These changes seem to reduce many of the various aspects of the Mythic encounter, but don't nerf many of the one-shot mechanics that many guilds are struggling with. No changes have been mentioned for Crystals blowing up, missed kicks, or glaives which are some of the most deadly mechanics on the encounter.
With scheduled realm maintenance tomorrow, we’ll make the following changes.
Raids
March on Quel’Danas
Midnight Falls
Glimmering damage reduced by 20% on Mythic difficulty.
Reduced the spread of Midnight Crystals and Dusk Crystals.
Starsplinter can no longer target a player twice at the same time.
Criticality cast time increased to 4 seconds (was 3 seconds).
Dawn Crystals now begin pulsing Radiance after 6 seconds on Heroic and Mythic difficulties (was 5 seconds).
Dark Constellation cast time increased to 3 seconds on Mythic difficulty (was 2.5 seconds).
Dark Constellations now spawn further from Light Siphons.
Radiance damage reduced by 50% on Heroic difficulty.
Tears of L’ura now spawn 1 soak on Heroic difficulty (was 2).
