WoW News

Storied Diablo Developer Makes a Heartwarming Return to Diablo Franchise

In a post on LinkedIn, a familiar face returns to Sanctuary once again, as former Diablo 3 Developer John Yang, a.k.a Sephuz, returns to the Diablo Franchise. Yang has had an illustrious history with Blizzard and Diablo, going back over a decade. In his time at Blizzard, he had the pleasure of working on Diablo 3, World of Warcraft, and Hearthstone! Having worked across Blizzard for so many years, he even has a famous World of Warcraft legendary item named after him, , as well as the Shadowlands version after he left the WoW team, . In Diablo 3, the bow Yang's Recurve is also dedicated to him.

A Developer comes Home
On Social Media, Sephuz has always been incredibly fond of ARPGs, going all the way back to playing Diablo 2 before ever becoming a game developer. He's also talked about Path of Exile extensively, reaching level 100 in multiple seasons. Yang's lifelong passion for both the Genre as well as the Diablo franchise itself is now coming full circle, as he makes his return to the studio and the team that started it all, making a heartfelt post on LinkedIn:

John Yang, Sephuz
I'm excited to share that I've returned to Blizzard Entertainment, joining the Diablo team as Design Director for Systems.

The Diablo games have been a lifelong passion of mine. I've poured thousands of hours into the franchise, and ARPGs hold a special place in my heart. It feels incredible to come full circle and return to the team where I began my design career over a decade ago.

This franchise has shaped me as both a gamer and a developer, and I'm honored to help shape its future. Sanctuary calls once more - the minions of Hell grow stronger...

A Journey Through Gaming
Yang started his career working at Blizzard around the time of Diablo 3: Reaper of Souls, where he began as a fledgling Game Designer, working at a time when many of the beloved features would become synonymous with the game, such as Kanai's Cube, the Legacy of Nightmares set, Set Dungeons, and the Season system, many aspects of which live on in Diablo 4 today.

Almost two years later, Sephuz would announce that he had moved to the World of Warcraft team to help with the Legion expansion, focused on designing many of the fabled Legendary Items that have defined multiple Classes and Specs nearly a decade after their release.

Sephuz would finally come full circle, working on the Hearthstone team during the significant additions in 2020, including the Achievement System, Battlegrounds, Progression Track, Quests overhaul, and more. After his work designing some of the most requested and beloved features across three franchises, Yang would eventually hang up his hat, take his sword and shield, and leave Blizzard in late 2021. His journey would take him to the triple AAA game studio Bungie, where he would be a Senior Design Lead on Bungie's hero-based shooter, Marathon. He has also done work on the popular shooter Apex Legends.

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WoW News

Storied Diablo Developer Makes a Heartwarming Return to Diablo Franchise

In a post on LinkedIn, a familiar face returns to Sanctuary once again, as former Diablo 3 Developer John Yang, a.k.a Sephuz, returns to the Diablo Franchise. Yang has had an illustrious history with Blizzard and Diablo, going back over a decade. In his time at Blizzard, he had the pleasure of working on Diablo 3, World of Warcraft, and Hearthstone! Having worked across Blizzard for so many years, he even has a famous World of Warcraft legendary item named after him, , as well as the Shadowlands version after he left the WoW team, . In Diablo 3, the bow Yang's Recurve is also dedicated to him.

A Developer comes Home
On Social Media, Sephuz has always been incredibly fond of ARPGs, going all the way back to playing Diablo 2 before ever becoming a game developer. He's also talked about Path of Exile extensively, reaching level 100 in multiple seasons. Yang's lifelong passion for both the Genre as well as the Diablo franchise itself is now coming full circle, as he makes his return to the studio and the team that started it all, making a heartfelt post on LinkedIn:

John Yang, Sephuz
I'm excited to share that I've returned to Blizzard Entertainment, joining the Diablo team as Design Director for Systems.

The Diablo games have been a lifelong passion of mine. I've poured thousands of hours into the franchise, and ARPGs hold a special place in my heart. It feels incredible to come full circle and return to the team where I began my design career over a decade ago.

This franchise has shaped me as both a gamer and a developer, and I'm honored to help shape its future. Sanctuary calls once more - the minions of Hell grow stronger...

A Journey Through Gaming
Yang started his career working at Blizzard around the time of Diablo 3: Reaper of Souls, where he began as a fledgling Game Designer, working at a time when many of the beloved features would become synonymous with the game, such as Kanai's Cube, the Legacy of Nightmares set, Set Dungeons, and the Season system, many aspects of which live on in Diablo 4 today.

Almost two years later, Sephuz would announce that he had moved to the World of Warcraft team to help with the Legion expansion, focused on designing many of the fabled Legendary Items that have defined multiple Classes and Specs nearly a decade after their release.

Sephuz would finally come full circle, working on the Hearthstone team during the significant additions in 2020, including the Achievement System, Battlegrounds, Progression Track, Quests overhaul, and more. After his work designing some of the most requested and beloved features across three franchises, Yang would eventually hang up his hat, take his sword and shield, and leave Blizzard in late 2021. His journey would take him to the triple AAA game studio Bungie, where he would be a Senior Design Lead on Bungie's hero-based shooter, Marathon. He has also done work on the popular shooter Apex Legends.

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