Class ToolsBloodTalentsFrostTalentsUnholyTalents
Talents (1)
For each Dancing Rune Weapon active your damage is increased by 0% and your damage taken is reduced by 0%.
Rank 1: For each Dancing Rune Weapon active your damage is increased by 3% and your damage taken is reduced by 2%4%.
Rank 2: For each Dancing Rune Weapon active your damage is increased by 6% and your damage taken is reduced by 4%.
Specialization (2)
Causes each of your Virulent Plagues to flare up, dealing (23.4422% of Attack Power) Shadow damage to the infected enemy and (9.377% of Attack Power) Shadow damage to foes nearby.
Extends the duration of Dread Plague and Virulent Plague by 2 sec.1.5 sec.
Effect #1 REMOVED Effect #2 Dummy
Value: 2
NEW Effect #12 Apply Aura: Modifies Effect #1's Value (Label)
Value: -75
Affected Spells:
NEW Effect #11 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1500
NEW Effect #12 Apply Aura: Modifies Effect #1's Value (Label)
Value: -75
Affected Spells:
Talents (3)
Cause an unholy blast around your permanent Ghoul, dealing (88% of Attack Power) Shadow damage to nearby enemies and evolving it into a Monstrosity, greatly empowering its abilities for 15 sec.12 sec.
Death Coil and Epidemic extends the duration of this effect by 1.0 sec.0.5 sec.
Duration changed from 15 sec to 12 sec
Scourge Strike, Festering Strike, and Death Coil deal 30% additional damage to enemies below 35% health.
Putrefy resetshas a 25% chance to reset Soul Reaper's cooldown and allowsallow it to be used on any target.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25
ProcCategoryRecovery changed from 0 ms to 300 ms
Putrefy causes up to 2 other Lesser Ghouls under your command to go on an unholy frenzy, increasing their attack speed by 100% for 3 sec, and extending their duration for the same amount.
San'layn (1)
Blood:
When Vampiric Strike damages an enemy affected by your Blood Plague, it extends the duration of the disease by 23.0 sec, and deals 20% of the remaining damage to the enemy.
After Gift of the San'layn ends, your next Heart Strike consumes 50% of the disease to deal 130% of their remaining damage to the target.
Unholy:
When Vampiric Strike damages an enemy affected by your plagues, it extends the duration of the plagues by 2 sec, and deals 10% of the remaining damage to the enemy.
1.5 sec.
After Gift of the San'layn ends, your next consumes 50% of the diseases to deal 100%25% of their remaining damage to the target.
Effect #2 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 23000
NEW Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1500
Spells (1)
Fires a blast of unholy energy at the target, causing (69.5174% of Attack Power) Shadow damage to an enemy or healing an Undead ally for (463.75% of Attack Power) health.
Extends the duration of Dread Plague and Virulent Plague by 2 sec.1.5 sec.
Effect #1 REMOVED Effect #3 Dummy
Value: 2
Talents (2)
The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
Procs flags changes: REMOVED Deal Melee Swing
ProcChance changed from 100 to 0
Raise Ally costs 30 less Runic Power.
Procs flags changes: REMOVED Deal Melee Swing
ProcChance changed from 100 to 0
Class ToolsHavocTalentsVengeanceTalentsDevourerTalents
Talents (9)
When you activate Metamorphosis, the cooldowns of Blade Dance and Eye Beam are immediately reset.
Talent position has changed.
Activating Eye Beam reduces the cooldown of your next Eye Beam by 5.02.5 sec, stacking up to 2010 sec.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50002500
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2010
Chaos Strike has a chance to spawn a Lesser Soul Fragment. Consuming any Soul Fragment grants 20 Fury.
Procs per minute changed from 6 (Haste Param: 4 Coeff: 1) to 6
NEW The Hunt empowers your next Eye Beam, increasing damage by 100% and affecting enemies in a wider area.
NEW The Hunt has 15 sec reduced cooldown, deals 15% more damage, and its damage over time effect applies to 2 additional enemies.
Rank 1: The Hunt has 15 sec reduced cooldown, deals 15% more damage, and its damage over time effect applies to 2 additional enemies.
Rank 2: The Hunt has 30 sec reduced cooldown, deals 30% more damage, and its damage over time effect applies to 4 additional enemies.
NEW Blade Dance damage increased by 20%.
Fully channeling Eye Beam causes your next Blade Dance to refresh its own cooldown.
Blasts all enemies in front of you, \ for up to {?a320415\]\] Chaos damage over 2 sec. Deals reduced damage beyond 5 targets. \
Cooldown changed from 40 sec cooldown to 30 sec cooldown
When Eye Beam finishes fully channeling, your Haste is increased by an additional 10% for 10 sec.
Talent position has changed.
Charge to your target, striking them for (604.1% of Attack Power) Chaos damage, rooting them in place for 1.5 sec and inflicting (390% of Attack Power) Chaos damage over 6 sec to up to 5 enemies in your path.
Talent position has changed.
Talents (3)
Collapsing Star always critically strikes.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 100%
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 100
Affected Spells:
Talent position has changed.
All Cosmic damage dealt increased by 3%.
Collapsing Star's critical strike damage is increased by 50% of your critical strike chance.
Rank 1: All Cosmic damage dealt increased by 3%.
Collapsing Star's critical strike damage is increased by 50% of your critical strike chance.
Rank 2: All Cosmic damage dealt increased by 6%.
Collapsing Star's critical strike damage is increased by 100% of your critical strike chance.
Talent position has changed.
Entering Void Metamorphosis causes your soul to erupt, generating 5 Soul Fragments and granting immediate access to Collapsing Star.
Talent position has changed.
Aldrachi Reaver (4)
NEW
Havoc:
Fury of the Aldrachi further empowers Blade Dance when cast after Chaos Strike, increasing slashes to 12.
Reaver's Mark now stacks up to 2 times and further empowers Chaos Strike when cast after Blade Dance, applying an additional stack.
Vengeance:
Fury of the Aldrachi further empowers Soul Cleave when cast after Fracture, increasing slashes to 12.
Reaver's Mark now stacks up to 2 times and further empowers Fracture when cast after Soul Cleave, applying an additional stack.
NEW
Vengeance:
Sigil of Spite shatters 1 additional Soul Fragment. Soul Cleave has a 20% chance to shatter a Soul Fragment.
Havoc:
The Hunt shatters 1 Soul Fragment. Chaos Strike has a 20% chance to shatter a Soul Fragment.
NEW Reaver's Glaive damage is increased by 20% and other Physical-only damage is increased by 10%.
Vengeance
Consuming a Soul Fragment causes your next to deal (40% of Attack Power) additional Physical damage.
Havoc
Consuming a Soul Fragment causes your next Chaos Strike to deal (40% of Attack Power) additional Physical damage.
Felblade consumes up to 5 nearby Soul Fragments.
Talent position has changed.
Class ToolsBalanceTalentsFeralTalentsGuardianTalentsRestorationTalents
Specialization (1)
Increases the damage done by your Cat Form bleed and other periodic abilities and finishing moves by 16.0%.
Effect #1 NEW Effect #8 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 0% (SP mod: 2)
Affected Spells:
Talents (2)
Damage of your bleeds increased by 10%.
Effect #1 NEW Effect #6 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 10%
Affected Spells:
Omen of Clarity now triggers 30% more often, can accumulate up to (1u + 1) charges, and increases the damage of your next Shred or \ by an additional 15%.
Talents (1)
Summons a beam of lunar light at your target's location, dealing (10.647% of Attack Power) Arcane damage each second to your target and (10.647% of Attack Power) to up to 5 other enemies within the beam.
Lunar Beam also increases your mastery by (14 * $mas)%, and heals you for \ over 8 sec.
Effect #3 NEW Effect #6 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
NEW Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
NEW Effect #8 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 10%
Affected Spells:
Talents (1)
Heals the target for (330% of Spell Power) over 15 sec. When Lifebloom expires, or is dispelledis dispelled, or is refreshed near expiration the target is instantly healed for (179.4% of Spell Power).
May be active on \ one target at a time.
Druid of the Claw (10)
Guardian:
During Berserk, Mangle, Swipe, and Thrash have a 25%20% chance to make your next Maul become Ravage.
Feral:
During Berserk, Shred, Swipe, and Thrash have a 25%20% chance to make your next Ferocious Bite become Ravage.
ProcChance changed from 25 to 20
Frenzied Regeneration can be cast in Cat Form for 40 Energy.
Bear Form reduces magic damage you take by 6%.
Shred and \ damage increased by 6%10%. Mangle damage increased by 25%.
Effect #1 Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 610%
Affected Spells:
NEW Your Dreadful Wounds increase the damage afflicted enemies take from your Bleed damage over time effects by \\%.
Guardian
Ravage increases your Agility by 8% and the armor granted by Ironfur by 20% for 8 sec.
Your first Mangle after entering combat makes your next Maul become Ravage.
Feral
Ravage increases your Agility by 8% and the armor granted by Ironfur by 20% for 8 sec.
Your first Tiger's Fury after entering combat makes your next Ferocious Bite become Ravage.
Talent position has changed.
NEW
Guardian:
Your auto-attacks are 30% more likely to make your next become Ravage.
Feral:
Your auto-attacks are 30% more likely to make your next Ferocious Bite become Ravage.
Ravage increases your auto-attack speed by 35% for 6 sec.
Talent position has changed.
Feral:
Shred, Swipe, and Mangle'sRake damage increased by 10% and their critical strike chance and critical strike damage are increased by 15%.
Guardian:
Shred, Swipe, and Mangle'sis increased by 8%.
Guardian:
Mangle damage increased by 20% and its critical strike chance and critical strike damage are increased by 15%.
Mangle heals you for 5% of maximum health.is increased by 10%.
Mangle heals you for 5% of maximum health.
REMOVED Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 15
Affected Spells:
REMOVED Effect #2 Apply Aura: Modifies Critical Strike Damage
Value: 15%
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Critical Strike Chance
Value: 8
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
NEW Effect #5 Apply Aura: Modifies Critical Strike Chance
Value: 10
Affected Spells:
Feral:
Damage dealt by Chomp isand Feral Frenzy increased by 20%.
Guardian:
The cooldown of PulverizeSundering Roar is reduced by 10 sec.15 sec.
REMOVED Effect #1 Apply Aura: Modifies Cooldown
Value: -10000
Affected Spells:
REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 20%
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Cooldown (Label)
Value: -15000
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
NEW
Feral:
You have a 16% chance to follow up any single target melee ability with a Twin Claw, dealing (percentOfAttackPower_format, 278) Physical damage and generating 3 Energy.
Guardian:
You have a 18% chance to follow up any single target melee ability or Raze with a Twin Claw, dealing (percentOfAttackPower_format, 122) Physical damage and generating 5 Rage.
Guardian:
Mangle grants Feline Potential. When you have 6 stacks, the next time you transform into Cat Form, gain 5 combo points and your next Ferocious Bite or Rip deals 200%50% increased damage for its full duration.
Elune's Chosen (4)
NEW
Guardian:
damage increased by 10%. Lunar Beam's damage dealt to its primary target increased by 30%.
Balance:
Starsurge damage increased by 10%.
Starfall damage increased by 10%.
NEW
Guardian:
Lunar Beam increases Arcane damage you deal by 10% while it is active.
Balance:
Lunar Eclipse increases Arcane damage by an additional 3%.
NEW
Balance:
Gaining Astral Power with Wrath or Starfire has a 40% chance to launch a Starsurge at a victim at 70% effectiveness.
Guardian:
Thrash has a 50% chance to launch a Starsurge at a victim at 120% effectiveness.
Balance
Further increases the power of Boundless Moonlight.
Fury of Elune
The flash of energy now generates 6 Astral Power and its damage is increased by 50%.
Full Moon
New Moon and Half Moon now also call down 1 Minor Moon.
Guardian
Further increases the power of Boundless Moonlight.
Lunar Beam
Lunar Beam increases Mastery by an additional (15 * $mas)%, deals 30% increased damage, and lasts 3 sec longer.
