Class ToolsHavocTalentsVengeanceTalentsDevourerTalents
Specialization (1)
Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 010%
Affected Spells:
(and 48 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 010%
Affected Spells:
(and 48 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 010%
Affected Spells:
(and 48 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 010%
Affected Spells:
(and 48 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 010
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 010
Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 250285
Talents (2)
The final slash of Blade Dance consumes 3525 Fury when it strikes 43 or more enemies, launching two demonic glaives in a whirlwind of energy, causing \16%12% of Attack Power)] Chaos damage over 3 sec to all nearby enemies. Deals reduced damage beyond 8 targets.
Cost changed from 35 Fury to 25 Fury
The final slash of Blade Dance consumes 3525 Fury when it strikes 43 or more enemies, launching two demonic glaives in a whirlwind of energy, causing \16%12% of Attack Power)] Chaos damage over 3 sec to all nearby enemies. Deals reduced damage beyond 8 targets.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3525
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 43
Specialization (4)
Killing a target will sometimes shatter their soul, leaving a Soul Fragment behind for 20 sec.
The Soul Fragment will be consumed when you approach it, healing you for (435.094% of Attack Power) health.
Consuming a Lesser Soul Fragment heals you for 7%6% of all damage taken in the last 5 sec, minimum 1% of maximum health.
Consuming a Demon's soul will grant you 20% increased damage for 15 sec.
Shear shatters the target's soul, leaving a Lesser Soul Fragment behind for 25 sec.
Consuming a Lesser Soul Fragment heals you for 7%6% of all damage taken in the last 5 sec, minimum 1% of maximum health.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 76
Fel energy thickens your skin to demonic proportions, increasing your Stamina by 60% and your Armor by 130%150%.
Effect #2 Apply Aura: Mod Base Resistance - %: Modifies Buff Duration
Value: 130150
NEW Effect #19 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -25%
Affected Spells:
NEW Effect #20 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -13%
Affected Spells:
NEW Effect #21 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:
NEW Effect #22 Apply Aura: Modifies Effect #1's Value (Label)
Value: 10
Affected Spells:
NEW Effect #19 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -25%
Affected Spells:
NEW Effect #20 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -13%
Affected Spells:
NEW Effect #21 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:
NEW Effect #22 Apply Aura: Modifies Effect #1's Value (Label)
Value: 10
Affected Spells:
Fel-Scarred (1)
Havoc:
Your blades burn with Fel energy, causing the damage from Chaos Strike, Throw Glaive, Blade Dance's First Blood, and auto-attacks to burn for an additional 25%35% damage as Fire over 6 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2535
Annihilator (4)
Vengeance:
Shear generates 5 additional Fury and deals 25% increased damage.30% increased damage.
Effect #1 Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 2530%
Affected Spells:
Vengeance:
Your first Spirit Bomb after entering demon form causes a Shadowflame meteor shower to assault the area, dealing \7590) * 6] Shadowflame damage over 6 sec.
Vengeance:
Fel Devastation damage increased by 15%.25%.
Fel Devastation generates 3 Soul Fragments over its duration.
Vengeance:
Fracture has a 35% chance to grant 1 stack of Voidfall.
Upon reaching 3 stacks of Voidfall, Soul Cleave consumes a stack to reach into the Void and call down a meteor strike at your target's location, dealing (percentOfAttackPower_format, 450540) Shadowflame damage to all enemies within 8 yards. Damage reduced beyond 8 targets.
Aldrachi Reaver (1)
Vengeance:
Expose weaknesses in the target of your Reaver's Mark, causing your Physical damage to any enemy to also deal 20%15% of the damage dealt to your marked target as Chaos, and sometimes shatter a Soul Fragment.
Class ToolsBalanceTalentsFeralTalentsGuardianTalentsRestorationTalents
Talents (1)
When you cast Wild Guardian, you gain 2 charges of Dream of Cenarius.
Guide.
Wild Guardian's echoes are now cast at 100%150% effectiveness, and each echo 2 additional times over 8 sec.
Class ToolsBeast MasteryTalentsMarksmanshipTalentsSurvivalTalents
Talents (1)
Increases the damage and healingof Bite, Claw, Smack and the effectiveness of your pet's unique abilities by 30%.
Increases the effectiveness of your pet's Predator's Thirst, Endurance Training, and Pathfinding passives by 50%.
