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Mythic+ Season 2 Developer Notes for July 14th – More Engaging Bosses and Addressing Problem Points

Blizzard has posted Season 2 Mythic+ developer notes for today which includes adding more difficulty and overlaps to bosses, while also addressing problem points identified from previous testing feedback.

One of the things that has been identified from tests is bosses that don't really do too much. Many bosses including Adderis and Aspix, M'chimba, Rav'i didn't have much going on and felt like they were missing mechanics. Their abilities have been updated or been given new abilities to be more engaging for players.

In addition, visual clarity and quality of life changes have been improved.

Greetings!

Midnight Season 2 dungeon testing continues on Tuesday, July 14th. The following dungeons are available for testing during this period:

Altar of Fangs

Murder Row

Den of Nalorakk

Voidscar Arena

The Blinding Vale

Temple of Sethraliss

Kings’ Rest

Ruby Life Pools

During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind, Orgrimmar and Silvermoon. The nearby Dungeon Teleports NPC will assist you with transportation. This NPC will now also appear at the beginning of each dungeon on Mythic difficulty who can teleport players back to a capital city.

Provided that the items equipped on your character are at least item level 226, they will scale automatically to a higher level as needed to support Dungeon testing.

Dungeon Update

Altar of Fangs
We updated mechanics and pacing in the Rav’i and The Writhing Coil encounters to improve visual clarity and player engagement. We also made tuning adjustments to enemies that are more difficult or chaotic than intended, such as Ascendant Serpent, Ritual Chieftain, and Venom Leech.

General

Caustic Mist Totem

Interaction range increased

Taking damage no longer interrupts the Destroy cast

Liadrin now casts Blessing of Protection on players jumping into The Carnage Pit to prevent fall damage

Rav’i

Improved the visual clarity of Fresh Meat

Rav’i now gains Scent of Blood when she is closest to a pile with Fresh Meat, increasing her attack speed

Carrion Burst damage increased by 50%

Feeding Frenzy damage absorb increased by 100%

Regurgitate’s damage has been reduced by 25% and wave size has been increased

Triple Shot damage increased by 40%

The Writhing Coil

Now casts Toxic Atrophy, an interruptible spell that reduces the damage and movement speed of all players

Synchronized Venom duration increased to 35 sec (was 15 sec)

Uncoiled Writhes no longer apply Spiteful Venom

Vine Grip

Now requires all living players pulling to interrupt Death Rattle

Now applied to all players automatically by Orweyna

Extra action button removed

Movement speed reduction reduced

Zul’jan

Axegrinder

Cast time and channel duration increased

Now displays red arrow visuals to indicate the direction of each throw

Axes now move faster and inflict increased damage when they are first thrown

Base damage increased by 25%

Bloodletting damage reduced by 9%
Boneslicer

DoT duration reduced to 7 sec (was 9 sec)

Damage increased by 12.5%

Ritual of the Fang

Channel duration reduced to 8 sec (was 10 sec)

Added additional visuals to beams that are not being intercepted

Fang Empowered damage increased by 100%

Ritual Venom is now present on non-Mythic difficulties, but does not stack

Ritual Venom damage reduced by 50% on non-Mythic difficulties

Ascendant Serpent

Health reduced by 12.5%

All ability cooldowns increased

Hatchlings created by Infest now die when the Ascendant Serpent is defeated

Reduced the number of Virulent Twisters created by Virulent Whirl

Blade of the Altar

Laced Edge now targets tanks

Hatchling

Melee damage reduced by 50%

High Evolutionist

Envenom DoT damage reduced by 37.5%

Primal Serpent

Fetid Spit cooldown increased slightly

Ravenous Descendant

Base attack speed reduced by 33%

Ritual Chieftain

Blood Sacrifice no longer ignores armor

Blood Sacrifice heal absorb reduced by 10%

Venom Leech

Reduced the number of pools created by Septic Spatter

Septic Spatter duration reduced to 30 sec (was 1 min)

Murder Row
We’re reducing the number of Bribed Guards that players need to fight, as well as improving the pacing of the cantina event. For Xathuux the Annihilator’s encounter, we are increasing the duration of Burning Steps to further challenge the tank’s movement and positioning during the encounter.

General

Reduced number of Bribed Guards in the first area of the dungeon from 4 to 2, and reduced the enemy forces requirement

Cantina Event

Enchanted Broom’s movement speed reduction reduced from 50% to 20%

Warehouse Worker

Health reduced by 12.5% and no longer flees combat at 30% health

Corrupted Warlock

Addressed an issue where Curse of Doom was not splitting damage among all players hit

Xathuux the Annihilator

Demonic Rage’s damage reduced by 15%

Burning Steps’ duration increased to 130 sec (was 65 sec)

Den of Nalorakk
We are making adjustments to the outgoing damage during Fury of the War God in the Nalorakk encounter. We are also changing creatures that are more challenging than intended, like Grizzled Warbringer and Bonded Beasttamer.

