WoW News

Datamined Class and Tier Set Changes for Midnight Beta Build 64741

Here are the datamined class and tier set changes for the Midnight Beta today!

Class ToolsBloodTalentsFrostTalentsUnholyTalents

Specialization (1)

Reach out with necrotic tendrils, dealing (43.74% of Attack Power) Shadow damage and applying Blood Plague to your target and generating 2 Bone Shield charges.
Blood Plague
A shadowy disease that drains 64 health from the target over 24 sec.

Talents (3)

Deals (142.56% of Attack Power) Shadow damage and infects all enemies within 10 yds with Blood Plague.
Blood Plague
A shadowy disease that drains 64 health from the target over 24 sec.

While Blood Shield is active, taking direct damage reflects (110% of Attack Power) Shadow damage back to the attacker. Blood Shield'sShield can now absorb up to 65% of your maximum health.

While Dancing Rune Weapon is active, Parrying an attack has a chance to make your next Heart Strike freecost no Runes and deal 150% increased damage.

Talents (1)

Casting Frostwyrm's Fury forward grants 25 Runic Power. Recalling it grants 1 Killing Machine stacks.
Rank 1: Casting Frostwyrm's Fury forward grants 25 Runic Power. Recalling it grants 1 Killing Machine stacks.
Rank 2: Casting Frostwyrm's Fury forward grants 50 Runic Power. Recalling it grants 2 Killing Machine stacks.Frostwyrm's Fury extends the duration of an active Pillar of Frost by 2.0 sec.
Rank 1: Frostwyrm's Fury extends the duration of an active Pillar of Frost by 2.0 sec.
Rank 2: Frostwyrm's Fury extends the duration of an active Pillar of Frost by 4.0 sec.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 12000

REMOVED Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 250
Affected Spells:

Specialization (1)

Causes each of your Virulent Plagues to flare up, dealing (23.4422%29.3027% of Attack Power) Shadow damage to the infected enemy and (9.377%11.7212% of Attack Power) Shadow damage to foes nearby.
Extends the duration of Dread Plague and Virulent Plague by 1.5 sec.

Talents (14)

Cause an unholy blast around your permanent Ghoul, dealing (88% of Attack Power) Shadow damage to nearby enemies and evolving itCorrupt and evolve your Ghoul into a Monstrosity, greatly empowering its abilities for 12 sec.
Death Coil and Epidemic extends the duration of this effect by 0.5 sec.

Festering Strike now follows up with a Festering Scythe that costs no Runes.
Festering Scythe
Slashes through all enemies within 14 yds in front of you, dealing (100% of Attack Power) Shadow damage and hastening all of your Plagues on targets hit to deal damage 35% faster for 25 sec.
Talent position has changed.

Army of the Dead siphons the power of the fallen, transforming Death Coil and Epidemic into Necrotic Coil and Graveyard for 15 sec.
Necrotic Coil
Unleash vortex of necrotic energy and bone, dealing (195% of Attack Power) Shadowstrike damage up to 3 foes and (57.5% of Attack Power) Shadow damage to all pierced enemies.
Graveyard
The dead erupt beneath all foes with Virulent Plague, dealing (46.8844%58.6055% of Attack Power) Shadow damage and (18.754%23.4425% of Attack Power) Shadow damage to enemies nearby.

Sudden Doom triggers 30% more often and can accumulate up to 2 charges.
Consuming Sudden DoomSummoning a Lesser Ghoul with Scourge Strike reduces the cooldown of Putrefy by 5.0 sec.2.5 sec.
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50002500

Putrefy now summons a Lesser Ghoul to attack instead and when your Lesser Ghouls expire, they explode in viscera, dealing \ Shadow damage to enemies nearby.
ProcChance changed from 101 to 0
Each Lesser Ghoul increases the damage of your permanent Ghoul by 10%, and Dark Transformation additionally empowers the Claw attacks of your Lesser Ghouls to Sweeping Claws.
Sweeping Claws
Rakes an enemy with deformed claws, dealing \\Attack Power * 0.3105) * (1 + Versatility) * 2 * 11.144] Shadow damage to the target and \\Attack Power * 0.201825) * (1 + Versatility) * 2 * 11.144] Shadow damage to nearby enemies.

When Scourge Strike damages an enemy affected by your Plagues, it has a chance to upgrade Outbreak to Pestilence.
Pestilence
ConsumeOutbreak is replaced with Pestilence.

Pestilence-10 Runic Power30 yd rangeInstant15 sec cooldownRequires Death KnightConsume 100% of your Plagues around you and deal 50%100% of their remaining damage instantly, and gain a charge of Putrefy.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50100
(Pvp Multiplier: 10.5)

NEW Effect #3 Apply Aura: Overrides Actionbar Spell:
Value: 1.27197e+06

Procs flags changes: REMOVED Deal Melee Ability
ProcCategoryRecovery changed from 500 ms to 0 ms
ProcChance changed from 101 to 0
Army of the Dead now raises an Abomination that attacks enemies while emitting a disease cloud that deals \ Plague damage overlasts for 30 sec, and instantly Putrefies 2 Lesser Ghouls at 100% effectiveness.
Enemies within the disease cloud take 20% increased damage from your minions.

When an enemy afflicted by your Dread Plague dies, it erupts, dealing (150%300% of Attack Power) Shadow damage to nearby enemies and infects the enemy with the lowest health remaining with your plagues. Deals reduced damage beyond 58 targets.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 58

When you Putrefy a Lesser Ghoul, it has a 100% chance to reanimate as a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for 8 sec.
Magus of the Dead Frostbolts and Shadow Bolts deal 25% increased damage.

NEW Effect #3 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 25
Affected Spells:

NEW Effect #4 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 25
Affected Spells:

Scourge Strike now instead causes your Plagues to erupt for the damage they would inflict over 3 sec at 35% effectivenessat 50% effectiveness.
Clawing Shadows can now stack 1 additional times.
Rank 1: Scourge Strike now instead causes your Plagues to erupt for the damage they would inflict over 3 sec at 35% effectivenessat 50% effectiveness.
Clawing Shadows can now stack 1 additional times.
Rank 2: Scourge Strike now instead causes your Plagues to erupt for the damage they would inflict over 5 sec at 35% effectiveness.at 70% effectiveness.
Clawing Shadows can now stack 2 additional times.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 300035

NEW Effect #1 Apply Aura: Modifies Effect #2's Value (Label)
Value: 15

NEW Effect #3 Apply Aura: Modifies Max Stacks (Label)
Value: 1
Affected Spells:

Rupture the soul of your enemy, dealing (150%300% of Attack Power) Shadowfrost damage and causing the foe to take 20% increased damage from your diseases and minions for 8 sec.
Only usable on enemies below 35% maximum health.

Effect #1 School Damage
Value: 0 (AP mod: 1.53)

When Dread Plague deals damage it has a chance to grant you 4 Runic Power.
Talent position has changed.
Putrefy causes your permanent Ghoul to go on an unholy frenzy, increasing its attack speed and energy regeneration by 25% for 5 sec.
Multiple applications may overlap.

PvP Talents (1)

NEW When a Lesser Ghoul dies, you gather the remains to heal for 5% of its maximum health.
Death Strike sacrifices all Lesser Ghouls under your command.

San'layn (5)

Blood
Death and Decay has a chance to collapse whenever it damages a diseased enemy, dealing 150% of its remaining damage instantly and granting you its bonus effects for the remaining duration.
Unholy
Death and Decay has a chance to collapse whenever it damages a diseased enemy, dealing 300% of its remaining damage instantly and granting you its bonus effects for the remaining duration.

Talent position has changed.

Unholy:
Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil, Epidemic and Death Strike by 5% per stack.

NEW
Blood:
Blood Plague deals up to 30% increased damage based on the target's missing health.
Unholy:
Your plagues deal up to 30% increased damage based on the target's missing health.
Vampiric Strike grants maximum stacks of Clawing Shadows.

Blood:
When Vampiric Strike damages an enemy affected by your Blood Plague, it extends the duration of the disease by 3.0 sec, and deals 20% of the remaining damage to the enemy.
Unholy:
When Vampiric Strike damages an enemy affected by your plagues, it extends the duration of the plagues by 1.5 sec. 2.0 sec, and erupts them with 30% increased effectiveness.
Effect #2 Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15002000

NEW Effect #6 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30

Blood:
Vampiric Strike increases the damage of your Dancing Rune Weapons by 20% for 8 sec.
Multiple applications may overlap.
Unholy:
Vampiric Strike increases the damage of your permanent ghoul by 20% for 8 sec.
Multiple applications may overlap.the Lesser Ghoul it summons by 20%.

Deathbringer (1)

Frost:
After Reaper's Mark explodes, your next 2 Obliterates or Frostscythes cost 1 Rune and summon 2 scythes to strike your enemies.
The first scythe strikes your target for (percentOfAttackPower_format, 407.975) Shadowfrost damage and has a 100% chance to grant Killing Machine, the second scythe strikes all enemies around your target for (percentOfAttackPower_format, 178.723) Shadowfrost damage\. Deals reduced damage beyond 8 targets.

Spells (2)

A shadowy disease that drains 64 health from the target over 24 sec.

Fires a blast of unholy energy at the target, causing (69.5174%86.8967% of Attack Power) Shadow damage to an enemy or healing an Undead ally for (463.75% of Attack Power) health.
Extends the duration of Dread Plague and Virulent Plague by 1.5 sec.

Talents (1)

When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.

Anima Powers (2)

Deals (30% of Attack Power) Shadow damage and infects all enemies within 10 yds with Blood Plague.
Blood Plague
A shadowy disease that drains 64 health from the target over 24 sec.

Fires a blast of unholy energy at the target, causing (69.5174%86.8967% of Attack Power) Shadow damage to an enemy or healing an Undead ally for (463.75% of Attack Power) health. \

Class ToolsHavocTalentsVengeanceTalentsDevourerTalents

Talents (5)

Immolation Aura has 1 additional charge, 30% chance to refund a charge when usedhas 6 sec reduced cooldown, and deals Chaos damage instead of Fire.
You can have multiple Immolation Auras active at a time.
Effect #3 REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30

NEW Effect #3 Apply Aura: Mod Cooldown Ms:
Value: -6000

NEW Effect #7 Apply Aura: Mod Cooldown Ms:
Value: -6000

Eye Beam generates 4030 Fury every second, and its damage and duration are increased by 10%has 10% increased duration, and deals 10% increased damage.
Rank 1: Eye Beam generates 2015 Fury every second, and its damage and duration are increased by 10%has 10% increased duration, and deals 10% increased damage.
Rank 2: Eye Beam generates 4030 Fury every second, and its damage and duration are increased by 20%.has 20% increased duration, and deals 20% increased damage.

Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 200150

Blasts all enemies in front of you, \ for up to {?a320415\]\] Chaos damage over 2 sec. Deals reduced damage beyond 5 targets. \10% for 10 sec]8% for 8 sec]

When Eye Beam finishes fully channeling, your Haste is increased by an additional 10% for 10 sec.8% for 8 sec.

Slip into the nether when you active Blur, increasing movement speed by 100% and becoming immune to damage for 2.5 sec.
Removed
Category changed from Talents to Uncategorized

Talents (3)

While in Void Metamorphosis, every 30 Soul Fragments harvested grants access to Collapsing Star.
Collapsing Star
Channel an immense amount of void energy into a single, cataclysmic blast, dealing (562.5% of Spell Power) Cosmic damage to your target and \ Cosmic damage to all nearby enemies. Damage reduced beyond 8 targets.
While casting Collapsing Star, your Fury drain is significantly reduced.

After dealing damage with The Hunt or Voidblade, they are replaced with Hungering Slash for 6 sec.
Hungering Slash
Violently slash your scythe around you, dealing (247.5% of Spell Power) Cosmic damage to nearby enemies and generating 10 Fury. Shatters up to 2 Soul Fragments from nearby enemies. Damage reduced beyond 8 targets.
Hungering Slash grants a temporary charge of Vengeful Retreat and causes your next Vengeful Retreat within 6 sec to deal an additional (150% of Spell Power) Cosmic damage.

The duration of Feast of Souls is increased by 2 sec.
Feast of Souls:
Soul Fragments grant 1% increased damage for 6 sec. Multiple applications may overlap.
Rank 1: The duration of Feast of Souls is increased by 2 sec.
Feast of Souls:
Soul Fragments grant 1% increased damage for 6 sec. Multiple applications may overlap.
Rank 2: The duration of Feast of Souls is increased by 4 sec.
Feast of Souls:
Soul Fragments grant 1% increased damage for 6 sec. Multiple applications may overlap.

Aldrachi Reaver (3)

Havoc:
The Hunt shatters 1 Soul Fragment. Chaos Strike hasBlade Dance and Chaos Strike have a 20% chance to shatter a Soul Fragment.
Effect #3 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 120

REMOVED Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20

NEW Effect #1 Apply Aura: Modifies Effect #3's Value (Label)
Value: 1
Affected Spells:

Procs flags changes: REMOVED Deal Harmful Ability

Havoc:
When enhanced by Reaver's Glaive, Blade Dance casts 3 additional glaive slashes to nearby targets. Deals reduced damage beyond 8 targets.
If cast after Chaos Strike, cast 6 slashes instead.
Vengeance:
When enhanced by Reaver's Glaive, Soul Cleave casts 3 additional glaive slashes to nearby targets.
If cast after , cast 6 slashes instead.Deals reduced damage beyond 8 targets.
If cast after , cast 6 slashes instead.

After consuming both enhancements, gain Thrill of the Fight, increasing your attack speed by 15% for 20 sec and your damage and healing by 15% for 10 sec.the damage of your next Reaver's Glaive by 30% and increasing Haste by 6% for 30 sec.

Fel-Scarred (4)

Havoc:
Your blades burn with Fel energy, causing yourthe damage from Chaos Strike, Throw Glaive, Blade Dance's First Blood, and auto-attacks to deal an additional 50%burn for an additional 30% damage as Fire over 6 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5030

Havoc:
Activating Metamorphosis greatly empowers Eye Beam, Immolation Aura.
Demonsurge damage is increased by 10%5% for each time it previously triggered while your demon form is active.
Devourer:
Activating Metamorphosis greatly empowers The Hunt.
Voidsurge damage is increased by 10%5% for each time it previously triggered while your demon form is active.

Havoc:
Metamorphosis now also causes Demon's Bite to generate 15 additional Fury.Demon Blades to generate 3 additional Fury.
While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing (percentOfAttackPower_format, 330) Fire280) Chaos damage to nearby enemies. Deals reduced damage beyond 8 targets.
Devourer:
Metamorphosis now also greatly empowers Voidblade and Hungering Slash.
While demon form is active, the first cast of each empowered ability induces a Voidsurge, causing you to explode with Void energy, dealing (percentOfAttackPower_format, 330280) Cosmic damage to nearby enemies. Deals reduced damage beyond 8 targets.

Havoc:
When you activate Metamorphosis, the cooldowns of your Sigil of Flame and Immolation Aura are immediately reset.reset the cooldown of Immolation Aura.

Class ToolsBalanceTalentsFeralTalentsGuardianTalentsRestorationTalents

Specialization (3)

Effect #16 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 140%
Affected Spells:
(and 8 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 140%
Affected Spells:
(and 8 more.)

Effect #7 Apply Aura: Modifies Effect #1's Value (Label)
Value: 20
Affected Spells:

Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 59110%
Affected Spells:

Effect #13 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 59110%
Affected Spells:

Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 59110%
Affected Spells:
REMOVED

Effect #15 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 59110%
Affected Spells:
REMOVED

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 140%
Affected Spells:
(and 8 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 140%
Affected Spells:
(and 8 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 140

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 140

Effect #7 Apply Aura: Modifies Effect #1's Value (Label)
Value: 20
Affected Spells:

Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 59110%
Affected Spells:

Effect #13 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 59110%
Affected Spells:

Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 59110%
Affected Spells:

Effect #15 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 59110%
Affected Spells:

Calls down waves of falling stars upon enemies within 40 yds, dealing \22.4%23% of Spell Power)] Astral damage over 8 sec. Multiple uses of this ability may overlap. \

Hurl a ball of energy at the target, dealing (106.08%100.8% of Spell Power) Nature damage.

Effect #1 School Damage
Value: 0 (SP mod: 1.06081.008)

Talents (19)

Your critical strikes dealt during an Eclipse causes their victims to languish for an additional 20%12% of damage dealt for 6 sec.
Rank 1: Your critical strikes dealt during an Eclipse causes their victims to languish for an additional 20%12% of damage dealt for 6 sec.
Rank 2: Your critical strikes dealt during an Eclipse causes their victims to languish for an additional 40%24% of damage dealt for 6 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2012

Activating an Eclipse also launches Solar or Lunar Bolts at enemies within 40 yds that always critically strike.
Solar Bolt
Entering Solar Eclipse launches a Solar Bolt at 1 nearby enemy that deals (500%356.25% of Spell Power) Nature damage.
Lunar Bolt
Entering Lunar Eclipse launches 3 Lunar Bolts at enemies that deal (72.22%68.6% of Spell Power) Arcane damage, damage reduced beyond 5 targets.

Moonfire, Sunfire, and Shooting Stars damage increased by 15%.

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 158%
Affected Spells:

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 158%
Affected Spells:

When you exit Eclipse with less than 40 Astral Power, Wrath and Starfire's cast times are reduced by 25%20% for 15 sec or until you enter an Eclipse.
Talent position has changed.
Balance, Guardian
Calls down a beam of pure celestial energy that follows the enemy, dealing up to \19.3%18.34% of Spell Power)] Astral damage over 8 sec within its area. Damage reduced on secondary targets.
Generates 40 Astral Power over its duration.

Every time Starfall deals damage, a meteorite falls on a target in its range, dealing (15%35.63% of Spell Power) Astral damage.

While in combat you generate 21 Astral Power every 3 sec.2 sec.
While out of combat your Astral Power rebalances to 50 instead of depleting to empty.

Effect #1 Apply Aura: Periodically give power: Modifies Spell Effectiveness
Value: 2010

When Eclipse ends or when you enter combat, enter a Dreamstate, reducing the cast time of your next 2 Starfires or Wraths by 40%30%.
Talent position has changed.
Deals (272%258.4% of Spell Power) Astral damage to the target and empowers New Moon to become Half Moon.
Generates 10 Astral Power.

