WoW News

Patch 12.1 PTR Datamined Class and Tier Set Changes – Warlock, Shadow Priest, Survival Hunter

We've datamined additional class spell and tier set changes on the Midnight Patch 12.1 PTR, including significant changes for Warlocks, Shadow Priests, Survival Hunters, and last minute Rogue changes added to the Patch Development Notes.

Class ToolsBloodTalentsFrostTalentsUnholyTalents

Specialization (1)

Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -26-22%
Affected Spells:
(and 124 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -26-22%
Affected Spells:
(and 124 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -26-22%
Affected Spells:
(and 124 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -26-22%
Affected Spells:
(and 124 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -26-22

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -26-22

Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 188204

Spells (1)

Shackles the target with frozen chains, reducing movement speed by 70% for 8 sec.
Effect #1 Effect #1 Apply Aura: Decrease Run Speed %: Modifies Damage/Healing Done
Value: -70
(Pvp Multiplier: 0.7142860.714286)

Class ToolsHavocTalentsVengeanceTalentsDevourerTalents

Talents (1)

The Hunt and Vengeful Retreat cause your next Fel Rush or Felblade to empower you, increasing damage by 18%12% for 5 sec.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1000024000

Talents (1)

Remove all snares and vault away. Nearby enemies take (16% of Attack Power) Physical damage \.
Cooldown changed from 25 sec cooldown to 25 sec recharge
Charges changed from None to 1 Charges

Class ToolsBeast MasteryTalentsMarksmanshipTalentsSurvivalTalents

Talents (2)

Fires an explosive shot at your target that lasts for 3 sec. Every 1 sec the shot will explode, dealing (230%target burns for (460% of Attack Power) Fire damage and explode, dealing 50% of the damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
Effect #2 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 2.34.6)

NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50

Volley now also applies Explosive Shot to up to 2 targets hit.
Explosive Shot
Fires an explosive shot at your target that lasts for 3 sec. Every 1 sec the shot will explode, dealing (230%target burns for (460% of Attack Power) Fire damage and explode, dealing 50% of the damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.

Talents (9)

Wildfire Bomb and Flamefang Pitch dealdeals 20% increased critical strike damage.

NEW Wildfire Bomb damage increased by 15%, critical strike chance increased by 15%, and critical damage dealt increased by 15%.

Wildfire Bomb Boomstick, and Flamefang Pitchand Boomstick damage increased by 5%.
Rank 1: Wildfire Bomb Boomstick, and Flamefang Pitchand Boomstick damage increased by 5%.
Rank 2: Wildfire Bomb Boomstick, and Flamefang Pitchand Boomstick damage increased by 10%.

Toss a fiery concoction that explodes violently upon reaching its destination, dealing (600% of Attack Power) Fire damage to enemies in its area. Damage reduced beyond 8 targets.
After landing, your Flamefang Pitch ignites nearby terrain, dealing \ Fire damage to enemies in its area over 8 sec.
Removed
Category changed from Talents to Uncategorized

Flamefang Pitch gains 1 additional charge.
Throwing your Flamefang Pitch grants 1 chargeThrowing a Wildfire Bomb has a chance to increase the cooldown recovery rate of Wildfire Bomb by 75% for 8 sec.
Effect #3 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1

REMOVED Effect #2 Apply Aura: Modifies Charges:
Value: 1

NEW Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 1

Procs per minute changed from None to 2 (Haste Param: 4 Coeff: 1)
ProcChance changed from 0 to 101
The damage of your auto-attacks is increased by 25%.
Your Agility is increased by 2%3%, increased by an additional 2% while dual-wielding.1% while dual-wielding.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 23

Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 21

Effect #4 Apply Aura: Mod Stat - %: Modifies Damage/Healing Done
Value: 23

Raptor Strike increases the damage of Raptor Strike by 10%10 for 8 sec. Multiple applications may overlap.