Nalorakk

Zul’Jarra now jumps behind the tank before casting Defensive Stance during Overwhelming Onslaught

Improved visibility of the impact area of Forceful Slam

Echo of Nalorakk no longer casts Spectral Slash on the intercepting player during Fury of the War God

Echoing Fury’s damage reduced by 30%

Grizzled Warbringer

Addressed an issue where the rider can melee a random player instead of the threat target

Primal Echo’s damage over time duration reduced to 3 sec (was 8 sec) and periodic damage increased by 50%

Bonded Beasttamer

Overwhelmed Prey has been removed

Territorial Matriarch

Mother’s Wrath now removes all stacks when dispelled

Voidscar Arena
We are updating pacing and mechanics for Taz’Rah and Charonus to make the encounters more engaging. To provide more unique challenges, Raj’kess the Spellstorm and Agitated Voidscythe have received updates to their ability packages. Devouring Brutalizer’s Devour cast time has also been increased to allow more time for players to kill the target creature.

Taz’Rah

Dark Bloom’s movement speed has been reduced

Void Fissure’s duration increased to 120 sec (was 80 sec)

Time between Dark Bloom and Nether Dash has been reduced

Atroxus

Hulking Claw’s periodic damage reduced by 21%

Poison Splash’s periodic damage has been reduced by 10% and now creates less Poison Pools

Charonus

Dark Waves is a new spell added to the encounter that targets the tank after Gravitic Orbs

Atomized’s duration increased to 15 sec (was 10 sec)

Raj’kess the Spellstorm

Thundering Storm now also targets random players with lightning strikes

Now creates Orbs of Disruptions that reduce Haste of all players if not promptly killed

Raging Typhoon has been removed

Agitated Voidscythe

Corrosive Essence now prefers players without the debuff

Rip and Slice has been changed from a channeled frontal attack to a tank attack

The Blinding Vale
We are making spawning adjustments to the left side of the dungeon to make it more approachable for players.

General

Spawning on the left path has been adjusted

First Sporeblight Belcher has been moved back and no longer patrols

Replaced the Virid Grovekeeper that channels on a Sporeblight Belcher with Radiant Spellsower

Virid Grovekeeper

Uproot’s damage has been reduced by 20%

Ruby Life Pools
For Ruby Life Pools, we reduced incoming damage from the creatures prior to Melidrussa Chillworn to reduce the intensity of certain ability overlaps. Dungeon-wide, we adjusted some creature pathing to make movement patterns more predictable. Certain creatures have also seen health increases and damage adjustments to reward priority targeting.

General

Reduced timer to 29 minutes from 30 minutes

Melidrussa Chillworn

Frigid Shard

Fixed an issue where this ability was doing less damage than intended

Kokia Blazehoof

Searing Blows

Can now be dodged and parried

Reduced periodic damage by 25%

Primal Juggernaut

Adjusted the timing of the second Primal Juggernaut’s pathing to make the creature’s movement more predictable

Excavating Blast

Reduced impact damage by 8%

Deepstone Earthshaper

Tectonic Strike

Reduced damage vulnerability per stack to 30% from 35%

Earthbound Guardian

Earthbound’s Imprint

Reduced periodic damage by 12.5%

Defier Draghar

Increased health by 25%

Blazebound Destroyer

Inferno

Reduced impact damage by 9%

Increased health by 22%

Flamegullet

Molten Blood

Adjusted pathing to make the creature’s movement more predictable

Reduced damage increase per stack to 15% from 25%

Increased maximum stacks to 10 from 5

Increased base periodic damage by 25%

Thunderhead

Adjusted pathing to make the creature’s movement more predictable

Rolling Thunder

Increased periodic damage by 5%

Electrical Discharge

Reduced periodic damage by 25%

Fixed an issue where the impact damage was doing less damage than intended

Ruinous Stormbringer

Lightning Rod

Removed stun effect upon expiration

Increased damage by 25%

Tempest Channeler

Lightning Torrent

Increased periodic damage by 25%

High Channeler Ryvati

Tempest Stormshield

Duration is now visible on the creature’s nameplate

Temple of Sethraliss
In Temple of Sethraliss, Adderis and Aspix now feature new overlaps that create additional positional challenges. Galvazzt now creates an additional Lightning Spire and has a more potent Consume Charge, increasing coordination difficulty. The Avatar of Sethraliss has less health, making class healing abilities more impactful, and we’ve adjusted the mechanics of Corrupted Lifeforce to add further coordination challenge. We’ve also removed some of the poison dispels found in the dungeon to alleviate issues with certain group compositions.

