Blizzard has released new video footage of Diablo IV! The videos show many different elements of the game including character creation, combat gameplay of all three classes available in the recent Press Preview test build, and a tour around Kyovashad, …
Tag: Diablo IV
Diablo IV First Impressions – Gameplay, Combat, Classes, And More
Three years ago, Diablo IV was first revealed at BlizzCon 2019. After a highly controversial Diablo presentation the year before, Blizzard went all out – and Diablo fans around the world religiously but also cautiously followed, guided by what many cal…
Diablo IV Rumored To Release on June 5
Diablo IV is rumored to release on June 5 next year! According to Twitter user Aggiornamenti Lumia, a Xbox/Microsoft Store dataminer, the game with a total client size of 80 GB will also feature a Standard, Digital Deluxe and Ultimate edition.Continue …
Diablo IV Zone Previews Now Live
The vast world of Diablo IV is one of the game’s key features. By foot or by horse – we already know that exploring the zones of Diablo IV will have a much bigger impact on every player’s gameplay experience compared to earlier iterations of the franch…
Diablo Twitter Profile Shows New Mysterious Character – Inarius Returns in Diablo IV?
Blizzard has changed their Diablo Twitter profile picture and background to a hooded character carrying a lantern that emanates a mysterious symbol. Could this character be Inarius?We spotted the symbol in Blizzard’s Badge Series from 2020 which is par…
Diablo IV IGN Interview – Open World Design, The World Map, Renown System
In the fifth highlight video of IGN’s Diablo IV interview series, Diablo General Manager Rod Fergusson and Game Director Joe Shely talk about Diablo IV’s Open World design, its effect on the game’s campaign, and the brand-new World Map and Renown Syste…
Diablo IV IGN Interview – Combat Design and Visuals, Information versus Immersion
It is yet again time for another part of IGN’s Diablo IV interview series! This time, Diablo General Manager Rod Fergusson and Game Director Joe Shely discuss Diablo IV’s visceral combat, the important balance between information and immersion during c…
Diablo IV IGN Interview – Combat Design and Visuals, Information versus Immersion
It is yet again time for another part of IGN’s Diablo IV interview series! This time, Diablo General Manager Rod Fergusson and Game Director Joe Shely discuss Diablo IV’s visceral combat, the important balance between information and immersion during c…