Throwing your Flamefang Pitch imbuesWildfire Bomb has a chance to imbue your weapon with flame, causing you and your pet's auto-attacks to deal an additional (40% of Attack Power) Fire damage for 10 sec.
Procs per minute changed from None to 2
Damaging one or more enemies with your Boomstick reduces the cooldown of Wildfire Bomb by 2.05.0 sec.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20005000

Sentinel (1)

Survival:
Consuming Tip of the Spear has a 10% increased chance to summon your Sentinel Owl.
When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of Wildfire Bomb by 4.0 sec.6.0 sec.
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 40006000

PvP Talents (1)

A short-range shot that deals (4.4616% of Attack Power) damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. \
Now a Beast Mastery/Marksmanship/Survival spell
Category changed from Uncategorized to PvP Talents

Class ToolsArcaneTalentsFireTalentsFrostTalents

Talents (1)

Clearcasting has a 3% increased chance to proc.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 3
Affected Spells:

NEW Effect #1 Apply Aura: Modifies Effect #2's Value
Value: 3
Affected Spells:

PvP Talents (2)

The cooldown of Mass Invisibility is reduced by 3 min and it can affect allies in combat.

Frost:
Your barriers absorb 60% more damage and have an additional effect, but last 4 sec.
Ice Barrier
If the barrier is fully absorbedconsumed, enemies within 10 yds suffer (percentOfSpellPower_format, 650) Frost damage and are slowed by 70% for 4 sec.
Arcane:
Your barriers absorb 60% more damage and have an additional effect, but last 4 sec.
Prismatic Barrier
If the barrier is fully absorbed, your next Blink or Shimmer within 15 sec grants Invisibility and immunity to damage for 3 sec. The damage reduction is lost if Invisibility ends.consumed, gain Time Warp for 6 sec.

Specialization (1)

Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 012%
Affected Spells:
(and 97 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 012%
Affected Spells:
(and 97 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 012%
Affected Spells:
(and 97 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 012%
Affected Spells:
(and 97 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 012

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 012

Talents (2)

Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect.

The cooldowncooldowns of your loss of control spells are reduced by 5 sec.

Class ToolsHolyTalentsProtectionTalentsRetributionTalents

Talents (2)

Avenger's Shield increases the damage of your next Shield of the Righteous by 20%10% for each target hit by Avenger's Shield, stacking up to 5 times, and increases its radius by 6 yds.

Shield of the Righteous consumes up to 2 more Holy Power and deals 50% increased damage for each additional Holy Power consumed.
Talent position has changed.

Lightsmith (1)

Protection:
Judgment critical strikes cause a shockwave around the target, dealing (percentOfAttackPower_format, 230184) damage to enemies within 5 yards. Damage reduced above 5 targets.

Class ToolsDisciplineTalentsHolyTalentsShadowTalents

Talents (2)

Each pulse of Divine Hymn emits a Cosmic Ripple at 75% effectiveness.
During Apotheosis, Flash Heal is upgraded to Benediction.Holy Word: Serenity now has a 100% chance to upgrade your next Flash Heal to Benediction.
Effect #1 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100

A powerful prayer that heals your target and 4 injured allies within 40 yards for (578.742% of Spell Power).
Cost changed from 4.8% of base mana to 4.3% of base mana

Talents (2)

You create Horrific Visions when casting harmful spells on enemies.
At 50 stacks of Horrific Visions, your target sees a nightmare, dealing (182% of Spell Power) Shadow damage and granting you 42 Insanity over 3 sec.
At 100 stacks, your target witnesses a vision of N'Zoth, dealing (689% of Spell Power) Shadow damage and granting you 126 Insanity over 3 sec.

Voidform increases your spell damage by an additonal 5% and grants 2 additional uses of Void Volley.
Effect #1 REMOVED Effect #3 Apply Aura: (Label)
Value: 2
Affected Spells:

Archon (1)

Shadow:
Void Volley deals 15% increased damage and Shadow Word: Madness casts during Voidform unleash a Void Volley at your target at 25% effectiveness.
Effect #1 NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25

Spells (1)

A fast spell that heals an ally for (682% of Spell Power).
Cost changed from 2.9% of base mana / 10.0% of base mana / 3.6% of base mana / 10.0% of base mana to 2.6% of base mana / 10.0% of base mana / 3.6% of base mana / 10.0% of base mana

Class ToolsAssassinationTalentsOutlawTalentsSubtletyTalents

Talents (3)

Increases your Energy regeneration rate by 75%, your maximum Energy by 50, and your attack speed by 20% for 15 sec.
\
Effect #2 NEW Effect #8 Apply Aura: Modifies Time Between Ticks
Value: -17%
Affected Spells:

NEW Effect #9 Apply Aura: Modifies Buff Duration
Value: -17%
Affected Spells:

5AmbushAmbush has a chance to grant Opportunity. Chance to trigger this effect is 100% of the chance for Sinister Strike to grant Opportunity.
Energy cost of Ambush reduced by 5.

