WoW News

Lessons Learned: Sepulcher was an Arms Race that Won’t be Repeated in Dragonflight

During an interview with Towelliee, Game Director Ion Hazzikostas commented on the team's design philosophy for Dragonflight and the lessons learned from Sepulcher of the First Ones. Referring to the difficulty of Sepulcher as an "arms race between Echo and Liquid," Ion admitted defeat, acknowledging that the tier was a bit too grueling and wasn't the best experience for the playerbase.

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