Chain of the UnderkingLight's Vengeance - Erratically Ticking TalismanSouls of the Caw - Understone GorgetStorm Surger - Chain of Scorched BonesTemporal Retaliation - Strand of the StarsTouch of Malice - Pendant of the Watchful EyeVolatile Magics - Chaos-Forged Necklace
RingsArcane Aegis - Ring of Mind ShieldingArcane Ward - Woe-Bearer's BandBrewing Storm - Grasping Tentacle LoopHighmountain Fortitude - Band of Twisted BarkI Am My Scars! - Jeweled Signet of MelandrusTemporal Retaliation - Signet of the Highborne MagiTerror From Below - Seal of the Nazjatar EmpireVolatile Magics - Band of Callous Dominance
TrinketsArcane Aegis - Arcane Medal of ProtectionArcane Ward - Aethas's Orbs of WardingI Am My Scars! - Mote of Obscure MagicsLight's Vengeance - Glimmering SoulbloomSouls of the Caw - Chattering SoulmarkStorm Surger - Stormwalker's IconTerror From Below - Lure of the Unknown DepthsTouch of Malice - Volatile Chaos Talisman
Seen in the table above, each ring, neck, and trinket in Legion Remix comes with a predefined trait, with each trait present in two of the three gear slots. Because they are all Unique-Equipped, this means that players can get a total of +15 ranks with Epic quality jewelry, spread between three to five different traits, giving them a lot of control over how they build a character.
+3 to five different traits
+6 to two traits and +3 to one other
+6 to one trait and +3 to three others
Artifact Weapon Traits from Jewelry in Legion Remix
Although there are several more traits available from the artifact weapon, only twelve of the powers are available from jewelry, so your choice of path through the weapon still matters.
Arcane Aegis - While moving backward, you channel an Arcane Aegis, absorbing damage but reducing your movement speed by 80%. While not channeling Arcane Aegis, it regenerates at 5% per second. If the Arcane Aegis is shattered, it becomes unusable for 30 sec.
Arcane Ward - After standing still in combat for 4 sec you begin channeling an Arcane Ward, absorbing damage until you move. The time required to activate Arcane Ward is halved while Naran's Everdisc is active.
Brewing Storm - You may move while casting. While standing still in combat, generate a stack of Brewing Storm every 3 sec, up to 10 stacks. When you move, the Brewing Storm inflicts Nature damage per stack, split between nearby enemies.
Highmountain Fortitude - Once every 12 sec, you begin accumulating 5% of all damage taken as Fortitude. After 8 sec, Fortitude becomes a protective barrier, absorbing the amount accumulated for 4 sec.
I Am My Scars! - Attackers suffer Chaos damage from your fel-scarred flesh, inflicting Chaos damage over 10 sec. Damage is doubled against Fel Touched enemies. This effect can stack up to 5 times.
Light's Vengeance - Your spells and abilities have a chance to manifest holy light, healing a nearby injured ally and dealing Holy damage to enemies within 6 yards of them. Healing and damage are doubled while Lightforged.
Souls of the Caw - Your spells and abilities have a chance to summon a flock of spirit eagles that dive bomb nearby enemies, exploding on impact to heal allies and inflict Nature damage to enemies within 5 yards.
Storm Surger - You may move while casting. Moving generates electrical energies around you for 6 sec, periodically summoning lightning strikes that inflicts Nature damage to nearby enemies.
Temporal Retaliation - When you absorb damage, inflict Arcane damage back to the attacker and reduce their attack speed by 20% for 3 sec.
Terror From Below - Your abilities periodically draw the attention of a behemoth from the deep that seeks your enemy, inflicting Nature damage split evenly between all enemies nearby. When Terror From Below strikes a Fel Touched enemy it causes Deepsurge Crash, damaging all nearby enemies with Nature damage.
Touch of Malice - Your and your minions' damaging spells and abilities periodically apply Fel Touched to enemies. The infernal dreadlord summoned by Twisted Crusade always critically strikes Fel Touched enemies.
Fel Touched: Every 4 seconds, the targets bursts, damaging nearby enemies for 3% of damage taken over the last 4 seconds. Damage reduced beyond 5 targets.
Volatile Magics - Your critical strikes have a chance to create a burst of magic, inflicting Arcane damage to enemies within 6 yards of your target. Naran's Everdisc now always critically strikes Fel Touched enemies.