Class ToolsArcaneTalentsFireTalentsFrostTalents
Talents (4)
Touch of the Magi accumulates an additional 5% damage and has 1 additional chargeincreases the damage your target receives from you by 20%.
Effect #3 REMOVED Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 5
Affected Spells:
REMOVED Effect #2 Apply Aura: Modifies Charges:
Value: 1
NEW Effect #1 Apply Aura: Modifies Effect #2's Value (Label)
Value: 20
Affected Spells:
Arcane Charges further increase the damage of Arcane Blast, Arcane Pulse, and Arcane Barrage by 15%15%.
Arcane Missiles damage increased by 10%.
Rank 1: Arcane Charges further increase the damage of Arcane Blast, Arcane Pulse, and Arcane Barrage by 15%15%.
Arcane Missiles damage increased by 10%.
Rank 2: Arcane Charges further increase the damage of Arcane Blast, Arcane Pulse, and Arcane Barrage by 30%.30%.
Arcane Missiles damage increased by 20%.
NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
When Touch of the Magi explodes, it leaves behind a pulsing rune on its target, dealing 25%50% of its damage over 6 sec to nearby enemies. Damage is increased by 100% on your initial Touch of the Magi target.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2550
Applies Touch of the Magi to your current target, accumulating 20% of the damage you deal to the target for 12 sec, and then exploding for that amount of Arcane damage to the target and reduced damage to all nearby enemies.
Generates 4 Arcane Charges.
Talents (2)
Flurry has a 25% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (112.5%150% of Spell Power) Frost damage.
Applies 1 stack of Freezing.
Ray of Frost deals 40%30% of its damage to 5 nearby enemies.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4030
Frostfire (1)
Frost:
Frostfire Bolt has an additional 5% chance to grant Brain Freeze.
The damage of your Frost spells and Fire spells are increased by 4%.
Fire:
Frostfire Bolt's critical strike chance is increased by 15%..
The damage of your Frost spells and Fire spells are increased by 4%.
Class ToolsBrewmasterTalentsMistweaverTalentsWindwalkerTalents
Talents (1)
You have a 8% chance when you Tiger Palm to cause your next Blackout Kick to cost no Chi within 15 sec.
Class ToolsHolyTalentsProtectionTalentsRetributionTalents
Talents (1)
Avenging Wrath has 50%and Sentinel have50% reduced cooldown and 40% reduced duration.
Talents (1)
Crusader Strike replaces your auto-attacks and deals (187.785% of Attack Power) $?Physical damage, but you auto-attack 20%50% slower.
Effect #1 Effect #2 Apply Aura: Mod Attack Speed %: Modifies Damage/Healing Done
Value: -20-50
Herald of the Sun (1)
Retribution:
You have a 100% chance to gain Blessing of An'she and generate 2 Holy Power after casting Avenging Wrath.
During Avenging Wrath, Hammer of Wrath consumes an available charge to pierce the enemy withcasts Blade of Justice at 100% effectiveness.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
Class ToolsAfflictionTalentsDemonologyTalentsDestructionTalents
Specialization (1)
Effect #2 Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 121253%
Affected Spells:
Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 121253%
Affected Spells:
Talents (9)
Inflicts increasing agony on the target, causing up to \5.42714%7.05528% of Spell Power) * 18 / 2 * 8] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.05427140.0705528)
(Pvp Multiplier: 0.4292930.330225)
Casting Unstable Affliction or Seed of Corruption reduces the cooldown of Dark Harvest by 3.01.5 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30001500
Consume the life force of each target afflicted by your damaging periodic effects, dealing \299.841%1199.36% of Spell Power) * (4)] Shadowflame damage over 3 sec.
Damage dealt by Dark Harvest heals you for 50% of damage done.
Replaces Shadow Bolt.
Drains the target's soul, causing (348.048%556.875% of Spell Power) Shadow damage over 5 sec.
Damage is increased by 100% against enemies below 20% health.
Generates 1 Soul Shard if the target dies during this effect.
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.6960961.11375)
(Pvp Multiplier: 1.126660.704162)
Replaces Shadow Bolt.
Drains the target's soul, causing (348.048%556.875% of Spell Power) Shadow damage over 5 sec.
Damage is increased by 100% against enemies below 20% health.
Generates 1 Soul Shard if the target dies during this effect.
While Darkglare is active, your \ becomes Malefic Grasp.
Malefic Grasp
Binds the target in twilight, dealing (421.2%1053% of Spell Power) Shadow damage over 4 sec.
When Malefic Grasp deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage.