Effect #1 School Damage
Value: 0 (SP mod: 2.722.584)

Every 30th Shooting Star calls down a Full Moon at 60% effectiveness upon its target.
Talent position has changed.
\ blasts all enemies in a targeted area for \212%201.4% of Spell Power) * 1.1236] Astral damage and applies Stellar Flare to them.
Reduces the cooldown of \ by 60 sec.
Stellar Flare
Burns the target for (18.9%18% of Spell Power) Astral damage, and then an additional (210% of Spell Power) damage over 24 sec. If dispelled, causes (222.6%211.5% of Spell Power) damage to the dispeller and blasts them upwards.
Generates 12 Astral Power.

Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing (57.24%68% of Spell Power) Astral damage and generating 2 Astral Power.

Solar Eclipse increases Wrath's Astral Power generation by 50%40% and Lunar Eclipse increases Starfire's Astral Power generation by 50%40%.

Effect #1 Apply Aura: Modifies Effect #4's Value
Value: 5040
Affected Spells:

Effect #2 Apply Aura: Modifies Effect #4's Value
Value: 5040
Affected Spells:

Burns the target for (18.9%18% of Spell Power) Astral damage, and then an additional (210% of Spell Power) damage over 24 sec. If dispelled, causes (222.6%211.5% of Spell Power) damage to the dispeller and blasts them upwards.
Generates 12 Astral Power.

Effect #1 School Damage
Value: 0 (SP mod: 0.1890.18)

Every other Eclipse creates a Fury of Elune at 25% effectiveness that follows your current target for 8 sec.
Talent position has changed.
Sunfire damage has a chance to grow a magical mushroom at a target's location. After 1 sec, the mushroom detonates, dealing (254.4%241.68% of Spell Power) Nature damage and then an additional (143.5%136.35% of Spell Power) Nature damage over 10 sec. Affected targets are slowed by 50%.
Generates up to 20 Astral Power based on targets hit.
Procs per minute changed from 1.75 to 1.66
Casting Wrath has a 18%15% chance to make your next Starsurge or Starfall free.
Casting Starfire has a 25%20% chance to make your next Starsurge or Starfall free.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1815

Effect #2 Apply Aura: Dummy: Modifies Effect #3's Value
Value: 2520

\'s cooldown is reduced to 100by 60 seconds and it has two charges.but its duration is reduced by 20%.

Effect #1 Apply Aura: Modifies Buff Duration
Value: -200%
Affected Spells:

Effect #3 Apply Aura: Mod Cooldown Ms:
Value: -80000-60000

NEW Effect #4 Apply Aura: Modifies Effect #1's Value
Value: 0
Affected Spells:

Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing (254.4%289.75% of Spell Power) Nature damage and then an additional (143.5%163.6% of Spell Power) Nature damage over 10 sec. Affected targets are slowed by 50%.
Generates up to 20 Astral Power based on targets hit.

PvP Talents (2)

Starfall calls down collapsing stars that last 15 sec. Enemies that come into contact with a star cause it to burst, knocking nearby enemies upwards and dealing (222.6%211.5% of Spell Power) Astral damage. Generates 15 Astral Power.
The Druid and their allies may pick up stars, causing them to orbit around you.

Restoration:
Casting Barkskin or Ironbark sprouts thorns on you for 12 sec. When victim to melee attacks, thorns deals (percentOfSpellPower_format, 120114) Nature damage back to the attacker.
Attackers also have their movement speed reduced by 50% for 4 sec.
Balance, Feral:
Casting Barkskin sprouts thorns on you for 12 sec. When victim to melee attacks, thorns deals (percentOfSpellPower_format, 120114) Nature damage back to the attacker.
Attackers also have their movement speed reduced by 50% for 4 sec.

Specialization (1)

Effect #10 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -100%
Affected Spells:

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -100%
Affected Spells:

Effect #13 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 100%
Affected Spells:

Effect #14 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 150%
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -100%
Affected Spells:

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -100%
Affected Spells:

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -100

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -100

Effect #13 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 100%
Affected Spells:

Effect #14 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 150%
Affected Spells:

Talents (11)

Strikes all nearby enemies with a massive slash, inflicting (211.2%190% of Attack Power) Physical damage. Deals reduced damage beyond 5 targets.
Awards 1 combo point.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 2.1121.9)

Chomp your target, causing (1000%900% of Attack Power) Physical damage. Chomp critical strikes deal 3 times normal damage.
Chomp can only be used when you fall below 30% Energy or for 2 seconds afterward.

Effect #1 School Damage
Value: 0 (AP mod: 109)

Unleash a furious frenzy, clawing your target 5 times for \18.1%16.3% of Attack Power) * 5] Physical damage and an additional \36.3%32.67% of Attack Power) * 6 / 2] Bleed damage over 6 sec.
Awards 5 combo points.

Feral Frenzy's cooldown reduced by 15 sec and its damage is increased by 40%.

NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 40%
Affected Spells:

NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 40%
Affected Spells:

Unleash a furious frenzy, flickering to nearby targets in front of you 5 times and clawing all enemies around them for (20.8%18.72% of Attack Power) Physical damage and an additional \41.7%37.53% of Attack Power) * 6 / 2] Bleed damage over 6 sec.
Awards 5 combo points.

Mastery increased by 2%.
Removed
Category changed from Talents to Uncategorized
NEW When Shred or Moonfire generate combo points, they have a 25% chance to generate full combo points.

Finishing move that deals instant damage and applies Rip to all enemies within 10 yards. Lasts longer per combo point.
1 point : \17.2%15.5% of Attack Power) * 2] plus Rip for (2 * 2) sec
2 points: \17.2%15.5% of Attack Power) * 3] plus Rip for (2 * 3) sec
3 points: \17.2%15.5% of Attack Power) * 4] plus Rip for (2 * 4) sec
4 points: \17.2%15.5% of Attack Power) * 5] plus Rip for (2 * 5) sec
5 points: \17.2%15.5% of Attack Power) * 6] plus Rip for (2 * 6) sec

Effect #1 School Damage
Value: 0 (AP mod: 0.1720.155)

Ferocious Bite also deals (36.3%32.67% of Attack Power) damage per combo point spent to all nearby enemies. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage reduced beyond 5 targets.

Finishing moves have a 6% chance per combo point spent to makeincrease the direct damage of your next Rake, Shred, or Swipe by 50% and make it critically strike.

When you Ferocious Bite, you have a 15% chance per combo point spent to flicker to an enemy within 30 yds and deliver an Unseen Attack.
Unseen Slash
Slash the target, dealing (58.4%52.56% of Attack Power) Physical damage and an additional \58.4%36.8% of Attack Power) * 6 / 2] Bleed damage over 6 sec. If this effect is reapplied, any remaining damage is added to the new Bleed.
Unseen Swipe
Swipe nearby targets, dealing (145.86%131.27% of Attack Power) Physical damage. Damage reduced beyond 5 targets.

Specialization (1)

Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1810%
Affected Spells:

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1810%
Affected Spells:

Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 2680%
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1810%
Affected Spells:

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1810%
Affected Spells:

Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 92150

Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 2680%
Affected Spells:

Talents (8)

Sharp brambles protect you, absorbing and reflecting up to (Attack Power * 0.0750.2) damage from each attack.
While Barkskin is active, the brambles also deal (2.6208%7.5% of Attack Power) Nature damage to all nearby enemies every 1 sec.
Effect #1 Effect #1 Apply Aura: Absorb Damage:
Value: 0 (AP mod: 0.0750.2)

Your damage has a 0%5% chance to trigger a free automatic Moonfire on that target.
Moonfire:
When this occurs, the next Moonfire you cast generates 8 Rage, and deals 300% increased direct damage.
Red Moon:
When this occurs, you gain 1 charge of Lunar Wrath. Spending Rage while Red Moon is active consumes a stack to deal (100% of Spell Power) additional Arcane damage to its target and heal you for (100% of Spell Power).

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 05

Maul and Raze may consume up to 4020 more Rage to deal up to 150%75% additional damage.

Effect #1 Apply Aura: Mod Additional Power Cost: Modifies Buff Duration
Value: 400200
Affected Spells:

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15075

Summons a beam of lunar light at your target's location, dealing (10.647%30% of Attack Power) Arcane damage each second to your target and (10.647%30% of Attack Power) to up to 5 other enemies within the beam.
Lunar Beam also increases your mastery by (14 * $mas)%, and heals you for \100%280% of Attack Power) * 8] over 8 sec.

Maul the target for (110.86%312% of Attack Power) Physical damage.

Effect #2 School Damage
Value: 0 (AP mod: 1.10863.12)

When Frenzied Regeneration would heal you above maximum health, 80% of its excess healing is instead converted to an absorb shield.
Procs flags changes: REMOVED Take Helpful Spell, NEW Take Helpful Periodic
Strike with the might of Ursoc, dealing (110.86%312% of Attack Power) Physical damage to your target and (59.63%170% of Attack Power) to all other enemies in front of you. Damage reduced beyond 5 targets.

Effect #1 School Damage
Value: 0 (AP mod: 1.10863.12)

Effect #2 School Damage
Value: 0 (AP mod: 0.59631.7)

Roar with earthshattering ferocity, dealing (100%280% of Attack Power) Physical damage, and resetting the cooldown of Thrash and allowing it to stack 5 additional times for 12 sec.
When Sundering Roar ends, any excess stacks of Thrash immediately deal their remaining damage.

Effect #2 School Damage
Value: 0 (AP mod: 12.8)

Specialization (1)

Restoration Druid core passive
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2822%
Affected Spells:
(and 19 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2822%
Affected Spells:
(and 19 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2822%
Affected Spells:
(and 19 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2822%
Affected Spells:
(and 19 more.)

Talents (3)

5%10% of Lifebloom's healing splashes to 2 allies within 30 yds.
Rank 1: 15%10% of Lifebloom's healing splashes to 2 allies within 30 yds.
Rank 2: 30%20% of Lifebloom's healing splashes to 2 allies within 30 yds.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 510

Efflorescence healing increased by 30%25%, and it now automatically grows beneath your Lifebloom target's feet.

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 3025%
Affected Spells:

Grove Guardians, and Efflorescence heal for 35% more.Efflorescence, and your other summons heal for 30% more.

Effect #1 Apply Aura: Mod All Pet Damage Taken: Modifies Damage/Healing Done
Value: 3530

Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 3530%
Affected Spells:

Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3530%
Affected Spells:

Elune's Chosen (4)

Balance:
Fury of Elune
Fury of Elune now ends with a flash of energy, blasting nearby enemies for (percentOfSpellPower_format, 227.7) Astral damage.216.32) Astral damage.
Full Moon
Full Moon calls down 2 Minor Moons that deal (percentOfSpellPower_format, 198.4188.5) Astral damage and generate 3 Astral Power.
Guardian:
Lunar Beam
Lunar Beam now causes you to leech life equal to 10% of all damage dealt to enemies within the beam.
Fury of Elune
Fury of Elune now ends with a flash of energy, blasting nearby enemies for (percentOfSpellPower_format, 227.7) Astral damage.216.32) Astral damage.

Balance:
Your Arcane abilities reduce the cooldown of Fury of Elune by 2.01.5 sec and the cooldown of New Moon, Half Moon, and Full Moon by 1.0 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -2000-1500

Balance
Increases the damage of Fury of Elune by 15% and the damage of Full Moon by 25%.
Guardian
Increases the damage of Lunar Beam by 30% and Fury of Elune by 15%.

Talent position has changed.

Balance:
Moonfire damage has a chance to call down a Fury of Elune to follow your target for 3 sec.
Fury of Elune
Calls down a beam of pure celestial energy, dealing \19.318.34)] Astral damage over 3 sec within its area.
Generates 15 Astral Power over its duration.
Guardian:
Moonfire damage has a chance to call down a Fury of Elune to follow your target for 3 sec.
Fury of Elune
Calls down a beam of pure celestial energy, dealing \19.318.34)] Astral damage over 3 sec within its area.
Generates 18 Rage over its duration.
Procs per minute changed from 1.25 (Haste Param: 4 Coeff: 1) to 1 (Haste Param: 4 Coeff: 1)

Keeper of the Grove (6)

Balance:
Your Force of Nature treants generate 10 Astral Power every 2 sec.summons 4 Treants.
Effect #1 NEW Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 1
Affected Spells:

Balance:
Entering Eclipse increases your haste by 10%8% for 6 sec.

Balance:
Force of Nature grants 3 charges of Dream Burst, causing your next Wrath or Starfire to explode on the target, dealing \318302.1) * 1.06] Nature damage to nearby enemies. Damage reduced above 5 targets.

Balance:
Each of your Force of Nature treants increases damage your spells deal by 8% while active.4% while active.

Balance:
Orbital Strike applies Stellar Flare for 8 additional sec and deals 30% increased damage.
Whirling Stars reduces the cooldown ofdamage increased by 30%, and damage of Stellar Flares it applies increased by 30%.
Whirling Stars increases the haste you gain during Celestial Alignment by an additional 10 sec.10%.

REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 8000

REMOVED Effect #3 Apply Aura: Modifies Effect #3's Value (Label)
Value: -10000
Affected Spells:

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:

NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 30%
Affected Spells:

NEW Effect #4 Apply Aura: Modifies Effect #4's Value (Label)
Value: 10
Affected Spells:

Balance:
Entering an Eclipse summons a Dryad to assist you for 8 sec, casting Starsurge dealing (percentOfSpellPower_format, 150) astral damage and Starfall at 300% effectiveness.200% effectiveness.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 300200

Wildstalker (2)

When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing (96%86.4% of Attack Power) physical damage to nearby enemies. Damage reduced above 5 targets.
When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for (34.5% of Spell Power).

Feral:
Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing (percentOfAttackPower_format, 108.3697.5) Bleed damage over 6 sec.
Wild Growth and Regrowth healing has a chance to cause Symbiotic Blooms to grow on the target, healing for (percentOfSpellPower_format, 180) over 6 sec.
Multiple instances of these can overlap.
Restoration:
Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing (percentOfAttackPower_format, 108.3697.5) Bleed damage over 6 sec.
Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for (percentOfSpellPower_format, 180) over 6 sec.
Multiple instances of these can overlap.

Druid of the Claw (4)

Guardian:
Ravage also inflicts a Bleed that causes (percentOfAttackPower_format, 45.6130) damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 15%.
Dreadful Wound is not affected by Circle of Life and Death.
Feral:
Ravage also inflicts a Bleed that causes (percentOfAttackPower_format, 5650.4) damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 4%.
Dreadful Wound is not affected by Circle of Life and Death. If a Dreadful Wound benefiting from Tiger's Fury is re-applied, the new Dreadful Wound deals damage as if Tiger's Fury was active.

Feral:
Your auto-attacks have a chance to make your next Ferocious Bite become Ravage.
$?a137010\198.15550) Physical damage to your target and (percentOfAttackPower_format, 74.07210) to all other enemies in front of you.]$?a137011\206.22185.6) / 5] damage, \93.8484.46) / 5] in an arc
2 points: \206.22185.6) * 2 / 5] damage, \93.8484.46) * 2 / 5] in an arc
3 points: \206.22185.6) * 3 / 5] damage, \93.8484.46) * 3 / 5] in an arc
4 points: \206.22185.6) * 4 / 5] damage, \93.8484.46) * 4 / 5] in an arc
5 points: \206.22185.6) * 5 / 5] damage, \93.8484.46) * 5 / 5] in an arc]
Guardian:
Your auto-attacks have a chance to make your next Maul become Ravage.
$?a137010\198.15550) Physical damage to your target and (percentOfAttackPower_format, 74.07210) to all other enemies in front of you.]$?a137011\206.22185.6) / 5] damage, \93.8484.46) / 5] in an arc
2 points: \206.22185.6) * 2 / 5] damage, \93.8484.46) * 2 / 5] in an arc
3 points: \206.22185.6) * 3 / 5] damage, \93.8484.46) * 3 / 5] in an arc
4 points: \206.22185.6) * 4 / 5] damage, \93.8484.46) * 4 / 5] in an arc
5 points: \206.22185.6) * 5 / 5] damage, \93.8484.46) * 5 / 5] in an arc]

Feral:
You have a 16% chance to follow up any single target melee ability with a Twin Claw, dealing (percentOfAttackPower_format, 278300) Physical damage and generating 3 Energy.
Guardian:
You have a 18% chance to follow up any single target melee ability or Raze with a Twin Claw, dealing (percentOfAttackPower_format, 122340) Physical damage and generating 5 Rage.

Feral:
Shred and Swipe grant Ursine Potential. When you have 8 stacks, the next time you transform into Bear Form, your next Mangle deals 300%50% increased damage or your next Swipe deals 300%50% increased damage. Either generates 15 extra Rage.

Spells (6)

Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
1 point : \146.6%132% of Attack Power) / 5] damage
2 points: \146.6%132% of Attack Power) * 2 / 5] damage
3 points: \146.6%132% of Attack Power) * 3 / 5] damage
4 points: \146.6%132% of Attack Power) * 4 / 5] damage
5 points: \146.6%132% of Attack Power) * 5 / 5] damage
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.4661.32)

Mangle the target for (70.3%200% of Attack Power) Physical damage.
Generates 12 Rage.

Effect #2 School Damage
Value: 0 (AP mod: 0.7032)

A quick beam of lunar light burns the enemy for (21.2% of Spell Power) Arcane damage and then an additional (165.6% of Spell Power) Arcane damage over 18 sec \ \

Effect #1 Dummy
Value: 10

Shred the target, causing (260%215.3% of Attack Power) Physical damage to the target.
Awards 1 combo point.

Effect #1 School Damage
Value: 0 (AP mod: 2.62.153)

Strikes all nearby enemies, dealing (9.2%95% of Attack Power) Bleed damage and an additional (11.5%32% of Attack Power) Bleed damage over 15 sec. When applied from Bear Form, this effect can stack up to 3 times.
Generates 5 Rage.

Effect #1 School Damage
Value: 0 (AP mod: 0.0920.95)

Strikes all nearby enemies, dealing (39.5%35.55% of Attack Power) Bleed damage and an additional (100%90% of Attack Power) Bleed damage over 15 sec.
Awards 1 combo point.