Finishing move that unleashes a barrage of gunfire, striking random enemies within 8 yards for Physical damage. Number of strikes increased per combo point.
Restores 1 combo point every 0.50 sec. Each combo point spent above \5 increases damage by 15%.
1 point : \ over 0.50 sec
2 points: \ over 1.00 sec
3 points: \ over 1.50 sec
4 points: \ over 2.00 sec
5 points: \ over 2.50 sec
\ over 3.00 sec]
\ over 3.50 sec]

NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15

Talents (1)

Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1.
Effect #1 NEW Effect #3 Apply Aura: Add Creature Immunity (?):
Value: 0

Class ToolsElementalTalentsEnhancementTalentsRestorationTalents

Specialization (1)

An efficient wave of healing energy that restores (1364.58%1501% of Spell Power) of a friendly target’s health.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 13.645815.01)

Talents (1)

Blanket the target area in healing rains, restoring \90%108% of Spell Power) * 6 * 2 / 5.19999981] health to up to 5 allies over 18 sec.
You can only have one Healing Rain active at a time.

Totemic (3)

Restoration:
Increases the healing done by Surging Totem by 25%.10%.
Effect #1 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 2510%
Affected Spells:

Restoration:
Summons a totem at the target location that maintains Healing Rain with 20%10% increased effectiveness for 25 sec.
Replaces Healing Rain.

Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 2010%
Affected Spells:

Class ToolsAfflictionTalentsDemonologyTalentsDestructionTalents

Talents (2)

NEW Increases Drain Life damage by 10% and Siphon Life now increases the damage of Corruption by an additional 10%.
Dark Harvest channels 10% faster and deals 15% increased damage.

Increases damage dealt by Seed of Corruption to its host by 50%.10% and increases Corruption periodic damage by 10%.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5010

Removed
Category changed from Talents to Uncategorized

PvP Talents (1)

Encircle enemy players with Bonds of Fel. If any affected player leaves the 812 yd radius they explode, dealing (728%1456% of Spell Power) Fire damage split amongst all nearby enemies.
Effect #1 Effect #2 Dummy
Value: 0
(Radius: 812)
(Radius 2: 812)

Talents (1)

Summons a Doomguard to assist you in combat for 12 sec. Consuming a Demonic Core reduces the cooldown of Summon Doomguard by 3 sec.
Doom Bolt Volley
Sends a volley of malefic bolts at 5 enemies within 40 yds, inflicting (413.929% of Spell Power) Shadow damage to each target.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

Specialization (1)

Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 105%
Affected Spells:
(and 102 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 105%
Affected Spells:
(and 102 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 105%
Affected Spells:
(and 102 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 105%
Affected Spells:
(and 102 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 105

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 105

Talents (2)

Blasts a target for (496.8% of Spell Power) Shadowflame damage. Only usable on enemies that have less than 20% health.
Restores 1 Soul Shard and removes its cooldown if the target dies within 5 sec.until canceled.
Effect #4 REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15

Effect #2 Dummy
Value: 5015

Effect #3 Dummy
Value: 2050

NEW Effect #4 Dummy
Value: 20

Duration changed from 5 sec to 0 ms
Summons an Infernal from the Twisting Nether, impacting for (60% of Spell Power) Fire damage and stunning all enemies in the area for 2 sec.
The Infernal will serve you for 30 sec, dealing \110105) / 100] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 1 sec.

Talents (2)

All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5 / Demon Skin: 10 / Illhoof's Design: 20 / Fortified Soul: 10%5% of maximum health.
Effect #4 REMOVED Effect #1 Apply Aura - Player and Pet: Dummy: Modifies Damage/Healing Done
Value: 3

REMOVED Effect #2 Apply Aura - Player and Pet: Dummy: Modifies Damage/Healing Done
Value: 5

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3

NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5

Removed
Category changed from Talents to Uncategorized
NEW All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5 / Demon Skin: 10 / Illhoof's Design: 20 / Fortified Soul: 10% of maximum health.

