WoW News

Augmentation Tech Used on Mythic Belo’ren Fixed – Midnight Hotfixes for April 7th

Blizzard has posted hotfixes for April 7th which includes a fix for the Augmentation tech used on Mythic Belo'ren.

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Midnight, Mists of Pandaria Classic, Season of Discovery, Burning Crusade Classic, WoW Classic Era, and Hardcore. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Hotfixes
April 7, 2026

Classes

Death Knight

Blood

Melee auto-attack damage increased by 25%.

Death Strike damage increased by 12%.

Blood Fortification armor increased to 45% (was 35%).

Bone Shield now increases armor by 180% of Strength (was 150%).

Frost

Developers’ notes: Frost Death Knight is behind our expectations in single target damage, so we’re increasing Obliterate and Frost Strike damage to give a more targeted boost in single target scenarios, along with a damage increase to Frostbane to help Rider of the Apocalypse in multi-target scenarios.

Obliterate damage increased by 12%. Not applied to PvP combat.

Frost Strike and Frostbane damage increased by 15%. Not applied to PvP combat.

Unholy

Resolved an issue causing the tier set aura Blighted to interfere with Nazgrim's Conquest value increases.

Demon Hunter

Vengeance

Developers’ notes: Vengeance single target damage has remained below expectations, so single target damage sources are being increased.

Melee auto-attack damage increased by 40%.

Focused Cleave damage bonus for Soul Cleave’s primary target increased to 60% (was 50%).

Soul Carver damage increased by 50%.

Druid

Balance

Starfall damage increased by 16%. Not applied to PvP combat.

Ascendant Eclipses’ Lunar Bolt damage increased by 10%. Not applied to PvP combat.

Guardian

Scintillating Moonlight now causes Moonfire to reduce damage dealt to you by 6%/12% (was 5%/10%).

Rend and Tear now causes Thrash to reduce the target’s damage done to you by 3% per stack (was 2%).

Evoker

Augmentation

Ebon Might's radius for applying to allies increased to 500 yds (was 100 yds).

Devastation

Developers’ notes: Flameshaper’s performance in single target scenarios is less competitive with Scalecommander than desired. This adjustment is intended to increase Flameshaper’s viability, without invalidating the time and effort Evokers have put into learning how to play Scalecommander effectively.

Flameshaper: Consume Flame now causes Disintegrate to detonate 150% of Fire Breath damage (was 115%).

Paladin

Holy

Developers’ notes: Holy Paladins healing output is behind our expectations, so we’re targeting an increase to their holy power spenders to reinforce their core gameplay loop and make using resources more satisfying.

Word of Glory healing increased by 20%. This also applies to Eternal Flame and its periodic healing.

Light of Dawn healing increased by 20%.

Protection

Developers’ notes: We’re observing that Protection Paladins are experiencing difficulty with magical damage and periodic damage in Mythic+ dungeons. Our intent with these adjustments is to improve survivability and agency with a combination of upfront damage reduction and self-healing.

Auto-attack damage increased by 50%. Not applied to PvP combat.

Glory of the Vanguard (Rank 2/Rank 3) increases Judgment damage by 20%/40% (was 10%/20%). Not applied to PvP combat.

Glory of the Vanguard (Rank 4) increases Shield of the Righteous’ damage to your primary target by 100% (was 50%). Not applied to PvP combat.

Greater Judgment causes the target to take 50% increased damage from your next Shield of the Righteous (was 40%). Not applied to PvP combat.

Imbued Shield reduces magical damage taken by 12% (was 10%).

Redoubt increases armor by up to 60% based on missing health (was 50%).

Light of the Titans’ healing is increased by 200% when afflicted by a harmful periodic effect (was 100%).

Monk

Brewmaster

Developers’ notes: Moving into Midnight, Brewmasters gained a significant amount of self-healing. While this has shored up one of the spec’s longstanding weaknesses, we’re finding the total of their defensive capability is a bit too potent. These changes aim to tone down self-healing and narrow the gap between Monks and other tank specializations.