Damage dealt by Haunt has a chance to release the demonic soul haunting its target. When released, it unleashes a devastating attack before being banished back to Nathreza.
Wrath of Nathreza
Calls down a meteor formed from the ruins of Nathreza that explodes upon impact, dealing (1684.51%3369.02% of Spell Power) Shadow damage to all enemies within 10 yds.
Damage reduced beyond 8 targets.
Summons a Darkglare from the Twisting Nether that increases the damage of your Agony, Corruption, and Unstable Affliction by 20% while active.
The Darkglare will serve you for 20 sec, blasting its target for (243.522%487.044% of Spell Power) Shadow damage, increased by 10% for every damage over time effect you have active on their current target.
Afflicts the target with (219.102%251.967% of Spell Power) Shadow damage over 8 sec. Multiple uses of this ability may overlap.
If dispelled, deals \54.7754%62.9917% of Spell Power) * 3447 / 100] damage to the dispeller and silences them for 4 sec.
Generates 1 Soul Shard if the target dies while afflicted.
Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.5477540.629917)
Talents (3)
Calls down a demonic meteor full of Wild Imps which burst forth to attack the target.
Deals up to \66.8251%50.1188% of Spell Power)] Shadowflame damage on impact to all enemies within 8 yds of the target \ and summons 3 Wild Imps.
Calls down a demonic meteor full of Wild Imps which burst forth to attack the target.
Deals up to \66.8251%50.1188% of Spell Power)] Shadowflame damage on impact to all enemies within 8 yds of the target \ and summons 3 Wild Imps.
Summons a Doomguard to assist you in combat for 12 sec. Consuming a Demonic Core reduces the cooldown of Summon Doomguard by 3 sec.
Doom Bolt Volley
Sends a volley of malefic bolts at 5 enemies within 40 yds, inflicting (551.905%413.929% of Spell Power) Shadow damage to each target.
Specialization (2)
Effect #4 Effect #15 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 2651%
Affected Spells:
Effect #16 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 2651%
Affected Spells:
Effect #15 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 2651%
Affected Spells:
Effect #16 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 2651%
Affected Spells:
Draws fire toward the enemy, dealing (202.817%243.38% of Spell Power) Fire damage.
Generates 2 Soul Shard Fragments and an additional 1 on critical strikes.
Effect #2 School Damage
Value: 0 (SP mod: 2.028172.4338)
Talents (4)
Unleashes a devastating blast of chaos, dealing a critical strike for \297.177%371.471% of Spell Power)] Chaos damage. Damage is further increased by your critical strike chance.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 2.971773.71471)
(Pvp Multiplier: 2.727282.18182)
Triggers an explosion on the target, dealing (178.228%213.874% of Spell Power) Fire damage. \
Generates 5 Soul Shard Fragments.
Effect #1 School Damage
Value: 0 (SP mod: 1.782282.13874)
(Pvp Multiplier: 0.8875750.739646)
Casting Incinerate has a chance to evoke an echo of the Dark Titan's power.
Echo of Sargeras
Hurl an ember torn from Nihilam at the target, dealing (150%375% of Spell Power) Shadowflame damage and an additional (130%325% of Spell Power) Shadowflame damage to all enemies within 10 yds.
Damage reduced beyond 8 targets.
Blasts a target for (248.4%496.8% of Spell Power) Shadowflame damage. Only usable on enemies that have less than 20% health.
Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec.
Effect #1 School Damage
Value: 0 (SP mod: 2.4844.968)
Hellcaller (4)
Spending Soul Shards on damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1.
Each time Wither gains a stack it has a chance to collapse, consuming a stack every 1 sec to deal (76.6411%99.6334% of Spell Power) Shadowflame damage to its host until 1 stack remains.
\20%30% / Wither damage increased by 25%.]
Blackened Soul deals 2% increased damage per stack of Wither.
Effect #1 Effect #1 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2030%
Affected Spells:
Destruction:
After Wither reaches 8 stacks or when its host reaches 20% health, Wither deals (percentOfSpellPower_format, 76.641199.6334) Shadowflame damage to its host every 1 sec until 1 stack remains.
When Blackened Soul deals damage, you have a chance to gain 2 stacks of Flashpoint.
Affliction:
After Wither reaches 8 stacks or when its host reaches 20% health, Wither deals (percentOfSpellPower_format, 76.641199.6334) Shadowflame damage to its host every 1 sec until 1 stack remains.
