One of the things that has been identified from tests is bosses that don't really do too much. Many bosses including Adderis and Aspix, M'chimba, Rav'i didn't have much going on and felt like they were missing mechanics. Their abilities have been updated or been given new abilities to be more engaging for players.
In addition, visual clarity and quality of life changes have been improved.
Greetings!
Midnight Season 2 dungeon testing continues on Tuesday, July 14th. The following dungeons are available for testing during this period:
Altar of Fangs
Murder Row
Den of Nalorakk
Voidscar Arena
The Blinding Vale
Temple of Sethraliss
Kings’ Rest
Ruby Life Pools
During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind, Orgrimmar and Silvermoon. The nearby Dungeon Teleports NPC will assist you with transportation. This NPC will now also appear at the beginning of each dungeon on Mythic difficulty who can teleport players back to a capital city.
Provided that the items equipped on your character are at least item level 226, they will scale automatically to a higher level as needed to support Dungeon testing.
Dungeon Update
Altar of Fangs
We updated mechanics and pacing in the Rav’i and The Writhing Coil encounters to improve visual clarity and player engagement. We also made tuning adjustments to enemies that are more difficult or chaotic than intended, such as Ascendant Serpent, Ritual Chieftain, and Venom Leech.
General
Caustic Mist Totem
Interaction range increased
Taking damage no longer interrupts the Destroy cast
Liadrin now casts Blessing of Protection on players jumping into The Carnage Pit to prevent fall damage
Rav’i
Improved the visual clarity of Fresh Meat
Rav’i now gains Scent of Blood when she is closest to a pile with Fresh Meat, increasing her attack speed
Carrion Burst damage increased by 50%
Feeding Frenzy damage absorb increased by 100%
Regurgitate’s damage has been reduced by 25% and wave size has been increased
Triple Shot damage increased by 40%
The Writhing Coil
Now casts Toxic Atrophy, an interruptible spell that reduces the damage and movement speed of all players
Synchronized Venom duration increased to 35 sec (was 15 sec)
Uncoiled Writhes no longer apply Spiteful Venom
Vine Grip
Now requires all living players pulling to interrupt Death Rattle
Now applied to all players automatically by Orweyna
Extra action button removed
Movement speed reduction reduced
Zul’jan
Axegrinder
Cast time and channel duration increased
Now displays red arrow visuals to indicate the direction of each throw
Axes now move faster and inflict increased damage when they are first thrown
Base damage increased by 25%
Bloodletting damage reduced by 9%
Boneslicer
DoT duration reduced to 7 sec (was 9 sec)
Damage increased by 12.5%
Ritual of the Fang
Channel duration reduced to 8 sec (was 10 sec)
Added additional visuals to beams that are not being intercepted
Fang Empowered damage increased by 100%
Ritual Venom is now present on non-Mythic difficulties, but does not stack
Ritual Venom damage reduced by 50% on non-Mythic difficulties
Ascendant Serpent
Health reduced by 12.5%
All ability cooldowns increased
Hatchlings created by Infest now die when the Ascendant Serpent is defeated
Reduced the number of Virulent Twisters created by Virulent Whirl
Blade of the Altar
Laced Edge now targets tanks
Hatchling
Melee damage reduced by 50%
High Evolutionist
Envenom DoT damage reduced by 37.5%
Primal Serpent
Fetid Spit cooldown increased slightly
Ravenous Descendant
Base attack speed reduced by 33%
Ritual Chieftain
Blood Sacrifice no longer ignores armor
Blood Sacrifice heal absorb reduced by 10%
Venom Leech
Reduced the number of pools created by Septic Spatter
Septic Spatter duration reduced to 30 sec (was 1 min)
Murder Row
We’re reducing the number of Bribed Guards that players need to fight, as well as improving the pacing of the cantina event. For Xathuux the Annihilator’s encounter, we are increasing the duration of Burning Steps to further challenge the tank’s movement and positioning during the encounter.
General
Reduced number of Bribed Guards in the first area of the dungeon from 4 to 2, and reduced the enemy forces requirement
Cantina Event
Enchanted Broom’s movement speed reduction reduced from 50% to 20%
Warehouse Worker
Health reduced by 12.5% and no longer flees combat at 30% health
Corrupted Warlock
Addressed an issue where Curse of Doom was not splitting damage among all players hit
Xathuux the Annihilator
Demonic Rage’s damage reduced by 15%
Burning Steps’ duration increased to 130 sec (was 65 sec)
Den of Nalorakk
We are making adjustments to the outgoing damage during Fury of the War God in the Nalorakk encounter. We are also changing creatures that are more challenging than intended, like Grizzled Warbringer and Bonded Beasttamer.