Fury of Elune
The flash of energy now generates 6 Rage and its damage is increased by 50%.
Effect #1 NEW Effect #7 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 30%
Affected Spells:
Talents (1)
Launch a surge of stellar energies at the target, dealing (296% of Spell Power) Astral damage.
Effect #2 REMOVED Effect #2 Dummy
Value: 0
REMOVED Effect #3 Dummy
Value: 0
Class ToolsDevastationTalentsPreservationTalentsAugmentationTalents
Talents (9)
While flying during \ you are assisted by a squadron of Dracthyr who assault enemies with Pyre, dealing (365%180% of Spell Power) Fire damage to nearby enemies up to 8 times.
Deep Breath reduces the Essence costs of Disintegrate and Pyre by 1 and increases their damage by 10% for 12 sec after you land.your next 4 Disintegrates and Pyres by 1. Stacks up to 8 times.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 04
Quell's cooldown is reduced by 20 sec.
Removed
Category changed from Talents to Uncategorized
\ Augmentation
Deep Breath can now be steered in your desired direction.
In addition, \, Deep Breath burns targets for (600% of Spell Power) Volcanic damage over 12 sec.sec.
Preservation
Deep Breath can now be steered in your desired direction.
In addition, Deep Breath burns targets for (600% of Spell Power) Volcanic damage over 12 sec.
Devastation
Deep Breath can now be steered in your desired direction.
In addition, Deep Breath burns targets for (600% of Spell Power) Volcanic damage over 12 sec.
The duration of this effect is extended when Deep Breath is cast multiple times.
\ Augmentation
Deep Breath causes enemies to take 20% increased damage from Bombardments and Essence abilities for 12 sec.sec.
Preservation
Deep Breath causes enemies to take 20% increased damage from Bombardments and Essence abilities for 12 sec.
Devastation
Deep Breath causes enemies to take 20% increased damage from Bombardments and Essence abilities for 12 sec.
The duration of this effect is extended when Deep Breath is cast multiple times.
NEW While Dragonrage is active you gain Rising Fury every 6 sec, increasing your haste by 4%, stacking up to 5 times.
NEW When Dragonrage ends, gain Risen Fury for 4 sec for each stack of Rising Fury.
Risen Fury grants the damage and haste bonuses accumulated from Rising Fury and generates Essence Burst every 4 sec.
NEW At 5 stacks of Rising Fury, all damage dealt is increased by 8%.
Rank 1: At 5 stacks of Rising Fury, all damage dealt is increased by 8%.
Rank 2: At 5 stacks of Rising Fury, all damage dealt is increased by 15%.
Fire Breath causes enemies to take up to 40%Enemies affected by Fire Breath's damage over time effect take 25% increased damage from your Red spells.increased based on its empower level.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 40
NEW Effect #1 Apply Aura: Modifies Effect #4's Value
Value: 25
Affected Spells:
Specialization (1)
Effect #4 REMOVED Effect #8 Apply Aura: Modifies Cooldown
Value: -6000
Affected Spells:
REMOVED Effect #8 Apply Aura: Modifies Cooldown
Value: -6000
Affected Spells:
NEW Effect #8 Apply Aura: Mod Cooldown Ms:
Value: -6000
NEW Effect #21 Apply Aura: Charge Recovery Affected By Haste Regen:
Value: 0
Talents (4)
Verdant Embrace temporarily bonds your life with an ally, causing your healing on either partner to heal the other for 60% of the amount. Lasts 58 sec.
Casting an empower spell during Temporal Burst causes a nearby ally to gain a Thread of Fate for 10 sec, granting them a chance to echo their damage or healing spells, dealing 15% of the amount again. Devastation, Augmentation
Prescience cooldown reduced by 2 sec and it grants 1% additional critical strike chance.
Preservation
Temporal Anomaly mana cost reduced by 15% and cooldown reduced by 4 sec.
Effect #5 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
NEW Effect #1 Apply Aura: Modifies Power Cost
Value: -15%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Cooldown
Value: -4000
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Cooldown
Value: -2000
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Effect #1's Value (Label)
Value: 1
Affected Spells:
Name changed from Threads of Fate to Nozdormu Adept
Temporal Compression increases the damage or healing of your next empower spell by 5% per stack.Bronze healing and absorption increased by 15%.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Spell Power
Value: 15%
Affected Spells:
Verdant Embrace may be used up to 2 extra times within 5 sec with no cooldown.gains an additional charge.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
REMOVED Effect #2 Apply Aura: Modifies Global Cooldown
Value: -50%
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Charges:
Value: 1
Talents (2)
\ reduces the Essence cost of Eruption by 1 and increases its damage by 10% for 15 sec after you land.your next 6 Eruptions by 1.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 06
Fire Breath causes enemies to take up to 40%Enemies affected by Fire Breath's damage over time effect take 25% increased damage from your Black spells.increased based on its empower level.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 40
NEW Effect #1 Apply Aura: Modifies Effect #5's Value
Value: 25
Affected Spells:
Talents (3)
Your Living Flame and Emerald Blossom are 30% more effective on yourself.
Now available to all specs
Talent position has changed.
Interrupt an enemy's spellcasting and prevent any spell from that school of magic from being cast for 4 sec.
Now a Devastation/Augmentation spell
Cooldown changed from 40 sec cooldown to 20 sec cooldown
Talent position has changed.
Devastation, Preservation, Augmentation
Fly to an ally and heal them for (800% of Spell Power), or heal yourself for the same amount.
Cooldown changed from 24 sec cooldown to 24 sec recharge
Charges changed from None to 1 Charges
Class ToolsBeast MasteryTalentsMarksmanshipTalentsSurvivalTalents
Talents (3)
CommandBestial Wrath provokes your pets to tear into your target, causing your target to bleed for (\120% of Attack Power) damage over 12 sec.
Damage from Bloodshed has an increaseda 10% chance to summon Dire Beasts.
Effect #1 Effect #3 Dummy
Value: 1510
NEW Bestial Wrath provokes your pets to tear into your target, causing your target to bleed for (1440% of Attack Power) damage over 12 sec.
Damage from Bloodshed has a 10% chance to summon Dire Beasts.
Your pet damage is increased by 35% and your pet is 10% larger.
Now a Beast Mastery spell
Category changed from Uncategorized to Talents
Talents (33)
Unload a series of 4 shotgun blasts front of you, dealing \ Physical damage over 3 sec. Deals reduced damage beyond 8 targets.
Talent position has changed.
Wildfire Bomb, Boomstick, and Flamefang Pitch damage increased by 5%.
Rank 1: Wildfire Bomb, Boomstick, and Flamefang Pitch damage increased by 5%.
Rank 2: Wildfire Bomb, Boomstick, and Flamefang Pitch damage increased by 10%.
Talent position has changed.
All Fire damage dealt is increased by 15%8%.
Effect #1 Effect #1 Apply Aura: Mod Damage Done %: Modifies Charges
Value: 158
Talent position has changed.
Toss a fiery concoction that explodes violently upon reaching its destination, dealing (600% of Attack Power) Fire damage to enemies in its area. Damage reduced beyond 8 targets.
After landing, your Flamefang Pitch ignites nearby terrain, dealing \ Fire damage to enemies in its area over 8 sec.
Cooldown changed from 30 sec recharge to 1 min recharge
Talent position has changed.
Takedown damage increased by 50% and it now strikes 4 additional nearby targets.
During Takedown, your attack speed is increased by 100%.
Talent position has changed.
Kill Command grants an additional 5 Focus and its critical strike chance is increased by 10%.
Talent position has changed.
Flamefang Pitch gains 1 additional charge.
Throwing your Flamefang Pitch grants 1 charge of Wildfire Bomb.
Talent position has changed.
Wildfire Bomb now has 2 charges, and the initial explosion deals 15% increased damage.
Talent position has changed.
Wildfire Bomb deals 6% additional damage.
Rank 1: Wildfire Bomb deals 6% additional damage.
Rank 2: Wildfire Bomb deals 12% additional damage.
Talent position has changed.
All damage dealt by your pet is increased by 10%.
Rank 1: All damage dealt by your pet is increased by 10%.
Rank 2: All damage dealt by your pet is increased by 20%.
Talent position has changed.
Throwing a Wildfire Bomb increases your critical strike damage by 15% for 12 sec.Wildfire Bomb reduces the cooldown of Boomstick by 1.0 sec for each enemy hit, up to 5 sec.
Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 81000
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
Procs flags changes: NEW Deal Melee Ability, NEW Deal Ranged Ability, NEW Deal Harmful Ability, NEW Deal Harmful Spell
Talent position has changed.
The damage of your auto-attacks is increased by 25%.
The cooldown of Wildfire Bomb is reduced by 1.0 sec.
Talent position has changed.
Each time you fire your Boomstick, gain 1 stack of Mongoose Fury.
Mongoose Fury
Raptor Strike damage increased by 10%.
Talent position has changed.
Each damage over time effect on a target increases the critical strike damage they receive from you by 4%.
Talent position has changed.
NEW Kill Command grants 1 additional stack of Tip of the Spear.
Tip of the Spear's damage bonus is increased by 5%.
NEW Boomstick's cooldown is reduced by 30 sec.
When you cast Kill Command, you have a 30% chance to throw a hatchet at your target, dealing \ Physical damage.
Removed
Category changed from Talents to Uncategorized
Raptor Strike has a 25% chance to trigger a Raptor Swipe, dealing (140%280% of Attack Power) Physical damage to up to 5 nearby enemies and grant you 15 Focus.
Takedown cooldown reduced by 15 sec.Rank 1: Takedown cooldown reduced by 15 sec.
Rank 2: Takedown cooldown reduced by 30 sec.
Talent position has changed.
Your Boomstick's damage is increased by 40% when striking a single target.
Each addtional target reduces this bonus by 5%.
Talent position has changed.
Your Bleed effects deal 8% increased damage.
Rank 1: Your Bleed effects deal 8% increased damage.
Rank 2: Your Bleed effects deal 16% increased damage.
Talent position has changed.
Wildfire Bomb's periodic effect is now a Bleed.
Talent position has changed.
When Wildfire Bomb explodes, it leaves behind a sticky bomb on its primary target, exploding for (100% of Attack Power) Fire damage after a short delay. Damage reduced beyond 8 targets.
Removed
Category changed from Talents to Uncategorized
Your damaging abilities provokeConsuming Tip of the Spear provokes your pet to attack, dealing (200% of Attack Power) Physical damage.
Name changed from Strike As One to Strike as One
ProcCategoryRecovery changed from 100 ms to 700 ms
Talent position has changed.
Raptor Strike damage increased by 10%.
Rank 1: Raptor Strike damage increased by 10%.
Rank 2: Raptor Strike damage increased by 20%.
Talent position has changed.
You and your pet leap to your target and strike as one, dealing 300% of Attack Power)) + ((600% of Attack Power))] Physical damage.Physical damage.
For the next 8 sec, the damage dealt by you and your pet is increased by 20%.
Generates 50 Focus.
Talent position has changed.
Raptor Strike damage increased by 15% and its Focus cost is reduced by 5.Kill Command increases the direct damage of your other abilities by 15%, stacking up to 3 times.
REMOVED Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 15%
Affected Spells:
REMOVED Effect #2 Apply Aura: Modifies Power Cost
Value: -5
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 15
Affected Spells:
ProcChance changed from 0 to 100
Talent position has changed.
NEW Takedown grants 3 stacks of Tip of the Spear.
Strike as One damages 2 additional enemies and its damage is increased by 15% for each enemy it strikes.
Talent position has changed.
Throwing your Flamefang Pitch imbues your weapon with flame, causing you and your pet's damaging attacks and abilities to deal an additional (40% of Attack Power) Fire damage for 10 sec.
Talent position has changed.
Kill Command damage increased by 15%.
Kill Command reduces the cooldown of Wildfire Bomb by 1.0 sec.
Talent position has changed.
Each time you fire your Boomstick, reduce the cooldown of Wildfire Bomb by 4.02.0 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 40002000
Talent position has changed.
Wildfire Bomb now deals its periodic damage over 6 additional seconds.
