Greetings!
Midnight Season 1 dungeon testing continues on Tuesday, December 16 at 4:00 p.m. PST (7:00 p.m. EDT / 1:00 a.m. CEST) and runs until Monday, January 5 at 10:00 a.m. PST (1:00 p.m. EDT / 7:00 p.m. CEST). Please note that this schedule may be adjusted if we encounter any technical issues during testing.
During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind, Orgrimmar and Silvermoon. The nearby Dungeon Teleports NPC will assist you with transportation.Throughout beta, all Midnight dungeons will be available for testing on Normal and Heroic difficulty. Seasonal dungeons will rotate with each new test period.
For this round, the following seasonal dungeons will be open for testing on Heroic, Mythic and Mythic+ difficulty:
Magisters’ Terrace
Maisara Caverns
Nexus-Point Xenas
Windrunner Spire
Provided that the items equipped on your character are at least item level 226, they will scale automatically to a higher level as needed to support Dungeon testing.
Dungeon Updates
Magisters’ Terrace
General
Dungeon timer increased from 30 minutes to 33 minutes
Additional creatures now spawn with Arcane Sentry at the start of the dungeon
Runed Spellbreaker
Runic Wound
Ability cooldown increased
Void Infuser
Void Surge
No longer buff allies
Now fear all players in combat for 3 sec
Shadowrift Voidcaller
Consuming Shadows
Periodic damage increased by 42%
Devouring Tyrant
Void Bomb
Expiration damage increased by 71%
Maisara Caverns
Zil’jan
Now contributes to enemy forces
Gloomwing Bat
Now contributes to enemy forces
Nexus-Point Xenas
General
Reduced mob density on the final platform
Corewright Kasreth
Reflux Charge
Addressed an issue where Damage Over Time effect was stacking unexpectedly
Corewarden Nysarra
Now summons Grand Nullifier instead of Wretched Supplicant
Now summons Dreadflail instead of Null Guardian
Lothraxion
Adjusted pacing of the encounter
Searing Rend
Now only damages the tank instead of all enemies in front of the caster
Brilliant Dispersion
There is now a delay between initial impact and Mirrored Images spawning
Flicker
Added visual to communicate the direction of the charge from each image
Shadowguard Defender
Null Mantle
Removed
Null Sunder (New spell)
Melee attack has a chance to reduce the target’s armor by 3% for 12 sec. This effect stacks
Smudge
Healing to Nascent Dreadflail has been increased
Windrunner Spire
Fixed an issue where the rider of Phalanx Breakers could attack unintended targets
Prevented creatures near Derelict Duo from engaging in combat through the wall during the boss encounter
Reconfigured the dungeon’s Waystone locations
Derelict Duo
Reduced the pace of the ability schedule
Fixed an issue in Follower difficulty where Latch’s hook could interact unintentionally with the dungeon followers
Commander Kroluk
Fixed an issue where Commander Kroluk would spend notable time during his add phase auto-attacking instead of using Bladestorm
Rallying Bellow
Improved visibility of precast
Reckless Leap
Fixed an issue where the targeted player could move out of the damage zone
Damage radius increased to 12 yards from 8 yards
This ability now creates an additional effect within the chamber: Debris Rain
The force of Kroluk’s leap shakes the chamber, causing rubble to fall that inflicts damage to players within the impact locations
Adjusted the schedule of abilities to increase the pace of the fight
Adjusted health values in the encounter to rebalance the structure of the phases
Commander Kroluk’s health reduced by 5%
Phantasmal Mystic
Health increased by 50%
Spectral Axethrower
Health increased by 23%
Haunting Grunt
Health increased by 15%
Restless Heart
Reworked the Mythic mechanic by introducing Storming Soulfonts into the encounter
Storming Soulfonts form when players touch Turbulent Arrows, denying space until destroyed by Gust Shot
When destroyed, they eject Stormscatter Orbs that damage and knock away players hit
Gust Shot no longer interacts with Turbulent Arrows
Squall Leap
No longer has a duration and now stacks
This affliction can now be removed by stepping on a Turbulent Arrow
Periodic damage reduced by 33%
Turbulent Arrows
No longer applies a DoT
Bolt Gale
Now has a precast
Now pushes players within the cone away
Cone width increased by 25%
Billowing Wind
Now stuns the target for 5 seconds
No longer increases Physical damage taken
Arrow Rain
Impact radius increased to 4 yards from 3 yards
Gust Shot
Damage radius increased to 8 yards from 6 yards
Duration increased to allow time for players to resolve the new Mythic mechanic
Adjusted the schedule of abilities to accommodate the above changes
Fixed an issue where Gust Strike’s damage vulnerability was lower than intended in Mythic. It now matches Heroic at 200%.
Territorial Dragonhawk
Fixed an issue with Fire Spit where the creature would sometimes immediately recast the ability
Bolstering Flames
Adjusted recast logic to improve timing consistency
No longer casts if the creature is below 10% health
Spectral Axethrower
Throw Axe
Periodic damage reduced by 25%
Range reduced to 40 yards from 60 yards
Sureshot Archer
Shoot range reduced to 40 yards from 60 yards
Phalanx Breaker
Reduced maximum charge distance of Break Ranks to 40 yards from 80 yards
Restless Steward
Soul Exposure now targets two players
Devoted Woebringer
Pulsing Shriek damage increased by 25%
Apex Lynx
Ferocious Pounce damage increased by 13%
Phantasmal Mystic
Ephemeral Bloodlust haste buff increased by 15%
Flame Nova’s damage increased by 10%
Thanks for testing and sharing your thoughts with us! We’ll be reviewing your feedback closely and will continue to post updates throughout the beta as changes roll out.