When Blackened Soul deals damage, you have a chance to gain Shard Instability.
Increases the damage of \48 / Chaos Bolt by 4]%8]% and \%.
This effect is doubled while Malevolence is active.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 48%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 48%
Affected Spells:
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 48%
Affected Spells:
Soul Harvester (3)
A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated.
Consuming a Succulent Soul unleashes your demonic soul, dealing (176.618%353.236% of Spell Power) Shadow damage to all enemies within 10 yds of the target. Damage reduced beyond 8 targets.
Unleashing your demonic soul bestows a fiendish entity unto the soul of its targets, dealing (127.457%191.186% of Spell Power) Shadow damage over 10 sec.
If this effect is reapplied, any remaining damage will be added to the new Soul Anathema.
Demonology:
Damage dealt by your demonic soul is increased by 10%.
Consuming Demonic Core feeds the demonic entity within you, causing it to appear and deal \240.402601.005) * 0.4] Shadow damage to your target.
Affliction:
Damage dealt by your demonic soul is increased by 10%.
Consuming Nightfall feeds the demonic entity within you, causing it to appear and deal (percentOfSpellPower_format, 240.402601.005) Shadow damage to your target.
Spells (1)
Corrupts the target, causing (17.25%25.875% of Spell Power) Shadow damage and an additional (113.75%170.625% of Spell Power) Shadow damage over 14 sec.
Effect #1 Effect #3 School Damage
Value: 0 (SP mod: 0.17250.25875)
Class ToolsArmsTalentsFuryTalentsProtectionTalents
Talents (17)
Raging Blow increases the critical strike damage of your next Bloodthirst by 15% until it critically strikes5%, stacking up to 5 times.
Talent position has changed.
Bloodthirst critical strikes generate 4 additional Rage and inflict a Gushing Wound that deals 9 Bleed damage over 6 sec and heals you for the damage dealt.
Talent position has changed.
While Enraged, Raging Blow deals 10%, Bloodthirst and Raging Blow deal 5% increased damage.
Rank 1: While Enraged, Raging Blow deals 10%Bloodthirst and Raging Blow deal 5% increased damage.
Rank 2: While Enraged, Raging Blow deals 20% increased damage.Bloodthirst and Raging Blow deal 10% increased damage.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 105%
Affected Spells:
Talent position has changed.
Reduces damage taken by 30% and Bloodthirst restores an additional 20% health for 8 sec. Usable while stunned or incapacitated.
Talent position has changed.
Enrage increases your haste by 15% and your movement speed by 10%.
Talent position has changed.
Bloodthirst always Enrages you the first time you strike a target and it has a 15% increased chance to trigger Enrage.
Talent position has changed.
Execute no longer costs Rage and now generates 20 Rage.
Talent position has changed.
Raging Blow has 2 charges and has a 25% chance to instantly reset its own cooldown.
Talent position has changed.
Enraged Regeneration lasts 3 sec longer and instantly heals for 10% of your maximum health.
Talent position has changed.
Execute is usable on targets below 35% health and its cooldown is reduced by 1.5 sec.
Talent position has changed.
Whirlwind \ 50% additional damage when \ 3 or more targets.
Talent position has changed.
Enrage increases your mastery by 15% and your Leech by 3%.
Talent position has changed.
Bloodthirst critical strikes restore twice as much health and increase the damage of Raging Blow by 10% for 4 sec.
Talent position has changed.
A mighty blow with both weapons that deals a total of \ Physical damage. \
Generates (120 / 10) Rage.
Talent position has changed.
Bloodthirst and Raging Blow damage increased by 3% and critical strike damage increased by 3%.
Rank 1: Bloodthirst and Raging Blow damage increased by 3% and critical strike damage increased by 3%.
Rank 2: Bloodthirst and Raging Blow damage increased by 5% and critical strike damage increased by 5%.Rank 1: Bloodthirst damage increased by 5% and critical strike damage increased by 5%.
Rank 2: Bloodthirst damage increased by 10% and critical strike damage increased by 10%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 525%
Affected Spells:
Effect #2 Apply Aura: Modifies Critical Strike Damage
Value: 525%
Affected Spells:
Name changed from Improved Bloodthirst to Spite
Talent position has changed.
You take 10% reduced damage while Enrage is active.
Talent position has changed.
Raging Blow deals 15% increased damage and while Enraged, Raging Blow has a 10% increased chance to instantly reset its own cooldown.
Talent position has changed.
