Update: Blizzard is continuing to make hotfixes, with additional changes for Druids, Evokers, Hunters, and Paladins so far.
Class ToolsDevastationTalentsPreservationTalentsAugmentationTalents
Specialization (1)
Effect #2 Effect #6 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 430
Effect #7 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 430
Class ToolsBeast MasteryTalentsMarksmanshipTalentsSurvivalTalents
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -3-6%
Affected Spells:
(and 94 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -3-6%
Affected Spells:
(and 94 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -3-6%
Affected Spells:
(and 94 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -3-6%
Affected Spells:
(and 94 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -3-6
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -3-6
Talents (2)
Sends you and your pet into a rage, instantly dealing \1.031.06] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec. Removes all crowd control effects from your pet. \ \
Command your pets to tear into your target, causing your target to bleed for \1.031.06] over 12 sec.
Damage from Bloodshed has an increased chance to summon Dire Beasts.
Specialization (1)
Effect #4 Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 124%
Affected Spells:
Effect #14 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 124%
Affected Spells:
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 124%
Affected Spells:
Effect #14 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 124%
Affected Spells:
Talents (1)
When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 75%60% of normal damage.
Effect #2 Effect #4 Apply Aura: Dummy: Modifies Pushback Reduction
Value: 7560
Effect #5 Apply Aura: Dummy: Modifies Pushback Reduction
Value: 7560
Spells (1)
Sends you and your pet into a rage, instantly dealing \1.031.06] Physical damage to its target, and increasing all damage you both deal by 30% for 15 sec. Removes all crowd control effects from your pet. \ \
Class ToolsHolyTalentsProtectionTalentsRetributionTalents
Specialization (1)
Holy Paladin core passive
Effect #16 NEW Effect #22 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -40%
Affected Spells:
NEW Effect #23 Apply Aura: Modifies Effect #1's Value (Label)
Value: -3
Affected Spells:
NEW Effect #24 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #25 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #26 Apply Aura: Modifies Effect #1's Value (Label)
Value: 85
Affected Spells:
NEW Effect #27 Apply Aura: Modifies Effect #2's Value (Label)
Value: -15
Affected Spells:
NEW Effect #28 Apply Aura: Modifies Effect #1's Value (Label)
Value: 15
Affected Spells:
NEW Effect #29 Apply Aura: Modifies Effect #1's Value (Label)
Value: 30
Affected Spells:
NEW Effect #22 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -40%
Affected Spells:
NEW Effect #23 Apply Aura: Modifies Effect #1's Value (Label)
Value: -3
Affected Spells:
NEW Effect #24 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #25 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #26 Apply Aura: Modifies Effect #1's Value (Label)
Value: 85
Affected Spells:
NEW Effect #27 Apply Aura: Modifies Effect #2's Value (Label)
Value: -15
Affected Spells:
NEW Effect #28 Apply Aura: Modifies Effect #1's Value (Label)
Value: 15
Affected Spells:
NEW Effect #29 Apply Aura: Modifies Effect #1's Value (Label)
Value: 30
Affected Spells:
Herald of the Sun (2)
Holy:
Casting Holy Prism or Barrier of Faith causes your next 21 Holy Power spending abilities to apply Dawnlight on your target, dealing (percentOfSpellPower_format, 255) Radiant damage or (percentOfSpellPower_format, 538.2) healing over 8 sec.
8%5% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
Dawnlight's healing does not transfer to Beacon of Light.
Holy:
Light of Dawn and Holy Shock have a 15%100% chance to cast again at 30% effectiveness.15% effectiveness.
Balance, Feral, Guardian:
Casting Celestial Alignment calls upon the assistance of a dryad for 10 sec that casts Starsurge at 30%360% effectiveness and Starfall at 30%800% effectiveness.
Restoration:
Casting Incarnation: Tree of Life or Convoke the Spirits calls upon the assistance of a dryad for 5 sec that casts Tranquility at 50% effectiveness and instantly Regrowths your lowest health ally at 200% effectiveness.
Balance:
When your Dryad fades, your next 2 Starsurges damage for an additional amount equal to 3%2% of your damage done while it was active and splash 20% of their damage onto nearby enemies, reduced beyond 5 targets.
The maximum amount of damage dealt by the 4p bonus has also been decreased from a cap of 25x -> 6x Spell Power.
Marksmanship:
Rapid Fire damage increased by 25%. When Lunar Storm fades, gain the Boon of Elune, causing your next 2 Aimed Shots to deal Arcane damage and have their damage increased by 20%.10%.
