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Datamined Class Tuning for Phase 2 of Midnight Alpha

We've datamined the class tuning for Phase 2 of the Midnight Alpha!

Class ToolsBloodTalentsFrostTalentsUnholyTalents

Talents (5)

Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
Talent position has changed.

While Blood Shield is active, you deal 25% increased Physical damage.
Talent position has changed.

Consumption now contributes to your Mastery: Blood Shield.
Each time an enemy strikes your Blood Shield, the cooldown of Consumption has chance to be reset.
Talent position has changed.

Empower the runes in your weapon, reducing the damage you take over the duration and unleashing a devastating attack that deals (480.84% of Attack Power) Shadow damage and consumes up to 75% of your Blood Plague instantly from enemies in front of you.
I: Consumes up to 25% of your Blood Plague. While empowering, your damage taken is reduced by 5% and an additional 8 sec after empowering.
II: Consumes up to 50% of your Blood Plague. While empowering, your damage taken is reduced by 10% and an additional 4 sec after empowering.
III: Consumes up to 75% of your Blood Plague. While empowering, your damage taken is reduced by 15% and an additional 2 sec after empowering.
Talent position has changed.

Blood Shield's duration is increased by 2 sec and it absorbs 20% more damage.
Talent position has changed.

Specialization (1)

Causes each of your Virulent Plagues to flare up, dealing (23.4422% of Attack Power) Shadow damage to the infected enemy and (9.377% of Attack Power) Shadow damage to foes nearby.
Extends the duration of Dread Plague and Virulent Plague by 3 sec.4 sec.
Effect #1 Effect #2 Dummy
Value: 34

Talents (5)

Summons a legion of 8 Lesser Ghouls \ \ to swarm your enemies.

Army of the Dead siphons the power of the fallen, transforming Death Coil and Epidemic into Necrotic Coil and Graveyard for 15 sec.
Necrotic Coil
Unleash vortex of necrotic energy and bone, dealing (300%195% of Attack Power) PhysicalShadowstrike damage up to 3 foes and (57.5% of Attack Power) Shadow damage to all pierced enemies.
Graveyard
The dead erupt beneath all foes with Virulent Plague, dealing \ Shadow damage and (46.8844% of Attack Power) Shadow damage to enemies nearby.

Inflicts the target with Dread Plague and Virulent Plague.
Dread Plague
A malicious plague that seeps into the soul of its host, dealing (350% of Attack Power) Shadow damage over 15 sec. Can only be applied to 1 host at a time.
Virulent Plague
An infectious plague that spreads to all nearby enemies, dealing (157.5% of Attack Power) Shadow damage over 15 sec.

Dread Plague has a 35% chance to exhilarate you, making your next Death Coil or Epidemic cost no30 less Runic Power and deal 35% increased damage.

EachWhenever you Putrefy a Lesser Ghoul, you have under your command grants you 0.5% Mastery.
gain 3.0% Haste for 15 sec.
Each Magus of the Dead under your command grants you 1.0% Mastery.
Rank 1: Whenever you Putrefy a Lesser Ghoul, you gain 3.0% Haste for 15 sec.Rank 1: Each lesser Ghoul you have under your command grants you 0.5% Mastery.

Each Magus of the Dead under your command grants you 1.0% Mastery.
Rank 2: Whenever you Putrefy a Lesser Ghoul, you gain 3.0%5.0% Haste for 15 sec.Rank 2: Each lesser Ghoul you have under your command grants you 1.0% Mastery.
Whenever you Putrefy a lesser Ghoul, you gain 5.0% Haste for 15 sec.
Each Magus of the Dead under your command grants you 2.0% Mastery.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 51

Deathbringer (5)

Frost:
Frost Strike damage is increased by 5%
Glacial Advance damageand Glacial Advance damage is increased by 5%.

Blood:
Reaper's Mark deals 5% increased damage.
Casting Dancing Rune Weapon grants 1 stack of Exterminate with 75%100% first scythe and 75%100% second scythe effectiveness.
Frost:
Reaper's Mark deals 5% increased damage.
Casting Frostwyrm's Fury grants 2 stacks of Exterminate with 100% first scythe and 100% second scythe effectiveness.
Effect #2 Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 75100

Effect #6 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 75100

Blood:
After Reaper's Mark explodes, your next 2 Marrowrends cost 1 Rune and summon 2 scythes to strike your enemies.
The first scythe strikes your target for (percentOfAttackPower_format, 349.069) Shadowfrost damage and has a 100% chance to reap a Bonestorm for 2.0 sec the second scythe strikes all enemies around your target for (percentOfAttackPower_format, 186.17) Shadowfrost damage\. Deals reduced damage beyond 8 targets.

REMOVED Effect #7 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2000

Blood:
Upon exploding, Reaper's Mark increases your critical strike chance by 10% for 8 sec.
Frost:
Upon exploding, Reaper's Mark increases your critical strike chance by 10% for 8 sec.The effectiveness of Permafrost is increased by 100% and Exterminate grants Permafrost equal to 10% of the damage dealt.
Permafrost
Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.
Frost:
The effectiveness of Permafrost is increased by 50%.
Permafrost
Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.

REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 100%
Affected Spells:

NEW Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 50%
Affected Spells:

NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10

Name changed from Frigid Hunger to Frigid Resolve
Procs flags changes: NEW Deal Harmful Spell, REMOVED Cast Ended
ProcCategoryRecovery changed from 1000 ms to 0 ms

Blood:
When Reaper's Mark explodes, it deals 10% of the damage dealt to nearby enemies.and causes them to deal 5% reduced Physical damage to you for 10 sec.
Frost:

Frost:
When Reaper's Mark explodes, it deals 20% of the damage dealt to nearby enemies.and causes them to deal 5% reduced Physical damage to you for 10 sec.
Range changed from None to 100 yd range

Rider of the Apocalypse (1)

Unholy
Dark Transformation summons forth Whitemane for 6 sec.
Frost
Pillar of Frost summons forth Trollbane for 6 sec.

Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 6
(Pvp Multiplier: 0.50.66)

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 6
(Pvp Multiplier: 0.50.66)

Spells (1)

Fires a blast of unholy energy at the target, causing (69.5174% of Attack Power) Shadow damage to an enemy or healing an Undead ally for (463.75% of Attack Power) health.
Extends the duration of Dread Plague and Virulent Plague by 3 sec.4 sec.
Effect #1 Effect #3 Dummy
Value: 34

Talents (8)

NEW While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every sec.

NEW The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.

NEW Raise Ally costs 30 less Runic Power.

Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
Effect #1 NEW Effect #4 Apply Aura: Mod Healing Taken - %:
Value: 0

Increases the range of Death Grip by 10 yds.
Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
Talent position has changed.
Absorbs are 15% more effective on you.
Rank 1: Absorbs are 15% more effective on you.
Rank 2: Absorbs are 30% more effective on you.
Talent position has changed.
Maximum rank has changed from 1 to 2
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.

REMOVED Effect #5 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 0

Increases Haste by 2%.
Rank 1: Increases Haste by 2%.
Rank 2: Increases Haste by 4%.
Maximum rank has changed from 1 to 2

Class ToolsHavocTalentsVengeanceTalentsDevourerTalents

Specialization (1)

Reduces all damage taken by 25% for 10 sec.
Cooldown changed from 1 min cooldown to 1 min recharge
Charges changed from None to 1 Charges

Talents (2)

Chaos Nova, Eye Beam, and Immolation Aura gain bonuses when striking 1 target.
Chaos Nova:
Stun duration increased by 2 sec.
Eye Beam:
Deals 30% increased damage.
Immolation Aura:
Always critically strikes.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2000
(Pvp Multiplier: 10.5)

Havoc
Charge to your target, striking them for (604.1% of Attack Power) Chaos damage, rooting them in place for 1.5 sec and inflicting (390% of Attack Power) Chaos damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 10% of the damage you deal to your Hunt target for 20 sec.
Vengeance, Devourer
Charge to your target, striking them for (604.1% of Attack Power) Chaos damage, rooting them in place for 1.5 sec and inflicting (390% of Attack Power) Chaos damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 20 sec.
Charge to your target, striking them for (604.1% of Attack Power) Chaos damage, rooting them in place for 1.5 sec and inflicting (390% of Attack Power) Chaos damage over 6 sec to up to 5 enemies in your path.

