Ucigasa - World Of Warcraft

Ucigasa - World Of Warcraft

World of Warcraft Millionaire

Dev Watercooler: Mists of Pandaria PvP

Now that Mists of Pandaria has been out a few weeks, we wanted to let you all know what we consider working well in PvP, what we want to improve, and what’s coming down the pike. I’m going to split this up into three parts: a discussion of Matchmaking Rating (MMR), class balance concerns, and a sneak peek at some of our PvP plans.


As I’m sure you’re aware, the intent behind MMR is to match players by skill. This is accomplished by comparing an assigned number (MMR) that adjusts based on the relative MMR of the opponents you win or lose to. Matching players by their effectiveness or performance helps make sure that less experienced players aren’t always getting stomped by expert players, and that competitors at all levels are earning their victories by battling players of roughly equivalent ability. MMR isn’t intended to be a “PvP score”—its primary function is in matchmaking. We’ve seen a lot of players asking for an MMR reset, and to be fair, we had originally planned on doing one (and even announced it beforehand). Some of you may be concerned that high-ranking players won’t have a reason to play and will be able to just sit on their high ratings, perhaps even earning Gladiator without having to fight opponents. While we think there’s some legitimacy to the concern, we don’t think resetting MMR is the right way to address it.

Because MMR is a measure of your performance as a player, we don’t think it makes a lot of sense to reset MMR at the end of a season or expansion. It’s unlikely your skill atrophied significantly more than that of your competition between seasons, so there isn’t a lot of benefit in measuring it again. If we did reset MMR then what you’d likely see is a handful of mismatched games, where experienced players rock weaker players until MMR is calibrated again. That’s a lot of pain for relatively little gain since the MMRs will likely settle back into the same places anyway. It is important to remember that the Conquest point cap, Elite rewards and Gladiator titles are all tied to Team Rating and not MMR. Your Team Rating increases and decreases as you win and lose, and your Team Rating is really the most important number when it comes to Arena PvP.

However, we took a hard look at the way we measure Team Rating, and came to the conclusion that our formula doesn’t do a good enough job of measuring the potential for improvement over the course of a season. While your skill may not necessarily improve over the course of a season, your gear definitely does, and that should have an effect on the relative power of your team. We’re currently working on a change to allow Team Ratings to grow faster over time, as long as you keep playing. We don’t have any specifics to share yet, but this correction will have the added benefit that players who continue playing will be capable of reaching higher Team Ratings, and therefore potential access to rewards, than someone who stops playing and sits on their rating.

As a potential example let’s say the Fatty Goat Steaks have a Team Rating of 2700 and the Mushan Tongues have a Team Rating of 2500. The Fatty Goat Steaks decide their Team Rating is high enough that they’re going to sit out the rest of the season. The Mushan Tongues keep playing each week, their gear gradually improves, and they continue to win many of their matches. Because of the new inflation component, their Team Rating rises, let’s say, 300 additional points to 2800. They are now higher ranked than the Fatty Goat Steaks. If the Fatty Goat Steaks decide to jump back into Arena matches, they can benefit from the inflation as well, but they’re going to have to play and win to catch up. It’s not going to be a system where you have to play every day just to defend your rating, but certainly one where you can’t sit at the top doing nothing and collect your rewards at the end. We’ll have more details on exactly how this system will work as we get closer to its implementation.

We believe this adjustment to the Team Rating formula will have a similar benefit to the “rating decay” that some of you have been asking for, but will feel more positive – rather than feeling like you must keep running just to stay in place (i.e. keep your current score), players that continue participating will be rewarded with higher Team Ratings. As a season wears on, this should also make upper brackets more active as well.

To support this change we’re going to expand the 5.1 feature of improving the item level of your raid armor and weapons using Valor to now include Justice, Honor, and Conquest points as well. A Gladiator who has purchased a full set of Conquest gear will now have a compelling motivation to keep playing in patch 5.1, since they’ll be able to improve that set by spending Conquest points.

Class Balance Concerns

We have 34 class specializations in the game now, and the intention here isn’t to go through every one to discuss their strengths and weaknesses. Instead, I’m going to address the ones that players seem to be most concerned about. That’s inherently a subjective call on my part, so I apologize if you think we missed something. Also, simply because something isn’t mentioned here doesn’t mean it’s being ignored. You can see some of the specific changes we are trying out in the 5.1 patch notes.

Beastmastery Hunters – We agree that stacking too many cooldowns to blow someone up is not interesting, skillful, or fair. (I also want to be clear that with all of these issues, we’re not blaming players for using the tools that we gave them; we’re blaming ourselves.)  We’re taking a hard look at the various Hunter cooldowns with the intention of reducing their burst. Hunters are receiving a buff in that they will no longer need to swap between Aspect of the Hawk and Aspect of the Fox. We also hope these changes help result in higher representation of Survival and Marksman Hunters.

