Official Diablo 4 Season 10 Blog Post Post-PTR Feedback Adds New Chaos Armor Chaos Armor Guide
We have gathered all of the changes coming to Aspects, Uniques, and Tempering to put them in one place, including all of the new post-PTR updates to Unique items such as Gospel of the Devotee and aspects such as Aspect of Charged Flash. Check out the full list below, categorized by Class.
General
Legendary Aspects
Bonus capped at 500 Resource.
Capped at 300 Resource gained per second.
Unique Items
Locran's Talisman
Bonus capped at 500 Resource.
Tempering
Casting an Ultimate Skill Restores Resource reduced from 35/40/45 to 10/14/18.
Lucky Hit: Chance to restore percent resource changed to 6/10/12 flat resource.
Barbarian
Legendary Aspects
Previous: and now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another 125-250%.
Now: and now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another 25%. Additionally, skills gain 15-35% bonus damage.
Damage increased from 20-40% to 30-60%.
Damage increased from 5-25% to 30-60%.
Previous: Your Rupture does not remove the Bleeding damage from enemies. Can only occur once every 30-10 seconds.
Now: Double your 's skewer radius, and all Bleed durations are increased by 30-60%.
Unique Items
New Item: Sabre of Tsasgal (Unique One-Handed Weapon)
Affixes
+50% Damage (Inherent)
+107-121 Strength
+62.5-85% Physical Damage
+2-3 Core Skill Ranks
+2-3
Unique Power
You gain 3-5% increased damage for each damaging Skill you have equipped, and an additional 6-10% for 15 seconds when each of those Skills is used.
Passive bonus decreased from 3-5% to 3-4% and active bonus increased from 6-10% to 9-12%.
Previous: Upheaval ignites the ground Burning enemies for an additional 1006-1660 damage over 4 seconds increased by 25% for every 100 Strength you have.
Now: Upheaval deals 75-150% 50-70% increased damage to Burning enemies, and also ignites the ground Burning enemies for an additional 1006-1660 damage over 4 seconds.
Damage bonus to burning enemies buffed from 50-75% to 75-150%.
Fury drain now caps out at 40 Fury/second.
Previous: When you gain Berserking while already Berserk, you have a 40-60% chance to become more enraged granting 35% increased damage, 6 Fury per second, and 10% Cooldown Reduction.
Now: When you gain Berserking while already Berserk, you become more enraged granting 35-50% increased damage, 6 Fury per second, and 10% Cooldown Reduction.
Doubled Dust Devils damage.
Developer's Note: This reverses the change made in Season 9: Sins of The Horadrim.
Damage Reduction affix changed to +11.5-15.7% Strength.
Bonus Duelist Ranks affix changed to +8-16 Maximum Fury.
Increased bonus Frenzy Ranks from 2-3 to 4-6.
Druid
Legendary Aspects
Previous: Increase Maximum Spirit by 50-90 and Spirit Regeneration by 50% while is Active.
Now: Your Maximum Spirit is increased by 50. Casting a Skill with a cooldown increases Spirit Regeneration by 15-25 per second for 8 seconds.
Previous: Your Companions gain double the bonus of .
Now: Casting a Companion Skill has a 20-40% chance to activate an equipped Companion Skill and reduce its cooldown by 5 seconds.
Damage reduced from 60-80% to 40-60%.
Previous (PTR): drags non-Elite enemies with it and deals 10-20% increased damage for each enemy or object inside of it.
Now: Tornado drags non-Elite enemies and deals 20-40% increased damage. Each enemy or object inside of the Tornado increases the damage by an additional 10%.
Improved the behavior of the tornado.
The area that is considered "inside of the " is now larger, to better match the visual effects and to make it easier to benefit from the bonus.
Unique Items
New Item: Kilt of Blackwing (Unique Pants)
Affixes
+636-685 Maximum Life
+2-3 Ranks to
+13-17.5% Ravens Cooldown Reduction
+16-25% Chance for to Deal Double Damage
Unique Power
Ravens deal 60-100% increased damage and shapeshifting into a different form or activating a Companion Skill Summons a that attacks a nearby enemy. Summoning a Raven has a chance to call forth an Unkindness for 10 seconds, increasing the number of Ravens Summoned to 3 for the duration.
Previous: When you first hit an enemy when an Earth Skill, Petrify them for 3 seconds. Against Bosses, this can occur once every 5 seconds instead. Petrifying an enemy additionally deals 300-900%Physical Damage.
Now: Petrify now deals 300-900% Physical Damage. Earth Skills Petrify Healthy enemies for 3 seconds.
Can now trigger from auto-cast Skills.
Damage on Critical Hit increased from 10-40% to 60-100%.
Tempering
Previous: Chance for to Cast twice.
Now: Chance for Boulder to deal Double Damage.
Necromancer
Legendary Aspects
Essence drain increased from 1 to 2 per second per Minion and from 7 to 14 if no Minions are active.
Damage bonus increased from 30-50% to 35-55%.
damage per lanced enemy decreased from 10-30% to 5-15%.
Blood Lance Critical Strike Damage while Healthy decreased from 25%-45% to 15-35%.
Sever damage increased from 140-200% to 180-240% of normal damage.
Now also increases your Golem's damage by 20-40%.
Previous: Consuming a Corpse increases the damage of your Core and Ultimate Skills by 3.5-7.0% for 5 seconds up to 17.5-35.0%.
Now: Consuming a Corpse increases your damage by 3.5-7.0% for 5 seconds up to 17.5-35.0%.
Damage increased from 40-80% to 60-100% of 's normal damage.
's Aspect
Damage bonus while Fortified increased from 30% to 50%.
Number of chain targets for increased from 2 to 4.