Thrash calls up 3 thorns, each impaling a target for (50% of Attack Power) Nature damage and dealing (25% of Attack Power) additional Nature damage to up to 5 nearby enemies, and extends the duration of \ by 0.5 sec, up to 5.0 sec.
Effect #1 NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5

Used by Item
Nature's Swiftness, Tranquility, and Ironbark\] have a 100% chance to grant Genesis, and Genesis duration is increased by 4 sec.
Used by Item
Raptor Strike damage increased by 15%.Each blast of Boomstick extends the duration of Mongoose Fury by 1.0 sec. Mongoose Fury effects are increased by 10%.

REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1000

NEW Effect #2 Apply Aura: Modifies Effect #1's Value
Value: 10%
Affected Spells:

NEW Effect #3 Apply Aura: Modifies Effect #2's Value
Value: 10%
Affected Spells:

NEW Effect #4 Apply Aura: Modifies Effect #3's Value
Value: 10%
Affected Spells:

NEW Effect #5 Apply Aura: Modifies Effect #4's Value
Value: 10%
Affected Spells:

Name changed from Hunter Survival 12.1 Class Set 2pc to Hunter Survival 12.1 Class Set 4pc
Used by Item
Pyroclasm causes Flamestrike and Pyroblast to always critically strike.

REMOVED Effect #1 Apply Aura: Modifies Effect #2's Value (Label)
Value: 100
Affected Spells:

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

Used by Item
Enemies struck by Judgment or \ \ take 20% additional Holy damage. If they are struck by a critical strike the additional damage is increased by 200%100%.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 200100

Used by Item
After casting Tentacle Slam, your next Vampiric Touch is instant, generates 4 additional Insanity, and conjures Shadowy Apparitions that deal 200% of normal damage.Tentacle Slam has a 100% chance to grant a free use of Void Volley at 125% effectiveness.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0100

NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 125

Used by Item
Sinister Strike and Ambush have a 12%20% chance to cause your next Dispatch to be free and deal damage as if you spent the maximum combo points.

Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 1220
(Pvp Multiplier: 0.51)

Used by Item
Targets damaged by Echo of Sargeras take 6% increased damage from Echo of Sargerasyour spells and abilities for 6 sec.
Used by Item

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WoW News

Patch 12.1 PTR Datamined Class and Tier Set Changes – Warlock, Shadow Priest, Survival Hunter

We've datamined additional class spell and tier set changes on the Midnight Patch 12.1 PTR, including significant changes for Warlocks, Shadow Priests, Survival Hunters, and last minute Rogue changes added to the Patch Development Notes.

Class ToolsBloodTalentsFrostTalentsUnholyTalents

Specialization (1)

Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -26-22%
Affected Spells:
(and 124 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -26-22%
Affected Spells:
(and 124 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -26-22%
Affected Spells:
(and 124 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -26-22%
Affected Spells:
(and 124 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -26-22

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -26-22

Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 188204

Spells (1)

Shackles the target with frozen chains, reducing movement speed by 70% for 8 sec.
Effect #1 Effect #1 Apply Aura: Decrease Run Speed %: Modifies Damage/Healing Done
Value: -70
(Pvp Multiplier: 0.7142860.714286)

Class ToolsHavocTalentsVengeanceTalentsDevourerTalents

Talents (1)

The Hunt and Vengeful Retreat cause your next Fel Rush or Felblade to empower you, increasing damage by 18%12% for 5 sec.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1000024000

Talents (1)

Remove all snares and vault away. Nearby enemies take (16% of Attack Power) Physical damage \.
Cooldown changed from 25 sec cooldown to 25 sec recharge
Charges changed from None to 1 Charges

Class ToolsBeast MasteryTalentsMarksmanshipTalentsSurvivalTalents

Talents (2)

Fires an explosive shot at your target that lasts for 3 sec. Every 1 sec the shot will explode, dealing (230%target burns for (460% of Attack Power) Fire damage and explode, dealing 50% of the damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
Effect #2 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 2.34.6)

NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50

Volley now also applies Explosive Shot to up to 2 targets hit.
Explosive Shot
Fires an explosive shot at your target that lasts for 3 sec. Every 1 sec the shot will explode, dealing (230%target burns for (460% of Attack Power) Fire damage and explode, dealing 50% of the damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.

Talents (9)

Wildfire Bomb and Flamefang Pitch dealdeals 20% increased critical strike damage.