Vital Flame now causes you to heal for 40% of all Fire or Nature damage dealt by your spells and abilities (was 50%).

Shado-Pan: Predictive Training now reduces all damage taken by 8% (was 10%).

Windwalker

Fists of Fury now deals 60% of its primary target damage to other targets (was 54%).

Rogue

Assassination

Caustic Spatter causes 20% of your Nature damage to hit nearby enemies (was 18%).

Garrote and Rupture damage increased by 5%.

Fan of Knives and Crimson Tempest damage increased by 10%.

Outlaw

All damage increased by 4%.

Blade Flurry causes your abilities to strike nearby enemies for 28% of damage dealt (was 30%).

Fatebound: Fate Intertwined increases the percent of damage Blade Flurry spreads by 5 (was 6).

Trickster: Nimble Flurry increases Blade Flurry damage by 25% while Flawless Form is active (was 30%).

Shaman

Enhancement

Developers’ notes: We are making some adjustments for Enhancement that are aimed at helping consistent damage sources outside of burst windows, while slightly skewed towards bringing Stormbringer’s performance closer to Totemic.

Lightning Bolt damage increased by 8%. Not applied to PvP combat.

Chain Lightning damage increased by 25%. Not applied to PvP combat.

Crash Lightning initial impact damage increased by 20%. Not applied to PvP combat.

Crash Lightning weapon enhancement effect damage increased by 10%. Not applied to PvP combat.

Stormstrike and Windstrike damage increased by 15%. Not applied to PvP combat.

Warlock

Fixed an issue where Infernal Beneficiary would not heal for the intended amount if Drain Life was specifically used on Delve enemies.

Demonology

Fixed an issue where Demonic Knowledge could activate more than intended.

Fixed an issue where Demonic Brutality increased critical damage dealt by pets by 260%, rather than the intended 230%.

Delves

Consecrated Chalice stacks of Hope will no longer fall off outside of combat.

Fixed an issue that could sometimes cause Valeera to take increased damage in Gulf of Memory.

Dungeons and Raids

Magisters’ Terrace

Addressed an issue in Degentrius' encounter where there can be multiple instances of Unstable Void Essence active.

Addressed an issue where enemies on the way to Seranel Sunlash can fail to spawn in Mythic+ if Arcanotron Custos is defeated in Mythic in the same instance.

Nexus-Point Xenas

Addressed an issue preventing Smudges from continuing their actions.

Skyreach

Addressed an issue where players can get stuck in combat after wiping in Rukhran's encounter.

Players falling off the platform during the Rukhran encounter will now be teleported back to the platform.

March on Quel'danas

Belo'ren, Child of Al'ar

Belo’ren’s stage one health reduced by 10% on Mythic difficulty.

Infused Quills now targets fewer players over the course of the encounter on Mythic difficulty.

Ember Rebirth’s damaging effect has been greatly reduced on Mythic difficulty.

Guardian’s Edict now empowers Belo’ren’s damage by 20% on all difficulties.

Light Dive and Void Dive damage greatly reduced on all difficulties.

Light Echo and Void Echo damage reduced on Heroic and Mythic difficulty.

The Dreamrift

Chimaerus the Undreamt God Swarming Shade health reduced up to 35% in stage one in non-Mythic difficulties, for smaller raid sizes.

Haunting Essence health reduced up to 29% in stage one in non-Mythic difficulties, for smaller raid sizes.

Colossal Horror health reduced up to 10% in Stage One in non-Mythic difficulties, for smaller raid sizes.

The Voidspire

Vaelgor and Ezzorak

Reduced the number of players needed to fully reduce Gloom's power by 1 on Heroic and Normal difficulties.

Reduced Voidorb health by up to 10% as group sizes decrease from 30-player to 10-player.

Lightblinded Vanguard

Trampled damage reduced by 50%.

Crown of the Cosmos

Demiar, Morium, and Vorelus health reduced by up to 14% in non-Mythic difficulties, for smaller raid sizes.