Enemies affected by your Wildfire Bomb's periodic damage take 15% increased damage from your pet.seconds and its periodic damage is increased by 15%.
REMOVED Effect #1 Apply Aura: Modifies Effect #2's Value (Label)
Value: 15
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 15%
Affected Spells:
Removed
Category changed from Talents to Uncategorized
Sentinel (17)
Marksmanship
Sentinel's Mark further increases the damage of Aimed Shot by 15%
Survival
Sentinel's Mark further increases the damage of Wildfire Bomb by 50%
Talent position has changed.
Survival:
Raptor Strike damageTip of the Spear damage bonus increased by 10%.
Takedown duration increased by 2 sec.
Effect #2 REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 10
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Effect #1's Value
Value: 10
Affected Spells:
Talent position has changed.
Your movement speed is increased by 8%.
Aspect of the Cheetah's cooldown is reduced by 30 sec.
Talent position has changed.
Consuming Sentinel's Mark grants you an absorb shield equal to 10.0% of your maximum health.
Talent position has changed.
Survival
Kill Command grants an additional 5 Focus and its damage is increased by 20%.
Maximum Focus increased by 25.
Marksmanship
Steady Shot grants an additional 5 Focus and its damage is increased by 20%.
Maximum Focus increased by 25.
Talent position has changed.
Marksmanship
Feathered Frenzy further increases your chance to summon your Sentinel Owl during Trueshot by 10%.
Survival
Takedown summons your Sentinel Owl and your chance to summon your Sentinel Owl is increased by an additional 10% during Takedown.
Talent position has changed.
When Sentinel's Mark is consumed, it summons a barrage of 4 lunar missiles, each dealing (200% of Attack Power) Arcane damage to enemies within 10 yds.
Talent position has changed.
Survival:
Raptor StrikeConsuming Tip of the Spear has a 10% increased chance to summon your Sentinel Owl.
When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of Wildfire Bomb by 6.0 sec.
Talent position has changed.
Survival
For 15 sec after casting Takedown, Takedown is replaced with Moonlight Chakram.
Moonlight Chakram
Throw a chakram blessed with moonlight at your current target that will rapidly deal (31.6% of Attack Power) Physical damage 7 times, bouncing to other targets if they are nearby.
Marksmanship
For 15 sec after casting Trueshot, Trueshot is replaced with Moonlight Chakram.
Moonlight Chakram
Throw a chakram blessed with moonlight at your current target that will rapidly deal (31.6% of Attack Power) Physical damage 7 times, bouncing to other targets if they are nearby.
Talent position has changed.
Survival
Flamefang Pitch damage increased by 15%.
Marksmanship
Volley damage increased by 25%.
Talent position has changed.
Your Moonlight Chakram deals 25% increased damage each time it bounces.
Talent position has changed.
Survival
An additional 15% of Raptor Strike's damage is dealt as Arcane damage over 6 sec.
Marksmanship
An additional 25% of Rapid Fire's damage is dealt as Arcane damage over 6 sec.
Talent position has changed.
Enemy detection radius reduced by 10 yds.
While in Camouflage, your stealth detection radius is increased by 25 yds.
Talent position has changed.
Survival:
Raptor StrikeConsuming Tip of the Spear has a 10% chance to summon the aid of a Sentinel Owl that descends from the skies and applies Sentinel's Mark to your primary target.
Sentinel's Mark
Your next Wildfire Bomb deals 80% increased damage to the marked target.target.
Sentinel's Mark
Your next Wildfire Bomb deals 80% increased damage to the marked target.
Procs flags changes: REMOVED Deal Melee Ability, REMOVED Deal Ranged Ability
ProcCategoryRecovery changed from 250 ms to 0 ms
ProcChance changed from 100 to 0
Talent position has changed.
Survival:
Throwing your Moonlight Chakram grants 1 charge of Wildfire Bomb.and has a 100% chance to apply Sentinel's Mark.
Marksmanship:
Marksmanship:
Throwing your Moonlight Chakram grants you Lock and Load.and has a 100% chance to apply Sentinel's Mark.
Talent position has changed.
Survival:
Raptor StrikeConsuming Tip of the Spear grants 2% increased critical strike damage for 10 sec. Multiple applications may overlap.
ProcChance changed from 100 to 0
Talent position has changed.
When your Moonlight Chakram expires, it summons an explosion of moonlight, dealing (200% of Attack Power) Arcane damage to nearby enemies. Damage reduced beyond 8 targets.
Talent position has changed.
Pack Leader (1)
The duration of Master's Call is increased by 2 sec and it increases the movement speed of its target by 20%.
Now a Beast Mastery/Survival spell
Category changed from Uncategorized to Talents
Dark Ranger (2)
Beast Mastery:
BloodshedBestial Wrath summons a Dark Hound.
For 15 sec after casting Bloodshed, BloodshedBestial Wrath, Bestial Wrath is replaced with Wailing Arrow.
Wailing Arrow
Fire an enchanted arrow, dealing (percentOfAttackPower_format, 700) Shadow damage to your target and an additional (percentOfAttackPower_format, 350) Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 1 sec.
Grants Deathblow.
Beast Mastery:
BloodshedBestial Wrath causes you to surrender to darkness, granting you Withering Fire and Deathblow.for 10 sec and Deathblow.
Withering Fire
Casting Black Arrow fires a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect.
Marksmanship:
Trueshot causes you to surrender to darkness, granting you Withering Fire and Deathblow.for the duration of Trueshot and Deathblow.
Withering Fire
Casting Black Arrow fires a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect.
ProcCategoryRecovery changed from 0 ms to 2000 ms
Talents (18)
You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 5.2 sec.
Talent position has changed.
When your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 sec.
Category changed from Uncategorized to Talents
Your Agility is increased by 3%.
Category changed from Uncategorized to Talents
If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec.
Talent position has changed.
NEW Your pet protects you at all times, reducing the damage you take by 3%. Your pet recieves 100% of the damage it mitigates.
When an enemy is stunned by Binding Shot, it is dragged to Binding Shot's center.
Now available to all specs
Talent position has changed.
The cooldown of Aspect of the Turtle is reduced by 30 sec.
Talent position has changed.
Wing Clip slows an additional 25%.
Concussive Shot slows an additional 10%.
Category changed from Uncategorized to Talents
Flare's radius is increased by 50%.
Talent position has changed.
Tranquilizing Shot removes 1 additional Magic effect from up to 2 nearby targets.
Talent position has changed.
The duration of Survival of the Fittest is increased by 4.02.0 sec.
Effect #1 Effect #1 Apply Aura: Modifies Buff Duration
Value: 40002000
Affected Spells:
When a trap triggers, gain 30% increased movement speed for 3 sec.
Category changed from Uncategorized to Talents
Your \ Survival
Your auto attack damage is increased by 25%.
Beast Mastery, Marksmanship
Your auto shot damage is increased by 25%.25%.
Category changed from Uncategorized to Talents
Instructs your pet to protect a friendly target, reducing their damage taken by 15%, but 50% of all damage taken by that target is transferred to your pet.
Lasts 10 sec or until your pet's health drops below 25%.
Category changed from Uncategorized to Talents
You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.
Talent position has changed.
Damage taken during Aspect of the Turtle is reduced by an additional 20%.
Category changed from Uncategorized to Talents
Your movement speed is increased by 30% anytime you have not attacked for 3 sec.
Talent position has changed.
Removes 1 Enrage and 1 Magic effect from an enemy target.
Talent position has changed.
Class ToolsArcaneTalentsFireTalentsFrostTalents
Talents (3)
When a spell consumes Clearcasting, its damage is increased by 10%.
Rank 1: When a spell consumes Clearcasting, its damage is increased by 10%.
Rank 2: When a spell consumes Clearcasting, its damage is increased by 20%.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1020%
Affected Spells:
Maximum rank has changed from 2 to 1
Arcane Charges now increase the damage of Arcane Blast, Arcane Pulse, and Arcane Barrage by an additional 10%.
Rank 1: Arcane Charges now increase the damage of Arcane Blast, Arcane Pulse, and Arcane Barrage by an additional 10%.
Rank 2: Arcane Charges now increase the damage of Arcane Blast, Arcane Pulse, and Arcane Barrage by an additional 20%.
Pulses arcane energy around the target enemy or ally, dealing (34.5% of Spell Power) Arcane damage to all enemies within 8 yds, and knocking them upward. A primary enemy target will take 100% increased damage.
Talent position has changed.
Specialization (2)
Throws a fiery ball that causes (300%450% of Spell Power) Fire damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 34.5)
(Pvp Multiplier: 1.851.23)
Your target burns for an additional 3.0% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Pyroblast \, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1000
Talents (34)
Meteor's cooldown is reduced by 15 sec.
Name changed from Deep Impact to Blast Zone
NEW When Combustion expires, all of your active Ignites explode, dealing 50% of their remaining damage.
Fatal damage instead brings you to 35% health and then burns you for 28% of your maximum health over 6 sec.
While burning, movement slowing effects are suppressed and your movement speed is increased by 150%.
This effect cannot occur more than once every 6 min.
Casting Pyroblast or Flamestrike has a 8% chance to summon a storm of 5 cinders that pursue your target. Upon reaching your target, each cinder deals (200% of Spell Power) Fire damage, applies Ignite at 100% effectiveness, and spreads 50% of your Ignite to up to 1 nearby target.
Talent position has changed.
NEW Fire Blast deals (40% of Spell Power) additional Fire damage to up to 8 nearby enemies.
Damaging an enemy with IgniteFireball, Pyroblast, or Flamestrike increases the damage it receives from Ignite by 0.2%. Stacks up to 50 times.
Procs flags changes: NEW Deal Harmful Spell, REMOVED Deal Harmful Periodic
Talent position has changed.
Flamestrike and Meteor deal 10% increased damage.The enemy closest to the center of Meteor's impact takes 50% increased damage.
Effect #3 REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
REMOVED Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
Name changed from Blast Zone to Deep Impact
Talent position has changed.
Fire Blast increases your mastery by 4% for 83% for 6 sec. Multiple applications may overlap.
Talent position has changed.
Fire Blast's cooldown is reduced by 2 sec. Blast gains 1 additional charge and its damage is increased by 25%.
REMOVED Effect #1 Apply Aura: Mod Cooldown %:
Value: 0
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
NEW Effect #1 Apply Aura: Modifies Charges:
Value: 1
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
Talent position has changed.
When you're not under the effect of Combustion, yourYour spell critical strike chance is increased by 2.5%.
While you're under the effect of CombustionCombustion increases your critical strike damage is increased by 2.5%.
Rank 1: When you're not under the effect of Combustion, yourYour spell critical strike chance is increased by 2.5%.
While you're under the effect of CombustionCombustion increases your critical strike damage is increased by 2.5%.
Rank 2: When you're not under the effect of Combustion, yourYour spell critical strike chance is increased by 5.0%.
While you're under the effect of CombustionCombustion increases your critical strike damage is increased by 5.0%.by 5.0%.
While Combustion is active, Consuming Hot Streak has a 15%20% chance to grant you a stack of Fired Up, increasing your Fire damage by 5% until Combustion ends.4% for 12 sec. Multiple applications may overlap.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1520
Consuming Hot Streak has a substantially increased chance of granting you Fired Up.
Additionally Fired Up now extends Combustion's duration by 1.0 sec.Combustion significantly increases your chance of gaining Fired Up, reducing each time you gain Fired Up.
Additionally Fired Up now extends Combustion's duration by 1.0 sec.
Gaining Fired Up reduces the cooldown of Fire Blast by 2.5 secsec.
All Fire damage dealt is increased by 3%.
Rank 1: Gaining Fired Up reduces the cooldown of Fire Blast by 2.5 secsec.
All Fire damage dealt is increased by 3%.
Rank 2: Gaining Fired Up reduces the cooldown of Fire Blast by 5.0 sec.sec.
All Fire damage dealt is increased by 6%.