NEW Effect #3 Dummy
Value: 0

Specialization (2)

Surge with fel power, increasing your Armor by (75 * Agility / 100) \.
Charges changed from 2 Charges to 1 Charges

Viciously strike up to 5an enemy and all other enemies in front of you for (154% of Attack Power) Physical damage and heal yourself for (40%240% of Attack Power).
Deals reduced damage beyond 5 targets.
Consumes up to 2 available Soul Fragments \.Soul Fragments, increasing damage by 20% per fragment consumed.
Effect #2 Effect #4 Heal
Value: 0 (AP mod: 0.42.4)

REMOVED Effect #5 Heal
Value: 0 (AP mod: 0.4)

Talents (7)

Increases the critical strike chance of Immolation Aura by 6%.
Effect #1 NEW Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 1
Affected Spells:

Immolation Aura's initial burst has a chance to shatter Lesser Soul Fragments from enemies.

Place a Sigil of Chains at the target location that activates after 2 sec.
All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 6 sec.
Cooldown changed from 1 min recharge to 1.5 min recharge
Place a demonic sigil at the target location that activates after 2 sec.
Detonates to deal (461.3% of Attack Power) Chaos damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.

Carve into the soul of your target, dealing \ Fire damage and an additional (134.1% of Attack Power) Fire damage over 3 sec. Immediately shatters 3 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.

Afflicting an enemy with a Sigil generates 1 Lesser Soul Fragment.

Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for, dealing (125% of Attack Power) Fire damage to nearby enemies, increased by 20% per fragment consumed. Deals reduced damage beyond 8 targets.

Specialization (1)

Requires 50 SoulsSoul Fragments
You ascend to a higher state of being, substantially empowering your abilities.
While in Void Metamorphosis, your Consume and Reap are enhanced and your Fury will slowly drain. Additionally, Void Ray reduces your Fury drain, deals increased damage, and no longer consumes Fury.

Talents (13)

Your chance to shatter a lesser Soul Fragment from enemies you damage is increased by 2%.
Rank 1: Your chance to shatter a lesser Soul Fragment from enemies you damage is increased by 2%.
Rank 2: Your chance to shatter a lesser Soul Fragment from enemies you damage is increased by 4%.

While in combat, generate 1 Soul Fragment every 8 sec.
While out of combat, you will slowly build towards your Void Metamorphosis, up to 25 souls.Soul Fragments.

After dealing damage with The Hunt or Voidblade, they are replaced with Hungering Slash for 6 sec.
Hungering Slash
Violently slash your scythe around you, dealing (900% of Spell Power) Cosmic damage to nearby enemies and generating 10 Fury. Shatters up to 2 Soul Fragments from nearby enemies.

Each Collapsing Star you cast increases the damage of your next Collapsing Star by 15%.
Talent position has changed.

All Cosmic damage dealt increased by 3%.
Collapsing Star's critical strike damage is increased by 50% of your critical strike chance.
Rank 1: All Cosmic damage dealt increased by 3%.
Collapsing Star's critical strike damage is increased by 50% of your critical strike chance.
Rank 2: All Cosmic damage dealt increased by 6%.
Collapsing Star's critical strike damage is increased by 100% of your critical strike chance.
Talent position has changed.

Entering Void Metamorphosis causes your soul to erupt, generating 5 lesser Soul Fragments and granting immediate access to Collapsing Star.
Talent position has changed.

Collapsing Star always critically strikes.
Talent position has changed.

Reap now generates 10 Fury.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Effect #3's Value
Value: 10

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10

Light your soul aflame, dealing (500% of Spell Power) Fire damage to yourself, generating 30 Fury and shattering 3 Soul Fragments over 5 sec.

NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

NEW Effect #5 Apply Aura: Mod Resistance %: Modifies Buff Duration
Value: 0

Procs flags changes: NEW Take Melee Swing, NEW Take Melee Ability
ProcCategoryRecovery changed from 0 ms to 500 ms
ProcChance changed from 0 to 100
Each Soul Fragment gathered fromby Reap increases its damage by 8%.

Collapsing Star now generates 5 Soul Fragments.

Charge to your target, striking them for (800% of Spell Power) Cosmic damage, rooting them in place for 1.5 sec and inflicting (510% of Spell Power) Cosmic damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 20 sec.

NEW Effect #3 Dummy
Value: 0

Collecting 50 Soul Fragments grants access to Void Metamorphosis.
Void Metamorphosis
Requires 50 SoulsSoul Fragments
You ascend to a higher state of being, substantially empowering your abilities.
While in Void Metamorphosis, your Consume and Reap are enhanced and your Fury will slowly drain. Additionally, Void Ray reduces your Fury drain, deals increased damage, and no longer consumes Fury.

Fel-Scarred (11)

Devourer
Your blades burn with Cosmic energy, causing your Voidblade, Reap, and Throw Glaive to deal an additional 30% damage as Cosmic damage.
Havoc
Your blades burn with Fel energy, causing your Chaos Strike, Throw Glaive, and auto-attacks to deal an additional 50% damage as Fire over 6 sec.

Havoc
Activating Metamorphosis greatly empowers Eye Beam, Immolation Aura.
Demonsurge damage is increased by 10% for each time it previously triggered while your demon form is active.
Devourer
Activating Metamorphosis greatly empowers The Hunt.
Voidsurge damage is increased by 10% for each time it previously triggered while your demon form is active.

Havoc
Metamorphosis now also causes Demon's Bite to generate 15 additional Fury.
While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing (330% of Attack Power) Fire damage to nearby enemies. Deals reduced damage beyond 8 targets.
Devourer
Metamorphosis now also greatly empowers Voidblade and Hungering Slash.
While demon form is active, the first cast of each empowered ability induces a Voidsurge, causing you to explode with Void energy, dealing (330% of Attack Power) Cosmic damage to nearby enemies. Deals reduced damage beyond 8 targets.

Havoc
The effects of your demon form persist outside of it in a weakened state, increasing Chaos Strike and Blade Dance damage by 15%, and Haste by 5%.
Devourer
The effects of your demon form persist outside of it in a weakened state, increasing maximum health by 5% and Armor by 20%.

Devourer
Hungering Slash has 2 yd increased radius and 50% increased critical strike damage bonus.
Havoc
Immolation Aura has 2 yd increased radius and 50% increased critical strike damage bonus.

Havoc
Demonsurge deals 50% increased damage when it strikes a single target.
Each additional target reduces this bonus by 10%.
Devourer
Voidsurge deals 50% increased damage when it strikes a single target.
Each additional target reduces this bonus by 10%.

Havoc
Agility increased by 8% while not in demon form.
Devourer
Intellect increased by 8% while not in demon form.

Havoc
Eye Beam applies Student of Suffering to you, increasing Mastery by (8 * $mas)% and granting 5 Fury every 2 sec, for 6 sec.
Devourer
Void Ray applies Student of Suffering to you, increasing Mastery by (8 * $mas)% and granting 5 Fury every 2 sec, for 6 sec.

Devourer
Maximum Fury increased by 20.
Havoc
Maximum Fury increased by 50.

Havoc:
When you activate Metamorphosis, the cooldowns of your Sigil of Flame and $?a212612 Immolation Aura are immediately reset.

Havoc
Chaos Nova slows enemies by 60% and reduces attack and cast speed by 15% for until canceled after its stun fades.
Devourer
Void Nova slows enemies by 60% and reduces attack and cast speed by 15% for until canceled after its stun fades.

Annihilator (12)

Havoc, Vengeance, Devourer
Enemies struck by a Voidfall Meteor take an additional 25% damage over 8 sec.

Havoc, Devourer:
Consume generates 52 additional Fury and deals 25% increased damage.
Effect #1 Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 52
Affected Spells:

Havoc, Devourer
Your first Collapsing Star after casting Void Metamorphosis causes a Cosmic meteor shower to assault the area, dealing \ Cosmic damage over 6 sec.
Vengeance
Your first Spirit Bomb after entering demon form causes a Shadowflame meteor shower to assault the area, dealing \ Shadowflame damage over 6 sec.

Vengeance
Activating Infernal Strike out of combat or within 5 sec of entering combat calls down 3 Voidfall Meteors.
Havoc, Devourer
Activating Void Ray out of combat or within 5 sec of entering combat calls down 3 Voidfall Meteors over its duration.

Havoc, Devourer
Gain 3 stacks of Voidfall and reset the cooldown of Reap upon activating Void Metamorphosis.
Vengeance
Gain 3 stacks of Voidfall and reset the cooldown of Spirit Bomb upon activating Metamorphosis.

Havoc, Devourer
While at 3 stacks of Voidfall, Reap consumes all 3 to rapidly call down that many meteor strikes.
Vengeance
While at 3 stacks of Voidfall, Spirit Bomb consumes all 3 to rapidly call down that many meteor strikes.