Alleria and Rift Simulacrum health reduced by up to 10% in non-Mythic difficulties, for smaller raid sizes.

Null Corona healing absorb reduced by up to 24% in non-Mythic difficulties, for smaller raid sizes.

Void Expulsion damage reduced by up to 10% in non-Mythic difficulties, for smaller raid sizes.

Cosmic Barrier damage absorb reduced by up to 10% in non-Mythic difficulties, for smaller raid sizes.

Gravity Collapse damage reduced by up to 12% in non-Mythic difficulties, for smaller raid sizes.

Items

Light Company Guidon is now eligible for Tank specializations.

Player versus Player

Demon Hunter

Fixed an issue causing Illidari Knowledge to reduce magic damage taken by 1.8% per point instead of 2% per point in PvP combat.

Devourer

Developers’ notes: We’re increasing passive mitigation for Devourer as their survivability in PvP was lower than we liked. We’re also making another pass at lowering the burst potential from both hero talent trees and increasing overall damage to compensate.

All damage done increased by 8% in PvP combat.

Illidari Knowledge now reduces magic damage taken by 4%/8% in PvP combat (was 1.8%/3.6%).

Armor of Souls now increases Armor by 100% (was 50%).

Void-Scarred: Voidsurge damage reduced by 20% in PvP combat.

Annihilator: Voidfall Meteor damage reduced by 10% in PvP combat.

Annihilator: Otherworldly Focus now increases Collapsing Star and Voidfall Meteor damage by 15% when striking a single target in PvP combat (was 35%).

Hunter

Beast Mastery

All damage reduced by 5% in PvP combat.

Monk

Windwalker

Developers’ notes: We are targeting a couple sources of burst damage as well as overall damage for Windwalker Monks to reduce their outlier burst capabilities and tweak down their overall pressure.

All damage reduced by 3% in PvP combat.

Glory of the Dawn damage reduced by 50% in PvP combat.

Weapon of Wind now increases damage during Zenith by 5% in PvP combat (was 10%).

Paladin

Protection

Developers’ notes: We’re taking another pass at reducing the strength of Protection Paladins, targeting some of their burst and healing capabilities.

All healing done reduced by 10% in PvP combat.

Glory of the Vanguard damage reduced by 25% in PvP combat.

Rogue

Assassination

Developers’ notes: Mutilate has fallen behind its expected contribution in PvP combat. A sizeable buff is being applied, intended to improve steady damage output.

Mutilate damage increased by 180% in PvP combat.

Outlaw

Developers’ notes: Outlaw has been overly reliant on Adrenaline Rush and lacks damage outside of those windows. These changes increase overall damage while keeping Adrenaline Rush effective.

All ability damage increased by 8% in PvP combat.

Menacing Rush damage bonus during Adrenaline Rush reduced to 10% in PvP combat (was 20%).

Subtlety

Trickster: Flawless Form now increases the damage of finishing moves by 2% per stack (was 4%).

Shaman

Restoration

Healing Wave healing increased by 20% in PvP combat.

Warlock

Affliction

All damage done increased by 12% in PvP combat.

Unstable Affliction damage increased by 15% in PvP combat.

Warrior

Arms

Developers’ notes: Our goal for Arms Warrior is to increase their overall damage as their consistent pressure has been lower than we would like. We’re also reducing the effectiveness of the Colossus burst window as its damage was condensed into too small of a time period.

All damage increased by 3% in PvP combat.

Rend damage increased by 15% in PvP combat.

Deep Wounds damage increased by 100% in PvP combat.

Colossus: Demolish damage reduced by 15% in PvP combat.

Colossus: Celeritous Conclusion now causes the final strike from Demolish to increase the critical strike chance of your next Mortal Strike by 15% (was 100%).

Quests

Fixed an issue with the Voidstorm world quest “Encountering the Unexpected” where enemies could take a long time to respawn.

Players who have completed "March on Quel'Danas" should no longer be offered the quest on that character again.

User Interface

Lowered the display priority for certain visual effects associated with some Professions embellishments.

