WoW News

Midnight Beta Class Tuning Hotfixes – Druid Changes

Additional Druid hotfixes have been pushed to the Midnight Beta.

With hotfixes to the Midnight Beta, we’re now testing the following updates:

Druid

Restoration

Wildstalker: Fixed a bug where Patient Custodian was increasing the direct healing instead of the periodic healing of spells.

Wildstalker: Regrowth’s chance to trigger Symbiotic Blooms has been reduced.

Intensity increases the critical healing effect of Regrowth by 75% (was 100%).

Regrowth direct healing reduced by 10%.

Rejuvenation healing increased by 10%.

Wild Growth healing increased by 10%.

Class ToolsBalanceTalentsFeralTalentsGuardianTalentsRestorationTalents

Talents (1)

When Regrowth critically heals, it is 300%275% effective instead of the usual 200%.
Effect #1 Effect #1 Apply Aura: Modifies Critical Strike Damage
Value: 10075%
Affected Spells:

Wildstalker (2)

Feral
Your Bleeds and other damage over time effects are 6% more effective.
Restoration
Your heal over time effects are 6% more effective.

Effect #4 REMOVED Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 6%
Affected Spells:

REMOVED Effect #4 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 6%
Affected Spells:

NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 6%
Affected Spells:

NEW Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 6%
Affected Spells:

Feral
Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing (97.5% of Attack Power) Bleed damage over 6 sec.
Wild Growth and Regrowth healing has a chance to cause Symbiotic Blooms to grow on the target, healing for (219.6% of Spell Power) over 6 sec.
Multiple instances of these can overlap.
Restoration
Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing (97.5% of Attack Power) Bleed damage over 6 sec.
Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for (219.6% of Spell Power) over 6 sec.
Multiple instances of these can overlap.

Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15585

Spells (1)

Restoration:
Heals a friendly target for (percentOfSpellPower_format, 700.036630) and another \ over 6 sec.
Balance, Feral, Guardian:
Heals a friendly target for (percentOfSpellPower_format, 700.036630) and another \ over 6 sec.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 7.000366.3)

Talents (1)

Heals up to 5 injured allies within 30 yards of the target for (168.699%185.5% of Spell Power) over 7 sec. Healing starts high and declines over the duration. \
Effect #1 Effect #1 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.2409990.265)

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