WoW News

Patch 12.1 PTR Datamined Class Tuning and Tier Set Changes – Sub Rogue, Holy Paladin

We've datamined spell tuning changes on the Patch 12.1 PTR, which includes tier set adjustments for Subtlety Rogues and Holy Paladins.

Class ToolsBloodTalentsFrostTalentsUnholyTalents

Specialization (1)

Effect #2 NEW Effect #22 Apply Aura: Modifies Max Stacks (Label)
Value: -19%
Affected Spells:

NEW Effect #22 Apply Aura: Modifies Max Stacks (Label)
Value: -19%
Affected Spells:

Talents (1)

Summon or empower Lesser Ghouls to form an unholy army of 8 for 30 sec. While active, you command your army through Scourge Strike, executingsummoning a Lesser Ghoul will instead execute Orders based on nearby enemies.instead of summoning Lesser Ghouls.
Death Orders
Lesser Ghouls strike with you, dealing \ Shadow damage to your target.
Epidemic Orders
Lesser Ghouls erupt in viscera, dealing \ Shadow damage to nearby enemies. Deals reduced damage beyond 5 targets.

San'layn (1)

Unholy:
Vampiric Strike increases the damage of the Lesser Ghoul it summons by 10%.
Blood:
your Lesser Ghouls by 10% for 8 sec.
Blood:
Vampiric Strike increases the damage of your Dancing Rune Weapons by 20% for 8 sec.
Multiple applications may overlap.

Class ToolsHavocTalentsVengeanceTalentsDevourerTalents

Specialization (1)

Cut a hole in the fabric of reality, sending a concentrated bolt of cosmic matter towards your target, dealing (673.2%632.8% of Spell Power) Cosmic damage.
Reap gathers up to 4 nearby souls.

Talents (2)

While in Void Metamorphosis, every 30 Soul Fragments harvested grants access to Collapsing Star.
Collapsing Star
Channel an immense amount of void energy into a single, cataclysmic blast, dealing (562.5%630% of Spell Power) Cosmic damage to your target and \562.5%630% of Spell Power) * 0.75] Cosmic damage to all nearby enemies. Damage reduced beyond 8 targets.
While casting Collapsing Star, your Fury drain is significantly reduced.

Fully channeling Void Ray upgrades your Reap to Eradicate.
Eradicate
Slam your Scythe to the ground, dealing (673.2%632.8% of Spell Power) Cosmic damage to your primary target and \673.2%632.8% of Spell Power)] to all other enemies within a 25 yd cone in front of you. Damage reduced beyond 5 targets.
Eradicate gathers up to 4 nearby souls.

Class ToolsBalanceTalentsFeralTalentsGuardianTalentsRestorationTalents

Specialization (1)

Restoration Druid core passive
Effect #4 Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 250%
Affected Spells:

Effect #20 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 250%
Affected Spells:

Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 250%
Affected Spells:

Effect #20 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 250%
Affected Spells:

Class ToolsBeast MasteryTalentsMarksmanshipTalentsSurvivalTalents

Talents (1)

Fires an explosive shot at your target that lasts for 3 sec. Every 1 sec the target burns for (460% of Attack Power) Fire damage and explode, dealing 50% of the damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
Effect #1 REMOVED Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

Dark Ranger (1)

Beast Mastery:
Bestial Wrath causes you to surrender to darkness, granting you Withering Fire for 10 sec and Deathblow.
Withering Fire
Casting Black Arrow fires a barrage of 2 additional Black Arrows at nearby targets at 50%30% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect.
Marksmanship:
Trueshot causes you to surrender to darkness, granting you Withering Fire for the duration of Trueshot and Deathblow.
Withering Fire
Casting Black Arrow fires a barrage of 2 additional Black Arrows at nearby targets at 50%30% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect.
Effect #1 Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5030

Class ToolsBrewmasterTalentsMistweaverTalentsWindwalkerTalents

Talents (1)

Rising Sun Kick's damage is increased by your Mastery rating and Thunder Focus Tea resets its cooldown.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 208

Specialization (1)

Effect #2 Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 19092311%
Affected Spells:

Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 19092311%
Affected Spells:

Talents (2)

Spinning Crane Kick detonates into a Chi Explosion, dealing (234%351% of Attack Power) Nature damage to all enemies within 8 yards, reduced beyond 5 targets.

Performs a devastating whirling upward strike, dealing \241.5%313.95% of Attack Power)] damage to all nearby enemies and an additional (450% of Attack Power) damage to the first target struck. Damage reduced beyond 5 targets.
Only usable while both Fists of Fury and Rising Sun Kick are on cooldown.

Class ToolsHolyTalentsProtectionTalentsRetributionTalents

Specialization (1)

Holy Paladin core passive
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 813%
Affected Spells:
(and 38 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 813%
Affected Spells:
(and 29 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 813%
Affected Spells:
(and 38 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 813%
Affected Spells:
(and 29 more.)

Lightsmith (1)

Holy:
For each Holy Power ability cast, your next Consecration deals \1.081.13] damage immediately, split across all enemies.
Up to 3 nearby allies are each healed for 100% of the damage amount.

Class ToolsArmsTalentsFuryTalentsProtectionTalents

Talents (1)

Wounds the target, causing (124.581% of Attack Power) Physical damage instantly and an additional (190.465% of Attack Power) Bleed damage over 15 sec.\

Judgment now has a 20% chance to grant Infusion of Light. Holy Light now has a 100% chance to grant Infusion of Light, but its mana cost is increased by 50%.
Effect #1 NEW Effect #3 Apply Aura: Modifies Power Cost
Value: 50%
Affected Spells:

Used by Item
Finishing moves deal 1.5%1.0% more damage per combo point spent.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1510

Used by Item

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