Vengeance
Fel Devastation damage increased by 15%.
Fel Devastation generates 3 lesser soul fragments over its duration.
Havoc, Devourer
Void Ray damage increased by 15%.
Fully channeling Void Ray generates 1 stack of Voidfall.

Havoc, Devourer
Collapsing Star and Voidfall meteors deal 35% increased damage when striking a single target.
Each additional target reduces this bonus by 5%.
Vengeance
Spirit Bomb and Voidfall meteors deal 35% increased damage when striking a single target.
Each additional target reduces this bonus by 5%.

Havoc, Devourer
Shift has 1 additional charge.
Vengeance
Torment has 1 additional charge.

Devourer
Each stack of Voidfall grants 1% Haste.
Havoc, Vengeance
Each stack of Voidfall grants 2% Haste.

Havoc, Devourer
Consume has a 35% chance to grant 1 stack of Voidfall.
Upon reaching 3 stacks of Voidfall, Reap consumes a stack to reach into the Void and call down a meteor strike at your target's location, dealing (400% of Spell Power) Cosmic damage to all enemies within 10 yards. Damage reduced beyond 8 targets.
Vengeance
Fracture has a 35% chance to grant 1 stack of Voidfall.
Upon reaching 3 stacks of Voidfall, Soul Cleave consumes a stack to reach into the Void and call down a meteor strike at your target's location, dealing (400% of Attack Power) Shadowflame damage to all enemies within 10 yards. Damage reduced beyond 8 targets.

Havoc, Devourer:
The third Voidfall meteor strike called down in sequence is larger, has 50% increased area, deals 100% increased damage, and generates 2 lesser soul fragments.Soul Fragments.

Spells (2)

Havoc
Engulf yourself in flames, radiating \ Fire damage over 6 sec.
\
Devourer
Engulf yourself in flames, radiating \ Fire damage over 6 sec.
\
Vengeance
Engulf yourself in flames, radiating \ Fire damage over 6 sec.
\
Generates 20 Fury over 6 sec.

Carve into the soul of your target, dealing \ Fire damage and an additional (134.1% of Attack Power) Fire damage over 3 sec. Immediately shatters 3 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.

Talents (21)

Devourer
Shift gains an additional charge.
Havoc
gains an additional charge.
Vengeance
Infernal Strike gains an additional charge.

NEW
Havoc, Vengeance:
Immolation Aura removes 1 Disease effect.
Devourer:
Soul Immolation removes 1 Disease effect.

Summons darkness around you in an 8 yd radius, granting friendly targets a 15% chance to avoid all damage from an attack. Lasts 8 sec.
Chance to avoid damage increased by 100% when not in a raid.
Talent position has changed.

NEW Interrupting a spell with Disrupt decreases your magic damage taken by 15% for 12 sec.

NEW
Havoc, Devourer:
Blur gains 1 additional charge.
Vengeance:
Demon Spikes gains 1 additional charge.

Havoc:
The cooldown of Fel Rush is reduced by 10%.
Devourer:
1.0 sec.
Devourer:
The cooldown of Fel RushShift is reduced by 10%.
Vengeance:
1.0 sec.
Vengeance:
The cooldown of Infernal Strike is reduced by 10%.1.0 sec.
Effect #5 REMOVED Effect #1 Apply Aura: Mod Cooldown %:
Value: -10

REMOVED Effect #2 Apply Aura: Mod Cooldown %:
Value: -10

NEW Effect #1 Apply Aura: Mod Cooldown Ms:
Value: -1000

NEW Effect #2 Apply Aura: Mod Cooldown Ms:
Value: -1000

NEW Effect #3 Apply Aura: Mod Cooldown Ms:
Value: -1000

ProcChance changed from 101 to 0
NEW Your movement speed is increased by 3%.

Havoc
Fel Rush increases your movement speed by 10% for 8 sec.
Vengeance, Devourer
Infernal Strike increases your movement speed by 10% for 8 sec.

Talent position has changed.
NEW
Havoc:
Fully channeling Eye Beam increases the damage of its final tick by 300%.
Vengeance:
Fully channeling Fel Devastation increases the damage of its final tick by 300%.
Devourer:
Fully channeling Void Ray increases the damage of its final tick by 300%.

NEW
Havoc:
Fel Rush grants you a rapidly decaying shield equal to 6% of your maximum health.
Vengeance:
Infernal Strike grants you a rapidly decaying shield equal to 6% of your maximum health.
Devourer:
Shift grants you a rapidly decaying shield equal to 6% of your maximum health.

NEW
Havoc, Vengeance:
The primary target of Chaos Nova is stunned for an additional 2 sec.
Devourer:
The primary target of Void Nova is stunned for an additional 2 sec.

NEW Attacks and abilities that generate Fury deal 3% increased damage.

Reduces magic damage taken by 5%.3%.
Rank 1: Reduces magic damage taken by 3%.
Rank 2: Reduces magic damage taken by 6%.

Effect #1 Apply Aura: Mod % Damage Taken:
Value: -5-3

Maximum rank has changed from 1 to 2
Reduces the cooldown of Sigil of Misery by 30 sec.\ by \ sec.

NEW Effect #2 Apply Aura: Mod Cooldown Ms:
Value: -30000

Increases the duration of Darkness by 3 sec.
Talent position has changed.
Reduces the cooldown of Darkness by 120 sec.
Talent position has changed.
NEW Attacks and abilities that spend Fury deal 3% increased damage.

NEW
Havoc, Vengeance:
Immolation Aura removes 1 Curse effect.
Devourer:
Soul Immolation removes 1 Curse effect.

NEW Any time you would generate one or more soul fragments, you have a 2% chance to generate an additional Soul Fragment.
Rank 1: Any time you would generate one or more soul fragments, you have a 2% chance to generate an additional Soul Fragment.
Rank 2: Any time you would generate one or more soul fragments, you have a 4% chance to generate an additional Soul Fragment.

Increases maximum health by 5%.3%.
Rank 1: Increases maximum health by 3%.
Rank 2: Increases maximum health by 6%.

Effect #1 Apply Aura: Mod Increase Maximum Health - %: Modifies Damage/Healing Done
Value: 53

Maximum rank has changed from 1 to 2
NEW Glide speed increased by 40%.

Anima Powers (3)

Havoc
Casting Eye Beam summons an allied Vengeance Demon Hunter who casts Fel Devastation.
Vengeance, Devourer
Casting Fel Devastation summons an allied Havoc Demon Hunter who casts Eye Beam.

Devourer
automatically applies . This effect can only occur once every 20 sec.
Havoc
Chaos Strike automatically applies Blur. This effect can only occur once every 20 sec.
Vengeance
Soul Cleave automatically applies Demon Spikes. This effect can only occur once every 20 sec.

\ refreshes the duration of Sinful Brand.

Covenant Abilities (6)

Spectral Sight has 30 sec increased cooldown and now reveals a condemned demon for 25 sec. \ and Throw Glaive deal lethal damage to the demon, granting 20% increased damage for 15 sec.
The demon explodes on death, dealing (192.5% of Attack Power) Shadow damage to nearby enemies and healing you for 20% of your maximum health. The explosion deals reduced damage beyond 5 targets.

Charge to your target, striking them for (455% of Attack Power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack Power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for \ of the damage you deal to your Hunt target for 30 sec.

Charge to your target, striking them for (455% of Attack Power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack Power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for \ of the damage you deal to your Hunt target for 30 sec.

Charge to your target, striking them for (455% of Attack Power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack Power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for \ of the damage you deal to your Hunt target for 30 sec.

Charge to your target, striking them for (455% of Attack Power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack Power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for \ of the damage you deal to your Hunt target for 30 sec.

Charge to your target, striking them for (455% of Attack Power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack Power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for \ of the damage you deal to your Hunt target for 30 sec.

Soulbind Conduits (3)

(Endurance Conduit) The cooldown of \ is reduced by 5 sec.

(Finesse Conduit) \ increases your movement speed by 5% for 8 sec.

(Endurance Conduit) Vengeance
Demonic Wards also reduces magic damage taken by 6.0%.
Devourer
Demonic Wards reduces magic damage taken by 6.0%.
Havoc
Demonic Wards reduces magic damage taken by an additional 6.0%.

