WoW News

Midnight Beta Patch 12.0.1 Class and Spell Tuning Changes

We've datamined several Midnight Beta Patch 12.0.1 class and spell tuning changes, including some not listed in the Patch 12.0.0 or Patch 12.0.1 Beta Development Notes!

Class ToolsHavocTalentsVengeanceTalentsDevourerTalents

Specialization (1)

Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 010%
Affected Spells:
(and 48 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 010%
Affected Spells:
(and 48 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 010%
Affected Spells:
(and 48 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 010%
Affected Spells:
(and 48 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 010

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 010

Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 250285

Talents (2)

The final slash of Blade Dance consumes 3525 Fury when it strikes 43 or more enemies, launching two demonic glaives in a whirlwind of energy, causing \16%12% of Attack Power)] Chaos damage over 3 sec to all nearby enemies. Deals reduced damage beyond 8 targets.
Cost changed from 35 Fury to 25 Fury

The final slash of Blade Dance consumes 3525 Fury when it strikes 43 or more enemies, launching two demonic glaives in a whirlwind of energy, causing \16%12% of Attack Power)] Chaos damage over 3 sec to all nearby enemies. Deals reduced damage beyond 8 targets.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3525

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 43

Specialization (4)

Killing a target will sometimes shatter their soul, leaving a Soul Fragment behind for 20 sec.
The Soul Fragment will be consumed when you approach it, healing you for (435.094% of Attack Power) health.
Consuming a Lesser Soul Fragment heals you for 7%6% of all damage taken in the last 5 sec, minimum 1% of maximum health.
Consuming a Demon's soul will grant you 20% increased damage for 15 sec.

Shear shatters the target's soul, leaving a Lesser Soul Fragment behind for 25 sec.
Consuming a Lesser Soul Fragment heals you for 7%6% of all damage taken in the last 5 sec, minimum 1% of maximum health.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 76

Fel energy thickens your skin to demonic proportions, increasing your Stamina by 60% and your Armor by 130%150%.

Effect #2 Apply Aura: Mod Base Resistance - %: Modifies Buff Duration
Value: 130150

NEW Effect #19 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -25%
Affected Spells:

NEW Effect #20 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -13%
Affected Spells:

NEW Effect #21 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:

NEW Effect #22 Apply Aura: Modifies Effect #1's Value (Label)
Value: 10
Affected Spells:

NEW Effect #19 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -25%
Affected Spells:

NEW Effect #20 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -13%
Affected Spells:

NEW Effect #21 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:

NEW Effect #22 Apply Aura: Modifies Effect #1's Value (Label)
Value: 10
Affected Spells:

Fel-Scarred (1)

Havoc:
Your blades burn with Fel energy, causing the damage from Chaos Strike, Throw Glaive, Blade Dance's First Blood, and auto-attacks to burn for an additional 25%35% damage as Fire over 6 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2535

Annihilator (4)

Vengeance:
Shear generates 5 additional Fury and deals 25% increased damage.30% increased damage.
Effect #1 Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 2530%
Affected Spells:

Vengeance:
Your first Spirit Bomb after entering demon form causes a Shadowflame meteor shower to assault the area, dealing \7590) * 6] Shadowflame damage over 6 sec.

Vengeance:
Fel Devastation damage increased by 15%.25%.
Fel Devastation generates 3 Soul Fragments over its duration.

Vengeance:
Fracture has a 35% chance to grant 1 stack of Voidfall.
Upon reaching 3 stacks of Voidfall, Soul Cleave consumes a stack to reach into the Void and call down a meteor strike at your target's location, dealing (percentOfAttackPower_format, 450540) Shadowflame damage to all enemies within 8 yards. Damage reduced beyond 8 targets.

Aldrachi Reaver (1)

Vengeance:
Expose weaknesses in the target of your Reaver's Mark, causing your Physical damage to any enemy to also deal 20%15% of the damage dealt to your marked target as Chaos, and sometimes shatter a Soul Fragment.

Class ToolsBalanceTalentsFeralTalentsGuardianTalentsRestorationTalents

Talents (1)

When you cast Wild Guardian, you gain 2 charges of Dream of Cenarius.
Guide.
Wild Guardian's echoes are now cast at 100%150% effectiveness, and each echo 2 additional times over 8 sec.

Class ToolsBeast MasteryTalentsMarksmanshipTalentsSurvivalTalents

Talents (1)

Increases the damage and healingof Bite, Claw, Smack and the effectiveness of your pet's unique abilities by 30%.
Increases the effectiveness of your pet's Predator's Thirst, Endurance Training, and Pathfinding passives by 50%.