Effect #1 School Damage
Value: 0 (AP mod: 0.3950.3555)

Talents (8)

Guardian:
Perform a powerful off-role ability depending on your currently active shapeshift form.
Non-shapeshifted:
Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for \ over 7 sec.
Cat Form:
Unleash an empowered Feral Frenzy on your enemy target, dealing \18.116.3) * 1000 / 100] Physical damage and an additional \36.332.67) * 6 / 2] Bleed damage over 6 sec. Awards 5 combo points.
Moonkin Form:
Call down waves of empowered falling stars upon enemies within 40 yds, dealing \22.423)] Astral damage over 8 sec.

REMOVED Each non-Arcane damaging ability you use increases the damage of your next Arcane damaging ability by 3%, stacking up to 3 times.

Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:
1 point : \16%14.4% of Attack Power)] damage, 1 sec
2 points: \16%14.4% of Attack Power) * 2] damage, 2 sec
3 points: \16%14.4% of Attack Power) * 3] damage, 3 sec
4 points: \16%14.4% of Attack Power) * 4] damage, 4 sec
5 points: \16%14.4% of Attack Power) * 5] damage, 5 sec
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.160.144)

Rake the target for (32.34%29.1% of Attack Power) Bleed damage and an additional (163.35%147% of Attack Power) Bleed damage over 15 sec. \
Awards 1 combo point.

Effect #1 School Damage
Value: 0 (AP mod: 0.32340.291)

Finishing move that causes Bleed damage over time. Lasts longer per combo point.
1 point : \64.44%62.26% of Attack Power) * 2] over 8 sec
2 points: \64.44%62.26% of Attack Power) * 3] over 12 sec
3 points: \64.44%62.26% of Attack Power) * 4] over 16 sec
4 points: \64.44%62.26% of Attack Power) * 5] over 20 sec
5 points: \64.44%62.26% of Attack Power) * 6] over 24 sec

Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.32220.3113)

Call down a burst of energy, causing (89%84.55% of Spell Power) Arcane damage to the target, and \89%84.55% of Spell Power) * 50 / 100] Arcane damage to all other enemies within 10 yards. Deals reduced damage beyond 8 targets.
Generates (80 / 10) Astral Power.

Effect #1 School Damage
Value: 0 (SP mod: 0.890.8455)

Call down a burst of energy, causing (93% of Spell Power) Arcane damage to the target, and \ Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.

Launch a surge of stellar energies at the target, dealing (296%304% of Spell Power) Astral damage.

Effect #1 School Damage
Value: 0 (SP mod: 2.963.04)

Class ToolsDevastationTalentsPreservationTalentsAugmentationTalents

Specialization (1)

Effect #26 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 330%
Affected Spells:

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 330%
Affected Spells:

Effect #23 Apply Aura: Modifies Damage/Healing Done
Value: 1046%
Affected Spells:

Effect #24 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2769%
Affected Spells:

NEW Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: 33%
Affected Spells:

NEW Effect #26 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 33%
Affected Spells:

NEW Effect #27 Apply Aura: Modifies Damage/Healing Done
Value: 33%
Affected Spells:

NEW Effect #28 Apply Aura: Modifies Damage/Healing Done
Value: 33%
Affected Spells:

NEW Effect #29 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 33%
Affected Spells:

NEW Effect #30 Apply Aura: Modifies Damage/Healing Done
Value: 33%
Affected Spells:

NEW Effect #31 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 33%
Affected Spells:

NEW Effect #32 Apply Aura: Modifies Damage/Healing Done
Value: 33%
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 330%
Affected Spells:

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 330%
Affected Spells:

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 330

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 330

Effect #23 Apply Aura: Modifies Damage/Healing Done
Value: 1046%
Affected Spells:

Effect #24 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2769%
Affected Spells:

NEW Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: 33%
Affected Spells:

NEW Effect #26 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 33%
Affected Spells:

NEW Effect #27 Apply Aura: Modifies Damage/Healing Done
Value: 33%
Affected Spells:

NEW Effect #28 Apply Aura: Modifies Damage/Healing Done
Value: 33%
Affected Spells:

NEW Effect #29 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 33%
Affected Spells:

NEW Effect #30 Apply Aura: Modifies Damage/Healing Done
Value: 33%
Affected Spells:

NEW Effect #31 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 33%
Affected Spells:

NEW Effect #32 Apply Aura: Modifies Damage/Healing Done
Value: 33%
Affected Spells:

Talents (4)

Casting an empower spell extends the duration of Dragonrage by 5 sec.
Each time this occurs during Dragonrage, its effectiveness is reduced by 25%.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2000025

Focus your energies to release a salvo of pure magic, dealing \818.4%1088.47% of Spell Power)] Spellfrost damage to an enemy. Damages additional enemies within 25 yds when empowered.
I: Damages \.
II: Damages \.
III: Damages \.

Lob a ball of flame, dealing (300.96%400.277% of Spell Power) Fire damage to your target and all enemies within 8 yds.

Eternity Surge additionally releases a Shattering Star at your target that deals 50% more damage per empower level reached.
Shattering Star
Exhale a bolt of concentrated power from your mouth at the target for (130.56%173.645% of Spell Power) Spellfrost damage.

PvP Talents (1)

Fire Breath burns away 1 beneficial Magic effect per empower level2 beneficial Magic effects from all targets.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 02

Talents (9)

Verdant Embrace healing is increased by 40%30%. In addition, it no longer causes you to leap to your target, instead sending forth a Dream Simulacrum.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 4030%
Affected Spells:

For \, your healing over time is increased by 60% and yourLiving Flame and Reversion have a 100% increased chance to cause Essence Burst.is increased by 100%.

Living Flame and Fire Breath dealRed spells deal 20% additional damage and healing.
equal to 1.0% of your maximum health.
Rank 1: Living Flame and Fire Breath dealRank 1: Red spells deal 20% additional damage and healing.
equal to 1.0% of your maximum health.
Rank 2: Living Flame and Fire Breath dealRank 2: Red spells deal 40% additional damage and healing.equal to 2.0% of your maximum health.

REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1

REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 1
Affected Spells:

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 20%
Affected Spells:
(and 1 more.)

NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 20%
Affected Spells:
(and 1 more.)

Essence abilities have a chance to infuse your next Reversion with the power of the Green Dragonflight, upgrading it to Merithra's Blessing:
Merithra's Blessing
Spring a bloom of life from your target, healing them and up to 54 other allies within 30 yards for (250% of Spell Power). Blooms may heal your primary target multiple times if no nearby injured allies are present.

Reversion protects allies, reversing 2%1.0% of all damage taken and healing them instead.
Rank 1: Reversion protects allies, reversing 2%1.0% of all damage taken and healing them instead.
Rank 2: Reversion protects allies, reversing 4%2.0% of all damage taken and healing them instead.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 210

Devastation, Augmentation
Prescience cooldown reduced by 2 sec and it grants 1% additional critical strike chance.
Preservation
Temporal Anomaly mana cost reduced by 15% and cooldown reduced by 4 sec.

REMOVED Effect #3 Apply Aura: Modifies Cooldown
Value: -2000
Affected Spells:

REMOVED Effect #4 Apply Aura: Modifies Effect #1's Value (Label)
Value: 1
Affected Spells:

NEW Effect #3 Apply Aura: Mod Cooldown Ms:
Value: -2000

NEW Effect #4 Apply Aura: Modifies Effect #1's Value
Value: 1
Affected Spells:

Bronze healing and absorption increased by 15%.

NEW Effect #3 Apply Aura: Modifies Spell Power
Value: 15%
Affected Spells:

Send forward a vortex of temporal energy, absorbing \0 damage on you and any allies in its path. Absorption is reduced beyond 56 targets.

Effect #2 Dummy
Value: 56

When you or an ally fall below 30% health, a version of yourself enters your timeline and heals them for (800%920% of Spell Power). Your alternate self continues healing for 8 sec before returning to their timeline.
May only occur once every 60 sec.

Specialization (1)

Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 3515%
Affected Spells:

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3515%
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 3515%
Affected Spells:

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3515%
Affected Spells:

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 3515

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 3515

Talents (5)

Breath of Eons summons a version of you from the future to assist you in battle, lasting 20 sec. Your duplicate casts Eruption, empower spells, and Living Flame.Fire Breath, and Upheaval.

The cooldowns of your spells are reduced by 10%.
Effect #1 NEW Effect #8 Apply Aura: Mod Cooldown %:
Value: -10

When cast, Blistering Scales grants the target a shield that absorbs up to \912 * (1 + Versatility)] damage for 30 sec based on their missing health. Lower health targets gain a larger shield.

Grant an ally the gift of foresight, increasing their critical strike chance by 3% \for 18 sec.
Affects the nearest ally within 25 yds, preferring damage dealers with their cooldowns active, if you do not have an ally targeted.

Effect #1 Dummy
Value: 03

Surge forward in time, causing your cooldowns to recover 1000% faster for 2 sec.

NEW Effect #8 Apply Aura: Mod Charge Cooldown Recharge Rate - %:
Value: 1000

Spells (1)

Devastation, Augmentation:
Send a flickering flame towards your target, dealing (percentOfSpellPower_format, 232.001) Fire damage to an enemy or healing an ally for (percentOfSpellPower_format, 466).600).
Preservation:
Send a flickering flame towards your target, healing an ally for (percentOfSpellPower_format, 466600) or dealing (percentOfSpellPower_format, 232.001) Fire damage to an enemy.

Talents (1)

Fly to an ally and heal them for (800%920% of Spell Power), or heal yourself for the same amount.

Class ToolsBeast MasteryTalentsMarksmanshipTalentsSurvivalTalents

Talents (5)

Bestial Wrath provokes your pets to tear into your target, causing your target to bleed for (1440% of Attack Power) damage over 12 sec.
Damage from Bloodshed has a 10% chance to summon Dire Beasts.a Dire Beast.

When you activate BloodshedBestial Wrath causes your Barbed Shot dealsto deal damage 100% faster for 12 sec.10 sec.
Procs flags changes: NEW Deal Helpful Ability, REMOVED Deal Harmful Ability, NEW Deal Helpful Spell, REMOVED Deal Harmful Spell

Give the command to kill, causing your pet to charge your target and savagely deal (300%255% of Attack Power) Physical damage to the enemy.

Increases your critical strike chance by 2%.
Rank 1: Increases your critical strike chance by 2%.
Rank 2: Increases your critical strike chance by 4%.

All pet damage dealt increased by 2%.
Rank 1: All pet damage dealt increased by 2%.
Rank 2: All pet damage dealt increased by 4%.

Talents (1)

When Rapid Fire begins and finishes channeling, it releases an Arcane Shot at 100% effectiveness.
If your target is below 100%20% health, Rapid Fire instead releases Kill Shots.

Talents (3)

Give the command to kill, causing your pet to savagely deal \ Physical damage to the enemy.
Generates 15 Focus.

Raptor Strike has a 25% chance to upgrade itself to a Raptor Swipe, dealing (280% of Attack Power) Physical damage to up to 5 nearby enemies.all enemies within 15 yds in front of you. Damage reduced beyond 5 targets.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15

Raptor Strike, Wildfire Bomb, and Raptor Swipe damage increased by 10%.
Raptor Swipe deals 25% increased damage to its primary target.
Rank 1: Raptor Strike, Wildfire Bomb, and Raptor Swipe damage increased by 10%.
Raptor Swipe deals 25% increased damage to its primary target.
Rank 2: Raptor Strike, Wildfire Bomb, and Raptor Swipe damage increased by 20%.
Raptor Swipe deals 50% increased damage to its primary target.

NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:

Pack Leader (4)

Beast Mastery:
Your pet's attacks increase your Wyvern's damage bonus by 1%, up to 10%.
Casting Kill Command extends the duration of your Wyvern by 1.0 sec, up to 10 additional sec.
Survival:
Your pet's attacks increase your Wyvern's damage bonus by 1%, up to 10%.
Casting Wildfire Bomb extends the duration of your Wyvern by 5.0 sec, up to 10 additional sec.
Casting Kill Command extends the duration of your Wyvern by 1.0 sec, up to 10 additional sec.
Survival:
Casting Wildfire Bomb extends the duration of your Wyvern by 5.0 sec, up to 10 additional sec.

Beast Mastery:
Hogstrider further increases the damage of Cobra Shot by 50% and it now strikestrikes up to 3 additional targets.
Survival:
Hogstrider further increases the damage of Hatchet Toss by 50% and it now strikestrikes up to 3 additional targets.

Beast Mastery:
Howl of the Pack Leader increases the damage of your Kill Command by 100%.50%.
Summoning a Beast reduces the cooldown of Barbed Shot by 6.0 sec.
Survival:
Howl of the Pack Leader increases the damage of your Kill Command by 100%.50%.
Summoning a Beast reduces the cooldown of Wildfire Bomb by 6.0 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10050

The damage bonus from your Wyvern is increased by 5% and it now lasts an additional 4.0 sec.

Effect #1 Apply Aura: (Label)
Value: 50
Affected Spells:

Effect #3 Apply Aura: Modifies Max Stacks (Label)
Value: 50
Affected Spells:

Sentinel (1)

Survival
Kill Command grants an additional 5 Focus and its damage is increased by 20%.
Maximum Focus increased by 25.
Marksmanship
Steady Shot grants an additional 5 Focus and its damage is increased by 20%.
Maximum Focus increased by 25.

Effect #2 REMOVED Effect #1 Apply Aura: Modifies Effect #3's Value
Value: 5
Affected Spells:

NEW Effect #1 Apply Aura: Modifies Effect #2's Value
Value: 5
Affected Spells:

Dark Ranger (2)

Beast Mastery:
All pet damage increased by 3%.6%.
Dire Beast damage increased by 10%.
Effect #1 Effect #2 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 36

Beast Mastery:
Black Arrow deals 10%20% increased damage to enemies affected by Black Arrow's periodic damage.

Effect #2 Apply Aura: Modifies Effect #2's Value (Label)
Value: 1020
Affected Spells:

Spells (1)

A quick shot that causes (86.24% of Attack Power)% Arcane damage. \Marksmanship: If your target is below 20% health, instead fire a Kill Shot at them.
Kill Shot
You attempt to finish off a wounded target, dealing (560% of Attack Power) Physical damage. Only usable on enemies with less than 20% health.]

Talents (1)

You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec.
Effect #2 REMOVED Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10

NEW Effect #5 Apply Aura: Invisibility Detection: Modifies Damage/Healing Done
Value: 0

Class ToolsArcaneTalentsFireTalentsFrostTalents

Specialization (2)

Launches bolts of arcane energy at the enemy target, causing (71.875%100% of Spell Power) Arcane damage.
For each Arcane Charge, deals 90% additional damage.
Consumes all Arcane Charges.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.718751)

Blasts the target with energy, dealing (114.75%137.7% of Spell Power) Arcane damage.
Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%.
Generates 1 Arcane Charge.

Effect #1 School Damage
Value: 0 (SP mod: 1.14751.377)

Talents (9)

Requires Clearcasting
Launches 5 waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of \75.6%90.72% of Spell Power)] Arcane damage.

Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing (105.57%126.684% of Spell Power) Arcane damage to enemies it passes through.
Grants 1 Arcane Charge when cast and every time it deals damage.

A pulse of Arcane magic erupts from underneath your target, dealing (69%82.8% of Spell Power) Arcane damage to all enemies within 2 yds. Damage reduced beyond 5 targets.
Each Arcane Charge increases damage by 60%, radius by 2 yds, and mana cost by 100%. \
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.690.828)

Expend all of your current mana to annihilate your enemy target and nearby enemies for up to \248%297.6% of Spell Power) * 2] Arcane damage based on Mana spent. Deals reduced damage beyond 8 targets.
For the next 15 sec, your Mana regeneration is increased by 425% and spell damage is increased by 35%.
Generates Clearcasting.

Effect #1 School Damage
Value: 0 (SP mod: 2.482.976)

Each wave of Arcane Missiles will consume an Arcane Charge to increase its damage by 80%40%.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 8040

Each wave of Arcane Missiles has a 50% chance to grant 1 additional stack of Arcane Salvo.Rank 1: Each wave of Arcane Missiles has a 50% chance to grant 1 additional stack of Arcane Salvo.
Talent position has changed.
Clearcasting has a 3% increased chance to proc.
Talent position has changed.
Arcane Barrage grants you 1.5%2.0% of your maximum mana per Arcane Charge spent.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 150200

Gaining Clearcasting has a 15% chance to cause your next Arcane Missiles to be Overpowered, causing it to deal 100% increased damage, generate maximum stacks of Arcane Salvo, and strike 3 additional targets at 50% effectiveness.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 502

Specialization (1)

Throws a fiery ball that causes (337.5% of Spell Power) Fire damage.
Cast Time changed from 2.3 sec cast to 1.8 sec cast

Talents (16)

When Combustion expires, all of your active Ignites explode, dealing 50%75% of their remaining damage.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5075

The enemy closest to the center of Meteor's impact takes 50%75% increased damage.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5075

Fire Blast increases your mastery by 2% for 4 sec. Multiple applications may overlap.
Talent position has changed.
Blasts the enemy, critically striking for \Fire damage. \2] Fire damage.
Castable while casting other spells.Always deals a critical strike]

Your Fireball and Pyroblast spells always deal a critical strike when the target is above 90% health.
Talent position has changed.
When FireballScorch damages an enemy below 30% health, it increases your movement speed by 30% for 3 sec.

NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30

Fire Blast damage increased by 15%.
Your direct damage spells reduce the cooldown of Fire Blast by 0.50 sec.
Talent position has changed.
Scorch damage increased by 10%.
DamageWhile Combustion is not active, damage from Ignite has a 5%small chance to make your next Scorch instant, deal 100% increased damage, and deal damage as though your target was below 30% health.
Now a Fire spell
Category changed from Uncategorized to Talents
Hot Streak increases the amount of Ignite damage from Pyroblast or Flamestrike by an additional 25%.
Talent position has changed.
Combustion's cooldown is reduced by 3060 sec.
Rank 1: Combustion's cooldown is reduced by 30 sec.
Rank 2: Combustion's cooldown is reduced by 60 sec.

Effect #1 Apply Aura: Modifies Cooldown
Value: -30000-60000
Affected Spells:

Maximum rank has changed from 2 to 1
Meteor and Flamestrike deal 8% increased damage.
Removed
Category changed from Talents to Uncategorized
Calls down a meteor which lands at the target location after 3 sec, dealing (577.2%750% of Spell Power) Fire damage to all enemies, and burns the ground, dealing \20%52% of Spell Power)] Fire damage over 8.54 sec to all enemies in the area.
Damage reduced beyond 8 targets.