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WoW News

Augmentation Tech Used on Mythic Belo’ren Fixed – Midnight Hotfixes for April 7th

Blizzard has posted hotfixes for April 7th which includes a fix for the Augmentation tech used on Mythic Belo'ren.

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Midnight, Mists of Pandaria Classic, Season of Discovery, Burning Crusade Classic, WoW Classic Era, and Hardcore. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Hotfixes
April 7, 2026

Classes

Death Knight

Blood

Melee auto-attack damage increased by 25%.

Death Strike damage increased by 12%.

Blood Fortification armor increased to 45% (was 35%).

Bone Shield now increases armor by 180% of Strength (was 150%).

Frost

Developers’ notes: Frost Death Knight is behind our expectations in single target damage, so we’re increasing Obliterate and Frost Strike damage to give a more targeted boost in single target scenarios, along with a damage increase to Frostbane to help Rider of the Apocalypse in multi-target scenarios.

Obliterate damage increased by 12%. Not applied to PvP combat.

Frost Strike and Frostbane damage increased by 15%. Not applied to PvP combat.

Unholy

Resolved an issue causing the tier set aura Blighted to interfere with Nazgrim's Conquest value increases.

Demon Hunter

Vengeance

Developers’ notes: Vengeance single target damage has remained below expectations, so single target damage sources are being increased.

Melee auto-attack damage increased by 40%.

Focused Cleave damage bonus for Soul Cleave’s primary target increased to 60% (was 50%).

Soul Carver damage increased by 50%.

Druid

Balance

Starfall damage increased by 16%. Not applied to PvP combat.

Ascendant Eclipses’ Lunar Bolt damage increased by 10%. Not applied to PvP combat.

Guardian

Scintillating Moonlight now causes Moonfire to reduce damage dealt to you by 6%/12% (was 5%/10%).

Rend and Tear now causes Thrash to reduce the target’s damage done to you by 3% per stack (was 2%).

Evoker

Augmentation

Ebon Might's radius for applying to allies increased to 500 yds (was 100 yds).

Devastation

Developers’ notes: Flameshaper’s performance in single target scenarios is less competitive with Scalecommander than desired. This adjustment is intended to increase Flameshaper’s viability, without invalidating the time and effort Evokers have put into learning how to play Scalecommander effectively.

Flameshaper: Consume Flame now causes Disintegrate to detonate 150% of Fire Breath damage (was 115%).

Paladin

Holy

Developers’ notes: Holy Paladins healing output is behind our expectations, so we’re targeting an increase to their holy power spenders to reinforce their core gameplay loop and make using resources more satisfying.

Word of Glory healing increased by 20%. This also applies to Eternal Flame and its periodic healing.

Light of Dawn healing increased by 20%.

Protection

Developers’ notes: We’re observing that Protection Paladins are experiencing difficulty with magical damage and periodic damage in Mythic+ dungeons. Our intent with these adjustments is to improve survivability and agency with a combination of upfront damage reduction and self-healing.

Auto-attack damage increased by 50%. Not applied to PvP combat.

Glory of the Vanguard (Rank 2/Rank 3) increases Judgment damage by 20%/40% (was 10%/20%). Not applied to PvP combat.

Glory of the Vanguard (Rank 4) increases Shield of the Righteous’ damage to your primary target by 100% (was 50%). Not applied to PvP combat.

Greater Judgment causes the target to take 50% increased damage from your next Shield of the Righteous (was 40%). Not applied to PvP combat.

Imbued Shield reduces magical damage taken by 12% (was 10%).

Redoubt increases armor by up to 60% based on missing health (was 50%).

Light of the Titans’ healing is increased by 200% when afflicted by a harmful periodic effect (was 100%).

Monk

Brewmaster

Developers’ notes: Moving into Midnight, Brewmasters gained a significant amount of self-healing. While this has shored up one of the spec’s longstanding weaknesses, we’re finding the total of their defensive capability is a bit too potent. These changes aim to tone down self-healing and narrow the gap between Monks and other tank specializations.