Class ToolsBalanceTalentsFeralTalentsGuardianTalentsRestorationTalents

Talents (1)

Heal for 1.0%0.8% of your maximum health each time you spend 4080 Rage.
Rank 1: Heal for 1.0%0.8% of your maximum health each time you spend 4080 Rage.
Rank 2: Heal for 2.0%1.6% of your maximum health each time you spend 4080 Rage.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10080

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4080

Keeper of the Grove (2)

Restoration:
Ironbark summons a Dryad to channel a beam of pure nature onto your target, healing them for (percentOfSpellPower_format, 18003600) over 6 sec.

Restoration:
Your periodic heals have a chance to empower your next Swiftmend to summon a Dryad to assist you, casting Tranquility at 20%10% effectiveness and Regrowth to heal (percentOfSpellPower_format, 539.76) damage onto your lowest health ally.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2010

Procs per minute changed from 1.5 (Haste Param: 4 Coeff: 1) to 1

Talents (1)

Restoration
Perform a powerful off-role ability depending on your currently active shapeshift form.
Balance, Feral
Perform a powerful off-role ability depending on your currently active shapeshift form.
Non-shapeshifted:
Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for \ over 7 sec.
Guardian
Perform a powerful off-role ability depending on your currently active shapeshift form.
Non-shapeshifted:
Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for \ over 7 sec.
Cat Form:
Unleash an empowered Feral Frenzy on your enemy target, dealing \ Physical damage and an additional \ Bleed damage over 6 sec. Awards 5 combo points.
Moonkin Form:
Call down waves of empowered falling stars upon enemies within 40 yds, dealing \ Astral damage over 8 sec.

Cooldown changed from 3 min cooldown to 2 min cooldown

Class ToolsDevastationTalentsPreservationTalentsAugmentationTalents

Talents (3)

After casting 6 Pyres, your next Pyre will explode into a Firestorm.
Pyre and Disintegrate deal 20% increased damage to enemies within your Firestorm.
Firestorm
An explosion bombards the target area with white-hot embers, dealing (198.72% of Spell Power) Fire damage to enemies over 10 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 200

Deep Breath resets the cooldown of Hover.a charge of Hover.

Deep Breath deals 20% increased damage and can be cast again within TEMP18 sec of being used.
Recall will be available after the second cast if talented.

REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 40

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:

Name changed from Second Exhale to Strafing Run
Procs flags changes: NEW Deal Helpful Spell
ProcChance changed from 0 to 101

Talents (3)

Verdant Embrace increases the healing of your next Dream Breath by 40%, or your next Living Flame by 100%.Dream Breath healing increased by 25%, and Living Flame healing increased by 50%.
Effect #5 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 40

REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100

NEW Effect #1 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 25%
Affected Spells:

NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:

NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:

Inhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for \.1].

I: Heals (153.6% of Spell Power) instantly and \ 1] over (16 + 0) sec.
II: Heals \ 1] instantly and \ 1] over (12 + 0) sec.
III: Heals \ 1] instantly and \ 1] over (8 + 0) sec.

Verdant Embrace may be used up to 2 extra times within 35 sec with no cooldown.

REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3

NEW Effect #2 Apply Aura: Modifies Global Cooldown
Value: -50%
Affected Spells:

Talents (3)

Conjure a pair of Weyrnstones, one for your target ally and one for yourself. Only one ally may bear your Weyrnstone at a time.
A Weyrnstone can be activated by the bearer to transport them to the other Weyrnstone's location, if they are within 100 yds.
Talent position has changed.

NEW Defy Fate healing increased by 100% and its cooldown is reduced by 1 min.

While flying during \, 50%100% of damage you would take is instead dealt over 10 sec.
Removed
Category changed from Talents to Uncategorized

Flameshaper (3)

Devastation:
Disintegrate damage consumes 0.62.0 sec of Fire Breath from enemies it damages, detonating it for 150% of the amount consumed.
Pyre damage consumes 310 sec of Fire Breath from enemies it damages, detonating it for 150% of the amount consumed.
Effect #2 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 6002000

Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 300010000

Preservation:
Dream Breath gainsand Fire Breath gain an additional charge.

Devastation:
Consuming Essence Burst fires a twin flame, striking your target for (percentOfSpellPower_format, 390) Fire damage.180) Fire damage.

Talents (3)

Renewing Blaze's cooldown is reduced by 30 sec.
Removed
Category changed from Talents to Uncategorized

Reinforce your scales, reducing damage taken by 30%. Lasts 12 sec.
Procs flags changes: NEW Take Melee Swing, NEW Take Melee Ability, NEW Take Ranged Attack, NEW Take Ranged Ability, NEW Take Harmful Ability, NEW Take Harmful Spell, NEW Take Harmful Periodic
ProcChance changed from 0 to 101

The flames of life surround you for 8 sec. While this effect is active, 100% of damage you take isObsidian Scales surrounds you with a Renewing Blaze, causing 100% of the damage it reduced to be healed back over 8 sec.
Effect #1 REMOVED Effect #2 Apply Aura: Absorb Damage:
Value: 0

Cast Time changed from Instant to None
Cooldown changed from 1.5 min cooldown to None
Duration changed from 8 sec to 0 ms

Class ToolsBeast MasteryTalentsMarksmanshipTalentsSurvivalTalents

Talents (3)

When you cast Barbed Shot, your pet stomps the ground, dealing (60%180% of Attack Power)) * (1 + Versatility) * 0.6 * 2] Physical damage to its primary target and \) Physical damage to all other nearby enemies.

Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 100% chance to resetreduces the cooldown of Kill Command by 3.0 sec.
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1003000

Command your pet to thrash all enemies within 10 yds, dealing (150%300% of Attack Power) Physical damage to them. Damage is increased by 300% if Wild Thrash hits 2 or more enemies.
Deals reduced damage beyond 8 targets.

PvP Talents (2)

Command Pet's unique ability cooldown reduced by 50%, and gains additional effects.
Effect #2 NEW Effect #3 Apply Aura: Mod Increase Maximum Health - %: Modifies Damage/Healing Done
Value: 0

NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5

Beast Mastery, Survival
InstructsInstructs your pet to protect a friendly target, from critical strikes, making attacks against that target unable to be critical strikes, but 10%reducing their damage taken by 15%, but 50% of all damage taken by that target is also taken by the pet. Lasts 12 sec.
Marksmanship
Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes. Lasts 12 sec.
While Roar of Sacrifice is active, your Spotting Eagle cannot apply Spotter's Mark.transferred to your pet.
Lasts 10 sec or until your pet's health drops below 25%.

REMOVED Effect #1 Apply Aura: Mod Chance to be Critically Hit %:
Value: -10000

Effect #2 Apply Aura: Dummy:
Value: 1050

NEW Effect #1 Apply Aura: Mod % Damage Taken:
Value: -15

NEW Effect #3 Apply Aura: Dummy:
Value: 25

Removed
Category changed from PvP Talents to Uncategorized
Duration changed from 12 sec to 10 sec

Specialization (1)

Replaces Call Pet
Gain the aid of a Spotting Eagle.
Damaging an enemy with an ability empowered by Precise Shots has a 30% chance to cause your Spotting Eagle to rapidly descend from the skies and mark your primary target.
Spotter's Mark
Your next Aimed Shot deals 20% increased damage to this target.
Name changed from Eyes in the Sky to Spotter's Mark

Talents (4)

A powerful aimed shot that deals (750% of Attack Power) Physical damage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 7.5)
(Pvp Multiplier: 1.1861.60425)

Consuming Precise Shots reduces the cooldown of Aimed Shot by 0.750.50 sec.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 750500

Casting Volley has a 100% chance to grant Lock and Load.
ProcChance changed from 100 to 0
Consuming Spotter's Mark reduces the cooldown of Aimed Shot by 2.01.0 sec.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20001000

Specialization (1)

Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them.

Talents (3)

The damage of your auto-attacks is increased by 25%.
Auto-attacks reduce The cooldown of Wildfire Bombs by 0.5 sec.Bomb is reduced by 1.0 sec.
Effect #2 REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 500

NEW Effect #2 Apply Aura: Mod Cooldown Ms:
Value: -1000

A vicious slash dealing (286% of Attack Power) Physical damage.

You and your pet leap to your target and strike as one, dealing \ Physical damage.
For the next 8 sec, the damage dealt by you and your pet is increased by 20%.
Generates 50 Focus.

Sentinel (1)

Beast Mastery:
Throwing your Moonlight Chakram grants 1 charge of Wildfire Bomb and has a 100% chance to apply Sentinel's Mark.
Now a Marksmanship/Survival spell
Category changed from Uncategorized to Talents

Talents (1)

Intimidation now also stuns up nearby enemies for 1.0 sec.

