Decor Duel
An example of a normally inaccessible location that clever Hiders can take advantage of.
The strategy is pretty simple: Hiders first Disguise themselves as some small decor, and then find a spot that is normally inaccessible to Make Decoy on, which they will then Swap positions with! They can still be seen and are sometimes very obvious, but in the right spots, this leaves them completely unable to be tagged by most Seekers.
Of the three classes available to Seekers, only Spellbreakers have a counter to this, since they can use Dispelling Leap to also reach most of those otherwise inaccessible locations. Being randomly matchmade and generally uncoordinated, though, there's no guarantee you'll actually have one on your team - or that any Spellbreakers actually bought the upgrade to unlock the leap, since it isn't immediately available to players without the "Dispelling Leap" Kit.
Finding the right disguise may be important to making sure it will fit in the hiding spot.
Ironically, this strategy almost makes Decor Duels better balanced, as they otherwise strongly favor Seekers. Players have frequently noticed that hiding can often feel unfair because Seekers have no penalty for spamming their abilities. That doesn't mean this is the best way to balance the game mode, though - while undoubtedly a creative strategy, becoming completely untaggable for two-thirds of the Seekers isn't exactly a satisfying gameplay experience for them, nor is sitting afk in one (sometimes very obvious) location particularly engaging for the Hiders either.
The activity purposefully empowers Seekers; being found is an inevitability, with victory often determined by how long each team lasts.
The entire premise of the game encourages frequent repositioning, with Hiders accumulating flies when they sit in the same spot too long, though this is a whole other point of contention many players have with the game mode. Lacking the kinds of health/stamina systems found in traditional prop hunt games, which limit Seeker's ability to spam their dispels on cooldown, encourages Hiders to find obscure or inaccessible locations rather than actually blending into the environment - effectively turning Prop Hunt into a more convoluted game of Hide-and-Seek.
