WoW News

Introducing the Dummy Dome Target Test Area on the Patch 12.1 PTR

A new feature on the Patch 12.1 PTR allows players to test your class changes in the Dummy Dome, a customizable target dummy training area!

There are many versions of Nexus-Lord Donjon Rade throughout the PTR, so make sure you're speaking to the 9th!

Season 2’s PTR includes the DUMMY DOME!, a new test zone full of combat dummies and 50,000 pounds of MUD MUD MUD that you can reach by speaking to Nexus-Lord Donjon Rade IX in major cities. In this high-octane training arena, you can initiate fights against 1, 2, 3, or 5 dummies that have the same armor as Season 2 raid bosses and whose health decreases steadily over 5-minute encounters for maximum Execution Accuracy. Adrenaline junkies can also spawn a Hazardous Dummy that deals ramping steady damage that will literally kill you and your friends if you don’t heal through it. So rev your engines and cause some CARNAGE!

Set in an instanced version of the Undermine Demolition Dome, owner Duhg Dummy Dome will give players several options to spawn 1, 2, 3, or 5 regular dummies, or a single Hazardous healing Dummy, which can and will kill try to you. While good for healers, it is not advised to test solo, as releasing will place you back in the regular version of Undermine.

Another special thing about these dummies is that they have a lot of health, around 3.75 billion each (for reference, Mythic L'ura has around 975 million). While this is much more than can reasonably done, it's offset by a debuff gained upon entering combat: Self Destruct will cause dummies to lose ~0.33% of their health per second, resulting in their death after five minutes, even if you aren't damaging them.

They actually explode upon reaching zero health, which should be slightly ahead of that five minute mark... and when one dummy explodes, they all do!

This keeps dummy health fairly consistent, even if you're hard focusing just one target, which is useful for Execute testing, as well aligning with default Raidbots simulation options. Execute in particular is something that is very hard to test against normal dummies, which often have either too much health to reach that threshold or so little health that they blow right past it, neither of which are particularly conducive to good testing.

Fifty-five thousand damage per second adds up real quick, so be warned!

Players have long asked for better and more varied testing areas, particularly during PTR and expansion development; long-time players may even remember that Blizzard filled Shattrath with extra training dummies during the Warlord's of Draenor development, and added dummies to the Proving Grounds during Battle for Azeroth testing. Unpopulated test areas are very rare though, and to this day, Garrisons, Order Halls, and other remote locations such as Bel'ameth or Exodar remain popular test areas for players seeking solitude. Still, all of those areas have their own shortcomings: Bel'ameth only features a single target, Exodar's targets are very spread out, low-level Garrison dummies are affected by legacy damage scaling, and more popular capital cities are often populated by other players with their own myriad spell effects flying around, all of which can make it it harder to test effectively.

Damage issues aside, it's still the most peaceful test area in the game.

While this new Dummy Dome would be a really nice permanent feature, it does have a few shortcomings. What would be even better are training dummy decor that players could place in their homes, giving them the ability to personalize their own test environments however they see fit. With a little support, this could be extended to add even more features as well.

Apply group buffs.

Refreshing cooldowns.

Conjoured/unlimited consumables.

Additional Self Destruct death timers.

Choose where to put them, how near or far they are from one another.

Put down as many as you like, for testing bigger pulls or specific numbers of targets.

Warcraft Logs is already ahead of the game, having created a new rankings page to compare PTR performance.

Patch 12.1 Week 2

PTR Development Notes

Class Changes

Class & Tier Tuning

No More Scaling Crest Costs

Content Updates

Currency Tab Sorted

Dungeon & Raid Maps

Patch 12.1 Reveal

PTR Development Notes

Discord Integration

First Look & WoWCast Reveal

Ping Improvements

Addons and Aura Filters

Class Changes

Vantus Rune Nerfs

Scaling Gear Upgrades

DPS Cooldowns Nerfed

Endgame Gearing Changes

Season 2 Tier Set Bonuses

Season 2 Tier Set Appearances

Content Updates

Dummy Dome Test Area

Delve Nemesis Uncapped

Consolidating Housing Dyes

Housing Blueprints and Pets

New Warband Campsites

Season 2 Dungeon Rotation

Models

Spice Witch Set

Assassin's Attire

Outdoor Armor Sets

Outdoor Weapon Models

Venmous Abyss Weapons

Elite & Gladiator PvP Sets

Braclet and Mask Models

Shark and Wing Back Attachments

Creature Models

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.