Class ToolsArcaneTalentsFireTalentsFrostTalents

Talents (1)

Reduces the cooldown of Alter Time by 5 sec.
Rank 1: Reduces the cooldown of Alter Time by 5 sec.
Rank 2: Reduces the cooldown of Alter Time by 10 sec.
Effect #2 REMOVED Effect #2 Apply Aura: Modifies Buff Duration (Label)
Value: -5000
Affected Spells:

NEW Effect #2 Apply Aura: Modifies Effect #3's Value (Label)
Value: -5000
Affected Spells:

Specialization (3)

Effect #1 REMOVED Effect #5 Apply Aura: Modifies Cooldown by Haste: Modifies Damage/Healing Done
Value: 0
Affected Spells:

Spells that Freeze your enemies deal 2% increased damage.
Spells that Shatter your enemies deal 1% increased damage.

NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1.5%
Affected Spells:

NEW Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1.2%
Affected Spells:

Damage from Frostbolt and Flurry applies Freezing to their targets. Stacks up to 20 times.
Damage from Ice Lance shatters your enemies, consuming all stacks of Freezing and dealing (100% of Spell Power) Frost damage for each stack removed.

Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 34

Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 12

Talents (2)

Casting Ray of Frost replaces your Blizzard with Comet Storm, calling down a series of 7 icy comets on and around the target, that deals up to \ Frost damage to all enemies within 6 yds of its impacts.
Each Comet Shatters 1 stack of Freezing.2 stacks of Freezing.
Effect #2 REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

ProcChance changed from 100 to 0
Quickly fling a shard of ice at the target, dealing (98.01% of Spell Power) Frost damage.
Shatters 34 stacks of Freezing.

Frostfire (2)

Frost:
Comet Storm damage increased by 20%.
Meteor damage increased by 20%.
Fire:
Meteor damage increased by 20%
.
Comet Storm damage increased by 20%.

Frost:
Comet Storm now also calls down a Meteor, dealing (percentOfSpellPower_format, 577.2) Fire damage to nearby enemies. The enemy closest to the center of the Meteor's impact takes 40% increased damage. Damage reduced beyond 8 targets.
Damage from Meteor Shatters 2 stacks of Freezing.

Sunfury (1)

The cooldown of Alter Time is reduced by 10 sec.
Effect #2 REMOVED Effect #2 Apply Aura: Modifies Buff Duration (Label)
Value: -10000
Affected Spells:

NEW Effect #2 Apply Aura: Modifies Effect #3's Value (Label)
Value: -10000
Affected Spells:

Spells (2)

Creates a portal, teleporting group members that use it to a Major City.
Cost changed from 4.0% of base mana to None

Teleports you to a major city.
Cost changed from 3.0% of base mana to None

Talents (2)

The cooldown of Ice Block and Ice Cold are reduced by 30 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Cooldown
Value: -30000
Affected Spells:

NEW Effect #1 Apply Aura: Mod Cooldown Ms:
Value: -30000

Upon dropping below 25% health, your past self corrects your timeline, casting Alter Time and instantly returning 50% of your maximum health.

NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 60000

Class ToolsBrewmasterTalentsMistweaverTalentsWindwalkerTalents

Talents (1)

Breathe fire on targets in front of you, causing (53.28%75% of Attack Power) Fire damage. Deals reduced damage to secondary targets.
Targets affected by Keg Smash will also burn, taking (33.3%48% of Attack Power) Fire damage and dealing 5% reduced damage to you for 12 sec.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.53280.75)

Specialization (2)

Your Tiger Palm, Blackout Kick, Rising Sun Kick, and Crackling Jade Lightning heal up to 5 injured allies within 40 yds for 30% of the damage done, split evenly among them.

Mistweaver Monk core passive
Effect #2 Effect #18 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 150700%
Affected Spells:

Effect #18 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 150700%
Affected Spells:

Talents (16)

Mastery increased by 3%.
Versatility increased by 3%.
Removed
Category changed from Talents to Uncategorized

Renewing Mist increases its target's healing received from you by 25% for the first 8 sec of its duration, but cannot jump to a new target during this time.
Removed
Category changed from Talents to Uncategorized

NEW Thunder Focus Tea now empowers Enveloping Mist and Rising Sun Kick further.
Enveloping Mist:
Begins a channel of Soothing Mist that may be cast while moving onto your target.
Rising Sun Kick:
Releases a Jadefire Stomp infront of you.
Jadefire Stomp:
You release a Jadefire Stomp, dealing (40% of Attack Power) damage to 5 enemies in front of you.

Haste increased by 3%.
Critical strike chance increased by 3%.
Removed
Category changed from Talents to Uncategorized

Casting Thunder Focus Tea increases your next Crackling Jade Lightning's damage by 2000% and causes it to chainis increased by 300% and now chains to 4 additional enemies at 25% effectiveness.
Effect #5 REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4

NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 300%
Affected Spells:

NEW Effect #3 Apply Aura: Modifies Jump Targets
Value: 5
Affected Spells:

NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25

ProcChance changed from 100 to 0
Ancient Teachings transfers an additional 215% damage to healing.for 15 sec.
Your Stamina is increased by 5%.

Each time Enveloping Mist heals, its healing bonus has a 100% chance to spread to an injured ally within 30 yds.
Removed
Category changed from Talents to Uncategorized
Allies healed by Sheilun's Gift receive 1% additional healing from all sources for 15 sec per cloud of mist consumed.
Removed
Category changed from Talents to Uncategorized
Life Cocoon applies Renewing Mist and Enveloping Mist to the target.
Talent position has changed.
NEW Renewing Mist healing is increased by up to 300% in proportion to its coverage on yourself and your allies.

Life Cocoon grants up to 5 stacks of Mana Tea and applies 2 stacks of Healing Elixir to its target.
Removed
Category changed from Talents to Uncategorized
Rising Sun Kick heals all allies withextends your Renewing Mist and Enveloping Mist for (23.94% of Spell Power), and extends those effects by 4 sec, up to 100% of their original duration.

Brewmaster, Windwalker
Kick up a powerful gust of wind, dealing (179.75% of Attack Power) Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%.

Mistweaver
Kick up a powerful gust of wind, dealing (179.75% of Attack Power) Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%.
Grants Rushing Winds for 4 sec, increasing Renewing Mist's healing by 200%.
Heals up to 5 allies affected by your heal over time effects for (260% of Spell Power).

NEW Effect #3 Dummy
Value: 5

Thunder Focus Tea also empowers 2 additional Enveloping Mist or Rising Sun Kick at random.
Talent position has changed.
Thunder Focus Tea also empowers 2 additional Renewing Mist or Enveloping Mist at random.
Talent position has changed.
Soothing Mist and Crackling Jade Lightning may be channeled while moving, but movement speed is reduced by 40% while channeling.
\ healing increased by 15% and Renewing Mist's healing is increased by 30%.

REMOVED Effect #3 Apply Aura: Allows Cast while Moving: Modifies Damage/Healing Done
Value: 50
Affected Spells:

NEW Effect #3 Apply Aura: Allows Cast while Moving: Modifies Critical Strike Chance
Value: 0
Affected Spells:

Talents (2)

After consuming Blackout Kick!, Rising Sun Kick has a 40% chance to become Rushing Wind Kick.
Rushing Wind Kick:
Kick up a powerful gust of wind, dealing (179.75% of Attack Power) Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%.
\Grants Rushing Winds for 4 sec, increasing Renewing Mist's healing by 200%]Heals up to 5 allies affected by your heal over time effects for (260% of Spell Power)]

Windwalker
Heart of the Jade Serpent additionally triggers for 4 sec at 100% effectiveness after you cast Slicing Winds.
Brewmaster, Mistweaver
Vivify and Sheilun's Gift have a chance to trigger Heart of the Jade Serpent additionally triggers for 4 sec at 100% effectiveness.after you cast Thunder Focus Tea.

Shado-Pan (3)

Flurry Strikes deal (104% of Attack Power) Shadow damage to all enemies within 6 yds.
Now a Brewmaster/Windwalker spell
Category changed from Uncategorized to Talents

Activating Weapons of Order instantly grants 10 stacks of Flurry Strikes that trigger on your next attack at 70% effectiveness.
Now a Brewmaster/Windwalker spell
Category changed from Uncategorized to Talents

Flurry charge generation is increased by 50% and Flurry Strikes activates every 150 energy spent during Weapons of Order.
Now a Brewmaster/Windwalker spell
Category changed from Uncategorized to Talents

Talents (8)

Increases all damage dealt by 2%.
Rank 1: Increases all damage dealt by 2%.
Rank 2: Increases all damage dealt by 4%.
Maximum rank has changed from 1 to 2

NEW Vivify and Sheilun's Gift trigger a Gust on Mist on yourself.
Effect #1 Apply Aura: Dummy

NEW After Detox successfully removes an effect from an ally, their movement speed is increased by 30% for 5 sec.