Vital Flame now causes you to heal for 40% of all Fire or Nature damage dealt by your spells and abilities (was 50%).

Shado-Pan: Predictive Training now reduces all damage taken by 8% (was 10%).

Windwalker

Fists of Fury now deals 60% of its primary target damage to other targets (was 54%).

Rogue

Assassination

Caustic Spatter causes 20% of your Nature damage to hit nearby enemies (was 18%).

Garrote and Rupture damage increased by 5%.

Fan of Knives and Crimson Tempest damage increased by 10%.

Outlaw

All damage increased by 4%.

Blade Flurry causes your abilities to strike nearby enemies for 28% of damage dealt (was 30%).

Fatebound: Fate Intertwined increases the percent of damage Blade Flurry spreads by 5 (was 6).

Trickster: Nimble Flurry increases Blade Flurry damage by 25% while Flawless Form is active (was 30%).

Shaman

Enhancement

Developers’ notes: We are making some adjustments for Enhancement that are aimed at helping consistent damage sources outside of burst windows, while slightly skewed towards bringing Stormbringer’s performance closer to Totemic.

Lightning Bolt damage increased by 8%. Not applied to PvP combat.

Chain Lightning damage increased by 25%. Not applied to PvP combat.

Crash Lightning initial impact damage increased by 20%. Not applied to PvP combat.

Crash Lightning weapon enhancement effect damage increased by 10%. Not applied to PvP combat.

Stormstrike and Windstrike damage increased by 15%. Not applied to PvP combat.

Warlock

Fixed an issue where Infernal Beneficiary would not heal for the intended amount if Drain Life was specifically used on Delve enemies.

Demonology

Fixed an issue where Demonic Knowledge could activate more than intended.

Fixed an issue where Demonic Brutality increased critical damage dealt by pets by 260%, rather than the intended 230%.

Delves

Consecrated Chalice stacks of Hope will no longer fall off outside of combat.

Fixed an issue that could sometimes cause Valeera to take increased damage in Gulf of Memory.

Dungeons and Raids

Magisters’ Terrace

Addressed an issue in Degentrius' encounter where there can be multiple instances of Unstable Void Essence active.

Addressed an issue where enemies on the way to Seranel Sunlash can fail to spawn in Mythic+ if Arcanotron Custos is defeated in Mythic in the same instance.

Nexus-Point Xenas

Addressed an issue preventing Smudges from continuing their actions.

Skyreach

Addressed an issue where players can get stuck in combat after wiping in Rukhran's encounter.

Players falling off the platform during the Rukhran encounter will now be teleported back to the platform.

March on Quel'danas

Belo'ren, Child of Al'ar

Belo’ren’s stage one health reduced by 10% on Mythic difficulty.

Infused Quills now targets fewer players over the course of the encounter on Mythic difficulty.

Ember Rebirth’s damaging effect has been greatly reduced on Mythic difficulty.

Guardian’s Edict now empowers Belo’ren’s damage by 20% on all difficulties.

Light Dive and Void Dive damage greatly reduced on all difficulties.

Light Echo and Void Echo damage reduced on Heroic and Mythic difficulty.

The Dreamrift

Chimaerus the Undreamt God Swarming Shade health reduced up to 35% in stage one in non-Mythic difficulties, for smaller raid sizes.

Haunting Essence health reduced up to 29% in stage one in non-Mythic difficulties, for smaller raid sizes.

Colossal Horror health reduced up to 10% in Stage One in non-Mythic difficulties, for smaller raid sizes.

The Voidspire

Vaelgor and Ezzorak

Reduced the number of players needed to fully reduce Gloom's power by 1 on Heroic and Normal difficulties.

Reduced Voidorb health by up to 10% as group sizes decrease from 30-player to 10-player.

Lightblinded Vanguard

Trampled damage reduced by 50%.

Crown of the Cosmos

Demiar, Morium, and Vorelus health reduced by up to 14% in non-Mythic difficulties, for smaller raid sizes.

