PC Gamer
"It was a little scary, honestly, to go back in to tackle that zone again," says Gonzalez regarding Silvermoon and the Ghostlands, given their nostalgia-drenched position within the Burning Crusade. "Are we going to make the right choices, visually? Are we going to change it too much? Are people going to feel like we’ve taken something away from them?"
As a matter of fact, Gonzalez admits that "most parts of the city, it was just smoke and mirrors. There were a lot of parts of that city that just were not there." That's not too strange to hear—when Cataclysm rebuilt much of the game's two base kingdoms for flying mounts, there were a ton of zones (previously only accessible via out-of-bounds glitches) that were flat, featureless planes.
Even without that motivation, though, Kubit states that this is a sign of greater things to come: "We’re really anxious to see how players respond," he says, "If it’s positive, I think it opens up a bunch more storytelling opportunities." He then tells Heather that reimaginings for the major cities of the Alliance and the Horde—Stormwind and Orgrimmar, respectively—are an example of something they'd like to tackle.
Updating more old world zones has been a frequent topic of discussion in various interviews over the past year, with the developers expressing interest in telling more stories within them, and also recently spoke about redesigning Northrend for the Last Titan expansion. Another world-wide Cataclysm overhaul doesn't seem likely though, with the developers instead focusing on one area at a time.