Class ToolsArcaneTalentsFireTalentsFrostTalents

Talents (4)

Touch of the Magi accumulates an additional 5% damage and has 1 additional chargeincreases the damage your target receives from you by 20%.
Effect #3 REMOVED Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 5
Affected Spells:

REMOVED Effect #2 Apply Aura: Modifies Charges:
Value: 1

NEW Effect #1 Apply Aura: Modifies Effect #2's Value (Label)
Value: 20
Affected Spells:

Arcane Charges further increase the damage of Arcane Blast, Arcane Pulse, and Arcane Barrage by 15%15%.
Arcane Missiles damage increased by 10%.
Rank 1: Arcane Charges further increase the damage of Arcane Blast, Arcane Pulse, and Arcane Barrage by 15%15%.
Arcane Missiles damage increased by 10%.
Rank 2: Arcane Charges further increase the damage of Arcane Blast, Arcane Pulse, and Arcane Barrage by 30%.30%.
Arcane Missiles damage increased by 20%.

NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:

When Touch of the Magi explodes, it leaves behind a pulsing rune on its target, dealing 25%50% of its damage over 6 sec to nearby enemies. Damage is increased by 100% on your initial Touch of the Magi target.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2550

Applies Touch of the Magi to your current target, accumulating 20% of the damage you deal to the target for 12 sec, and then exploding for that amount of Arcane damage to the target and reduced damage to all nearby enemies.
Generates 4 Arcane Charges.

Talents (2)

Flurry has a 25% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (112.5%150% of Spell Power) Frost damage.
Applies 1 stack of Freezing.

Ray of Frost deals 40%30% of its damage to 5 nearby enemies.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4030

Frostfire (1)

Frost:
Frostfire Bolt has an additional 5% chance to grant Brain Freeze.
The damage of your Frost spells and Fire spells are increased by 4%.
Fire:
Frostfire Bolt's critical strike chance is increased by 15%..
The damage of your Frost spells and Fire spells are increased by 4%.

Class ToolsBrewmasterTalentsMistweaverTalentsWindwalkerTalents

Talents (1)

You have a 8% chance when you Tiger Palm to cause your next Blackout Kick to cost no Chi within 15 sec.

Class ToolsHolyTalentsProtectionTalentsRetributionTalents

Talents (1)

Avenging Wrath has 50%and Sentinel have50% reduced cooldown and 40% reduced duration.

Talents (1)

Crusader Strike replaces your auto-attacks and deals (187.785% of Attack Power) $?Physical damage, but you auto-attack 20%50% slower.
Effect #1 Effect #2 Apply Aura: Mod Attack Speed %: Modifies Damage/Healing Done
Value: -20-50

Herald of the Sun (1)

Retribution:
You have a 100% chance to gain Blessing of An'she and generate 2 Holy Power after casting Avenging Wrath.
During Avenging Wrath, Hammer of Wrath consumes an available charge to pierce the enemy withcasts Blade of Justice at 100% effectiveness.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100

Class ToolsAfflictionTalentsDemonologyTalentsDestructionTalents

Specialization (1)

Effect #2 Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 121253%
Affected Spells:

Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 121253%
Affected Spells:

Talents (9)

Inflicts increasing agony on the target, causing up to \5.42714%7.05528% of Spell Power) * 18 / 2 * 8] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.05427140.0705528)
(Pvp Multiplier: 0.4292930.330225)

Casting Unstable Affliction or Seed of Corruption reduces the cooldown of Dark Harvest by 3.01.5 sec.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30001500

Consume the life force of each target afflicted by your damaging periodic effects, dealing \299.841%1199.36% of Spell Power) * (4)] Shadowflame damage over 3 sec.
Damage dealt by Dark Harvest heals you for 50% of damage done.

Replaces Shadow Bolt.
Drains the target's soul, causing (348.048%556.875% of Spell Power) Shadow damage over 5 sec.
Damage is increased by 100% against enemies below 20% health.
Generates 1 Soul Shard if the target dies during this effect.

Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.6960961.11375)
(Pvp Multiplier: 1.126660.704162)

Replaces Shadow Bolt.
Drains the target's soul, causing (348.048%556.875% of Spell Power) Shadow damage over 5 sec.
Damage is increased by 100% against enemies below 20% health.
Generates 1 Soul Shard if the target dies during this effect.