NEW Wildfire Bomb damage increased by 15%, critical strike chance increased by 15%, and critical damage dealt increased by 15%.

Wildfire Bomb Boomstick, and Flamefang Pitchand Boomstick damage increased by 5%.
Rank 1: Wildfire Bomb Boomstick, and Flamefang Pitchand Boomstick damage increased by 5%.
Rank 2: Wildfire Bomb Boomstick, and Flamefang Pitchand Boomstick damage increased by 10%.

Toss a fiery concoction that explodes violently upon reaching its destination, dealing (600% of Attack Power) Fire damage to enemies in its area. Damage reduced beyond 8 targets.
After landing, your Flamefang Pitch ignites nearby terrain, dealing \ Fire damage to enemies in its area over 8 sec.
Removed
Category changed from Talents to Uncategorized

Flamefang Pitch gains 1 additional charge.
Throwing your Flamefang Pitch grants 1 chargeThrowing a Wildfire Bomb has a chance to increase the cooldown recovery rate of Wildfire Bomb by 75% for 8 sec.
Effect #3 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1

REMOVED Effect #2 Apply Aura: Modifies Charges:
Value: 1

NEW Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 1

Procs per minute changed from None to 2 (Haste Param: 4 Coeff: 1)
ProcChance changed from 0 to 101
The damage of your auto-attacks is increased by 25%.
Your Agility is increased by 2%3%, increased by an additional 2% while dual-wielding.1% while dual-wielding.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 23

Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 21

Effect #4 Apply Aura: Mod Stat - %: Modifies Damage/Healing Done
Value: 23

Raptor Strike increases the damage of Raptor Strike by 10%10 for 8 sec. Multiple applications may overlap.

Throwing your Flamefang Pitch imbuesWildfire Bomb has a chance to imbue your weapon with flame, causing you and your pet's auto-attacks to deal an additional (40% of Attack Power) Fire damage for 10 sec.
Procs per minute changed from None to 2
Damaging one or more enemies with your Boomstick reduces the cooldown of Wildfire Bomb by 2.05.0 sec.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20005000

Sentinel (1)

Survival:
Consuming Tip of the Spear has a 10% increased chance to summon your Sentinel Owl.
When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of Wildfire Bomb by 4.0 sec.6.0 sec.
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 40006000

PvP Talents (1)

A short-range shot that deals (4.4616% of Attack Power) damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. \
Now a Beast Mastery/Marksmanship/Survival spell
Category changed from Uncategorized to PvP Talents

Class ToolsArcaneTalentsFireTalentsFrostTalents

Talents (1)

Clearcasting has a 3% increased chance to proc.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 3
Affected Spells:

NEW Effect #1 Apply Aura: Modifies Effect #2's Value
Value: 3
Affected Spells:

PvP Talents (2)

The cooldown of Mass Invisibility is reduced by 3 min and it can affect allies in combat.

Frost:
Your barriers absorb 60% more damage and have an additional effect, but last 4 sec.
Ice Barrier
If the barrier is fully absorbedconsumed, enemies within 10 yds suffer (percentOfSpellPower_format, 650) Frost damage and are slowed by 70% for 4 sec.
Arcane:
Your barriers absorb 60% more damage and have an additional effect, but last 4 sec.
Prismatic Barrier
If the barrier is fully absorbed, your next Blink or Shimmer within 15 sec grants Invisibility and immunity to damage for 3 sec. The damage reduction is lost if Invisibility ends.consumed, gain Time Warp for 6 sec.

Specialization (1)

Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 012%
Affected Spells:
(and 97 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 012%
Affected Spells:
(and 97 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 012%
Affected Spells:
(and 97 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 012%
Affected Spells:
(and 97 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 012

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 012

Talents (2)

Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect.

The cooldowncooldowns of your loss of control spells are reduced by 5 sec.

Class ToolsHolyTalentsProtectionTalentsRetributionTalents

Talents (2)

Avenger's Shield increases the damage of your next Shield of the Righteous by 20%10% for each target hit by Avenger's Shield, stacking up to 5 times, and increases its radius by 6 yds.

Shield of the Righteous consumes up to 2 more Holy Power and deals 50% increased damage for each additional Holy Power consumed.
Talent position has changed.