Pyroblast damage increased by 5% and its size is increased by 15%.
Removed
Category changed from Talents to Uncategorized
When Fireball damagesFireball always critically strikes enemies below 30% health.
When Fireball or Scorch damage an enemy below 30% health, itFireball deals 50% increased damage and Scorch deals 250% increased damage.

NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 250

NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30

Talent position has changed.
Scorches an enemy for (30%100% of Spell Power) Fire damage.
When cast on a target below 30% health, Scorch is a guaranteed critical strike.and increases your movement speed by 30% for 3 sec.
Castable while moving.
Castable while moving.

Effect #1 School Damage
Value: 0 (SP mod: 0.31)

Now a Fire spell
Category changed from Uncategorized to Talents
Fireball always critically strikes when it damages an enemy below 30% health.
Removed
Category changed from Talents to Uncategorized

PvP Talents (1)

Heat Shimmer now additionally causes your next Scorch to become instant cast and cast at 100% effectiveness.

Specialization (2)

Damage from Frostbolt and Flurry applies Freezing to their targets. Stacks up to 20 times.
Damage from Ice Lance shatters your enemies, consuming all4 stacks of Freezing and dealing (56.25%70.3% of Spell Power) Frost damage for each stack removed.

Increases the maximum charges of Fingers of Frost by 1.When an enemy affected by Freezing dies, it explodes, dealing (25% of Spell Power) Frost damage to nearby enemies for each stack of Freezing it had. Damage reduced beyond 5 enemies.
Effect #3 REMOVED Effect #1 Apply Aura: Modifies Max Stacks
Value: 1
Affected Spells:

REMOVED Effect #2 Apply Aura: Modifies Effect #1's Value
Value: 1
Affected Spells:

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5

Name changed from Icy Hand to Winter's End
Category changed from Talents to Specialization

Talents (29)

Ice shards pelt the target area, dealing \65.61%49.2% of Spell Power) * 8] Frost damage over 12 sec and reducing movement speed by 50% for 3 sec.
This spell is cast at a selected location

Ice shards pelt the target area, dealing \65.61%49.2% of Spell Power) * 8] Frost damage over 12 sec and reducing movement speed by 50% for 3 sec.
This spell is cast at your target.

Frostbolt has a 25% chance to reset the remaining cooldown on Flurry and cause your next Flurry to deal 50% increased damage.

Casting Ray of Frost replaces your Ray of Frost with Comet Storm, calling down a series of 7 icy comets on and around the target, that deals up to \ Frost damage to all enemies within 8 yds of its impacts.
Each Comet Shatters 2 stacks of Freezing.
Talent position has changed.

Cone of Cold now applies 3 stacks of Freezing to up to 5 enemies.
Talent position has changed.

Ray of Frost generates 2 stacks of Fingers of Frost over its duration.
Talent position has changed.

Casting Frozen Orb grants 1 stack of Fingers of Frost.
Damaging one or more enemies with Frozen Orb has a 3% chance to grant Fingers of Frost.
Effect #1 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3

Procs flags changes: NEW Deal Harmful Spell
ProcCategoryRecovery changed from 0 ms to 100 ms
Talent position has changed.
Frostbolt has a 15% chance to grant a charge of Fingers of Frost.
Fingers of Frost causes your next Ice Lance to deal Shatter damage equal to 4 stacks of Freezing and does not consume Freezing stacks.
Maximum 1 charge.2 charges.

Casting Glacial Spike has a 100% chance to grant you Fingers of Frost.
Talent position has changed.
Your Ice Lances fracture on impact, dealing (75% of Spell Power) Frost damage to up to 2 additional Freezing enemies. Damage from Fractured Frost Shatters.Ice Lance strikes 1 additional target at 100% effectiveness, preferring enemies with more stacks of Freezing.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 21

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50100

Frozen Orb makes Blizzard instant cast.
Blizzard damage increased by 20%.
Talent position has changed.
Blizzard has a 8% increased chance to apply Freezing.Shattering enemies inside your Blizzard increases Shatter's area damage by 15%.
Rank 1: Shattering enemies inside your Blizzard increases Shatter's area damage by 15%.

REMOVED Effect #1 Apply Aura: Modifies Proc Chance (Label)
Value: 8
Affected Spells:

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15

Talent position has changed.
When Frostbolt critically strikes, it applies 1 additional stack of Freezing.
Damage from Blizzard has a 8% chance to apply 1Each stack of Freezing that you Shatter deals (25% of Spell Power) damage to nearby enemies. Damage reduced beyond 5 targets.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15

Procs flags changes: REMOVED Deal Harmful Periodic
ProcChance changed from 8 to 0
Flurry has a 25% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (43.3%150% of Spell Power) Frost damage and applyingdamage.
Applies 1 stack of Freezing.Rank 1: Flurry has a 25% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (43.3% of Spell Power) Frost damage and applying 1 stack of Freezing.
Talent position has changed.
NEW Glacial Spike deals 5% increased damage and applies 2 additional stacks of Freezing.

NEW Glacial Spike no longer applies Freezing, and instead Shatters 5 stacks of Freezing.

Conjures a massive spike of ice that impales your target, dealing (1300% of Spell Power) damage and slowing the target's movement speed by 50% for 8 sec.
Applies 3 stacks of Freezing.
Cast Time changed from 2 sec cast to 1.8 sec cast
Over its durationWhen Ice Lance Shatters a stack of Freezing, the cooldown of Ray of Frost generates 5 Icicles and reduces the cooldown of Flurry and Frozen Orb by 16 sec.is reduced by 0.10 sec.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2000100

Talent position has changed.
Shattering an enemy has a 10% chance to summon a Hand of Frost to pursue your target, dealing (500% of Spell Power) Frost damage and applying 2 stacks1 stack of Freezing on contact.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 21

Quickly fling a shard of ice at the target, dealing (147.015% of Spell Power) Frost damage.
Shatters 4 stacks of Freezing.

Flurry fires 1 additional missile.
Talent position has changed.
Shatter damage has a 50% increased chance to critically strike.
Talent position has changed.
Spell damage increased by 10%3%.

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 103%
Affected Spells:
(and 95 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 103%
Affected Spells:
(and 95 more.)

Frostbolt and Ice LanceFlurry critical strike damage increased by 20%.
Talent position has changed.
Frostbolt and Glacial Spike damage increased by 15%10%.
Rank 1: Frostbolt and Glacial Spike damage increased by 15%10%.
Rank 2: Frostbolt and Glacial Spike damage increased by 30%20%.

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1510%
Affected Spells:

Summons a Water Elemental to follow and fight for you.
Talent position has changed.
Consuming Brain Freeze has a 100% chance to cause your next Ice Lance to cast an additional time at 100% effectiveness.Shatter 4 additional stacks of Freezing.
Talent position has changed.
NEW Ice Lance reduces the cooldown of Frozen Orb by 0.5 sec, increased by 0.1 sec for each stack of Freezing Shattered.

Damage from Frozen Orb has a 12% chance to apply Freezing.100% chance to grant Brain Freeze.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 12100

Procs flags changes: REMOVED Deal Harmful Spell
ProcChance changed from 12 to 100
Talent position has changed.

Spellslinger (6)

Arcane:
Arcane Surge damage increased by 30%.
Frost:
Ray of Frost damage increased by 20%.
Your chance to gain Clearcasting is increased by 3%.
Frost:
Ray of Frost damage increased by 20%.
Your chance to gain Brain Freeze from Frostbolt is increased by 5%.
Effect #2 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3

NEW Effect #4 Apply Aura: Modifies Effect #1's Value
Value: 5
Affected Spells:

NEW
Arcane:
Conjuring one or more Arcane Splinters has a 10% chance to conjure a burst of 8 Arcane Splinters.
Frost:
Conjuring one or more Frost Splinters has a 10% chance to conjure a burst of 8 Frost Splinters.

Frost:
Direct damage from Frost Splinters have a 15% chance to apply 1 stack of Freezing.
Freezing
Your target is Freezing. Can be Shattered by Ice Lance for bonus damage.

Frost:
When Ice Lance Shatters 4 or more Freezing stacks, the target is afflicted with 11 additional stack of Freezing.
Shatter damage increased by 10%.

REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1

NEW Effect #3 Apply Aura: Modifies Effect #4's Value (Label)
Value: 1
Affected Spells:

Arcane:
Casting Arcane Blast or Arcane Pulse conjures an Arcane Splinter.
Arcane Splinter:
Conjure raw Arcane magic into a sharp projectile that deals (percentOfSpellPower_format, 20.2) Arcane damage.
Arcane Splinters embed themselves into their target, dealing (percentOfSpellPower_format, 40.4352) Arcane damage over 18 sec. This effect stacks.
Frost:
Casting Frostbolt or Flurry conjures a Frost Splinter.
Frost Splinter:
Conjure raw Frost magic into a sharp projectile that deals (percentOfSpellPower_format, 17.16) Frost damage.

Frost Splinters embed themselves into their target, dealing (percentOfSpellPower_format, 34.2) Frost damage over 18 sec. This effect stacks.

Arcane:
Casting Arcane Surge generates 8 Arcane Splinters.
During Arcane Surge, whenever you conjure an Arcane Splinter, you have a 100%your chance to conjure an additional Arcane Splinter is increased to 100%.
Frost:
Each time Ray of Frost damages one or more enemies, it generates 1 Frost Splinter.
For 10 sec after casting Ray of Frost, conjuring a Frost Splinter has a 100%your chance to conjure an additional Frost Splinter is increased to 100%.
Name changed from Augury Abounds to Splinterstorm
Talent position has changed.

Frostfire (4)

Frost:
Your Fire spells deal 20% increased critical strike damage.
Ice LanceShatter damage increased by 10%.15%.
Blizzard damage increased by 10%.
Effect #1 Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 1015%
Affected Spells:

Launches a bolt of frostfire at the enemy, causing (291.6%189.54% of Spell Power) Frostfire damage, slowing movement speed by 50%, and causing an additional (126.72%82.4% of Spell Power) Frostfire damage over 8 sec.
Cast Time changed from 2 sec cast to 1.8 sec cast

Frost:
Flurry now deals Frostfire damage and its damage is increased by 30%.20%.

Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 3020%
Affected Spells:

Frost:
Comet Storm now also calls down a Meteor, dealing (percentOfSpellPower_format, 577.2750) Fire damage to nearby enemies. Damage reduced beyond 8 targets.
Damage from Meteor Shatters 2 stacks of Freezing.

Sunfury (1)

Arcane
Arcane Salvo can stack 5 additional times.
Meteorite damage increased by 15%.
Fire
Fire Blast cooldown reduced by 1.0 sec.
Meteorite damage increased by 15%.

Effect #2 REMOVED Effect #2 Apply Aura: Mod Spell Category Cooldown:
Value: -1000

NEW Effect #2 Apply Aura: Mod Cooldown Ms:
Value: -1000

Spells (1)

Launches a bolt of frost at the enemy, causing (320% of Spell Power) Frost damage and slowing movement speed by 50% for 8 sec.
Cast Time changed from 2 sec cast to 1.8 sec cast

Talents (3)

Fire:
Each time your Fireball fails to critically strike, it gains 10%20% increased critical strike chance.
Critical strike bonus is removed when the affected spell critically strikes.

REMOVED Arcane
Whenever you have 8 or more active Embedded Arcane Splinters, you automatically cast a Splinterstorm at your target.
Splinterstorm:
Shatter all Embedded Arcane Splinters, dealing their remaining periodic damage instantly.
Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing (20.2% of Spell Power) Arcane damage to your target for each Splinter in the Splinterstorm.
Splinterstorm has a 8% chance to grant Clearcasting.
Frost
Whenever you have 8 or more active Embedded Frost Splinters, you automatically cast a Splinterstorm at your target.
Splinterstorm:
Shatter all Embedded Frost Splinters, dealing their remaining periodic damage instantly.
Conjure a Frost Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing (17.16% of Spell Power) Frost damage to your target for each Splinter in the Splinterstorm.
Splinterstorm has a 10% chance to grant Brain Freeze.

The cooldown of your loss of control spells are reduced by 5 sec.
Effect #1 NEW Effect #2 Apply Aura: Mod Cooldown Ms:
Value: -5000

Class ToolsBrewmasterTalentsMistweaverTalentsWindwalkerTalents

Specialization (1)

Effect #11 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 350%
Affected Spells:
(and 44 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 350%
Affected Spells:
(and 45 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 350

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 350

Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 35100

Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: 175370%
Affected Spells:

Effect #10 Apply Aura: Modifies Damage/Healing Done
Value: 2060%
Affected Spells:

Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: -380%
Affected Spells:

Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 1150%
Affected Spells:

NEW Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: 35%
Affected Spells:

NEW Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 35%
Affected Spells:

Talents (13)

Breathe fire on targets in front of you, causing (75%100% of Attack Power) Fire damage. Deals reduced damage to secondary targets.
Targets affected by Keg Smash will also burn, taking (48%66% of Attack Power) Fire damage and dealing 5% reduced damage to you for 12 sec.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.751)

Drinking a Brew has a 20% chance to leave you with an Empty Barrel, which is tossed along with your next Keg Smash to deal (200%300% of Attack Power) Physical damage to your target. Ricochets up to 4 times at 80% effectiveness.

Physical damage dealt increased by 5%. Empty Barrels now ricochet to strike 2 total targets, dealing 20% reduced damage on each bounce.
Rank 1: Physical damage dealt increased by 5%. Empty Barrels now ricochet to strike 2 total targets, dealing 20% reduced damage on each bounce.
Rank 2: PhysicalGaining an Empty Barrel resets the cooldown of Keg Smash and makes its next cast cost 0% less energy.
Physical damage dealt increased by 10%.
Empty Barrels now ricochet to strike 4 total targets, dealing 20% reduced damage on each bounce.Rank 1: Gaining an Empty Barrel resets the cooldown of Keg Smash and makes its next cast cost 50% less energy.
Physical damage dealt increased by 10%.
Rank 2: Gaining an Empty Barrel resets the cooldown of Keg Smash and makes its next cast cost 100% less energy.
Physical damage dealt increased by 20%.

Effect #1 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 510%
Affected Spells:

REMOVED Effect #2 Apply Aura: Modifies Jump Targets (Label)
Value: 2
Affected Spells:

REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20

Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 510%
Affected Spells:

NEW Effect #2 Apply Aura: Modifies Effect #3's Value (Label)
Value: 0
Affected Spells:

When you cast Fortifying Brew or \ you tap a fresh keg, granting yourself and 2 nearby allies a refreshing drink, and leaving you with an Empty Barrel.
Empty Barrels deal 100% increased damage.
Refreshing Drink:
Upon taking damage, automatically consume a refreshing drink to heal for (3200% of Attack Power) over 8 sec.

NEW Effect #2 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 100%
Affected Spells:

Exploding Keg can be reactivated within 20 sec to throw 5 additional kegs at nearby targets, each dealing (100%200% of Attack Power) Physical damage and reducing the cooldown of your Brews by 0.53.0 sec.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5003000

Talent position has changed.
Hurls a flaming keg at the target location, dealing (286.38%380% of Attack Power) Fire damage to nearby enemies, causing your attacks against them to deal (22.2%30% of Attack Power) additional Fire damage, and causing their melee attacks to deal 100% reduced damage for the next 3 sec.sec.
Resets the cooldown of Keg Smash.

Effect #1 School Damage
Value: 0 (AP mod: 2.86383.8)

Summons an effigy of Niuzao, the Black Ox for 25 sec that attacks your primary target and Stomps when you cast Purifying BrewBlackout Kick, damaging all nearby enemies.
While active, 40% of damage delayed by Stagger is instead Staggered by Niuzao, and Niuzao is healed for 100% of your purified Stagger.

Smash a keg of brew, dealing \99.9%135% of Attack Power) * (1.5)] Physical damage to your primary target and (99.9%135% of Attack Power) Physical damage to all other enemies within 8 yds, and reducing their movement speed by 20% for 15 sec. Deals reduced damage beyond 5 targets.

Effect #2 School Damage
Value: 0 (AP mod: 0.9991.35)

Exploding Keg resets the cooldown of Keg Smash.
Removed
Category changed from Talents to Uncategorized
Your main hand auto attacks reduce the cooldown on your Brews by 0.50 sec and block your target's chi, dealing (22.2%30% of Attack Power) additional Nature damage.
After 10 attacks, the next casts Tiger Palm at 100% effectiveness.

Drinking from your Brews has a 100% chance to toss a keg high into the air that lands nearby after 3 sec, dealing (72.7272%100% of Attack Power) Physical damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.

When you Blackout Kick, your Stagger is reduced by (Attack Power * 1000600 / 100), increased by up to 200% based on your missing health.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1000600

Your damaging abilities have a chance to invoke Niuzao, causing him to charge to your target's location and Stomp, dealing (300%400% of Attack Power) Physical damage to your target and reduced damage to secondary targets.
Rank 1: Your damaging abilities have a chance to invoke Niuzao, causing him to charge to your target's location and Stomp, dealing (300%400% of Attack Power) Physical damage to your target and reduced damage to secondary targets.
Rank 2: Your damaging abilities have a chance to invoke Niuzao, causing him to charge to your target's location and Stomp, dealing (300%400% of Attack Power) Physical damage to your target and reduced damage to secondary targets.

Talents (7)

When activated, Yu'lon and Chi-Ji apply Chi Cocoons to 5 targets within 40 yds, absorbing \ damage for 10 sec.
Chi'JiChi-Ji grants 4 stacks of Teachings of the Monastery when invoked.
Yu'lon reduces the cast speed of Enveloping Mist by 60%.30%.

Sheilun's Gift's healing is increased by 150%20% and its cast time is reduced by 100%, but it now only heals a single ally.
Effect #1 Effect #3 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 15020%
Affected Spells:

Vivify heals all allies with your Renewing Mist active for (124.286%248.6% of Spell Power).
Sheilun's Gift's healing is increased by 500% on its primary target.

Summons an effigy of Yu'lon, the Jade Serpent for 25 sec. Yu'lon will heal injured allies with Soothing Breath, healing the target and up to 2 allies for (210% of Spell Power) over 4.5 sec.
Enveloping Mist costs 50% less mana while Yu'lon is active.

Effect #6 Apply Aura: Modifies Cast Time
Value: -60-30%
Affected Spells:

Effect #7 Apply Aura: Modifies Global Cooldown
Value: -60-30%
Affected Spells:

NEW Renewing Mist's healing is increased by 100% on your lowest health ally with its effect.