NEW Effect #2 Apply Aura: Mod Damage Done %: Modifies Charges
Value: 3
Damaging an enemy with 15 Fireballs or Pyroblasts causes your next Fireball or Pyroblast to call down a Meteor on your target.Meteor gains a second charge, with a 15 sec cooldown between uses.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
NEW Effect #1 Apply Aura: Modifies Cooldown
Value: 15000
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Charges:
Value: 1
Removed
Category changed from Talents to Uncategorized
ProcChance changed from 100 to 0
Your Fireball and Pyroblast spells always deal a critical strike when the target is above 90% health.
Talent position has changed.
The cast time of Pyroblast and Flamestrike is reduced by 20%.
Talent position has changed.
Increases the maximum number of Fire Blast charges by 1.
Rank 1: Increases the maximum number of Fire Blast charges by 1.
Rank 2: Increases the maximum number of Fire Blast charges by 2.Fire Blast gains 1 additional charge and its cooldown is reduced by 2.0 sec.
NEW Effect #2 Apply Aura: Mod Spell Category Cooldown:
Value: -2000
Maximum rank has changed from 2 to 1
Calls down a pillar of fire on your target, burning all enemies within the area for (132.6%229% of Spell Power) Fire damage. Deals reduced damage beyond 8 targets.
This spell is cast at your target.
Effect #1 School Damage
Value: 0 (SP mod: 1.3262.29)
Calls down a pillar of fire, burning all enemies within the area for (198.9%229% of Spell Power) Fire damage. Deals reduced damage beyond 8 targets.
This spell is cast at a selected location.
Effect #1 School Damage
Value: 0 (SP mod: 1.9892.29)
When Fireball damages an enemy below 30% health, it increases your movement speed by 30% for 3 sec.
Talent position has changed.
Fire Blast damage increased by 15%.
Your direct damage spells reduce the cooldown of Fire Blast by 0.50 sec.
Talent position has changed.
Fire Blast now spreads 100%50% of your target's Ignite to 1 enemy.
Flamestrike applies 50% more Ignite.
REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
NEW Effect #3 Apply Aura: Modifies Effect #2's Value
Value: 50
Affected Spells:
Talent position has changed.
Hot Streak increases the amount of Ignite damage from Pyroblast or Flamestrike by an additional 25%.
Talent position has changed.
Combustion's cooldown is reduced by 30 sec.
Rank 1: Combustion's cooldown is reduced by 30 sec.
Rank 2: Combustion's cooldown is reduced by 60 sec.
Maximum rank has changed from 1 to 2
Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness.Meteor and Flamestrike deal 8% increased damage.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 8%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 8%
Affected Spells:
Now a Fire spell
Category changed from Uncategorized to Talents
Ignite deals 15% more damage when Combustion is not active.
Fire Blast now spreads an additional 50% of your Ignite.
NEW Effect #2 Apply Aura: Modifies Effect #2's Value
Value: 50
Affected Spells:
Calls down a meteor which lands at the target location after 3 sec, dealing (577.2% of Spell Power) Fire damage to all enemies, and burns the ground, dealing \ Fire damage over 8.5 sec to all enemies in the area.
The enemy closest to the center of the Meteor's impact takes 40% increased damage. Damage reduced beyond 8 targets.
REMOVED Effect #2 Dummy
Value: 40
Cooldown changed from 45 sec cooldown to 45 sec recharge
Charges changed from None to 1 Charges
Talent position has changed.
Damage dealt to targets below 35%30% health is increased by 15%.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3530
Talent position has changed.
Pyroblast and Flamestrike damage is increased by 8%.All Fire damage dealt increased by 3%.
REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 8%
Affected Spells:
NEW Effect #1 Apply Aura: Mod Damage Done %: Modifies Charges
Value: 3
Name changed from Surging Blaze to Mote of Flame
Talent position has changed.
Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast or Flamestrike cast within 15 sec deal 230% additional damage.
Maximum 2 stacks.
Talent position has changed.
Casting Pyroblast or Flamestrike while Hot Streak is active has a 6% chance to repeat the spell cast at 50% effectiveness.
This effect counts as consuming Hot Streak (NYI).
Now a Fire spell
Category changed from Uncategorized to Talents
Pyroblast damage and size increased by 10%.
Consuming Hot Streak increases your spell damage by 2.0% for 6 sec. Multiple instances of this effect may overlap. increased by 5% and its size is increased by 15%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 105%
Affected Spells:
Now a Fire spell
Category changed from Uncategorized to Talents
Fireball always critically strikes when it damages an enemy below 30% health.
Talent position has changed.
Casting Combustion refreshes up to 1 charge of Fire Blast.
Rank 1: Casting Combustion refreshes up to 1 charge of Fire Blast.
Rank 2: Casting Combustion refreshes up to 2 charges of Fire Blast.
Talent position has changed.
Specialization (1)
Spells that Freeze your enemies deal 2% increased damage.8% increased damage.
Spells that Shatter your enemies deal 1% increased damage.8% increased damage.
Effect #5 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1.50% (SP mod: 01)
Affected Spells:
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 1.20% (SP mod: 01)
Affected Spells:
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1.50% (SP mod: 01)
Affected Spells:
Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1.20% (SP mod: 01)
Affected Spells:
NEW Effect #5 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 0% (SP mod: 1)
Affected Spells:
Talents (7)
Casting Ray of Frost replaces your Blizzard with Comet Storm, calling down a series of 7 icy comets on and around the target, that deals up to \ Frost damage to all enemies within 6 yds of its impacts.
Each Comet Shatters 2 stacks of Freezing.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
ProcChance changed from 0 to 100
Frostbolt has a 15% chance to grant a charge of Fingers of Frost.
Fingers of Frost causes your next Ice Lance to Shatter your target without consuming Freezing stacks.
Maximum 1 charge.deal Shatter damage equal to 4 stacks of Freezing and does not consume Freezing stacks.
Maximum 1 charge.
Ray of Frost damage increased by 100%30%.
Effect #1 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10030%
Affected Spells:
Conjures a massive spike of ice that impales your target, dealing (654% of Spell Power) damage and slowing the target's movement speed by 70% for 4 sec.50% for 8 sec.
Applies 3 stacks of Freezing.
Cast Time changed from 1.5 sec cast to 2 sec cast
Ray of Frost summons 4 Hands of Frost over its duration.
Additionally, Ray of Frost gains an additional charge and its damage is increased by 1%.25%.
Frost crystallizes around you, generating an Icicle every 6.0 sec. Upon generating 5 Icicles, Frostbolt upgrades to Glacial Spike for its next cast.
Glacial Spike
Conjures a massive spike of ice that impales your target, dealing (654% of Spell Power) damage and slowing the target's movement speed by 70% for 4 sec.50% for 8 sec.
Applies 3 stacks of Freezing.
Icicles generate more rapidly out of combat.
Shatter damage has a 50% increased chance to critically strike.Rank 1: Shatter damage has a 50% increased chance to critically strike.
Rank 2: Shatter damage has a 100% increased chance to critically strike.
Maximum rank has changed from 2 to 1
Frostfire (4)
Fire:
Comet Storm and Glacial Spike now apply Ignite.
Ignite's critical strike damageYour Haste is increased by 10%.2%.
Frost:
Meteor and Pyroblast now apply Ignite.
Ignite's critical strike damageYour Haste is increased by 10%.2%.
Effect #2 REMOVED Effect #2 Apply Aura: Modifies Critical Strike Damage
Value: 10%
Affected Spells:
NEW Effect #2 Apply Aura: Decrease Attack Speed %: Modifies Damage/Healing Done
Value: 2
Fire:
Casting Combustion grants you Frostfire Empowerment.
Combustion's cooldown is reduced by 30 sec.
Frost:
Casting Ray of FrostEmpowerment.
Frost:
Gaining 5 Icicles, grants you Frostfire Empowerment.
Ray of Frost's cooldown is reduced by 10 sec.Empowerment.
REMOVED Effect #2 Apply Aura: Modifies Cooldown
Value: -10000
Affected Spells:
REMOVED Effect #3 Apply Aura: Modifies Cooldown
Value: -30000
Affected Spells:
Launches a bolt of frostfire at the enemy, causing (160% of Spell Power) Frostfire damage, slowing movement speed by (50%160% of Spell Power)%, and causing an additional (88% of Spell Power) Frostfire damage over 8 sec.
Frost:
Comet Storm now also calls down a Meteor, dealing (percentOfSpellPower_format, 577.2) Fire damage to nearby enemies. The enemy closest to the center of the Meteor's impact takes 40%0% increased damage. Damage reduced beyond 8 targets.
Damage from Meteor Shatters 2 stacks of Freezing.
Spellslinger (7)
Frost:
Direct damage from Frost Splinters have a 25%15% chance to apply 1 stack of Freezing.
Freezing
Your target is Freezing. Can be Shattered by Ice Lance for bonus damage.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2515
Arcane:
Casting Arcane Barrage while at 20 or more Arcane Salvo stacks refunds 5 Arcane Salvo stacks.
Frost:
Ice Lance Shatters 1 additional Freezing stack
Arcane Barrage damage increased by 15%.
Frost:
Ice Lance Shatters 1 additional Freezing stack
Shatter damage increased by 15%.
NEW Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
Arcane:
Casting Touch of the Magi conjures 4 Arcane Splinters.
Frost:
Glacial Spike conjures 2 additional Frost Splinters.
Arcane Blast and Arcane Pulse damage increased by 15%.
Casting Touch of the Magi conjures 4 Arcane Splinters.
Frost:
Frostbolt and Blizzard damage increased by 15%.
Glacial Spike conjures 2 additional Frost Splinters.
NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
Arcane:
Direct damage from Arcane Splinters reduces the cooldown of Arcane Orb by 0.5 sec.0.25 sec.
Frost:
Direct damage from Frost Splinters reduces the cooldown of Frozen Orb by 0.5 sec.0.25 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 500250
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 500250
Arcane:
Enemies damaged by your Arcane Orb conjure 1 Arcane Splinter, up to 4.2.
Arcane Orb damage is increased by 25%.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 42
Arcane:
Casting Arcane Blast or Arcane Pulse conjures an Arcane Splinter.
Arcane Splinter:
Conjure raw Arcane magic into a sharp projectile that deals (percentOfSpellPower_format, 40.4) Arcane damage.20.2) Arcane damage.
Arcane Splinters embed themselves into their target, dealing (percentOfSpellPower_format, 40.4352) Arcane damage over 18 sec. This effect stacks.
Frost:
Casting Frostbolt or Flurry conjures a Frost Splinter.
Frost Splinter:
Conjure raw Frost magic into a sharp projectile that deals (percentOfSpellPower_format, 34.32) Frost damage.17.16) Frost damage.
Frost Splinters embed themselves into their target, dealing (percentOfSpellPower_format, 34.2) Frost damage over 18 sec. This effect stacks.
Arcane:
Whenever you have 8 or more active Embedded Arcane Splinters, you automatically cast a Splinterstorm at your target.
Splinterstorm:
Shatter all Embedded Arcane Splinters, dealing their remaining periodic damage instantly.
Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing (percentOfSpellPower_format, 40.420.2) Arcane damage to your target for each Splinter in the Splinterstorm.
Splinterstorm has a 8% chance to grant Clearcasting.
Frost:
Whenever you have 8 or more active Embedded Frost Splinters, you automatically cast a Splinterstorm at your target.
Splinterstorm:
Shatter all Embedded Frost Splinters, dealing their remaining periodic damage instantly.
Conjure a Frost Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing (percentOfSpellPower_format, 34.3217.16) Frost damage to your target for each Splinter in the Splinterstorm.
Splinterstorm has a 10% chance to grant Brain Freeze.
Sunfury (1)
Fire:
Scorch's critical strike threshold is increased to 40%.
Scorch
Fireball always critically strikes when it damages an enemy below 30% health.Pyroclasm's damage bonus is increased by 30% and Meteor grants Pyroclasm if talented.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Effect #3's Value
Value: 10
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 30
Affected Spells:
ProcChance changed from 0 to 100
Spells (1)
Targets in a cone in front of you take (43.125% of Spell Power) Frost damage and have movement slowed by 70% for 5 sec.