Lightsmith (1)

Protection:
Judgment critical strikes cause a shockwave around the target, dealing (percentOfAttackPower_format, 230184) damage to enemies within 5 yards. Damage reduced above 5 targets.

Class ToolsDisciplineTalentsHolyTalentsShadowTalents

Talents (2)

Each pulse of Divine Hymn emits a Cosmic Ripple at 75% effectiveness.
During Apotheosis, Flash Heal is upgraded to Benediction.Holy Word: Serenity now has a 100% chance to upgrade your next Flash Heal to Benediction.
Effect #1 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100

A powerful prayer that heals your target and 4 injured allies within 40 yards for (578.742% of Spell Power).
Cost changed from 4.8% of base mana to 4.3% of base mana

Talents (2)

You create Horrific Visions when casting harmful spells on enemies.
At 50 stacks of Horrific Visions, your target sees a nightmare, dealing (182% of Spell Power) Shadow damage and granting you 42 Insanity over 3 sec.
At 100 stacks, your target witnesses a vision of N'Zoth, dealing (689% of Spell Power) Shadow damage and granting you 126 Insanity over 3 sec.

Voidform increases your spell damage by an additonal 5% and grants 2 additional uses of Void Volley.
Effect #1 REMOVED Effect #3 Apply Aura: (Label)
Value: 2
Affected Spells:

Archon (1)

Shadow:
Void Volley deals 15% increased damage and Shadow Word: Madness casts during Voidform unleash a Void Volley at your target at 25% effectiveness.
Effect #1 NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25

Spells (1)

A fast spell that heals an ally for (682% of Spell Power).
Cost changed from 2.9% of base mana / 10.0% of base mana / 3.6% of base mana / 10.0% of base mana to 2.6% of base mana / 10.0% of base mana / 3.6% of base mana / 10.0% of base mana

Class ToolsAssassinationTalentsOutlawTalentsSubtletyTalents

Talents (3)

Increases your Energy regeneration rate by 75%, your maximum Energy by 50, and your attack speed by 20% for 15 sec.
\
Effect #2 NEW Effect #8 Apply Aura: Modifies Time Between Ticks
Value: -17%
Affected Spells:

NEW Effect #9 Apply Aura: Modifies Buff Duration
Value: -17%
Affected Spells:

5AmbushAmbush has a chance to grant Opportunity. Chance to trigger this effect is 100% of the chance for Sinister Strike to grant Opportunity.
Energy cost of Ambush reduced by 5.

Finishing move that unleashes a barrage of gunfire, striking random enemies within 8 yards for Physical damage. Number of strikes increased per combo point.
Restores 1 combo point every 0.50 sec. Each combo point spent above \5 increases damage by 15%.
1 point : \ over 0.50 sec
2 points: \ over 1.00 sec
3 points: \ over 1.50 sec
4 points: \ over 2.00 sec
5 points: \ over 2.50 sec
\ over 3.00 sec]
\ over 3.50 sec]

NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15

Talents (1)

Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1.
Effect #1 NEW Effect #3 Apply Aura: Add Creature Immunity (?):
Value: 0

Class ToolsElementalTalentsEnhancementTalentsRestorationTalents

Specialization (1)

An efficient wave of healing energy that restores (1364.58%1501% of Spell Power) of a friendly target’s health.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 13.645815.01)

Talents (1)

Blanket the target area in healing rains, restoring \90%108% of Spell Power) * 6 * 2 / 5.19999981] health to up to 5 allies over 18 sec.
You can only have one Healing Rain active at a time.

Totemic (3)

Restoration:
Increases the healing done by Surging Totem by 25%.10%.
Effect #1 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 2510%
Affected Spells:

Restoration:
Summons a totem at the target location that maintains Healing Rain with 20%10% increased effectiveness for 25 sec.
Replaces Healing Rain.

Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 2010%
Affected Spells:

Class ToolsAfflictionTalentsDemonologyTalentsDestructionTalents

Talents (2)

NEW Increases Drain Life damage by 10% and Siphon Life now increases the damage of Corruption by an additional 10%.
Dark Harvest channels 10% faster and deals 15% increased damage.