Unique Items
New Item: Gospel of the Devotee (Unique Focus)
Affixes
+80-94 Intelligence
+424-457 Maximum Life
+4.4-10% Basic Skill Attack Speed
+13-17.5% Chance for Basic Skills to Deal Double Damage
Unique Power
Your Basic Skills are empowered. Damaging an enemy with a Basic Skill causes them to take 20-40% 10-30% increased damage from your other Basic Skills for 10 seconds.
Reap attacks 10% faster.
Decompose now spawns a Corpse every 0.5 seconds.
Hemorrhage triggers an additional burst on the initial target.
pierce through enemies.
Now capped at 100% Critical Strike Damage.
's mini nova damage increased from 27-47% to 40-80% of Weapon Damage.
Rogue
Legendary Aspects
's
Damage bonus increased from 60-80% to 100%-120%.
Unique Items
New Item: Orphan Maker (Unique Two-Handed Crossbow)
Affixes
Inherent: +130% Vulnerable damage
+4-6 Ranks to Marksman Skills
+2-4 Ranks to
+32-45% Chance for Marksman Skills to Cast Twice
+125-170% Vulnerable damage
Unique Power
Basic and Core skills that use this weapon now Reload. Reload Skills gain 250-300% increased damage and every 2nd Reload Skill increases this bonus by 50% for 2 seconds every 2nd Reload Skill gains twice this bonus.
Previous: Your Core Skills deal 50-70% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 50% chance to generate 3 Combo Points.
Now: Your Core Skills deal 50-70% increased damage when spending 3 Combo Points. Casting Basic Skills always generate 3 Combo Points.
Chance to spawn a increased from 30-50% to 40-80%.
Damage increased from 40-80% to 110-150%.
Chance to deal additional damage and Knockdown increased from 30-50% to 50-75%.
Tempering
Vulnerable damage removed.
Sorcerer
Legendary Aspects
Previous: After hits enemies 50 times, your next 3 Charged Bolts become waves that pierce and critically surge.
Now: Crackling Energy deals 40-60% increased damage. When you have Crackling Energy, Charged Bolts spends a charge to also fire a wave dealing Crackling Energy damage in the area. While you have Crackling Energy, Charged Bolts spends a charge to also fire a wave dealing 120-140% of Crackling Energy damage in the area.
Previous: pierce but deal 70-35% reduced damage to targets hit after the first.
Now: The third time an enemy is hit by a single Cast of Charged Bolts, spawn 3-5 new Charged Bolts.
Damage per point of mana reduced from 0.5-1.5% to 0.3-0.5%.
Bonus Capped at 500 Mana.
no longer requires critical hits to splinter.
Unique Items
New Item: Galvanic Azurite (Unique Ring)
Affixes
Inherent: 12.5% Resistance to All Elements
Inherent: 5% Resistance to All Elements
+5.2-6% Critical Strike Chance
+57-75% Lightning damage
8.1-8.8% Cooldown reduction
+2-3 Ranks to
Unique Power
Lightning damage leaves enemies magnetized for 4 seconds, causing them to emit Crackling Energy, and increase all Lightning damage they take from you by 40-60%. If two magnetized enemies hit each other with Crackling Energy they pull each other together.
+Ranks to removed.
Added + Ranks to .
Previous: Upon collecting Crackling Energy, there's a 15% chance to release a lightning nova, dealing x Lightning damage, increased by 120% for every 100 Intelligence you have.
Now: Crackling Energy now gains 10% damage for every level in Shock Skills you have equipped and enemies hit have a 5% 2% chance to refund a charge. Upon reaching maximum Crackling Energy, you rapidly unleash all charges on the closest enemy to you dealing 40-80% increased damage. You cannot gain charges from hits while rapidly discharging.
Now deals it's discharge faster.
Previous: Your Casts of have a 40-80% chance to be attracted to enemies and last 300% longer.
Now: Charged Bolts attempts to seek enemies, lasts longer, and deals 60-80% 20-40% increased damage for every second the bolt is alive for.
Damage bonus per stack reduced from 10-25% to 10-20%.
Damage increased from 140-180% of 's damage to 210-250%.
Damage increased from 175-225% of 's damage to 260-300%.
Tempering
+ on Cast temper removed.
Added Chance for Crackling Energy to hit up to three additional targets.
Developer's Note: This also increases the number of strikes with when discharging.
Spiritborn
Legendary Aspects
Damage per stack of Ferocity reduced from 2.0-5.0% to 1.0-2.5%.
Previous: Every 3rd consecutive smashes an additional 10 times around you dealing 25-45% of its Base damage per hit.
Now: Every 3rd Crushing Hand smashes an additional 10 times around you for 40-80% of its damage.
Previous: Payback now echoes forward and additionally deals 90-130% of your Thorns damage to enemies.
Now: Payback now echoes forward and deals 100-150% of your Thorns along the way. The final echo is larger and deals double the Thorns damage.
Additional Rake damage increased from 65-85% to 100-120%.
explosion damage increased from 35-55% of normal damage to 50-70%.
Unique Items
New Item: Hesha e Kesungi: Unique Gloves
Affixes
9-11% Attack Speed
36.5-50% Vulnerable Damage
10.5-15% Ultimate Cooldown Reduction
2-3 Gorilla Skill Ranks
Unique Power
can be invoked at range and Pulls inward with its smashes. Enemies in its area take 30-50% increased damage from your Gorilla Skills, doubled while they are Knocked Down or a Boss.
Damage per Spirit type increased from 10-30% to 20-40%.
Damage increased from 50-100% to 80-120%.
Damage bonus per point of Vigor increased from 0.10-0.50% to 0.15-0.75%.