Cooldown changed from 12 sec cooldown to 25 sec cooldown
Talents (10)
Frost:
Fire:
Gaining Brain Freeze increases your Intellect by 1% for 8 sec. Multiple instances may overlap.
Fire:
Gaining Hot Streak increases your Intellect by 1% for 8 sec. Multiple instances may overlap.
Name changed from Big Brained to Brainstorm
Now available to all specs
Talent position has changed.
NEW
Frost:
The duration of Brain Freeze is increased by 15 sec.
Arcane:
The duration of Clearcasting is increased by 10 sec.
Fire:
The duration of Hot Streak is increased by 15 sec.
Enemies in a cone in front of you take (66.99% of Spell Power) Fire damage and are disoriented for 4 sec. Damage will cancel the effect.
Talent position has changed.
NEW Counterspell prevents casting for an additional 1.0 sec.
NEW Casting Remove Curse on a friendly target also casts it on yourself, but its cooldown is increased by 20 sec.
NEW Spellsteal repeats its effect after 4 sec, but it now has a cooldown of 4.0 sec.
Rank 1: Spellsteal repeats its effect after 4 sec, but it now has a cooldown of 4.0 sec.
\Invisibility increases your movement speed by 30%20% for 6 sec.
Rank 1: \Invisibility increases your movement speed by 30%20% for 6 sec.
Rank 2: \Invisibility increases your movement speed by 60%40% for 6 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3020
NEW Your mana costs are reduced by 5%.
Mirror Image's cooldown is reduced by 10 sec whenever a Mirror Image dissipates due to direct damage.
Removed
Category changed from Talents to Uncategorized
NEW After casting Blink, it is replaced with Reflection for 8 sec.
Reflection
Teleports you back to where you last Blinked.
Class ToolsBrewmasterTalentsMistweaverTalentsWindwalkerTalents
Talents (2)
Summons an effigy of Niuzao, the Black Ox for 25 sec that attacks your primary target and Stomps when you cast Purifying Brew, damaging all nearby enemies.
While active, 40% of damage delayed by Stagger is instead Staggered by Niuzao, and Niuzao is healed for 100% of your purified Stagger.
Effect #2 NEW Effect #7 Apply Aura: Modifies Effect #5's Value (Label)
Value: -50%
Affected Spells:
NEW Effect #8 Apply Aura: Modifies Effect #2's Value (Label)
Value: -120
Affected Spells:
Your main hand auto attacks reduce the cooldown on your Brews by 0.50.50 sec and block your target's chi, dealing (22.2% of Attack Power) additional Nature damage.
After 10 attacks, the next casts Tiger Palm at 100% effectiveness.
Talents (11)
NEW The healing of Gusts of Mist caused by Renewing Mist is increased by 50%.
Windwalker Brewmaster, Windwalker
The August Celestials empower you, causing you to radiate \ Nature damage onto enemies and \ healing onto up to 5 injured allies within 15 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per enemy struck, up to 30%.
You may move while channeling, but casting other healing or damaging spells cancels this effect.
Mistweaver
The August Celestials empower you, causing you to radiate \ healing onto up to 5 injured allies and \ Nature damage onto enemies within 20 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per target, up to 30%.
You may move while channeling, but casting other healing or damaging spells cancels this effect.
Specializations changed from Windwalker/Mistweaver to Mistweaver
When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5 targets within 40 yds, absorbing \ damage for 10 sec.
Chi'Ji grants 4 stacks of Teachings of the Monastery when invoked.
Yu'lon grants 2 instant cast Enveloping Mists when invoked.reduces the cast speed of Enveloping Mist by 60%.
Vivify heals all allies with your Renewing Mist active for (124.286% of Spell Power).
Sheilun's Gift's healing is increased by 75%500% on its primary target.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 75500
Summon an effigy of Chi-Ji for 25 sec that kicks up 3 Gust of Mists when you Blackout Kick, Rising Sun Kick, or Spinning Crane Kick, healing up to 2 allies for \50 / 100].
Chi-Ji's presence makes you immune to movement impairing effects, makes Enveloping Mist instant cast, and reduces the mana cost of Enveloping Mist by 20%.
NEW Effect #6 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
NEW Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 5%
Affected Spells:
(and 30 more.)
NEW Effect #8 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5%
Affected Spells:
(and 30 more.)
Summons an effigy of Yu'lon, the Jade Serpent for 25 sec. Yu'lon will heal injured allies with Soothing Breath, healing the target and up to 2 allies for (105% of Spell Power) over 4.5 sec.
Enveloping Mist costs 50% less mana while Yu'lon is active.
NEW Effect #6 Apply Aura: Modifies Cast Time
Value: -60%
Affected Spells:
NEW Effect #7 Apply Aura: Modifies Global Cooldown
Value: -60%
Affected Spells:
NEW Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: 5%
Affected Spells:
(and 30 more.)
NEW Effect #9 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5%
Affected Spells:
(and 30 more.)
Thunder Focus Tea summons a whirling tornado around you, causing (14.5% of Spell Power) healing every 0.75 sec for 6 sec on to up to 5 allies within 10 yards.
Removed
Category changed from Talents to Uncategorized
Draws in all nearby clouds of mist, healing the friendly target and up to 2 nearby allies for (173.707% of Spell Power) and an additional \50 / 100] per cloud absorbed.
A cloud of mist is generated every 8 sec while in combat.
NEW Effect #5 Dummy
Value: 50
Thunder Focus Tea also empowers 2 additional Enveloping Mist or Rising Sun Kick at random.
Removed
Category changed from Talents to Uncategorized
Thunder Focus Tea also empowers 2 additional Renewing Mist or Enveloping Mist at random.
Removed
Category changed from Talents to Uncategorized
While channeling Mana Tea you exhale the breath of Yu'lon, healing up to 5 allies within 15 yards for (45.5%91% of Spell Power) every 0.5 sec.
Specialization (2)
Effect #2 Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 43329%
Affected Spells:
Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 43329%
Affected Spells:
NEW Effect #20 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -75%
Affected Spells:
NEW Effect #20 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -75%
Affected Spells:
Talents (7)
After InvokingGain the power to Invoke Xuen, the White Tiger. After Invoking Xuen, you may cast Celestial Conduit within 1 min.
Celestial Conduit:
\ healing onto up to 5 injured allies and \ Nature damage onto enemies within 20 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per target, up to 30%]
Windwalker
The August Celestials empower you, causing you to radiate \ Nature damage onto enemies and \ healing onto up to 5 injured allies within 15 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per enemy struck, up to 30%]
You may move while channeling, but casting other healing or damaging spells cancels this effect.
You may move while channeling, but casting other healing or damaging spells cancels this effect.
While out of combat, your Chi balances to 2 instead of depleting to empty.
Every 15 sec, your next Tiger Palm also casts Expel Harm.and deals 30% additional damage.
Expel Harm
Expel negative chi from your body, healing for (120% of Spell Power) and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards. \ \ Chi.]
Expel Harm
Expel negative chi from your body, healing for (120% of Spell Power) and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards. \ \ Chi.]
Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (25.7% of Attack Power) Nature damage. \
Effect #2 NEW Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 5%
Affected Spells:
(and 43 more.)
NEW Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5%
Affected Spells:
(and 43 more.)
Removed
Category changed from Talents to Uncategorized
Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks.
Using Spinning Crane Kick will cause the energy to detonate indetonates into a Chi Explosion, dealing (180% of Attack Power) Nature damage to all enemies within 8 yards, reduced beyond 5 targets.The damage is increased by 5% for each stack of Chi Energy.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 40
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3040
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 530
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
Strike of the Windlord and Whirling Dragon Punch summon a whirling tornado around you, causing \ Physical damage over 6 sec to all enemies within 8 yards.
Deals reduced damage beyond 5 targets.
Removed
Category changed from Talents to Uncategorized
Casting Rising Sun Kick summons a Storm Spirit to focus a secondary target for 10 sec, which will mimic your Blackout Kicks, Tiger Palms, and Rising Sun Kicks that do not also strike the target for 15% of normal damage.Rank 1: Casting Rising Sun Kick summons a Storm Spirit to focus a secondary target for 20 sec, which will mimic your Blackout Kicks, Tiger Palms, and Rising Sun Kicks that do not also strike the target for 15% of normal damage.
Removed
Category changed from Talents to Uncategorized
Invoke Xuen, the White Tiger's damage is increased by 30% and its cooldown is reduced by 30 sec.
Removed
Category changed from Talents to Uncategorized
Conduit of the Celestials (15)
Mistweaver:
Tiger Palm and Vivify have a chance to cause Xuen to claw a nearby enemy for (percentOfAttackPower_format, 337.5) Physical damage, healing a nearby ally for 100% of the damage done.
Invoke Yu'lon, the Jade Serpent or Invoke Chi-Ji, the Red Crane guarantees your next cast activates this effect.
Specializations changed from Windwalker to Windwalker/Mistweaver
Mistweaver:
Refreshing Jade Wind and Spinning Crane Kick have a chance to cause Chi-Ji to grant you a stack of Mana Tea and quickly rush to 5 allies, healing each target for (percentOfSpellPower_format, 125).
Specializations changed from Windwalker to Windwalker/Mistweaver
Heart of the Jade Serpent increases your haste by 10% while active.
Specializations changed from Windwalker to Windwalker/Mistweaver
Mistweaver:
Thunder Focus Tea calls upon Yu'lon to increase the cooldown recovery rate of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for 8 sec.
Specializations changed from Windwalker to Windwalker/Mistweaver
You switch between alignments after an August Celestial assists you, increasing a corresponding secondary stat by 2%.
Crane Stance:
Haste
Tiger Stance:
Critical Strike
Ox Stance:
Versatility
Serpent Stance:
Mastery
Specializations changed from Windwalker to Windwalker/Mistweaver
You heal for 10% of your maximum health instantly when you activate Celestial Conduit and receive 15% less damage for its duration.
This effect lingers for an additional 8 sec after Celestial Conduit ends.
Specializations changed from Windwalker to Windwalker/Mistweaver
Fortifying Brew grants you an absorb shield for 25% of your maximum health.
Specializations changed from Windwalker to Windwalker/Mistweaver
Mistweaver:
Windwalker:
Gain Rushing Jade WindHealing increased by 5% while Chi-Ji, the Red Crane or Yu'lon, the Jade Serpent is active.
Windwalker:
Damage increased by 5% while Xuen, the White Tiger is active.
Specializations changed from Windwalker to Windwalker/Mistweaver
ProcChance changed from 100 to 0
Mistweaver:
Strength of the Black Ox's effect is 400% more effective on your primary target.
Specializations changed from Windwalker to Windwalker/Mistweaver
Mistweaver:
After Xuen assists you, your next Enveloping Mist's cast time is reduced by 50% and causes Niuzao to grant an absorb shield to 5 nearby allies for 3% of your maximum health.
Specializations changed from Windwalker to Windwalker/Mistweaver
Mistweaver:
The healing of Enveloping Mist and Vivify is increased by 6%.
Specializations changed from Windwalker to Windwalker/Mistweaver
Celestial Conduit can be recast once during its duration to call upon all of the August Celestials to assist you at 200% effectiveness.
Unity Within is automatically cast when Celestial Conduit ends if not used before expiration.
Specializations changed from Windwalker to Windwalker/Mistweaver
Teachings of the Monastery has a 15% chance to refund a charge when consumed.
The damage of Tiger Palm is increased by 10%.
Specializations changed from Windwalker to Windwalker/Mistweaver
Mistweaver:
Vivify and Sheilun's Gift have a chance to trigger Heart of the Jade Serpent for 4 sec at 100% effectiveness.
Specializations changed from Windwalker to Windwalker/Mistweaver
Mistweaver:
Refreshing Jade Wind's duration is increased by 4 sec.
Specializations changed from Windwalker to Windwalker/Mistweaver
Shado-Pan (4)
Brewmaster:
Energy spenders deal an additional 20% damage.
Every 50 Energy spent reduces the cooldown of Weapons of OrderInvoke Niuzao, the Black Ox by 1 sec.