While Darkglare is active, your \ becomes Malefic Grasp.
Malefic Grasp
Binds the target in twilight, dealing (421.2%1053% of Spell Power) Shadow damage over 4 sec.
When Malefic Grasp deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage.

Damage dealt by Haunt has a chance to release the demonic soul haunting its target. When released, it unleashes a devastating attack before being banished back to Nathreza.
Wrath of Nathreza
Calls down a meteor formed from the ruins of Nathreza that explodes upon impact, dealing (1684.51%3369.02% of Spell Power) Shadow damage to all enemies within 10 yds.
Damage reduced beyond 8 targets.

Summons a Darkglare from the Twisting Nether that increases the damage of your Agony, Corruption, and Unstable Affliction by 20% while active.
The Darkglare will serve you for 20 sec, blasting its target for (243.522%487.044% of Spell Power) Shadow damage, increased by 10% for every damage over time effect you have active on their current target.

Afflicts the target with (219.102%251.967% of Spell Power) Shadow damage over 8 sec. Multiple uses of this ability may overlap.
If dispelled, deals \54.7754%62.9917% of Spell Power) * 3447 / 100] damage to the dispeller and silences them for 4 sec.
Generates 1 Soul Shard if the target dies while afflicted.

Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.5477540.629917)

Talents (3)

Calls down a demonic meteor full of Wild Imps which burst forth to attack the target.
Deals up to \66.8251%50.1188% of Spell Power)] Shadowflame damage on impact to all enemies within 8 yds of the target \ and summons 3 Wild Imps.

Calls down a demonic meteor full of Wild Imps which burst forth to attack the target.
Deals up to \66.8251%50.1188% of Spell Power)] Shadowflame damage on impact to all enemies within 8 yds of the target \ and summons 3 Wild Imps.

Summons a Doomguard to assist you in combat for 12 sec. Consuming a Demonic Core reduces the cooldown of Summon Doomguard by 3 sec.
Doom Bolt Volley
Sends a volley of malefic bolts at 5 enemies within 40 yds, inflicting (551.905%413.929% of Spell Power) Shadow damage to each target.

Specialization (2)

Effect #4 Effect #15 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 2651%
Affected Spells:

Effect #16 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 2651%
Affected Spells:

Effect #15 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 2651%
Affected Spells:

Effect #16 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 2651%
Affected Spells:

Draws fire toward the enemy, dealing (202.817%243.38% of Spell Power) Fire damage.
Generates 2 Soul Shard Fragments and an additional 1 on critical strikes.

Effect #2 School Damage
Value: 0 (SP mod: 2.028172.4338)

Talents (4)

Unleashes a devastating blast of chaos, dealing a critical strike for \297.177%371.471% of Spell Power)] Chaos damage. Damage is further increased by your critical strike chance.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 2.971773.71471)
(Pvp Multiplier: 2.727282.18182)

Triggers an explosion on the target, dealing (178.228%213.874% of Spell Power) Fire damage. \
Generates 5 Soul Shard Fragments.

Effect #1 School Damage
Value: 0 (SP mod: 1.782282.13874)
(Pvp Multiplier: 0.8875750.739646)

Casting Incinerate has a chance to evoke an echo of the Dark Titan's power.
Echo of Sargeras
Hurl an ember torn from Nihilam at the target, dealing (150%375% of Spell Power) Shadowflame damage and an additional (130%325% of Spell Power) Shadowflame damage to all enemies within 10 yds.
Damage reduced beyond 8 targets.

Blasts a target for (248.4%496.8% of Spell Power) Shadowflame damage. Only usable on enemies that have less than 20% health.
Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec.

Effect #1 School Damage
Value: 0 (SP mod: 2.4844.968)

Hellcaller (4)

Spending Soul Shards on damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1.
Each time Wither gains a stack it has a chance to collapse, consuming a stack every 1 sec to deal (76.6411%99.6334% of Spell Power) Shadowflame damage to its host until 1 stack remains.

\20%30% / Wither damage increased by 25%.]
Blackened Soul deals 2% increased damage per stack of Wither.
Effect #1 Effect #1 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2030%
Affected Spells:

Destruction:
After Wither reaches 8 stacks or when its host reaches 20% health, Wither deals (percentOfSpellPower_format, 76.641199.6334) Shadowflame damage to its host every 1 sec until 1 stack remains.
When Blackened Soul deals damage, you have a chance to gain 2 stacks of Flashpoint.
Affliction:
After Wither reaches 8 stacks or when its host reaches 20% health, Wither deals (percentOfSpellPower_format, 76.641199.6334) Shadowflame damage to its host every 1 sec until 1 stack remains.
When Blackened Soul deals damage, you have a chance to gain Shard Instability.

