The health adjustment was confirmed on stream, as the boss respawned with less health than previous.
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With frontrunners Echo and Liquid both nearing 200 pulls, Mythic Halondrus has proven to be exceedingly difficult and mechanically unforgiving, but the wall has been nerfed. Already seen in-game, the boss's health has been reduced to 80 million, while Crushing Prism is now less likely to target ranged players, and Planetcracker Beam will no longer spawn in random location.