Used by Item
Holy:
Dawnlight's healing and damage is increased by 30%60% and you gain Solar Wrath after Avenging Wrath fades causing Sun's Avatar's effect to linger for an additional 10\\ sec.
Used by Item
Holy:
Solar Wrath increases the effectiveness of your Holy Power spenders by 15%30% and grants you 2\\ Dawnlight.
Used by Item
Class ToolsBloodTalentsFrostTalentsUnholyTalents
Talents (2)
When you would pull an enemy generate 1 charge of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by (100115 * Strength / 100) \. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Smash the target, dealing (63.954% of Attack Power) Physical damage and generating 3 charges of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by (100115 * Strength / 100) \. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Specialization (1)
Effect #10 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 41%
Affected Spells:
(and 89 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 41%
Affected Spells:
(and 89 more.)
NEW Effect #18 Apply Aura: Modifies Effect #2's Value (Label)
Value: -50
Affected Spells:
NEW Effect #19 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:
NEW Effect #20 Apply Aura: Modifies Effect #1's Value (Label)
Value: -2
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 41%
Affected Spells:
(and 89 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 41%
Affected Spells:
(and 89 more.)
NEW Effect #18 Apply Aura: Modifies Effect #2's Value (Label)
Value: -50
Affected Spells:
NEW Effect #19 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:
NEW Effect #20 Apply Aura: Modifies Effect #1's Value (Label)
Value: -2
Affected Spells:
Talents (1)
A brutal attack \203.784%193.595% of Attack Power) * 1] Physical damage.]\137.658%130.775% of Attack Power) + (137.658%130.775% of Attack Power)) * 1] Physical damage.]
Specialization (1)
Effect #2 Effect #21 Apply Aura: Modifies Effect #2's Value (Label)
Value: 3-1
Affected Spells:
Effect #21 Apply Aura: Modifies Effect #2's Value (Label)
Value: 3-1
Affected Spells:
Deathbringer (2)
Frost:
After Reaper's Mark explodes, your next 2 Obliterate or Frostscythe cost 1 Rune and summon 2 scythe to strike your enemies.
The first scythe strikes your target for (percentOfAttackPower_format, 436.336370.886) Shadowfrost damage and has a 100% chance to grant Killing Machine, the second scythe strikes all enemies around your target for (percentOfAttackPower_format, 178.723) Shadowfrost damage\. Deals reduced damage beyond 8 targets.
Frost:
If no enemies are struck by Soul Rupture, you gain 10%5% Strength for 8 sec.
Wave of Souls is 100%50% more effective on the main target of your Reaper's Mark.
San'layn (1)
Unholy:
Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 8% per stack.4% per stack.
Spells (1)
Fires a blast of unholy energy at the target, causing (86.8968%69.5174% of Attack Power) Shadow damage to an enemy or healing an Undead ally for (463.75% of Attack Power) health. \
Anima Powers (1)
Fires a blast of unholy energy at the target, causing (86.8968%69.5174% of Attack Power) Shadow damage to an enemy or healing an Undead ally for (463.75% of Attack Power) health. \
Class ToolsHavocTalentsVengeanceTalents
Specialization (1)
Surge with fel power, increasing your Armor by (75 * Agility / 100) \10%8%, for 8 sec].
Talents (1)
Demon Spikes also increases your Parry chance by 10%8% for 8 sec.
Class ToolsBalanceTalentsFeralTalentsGuardianTalentsRestorationTalents
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2223%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2223%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2223%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2223%
Affected Spells:
Effect #7 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 2223
Effect #8 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 2223
Talents (1)
Ferocious Bite deals 15% increased damage.
For each Combo Point spent, Ferocious Bite's primary target takes 3%5% increased damage from your Cat Form bleed and other periodic abilities for 4 sec.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 35
(Pvp Multiplier: 0.670.6)
Wildstalker (1)
Bloodseeker Vines increase the damage your abilities deal to affected enemies by 5%.6%.
Symbiotic Blooms increase the healing your spells do to affected targets by 20%.