NEW After casting Enveloping Mist, your next \ becomes instant cast.

NEW While no enemies are within 15 yds, you heal for (300% of Spell Power) every 3 sec.

Heals the target for (1680% of Spell Power) over 8 sec. While channeling, Enveloping Mist \ \ and Vivify may be cast instantly on the target. \

REMOVED Effect #4 Apply Aura: Decrease Run Speed %: Modifies Damage/Healing Done
Value: -40

REMOVED Effect #5 Apply Aura: Mod Dispel Resistance %: Modifies Damage/Healing Done
Value: 0

NEW Leg Sweep applies Disable for 5.0 sec when it ends.

NEW Vivify and Sheilun's Gift critical strike chances are increased by 15% on yourself.

Class ToolsHolyTalentsProtectionTalentsRetributionTalents

Specialization (2)

Holy Paladin core passive
Effect #2 Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 20020%
Affected Spells:

Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 20020%
Affected Spells:

Slams enemies in front of you with your shield, causing (123.24% of Attack Power) Holy damage, and reducing the cooldown of Crusader StrikeHoly Shock by 1.5 sec.

Talents (3)

You become the ultimate crusader of light for 15 sec. Crusader Strike and Judgment coolJudgment cools down 30% faster and heal up to 5 injured allies within 40 yds for 260% of the damage done, split evenly among them.
Grants an additional charge of Crusader Strike for its duration.them.
Effect #1 Effect #3 Apply Aura: Mod Cooldown %:
Value: -30-60

Crusader StrikeHoly Shock reduces the cooldown of Holy Shock and Judgment by 2.0 sec.Judgment by 1.0 sec.

Effect #1 Apply Aura: Dummy: Modifies Critical Strike Chance
Value: -2000-1000

Procs flags changes: REMOVED Deal Melee Ability, NEW Deal Helpful Spell, NEW Deal Harmful Spell
ProcCategoryRecovery changed from 0 ms to 800 ms
Holy Shock and Crusader Strike refundrefunds up to 10% of theirits Mana cost and dealdeals up to 50% more healing or damage, based on the target's missing health.

Talents (4)

NEW Judgment has a chance to grant you Vanguard, causing your next Avenger's Shield to leave an echoing bolt of light in a line between you and the initial target, piercing any enemies struck to deal up to Attack Power Holy damage.
Effect #1 Apply Aura: Dummy

NEW Judgment deals 10% increased damage. When you consume Vanguard you gain 1 Holy Power.
Rank 1: Judgment deals 10% increased damage. When you consume Vanguard you gain 1 Holy Power.
Rank 2: Judgment deals 20% increased damage. When you consume Vanguard you gain 3 Holy Power.

NEW Your next cast of Shield of the Righteous after Vanguard deals 20% additional damage to your primary target and causes light to refract onto 4 other targets for Attack Power Holy damage.
During Avenging Wrath your Avenger's Shield always benefits from Vanguard.

Judgment chains to 2 additional target.targets at 50% effectiveness.

Effect #1 Apply Aura: Modifies Jump Targets
Value: 32
Affected Spells:

Specialization (1)

Increases Holy damage done by 11.0%.
Judgment has a 5.5%8.3% chance to blast the target with the Light, dealing (156% of Attack Power) Holy damage.

Talents (4)

Judgment generates 1 additional Holy Power and has a 50% increased chance to trigger Mastery: Highlord's Judgment.
Rank 1: Judgment generates 1 additional Holy Power and has a 50% increased chance to trigger Mastery: Highlord's Judgment.
Effect #4 REMOVED Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 1
Affected Spells:

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 050

REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50

REMOVED Effect #4 Apply Aura: Modifies Effect #2's Value
Value: 1
Affected Spells:

Protection
Instantly cast Avenger's Shield on up to 5 targets within 30 yds.
Generates 1 Holy Power per target hit.
Holy
Instantly Holy, Protection
Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds.
Retribution
Instantly cast Judgment on up to 5 targets within 30 yds.
Divine Toll's Judgment deals 100% increased damage.

Now a Retribution spell
Unleash a heavenly blast around the target, dealing (505.312% of Attack Power) Holy damage to all enemies nearby, and call down ana hammer that slowly falls from the sky upon the target.
After 10 sec, they suffer 10% of the Holy damage you dealt to all targets affected by the initial blast during that time.

During Avenging Wrath\ further empowers Blade of Justice unleashesto unleash a wave of Holy energy, dealing \ Holy damage to its primary target and (321.86% of Attack Power) Holy damage to all other enemies in its path.

Lightsmith (1)

Protection:
Casting a Holy Power ability increases the damage and healing of your next by 200%.Crusader Strike by 200%.
Holy:
Casting a Holy Power ability increases the damage and healing of your next by 200%.Holy Shock by 200%.

Talents (4)

Retribution:
After casting Divine Toll, you instantly cast Judgment every 5 sec for 15 sec.your next 3 Judgments cast again at 100% effectiveness.

When your health is brought below 25%, you instantly cast a free Word of Glory at 60% effectiveness on yourself.
Cannot occur more than once every 60 sec.
Category changed from Uncategorized to Talents

Protection, Retribution:
Successfully interrupting an enemy with Rebuke casts an extra
Holy:
Crusader Strike.
Holy:
Successfully interrupting an enemy with Rebuke casts an extra Holy Shock.

Divine Protection reduces damage taken by an additional 10% and casts Shield of Vengeance.
Shield of Vengeance
Casts Divine Protection and creates a barrier of holy light that absorbs \ damage for 10 sec.
When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.
Talent position has changed.

Class ToolsDisciplineTalentsHolyTalentsShadowTalents

Specialization (1)

Discipline Priest core passive
Effect #4 Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: 104165%
Affected Spells:

Effect #18 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 104165%
Affected Spells:

Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: 104165%
Affected Spells:

Effect #18 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 104165%
Affected Spells:

Talents (1)

Discipline
Mind Blast tears open an Entropic Rift that follows the enemy for 8 sec. Enemies caught in its path suffer (60% of Spell Power) Shadow damage every 1 sec while within its reach.
Shadow
Void Torrent tears open an Entropic Rift that follows the enemy for 8 sec. Enemies caught in its path suffer (60% of Spell Power) Shadow damage every 1 sec while within its reach.
Mind Blast tears open an Entropic Rift that follows the enemy for 8 sec. Enemies caught in its path suffer (60% of Spell Power) Shadow damage every 1 sec while within its reach.
Specializations changed from Discipline/Shadow to Discipline

Specialization (1)

Effect #2 Effect #13 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 69137%
Affected Spells:

Effect #13 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 69137%
Affected Spells:

Talents (6)

While you have Shadow Word: Pain, Shadow Word: Madness, and Vampiric Touch active on the same target, your Mind Blast, Void Torrent, Mind Flay, and Void Volley deal 20% more damage.
Rank 1: While you have Shadow Word: Pain, Shadow Word: Madness, and Vampiric Touch active on the same target, your Mind Blast, Void Torrent, Mind Flay, and Void Volley deal 13% more damage.
Rank 2: While you have Shadow Word: Pain, Shadow Word: Madness, and Vampiric Touch active on the same target, your Mind Blast, Void Torrent, Mind Flay, and Void Volley deal 25% more damage.

Vampiric Touch also applies Shadow Word: Pain to the target. Shadow Word: Pain lasts an additional 5 sec.
Replaces Shadow Word: Pain.

Shadow Word: Madness conjures Shadowy Apparitions that float towards all targets afflicted by your Vampiric Touch for (60%90% of Spell Power) Shadow damage.
Critical strikes increase the damage by 100%.

Shadow Word: Pain periodic damage has a chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant and ignore its cooldown.

Channel a torrent of void energy into the target, dealing (685.632% of Spell Power) Shadow damage over 3 sec and tearing open an Entropic Rift.
Entropic Rift
Mind Blast tears open an Entropic Rift that follows the enemy for 8 sec. Enemies caught in its path suffer (60% of Spell Power) Shadow damage every 1 sec while within its reach.
Generates 24 Insanity over the duration.