Your Enveloping Mists heal the target for \2.0% of their maximum health300% of Spell Power) * 2] each time they take direct damage.
Rank 1: Your Enveloping Mists heal the target for ((0.6% of their maximum health300% of Spell Power) * 0.6) each time they take direct damage.Rank 2: Your Enveloping Mists heal the target for 1.2% of their maximum health each time they take direct damage.
Maximum rank has changed from 2 to 1
Soothing Mist heals a second injured ally within 40 yds for 25% of the amount healed.
Removed
Category changed from Talents to Uncategorized

Specialization (1)

Effect #2 Effect #11 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -90-98%
Affected Spells:

Effect #11 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -90-98%
Affected Spells:

Talents (2)

Slicing Winds now costs 2 Chi to cast, but its damage is increased by 100%40%.
Effect #1 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 10040%
Affected Spells:
(Pvp Multiplier: 0.51)

Envelop yourself in razor-sharp winds, then lunge forward dealing (896%448% of Attack Power) Nature damage to enemies in your path. Damage reduced beyond 5 enemies.
Hold to increase lunge distance.

Master of Harmony (4)

Mistweaver
Store vitality from 10% of your damage dealt and 30% of your healing. Vitality stored from overhealing is reduced.
For 10 sec after casting Thunder Focus Tea your spells and abilities draw upon the stored vitality to deal 40% additional healing over 8 sec.
Brewmaster
Store vitality from 15% of your damage dealt and 7% of your effective healing.
For 10 sec after casting Celestial Brew your spells and abilities draw upon the stored vitality to deal 40% additional damage over 8 sec.

Effect #1 NEW Effect #9 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20

Mistweaver:
Casting Vivify or Sheilun's GiftEnveloping Mist stores \ additional vitality.

Brewmaster:
When Aspect of Harmony deals damage, it has a chance to spread to a nearby enemy. When you directly attack an affected target, it has a chance to intensify,
Targets damaged or healed by your Aspect of Harmony take 20% increased damage or healing from you.
Mistweaver:
withdrawing additional vitality to increase its effect by up to 20%.
Keg Smash no longer contributes vitality, instead drawing on available vitality to damage done by up to 100%. Vitality stored by other abilities is increased by 50%.
Mistweaver:
When Aspect of Harmony heals, it has a chance to spread to a nearby ally. When you directly heal an affected target, it has a chance to intensify,
Targets damaged or healed by your Aspect of Harmony take 20% increased damage or healing from you.withdrawing additional vitality to increase its effect by up to 20%.
Vivify no longer contributes vitality, instead drawing on available vitality to healing done by up to 100%. Vitality stored by other abilities is increased by 50%.

REMOVED Effect #2 Apply Aura: Modifies Effect #2's Value (Label)
Value: 20
Affected Spells:

NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100

NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50

Brewmaster:
Casting guarantees that your next 2 casts of Tiger Palm or Vivify will trigger a Harmonic Surge, dealing \\ * (percentOfSpellPower_format, 400) / 100] Nature damage split between your target and other nearby enemies, and \ healing to up to 5 injured allies.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4055

Conduit of the Celestials (3)

Mistweaver:
Tiger Palm, and VivifyVivify, and Sheilun's Gift have a chance to cause Xuen to claw a nearby enemy for (percentOfAttackPower_format, 337.5) Physical damage, healing a nearby ally for 100% of the damage done.
Invoke Yu'lon, the Jade Serpent or Invoke Chi-Ji, the Red Crane guarantees your next cast activates this effect.

Mistweaver:
After Xuen assists you, your next Enveloping Mist's cast time is reduced by 50% and causes Niuzao to grant an absorb shield to 5 nearby allies for 3% of your maximum health.0.

Mistweaver:
The healing of Enveloping Mist, and VivifyVivify, and Sheilun's Gift is increased by 6%.

Spells (1)

Causes a surge of invigorating mists, healing the target for \ \124.286%248.6% of Spell Power)].

Class ToolsHolyTalentsProtectionTalentsRetributionTalents

Specialization (3)

Wrap a single ally in holy energy, causing your direct healing on other party or raid members to also heal that ally for 20%10% of the amount healed.

Holy Paladin core passive
Effect #3 Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: 200100%
Affected Spells:

Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: 200100%
Affected Spells:

Effect #20 Apply Aura: Mod Cooldown %:
Value: -30-45

Slams enemies in front of you with your shield, causing (123.24% of Attack Power) Holy damage, and reducing the cooldown of Holy Shock by 4.02.0 sec and granting 1250 mana.

Effect #4 Dummy
Value: 40002000

Talents (5)

Apply a Beacon of Light to your target and 4 injured allies within 30 yds for 9 sec.
All affected allies will be healed for 20%10% of the amount of your other healing done.

While in combat, apply a Beacon of the Savior to the lowest health ally within 30 yds that causes your direct healing on others to also heal that ally for 30%50% of the amount healed.
Beacon of the Savior transfers to the lowest health ally within 30 yds if it heals a target past maximum health or if an ally drops below 30% health.50% health.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3050

Holy Shock reduces the cooldown of Judgment by 3.01.5 sec and Crusader Strike reduces the cooldown of Judgment by 1.5 sec.

Effect #1 Apply Aura: Dummy: Modifies Critical Strike Chance
Value: -3000-1500

Triggers a burst of Light on the target, dealing (216% of Spell Power) Holy damage to an enemy, or (426.048% of Spell Power) healing to an ally. \
Generates 1 Holy Power.
Cooldown changed from 7.5 sec recharge to 6 sec recharge
Hammer of WrathJudgment grants an absorb shield on up to 5 injured allies for 30%15% of the damage done, split evenly among them.
Flash of Light and Holy Light critical strikes reset the cooldown of Hammer of Wrath.Judgment.

Specialization (2)

Judges the target, dealing (123.75%190% of Spell Power) Holy damage \.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.23751.9)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 540%
Affected Spells:
(and 79 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 540%
Affected Spells:
(and 79 more.)

REMOVED Effect #17 Apply Aura: Modifies Effect #3's Value (Label)
Value: -3
Affected Spells:

Effect #20 Apply Aura: Modifies Effect #1's Value (Label)
Value: -67
Affected Spells:

Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: 68160%
Affected Spells:

Effect #26 Apply Aura: Modifies Damage/Healing Done
Value: 055%
Affected Spells:

Effect #17 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -1550%
Affected Spells:
NEW REMOVED

NEW Effect #27 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 30%
Affected Spells:

NEW Effect #28 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 50%
Affected Spells:

NEW Effect #29 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 50%
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 540%
Affected Spells:
(and 79 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 540%
Affected Spells:
(and 79 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 540

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 540

Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 54200

REMOVED Effect #17 Apply Aura: Modifies Effect #3's Value (Label)
Value: -3
Affected Spells:

Effect #20 Apply Aura: Modifies Effect #1's Value (Label)
Value: -67
Affected Spells:

Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: 68160%
Affected Spells:

Effect #26 Apply Aura: Modifies Damage/Healing Done
Value: 055%
Affected Spells:

Effect #17 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -1550%
Affected Spells:

NEW Effect #27 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 30%
Affected Spells:

NEW Effect #28 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 50%
Affected Spells:

NEW Effect #29 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 50%
Affected Spells:

Talents (5)

Hurls your shield at an enemy target, dealing (75.3523%155% of Attack Power) Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.7535231.55)

Throws a Blessed Hammer that spirals outward, dealing (16.25%25% of Attack Power) Holy damage to enemies and reducing the next damage they deal to you by (Attack Power * 30 / 100).
Generates 1 Holy Power.

When you avoid a melee attack or use \ \, you have a 15% chance to reset the remaining cooldown on Avenger's Shield \

Hammers the current target for (97.5%150% of Attack Power)% Physical damage. \13.56%21% of Attack Power)% Holy damage] \13.56%21% of Attack Power)% Holy damage]
Generates 1 Holy Power.

Effect #1 School Damage
Value: 0 (AP mod: 0.9751.5)

Your Avenger's Shield is imbued with holy fire, causing it to deal \8.04205%12% of Attack Power)] Holy damage to all enemies within 5 yards of each target hit.
Rank 1: Your Avenger's Shield is imbued with holy fire, causing it to deal ((8.04205%12% of Attack Power)) Holy damage to all enemies within 5 yards of each target hit.
Rank 2: Your Avenger's Shield is imbued with holy fire, causing it to deal ((8.04205%12% of Attack Power)) Holy damage to all enemies within 5 yards of each target hit.

Talents (2)

Holy Power spending abilities deal 5% increased damage.
After casting Execution Sentence, your next 2 Holy Power abilities will refund their1 Holy Power ability will refund its Holy Power cost.

\ increases the damage of your next Blade of Justice by 150%.
Avenging Wrath grants you \.

Herald of the Sun (1)

Holy:
Casting Holy Prism, Barrier of Faith, or Divine Toll causes your next 62 Holy Power spending abilities to apply Dawnlight on your target, dealing (percentOfSpellPower_format, 255) Radiant damage or (percentOfSpellPower_format, 538.2) healing over 8 sec.
8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
Dawnlight's healing does not transfer to Beacon of Light.
Retribution:
Casting Wake of Ashes causes your next 62 Holy Power spending abilities to apply Dawnlight on your target, dealing (percentOfSpellPower_format, 255) Radiant damage or (percentOfSpellPower_format, 538.2) healing over 8 sec.
8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.

Lightsmith (2)

Protection:
For each Holy Power ability cast, your next Consecration deals \2437 / 10) * (1 + versatility) * 1.481.07] damage or healing immediately, split across all enemies and allies.

Protection:
Judgment critical strikes cause a shockwave around the target, dealing (percentOfAttackPower_format, 150230) damage to enemies within 5 yards.

Spells (1)

Holy:
Slams enemies in front of you with your shield, causing (percentOfAttackPower_format, 61.295) Holy damage, and increasing your Armor by (160 * $INT / 100) for 4.5 sec.
Retribution:
Slams enemies in front of you with your shield, causing (percentOfAttackPower_format, 61.295) Holy damage, and increasing your Armor by (160 * strength / 100) for 4.5 sec.
Protection:
Slams enemies in front of you with your shield, causing (percentOfAttackPower_format, 61.295) Holy damage, and increasing your Armor by (176 * strength / 100) for 4.5 sec.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.6120.95)

Talents (2)

Divine Storm heals you and up to 2 nearby allies for (1.0% of maximum health.100% of Spell Power).

\ heals you and up to 2 nearby allies for (1.0% of maximum health.100% of Spell Power).

Class ToolsDisciplineTalentsHolyTalentsShadowTalents

Specialization (2)

Discipline Priest core passive
Effect #4 Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 11050%
Affected Spells:

Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 8823%
Affected Spells:

Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 11050%
Affected Spells:

Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 8823%
Affected Spells:

A quick, efficient plea to heal an ally for (140% of Spell Power).
Category changed from Talents to Specialization

Talents (21)

Power Word: Shield, Flash Heal, RenewPlea, Penance, and Power Word: Radiance apply Atonement to your target for 15 sec.
Your spell damage heals all targets affected by Atonement for 60%50% of the damage done. Healing is reduced when healing more than 5 targets.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 6050

The damage of Smite and Penance is increased by 8%, and Penance increases or decreases your target's movement speed by 25% for 2 sec.
Rank 1: The damage of Smite and Penance is increased by 8%, and Penance increases or decreases your target's movement speed by 25% for 2 sec.
Rank 2: The damage of Smite and Penance is increased by 15%, and Penance increases or decreases your target's movement speed by 50% for 2 sec.
Talent position has changed.

Holy:
Shadow Word: Death has a high chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health.
Shadowfiend
Shadow Word: Death has a 40% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health.
Shadowfiend
Summons a Shadowfiend to attack your target for 5 sec.
Generates 0.1% mana each time the Shadowfiend attacks.
Discipline:
Shadow Word: Death has a high chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health.
Shadowfiend
Summons a shadowy fiend to attack your target.
Generates 0.5%Shadow Word: Death has a 40% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health.
Shadowfiend
Summons a Shadowfiend to attack your target for 5 sec.
Generates 0.1% mana each time the Shadowfiend attacks.
Shadow:
Shadow Word: Death has a high chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health.
Shadowfiend
Summons a shadowy fiend to attack your target.
Generates 2Shadow Word: Death has a 40% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health.
Shadowfiend
Summons a Shadowfiend to attack your target for 5 sec.
Generates 1 Insanity each time the Shadowfiend attacks.
Removed
Category changed from Talents to Uncategorized
Direct critical heals create a protective shield on the target, absorbing 30% of the amount healed. Lasts 15 sec.
Talent position has changed.
Smite extends the duration of an active Atonement by 3.02.0 sec.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30002000

Talent position has changed.
Power Word: Shield absorbs 20% additional damage and lasts 5 sec longer.
Talent position has changed.
Immediately Power Word: Radiance your target at 200% effectiveness, and cause150% effectiveness, and causes your next 2 casts of Power Word: Radiance to have no cooldown andbe instant cast with 40% reduced mana cost.for 8 sec. \

Effect #1 Dummy
Value: 02
(Pvp Multiplier: 0.751)

Effect #2 Dummy
Value: 200150

REMOVED Effect #3 Apply Aura: Mod Healing Power - %:
Value: 20

REMOVED Effect #4 Apply Aura: Mod Absorb Done %: Modifies Damage/Healing Done
Value: 20

REMOVED Effect #6 Apply Aura: Mod Cooldown %:
Value: -100

NEW Effect #4 Apply Aura: Modifies Cast Time
Value: -100%
Affected Spells:

Duration changed from 8 sec to -1 ms
ProcChance changed from 0 to 101
Mind Blast and Shadow Word: Death consume 31 sec of Shadow Word: Pain, dealing damage equal to 200%300% of the amount consumed.
Rank 1: Mind Blast and Shadow Word: Death consume 31 sec of Shadow Word: Pain, dealing damage equal to 200%300% of the amount consumed.
Rank 2: Mind Blast and Shadow Word: Death consume 62 sec of Shadow Word: Pain, dealing damage equal to 200%300% of the amount consumed.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 31

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 200300

Talent position has changed.
Casting Smite increases the damage of Smite by 25%15%, stacking 2 times. Lasts 2 sec.
Rank 1: Casting Smite increases the damage of Smite by 25%15%, stacking 2 times. Lasts 2 sec.
Rank 2: Casting Smite increases the damage of Smite by 50%30%, stacking 2 times. Lasts 2 sec.

REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 25

NEW Effect #1 Apply Aura: Proc Trigger Spell With Value: Modifies Damage/Healing Done
Value: 15

Talent position has changed.
Power Word: Radiance causes your next Penance to fire 3 additional bolts, stacking up to 2 charges.
Rank 1: Power Word: Radiance causes your next Penance to fire 1 additional bolt, stacking up to 2 charges.
Rank 2: Power Word: Radiance causes your next Penance to fire 2 additional bolts, stacking up to 2 charges.
Talent position has changed.
Flash Heal, Power Word: Shield, Penance, and Power Word: Radiance have a 20% increased chance to critically heal.
Talent position has changed.
\
Removed
Category changed from Talents to Uncategorized
Penance has a high chance to upgrade Power Word: Shield into Void Shield.
Void Shield:
Shields 3 allies for 15 sec, absorbing 0 damage.
Rank 1: Penance has a high chance to upgrade Power Word: Shield into Void Shield.
Void Shield:
Shields 3 allies for 15 sec, absorbing 0 damage.

REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 30

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30

ProcChance changed from 50 to 100
Void Shield reflects 15%25% of damage taken to enemies, causing Atonement healing.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1525

Shadow damage and Atonement healing increased by 5%3%.
Rank 1: Shadow damage and Atonement healing increased by 5%3%.
Rank 2: Shadow damage and Atonement healing increased by 10%6%.

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 53%
Affected Spells:

Effect #2 Apply Aura: Mod Damage Done %: Modifies Effect #4's Value
Value: 53

NEW Evangelism summons a Mindbender to attack a nearby target for 12 sec.
Generates 0.2% Mana each time the Mindbender attacks.

Shadow damage and healing done increased by 20%15%.

Effect #1 Apply Aura: Mod Damage Done %: Modifies Effect #4's Value
Value: 2015

Effect #2 Apply Aura: Mod Healing Power - %: Modifies Effect #4's Value
Value: 2015

A burst of light heals the target and 4 injured allies within 40 yards for (540.48%460% of Spell Power), and applies Atonement for 60% of its normal duration.

Effect #2 Heal
Value: 0 (SP mod: 5.40484.6)

Holy damage increased by 15%10%.

Effect #1 Apply Aura: Mod Damage Done %: Modifies Threat
Value: 1510

NEW Your Penance bolts sear the enemy, dealing 30% of its damage over 8 sec.

Your Penance bolts increase the absorb of your next Power Word: Shield by 3%.
Stacks up to 10 times.
Talent position has changed.

PvP Talents (4)

Evangelism healing increased by 15%, and Evangelism increases your healing and absorption effects by 20% for 8 sec.15% for 18 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15

Category changed from PvP Talents to Talents
Casting \Evangelism increases your damage, and the damage of all allies with your Atonement by 10% for 20 sec.

Inner Light: Healing spells cost 10% less mana.
Inner Shadow: Spell damage and Atonement healing increased by 10%.
Activate to swap from one effect to the other, incurring a 6 sec cooldown.
Now a Discipline spell
Category changed from Uncategorized to PvP Talents
YourEvangelism cooldown is reduced by 45 sec and Power Word: Radiance is now instant cast and the healing is increased by 10%15%.

REMOVED Effect #1 Apply Aura: Modifies Cast Time
Value: -100%
Affected Spells:

Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 1015%
Affected Spells:

NEW Effect #1 Apply Aura: Modifies Cooldown
Value: -45000
Affected Spells:

Specialization (2)

Holy Priest core passive
Effect #10 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-5%
Affected Spells:
(and 37 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-5%
Affected Spells:
(and 37 more.)

Effect #3 Apply Aura: Modifies Spell Power
Value: 0-5%
Affected Spells:

Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 5416%
Affected Spells:

Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 10232%
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-5%
Affected Spells:
(and 37 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-5%
Affected Spells:
(and 37 more.)

