Millenium Interview with Ion Hazzikostas
This is a change from some major, important events happening in books or short stories in the past - the example that Ion gives is Cairne's death happening 'off-screen'.
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Ion Hazzikostas on World of Warcraft’s In-Game Storytelling
In an interview with Millenium, Ion Hazzikostas spoke a little about World of Warcraft's storytelling, and how they've changed their approach to make sure the most important story moments can always be experienced directly in the game.