Bombards your target with a Void Volley and twists your Shadowform with void magic, increasing your spell damage by 10% for 20 sec.
VoidformThis spell is replaced with Void Volley while this effect is active.Voidform is active.
Void Volley
Releases a volley of pure void energy, firing 10 bolts at your target and 1 bolt at all enemies within 10 yards of your target for (106.049% of Spell Power) Shadow damage.
Generates 10 Insanity.

Archon (5)

Shadow:
Increases the damage done by Mind Flay: Insanity by 60%.30%.
Increases the healing done by Flash Heals affected by Surge of Light by 15%.
Effect #2 REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 60%
Affected Spells:

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 6030%
Affected Spells:
(Pvp Multiplier: 0.51)

Shadow:
Consuming Surge ofCasting Mind Flay: Insanity has a 100% chance to conjure Shadowy Apparitions.

Shadow:
Creating a Halo upgrades your next Mind Flay to Mind Flay: Insanity.
Mind Flay: Insanity
Assaults the target's mind with Shadow energy, causing (percentOfSpellPower_format, 499.056298) Shadow damage over 1.5 sec and slowing their movement speed by 70%.
Generates 12 Insanity over the duration.

Shadow:
Your damage dealt is increased by 20%5% while Voidform is active.

Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 205
Affected Spells:
(Pvp Multiplier: 0.51)

Effect #2 Apply Aura: Modifies Effect #2's Value
Value: 205
Affected Spells:
(Pvp Multiplier: 0.51)

Shadow:
TBD for Shadow.Increases Shadowy Apparition damage by 25%.

REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:

Name changed from Ascendant Prayers to Spiritwell

Voidweaver (4)

NEW
Discipline:
Mind Blast deals 50% increased damage.
Shadow:
Void Torrent deals 50% increased damage.

NEW Shadow Word: Pain and Entropic Rift deal damage 25% more often.

NEW Voidheart now persists for 8 sec after Entropic Rift ends.

Discipline
While Entropic Rift is active, your Atonement healing is increased by 20%.
Shadow
While Entropic Rift is active, your Shadow damage is increased by 10%.

Talent position has changed.

Talents (1)

Holy:
Power Word: ShieldPrayer of Mending and Leap of Faith increase your target's movement speed by 40% for 3 sec.

Class ToolsAssassinationTalentsOutlawTalentsSubtletyTalents

Talents (1)

After striking with Kingsbane, rapidly strike that target 5 times over 1.5 sec for (13.2%132% of Attack Power) Physical and (13.8%138% of Attack Power) Nature damage. Each strike applies the Lethal Poisons on your weapons and generates a combo point.

Talents (2)

Your Finishing moves deal 10% increased damage.
Name changed from Murder to Crescendo of Violence

Blade Flurry strikes 3 additional enemies and its duration is increased by 3 sec.
Effect #1 REMOVED Effect #4 Apply Aura: Modifies Effect #1's Value (Label)
Value: 3

Specialization (1)

Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 6 sec. Effect not broken from taking damage or attacking.
Effect #1 NEW Effect #7 Apply Aura: Modifies Effect #2's Value
Value: 2
Affected Spells:

Talents (6)

NEW Damaging attacks that expend Shadow Techniques to generate combo points have a 15% chance per stack expended to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.

NEW Shadow Clones have a 50% chance to trigger Shadow Techniques' effect.
Rank 1: Shadow Clones have a 50% chance to trigger Shadow Techniques' effect.
Rank 2: Shadow Clones have a 100% chance to trigger Shadow Techniques' effect.

NEW After using an attack that generates combo points, if you have 5 or more stacks of Shadow Techniques, your next damaging finishing move will expend them to generate combo points up to your max.
Shadow damage increased by 10%.

There is a new talent hiding in the shadows!
Removed
Category changed from Talents to Uncategorized

While Symbols of DeathShadow Dance is active, your Shadow Techniques triggers 40%75% more frequently, stores 1 additional combo point, and finishing moves can use those stored when there are enough to refresh full combo points.generates 2 additional Energy.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 12

Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4075

Eviscerate and Black Powder deal an additional 30% damage as Shadow while Find Weakness is active.

Talents (3)

Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1.

Critically striking with an attack that generates combo points has a 20% chance to increaseincreases the critical strike chance of your next finishing move by 100%10%.
Effect #3 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100

REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20

NEW Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0

ProcCategoryRecovery changed from 0 ms to 100 ms

Subtlety:
Symbols of DeathShadow Dance supercharges 1 combo point.
Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points.

Class ToolsElementalTalentsEnhancementTalentsRestorationTalents

Specialization (1)

All Elemental damage increased by 6.0%.5.0%.
Your Lightning Bolt, \ Lava Burst, and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 25% of normal damage and generating less Maelstrom.
Effect #4 Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 0% (SP mod: 0.760.684)
Affected Spells:
(and 47 more.)

Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0% (SP mod: 0.760.684)
Affected Spells:
(and 47 more.)

Effect #5 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.760.684)

Effect #6 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.760.684)

Talents (10)

Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies.
While ascended, Elemental Overload damage is increased by 150%75% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.

This talent is still forming in the Maelstrom. Check back later!
Talent position has changed.

Increases the duration of Flame Shock by 6 sec and its damage by 50%.
Lava Burst consumes up to 3 sec of Flame Shock, dealing the consumed damage at 250% effectiveness.
Lava Burst Overload also benefits from this effect, consuming up to 1.5 sec of Flame Shock.
Removed
Category changed from Talents to Uncategorized

Reduces the cooldown of Flame Shock and Voltaic Blaze by 1.5 sec.2.0 sec.
Flame Shock deals damage 15% faster.
Effect #2 Effect #2 Apply Aura: Modifies Cooldown
Value: -1500-2000
Affected Spells:

Effect #3 Apply Aura: Modifies Cooldown (Label)
Value: -1500-2000
Affected Spells:

After casting Icefury, the next time you cast a damaging Nature and Fire spell, you additionally castConsuming Power of the Maelstrom additionally fires an Elemental Blast at your target at 60% effectiveness.40% effectiveness.

REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 60

REMOVED Effect #2 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 60

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 40

Procs flags changes: NEW Deal Harmful Spell
Talent position has changed.
Imbuing your weapon with Flametongue increases your Fire spell damage by 5.0% for 1 hour.
Removed
Category changed from Talents to Uncategorized
NEW Voltaic Blaze's cooldown is reduced by 5 sec.

Earth Shock, Elemental Blast, and Earthquake can trigger your Mastery: Elemental Overload at 50% effectiveness.
Overloaded Earthquakes do not knock enemies down.
Talent position has changed.
Casting Lava Burst has a 60% chance to cause your next Lightning Bolt or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times.
Talent position has changed.
Your next Chain Lightning \ or Lightning Bolt has 30% reduced cast time after casting Earth Shock, Elemental Blast, or Earthquake. Can accumulate up to 2 charges.Reduces the cast time of Lightning Bolt \ and Chain Lightning by 15%.

REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Modifies Cast Time
Value: -15%
Affected Spells:

NEW Effect #2 Apply Aura: Modifies Global Cooldown
Value: -15%
Affected Spells:

Specialization (2)

Effect #4 Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 3710%
Affected Spells:

Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 250%
Affected Spells:

Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 3710%
Affected Spells:

Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 250%
Affected Spells:

Effect #6 Apply Aura: Effect Aura #647: Modifies Damage/Healing Done
Value: 67100
Affected Spells:

Talents (9)

Consuming 10 stacks of Maelstrom Weapon increases the damage of your next Stormstrike or Lava Lash by 25% and causes them to generate a stack of Maelstrom Weapon.
Talent position has changed.

Sundering transforms into a single use Primordial Storm for 15 sec after it is cast.
Primordial Storm
Devastate nearby enemies with a Primordial Storm dealing (90% of Attack Power) Flamestrike, (90% of Attack Power) Froststrike, (90% of Attack Power) Stormstrike damage, and unleashing a Lightning Bolt or a Chain Lightning at 150% effectiveness. Deals reduced damage beyond 5 targets.
Consumes Maelstrom Weapon for increased damage.
Talent position has changed.