Effect #3 Apply Aura: Modifies Spell Power
Value: 0-5%
Affected Spells:

Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 5416%
Affected Spells:

Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 10232%
Affected Spells:

Your direct healing spells heal for an additional 7.0% over 4 sec.
Increases the healing of Renew by 7.0%.

REMOVED Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 0% (SP mod: 0.908437)
Affected Spells:

NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0% (SP mod: 0.908437)
Affected Spells:

Talents (4)

Cosmic Ripple healing increased by 25%.
All healing done increased by 5%.
Rank 1: Cosmic Ripple healing increased by 25%.
All healing done increased by 5%.
Rank 2: Cosmic Ripple healing increased by 50%.
All healing done increased by 10%.
Effect #1 NEW Effect #4 Apply Aura: Modifies Spell Power
Value: 5%
Affected Spells:

Increases Cosmic Ripple healing by 60%15%.

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 6015%
Affected Spells:

Holy Word: Serenity applies 12 sec of Renew to its target.
Holy Word: Sanctify applies 6 sec of Renew to allies it heals.
Renew
Fill the target with faith in the light, healing for \over 15 sec.12000 / 15000] over 12 sec.

A powerful prayer that heals your target and 4 injured allies within 40 yards for (449.334%516.734% of Spell Power).

Effect #2 Heal
Value: 0 (SP mod: 4.493345.16734)

Specialization (2)

Your damage is increased by 4.0% for each of Vampiric Touch, Shadow Word: Pain, Vampiric Touch and Devouring Plagueand Shadow Word: Madness on the target. During Voidform, all targets receive the maximum effect.

Effect #2 Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 460%
Affected Spells:

Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 460%
Affected Spells:

Talents (12)

Creates a ring of Shadow energy around you that quickly expands to a 40 yd radius, healing allies for (161% of Spell Power) and dealing \ Shadow damage to enemies. Healing reduced beyond 6 targets. \105 Insanity.]

Shadowy Apparition damage increased by 10%.
When Shadowy Apparitions deal damage, they extend the duration of your Shadow Word: Pain and Vampiric Touch on the target by 1.5 sec.1.0 sec.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15001000

Mind Flay has a chance to spawn a Void Tendril that channels Mind Flay or Void Lasher that channels Mind Sear at your target.Casting Void Torrent or Void Volley always spawns one.
Mind Flay

Mind Flay
Assaults the target's mind with Shadow energy, causing (321.89%321.8% of Spell Power) Shadow damage over 1510 sec and slowing their movement speed by 30%.
Generates 105 Insanity over the duration.
Mind Sear
Corrosive shadow energy radiates from the target, dealing \17.1675%34.34% of Spell Power) * 105] Shadow damage over 1510 sec to all enemies within 10 yards of the target. Damage reduced beyond 5 targets.
Generates 105 Insanity over the duration.

Your damaging spells have a chance to grant Call of the Void, increasing your haste by 15% for 12 sec. When Call of the Void ends you are afflicted with Overburdened Mind, reducing your haste by 10% for 8 sec.While Shadowfiend, Mindbender, or Voidwraith are active, your haste is increased by 10%.

REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

After conjuring Shadowy Apparitions, gain a stack of Idol of Yogg-Saron. At 2520 stacks, you summon a Thing from Beyond that casts Void Spike at nearby enemies for 20 sec.
Void Spike
Hurls a bolt of dark magic, dealing (93.8961% of Spell Power) Shadow damage and \ Shadow damage to all enemies within 10 yards of the target. Damage reduced beyond 5 targets.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2520

Casting Voidform summons a Mindbender for 10 sec.
Mindbender
Summons a shadowy fiend to attack your target.
Generates 21 Insanity each time the Mindbender attacks.

Summons a Mindbender to attack the target for 10 sec.
Generates 21 Insanity each time the Mindbender attacks.

A word of madness haunts the target's mind, dealing (250%175% of Spell Power) Shadow damage instantly plus an additional 750% of Spell Power9 Shadow damage over 6 sec. Heals you for 30% of damage dealt.
When reapplied to a target, all remaining damage is added to the new effect.

REMOVED Effect #1 School Damage
Value: 0 (SP mod: 2.5)

REMOVED Effect #3 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 2.5)

NEW Effect #3 Apply Aura: Periodically Leech Health: Modifies Damage/Healing Done
Value: 0 (SP mod: 1.75)

Shadow Word: Madness conjures Shadowy Apparitions that float towards all targets afflicted by your Vampiric Touch for (90%63% of Spell Power) Shadow damage.
Procs flags changes: REMOVED Deal Harmful Ability, Deal Harmful Spell, NEW Deal Harmful Periodic
Summoned minions last 20% longer and deal an additional 15% damage.

Effect #4 Apply Aura: Modifies Effect #2's Value (Label)
Value: 21
Affected Spells:

Tentacle Slam has a 100% chance to activate an effect from one of your Idols.
Idol of Y'Shaarj
Summons a Shadowfiend.
Idol of N'Zoth
Your target witnesses a nightmare or vision of N'Zoth.
Idol of Yogg-Saron
Summons a Thing From Beyond.
Idol of C'Thun
Summons a Void Tendril or Void Lasher.

Channel a torrent of void energy into the target, dealing (685.632% of Spell Power) Shadow damage over 3 sec and tearing open an Entropic Rift.
Entropic Rift
Mind Blast tears open an Entropic Rift that follows the enemy for 8 sec. Enemies caught in its path suffer (60% of Spell Power) Shadow damage every 1 sec while within its reach.
Generates 24 Insanity over the duration.
Cooldown changed from 30 sec cooldown to 45 sec cooldown

Archon (1)

Shadow:
Creating a Halo upgrades your next Mind Flay to Mind Flay: Insanity.
Mind Flay: Insanity
Assaults the target's mind with Shadow energy, causing (percentOfSpellPower_format, 417.2) Shadow damage over 1.5 sec and slowing their movement speed by 70%.
Generates 128 Insanity over the duration.

Oracle (1)

Discipline:
Increases the duration of Atonement and Renew by 4 sec.
Holy:
Increases the duration of all Renews by 40%.your Renew by 40%.

Voidweaver (2)

Discipline:
While Entropic Rift is active, Atonement healing with Void Blast is 100% more effective.and Penance is 50% more effective.
Shadow:
Void Blast generates 100% additional Insanity.2 additional Insanity.
Effect #3 REMOVED Effect #1 Apply Aura: Modifies Power Cost
Value: 100%
Affected Spells:

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10050

NEW Effect #1 Apply Aura: Modifies Power Cost
Value: 200
Affected Spells:

Shadow:
When Entropic Rift ends, a Voidwraith is summoned from the collapsed rift for 5 sec.
Voidwraith
Summon a Voidwraith that casts Void Flay from afar. Void Flay deals bonus damage to high health enemies, up to a maximum of 50% if they are full health.
Generates 21 Insanity each time the Voidwraith attacks.

Spells (2)

A fast spell that heals an ally for (341.04%682% of Spell Power).
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 3.41046.82)

Smites an enemy for (70.5%140% of Spell Power) Holy damage \ damage dealt by the enemy] \.

Effect #1 School Damage
Value: 0 (SP mod: 0.7051.4)

Talents (4)

Penance fires one additional bolt of holy light over its duration.
Talent position has changed.

Shadow Word: Death deals damage 2 additional times at 15% effectiveness.
Specializations changed from Shadow to Discipline/Shadow

Shadow
Mind Blast and Shadow Word: Death cause your Shadowfiend, Mindbender, and Voidwraith to teleport behind your target, slashing up to 5 nearby enemies for \ Shadow damage and extending their durations by 0.7 sec.
Discipline
Penance, Mind Blast and Shadow Word: Death cause your Shadowfiend, Mindbender, and Voidwraith to teleport behind your target, slashing up to 5 nearby enemies for \ Shadow damage and extending their durations by 0.7 sec.

Talent position has changed.

Holy:
Summons a shadowy fiend to attack your target.
Generates 0.5% Mana each time the Shadowfiend attacks.
Discipline:
Summons a shadowy fiend to attack your target.
Generates 0.5%
Discipline:
Shadow Word: Death has a 40% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health.
Shadowfiend
Summons a Shadowfiend to attack your target for 5 sec.
Generates 0.1% mana each time the Shadowfiend attacks.
Shadow:
Summons a shadowy fiend to attack your target.
Generates 2Shadow Word: Death has a 40% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health.
Shadowfiend
Summons a Shadowfiend to attack your target for 5 sec.
Generates 1 Insanity each time the Shadowfiend attacks.
Effect #3 REMOVED Effect #2 Dummy
Value: 0

NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20

NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 40

Now a Discipline/Shadow spell
Cast Time changed from Instant to None
Range changed from 40 yd range to None
Cooldown changed from 3 min cooldown to None
Category changed from Uncategorized to Talents
Duration changed from 5 sec to 0 ms
StartRecoveryTime changed from 1500 ms to 0 ms
REMOVED Removed: Reset cooldown when boss encounter ends

Class ToolsAssassinationTalentsOutlawTalentsSubtletyTalents

Specialization (1)

Effect #9 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 200%
Affected Spells:
(and 104 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 200%
Affected Spells:
(and 104 more.)

Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: 508%
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 200%
Affected Spells:
(and 104 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 200%
Affected Spells:
(and 104 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 200

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 200

Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 314230

Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: 508%
Affected Spells:

Talents (2)

REMOVED Finishing move that slashes all enemies within 10 yards, causing victims to bleed. Lasts longer per combo point.
Deals extra damage when multiple enemies are afflicted, increasing by 20% per target, up to 100%.
Deals reduced damage beyond 5 targets.
1 point : \ over 6 sec
2 points: \ over 8 sec
3 points: \ over 10 sec
4 points: \ over 12 sec
5 points: \ over 14 sec
\ over 16 sec] \ over 18 sec]

Increases the damage of your weapon poisons by 15%20%.
Rank 1: Increases the damage of your weapon poisons by 15%20%.
Rank 2: Increases the damage of your weapon poisons by 30%40%.
Effect #2 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1520%
Affected Spells:

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1520%
Affected Spells:

Specialization (8)

Finishing move that blasts your target with your pistol, dealing Physical damage and increasing your damage dealt by 4%. Multiple instances of this bonus can overlap.
1 point : \54%75.1% of Attack Power) * ((Attack Power + Offhand Attack Power) * 2 / 3) / Attack Power)] damage, 4 sec
2 points: \54%75.1% of Attack Power) * ((Attack Power + Offhand Attack Power) * 2 / 3) / Attack Power) * 2] damage, 6 sec
3 points: \54%75.1% of Attack Power) * ((Attack Power + Offhand Attack Power) * 2 / 3) / Attack Power) * 3] damage, 8 sec
4 points: \54%75.1% of Attack Power) * ((Attack Power + Offhand Attack Power) * 2 / 3) / Attack Power) * 4] damage, 10 sec
5 points: \54%75.1% of Attack Power) * ((Attack Power + Offhand Attack Power) * 2 / 3) / Attack Power) * 5] damage, 12 sec
\54%75.1% of Attack Power) * ((Attack Power + Offhand Attack Power) * 2 / 3) / Attack Power) * 6] damage, 14 sec]
\54%75.1% of Attack Power) * ((Attack Power + Offhand Attack Power) * 2 / 3) / Attack Power) * 7] damage, 16 sec]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.540.751)

Blade Flurry now instantly strikes up to 8 nearby targets for (110%153% of Attack Power) Physical damage.

Strikes up to 5 nearby targets for (110%153% of Attack Power) Physical damage, and causes your single target attacks to also strike up to 4 additional nearby enemies for 45% of normal damage for 10 sec.

Finishing move that dispatches the enemy, dealing damage per combo point:
1 point : \44%61.16% of Attack Power)] damage
2 points: \44%61.16% of Attack Power) * 2] damage
3 points: \44%61.16% of Attack Power) * 3] damage
4 points: \44%61.16% of Attack Power) * 4] damage
5 points: \44%61.16% of Attack Power) * 5] damage
\44%61.16% of Attack Power) * 6] damage]
\44%61.16% of Attack Power) * 7] damage]

Effect #1 School Damage
Value: 0 (AP mod: 0.440.6116)

Your main-hand attacks have a 30% chance to trigger an attack with your off-hand that deals (0.1% of Attack Power) Physical damage.

Effect #1 Apply Aura: Dummy: Modifies Spell Power
Value: 0 (SP mod: 1.81)

Effect #2 Apply Aura: Modifies Spell Power
Value: 0 (SP mod: 0.05230.131)
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 650%
Affected Spells:
(and 104 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 650%
Affected Spells:
(and 104 more.)

NEW Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 70%
Affected Spells:

NEW Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: 39%
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 650%
Affected Spells:
(and 104 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 650%
Affected Spells:
(and 104 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 650

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 650

Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 340270

NEW Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 70%
Affected Spells:

NEW Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: 39%
Affected Spells:

Draw a concealed pistol and fire a quick shot at an enemy, dealing \60%83.4% of Attack Power) * \\ -- 2H, DW / Attack Power] Physical damage and reducing the target's movement speed by 30% for 6 sec.
Awards 1 combo point.

Effect #1 School Damage
Value: 0 (AP mod: 0.60.834)

Viciously strike an enemy, causing \88%122.3% of Attack Power) * ((Max(0, Min(90 - 10, 10)) * 8 + 195) / 275)] Physical damage. \
Awards 1 combo point each time it strikes.

Effect #1 School Damage
Value: 0 (AP mod: 0.881.223)

Talents (8)

Between the Eyes has a 5% chance per combo point spent to grant 2 combo points and reset its own cooldown.
Rank 1: Between the Eyes has a 5% chance per combo point spent to grant 2 combo points and reset its own cooldown.
Rank 2: Between the Eyes has a 5% chance per combo point spent to grant 24 combo points and reset its own cooldown.
Effect #2 REMOVED Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 0%
Affected Spells:

NEW Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 2
Affected Spells:

Increases your Energy regeneration rate by 75%, your maximum Energy by 50, and your attack speed by 20% for 15 sec.
\

NEW Effect #5 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 0%
Affected Spells:

Charge to your target with your blades out, dealing \270%375.3% of Attack Power)% * 200230 / 100] Physical damage to the target and (270%375.3% of Attack Power)% to all other nearby enemies. Damage reduced beyond 8% targets.
While Blade Flurry is active, damage to non-primary targets is increased by 100%.
Generates 25 Energy over 5 sec.

Blade Flurry strikes 3 additional enemies and its duration is increased by 3 sec.

REMOVED Effect #3 Apply Aura: Modifies Jump Targets
Value: 3
Affected Spells:

NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3

REMOVED Strikes an enemy, dealing (232.32% of Attack Power) Physical damage and causing the target to take 15% increased damage from your abilities for 12 sec.
Awards 1 combo point.

When you spend 5 or more combo points on Dispatch, immediately strike your target with an underhanded Scoundrel Strike for (100%160% of Attack Power) Physical damage.
Rank 1: When you spend 5 or more combo points on Dispatch, immediately strike your target with an underhanded Scoundrel Strike for (100%160% of Attack Power) Physical damage.
Rank 2: When you spend 5 or more combo points on Dispatch, immediately strike your target with an underhanded Scoundrel Strike for (100%160% of Attack Power) Physical damage.

Finishing move that unleashes a barrage of gunfire, striking random enemies within 8 yards for Physical damage. Number of strikes increased per combo point.
Restores 1 combo point every 0.50 sec.
1 point : \100%140% of Attack Power) + (100%140% of Attack Power)) * 2] over 0.50 sec
2 points: \100%140% of Attack Power) + (100%140% of Attack Power)) * 3] over 1.00 sec
3 points: \100%140% of Attack Power) + (100%140% of Attack Power)) * 4] over 1.50 sec
4 points: \100%140% of Attack Power) + (100%140% of Attack Power)) * 5] over 2.00 sec
5 points: \100%140% of Attack Power) + (100%140% of Attack Power)) * 6] over 2.50 sec
\100%140% of Attack Power) + (100%140% of Attack Power)) * 7] over 3.00 sec]
\100%140% of Attack Power) + (100%140% of Attack Power)) * 8] over 3.50 sec]

Adrenaline Rush magnifies your precision and power, increasing the damage your combo point generating abilities and finishers deal by 15%.

NEW Effect #1 Apply Aura: Modifies Effect #4's Value
Value: 15
Affected Spells:

Artifact Traits (1)

Invoke the Curse of the Dreadblades, causing each Saber Slash, \AmbushAmbush, or Pistol Shot to fill your combo points. However, The Dreadblades will consume 8% of your current health when you use a finishing move for the next 12 sec.

Specialization (2)

Finishing move that launches explosive Black Powder at all nearby enemies dealing Physical damage. Deals reduced damage beyond 8 targets. \
1 point : \23%21% of Attack Power)] damage
2 points: \23%21% of Attack Power) * 2] damage
3 points: \23%21% of Attack Power) * 3] damage
4 points: \23%21% of Attack Power) * 4] damage
5 points: \23%21% of Attack Power) * 5] damage
\23%21% of Attack Power) * 6] damage]
\23%21% of Attack Power) * 7] damage]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.230.21)

Sprays shurikens at all enemies within 10 yards, dealing \\ -- 2H, DW / Attack Power] Physical damage. Deals reduced damage beyond 8 targets. \
Awards 1 combo point per target hit.
Cost changed from 45 Energy to 50 Energy

Talents (8)

Eviscerate, Rupture and Black Powder have 15% increased critical strike damage bonus.
Rank 1: Eviscerate Rupture, and Black Powder have 15% increased critical strike damage bonus.
Rank 2: Eviscerate Rupture, and Black Powder have 30% increased critical strike damage bonus.

Secret Technique damage increased by 10%15%.
Effect #3 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1015%
Affected Spells:

Effect #2 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 1015

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 1015

Shadow Clones deal 20%15% increased damage and your effects that have a chance to create them have 5% additional chance to occur.

REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20

REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5

REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10

REMOVED Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:

NEW Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 5
Affected Spells:

Name changed from Replicating Shadows to Replicating Shadows
Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets.
1 point : \24%26% of Attack Power) * 3] total damage
2 points: \24%26% of Attack Power) * 2 * 3] total damage
3 points: \24%26% of Attack Power) * 3 * 3] total damage
4 points: \24%26% of Attack Power) * 4 * 3] total damage
5 points: \24%26% of Attack Power) * 5 * 3] total damage
\24%26% of Attack Power) * 6 * 3] total damage]
\24%26% of Attack Power) * 7 * 3] total damage]

Shuriken Storm has a 20%15% chance to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.