Alleria and Rift Simulacrum health reduced by up to 10% in non-Mythic difficulties, for smaller raid sizes.

Null Corona healing absorb reduced by up to 24% in non-Mythic difficulties, for smaller raid sizes.

Void Expulsion damage reduced by up to 10% in non-Mythic difficulties, for smaller raid sizes.

Cosmic Barrier damage absorb reduced by up to 10% in non-Mythic difficulties, for smaller raid sizes.

Gravity Collapse damage reduced by up to 12% in non-Mythic difficulties, for smaller raid sizes.

Items

Light Company Guidon is now eligible for Tank specializations.

Player versus Player

Demon Hunter

Fixed an issue causing Illidari Knowledge to reduce magic damage taken by 1.8% per point instead of 2% per point in PvP combat.

Devourer

Developers’ notes: We’re increasing passive mitigation for Devourer as their survivability in PvP was lower than we liked. We’re also making another pass at lowering the burst potential from both hero talent trees and increasing overall damage to compensate.

All damage done increased by 8% in PvP combat.

Illidari Knowledge now reduces magic damage taken by 4%/8% in PvP combat (was 1.8%/3.6%).

Armor of Souls now increases Armor by 100% (was 50%).

Void-Scarred: Voidsurge damage reduced by 20% in PvP combat.

Annihilator: Voidfall Meteor damage reduced by 10% in PvP combat.

Annihilator: Otherworldly Focus now increases Collapsing Star and Voidfall Meteor damage by 15% when striking a single target in PvP combat (was 35%).

Hunter

Beast Mastery

All damage reduced by 5% in PvP combat.

Monk

Windwalker

Developers’ notes: We are targeting a couple sources of burst damage as well as overall damage for Windwalker Monks to reduce their outlier burst capabilities and tweak down their overall pressure.

All damage reduced by 3% in PvP combat.

Glory of the Dawn damage reduced by 50% in PvP combat.

Weapon of Wind now increases damage during Zenith by 5% in PvP combat (was 10%).

Paladin

Protection

Developers’ notes: We’re taking another pass at reducing the strength of Protection Paladins, targeting some of their burst and healing capabilities.

All healing done reduced by 10% in PvP combat.

Glory of the Vanguard damage reduced by 25% in PvP combat.

Rogue

Assassination

Developers’ notes: Mutilate has fallen behind its expected contribution in PvP combat. A sizeable buff is being applied, intended to improve steady damage output.

Mutilate damage increased by 180% in PvP combat.

Outlaw

Developers’ notes: Outlaw has been overly reliant on Adrenaline Rush and lacks damage outside of those windows. These changes increase overall damage while keeping Adrenaline Rush effective.

All ability damage increased by 8% in PvP combat.

Menacing Rush damage bonus during Adrenaline Rush reduced to 10% in PvP combat (was 20%).

Subtlety

Trickster: Flawless Form now increases the damage of finishing moves by 2% per stack (was 4%).

Shaman

Restoration

Healing Wave healing increased by 20% in PvP combat.

Warlock

Affliction

All damage done increased by 12% in PvP combat.

Unstable Affliction damage increased by 15% in PvP combat.

Warrior

Arms

Developers’ notes: Our goal for Arms Warrior is to increase their overall damage as their consistent pressure has been lower than we would like. We’re also reducing the effectiveness of the Colossus burst window as its damage was condensed into too small of a time period.

All damage increased by 3% in PvP combat.

Rend damage increased by 15% in PvP combat.

Deep Wounds damage increased by 100% in PvP combat.

Colossus: Demolish damage reduced by 15% in PvP combat.

Colossus: Celeritous Conclusion now causes the final strike from Demolish to increase the critical strike chance of your next Mortal Strike by 15% (was 100%).

Quests

Fixed an issue with the Voidstorm world quest “Encountering the Unexpected” where enemies could take a long time to respawn.

Players who have completed "March on Quel'Danas" should no longer be offered the quest on that character again.

User Interface

Lowered the display priority for certain visual effects associated with some Professions embellishments.

Leave a Reply

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