Effect #1 Effect #1 Apply Aura: Modifies Effect #2's Value (Label)
Value: 56
Affected Spells:
Class ToolsBeast MasteryTalentsMarksmanshipTalentsSurvivalTalents
Specialization (1)
Effect #6 Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 2012%
Affected Spells:
Effect #14 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2012%
Affected Spells:
NEW Effect #15 Apply Aura: Modifies Effect #2's Value (Label)
Value: -2
Affected Spells:
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 2012%
Affected Spells:
Effect #14 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2012%
Affected Spells:
NEW Effect #15 Apply Aura: Modifies Effect #2's Value (Label)
Value: -2
Affected Spells:
Class ToolsArcaneTalentsFireTalentsFrostTalents
Specialization (1)
Effect #2 Effect #11 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 3020%
Affected Spells:
Effect #11 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 3020%
Affected Spells:
Talents (1)
Arcane Barrage deals 15%12% increased damage per target it hits beyond the first.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1512
Specialization (2)
Effect #11 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
(and 89 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 30%
Affected Spells:
(and 89 more.)
NEW Effect #14 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -10%
Affected Spells:
NEW Effect #24 Apply Aura: Modifies Effect #1's Value (Label)
Value: -50
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
(and 89 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 30%
Affected Spells:
(and 89 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 30
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 30
REMOVED Effect #16 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #14 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -10%
Affected Spells:
NEW Effect #24 Apply Aura: Modifies Effect #1's Value (Label)
Value: -50
Affected Spells:
Calls down a pillar of fire, burning all enemies within the area for (131.3%110.5% of Spell Power) Fire damage and reducing their movement speed by 20% for 8 sec. Deals reduced damage beyond 8 targets.
Effect #1 School Damage
Value: 0 (SP mod: 1.3131.105)
Frostfire (1)
Fire:
Consuming Excess Fire causes your next Phoenix Flames to also cast Ice Nova at 200%150% effectiveness. Ice Novas cast this way do not freeze enemies in place.
When you consume Excess Frost, the cooldown of Meteor is reduced by 5 sec.
Class ToolsBrewmasterTalentsMistweaverTalentsWindwalkerTalents
Specialization (2)
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -17%
Affected Spells:
(and 36 more.) (Pvp Multiplier: 20)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -17%
Affected Spells:
(and 36 more.) (Pvp Multiplier: 20)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -17%
Affected Spells:
(and 36 more.) (Pvp Multiplier: 20)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -17%
Affected Spells:
(and 36 more.) (Pvp Multiplier: 20)
NEW Effect #5 Apply Aura: Modifies Effect #1's Value (Label)
Value: -4000
Affected Spells:
NEW Effect #5 Apply Aura: Modifies Effect #1's Value (Label)
Value: -4000
Affected Spells:
Class ToolsHolyTalentsProtectionTalentsRetributionTalents
Talents (3)
Unleashes a whirl of divine energy, dealing \116.409%128.05% of Attack Power) * 1.05] Radiant / (116.409%128.05% of Attack Power) Holy] damage to all nearby enemies.
Deals reduced damage beyond 5 targets.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.164091.2805)
Wake of Ashes deals significantly reduced damage to secondary targets, but now causes you to lash out 2 extra times for (189.312%227.174% of Attack Power) Radiant damage.
Lash out at your enemies, dealing (292.6%321.86% of Attack Power) Radiant damage to all enemies within 14 yds in front of you, and applying Truth's Wake, burning the targets for an additional \54.4%65.28% of Attack Power) * (2.73077)] damage over 9 sec.
Demon and Undead enemies are also stunned for 5 sec.
Generates 3 Holy Power.
Effect #1 School Damage
Value: 0 (AP mod: 2.9263.2186)
Herald of the Sun (1)
Retribution:
Hammer of Wrath and Divine Storm critical strikes cause the target to burn for an additional (percentOfSpellPower_format, 2448) Radiant damage over 4 sec.
Holy:
Holy Shock and Light of Dawn critical strikes cause the target to be healed for an additional (percentOfSpellPower_format, 54108) over 4 sec.
Class ToolsAssassinationTalentsOutlawTalentsSubtletyTalents
Specialization (1)
Effect #5 Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 37%
Affected Spells:
(and 114 more.)
Effect #21 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 37%
Affected Spells:
(and 114 more.)
Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 37%
Affected Spells:
(and 114 more.)
Effect #21 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 37%
Affected Spells:
(and 114 more.)
Effect #23 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 0
(Pvp Multiplier: 04)
Specialization (1)
Effect #5 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1620%
Affected Spells:
(and 114 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1620%
Affected Spells:
(and 114 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1620%
Affected Spells:
(and 114 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1620%
Affected Spells:
(and 114 more.)
Effect #18 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 2630
Talents (1)
Finishing move that unleashes a barrage of gunfire, striking random enemies within 8 yards for Physical damage. Number of strikes increased per combo point.
Restores 1 combo point every 0.50 sec.