Shuriken Storm has a 20%15% chance to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2015

NEW Shadow Clones deal 15% increased damage.
Cheap Shot creates a Shadow Clone to Shadowstrike the target for 50% of normal damage as Shadow.
Kidney Shot creates a Shadow Clone to Eviscerate the target for 50% of normal damage as Shadow.

\ and Shadowstrike have a 20%15% chance to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2015

Deathstalker (5)

Subtlety:
RuptureDeathstalker's Mark damage increased by 10%25%.
Effect #1 NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 25%
Affected Spells:

Assassination:
When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Envenom cast with 5 or more combo points to critically strike, deal 40%30% additional damage, and apply 3 stacks of Deathstalker's Mark to the target if no other Deathstalker's Mark is active.
Envenom cast with Darkest Night does not consume a stack of active Deathstalker's Marks.
Subtlety:
When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Eviscerate cast with 5 or more combo points to critically strike, deal 40%30% additional damage, and apply 3 stacks of Deathstalker's Mark to the target if no other Deathstalker's Mark is active.
Eviscerate cast with Darkest Night does not consume a stack of active Deathstalker's Marks.

Auto-attacks against Marked targets deal an additional (12.5%10% of Attack Power) Plague damage.

Assassination:
After Deathmark expires, gain 30 sec of 30% increased Nature damage
Subtlety:
for 30 sec.
Subtlety:
After Shadow Blades expires, gain 30 sec of 30% increased Shadow damage for 30 sec.

Subtlety:
Symbols of DeathShadow Dance additionally increases the damage of your next Eviscerate or Black Powder by 18%.15%.

Fatebound (2)

Outlaw:
Blade Flurry causes an additional 8% of attack damage dealt to be dealt to nearby enemies.affected enemies.
Assassination:
Caustic Spatter causes an additional 10% of Nature damage dealt to be dealt to nearby enemies.affected enemies.

Flip a Fatebound Coin each time a finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 10%, lasting 15 sec or until you flip Tails. Tails deals (168% of Attack Power) Cosmic damage to your target.
For each time the same face is flipped in a row, Heads increases damage by an additional 2% and Tails increases its damage by 10%.
Effect #1 NEW Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:

Trickster (1)

Subtlety:
Your auto-attacks, Unseen Blade, and Coup de Grace also strike up to 7 nearby enemies for 60% of normal damage while Flawless Form is active.

Spells (1)

Ambush the target, causing (200%278% of Attack Power) Physical damage. \
Awards 2 combo points.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 22.78)

Talents (1)

Increases your dodge chance by 100% for 10 sec.

Tier 3 Azerite Powers (Item Level 220) (5)

When Mutilate applies Lethal Poison with both daggers, it poisons the target for an additional \1.201.00 * (1 + Versatility) * 1.14)] damage.

Fan of Knives damage is increased by \1.201.00 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing \1.201.00 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.

Vendetta poisons the target, dealing \1.201.00 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.

Garrote cast from Stealth generates 2 additional Combo Points and deals \1.201.00 * (1 + Versatility) * 1.14)] additional damage every 2 sec for 18 sec.

Envenom deals \1.201.00 * (1 + Versatility) * 1.14)] additional damage per combo point, and Envenom lasts for 1.0 sec longer when it critically strikes.

Related Azerite Power Spells (Item Level 220) (5)

Fan of Knives damage is increased by \1.201.00 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing \1.201.00 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.

Fan of Knives damage is increased by \1.201.00 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing \1.201.00 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.

Vendetta poisons the target, dealing \1.201.00 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.

Vendetta poisons the target, dealing \1.201.00 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.

Vendetta poisons the target, dealing \1.201.00 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.

Class ToolsElementalTalentsEnhancementTalentsRestorationTalents

Talents (7)

Ascendance summons your Fire Elemental when used.
Fire Elemental
Calls forth a Greater Fire Elemental to rain destruction on your enemies for 20 sec.
Whilea Greater Fire Elemental to rain destruction on your enemies for 20 sec.
While the Fire Elemental is active, Flame Shock deals damage 33.3333%33% faster, and newly applied Flame Shocks last 100% longer.

Increases the damage dealt by your Elemental Overloads by 40%25%.
Effect #1 Effect #1 Apply Aura: Modifies Effect #2's Value
Value: 4025%
Affected Spells:

When your Storm Elemental or Fire Elemental expires, it leaves behind a lesser Elemental to continue attacking your enemies for 10 sec.
Removed
Category changed from Talents to Uncategorized
Casting Stormkeeper summons a Greater Storm Elemental to hurl gusts of wind at your enemies for 10 sec.

Lava Burst deals 25%15% additional damage.

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2515%
Affected Spells:

Casting Lava Burst has a 40%15% chance to cause your next Lightning Bolt or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times.

REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 1

REMOVED Effect #2 Apply Aura: Modifies Proc Chance (Label)
Value: 40
Affected Spells:

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15

ProcChance changed from 0 to 100
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.your Primal Fire Elemental.

Specialization (3)

An efficient wave of healing energy that restores (733.824%843.898% of Spell Power) of a friendly target’s health.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 7.338248.43898)

Restoration Shaman core passive

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5547%
Affected Spells:
(and 20 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5547%
Affected Spells:
(and 20 more.)

Effect #3 Apply Aura: Modifies Spell Power (Label)
Value: 5547%
Affected Spells:

REMOVED Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 11%
Affected Spells:

Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 3454%
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5547%
Affected Spells:
(and 20 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5547%
Affected Spells:
(and 20 more.)

Effect #3 Apply Aura: Modifies Spell Power (Label)
Value: 5547%
Affected Spells:

REMOVED Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 11%
Affected Spells:

Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 3454%
Affected Spells:

The caster is surrounded by globes of water, granting 69 mana per 5 sec. When a melee attack hits the caster, the caster regains \% of their mana. This effect can only occur once every 3 sec.
\

REMOVED Effect #3 Apply Aura: Mod Stat %:
Value: 0

NEW Effect #3 Apply Aura: Mod Stat - %: Modifies Damage/Healing Done
Value: 0

Talents (4)

Transform into a Water Ascendant for 15 sec, immediately healing for (876% of Spell Power).
While ascended, casting Riptide causes your next Healing Wave or Chain Heal to be instant, Healing Wave and Chain Heal apply Riptide to your target, and all healing done is increased by 30%.

Chain Heal's mana cost is reduced by 10%Healing Wave and Chain Heal increasesincrease the initial healing of your next Riptide by 30%, stacking up to 2 times.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Power Cost
Value: -10%
Affected Spells:

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for (220% of Spell Power).
Range changed from 40 yd range to 100 yd range
15%10% of Healing Wave's healing from you and your ancestors is duplicated onto each of your targets with Riptide.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1510
(Pvp Multiplier: 1.671)

Farseer (1)

Restoration:
For 8 sec sec after casting Nature's Swiftness or Ancestral Swiftness, the recharge rate of Riptide is increased by 30%.10%.
Increases the chance for Lava Surge to occur by 20%.

Totemic (4)

Restoration:
Your Healing Stream Totems heals an additional ally at 100% effectiveness.30% effectiveness.
Healing Tide Totem healing increased by 25%.
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10030

Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 3020%
Affected Spells:

Restoration:
Summons a totem at the target location that maintains Healing Rain with 30%20% increased effectiveness for 25 sec.
Replaces Healing Rain.

Restoration:
Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects.
Water: Your next Healing Wave also heals an ally inside of your Healing Rain at 100% effectiveness.50% effectiveness.
Air: \
Earth: \

Spells (1)

Elemental
Surround yourself with a shield of lightning for 1 hour.
Melee attackers have a 100% chance to suffer (21.75% of Spell Power) Nature damage and have a 0% chance to generate 5 Maelstrom.
Only one Elemental Shield can be active on the Shaman at a time.
Enhancement
Surround yourself with a shield of lightning for 1 hour.
Melee attackers have a 100% chance to suffer (21.75% of Spell Power) Nature damage and have a 50% chance to generate a stack of Maelstrom Weapon.
Only one Elemental Shield can be active on the Shaman at a time.
Restoration
Surround yourself with a shield of lightning for 1 hour.
Melee attackers have a 100% chance to suffer (21.75% of Spell Power) Nature damage.
Only one Elemental Shield can be active on the Shaman at a time.
Effect #2 REMOVED Effect #4 Apply Aura: Mod Stat %:
Value: 0

NEW Effect #4 Apply Aura: Mod Stat - %: Modifies Damage/Healing Done
Value: 0

Talents (9)

Stamina increased by 5%.
While you are at full health, Reincarnation cools down 50% faster.
Rank 1: Stamina increased by 5%.
While you are at full health, Reincarnation cools down 50% faster.
Rank 2: Stamina increased by 10%.
While you are at full health, Reincarnation cools down 100% faster.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Stat %: Modifies Threat
Value: 5

NEW Effect #1 Apply Aura: Mod Stat - %: Modifies Damage/Healing Done
Value: 5

Heals the friendly target for (231% of Spell Power), then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
Cost changed from 5.0% of base mana / 15.0% of base mana / 15.0% of base mana / 15.0% of base mana to 4.5% of base mana / 15.0% of base mana / 15.0% of base mana / 15.0% of base mana

Restoration:
Casting Riptide has a 7% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into a Water Ascendant for 15 sec, immediately healing for (percentOfSpellPower_format, 876).
While ascended, casting Riptide causes your next Healing Wave or Chain Heal to be instant, Healing Wave and Chain Heal apply Riptide to your target, and all healing done is increased by 30%.

Calls forth a Greater Earth Elemental to protect you and your allies, for 30 sec.
While this elemental is active, your maximum health is increased by 15%.generating high threat and taunting enemies periodically for 30 sec.

Elemental:
Your haste is increased by 20% while Ascendanceduring Ascendance and its duration is increased by 3 sec.
Talent position has changed.
REMOVED While you have an elemental active, your damage taken is reduced by 5%.

NEW Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.

Mastery increased by 3%.
ProcChance changed from 101 to 0
Restoration
Earth Shield and Water Shield no longer lose charges and are 115% effective.
Elemental, Enhancement
Earth Shield no longer loses charges and is 115% effective.

NEW Effect #8 Apply Aura: Modifies Effect #2's Value
Value: 800%
Affected Spells:

Class ToolsAfflictionTalentsDemonologyTalentsDestructionTalents

Specialization (2)

Effect #4 Effect #9 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 24-20%
Affected Spells:

Effect #10 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 24-20%
Affected Spells:

Effect #9 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 24-20%
Affected Spells:

Effect #10 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 24-20%
Affected Spells:

Increases damage done by Malefic Rapture Agony, \, \ \ \ \ Unstable Affliction, and Seed of Corruption by 20.0%.

Talents (11)

Corruption is now permanent and deals 15% increased damage.
Duration reduced to 24 sec against players.
Effect #1 NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:

Inflicts increasing agony on the target, causing up to \9.04524%5.42714% of Spell Power) * 18 / 2 * 8] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.

Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.09045240.0542714)
(Pvp Multiplier: 0.2575760.429293)

Your Agony, Corruption, and Unstable Affliction deal damage 15%10% faster.
Rank 1: Your Agony, Corruption, and Unstable Affliction deal damage 15%10% faster.
Rank 2: Your Agony, Corruption, and Unstable Affliction deal damage 30%20% faster.

Effect #1 Apply Aura: Modifies Time Between Ticks
Value: -15-10%
Affected Spells:

Casting Unstable Affliction or Seed of Corruption reduces the cooldown of Dark Harvest by 5.03.0 sec.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50003000

When Unstable Affliction expires, it has a 4%10% chance to reapply itself.
Rank 1: When Unstable Affliction expires, it has a 4%10% chance to reapply itself.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 410

Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears affected targets for (790.371% of Spell Power) Shadow damage.
Removed
Category changed from Talents to Uncategorized
NEW Adorns your Darkglare with armor forged from within Antorus, increasing their armor by 10%.
Eye Beam now jumps to up to 4 additional targets within 10 yards and deals 10% increased damage.

Corruption damage is increased by 15%, and each time it deals damage any of your Curses active on the target are extended by 0.5 sec.

NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:

Haunt now calls upon a demonic soul from within the Twisting Nether to haunt your target.
The soul is unstable and ravenous, dealing \ Shadow damage to its host and 3 enemies within 10 yds suffering from your Corruption over its duration.

Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec.
increases the damage of your Agony, Corruption, and Unstable Affliction by 20% while active.
The Darkglare will serve you for 20 sec, blasting its target for (135.29%243.522% of Spell Power) Shadow damage, increased by 45%10% for every damage over time effect you have active on their current target.

Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4510

NEW Effect #2 Dummy
Value: 8

Afflicts the target with (292.135%219.102% of Spell Power) Shadow damage over 8 sec. Multiple uses of this ability may overlap.
If dispelled, deals \73.0338%54.7754% of Spell Power) * 3447 / 100] damage to the dispeller and silences them for 4 sec.
Generates 1 Soul Shard if the target dies while afflicted.

Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.7303380.547754)

Specialization (1)

Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
(and 96 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 30%
Affected Spells:
(and 96 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
(and 96 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 30%
Affected Spells:
(and 96 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 30

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 30

Talents (8)

When Demonbolt consumes a Demonic Core it inflicts impending doom upon the target, dealing (268.747%403.121% of Spell Power) Shadow damage to enemies within 10 yds of its target after 20 sec or when removed. Damage is reduced beyond 8 targets.
Hand of Gul'dan reduces the duration of Doom by 3 sec.

Eye of Gul'dan lasts 4 additional sec.
Infernal Grudge weakens the soul of its target, increasing damage taken from you and your demons by 4% while channeled.
This effect does not stack.
Removed
Category changed from Talents to Uncategorized

Hand of Gul'dan has a 100% chance to summon an Eye of Gul'dan for 8 sec.
Infernal Grudge
Sears the soul of its target with fel fire, dealing (80%36% of Spell Power) Fire damage every 1 sec.
Removed
Category changed from Talents to Uncategorized

Calls down a demonic meteor full of Wild Imps which burst forth to attack the target.
Deals up to \55.6876%66.8251% of Spell Power)] Shadowflame damage on impact to all enemies within 8 yds of the target \ and summons 3 Wild Imps.

Calls down a demonic meteor full of Wild Imps which burst forth to attack the target.
Deals up to \55.6876%66.8251% of Spell Power)] Shadowflame damage on impact to all enemies within 8 yds of the target \ and summons 3 Wild Imps.

Increases the number of Wild Imps you can control by 3 and their Haste by 5%.Your demons deal 2% increased damage for each demon you control.
Effect #3 REMOVED Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 3

REMOVED Effect #2 Apply Aura: Mod Pet Stat %: Modifies Effectiveness After First Target
Value: 5

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2

Now a Demonology spell
Category changed from Uncategorized to Talents
Summons a Doomguard to assist you in combat for 12 sec. Consuming a Demonic Core reduces the cooldown of Summon Doomguard by 3 sec.
Doom Bolt Volley
Sends a volley of malefic bolts at 5 enemies within 40 yds, inflicting (298.327%551.905% of Spell Power) Shadow damage to each target.

NEW Power Siphon and Implosion summon 1 Imp Gang Boss for every 2 Wild Imps sacrificed. Wild Imps summoned this way gain Unstable Soul.
Unstable Soul
Increases damage done by 100% and Fel Firebolt now jumps to 4 additional targets.

PvP Talents (1)

Summon a fel lord to guard the location for 15 sec. Any enemy that comes within 6 yards will suffer \1 + Versatility)] Physical damage, and players struck will be stunned for 1 sec.

Specialization (3)

Unleashes a devastating blast of chaos, dealing a critical strike for \457.195%297.177% of Spell Power)] Chaos damage. Damage is further increased by your critical strike chance.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 4.571952.97177)
(Pvp Multiplier: 1.772732.72728)

Category changed from Specialization to Talents

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 110%
Affected Spells:
(and 96 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 110%
Affected Spells:
(and 96 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 110%
Affected Spells:
(and 96 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 110%
Affected Spells:
(and 96 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 110

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 110

Draws fire toward the enemy, dealing (270.423%202.817% of Spell Power) Fire damage.
Generates 2 Soul Shard Fragments and an additional 1 on critical strikes.

Effect #2 School Damage
Value: 0 (SP mod: 2.704232.02817)
(Pvp Multiplier: 0.7666671)

Talents (39)

Rain of Fire has a 20% chance to reduce the cost of your next Rain of Fire within 8 sec by 100%.
Talent position has changed.

Chaos Bolt, Shadowburn, and Incinerate deal 3% increased damage to targets afflicted by Immolate.
Rank 1: Chaos Bolt, Shadowburn, and Incinerate deal 3% increased damage to targets afflicted by Immolate.
Rank 2: Chaos Bolt, Shadowburn, and Incinerate deal 6% increased damage to targets afflicted by Immolate.
Talent position has changed.

Opening a Chaos Tear or Casting Soul Fire summons an Overfiend for 8 sec.
Summon Overfiend
Overfiend.
Opening a Dimensional Rift has a chance to summon an Overfiend instead.
Summon Overfiend
Generates 1 Soul Shard Fragment every 1 sec and casts Chaos Bolt at 80% effectiveness at its summoner's target. Lasts 8 sec.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 8060

Conflagrate reduces the cast time of your next Incinerate, Chaos Bolt, or Soul Fire by 30%. Maximum \ charges.
Talent position has changed.
Increases your critical strike chance by 2%.
Physical attacks against you have a 20% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec.
Rank 1: Increases your critical strike chance by 2%.
Physical attacks against you have a 20% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec.
Rank 2: Increases your critical strike chance by 4%.
Physical attacks against you have a 40% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec.
Talent position has changed.
Increases the critical strike chance of Shadowburn by 100%.
Removed
Category changed from Talents to Uncategorized
Calls forth a cataclysm at the target location, dealing (364.5% of Spell Power) Shadowflame damage to all enemies within 8 yards and afflicting them with Immolate.
Talent position has changed.
Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals (39.355% of Spell Power) Fire damage to the target and (19.5657% of Spell Power) Fire damage to nearby enemies.