Brewmaster:
Activating Weapons of OrderInvoke Niuzao, the Black Ox instantly grants 10 stacks of Flurry Strikes that trigger on your next attack at 70% effectiveness.
Brewmaster:
Flurry charge generation is increased by 50% and Flurry Strikes activates every 150 energy spent during Weapons of Order.Invoke Niuzao, the Black Ox.
Brewmaster:
Casting Weapons of OrderInvoke Niuzao, the Black Ox calls upon a Shado-Pan fighter to assist you for its duration.
The Shado-Pan fighter's damage is increased by 1% per Flurry Strike you've triggered before casting Weapons of Order.Invoke Niuzao, the Black Ox.
Master of Harmony (3)
NEW
Brewmaster:
Casting guarantees that your next 2 casts of Tiger Palm or Vivify will trigger a Harmonic Surge, dealing \ Nature damage split between your target and other nearby enemies, and \ healing to up to 5 injured allies.
Mistweaver:
Casting guarantees that your next 2 casts of Tiger Palm or Vivify will trigger a Harmonic Surge, dealing \ Nature damage split between your target and other nearby enemies, and \ healing to up to 5 injured allies.
NEW
Brewmaster:
Casting Keg Smash guarantees that your next cast of Tiger Palm or Vivify will cause a Harmonic Surge.
Mistweaver:
Casting Rising Sun Kick or Rushing Wind Kick guarantees that your next cast of Tiger Palm or Vivify will cause a Harmonic Surge.
NEW Blackout Combo:
Increases Tiger Palm damage by an additional 50% and Keg Smash reduces the cooldown on your Brews by additional 1.0 sec.
Press the Advantage:
Nature damage dealt by your main hand auto-attacks is increased by 50% and they now reduce the cooldown on your Brews by an additional 0.25 sec.
Talents (3)
Heals the target for (1680% of Spell Power) over 8 sec. While channeling, Enveloping Mist \ \ and Vivify may be cast instantly on the target.\
REMOVED Invoking Xuen, the White Tiger also spawns a White Tiger Statue at your location that pulses (50% of Attack Power) damage to all enemies every 2 sec for 10 sec.
Tiger Palm causes your next Blackout Kick to strike an additional time dealing (84.7% of Attack Power) Physical damage, stacking up to 4.
Blackout Kick has a 12% chance to reset the remaining cooldown on Rising Sun Kick.
Class ToolsHolyTalentsProtectionTalentsRetributionTalents
Specialization (2)
A powerful but expensive spell, healing a friendly target for (1386.24%2079% of Spell Power).
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 13.862420.79)
Holy Paladin core passive
NEW Effect #21 Apply Aura: Modifies Effect #1's Value (Label)
Value: 25
Affected Spells:
NEW Effect #21 Apply Aura: Modifies Effect #1's Value (Label)
Value: 25
Affected Spells:
Talents (15)
You become the ultimate crusader of light for 15 sec. Judgment cools down 30% faster and heal up to 5 injured allies within 40 yds for 150% of the damage done, split evenly among them.
Effect #3 REMOVED Effect #8 Apply Aura: Mod Cooldown %:
Value: 0
NEW Effect #9 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #12 Apply Aura: Increase Run Speed % - Stacks: Modifies Damage/Healing Done
Value: 30
Beacon of the Savior transfers an additional 10% of the amount healed and allies with Beacon of the Savior receive 10% more healing from you.
Rank 1: Beacon of the Savior transfers an additional 10% of the amount healed and allies with Beacon of the Savior receive 10% more healing from you.
Rank 2: Beacon of the Savior transfers an additional 20% of the amount healed and allies with Beacon of the Savior receive 20% more healing from you.
NEW Effect #2 Apply Aura: Modifies Effect #5's Value (Label)
Value: 10
Affected Spells:
Avenging Wrath's cooldown is reduced by 30 sec, but its duration is reduced by 5.0 sec.
Avenging Crusader's cooldown is reduced by 30.0 sec, but its duration is reduced by 3.0 sec.
Rank 1: Avenging Wrath's cooldown is reduced by 15 sec, but its duration is reduced by 2.5 sec.4.0 sec.
Avenging Crusader's cooldown is reduced by 7.5 sec, but its duration is reduced by 1.52.5 sec.
Rank 2: Avenging Wrath's cooldown is reduced by 30 sec, but its duration is reduced by 5.0 sec.8.0 sec.
Avenging Crusader's cooldown is reduced by 15.0 sec, but its duration is reduced by 3.0 sec.5.0 sec.
After casting Barrier of Faith, Holy Prism, or Divine Toll, the healing of your next Holy Light or Flash of Light is increased by 20% and its mana cost is reduced by 100%.
Removed
Category changed from Talents to Uncategorized
NEW The mana cost of Holy Light is reduced by 10% and its cast time is reduced by 15%.
NEW Holy Light's healing is increased by 30%, but its mana cost is increased by 20%.
While empowered by Infusion of Light, Flash of Light heals for an additional 20% and Holy Light or Judgment refundJudgment refunds 0.5% of your maximum mana.
Activating Avenging Wrath calls upon the Light to empower your spellsyou, causing your next \ / 2 Holy Lights] to heal 30% morebe instant cast and cost 50% less mana.and be instant cast.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 02
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
Triggers a burst of Light on the target, dealing (216% of Spell Power) Holy damage to an enemy, or (355.04%426.048% of Spell Power) healing to an ally. \
Generates 1 Holy Power.
Your Holy Shocks have a 10% chance to empower your next spell cast:
Flash of Light: healing increased by 200% and becomes instant cast.
Holy Light: healing increased by 45% and cast time reduced by 30%.
Judgment: Greater Judgment prevents an additional 150% damage dealt by the target and generates 1 additional Holy Power.
Unleashes Holy energy, healing injured allies within a 40 yd radius around you for (222.566% of Spell Power), healing reduced beyond (5222.566% of Spell Power) targets.
Effect #3 Dummy
Value: 5
(Radius: 400)
(Radius 2: 400)
REMOVED Effect #4 Dummy
Value: 5
REMOVED Effect #5 Dummy
Value: 5
\at 60% effectiveness / After casting Avenging Wrath, your next 2 Holy Shocks cast 2 additional times
at 60% effectiveness.]
After casting Divine Toll, or Holy PrismHoly Prism, or Holy Armaments your next Holy Shock casts 2 additional times at 60% effectiveness.
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 60
NEW While Avenging Wrath is not active, you gain 5% Mastery.
While Avenging Wrath is active, you gain 30% movement speed.
\ deals (128% of Spell Power) damage to its first target struck.
\ has a 20% chance to make your next Word of Glory or Light of Dawn cost no Holy Power.now has a 35% chance to activate Divine Purpose if talented.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2035
Procs flags changes: REMOVED Deal Melee Ability, REMOVED Deal Harmful Spell
ProcChance changed from 100 to 0
Lay on Hands' cooldown is reduced by 50%30% and restores 5% of your Mana.
Effect #1 Apply Aura: Modifies Cooldown
Value: -50-30%
Affected Spells:
Talent position has changed.
Artifact Traits (1)
Holy Light, Flash of Light, and Judgment have a chance to grant you Power of the Silver Hand, increasing the healing of your next Holy Shock by 20% of all damage and effective healing you do within the next 10 sec, up to a maximum of (Total Health * 50 / 100).
Category changed from Talents to Artifact Traits
Runecarving Powers (1)
Light of Dawn's range is increased to 400 yards. All allies within your Light of Dawn benefit from Mastery: Lightbringer as though they were within 10 yards for 8 sec.
Word of Glory receives 50% increased benefit from your Mastery.
Inventory Type: Shoulder, Waist, Hands
Herald of the Sun (3)
Holy:
Your damage and healing over time effects have a chance to increase the healing or damage of your next Holy Shock by 50%.The healing and damage of Holy Shock is increased by 15%.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
Holy:
During Avenging Wrath, you become linked to your Dawnlights within 30 yds, causing (percentOfSpellPower_format, 21.6) Radiant damage to enemies or (percentOfSpellPower_format, 18.63) healing to allies that pass through the beams, reduced beyond 5 targets.
Activating Avenging Wrath applies up to 4 Dawnlights\\ onto nearby allies or enemies and increases Dawnlight's duration by 20%.
Sun's Avatar's healing does not transfer to Beacon of Light.
Holy:
You have a 100% chance to gain Blessing of An'she and generate 2 Holy Power after casting Avenging Wrath.
Lightsmith (4)
Protection:
Judgment critical strikes cause a shockwave around the target, dealing (percentOfAttackPower_format, 150) damage at the target's location.
Holy:
to enemies within 5 yards.
Holy:
Judgment critical strikes cause a shockwave around the target, dealing (percentOfSpellPower_format, 240 + percentOfAttackPower_format, 240) healing at the target's location.healing to up to 5 injuried allies for (percentOfSpellPower_format, 240).
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
Talent position has changed.
NEW After casting a Holy Armament, your next 3 abilities cast a Lesser Armament of the same kind on a nearby ally.
NEW
Holy:
When your Holy Bulwark absorbs damage or your Sacred Weapon deals damage or healing, you have a chance to gain Awakening.
Protection:
When your Holy Bulwark absorbs damage or your Sacred Weapon deals damage or healing, you have a chance to gain Grand Crusader.
NEW
Protection:
Divine Toll activates Hammer and Anvil at 100% effectiveness.
Holy:
Holy Armaments activate Hammer and Anvil at 100% effectiveness.
Talents (3)
Call upon the Light to become an avatar of retribution, \\\50%0%,] \increasing your damage, healing, and critical strike chance by 20% \ for 20 sec. \
Effect #3 REMOVED Effect #5 Apply Aura: Mod Cooldown %:
Value: 0
NEW Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #13 Apply Aura: Increase Run Speed % - Stacks: Modifies Damage/Healing Done
Value: 30
During Avenging Wrath, Judgment is empowered into Hammer of Wrath.
Hammer of Wrath
Hurls a divine hammer that strikes an enemy for \ \ damage.
Generates 1 Holy Power.
Holy:
Avenging Wrath and Avenging Crusader reduce Holy Shock's cooldown by 50%, and have 25% increased duration.have 50% increased duration.
Protection:
The duration of Avenging Wrath is increased by 25%.Avenging Wrath and Sentinel cause Judgment to generate 1 additional Holy Power, and have 25% increased duration.
Effect #2 Apply Aura: Dummy: Modifies Effect #5's Value
Value: -500
Class ToolsDisciplineTalentsHolyTalentsShadowTalents
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 15-13%
Affected Spells:
(and 48 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15-13%
Affected Spells:
(and 48 more.)
NEW Effect #24 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -75%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 15-13%
Affected Spells:
(and 48 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15-13%
Affected Spells:
(and 48 more.)
NEW Effect #24 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -75%
Affected Spells:
Class ToolsAssassinationTalentsOutlawTalentsSubtletyTalents
Talents (1)
Increases your Energy regeneration rate by 75%, your maximum Energy by 50, and your attack speed by 20% for 15 sec.
\
Specialization (2)
Eviscerate deals an additional 50% damage as Shadow to targets with your Find Weakness active.
Category changed from Specialization to Uncategorized
Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 68 sec. Effect not broken from taking damage or attacking.
Cooldown changed from 45 sec recharge to 30 sec recharge
Duration changed from 6 sec to 8 sec
Talents (2)
Haste affects the cooldown recovery rate of Shadow Dance.Shadow Dance duration is increased by 100% of your Haste.
Current bonus duration: (0 / 1000) sec
Effect #2 REMOVED Effect #1 Apply Aura: Charge Recovery Affected By Haste Regen:
Value: 100
NEW Effect #1 Apply Aura: Mod Attack Power for every 'School' Resistance Point: Modifies Damage/Healing Done
Value: 0
Talent position has changed.
REMOVED Shadow Dance has 2 sec increased duration.
Fatebound (2)
Assassination:
Envenom deals 5% more damage when they consumeit consumes 5 or more combo points.