Maelstrom Weapon can now stack 5 additional times.
Consuming Maelstrom Weapon causes your next Healing Surge or Chain Heal to gain 100% of the benefits of Maelstrom Weapon based on the stacks consumed.
Effect #1 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100

Crash Lightning electrocutes the area struck, dealing 50% of its damage 2 additional times over 2 sec, and its weapon enhancement effect now increases auto-attack speed by 15%.
Talent position has changed.
Each Maelstrom Weapon spent has a 2% chance to cause your next Crash Lightning to ignore its cooldown. The weapon enhancement effect of Crash Lightning may now overlap.
Talent position has changed.
Maelstrom Weapon spending abilities deal 8% increased damage.
Weapon Imbuements deal 10% increased damage.
Rank 1: Maelstrom Weapon spending abilities deal 8% increased damage.
Weapon Imbuements deal 10% increased damage.
Rank 2: Maelstrom Weapon spending abilities deal 15% increased damage.
Weapon Imbuements deal 20% increased damage.
Talent position has changed.
Casting Sundering grants you 15% Haste for 12 sec, and generates 5 stacks of Maelstrom Weapon.
Talent position has changed.
Doom Winds and Deeply Rooted Elements last 2 sec longer, and the cooldown of Ascendance is reduced by 60 sec.
During Doom Winds or Ascendance, Stormstrike and Crash Lightning consume up to 10 Maelstrom Weapon to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
(Pvp Multiplier: 0.70.5)

Lightning Bolt and Chain Lightning deal 20% increased damage and have a 20% chance to refund the Maelstrom Weapon spent.
Talent position has changed.

Specialization (2)

An efficient wave of healing energy that restores (546%655.2% of Spell Power) of a friendly target’s health.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 5.466.552)

Restoration Shaman core passive

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 3555%
Affected Spells:
(and 20 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3555%
Affected Spells:
(and 20 more.)

Effect #3 Apply Aura: Modifies Spell Power (Label)
Value: 3555%
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 3555%
Affected Spells:
(and 20 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3555%
Affected Spells:
(and 20 more.)

Effect #3 Apply Aura: Modifies Spell Power (Label)
Value: 3555%
Affected Spells:

Talents (4)

Chain Heal's mana cost is reduced by 10% and Chain Heal increases the initial healing of your next Riptide by 75%30%, stacking up to 2 times.

NEW Riptide has a 10% chance to upgrade your next Healing Stream Totem to Stormstream Totem which heals for 30% more, heals 1 additional ally at 100% effectiveness, and heals 2 injured allies for (300% of Spell Power) healing when used.

NEW Healing Stream and Stormstream Totem healing increased by 30%.
Rank 1: Healing Stream and Stormstream Totem healing increased by 30%.
Rank 2: Healing Stream and Stormstream Totem healing increased by 60%.

NEW Stormstream Totem is usable for free and ignore its cooldown when available.
Effect #1 Apply Aura: Dummy

Farseer (6)

Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing.
If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 6 sec.8 sec.

Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing.
If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 6 sec.8 sec.

Ancestors have a 20% chance to call another Ancestor for 68 sec when they depart.

Elemental:
Primordial WaveStormkeeper calls an Ancestor to your side for 6 sec.8 sec.
Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.
Procs flags changes: Deal Helpful Ability, NEW Deal Helpful Spell, REMOVED Deal Harmful Spell

Restoration:
When an Ancestor is called, they reduce the cooldown of Riptide by 3 sec.2 sec.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -3000-2000
(Pvp Multiplier: 0.66671)

Elemental:
Lightning Bolt, Lava Burst, Chain Lightning, Icefury, and Frost Shock castsFlame Shock, Voltaic Blaze, and Chain Lightning have a 8% chance to call an Ancestor to your side for 6 sec.8 sec.
Restoration:
Riptide has a 15% chance to call an Ancestor to your side for 6 sec.8 sec.

Totemic (3)

Restoration:
Allies affected by your Earthen Wall Totem, Ancestral Protection Totem, and Earthliving effect receive 15% increased healing from you.

Surging Totem deals 50% more damage during Ascendance.while Ascendance or Healing Tide Totem is active.

Restoration:
Your Healing Stream Totems now also heals a secondheals an additional ally at 100% effectiveness.

Talents (3)

Elemental:
Each Maelstrom spent has a 0.12% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies.
While ascended, Elemental Overload damage is increased by 150% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.
Specializations changed from Elemental/Enhancement/Restoration to Enhancement/Restoration
Talent position has changed.

Elemental:
Imbue your weapon with the element of Fire for 1 hour, increasing the damage of your Fire spells by 5.0%.
Specializations changed from Enhancement to Elemental/Enhancement
Talent position has changed.

Reduces the cooldown of your totems by 5 sec.
Talent position has changed.

Class ToolsAfflictionTalentsDemonologyTalentsDestructionTalents

Talents (2)

Increases the damage dealt by your primary demon by 5% and Axe Toss nowalso removes 1 harmful magical effect from you.

Eye of Gul'dan has a 10% chance to survive its initial blast, aiding you in combat for 8 sec.
Infernal Grudge
Sears the soul of its target with fel fire, dealing (800% of Spell Power) Fire damage to its target over 8 sec.

Soul Harvester (5)

Affliction:
A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated.
A Succulent Soul empowers your next Malefic Rapture, increasing its damage by 20%Unstable Affliction, causing the target to take 5% increased damage from your Unstable Affliction for 8 sec and unleashing your demonic soul to deal (an additional (percentOfSpellPower_format, 176.618) Shadow damage to each target suffering from your Corruption.

NEW Increases the duration of Manifested Avarice by 5 sec and increases the damage of Soul Swipe by 10%.

NEW Each Succulent Soul consumed has an increasing chance to unleash the Demonic Soul within you, enabling it to assault your enemies for 9 sec.
Soul Swipe
Strikes nearby enemies with a malevolent claw, dealing (279.306% of Spell Power) Shadow damage to its target and (186.209% of Spell Power) Shadow damage to other enemies in 10 yds.

Affliction:
Your Soul RotDark Harvest spell is empowered by the demonic entity within you, causing it to grant 3 Soul Shards1 Soul Shard that each contain a Succulent Soul every 1 sec while channeled.
Effect #1 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1

NEW Increases your Mastery by 4%.
This effect is doubled while the demonic entity is aiding you in combat.

Hellcaller (3)

NEW Periodic damage dealt by Wither has a chance to grant Malevolence for 8 sec.

NEW Malevolence grants an additional 4% Haste and when cast increases the stack count of active Withers by an additional 2 stacks.

NEW Increases the damage of \ by 4% and \ by 4%.
This effect is doubled while Malevolence is active.

Diabolist (3)

NEW You summon a Diabolic Oculus, up to 3, each time the duration of Diabolic Ritual is reduced by one of your spells.
Diabolic Oculi explode when consuming Demonic Art, dealing Fire damage to all enemies within 8 yds of the target. Damage reduced beyond 8 targets.

NEW Your Diabolic Oculi now cast Diabolic Gaze at your primary demon's target every 1 sec while active.

NEW Your Diabolic Oculi observe the battlefield and collect information that is imparted to you upon being exploded, each Diabolic Oculi increasing your Intellect by 2% for 10 sec.

Class ToolsArmsTalentsFuryTalentsProtectionTalents

Specialization (1)

Your auto attack critical strikes generate 10% more Rage and damage taken from area of effect attacks is reduced by 5%.

Talents (3)

Colossus Smash grants 6 charges of Sweeping Strikes. This effect will not allow Sweeping Strikes to exceed 12 stackscharges.

Sweeping Strikes affects 6 additional damaging single-target abilities.
Effect #1 REMOVED Effect #1 Apply Aura:
Value: 6
Affected Spells:

Colossus Smash causes your next 3 Mortal Strikes to be guaranteed to trigger Tactician.
Name changed from Press the Advantage to Tactical Edge

Talents (1)

Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are replaced by Crushing Blow and Bloodbath.
Crushing Blow
Strike a mighty blow with both weapons that deals a total of \ Physical damage.
Crushing Blow has a 25% chance to instantly reset its own cooldown and its critical strikes deal 335096% additional damage.20% additional damage.
Generates 12 Rage.
Bloodbath
Assault the target in a bloodthirsty craze, dealing (385.641% of Attack Power) Physical damage and restoring 3% of your health.
Bloodbath causes the target to bleed for (60% of Attack Power) damage over 6 sec. Using Bloodbath on a target that is affected by Bloodbath extends the bleed by 6 sec.
Generates 8 Rage and has a 30% chance to Enrage you.

Talents (1)

Throw a spear at the target location, chaining all enemies in the area to the spear for 6 sec and pulling them to within 8 yards of the spear for 6 sec. The first time an enemy runs away from the spear while chained, they will be pulled towards the spear again.
The spear deals (239.25% of Attack Power) Physical damage instantly and an additional (326.25% of Attack Power) damage over 6 sec. Deals reduced damage beyond 5 targets.
Generates 10 Rage.

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