Chaos Bolt, Rain of Fire, and Shadowburn always gain at least 70% of the maximum benefit from your Mastery: Chaotic Energies.
Talent position has changed.
Increases Chaos Bolt damage by 5% and Chaos Bolt now has a 25% chance to make your next Incinerate instant.
Talent position has changed.
Triggers an explosion on the target, dealing (274.197%178.228% of Spell Power) Fire damage. \
Generates 5 Soul Shard Fragments.

Effect #1 School Damage
Value: 0 (SP mod: 2.741971.78228)
(Pvp Multiplier: 0.5769240.887575)

Talent position has changed.
Conflagrate and Shadowburn have a 50% chance to guarantee your next cast of the ability to critically strike, and increase its damage by your critical strike chance.
Rank 1: Conflagrate and Shadowburn have a 50% chance to guarantee your next cast of the ability to critically strike, and increase its damage by your critical strike chance.
Rank 2: Conflagrate and Shadowburn have a 100% chance to guarantee your next cast of the ability to critically strike, and increase its damage by your critical strike chance.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50100

Talent position has changed.
Maximum rank has changed from 2 to 1
Increases the damage of Channel Demonfire by 30% and it deals damage 35% faster.
Removed
Category changed from Talents to Uncategorized
Increases how quickly Rain of Fire deals damage by 25% and how quickly your Infernal's Immolation deals damage by 10%.
Talent position has changed.
Maximum rank has changed from 2 to 1
Increases the critical strike chance of your Destruction spells by 5%.3%.
Rank 1: Increases the critical strike chance of your Destruction spells by 3%.
Rank 2: Increases the critical strike chance of your Destruction spells by 6%.

Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 53
Affected Spells:
(and 96 more.)

Now a Destruction spell
Category changed from Uncategorized to Talents
Rips a hole in time and space, opening a random portal that damages your target:
Shadowy Tear
Deals \ Shadow damage over 14 sec.
Unstable Tear
Deals \ Chaos damage over 6 sec.
Chaos Tear
Fires a Chaos Bolt, dealing (326.508% of Spell Power) Chaos damage. This Chaos Bolt always critically strikes and your critical strike chance increases its damage.
Generates 3 Soul Shard Fragments.
Removed
Category changed from Talents to Uncategorized
NEW Chaos Bolt and Shadowburn have a 10% chance to rip open a hole in space and time, opening a random portal that damages your target:
Shadowy Tear
Deals \ Shadow damage over 14 sec.
Unstable Tear
Deals \ Chaos damage over 6 sec.
Chaos Tear
Fires a Chaos Bolt, dealing (326.508% of Spell Power) Chaos damage. This Chaos Bolt always critically strikes and your critical strike chance increases its damage.
Generates 10 Soul Shard Fragments.

Increases the damage done by your Fire spells by 2% and reduces the cast time of your Incinerate spell by 20%.
Talent position has changed.
Reduces the cooldown of Conflagrate by 2 sec.
Talent position has changed.
Critical strikes dealt by Chaos Bolt, Conflagrate, or Incinerate have a 10% chance to make your next cast of Shadowburn within 30 sec cost no Soul Shards and usable on any target regardless of health.
Talent position has changed.
Incinerate now also hits all enemies near your target for 25% damage.
Talent position has changed.
When your Immolate deals periodic damage to a target above 80% health, gain 2% Haste for 10 sec.
Stacks up to 3 times.
Talent position has changed.
Marks a target with Havoc for 15 sec, causing your single target spells to also strike the Havoc victim for 60% of the damage dealt.
Talent position has changed.
Increases the damage of Chaos Bolt by 10% and reduces its cast time by 0.5 sec.
Talent position has changed.
Increases the duration of Havoc by 5 sec and increases the damage Havoc victims are dealt by an additional 10%.
Talent position has changed.
NEW Reduces the cooldown of Summon Infernal by 30.0 sec and increases your Mastery by 3%.

Chaos Bolt consumes up to 5 sec of Immolate's damage over time effect on your target, instantly dealing that much damage.
Talent position has changed.
Cataclysm now leaves behind a lake of fire that deals \120%60% of Spell Power) * 10] Fire damage to enemies within it over 10 sec.
Immolate deals 20% increased damage to enemies within the lake of fire.
Talent position has changed.
Increases Incinerate damage by 10% and Immolate damage by 20%.
Removed
Category changed from Talents to Uncategorized
Your primary demon's critical strikes deal 20% additional damage as Shadowflame.
Mastery: Chaotic Energies increases damage dealt by this effect.
Removed
Category changed from Talents to Uncategorized
Your single target spells have a 35% chance to apply Havoc to a nearby enemy for 5.0 sec.
Havoc
Marks a target with Havoc for 5.0 sec, causing your single target spells to also strike the Havoc victim for 60% of the damage dealt.
Talent position has changed.
Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.5 sec.
Now a Destruction spell
Category changed from Uncategorized to Talents
Your spells have a chance to grant you 15% Haste for 8 sec.
Talent position has changed.
Increases the critical strike chance of your Destruction spells by 2% and the critical strike damage of your Destruction spells by 2%15%.
Rank 1: Increases the critical strike chance of your Destruction spells by 2% and the critical strike damage of your Destruction spells by 2%15%.
Rank 2: Increases the critical strike chance of your Destruction spells by 4% and the critical strike damage of your Destruction spells by 4%30%.

Effect #1 Apply Aura: Modifies Critical Strike Damage
Value: 215%
Affected Spells:
(and 96 more.)

REMOVED Effect #2 Apply Aura: Modifies Critical Strike Chance
Value: 2%
Affected Spells:
(and 96 more.)

Increases the damage of Immolate by 25% and its duration by 3 sec.
Talent position has changed.
Blasts a target for (248.4% of Spell Power) Shadowflame damage. Only usable on enemies that have less than 20% health.
Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec.
Talent position has changed.
Burns the enemy's soul, dealing (1905.12% of Spell Power) Fire damage and applying Immolate.
Generates 1 Soul Shard.
Cast Time changed from 3.5 sec cast to 3 sec cast
Summons an Infernal from the Twisting Nether, impacting for (60% of Spell Power) Fire damage and stunning all enemies in the area for 2 sec.
The Infernal will serve you for 30 sec, dealing \111100) / 100] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 1 sec.

Increases Intellect by 2%.
Removed
Category changed from Talents to Uncategorized

Soul Harvester (1)

Demonology
AA demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated.
Consuming a Succulent Soul empowers your next Hand of Gul'dan, increasing its damage by 60%, and unleashingunleashes your demonic soul, to deal an additional (176.618% of Spell Power) Shadow damage.
Affliction
A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated.
A Succulent Soul empowers your next Unstable Affliction, causing the target to take 5% increased damage from your Unstable Affliction for 8 sec and unleashing your demonic soul to dealdealing (176.618% of Spell Power) Shadow damage to each target suffering from your Corruption.
all enemies within 10 yds of the target. Damage reduced beyond 8 targets.

Diabolist (2)

You summon a Diabolic Oculus, up to 3, each time the duration of Diabolic Ritual is reduced by one of your spells.
Diabolic Oculi explode when consuming Demonic Art, dealing (335.172%234.62% of Spell Power) Fire damage to all enemies within 10 yds of the target. Damage reduced beyond 8 targets.

Destruction:
Demonic Art increases the damage of your next Chaos Bolt, Rain of Fire, or Shadowburn by 100%20% and reduces its cast time by 50%.
Casting Chaos Bolt reduces the duration of Diabolic Ritual by 1 additional sec.
Demonology:
Demonic Art increases the damage of your next Hand of Gul'dan by 100%20% and reduces its cast time by 50%.

Effect #1 Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 10020
Affected Spells:
(Pvp Multiplier: 0.21)

Talents (1)

Increases the damage dealt by your spells and your demon by 3%.
Talent position has changed.

Class ToolsArmsTalentsFuryTalentsProtectionTalents

Specialization (1)

Effect #8 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -200%
Affected Spells:
(and 100 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -200%
Affected Spells:
(and 100 more.)

Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 0-20%
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -200%
Affected Spells:
(and 100 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -200%
Affected Spells:
(and 100 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -200

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -200

Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 0-20%
Affected Spells:

Talents (6)

Execute increases the damage of your next Mortal Strike by 35%, stacking up to 2 times.
ProcCategoryRecovery changed from 0 ms to 1000 ms
ProcChance changed from 100 to 101

Charge causes your auto-attacks to generate 50% more Rage for 5 sec.
Removed
Category changed from Talents to Uncategorized

Overpower hasYour single target melee abilities have a chance to upgrade Slam to Heroic Strike.
All modifiers and talents that affect Slam also affect Heroic Strike.

Heroic Strike20 RageMelee RangeInstant
Requires Warrior
Requires level 1Requires Melee Weapon
Powerfully strike an opponent, causing (600% of Attack Power) Physical damage and gain a stack of Master of Warfare, allowing your attacks to penetrate 3% armor for 30 sec. Multiple applications of this effect may overlap.

Lash out with your weapon, striking all targets within 8 yds for (124.581%199.33% of Attack Power) Physical damage instantly and wounding them for an additional (190.465% of Attack Power) Bleed damage over 15 sec.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.245811.9933)
(Pvp Multiplier: 1.151)

Talent position has changed.
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Restores 1%2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
Talent position has changed.
Cleave and Whirlwind have a 30% chance to make your next Cleave or Whirlwind cost 100% less Rage.
Removed
Category changed from Talents to Uncategorized

Specialization (2)

Effect #2 Effect #10 Apply Aura: Modifies Damage/Healing Done
Value: 600%
Affected Spells:

Effect #10 Apply Aura: Modifies Damage/Healing Done
Value: 600%
Affected Spells:

NEW You can transmogrify your two-handed weapons to use one-handed weapon appearances.

Effect #1 Apply Aura: Dummy

Talents (6)

An aggressive combat state that increases the damage of your auto-attacks by 15% and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%.
Lasts until canceled.
Effect #1 NEW Effect #6 Apply Aura: Mod Melee Attack Speed: Modifies Damage/Healing Done
Value: 3

Bloodthirst causes targets to takeyour Bleeds to deal 20% additional damage from your Bleeds for 8 sec.

Rampage damage increased by 10% and Rampage generates a stack of Rampaging Berserker. When you use Recklessnessmakes you go Berserk, consuming all stacks of Rampaging Berserker to gain 1% Strength for 12 sec for each stack of Rampaging Berserker consumed.increasing your Strength by 1% for 8 sec. Multiple applications of Berserk may stack.

Rampage's Rage cost is reduced by 15 and damage is increased by 5% while Berserkinga further 5% during Recklessness.
Rank 1: Rampage's Rage cost is reduced by 15 and damage is increased by 5% while Berserkinga further 5% during Recklessness.
Rank 2: Rampage's Rage cost is reduced by 30 and damage is increased by 10% while Berserking.a further 10% during Recklessness.

REMOVED Effect #1 Apply Aura: Modifies Effect #2's Value (Label)
Value: -150
Affected Spells:

REMOVED Effect #2 Apply Aura: Modifies Effect #3's Value (Label)
Value: 5
Affected Spells:

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -150

NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5

Rampage extends the duration of Berserk by 1.0 sec.Recklessness grants 3 stacks of Berserk and duration of Recklessness increased by 50%.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10003

NEW Effect #1 Apply Aura: Modifies Buff Duration
Value: 50%
Affected Spells:

Procs flags changes: NEW Deal Helpful Ability
ProcChance changed from 0 to 101
Go berserk, increasing all Rage generation by 50% and granting your abilities 20% increased critical strike chance for 12 sec.

NEW Effect #14 Apply Aura: Modifies Power Cost
Value: 0
Affected Spells:

NEW Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:

Specialization (2)

A direct strike, dealing (64.05%128.1% of Attack Power) Physical damage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.64051.281)

Effect #8 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -300%
Affected Spells:

Effect #9 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: -300%
Affected Spells:

Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 0100

Effect #8 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -300%
Affected Spells:

Effect #9 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: -300%
Affected Spells:

Talents (12)

You focus on the target struck by your Devastator, dealing 20%30% additional Revenge damage to them.
Only one target can have your focus at a time.

Your auto-attacks deal an additional (43.8%131.4% of Attack Power) Physical damage and have a 25% chance to reset the remaining cooldown on Shield Slam.

Execute hits up to 2 additional targets for 70% damage.
Talent position has changed.

Damage you take from area of effect attacks is reduced by 2%. Spell Reflection reduces magic damage taken by an additional 10%.
Talent position has changed.

6% of damage you block adds to your active Ignore Pain or the next Ignore Pain you activate.
Your next Ignore Pain can be increased by up to \.
Removed
Category changed from Talents to Uncategorized

When your health is brought below 20%, you marshal your inner strength to increaseActivating Shield Wall increases your maximum health by 30% for 158 sec and instantly heal yourself for that amount.
This effect may only occur once every 4 min.heals you for that amount.
Effect #3 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20

REMOVED Effect #2 Apply Aura: Absorb Damage:
Value: 0

NEW Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0

Now a Protection spell
Procs flags changes: NEW Deal Helpful Ability
ProcChance changed from 0 to 101
Talent position has changed.
Thunder Clap causes your next Shield Slam to unleash a wave of force, dealing (90%180% of Attack Power) Physical damage to all enemies in front of you, and reducing the damage they deal to you by 5% for 8 sec.

Swing in a wide arc, dealing (65.2%130.4% of Attack Power) Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
Your successful dodges and parries have a chance to make your next Revenge cost no Rage.

Effect #1 School Damage
Value: 0 (AP mod: 0.6521.304)

Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
Talent position has changed.
Charge to an enemy with your shield, granting you Shield Block and dealing (420%840% of Attack Power) Physical damage to it and (134.2%268.4% of Attack Power) Physical damage to all enemies within 10 yards.
Also stuns the primary target for 4 sec.
Generates 20 Rage.

You have a 8% chance to disrupt magic damage dealt to you, reducing the damage it deals by 50%.
Talent position has changed.
Blocking an attack deals (60%120% of Attack Power) Physical damage to the attacker. Critical blocks deal double damage.
Generates high threat.
Talent position has changed.

Mountain Thane (3)

During Avatar, Thunder Blast extends Avatar's duration by 2.0 sec.

Avatar increases the damage of Thunder Clap by 20%50% and reduces its cooldown by 20%50%.

Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals (108.671%217.342% of Attack Power) Stormstrike damage and generates 2 Rage.

Spells (1)

Slams the target with your shield, causing (120.27%320.27% of Attack Power) Physical damage. \
Generates 15 Rage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.20273.2027)

Talents (16)

Protection:
Revenge deals 10% more damage and 5% incresedincreased critical strike damage.

A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%.
Lasts until canceled.
Effect #1 NEW Effect #4 Apply Aura: Modifies Critical Strike Damage
Value: 3%
Affected Spells:
(and 100 more.)

Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing (239.25% of Attack Power) Physical damage instantly and an additional (326.25% of Attack Power) Physical damage over 6 sec.
While the spear is active, activating this ability will cause you to leap to the spear, dealing (47% of Attack Power) Physical damage to all targets.
All damage dealt reduced beyond 5 targets.
Generates 10 Rage.
Talent position has changed.

Arms, Fury:
A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%.
Lasts until canceled.
Protection:
A defensive combat state that reduces all damage you take by 15%.
Lasts until canceled.

NEW Effect #4 Apply Aura: Absorb Damage:
Value: 0

NEW Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20

NEW Effect #6 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15

Arms:
Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
Fury:
Cooldown of Enraged Regeneration, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
Protection:
Cooldown of Shield Wall, Intervene, Spell Reflection, Storm Bolt, and Pummel reduced by 10%.
Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.

Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least \ damage from this effect.
Talent position has changed.
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Talent position has changed.
Storm Bolt, Shattering Throw, Wrecking Throw, and Champion's Spear apply Hamstring to all affected targets, reducing their movement speed by 50% for 15 sec.Range of your thrown abilities is increased by 5 yds.
Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%.
Shattering Throw and Wrecking Throw silence non-players for 3 sec sec.

REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Modifies Range
Value: 5
Affected Spells:

NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:

Talent position has changed.
The effects of your shouts last 20% longer.
Talent position has changed.
When you take any damage from an enemy within melee range, you have a chance to strike that enemy for (140% of Attack Power) Physical damage.
Removed
Category changed from Talents to Uncategorized
Hurl your weapon at the enemy, removing any magical immunities and causing (600% of Attack Power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Talent position has changed.
Sends a wave of force in a frontal cone, causing (20% of Attack Power) damage and stunning all enemies within 10 yards for 2 sec.
Talent position has changed.
NEW
Fury:
Your stances have additional effects.
Berserker Stance
Increases your auto-attack speed by 3%.
Defensive Stance
When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
Arms, Protection:
Your stances have additional effects.
Battle Stance
Increases the critical strike damage of your abilities by 3%.
Defensive Stance
When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.

Hurls your weapon at an enemy, causing (28.5% of Attack Power) Physical damage and stunning for 4 sec. \
Talent position has changed.
Blasts all enemies within 8 yards for (98.2%196.4% of Attack Power) Physical damage \ and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. \
\

Effect #1 School Damage
Value: 0 (AP mod: 0.9821.964)

Hurl your weapon at the enemy, causing (600% of Attack Power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Talent position has changed.

Your Blood Boil deals 15%8% increased damage and generates 3 Runic Power.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 158%
Affected Spells:

Used by Item
Death Strike deals 8% increased damage has an 20%10% chance to grant a charge of Blood Boil.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2010

Used by Item
Starfall and Starsurge damage increased by 5% and casting them has a 40% chance to strike an affected target with an exploding Shooting Star that also deals (11.4%13.6% of Spell Power) Astral damage to all nearby enemies.
Used by Item
Eruption damage increased by 15% and it extends Ebon Might by an additional 0.50.3 sec.

Effect #2 Apply Aura: Modifies Effect #1's Value
Value: 500250
Affected Spells:

Used by Item
Bestial Wrath damage increased by 25%.

NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 25%
Affected Spells:

Used by Item
Frostbolt, Flurry, and Blizzard deal 8.0% increased damage.Flurry damage increased by 10% and Flurry has a 10% chance to grant Fingers of Frost.

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 810%
Affected Spells:

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 810%
Affected Spells:

NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10

Procs flags changes: NEW Deal Harmful Spell
ProcChance changed from 0 to 100
Used by Item
Fingers of Frost increases Shatter's damage by 10%15%.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1015

Used by Item
Stormkeeper grants an 1 additional charge. Stormkeeperstack and increases the damage of Lightning Bolt and Chain Lightning by 25%.
Used by Item

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