WoW News

Massive Talent Tree Changes to Druids and Paladins – Class Tuning for WoW: Forever

Druids and Paladins have some massive talent tree changes, with many others getting class tuning changes ahead of WoW: Forever's launch on November 4th!

Druid Talent CalculatorPaladin Talent Calculator

More Information:
These are hotfixes that have been applied to live Forever servers. These changes have not been confirmed in development notes, and are subject to change going forward.

Druid

Multiple talents have changed locations and you can see the before and after in the screenshots below.

BeforeAfter

If you want to see the specifics, check out the Druid Talent Calculator.

Balance

Genesis now increases periodic damage and healing by 2/4/6/8/10% (was 1/2/3/4/5%)

Feral

Lacerate new talent.

Berserk removed

Leader of the Pack now increases all critical strike (was only melee and ranged)

Primal Bite damage increased by 42/62/77 (was 26/38/59) and talent position changed.

Shifting Power cooldown reduced to 8 sec (was 16 sec)

Restoration

Bloom new talent.

Naturalist now also reduces the cast of Wild Growth and all damage increased by 2/4/6/8/10% (was 1/2/3/4/5%)

Swiftmend now requires your Regrowth or Rejuventation (was any)

Wild Growth now has a 3 second cast time.

Hunter

Hunters had some talent tree changes to the Beast Mastery Tree.

BeforeAfter

Beast Mastery

Pathfinding moved to Row 3 (was Row 2)

Mage

Arcane

Arcane Blast now stacks 12% Int (was 15%), mana cost increased by 100% (was 175%) and duration of buff increased to 18 sec (was 15 sec.

Arcane Resilience now has 3 ranks, with the 3rd rank providing armor equal to 75% of Intellect.

Arcane Resilience moved to Row 1 (was Row 2) on the talent tree

Missile Barrage moved to Row 2 (was Row 1) on the talent tree

Arcane Focus removed from the talent tree

Fire

Accelerant renamed (was Improved Fireball) and now also reduces the cast time of Arcane Wrath

Critical Mass now caps at 6% crit chance at Rank 3 (was 10% at Rank 5)

Improved Fire Blast is on Row 3 (was Row 1)

Incineration now caps at 10% crit chance for Fire Blast, Ice Lance, Arcane Blast, and Scorch at Rank 5 (was 6% at Rank 3)

Frost

Arctic Reach now also increases Ice Lance range.

Ice Barrier now increases Frost damage done by 15% (was 3%). While shielded damage increased by an additional 5% (was 3%)

Winter's Chill damage of next Cone of Cold increased by 20% (was 5%)

Ice Lance now deals 300% bonus damage to frozen targets (was 200%), but has an 8 second cooldown.

Precision renamed (was Elemental Precision) and now increases all hit chance (was only select spells)

Paladin

The Paladin Talent tree has seen some massive changes.

BeforeAfter

Holy

Boundless Light new talent.

Divine Precision max ranks reduced to 2 with max rank increasing hit chance of Holy spells by 8% (was 18%), but now reduces Silence duration by 20%.

Holy Power now increases critical strike healing bonus (was chance) by 10/20/30/40/50%

Improved Seals now scales to Rank 5 at 15% (was Rank 3 at 9%)

Light's Vigil no longer triggers on an enemy.

Oath of Light new talent.

Reverence now has 2 max ranks (was 3) but max rank mana regeneration remains at 30%.

Spiritual Focus now has 5 max ranks (was 2) and caps at 70% chance.

Protection

Righteous Fury is now learned at level 10 (was 16).

Holy Shield damage reduced by 32%, mana cost reduced to 100 (was 150), and new flag added "Take Harmful Spell".

Improved Righteous Fury damage taken reduced by 3/6/9% (was 2/4/6%)

Iron Creed max ranks reduced by 3 (was 5) and max rank threat increase is 30% (was 15%), but damage taken reduced to 6% (was 10%)

Sacred Duty no longer increases stamina, but reduces the duration of Forbearance by 10 seconds at max rank.

Shield Specialization max ranks reduced to 2 (was 3) for same values at max rank.

Shieldsworn new talent

Stoicism new talent

Swift Judgement new effect

Templar's Bulwark can now be magic dispelled

Retribution

Champion of the Light now has 5 max ranks (was 3) and spell damage remains the same at max rank, but now reduces cast time of Hammer of Wrath by 1 sec

Conviction now has 3 max ranks (was 5) and affects all spells by 6% at max rank (was 5%)

removed.

Turn Evil new ability.

Two-Handed Weapon Specialization now increases physical damage done (was all damage) and also reduces threat by 20% at max rank.

Unsealed Wrath new name (was Unsealed Wrath) and new effect.

Vindication no longer increases your attack power.

Priest

Shadow Word: Death deals 30% backlash damage (was 10%)

Holy

Holy Binding new talent.

Warlock

Improved Drains now increases mana drained by Drain Mana (instead of affecting Wrack)

Warrior

Revenge now scales with 25% attack power at all ranks.

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