Nalorakk
Zul’Jarra now jumps behind the tank before casting Defensive Stance during Overwhelming Onslaught
Improved visibility of the impact area of Forceful Slam
Echo of Nalorakk no longer casts Spectral Slash on the intercepting player during Fury of the War God
Echoing Fury’s damage reduced by 30%
Grizzled Warbringer
Addressed an issue where the rider can melee a random player instead of the threat target
Primal Echo’s damage over time duration reduced to 3 sec (was 8 sec) and periodic damage increased by 50%
Bonded Beasttamer
Overwhelmed Prey has been removed
Territorial Matriarch
Mother’s Wrath now removes all stacks when dispelled
Voidscar Arena
We are updating pacing and mechanics for Taz’Rah and Charonus to make the encounters more engaging. To provide more unique challenges, Raj’kess the Spellstorm and Agitated Voidscythe have received updates to their ability packages. Devouring Brutalizer’s Devour cast time has also been increased to allow more time for players to kill the target creature.
Taz’Rah
Dark Bloom’s movement speed has been reduced
Void Fissure’s duration increased to 120 sec (was 80 sec)
Time between Dark Bloom and Nether Dash has been reduced
Atroxus
Hulking Claw’s periodic damage reduced by 21%
Poison Splash’s periodic damage has been reduced by 10% and now creates less Poison Pools
Charonus
Dark Waves is a new spell added to the encounter that targets the tank after Gravitic Orbs
Atomized’s duration increased to 15 sec (was 10 sec)
Raj’kess the Spellstorm
Thundering Storm now also targets random players with lightning strikes
Now creates Orbs of Disruptions that reduce Haste of all players if not promptly killed
Raging Typhoon has been removed
Agitated Voidscythe
Corrosive Essence now prefers players without the debuff
Rip and Slice has been changed from a channeled frontal attack to a tank attack
The Blinding Vale
We are making spawning adjustments to the left side of the dungeon to make it more approachable for players.
General
Spawning on the left path has been adjusted
First Sporeblight Belcher has been moved back and no longer patrols
Replaced the Virid Grovekeeper that channels on a Sporeblight Belcher with Radiant Spellsower
Virid Grovekeeper
Uproot’s damage has been reduced by 20%
Ruby Life Pools
For Ruby Life Pools, we reduced incoming damage from the creatures prior to Melidrussa Chillworn to reduce the intensity of certain ability overlaps. Dungeon-wide, we adjusted some creature pathing to make movement patterns more predictable. Certain creatures have also seen health increases and damage adjustments to reward priority targeting.
General
Reduced timer to 29 minutes from 30 minutes
Melidrussa Chillworn
Frigid Shard
Fixed an issue where this ability was doing less damage than intended
Kokia Blazehoof
Searing Blows
Can now be dodged and parried
Reduced periodic damage by 25%
Primal Juggernaut
Adjusted the timing of the second Primal Juggernaut’s pathing to make the creature’s movement more predictable
Excavating Blast
Reduced impact damage by 8%
Deepstone Earthshaper
Tectonic Strike
Reduced damage vulnerability per stack to 30% from 35%
Earthbound Guardian
Earthbound’s Imprint
Reduced periodic damage by 12.5%
Defier Draghar
Increased health by 25%
Blazebound Destroyer
Inferno
Reduced impact damage by 9%
Increased health by 22%
Flamegullet
Molten Blood
Adjusted pathing to make the creature’s movement more predictable
Reduced damage increase per stack to 15% from 25%
Increased maximum stacks to 10 from 5
Increased base periodic damage by 25%
Thunderhead
Adjusted pathing to make the creature’s movement more predictable
Rolling Thunder
Increased periodic damage by 5%
Electrical Discharge
Reduced periodic damage by 25%
Fixed an issue where the impact damage was doing less damage than intended
Ruinous Stormbringer
Lightning Rod
Removed stun effect upon expiration
Increased damage by 25%
Tempest Channeler
Lightning Torrent
Increased periodic damage by 25%
High Channeler Ryvati
Tempest Stormshield
Duration is now visible on the creature’s nameplate
Temple of Sethraliss
In Temple of Sethraliss, Adderis and Aspix now feature new overlaps that create additional positional challenges. Galvazzt now creates an additional Lightning Spire and has a more potent Consume Charge, increasing coordination difficulty. The Avatar of Sethraliss has less health, making class healing abilities more impactful, and we’ve adjusted the mechanics of Corrupted Lifeforce to add further coordination challenge. We’ve also removed some of the poison dispels found in the dungeon to alleviate issues with certain group compositions.
