WoW News

Blizzard Adjusts Uniques in Diablo 4 Season 12

With Diablo 4 Season 12 live now, Blizzard has announced some last-minute tuning for existing Uniques after gathering data during the PTR.

Season 12 Overview

All Season 12 Unique Tuning

Previous

Lucky Hit: Critically Striking an enemy has up to a 100% chance to Fear and Slow them by 61-90% for 4 seconds.

Now

Your attacks Critically Strike Injured Enemies. Killing Elites Fears and Slows nearby enemies by 65-95% for 2 seconds.

Damage threshold for activation reduced from 40% to 30% of Maximum Life.
Damage over time duration increased from 3 to 4 seconds.

Resistance increased from 20-40% to 80-160%.

Previous

Lucky Hit: Your damage over time effects have up to a 75% chance to erupt, dealing 1350-1950 damage of the same type to surrounding enemies.

Now

Each Damage over Time type you apply explodes every second, dealing 3000-4000 damage over 4 seconds to surrounding enemies.

Previous

Your Healing Potion no longer heals and instead grants a Barrier for 200% of its healing for 4 seconds. You gain 20-40% Damage Reduction while you have a Barrier and may drink your Healing Potion while at full Life.

Now

Your Healing Potions grant a Barrier for 100% of your Maximum Life for 1 second. You gain 20-40% Damage Reduction while you have a Barrier and you may drink your Healing Potion while at full Life.

Previous

Your Skills gain % Critical Strike Chance per point of Primary Resource you have when cast, up to %. Each point of Primary Resource above 100 grants Skills 0.2% Critical Strike Damage instead, up to 500 Resource.

Now

Critical Strikes deal 50-100% increased damage but your Critical Strike Chance is reduced by 50%.

Duration increased from 4 to 6 seconds.
Maximum stack count increased from 5 to 7.

Previous

When you Stun, Freeze, or Immobilize an Elite, you pull all Nearby enemies and deal 30-60% increased damage to them for 3 seconds. Can only happen once every 12 seconds. Against Bosses, this affect triggers when dealing damage instead.

Now

When you attempt to Stun, Freeze, or Immobilize an enemy you mark them and all Nearby enemies, pulling them in and dealing 20-40% increased damage to them.

Previous

Lucky Hit: Up to a 20% chance to trigger a poison nova dealing (4000% weapon damage) damage over 5 seconds to enemies in the area.

Now

Lucky Hit: Up to a 20% chance to trigger a poison nova dealing 40% of the damage you dealt over 5 seconds to enemies in the area.

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