Every 7 coin flips, keep a lucky coin that bends you towards your fate for 15 sec. Your Agility is increased by 4%, the damage and bonuses of Fatebound Coins are increased by 0%50%, and coin flips are 50%15% more likely to match the same face as the last flip.
Coin flips do not count toward finding a lucky coin while you have a lucky coin.
Class ToolsElementalTalentsEnhancementTalentsRestorationTalents
Talents (1)
Charge yourself with lightning, causing your next 21 Lightning Bolts to deal 150% more damage, and also causes your next 21 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
Effect #1 NEW Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
Specialization (2)
An efficient wave of healing energy that restores (655.2%733.824% of Spell Power) of a friendly target’s health.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 6.5527.33824)
Restoration Shaman core passive
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 2034%
Affected Spells:
NEW Effect #10 Apply Aura: Modifies Cooldown
Value: 18000
Affected Spells:
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 2034%
Affected Spells:
NEW Effect #10 Apply Aura: Modifies Cooldown
Value: 18000
Affected Spells:
Talents (5)
Transform into a Water Ascendant, duplicating all healing you deal at 70% effectiveness for 15 sec and, immediately healing for (876% of Spell Power)Ascendant healing is distributed evenly among allies within 40 yds..
While ascended, casting Riptide causes your next Healing Wave or Chain Heal to be instant, Healing Wave and Chain Heal apply Riptide to your target, and all healing done is increased by 30%.
Effect #3 REMOVED Effect #9 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 70
NEW Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
(and 20 more.)
NEW Effect #13 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 30%
Affected Spells:
(and 20 more.)
Procs flags changes: Deal Helpful Spell, REMOVED Deal Helpful Periodic
Healing Wave's critical strike chance is increased by 12%.
Talent position has changed.
NEW Unleash Life heals for 30% more and its bonus healing effect is increased by 20%.
Restorative waters wash over a friendly target, healing them for (265.2%297.024% of Spell Power) and an additional (132%147.84% of Spell Power) over 18 sec.
Effect #1 Heal
Value: 0 (SP mod: 2.6522.97024)
Effect #2 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.220.2464)
Riptide has a 10% chance to upgrade your next Healing Stream Totem to Stormstream Totem which heals for 30% more, heals 1 additional ally at 100% effectiveness, and heals 2 injured allies for (300%900% of Spell Power) healing when used.
PvP Talents (1)
Healing Tide Totem's cooldown is reduced by 45 sec and it heals for 25% more each time it pulses.
Removed
Category changed from PvP Talents to Uncategorized
Farseer (1)
Restoration:
Casting Healing Stream TotemUnleash Life calls an Ancestor to your side for 12 sec.
Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.
Procs flags changes: REMOVED Deal Helpful Ability, Deal Helpful Spell
Totemic (4)
Restoration
Allies affected by your Earthliving effect receive 15% increased healing from you.
Enhancement
Casting Sundering within 40 yards of your Surging Totem causes it to create a Tremor at 125% effectiveness at the target area.
Effect #1 NEW Effect #3 Apply Aura: Modifies Effect #2's Value (Label)
Value: 15
Affected Spells:
Restoration:
Healing Stream Totem and StormstreamHealing Tide Totem healing has a 20% chance to apply Earthliving to allies it heals.
Restoration:
Your Healing Stream Totems heals an additional ally at 100% effectiveness.
Healing Tide Totem healing increased by 25%.
REMOVED Effect #2 Apply Aura: Modifies Effect #2's Value
Value: 25%
REMOVED Effect #4 Apply Aura: Modifies Effect #3's Value (Label)
Value: 25
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
Name changed from Reactivity to Splitstream
Enhancement
Summons a totem at the target location that creates a Tremor immediately and every 6 sec for (101.985% of Attack Power) Flamestrike damage. Damage reduced beyond 5 targets. Lasts 25 sec.
Restoration
Summons a totem at the target location that maintains Healing Rain with 30% increased effectiveness for 25 sec.
Replaces Healing Rain.
Cooldown changed from 30 sec cooldown to 25 sec cooldown
Talents (10)
Maximum health increased by 10%, and whileStamina increased by 5%.
While you are at full health, Reincarnation cools down 75% faster.50% faster.
Rank 1: Stamina increased by 5%.
While you are at full health, Reincarnation cools down 50% faster.
Rank 2: Stamina increased by 10%.
While you are at full health, Reincarnation cools down 100% faster.
Effect #3 REMOVED Effect #1 Apply Aura: Mod Increase Maximum Health - %: Modifies Damage/Healing Done
Value: 10
NEW Effect #1 Apply Aura: Mod Stat %: Modifies Threat
Value: 5
NEW Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 50
Affected Spells:
Maximum rank has changed from 1 to 2
Heals the friendly target for (231% of Spell Power), then jumps up to 1520 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
Effect #3 Dummy
Value: 1520
Restoration:
Casting Riptide has a 7% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into a Water Ascendant, duplicating all healing you deal at 70% effectiveness for 15 sec and, immediately healing for (percentOfSpellPower_format, 876)Ascendant healing is distributed evenly among allies within 40 yds..
While ascended, casting Riptide causes your next Healing Wave or Chain Heal to be instant, Healing Wave and Chain Heal apply Riptide to your target, and all healing done is increased by 30%.
Elemental, Enhancement:
When refreshing Earth Shield, your target is healed for (percentOfSpellPower_format, 148.75) for each stack of Earth Shield they are missing.
Additionally, Earth Shield can consume charges 1.0 sec faster.
Now available to all specs
Talent position has changed.
Mastery increased by 3%.
Talent position has changed.
Reduces the cooldown of Capacitor Totem by 15 sec.
Rank 1: Reduces the cooldown of Capacitor Totem by 10 sec.
Rank 2: Reduces the cooldown of Capacitor Totem by 20 sec.
Maximum rank has changed from 1 to 2
Elemental, Enhancement:
Earth Shield no longer loses charges and is 115% effective.
Now available to all specs
Talent position has changed.
Reduces the cooldown of yourmost totems by 5 sec.
REMOVED Effect #1 Apply Aura: Modifies Cooldown
Value: -5000
Affected Spells:
REMOVED Effect #3 Apply Aura: Mod Cooldown Ms:
Value: -5000
REMOVED Effect #4 Apply Aura: Mod Cooldown Ms:
Value: -5000
NEW Effect #1 Apply Aura: Modifies Cooldown (Label)
Value: -5000
Affected Spells:
Elemental, Enhancement, Restoration
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
Increases your movement speed by 5% and the movement speed bonus of Ghost Wolf by an additional 5%.
Rank 1: Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
Rank 2: Increases your movement speed by 6% and the movement speed bonus of Ghost Wolf by an additional 10%.
Maximum rank has changed from 1 to 2
Class ToolsAfflictionTalentsDemonologyTalentsDestructionTalents
Hellcaller (2)
Malevolence grants an additional 4% Haste and when cast increases the stack count of active Withers by an additional 2 stacks.
Name changed from Thorngrin's Iniquity to Alzzin's Iniquity
Increases the damage of \% and \%.
This effect is doubled while Malevolence is active.
Name changed from Wrath of the Wildshaper to Through the Felvine
Talents (25)
Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 4% for 10 sec.
Talent position has changed.
Call forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yds, increasing the time between their attacks by 100% and reducing their critical strike chance by 10% for 12 sec.
Curses: A warlock can only have one Curse or Blight active per target.
Name changed from Blight of Weakness to Blight of Weakness
NEW Call forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yds, increasing the time between their attacks by 100% and reducing their critical strike chance by 10% for 12 sec.
Curses: A warlock can only have one Curse or Blight active per target.
Summons a Demonic Circle for 15 min. Cast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects. \
You also learn:
Demonic Circle: Teleport
Teleports you to your Demonic Circle and removes all movement slowing effects.
Talent position has changed.
Stamina increased by 10%.
Talent position has changed.
Increases you and your pets' maximum health by 5%.
Talent position has changed.
Reduces the chance you will be critically struck by 2%. All damage your primary demon takes is reduced by 8%.
Rank 1: Reduces the chance you will be critically struck by 2%. All damage your primary demon takes is reduced by 8%.
Talent position has changed.
NEW Drain Life heals for an additional 200% of damage dealt and grants Soul Leech equal to 10% of damage dealt.
NEW Healthstones restore 5% additional health and have 1 additional charge.
NEW Soul Leech now grants shields up to 8% of your maximum health.
Casting Curse of Exhaustion, Tongues, or Weakness now curses all enemies within 10 yds of the target.Rank 1: Casting Curse of Exhaustion, Tongues, or Weakness now curses all enemies within 10 yds of the target.
Effect #3 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura:
Value: 10
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Jump Targets
Value: 99
Affected Spells:
Name changed from Foul Mouth to Foul Mouth
Talent position has changed.
Reduces the cast time of Demonic Gateway by 0.5 sec and you can now use Demonic Gateways twice before triggering a cooldown.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Modifies Cast Time
Value: -500
Affected Spells:
Name changed from Frequent Traveler to Frequent Traveler
NEW Drain Life now channels 100% faster and restores health 100% faster.
Drain Life now channels 50% faster and restores health 50% faster.Rank 1: Drain Life now channels 50% faster and restores health 50% faster.
Removed
Category changed from Talents to Uncategorized
Your Fear causes the target to tremble in place instead of fleeing in fear.
Talent position has changed.
Healing done by Drain Life also heals your primary demon at 100% effectiveness.
Rank 1: Healing done by Drain Life also heals your primary demon at 100% effectiveness.400% effectiveness.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0400
Name changed from Shared Vitality to Infernal Beneficiary
Procs flags changes: NEW Deal Harmful Periodic
ProcChance changed from 0 to 101
Talent position has changed.
Increases the amount of damage required to break your fear effects by 60%.
Talent position has changed.
Replaces Curse of Weakness with Curse of Exhaustion while active.
Curse of Exhaustion
Reduces the target's movement speed by 50% for 12 sec.
Curses: A warlock can only have one Curse active per target.
NEW Effect #2 Apply Aura: Overrides Actionbar Spell:
Value: 1.2718e+06
StartRecoveryTime changed from 1500 ms to 0 ms
Replaces Curse of Weakness with Curse of Tongues while active.
Curse of Tongues
Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 1 min.
Curses: A warlock can only have one Curse active per target.
NEW Effect #2 Apply Aura: Overrides Actionbar Spell:
Value: 1.2718e+06
StartRecoveryTime changed from 1500 ms to 0 ms
NEW Increases your critical strike chance by 2%.
NEW Increases your Intellect by 3%.
NEW Increases your Leech by 2%.
NEW Increases your haste by 2%.
Demonology
5% of all damage you take is taken by your demon pet instead.
Affliction, Destruction
5% of all damage you take is taken by your demon pet instead.
While Grimoire of Sacrifice is active, your Stamina is increased by 3%.
Rank 1: 5% of all damage you take is taken by your demon pet instead.
Affliction, Destruction
While Grimoire of Sacrifice is active, your Stamina is increased by 3%
Rank 2: 5%10% of all damage you take is taken by your demon pet instead.
Affliction, Destruction
While Grimoire of Sacrifice is active, your Stamina is increased by 3%6%
Affliction, Destruction
Your primary pets gain a bonus effect.
Imp: Successful Singe Magic casts grant the target 4% damage reduction for 5 sec.
Voidwalker: Reduces the cooldown of Shadow Bulwark by 30 sec.
Felhunter: Reduces the cooldown of Devour Magic by 5 sec.
Sayaad: Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon.
Demonology
Your primary pets gain a bonus effect.
Imp: Successful Singe Magic casts grant the target 4% damage reduction for 5 sec.
Voidwalker: Reduces the cooldown of Shadow Bulwark by 30 sec.
Felhunter: Reduces the cooldown of Devour Magic by 5 sec.
Sayaad: Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon.
Felguard: Reduces the cooldown of Pursuit by 5 sec and increases its maximum range by 5 yards.
Talent position has changed.
