Considering the first couple of days of data and player feedback from Season 1 play, we’re planning to make adjustments that address a few outliers in both group play and in PvP. The following changes will go live with scheduled weekly maintenance on March 24.
Classes
Demon Hunter
Devourer
All damage dealt increased by 3%.
Focused Ray damage bonus increased to 80% (was 50%).
Collapsing Star main target damage bonus increased to 75% (was 50%).
Druid
Restoration
Rejuvenation and Germination healing increased by 10%.
Tranquility healing increased by 10%.
Wild Growth healing increased by 10%.
Embrace of the Dream healing increased by 35%.
Evoker
Devastation
Disintegrate damage reduced by 5% for Devastation Evoker only.
Scalecommander: Might of the Black Dragonflight bonus to Black spells reduced to 20% (was 30%) for Devastation Evoker only.
Flameshaper: Twin Flame damage increased by 25% for Devastation Evoker only.
Preservation
All healing reduced by 5%.
Time of Need healing increased by 50%.
Verdant Embrace healing increased by 15%.
Hunter
Beast Mastery
All damage dealt by you and your pets increased by 5%. This does not affect PvP combat.
Marksmanship
Aspect of the Hydra effectiveness reduced to 35% (was 65%).
Aimed Shot damage increased by 8%. Does not affect PvP.
Paladin
Holy
Reflection of Radiance’s proc rate has been significantly reduced for Holy Paladins.
Hammer and Anvil healing increased by 35%. Does not apply to PvP combat.
Rite of Sanctification primary stat gained increased to 5% (was 2%) for Holy Paladins. Does not apply to PvP combat.
Rite of Adjuration healing increased by 150% for Holy Paladins. Does not apply to PvP combat.
Priest
Discipline
All damage reduced by 12%. Not applied to PvP combat.
Power Word: Shield and Void Shield absorption increased by 15%. Not applied to PvP combat.
Flash Heal and Shadow Mend healing increased by 15%. Not applied to PvP combat.
Rogue
Assassination
All ability and melee damage increased by 4%.
Outlaw
All ability and melee damage increased by 4%.
Subtlety
All ability and melee damage increased by 3%. Does not apply to PvP.
Shaman
Elemental
Lava Burst damage increased by 20%.
Elemental Blast damage increased by 15%.
Earth Shock damage increased by 15%.
Lightning Bolt damage increased by 10%.
Flame Shock damage increased by 10%.
Voltaic Blaze damage increased by 10%.
Restoration
All healing increased by 3%.
Warlock
Demonology
All ability damage reduced by 4%.
Player versus Player
Druid
Restoration
Reactive Resin healing increased by 50%.
All healing increased by 5% in PvP combat.
Feral
All damage increased by 9% in PvP combat.
Death Knight
Frost
All damage increased by 8% in PvP combat.
Demon Hunter
Devourer
Reverse Magic has been added as a PvP Talent.
Developers’ notes: This was previously planned to be a 12.0.5 change, but we’re moving it into 12.0.1 via hotfix.
Evoker
Devastation
All damage increased by 4% in PvP.
Mage
Arcane
All damage increased by 8% in PvP combat.
Arcane Missiles damage increased by 40% in PvP combat.
Monk
Mistweaver
All healing reduced by 8% in PvP combat.
Paladin
Holy
Mana regeneration reduced by 30% in PvP combat.
Shaman
Elemental
All damage reduced by 4% in PvP combat.
Enhancement
Crash Lightning damage increased by 80% in PvP combat. This also affects Crash Lightning (Unleashed).
Primordial Storm damage reduced by 15% in PvP combat.
Surging Elements now increases haste by 10% in PvP combat (was 15%).
Totemic: Surging Bolt damage reduced by 15% in PvP combat.
Totemic: Fixed an issue causing the tooltip of Primal Catalyst to not display that the Lava Lash casts at 50% effectiveness in PvP combat instead of 150%.
Warlock
Affliction
Corruption and Wither damage increased by 20% in PvP combat.
Agony damage increased by 20% in PvP combat.
Unstable Affliction now lasts 12 seconds in PvP combat (was 8 seconds), a 50% increase in its total damage dealt.
Shadow Bolt damage increased by 100% in PvP combat.
Drain Soul damage increased by 100% in PvP combat.
