Prot Warrior
Rage from damage is now generated based on weapon speed.
Rage generation is based on pre-mit damage.
Thunder Clap is now usable in Defensive Stance.
Vanguard lets you charge from Defensive Stance.
Shield Wall, Retaliation and Recklessness no longer share a cooldown.
Arms Warrior
Weaponmaster combines all the old weapon specialization talents.
Spearing Strike is a new ability that dismounts players.
Fury Warrior
New Raging Blows talent: Whirlwind now strikes with the off-hand and reduces the rage cost of Cleave.
Restoration Shamans
Have 3 new spells that lets you summon a customizable set of totems with a single cast.
A new totem bar lets you assign totems with each cast.
Totemic Projection lets you relocate your active totems.
Riptide is coming to Restoration Shamans, which increases the effectiveness of Chain Heal.
Elemental Shaman
They also get the totem bar and Totemic Projection.
Totems last for 5 minutes.
Fire Nova is a new spell, rather than a totem.
Lava Burst is coming as well, with bonus damage if the target has Flame Shock on it.
Lightning Overload gives lightning spells a chance to cast again at no cost.
Subtlety Rogue
Rogue Energy now recovers continuously.
Stealth and Bleed effects will play a larger role in the damage rotation.
Cutthroat will allow you to cast Ambush outside of stealth.
Assassination Rogue
Mutilate now strikes with both weapons, giving double the chance to crit.
Venom is a new finisher that increases poison damage.
Combat Rogue
Hack and Slash is a new talent that encompasses different weapon types.