Adderis and Aspix
Reduced health by 7.5%
Rearranged the schedule of abilities to increase mechanical engagement
Gust
Reduced cast time to 2 sec from 2.5 sec
Reduced duration to 4 sec from 5 sec
Reduced impact damage by 25%
Reduced periodic damage by 17%
Gale Force
Increased push force
Tempest Winds
Increased duration of pacify to 8 sec from 6 sec
Now inflicts damage to players within its radius when the zone is created
Improved visibility of precast
Increased cast time to 3 sec from 2 sec
Increased the number of targets to 3 from 2
Thunder and Lightning
Increased damage of group soak by 20%
Increased radius of follow-up explosion to 20 yards from 15 yards
Overload
Reduced additional Nature damage per melee to 25% from 50%
Now increases Adderis’s haste
No longer inflicts damage to the party
Merektha
Burrow
Fixed an issue where this ability was doing less damage than intended
Galvazzt
Lightning Spire
Increased the number of Lightning Spires on Mythic to 3 from 2
Galvanized
Reduced periodic damage by 23%
Consume Charge
Increased damage by 33%
Increased duration to 20 sec from 15 sec
Avatar of Sethraliss
Developer’s note: we are aware of some class abilities such as Ancient Teachings and Way of the Crane not healing the Avatar; if you experience this issue with other abilities like these, please let us know
Added an additional UI element to communicate progress towards healing the Avatar
Reduced health by 9%
Faithless Tormentor
Reduced health by 50%
Reduced the delay between each portal appearing within a wave
Reduced the delay between a portal appearing and when a Faithless Tormentor emerges from its portal
Twisted Hexxer
Latent Hex
Now targets two players
Reduced periodic damage by 36%
Now inflicts damage upon expiration in a radius around the player
Hex Muck
Increased radius to 10 yards from 8 yards
Corrupted Guardian
Vile Charge
Reduced impact damage by 27%
Reduced periodic damage by 25%
Reduced duration to 5 sec from 8 sec
Corrupted Lifeforce
Knockback force from touching increased
Now causes Corruption Burst upon contact, and upon expiration, will release a Corruption Burst for each remaining application
Lifetime reduced to 12 sec from 20 sec
Corruption
Reduced duration to 15 sec from 45 sec
Increased healing done reduction per stack to 50% from 40%
No longer reduces healing taken
Now increases Physical damage taken
Now inflicts periodic damage over time
Corruption Burst
Reduced damage by 33%
No longer reduces haste
Consume Lifeforce
Healing increased to 7.5% of the Avatar’s maximum health from 5%
Agony of Sethraliss
Now targets player locations more frequently
Now occurs more frequently
Increased radius to 4.5 yards from 3.5 yards
Lightning Serpent
Serpent’s Stormcall
Now causes the creature to grow in size
Sandswept Hunter
Arrow Barrage
Increased periodic damage by 50%
Static Anomaly
Spark Step
Reduced frequency of cast
Agitated Nimbus
Accumulate Charge
Reduced max applications to 3 (was 5)
Brood Tender
Embryonic Vigor removed
Eye of Sethraliss
Siphon Energy
Increased damage by 33%
Shrouded Fang
Slither Strike
No longer applies a DoT
Now inflicts direct Nature damage to its target
Orb Watcher
Caustic Stomp
No longer a Poison dispel
Venomous Strike
No longer a Poison dispel
The slow fields on the way to the gauntlet now display a screen effect
Also removed this field from the cosmetic pillar on the way to boss 3
Added a short delay for when Loose Sparks can harm a player after forming
Kings’ Rest
For boss encounters, we are adjusting mechanics on The Golden Serpent and Mchimba to make them more engaging. We are also reducing the pacing of Dazar, The First King’s encounter to create more room between abilities. For normal enemy creatures, we are further increasing the cooldown of Healing Tide Totem and reducing its healing frequency.
General
Enemies after Mchimba now spawn faster as players approach the area
The Golden Serpent
Serpentine Gust has been reworked to a channel spell that inflicts Nature damage every 1 sec for 5 sec and pushes players back
Mchimba
Health reduced by 10%
Burn Corruption now applies a rim visual on the targeted player before the effect resolves, its damage has been reduced by 62.5%
Burning Ground now grows into full size after 5 sec
Drain Fluids now periodically creates Explosive Acids in nearby area, inflicting
Nature damage to players hit
Mchimba now casts Awakening Slam, inflicting Shadow damage to all players and causing Half-Finished Mummies to fall out from coffins.
Dazar, The First King
Adjusted the encounter’s pacing to create a larger gap between Quaking Leap and Gilded Destruction
Liquid Gold on T’zala has been removed
Impaling Spear now impales after 6 sec (was 5 sec)
Animated Guardian
Released Inhibitors’ Haste buff reduced from 100% to 50%
Embalming Fluid
No longer leaves behind area denial on death
Royal Berserker
Bloodthirsty Axe now prefers players without the debuff
Spectral Shaman
Healing Tide Totem cooldown increased by 28% and now heals every 2.5 sec (was 2 sec)
Shadow of Zul
Shadow Barrage can now be reflected
Dark Revelation now targets 2 players
Thanks for testing and sharing your thoughts with us! We’ll be reviewing your feedback closely and will continue to post updates throughout the beta as changes roll out.