1 point : \196%225% of Attack Power) + (196%225% of Attack Power)) * 2] over 0.50 sec
2 points: \196%225% of Attack Power) + (196%225% of Attack Power)) * 3] over 1.00 sec
3 points: \196%225% of Attack Power) + (196%225% of Attack Power)) * 4] over 1.50 sec
4 points: \196%225% of Attack Power) + (196%225% of Attack Power)) * 5] over 2.00 sec
5 points: \196%225% of Attack Power) + (196%225% of Attack Power)) * 6] over 2.50 sec
\196%225% of Attack Power) + (196%225% of Attack Power)) * 7] over 3.00 sec]
\196%225% of Attack Power) + (196%225% of Attack Power)) * 8] over 3.50 sec]
Specialization (1)
Effect #7 Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 510%
Affected Spells:
(and 114 more.)
Effect #15 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 510%
Affected Spells:
(and 114 more.)
Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 510%
Affected Spells:
(and 114 more.)
Effect #15 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 510%
Affected Spells:
(and 114 more.)
Effect #16 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 510
Effect #17 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 510
Effect #18 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 510
Fatebound (2)
When your Fatebound Coin flips the same face for the seventh time in a row, keep the lucky coin to gain 7% Agility until you leave combat for 10 seconds. If you already have a lucky coin, it instead deals (360%420% of Attack Power) Cosmic damage to your target.
Flip a Fatebound Coin each time a finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 10%, lasting 15 sec or until you flip Tails. Tails deals (180%210% of Attack Power) Cosmic damage to your target.
For each time the same face is flipped in a row, Heads increases damage by an additional 2% and Tails increases its damage by 10%.
Trickster (1)
Outlaw:
Blade Flurry damage is increased by 25%20% while Flawless Form is active.
Effect #2 Effect #1 Apply Aura: Modifies Effect #3's Value (Label)
Value: 2520
Affected Spells:
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 6560
Talents (1)
Increases the critical strike chance of your next damaging ability by 100%.
Duration changed from -1 ms to 15 sec
Class ToolsAfflictionTalentsDemonologyTalentsDestructionTalents
Specialization (2)
Unleashes a devastating blast of chaos, dealing a critical strike for \380.996%457.195% of Spell Power)] Chaos damage. Damage is further increased by your critical strike chance.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 3.809964.57195)
(Pvp Multiplier: 2.127271.77273)
Effect #8 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 143130%
Affected Spells:
Effect #15 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 7952%
Affected Spells:
Effect #16 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 9666%
Affected Spells:
Effect #8 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 143130%
Affected Spells:
Effect #15 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 7952%
Affected Spells:
Effect #16 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 9666%
Affected Spells:
Unholy:
Infliction of Sorrow extends the duration of your disease by an additional 4.03.0 sec on your main target, and Essence of the Blood Queen additionally increases your Mastery by 0.5% per stack.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 40003000
Used by Item
Unholy:
Infliction of Sorrow deals 35%30% increased damage, and Vampiric Strike increases the damage of your ghoul by 20% for 8 sec. Multiple applications may overlap.
Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 3530%
Affected Spells:
Effect #3 Apply Aura: Modifies Effect #2's Value (Label)
Value: 3530%
Affected Spells:
Used by Item
Devastation:
Consuming Essence Burst during Inner Flame fires an Essence Bomb at your target, damaging nearby enemies for (percentOfSpellPower_format, 530371) Arcane, reduced beyond 5 targets.
Used by Item
Marksmanship:
Sentinel's damage is increased by 20%18%. The Boon of Elune is now active for the duration of Lunar Storm at 100% effectiveness.
Used by Item
Windwalker:
Heart of the Jade Serpent additionally triggers for 84 sec at 100% effectiveness after you cast Slicing Winds.
Used by Item
Heart of the Jade Serpent increases your haste by 15%10% while active and for 4 sec afterwards.
Used by Item
Assassination:
Shiv increases the effectiveness of all Deathstalker damage effects and damage bonuses by 50% while active.60% while active.
Outlaw, Subtlety:
Symbols of Death increases the effectiveness of all Deathstalker damage effects and damage bonuses by 50% while active.40% while active.
Used by Item
Assassination:
Shiv has 23 sec increased duration and consumes an application of your active Deathstalker's Mark when activated.
Outlaw, Subtlety:
Symbols of Death has 23 sec increased duration and consumes an application of your active Deathstalker's Mark when activated.
Effect #1 Apply Aura: Modifies Buff Duration
Value: 20003000
Affected Spells:
Used by Item