Increases damage dealt by Seed of Corruption to its host by 50%.10% and increases Corruption periodic damage by 10%.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5010

Removed
Category changed from Talents to Uncategorized

PvP Talents (1)

Encircle enemy players with Bonds of Fel. If any affected player leaves the 812 yd radius they explode, dealing (728%1456% of Spell Power) Fire damage split amongst all nearby enemies.
Effect #1 Effect #2 Dummy
Value: 0
(Radius: 812)
(Radius 2: 812)

Talents (1)

Summons a Doomguard to assist you in combat for 12 sec. Consuming a Demonic Core reduces the cooldown of Summon Doomguard by 3 sec.
Doom Bolt Volley
Sends a volley of malefic bolts at 5 enemies within 40 yds, inflicting (413.929% of Spell Power) Shadow damage to each target.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

Specialization (1)

Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 105%
Affected Spells:
(and 102 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 105%
Affected Spells:
(and 102 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 105%
Affected Spells:
(and 102 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 105%
Affected Spells:
(and 102 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 105

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 105

Talents (2)

Blasts a target for (496.8% of Spell Power) Shadowflame damage. Only usable on enemies that have less than 20% health.
Restores 1 Soul Shard and removes its cooldown if the target dies within 5 sec.until canceled.
Effect #4 REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15

Effect #2 Dummy
Value: 5015

Effect #3 Dummy
Value: 2050

NEW Effect #4 Dummy
Value: 20

Duration changed from 5 sec to 0 ms
Summons an Infernal from the Twisting Nether, impacting for (60% of Spell Power) Fire damage and stunning all enemies in the area for 2 sec.
The Infernal will serve you for 30 sec, dealing \110105) / 100] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 1 sec.

Talents (2)

All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5 / Demon Skin: 10 / Illhoof's Design: 20 / Fortified Soul: 10%5% of maximum health.
Effect #4 REMOVED Effect #1 Apply Aura - Player and Pet: Dummy: Modifies Damage/Healing Done
Value: 3

REMOVED Effect #2 Apply Aura - Player and Pet: Dummy: Modifies Damage/Healing Done
Value: 5

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3

NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5

Removed
Category changed from Talents to Uncategorized
NEW All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5 / Demon Skin: 10 / Illhoof's Design: 20 / Fortified Soul: 10% of maximum health.

Thrash calls up 3 thorns, each impaling a target for (50% of Attack Power) Nature damage and dealing (25% of Attack Power) additional Nature damage to up to 5 nearby enemies, and extends the duration of \ by 0.5 sec, up to 5.0 sec.
Effect #1 NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5

Used by Item
Nature's Swiftness, Tranquility, and Ironbark\] have a 100% chance to grant Genesis, and Genesis duration is increased by 4 sec.
Used by Item
Raptor Strike damage increased by 15%.Each blast of Boomstick extends the duration of Mongoose Fury by 1.0 sec. Mongoose Fury effects are increased by 10%.

REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1000

NEW Effect #2 Apply Aura: Modifies Effect #1's Value
Value: 10%
Affected Spells:

NEW Effect #3 Apply Aura: Modifies Effect #2's Value
Value: 10%
Affected Spells:

NEW Effect #4 Apply Aura: Modifies Effect #3's Value
Value: 10%
Affected Spells:

NEW Effect #5 Apply Aura: Modifies Effect #4's Value
Value: 10%
Affected Spells:

Name changed from Hunter Survival 12.1 Class Set 2pc to Hunter Survival 12.1 Class Set 4pc
Used by Item
Pyroclasm causes Flamestrike and Pyroblast to always critically strike.

REMOVED Effect #1 Apply Aura: Modifies Effect #2's Value (Label)
Value: 100
Affected Spells:

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

Used by Item
Enemies struck by Judgment or \ \ take 20% additional Holy damage. If they are struck by a critical strike the additional damage is increased by 200%100%.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 200100

Used by Item
After casting Tentacle Slam, your next Vampiric Touch is instant, generates 4 additional Insanity, and conjures Shadowy Apparitions that deal 200% of normal damage.Tentacle Slam has a 100% chance to grant a free use of Void Volley at 125% effectiveness.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0100

NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 125

Used by Item
Sinister Strike and Ambush have a 12%20% chance to cause your next Dispatch to be free and deal damage as if you spent the maximum combo points.

Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 1220
(Pvp Multiplier: 0.51)

Used by Item
Targets damaged by Echo of Sargeras take 6% increased damage from Echo of Sargerasyour spells and abilities for 6 sec.
Used by Item

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