Class ToolsArmsTalentsFuryTalentsProtectionTalents
Talents (5)
Thunder Clap affects 5 nearby targets with Rend, causing them to Bleed for (190.465% of Attack Power) damage over 15 sec.
Removed
Category changed from Talents to Uncategorized
Rend and Deep Wounds' Bleed effects last 33% longer and have a 5% increased critical strike chance.
If you have Rend or Blood and Thunder, Mortal Strike inflicts Rend on targets below 35% health.
Overpower has a chance to upgrade Slam to Heroic Strike.
Heroic Strike
DeftlyPowerfully strikes an opponent, causing (600% of Attack Power) Physical damage and generates a stack of Master of Warfare, allowing your attacks to penetrate 3% armor for 30 sec. Multiple applications of this effect may overlap.
Lash out with your weapon, striking all targets within 8 yds for (124.581% of Attack Power) Physical damage instantly and wounding them for an additional (190.465% of Attack Power) Bleed damage over 15 sec.
Effect #1 NEW Effect #2 Dummy
Value: 5
Specializations changed from Arms/Fury to Arms
Talent position has changed.
While wielding two-handed weapons your damage is increased by 3% and damage taken from area of effect attacks is reduced by 2%.
Rank 1: While wielding two-handed weapons your damage is increased by 3% and damage taken from area of effect attacks is reduced by 2%.
Rank 2: While wielding two-handed weapons your damage is increased by 6% and damage taken from area of effect attacks is reduced by 4%.
Talent position has changed.
Talents (2)
Targets critically struck by BloodthirstBloodthirst causes targets to take 20% additional damage from your Bleeds for 12 sec.8 sec.
While dual wielding your damage is increased by 3% and movement speed is increased by 2%.
Rank 1: While dual wielding your damage is increased by 3% and movement speed is increased by 2%.
Rank 2: While dual wielding your damage is increased by 6% and movement speed is increased by 4%.
Talent position has changed.
Talents (3)
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
Talent position has changed.
While wielding one-handed weapons your damage is increased by 3% and Leech increased by 2%.
Rank 1: While wielding one-handed weapons your damage is increased by 3% and Leech increased by 2%.
Rank 2: While wielding one-handed weapons your damage is increased by 6% and Leech increased by 4%.
Talent position has changed.
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
Talent position has changed.
Mountain Thane (4)
NEW During Avatar Thunder Blast extends Avatar's duration by 2.0 sec.
NEW Lightning Strike damage increased by 10% and critical strike damage increased by 10%.
Fury
Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor.
Thunder Clap damage increased by 40%, no longer costs Rage, and now generates 8 Rage.
Improved Whirlwind and Barbaric Training affect Thunder Clap in addition to Whirlwind.
Protection
Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor.
Thunder Clap damage increased by 40%.
Effect #2 Effect #6 Apply Aura: Modifies Effect #3's Value (Label)
Value: 2010
Affected Spells:
Effect #7 Apply Aura: Modifies Effect #4's Value (Label)
Value: 105
Affected Spells:
Avatar increases the damage of Thunder Clap and Shockwave by 50% and reduces the cooldown of Thunder Clap by 50%.its cooldown by 50%.
Name changed from Unstoppable Force to Storm Surge
Specializations changed from Protection to Fury/Protection
Colossus (4)
NEW
Arms:
Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next Mortal Strike by 100%.
Protection:
Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next Shield Slam by 100%.
NEW
Arms:
Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 50% for 8 sec.
Protection:
Shield Slam critical strikes increase your Rend and Deep Wounds damage by 50% for 8 sec.
NEW Demolish's final strike applies Deep Wounds to all targets, at 100% effectiveness.
You deal 5% more damage and take 5.0% less damage.5% less damage.
Size increased by 5%.
Effect #1 Effect #4 Apply Aura: Mod % Damage Taken:
Value: -50-5
Slayer (6)
NEW Executioner's duration is increased by 6 sec.
Marked for Execution increases theExecutioner also increases your Execute critical strike chance and critical strike damage of your next Execute on the target by 15%.by 3% per stack.
Your attacks against your primary target have a high chance to overwhelm their defenses and trigger a Slayer's Strike, dealing (333.5% of Attack Power) Physical damage and applying Marked for Execution, increasing the damage they take from your next Execute by 15%. Stacks 3 times.granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
Protection:
Every other time Bladestorm or Ravager deal damage, you automatically cast a Bloodthirst at your target or random nearby enemy.
Fury:
Every other time Bladestorm or Ravager deal damage
Fury:
Every 2 strikes of Bladestorm, you automatically cast a Bloodthirst at your target or random nearby enemy,
Arms:
Every other time Bladestorm or Ravager deal damagedealing 100% of normal damage.
Arms:
Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing 100% of normal damage.
Effect #2 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1100
(Pvp Multiplier: 10.6)
REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 60
Now a Arms/Fury spell
Category changed from Uncategorized to Talents
When you Execute a target that you've Marked for Execution, youUsing Execute causes you to both reduce the cooldown of Bladestorm by 53 sec and apply 1 stacksstack of Overwhelmed to theyour primary target per stack of Marked for Execution consumed.
You can use Pummel and Storm Bolt while Bladestorming.Executioner you have.
You can use Pummel and Storm Bolt while Bladestorming.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 53
NEW Bladestorm puts you into a battle trance, granting you 15% Haste for 8 sec after you stop Bladestorming.
Talents (30)
Protection
Gain Strength equal to 2% of your Armor.
Arms, Fury
Gain Strength equal to 5% of your Armor.
Rank 1: Gain Strength equal to \% of your Armor.
Rank 2: Gain Strength equal to \% of your Armor.
Talent position has changed.
Protection:
Revenge deals 20%10% more damage and 10%5% incresed critical strike damage.
Fury:
Slam and Whirlwind deal 20%10% more damage and 10%5% increased critical strike damage.
Arms:
Slam, Whirlwind, and Thunder Clap deal 20%10% more damage and 10%5% increased critical strike damage.
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2010%
Affected Spells:
Effect #2 Apply Aura: Modifies Critical Strike Damage
Value: 105%
Affected Spells:
Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 2010%
Affected Spells:
Effect #6 Apply Aura: Modifies Critical Strike Damage
Value: 105%
Affected Spells:
Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 2010%
Affected Spells:
Effect #8 Apply Aura: Modifies Critical Strike Damage
Value: 105%
Affected Spells:
Talent position has changed.
Maximum rank has changed from 1 to 2
Your Shout abilities have additional effects.
Battle Shout:
Grants you an additional 3% attack power.
Rallying Cry:
Grants 5% Leech and 30% movement speed to allies.an additional 2% health and duration increased by 3 sec.
Piercing Howl:
Radius increased by 100%
Berserker Shout:
Radius increased by 8 yds.
Intimidating Shout:
Cooldown reduced by 15 sec.100%.
Intimidating Shout:
Cooldown reduced by 15 sec.
REMOVED Effect #1 Apply Aura: Modifies Radius (Label)
Value: 8
Affected Spells:
REMOVED Effect #4 Apply Aura: Modifies Effect #3's Value
Value: 30
Affected Spells:
REMOVED Effect #5 Apply Aura: Modifies Effect #2's Value
Value: 5
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Radius (Label)
Value: 100%
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Effect #1's Value
Value: 2
Affected Spells:
NEW Effect #5 Apply Aura: Modifies Buff Duration
Value: 3000
Affected Spells:
Intimidating Shout can withstand 200% more damage before breaking.
Removed
Category changed from Talents to Uncategorized
Throw a spear at the target location, chaining all enemies in the area and pulling them to within 8 yards of the spear for 6 sec. The first time an enemy runs away from the spear while chained, they will be pulled towards the spear again.
The spear dealsto the spear's location and dealing (239.25% of Attack Power) Physical damage instantly and an additional (326.25% of Attack Power) Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, slamming down to deal (239.25% of Attack Power) Physical damage instantly and an additional (326.25% of Attack Power) damage over 6 sec. Deals reduced damageto all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
Cooldown of Pummel reduced by 1.0 sec.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
Removed
Category changed from Talents to Uncategorized
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
Rank 1: Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
Rank 2: Critical strike chance increased by 2% and critical strike damage of Execute increased by 10%.
Talent position has changed.
Fury
Bloodthirst deals an additional 5% damage and deals 5% increased critical strike damage.
Arms
Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
Protection
Shield Slam deals an additional 5% damage and deals 5% increased critical strike damage.
Rank 1: \ \ deals an additional \ \% damage and deals \ \% increased critical strike damage.
Rank 2: \ \ deals an additional \ \% damage and deals \ \% increased critical strike damage.
Talent position has changed.
Maximum rank has changed from 1 to 2
Mastery increased by 1% and auto-attack damage increased by 50%.Rank 1: Mastery increased by 1% and auto-attack damage increased by 50%.
Rank 2: Mastery increased by 2% and auto-attack damage increased by 100%.
Removed
Category changed from Talents to Uncategorized
NEW Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
NEW Healing received increased by 3% and all self-healing increased by an additional 10%.
Arms:
Cooldown of Die By the Sword, Pummel, Intervene, Spell Reflection and Storm Bolt reduced by 10%.
Fury:
Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
Fury:
Cooldown of Enraged Regeneration, Pummel, Intervene, Spell Reflection and Storm Bolt reduced by 10%.
Protection:
Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
Protection:
Cooldown of Shield Wall, Pummel, Intervene, Spell Reflection and Storm Bolt reduced by 10%.Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
NEW Effect #5 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
Procs flags changes: NEW Deal Melee Ability, NEW Deal Ranged Ability, NEW Deal Harmful Ability, NEW Deal Harmful Spell, NEW Deal Harmful Periodic
ProcChance changed from 0 to 101
Talent position has changed.
Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least \ damage from this effect.
Talent position has changed.
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Talent position has changed.
Release a bloodcurdling battle cry, causingCauses the targeted enemy to cower in fear while all enemies within 8 yards to cower in fear, disorienting them for 15 sec. Damage may interrupt the effect.yds flee you, their movement speed reduced by 70% for 8 sec.
Damage may cancel the effect.
Effect #1 Apply Aura: Root: Modifies Damage/Healing Done
Value: 0
(Radius 2: 80)
NEW Effect #3 Apply Aura: Decrease Run Speed %: Modifies Damage/Healing Done
Value: -70
Range changed from None to 8 yd range
Duration changed from 15 sec to 8 sec
NEW Storm Bolt, Shattering Throw, Wrecking Throw, and Champion's Spear apply Hamstring to all affected targets, reducing their movement speed by 50% for 15 sec.
Leech increased by 3%.
Talent position has changed.
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Spurs all allies within 12 yards, increasing their movement speed by 30% for 4 sec.
Talent position has changed.
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Stamina increased by 5% and Armor increased by 5%.
Rank 1: Stamina increased by 5% and Armor increased by 5%.
Rank 2: Stamina increased by 10% and Armor increased by 10%.
Talent position has changed.
The effects of your shouts last 20% longer.
Talent position has changed.
When you take any damage from an enemy within melee range, you have a chance to strike that enemy for (140% of Attack Power) Physical damage.
Talent position has changed.
Hurl your weapon at the enemy, removing any magical immunities and causing (600% of Attack Power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Talent position has changed.
Sends a wave of force in a frontal cone, causing (20% of Attack Power) damage and stunning all enemies within 10 yards for 2 sec.
Talent position has changed.
Your auto-attacks have a 20% chance to hurl weapons at your target and 1 other enemy in front of you, dealing (70% of Attack Power) Physical damage.
Removed
Category changed from Talents to Uncategorized
Protection
Raise your shield, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
Arms, Fury
Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
Talent position has changed.
Hurls your weapon at an enemy, causing (28.5% of Attack Power) Physical damage and stunning for 4 sec. \
Talent position has changed.
Blasts all enemies within 8 yards for (98.2% of Attack Power) Physical damage \ and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. \
\
Talent position has changed.
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
Rank 1: Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
Rank 2: Haste increased by 2% and your auto-attack critical strikes increase your auto-attack speed by 20% for 10 sec.
Talent position has changed.
Hurl your weapon at the enemy, causing (600% of Attack Power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Talent position has changed.