Adderis and Aspix

Reduced health by 7.5%

Rearranged the schedule of abilities to increase mechanical engagement

Gust

Reduced cast time to 2 sec from 2.5 sec

Reduced duration to 4 sec from 5 sec

Reduced impact damage by 25%

Reduced periodic damage by 17%

Gale Force

Increased push force

Tempest Winds

Increased duration of pacify to 8 sec from 6 sec

Now inflicts damage to players within its radius when the zone is created

Improved visibility of precast

Increased cast time to 3 sec from 2 sec

Increased the number of targets to 3 from 2

Thunder and Lightning

Increased damage of group soak by 20%

Increased radius of follow-up explosion to 20 yards from 15 yards

Overload

Reduced additional Nature damage per melee to 25% from 50%

Now increases Adderis’s haste

No longer inflicts damage to the party

Merektha

Burrow

Fixed an issue where this ability was doing less damage than intended

Galvazzt

Lightning Spire

Increased the number of Lightning Spires on Mythic to 3 from 2

Galvanized

Reduced periodic damage by 23%

Consume Charge

Increased damage by 33%

Increased duration to 20 sec from 15 sec

Avatar of Sethraliss

Developer’s note: we are aware of some class abilities such as Ancient Teachings and Way of the Crane not healing the Avatar; if you experience this issue with other abilities like these, please let us know

Added an additional UI element to communicate progress towards healing the Avatar

Reduced health by 9%

Faithless Tormentor

Reduced health by 50%

Reduced the delay between each portal appearing within a wave

Reduced the delay between a portal appearing and when a Faithless Tormentor emerges from its portal

Twisted Hexxer

Latent Hex

Now targets two players

Reduced periodic damage by 36%

Now inflicts damage upon expiration in a radius around the player

Hex Muck

Increased radius to 10 yards from 8 yards

Corrupted Guardian

Vile Charge

Reduced impact damage by 27%

Reduced periodic damage by 25%

Reduced duration to 5 sec from 8 sec

Corrupted Lifeforce

Knockback force from touching increased

Now causes Corruption Burst upon contact, and upon expiration, will release a Corruption Burst for each remaining application

Lifetime reduced to 12 sec from 20 sec

Corruption

Reduced duration to 15 sec from 45 sec

Increased healing done reduction per stack to 50% from 40%

No longer reduces healing taken

Now increases Physical damage taken

Now inflicts periodic damage over time

Corruption Burst

Reduced damage by 33%

No longer reduces haste

Consume Lifeforce

Healing increased to 7.5% of the Avatar’s maximum health from 5%

Agony of Sethraliss

Now targets player locations more frequently

Now occurs more frequently

Increased radius to 4.5 yards from 3.5 yards

Lightning Serpent

Serpent’s Stormcall

Now causes the creature to grow in size

Sandswept Hunter

Arrow Barrage

Increased periodic damage by 50%

Static Anomaly

Spark Step

Reduced frequency of cast

Agitated Nimbus

Accumulate Charge

Reduced max applications to 3 (was 5)

Brood Tender

Embryonic Vigor removed

Eye of Sethraliss

Siphon Energy

Increased damage by 33%

Shrouded Fang

Slither Strike

No longer applies a DoT

Now inflicts direct Nature damage to its target

Orb Watcher

Caustic Stomp

No longer a Poison dispel

Venomous Strike

No longer a Poison dispel

The slow fields on the way to the gauntlet now display a screen effect

Also removed this field from the cosmetic pillar on the way to boss 3

Added a short delay for when Loose Sparks can harm a player after forming

Kings’ Rest
For boss encounters, we are adjusting mechanics on The Golden Serpent and Mchimba to make them more engaging. We are also reducing the pacing of Dazar, The First King’s encounter to create more room between abilities. For normal enemy creatures, we are further increasing the cooldown of Healing Tide Totem and reducing its healing frequency.

General

Enemies after Mchimba now spawn faster as players approach the area

The Golden Serpent

Serpentine Gust has been reworked to a channel spell that inflicts Nature damage every 1 sec for 5 sec and pushes players back

Mchimba

Health reduced by 10%

Burn Corruption now applies a rim visual on the targeted player before the effect resolves, its damage has been reduced by 62.5%

Burning Ground now grows into full size after 5 sec

Drain Fluids now periodically creates Explosive Acids in nearby area, inflicting

Nature damage to players hit

Mchimba now casts Awakening Slam, inflicting Shadow damage to all players and causing Half-Finished Mummies to fall out from coffins.

Dazar, The First King

Adjusted the encounter’s pacing to create a larger gap between Quaking Leap and Gilded Destruction

Liquid Gold on T’zala has been removed

Impaling Spear now impales after 6 sec (was 5 sec)

Animated Guardian

Released Inhibitors’ Haste buff reduced from 100% to 50%

Embalming Fluid

No longer leaves behind area denial on death

Royal Berserker

Bloodthirsty Axe now prefers players without the debuff

Spectral Shaman

Healing Tide Totem cooldown increased by 28% and now heals every 2.5 sec (was 2 sec)

Shadow of Zul

Shadow Barrage can now be reflected

Dark Revelation now targets 2 players

Thanks for testing and sharing your thoughts with us! We’ll be reviewing your feedback closely and will continue to post updates throughout the beta as changes roll out.

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