Increases the damage of \48 / Chaos Bolt by 4]%8]% and \%.
This effect is doubled while Malevolence is active.

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 48%
Affected Spells:

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 48%
Affected Spells:

Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 48%
Affected Spells:

Soul Harvester (3)

A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated.
Consuming a Succulent Soul unleashes your demonic soul, dealing (176.618%353.236% of Spell Power) Shadow damage to all enemies within 10 yds of the target. Damage reduced beyond 8 targets.

Unleashing your demonic soul bestows a fiendish entity unto the soul of its targets, dealing (127.457%191.186% of Spell Power) Shadow damage over 10 sec.
If this effect is reapplied, any remaining damage will be added to the new Soul Anathema.

Demonology:
Damage dealt by your demonic soul is increased by 10%.
Consuming Demonic Core feeds the demonic entity within you, causing it to appear and deal \240.402601.005) * 0.4] Shadow damage to your target.
Affliction:
Damage dealt by your demonic soul is increased by 10%.
Consuming Nightfall feeds the demonic entity within you, causing it to appear and deal (percentOfSpellPower_format, 240.402601.005) Shadow damage to your target.

Spells (1)

Corrupts the target, causing (17.25%25.875% of Spell Power) Shadow damage and an additional (113.75%170.625% of Spell Power) Shadow damage over 14 sec.
Effect #1 Effect #3 School Damage
Value: 0 (SP mod: 0.17250.25875)

Class ToolsArmsTalentsFuryTalentsProtectionTalents

Talents (17)

Raging Blow increases the critical strike damage of your next Bloodthirst by 15% until it critically strikes5%, stacking up to 5 times.
Talent position has changed.

Bloodthirst critical strikes generate 4 additional Rage and inflict a Gushing Wound that deals 9 Bleed damage over 6 sec and heals you for the damage dealt.
Talent position has changed.

While Enraged, Raging Blow deals 10%, Bloodthirst and Raging Blow deal 5% increased damage.
Rank 1: While Enraged, Raging Blow deals 10%Bloodthirst and Raging Blow deal 5% increased damage.
Rank 2: While Enraged, Raging Blow deals 20% increased damage.Bloodthirst and Raging Blow deal 10% increased damage.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 105%
Affected Spells:

Talent position has changed.
Reduces damage taken by 30% and Bloodthirst restores an additional 20% health for 8 sec. Usable while stunned or incapacitated.
Talent position has changed.
Enrage increases your haste by 15% and your movement speed by 10%.
Talent position has changed.
Bloodthirst always Enrages you the first time you strike a target and it has a 15% increased chance to trigger Enrage.
Talent position has changed.
Execute no longer costs Rage and now generates 20 Rage.
Talent position has changed.
Raging Blow has 2 charges and has a 25% chance to instantly reset its own cooldown.
Talent position has changed.
Enraged Regeneration lasts 3 sec longer and instantly heals for 10% of your maximum health.
Talent position has changed.
Execute is usable on targets below 35% health and its cooldown is reduced by 1.5 sec.
Talent position has changed.
Whirlwind \ 50% additional damage when \ 3 or more targets.
Talent position has changed.
Enrage increases your mastery by 15% and your Leech by 3%.
Talent position has changed.
Bloodthirst critical strikes restore twice as much health and increase the damage of Raging Blow by 10% for 4 sec.
Talent position has changed.
A mighty blow with both weapons that deals a total of \ Physical damage. \
Generates (120 / 10) Rage.
Talent position has changed.
Bloodthirst and Raging Blow damage increased by 3% and critical strike damage increased by 3%.
Rank 1: Bloodthirst and Raging Blow damage increased by 3% and critical strike damage increased by 3%.
Rank 2: Bloodthirst and Raging Blow damage increased by 5% and critical strike damage increased by 5%.Rank 1: Bloodthirst damage increased by 5% and critical strike damage increased by 5%.
Rank 2: Bloodthirst damage increased by 10% and critical strike damage increased by 10%.

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 525%
Affected Spells:

Effect #2 Apply Aura: Modifies Critical Strike Damage
Value: 525%
Affected Spells:

Name changed from Improved Bloodthirst to Spite
Talent position has changed.
You take 10% reduced damage while Enrage is active.
Talent position has changed.
Raging Blow deals 15% increased damage and while Enraged, Raging Blow has a 10% increased chance to instantly reset its own cooldown.
Talent position has changed.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.