Update: We have just discovered a bug in which the debuff that makes Stampede pets weaker than normal pets was not being applied in Arenas. This helps explain why hunters could cause so much damage in Arenas but not in (say) the outdoor world or a dungeon environment.

Warriors – We don’t think Warrior burst is out of control the way Hunter burst is. It’s possible that the combination of Warrior control and burst are too hard to counter, though. The changes we’re looking at are reducing both burst and control. The Glyph of Gag Order in particular is just too powerful for PvP. We think that if you manage to keep a Warrior from you, you should be allowed to get off a cast (and if you’re a Warrior who just can’t stand the thought of that, you can still spec into Storm Bolt.) Shockwave, Avatar, and Recklessness are also mentioned a lot, and we’re looking at them as well.

Rogues – We think that Rogue damage in PvP is appropriate—the damage that some other classes are dealing is too high, and we want to adjust those cases before we do any tinkering elsewhere. We still like the Rogue suite of tools and abilities, but we feel like some of these mechanics might have been eclipsed by newer, shinier versions.  We are looking at improving Rogue mobility and control in conservative ways.

Mages – We are going to tone down Mage burst and control. We had hoped moving more of their control to talents would force some exclusivity in crowd control options, but it wasn’t sufficient.  We increased the cost of Spellsteal significantly to promote its use strategically instead of stealing everything available. We’ve also been trying out changes to Deep Freeze, Frost Bomb, and Pyroblast to reduce burst and control.

Monks – We know some players are concerned about Windwalker viability in Arenas. The Monk class has a high skill cap and they come with a learning curve. The Windwalker PvP bonuses are quite powerful and players aren’t really taking advantage of them yet. We absolutely want the newest class to be popular, but we’re also trying to be conservative and not recreate the situation where the Death Knight dominated PvP and PvE when it first launched. We do want to give the Monk a few more weeks and see where it stands, but we are keeping a close eye on how things develop.

Healing – We agree that off-spec healers are too competitive with dedicated healers. Specs such as Shadow, Elemental, and Balance are supposed to be able to provide some healing—that’s one of their perks—but they shouldn’t be able to substitute for a dedicated healer. The change we are going to try here is to have PvP Power benefit either your damage or healing depending on spec. We are concerned that healing may be too high even for dedicated healers, especially for Restoration Shaman and Holy Paladins, who are incredibly strong in PvP at the moment. After we tone down some of the burst damage coming from Hunters, Warriors, and Mages, we may try the PvP healing debuff at 30% instead of the current 15%, but that won’t happen until after we’ve resolved the damage issues.

Crowd Control – At the moment, we’re satisfied with the state of crowd control. We tried to not add new stackable forms of crowd control to any given spec, but because players have so many crowd control options (say, choosing a stun vs. a snare via talents) the overall number of crowd control spells that a PvP player needs to learn has grown. The pool just became deeper. We know that some of you have concerns, and we’ll keep an eye on it.

Burst – Aside from Hunters, and possibly Warriors and Mages, we don’t think burst is out of control. Other specs that get mentioned by players are Destruction Warlocks, Frost Death Knights, and Shadow Priests. Those are definitely on our radar, but we don’t have any changes to announce at the moment.

PvP Sneak Peek

We have a lot of irons in the fire on the development team, and we’re usually reluctant to discuss ideas that aren’t fully implemented in the game yet. Despite all of our caveats, ideas that we delay or cancel tend to get turned into “broken promises.” With that in mind, please understand that you may not see some of these ideas in the next patch, or the patch after that, or any time soon. These are just ideas we’re bouncing around:

Loss of Control UI – This is a feature we’ve wanted to build for a long time, and it’s finally close. If you’re feared, you probably realize you’re feared because your character runs around crazy with a big chattering skull over your head. However, if you’re stunned or silenced or disarmed, you don’t often realize it immediately and push your buttons which don’t do anything and as a result the game feels unresponsive. The loss of control UI makes sure you know when something prevents you from using your abilities. It has benefits for solo or instance play as well, but it’s largely a PvP-driven feature.

Rated Battleground Participation Rewards – If you’ve PvPed for any length of time, you’ve been in one of those matches where the final score is so close that victory was a breath away. When we do our jobs right and give you one of those really close matches, it’s sad to not get any reward for participating, so we want to give out some kind of small reward. The rewards will be based on the final score to discourage exploitation.

Battleground and Arena Maps in Dungeon Journal – While veteran PvP players already know all of the Arena and Battleground maps, we think Dungeon Journal is a good way to introduce the basic objectives and map overlay so newer competitors don’t have to learn to swim while drowning.

Improved Scoreboard – It might seem silly to some, but we think small touches matter. Right now, the entire way we end a Battleground hasn’t changed much: it feels a little archaic and isn’t very exciting. We want to have an actual “You win!” toast, followed by a more exciting scoreboard.

Smoother Battleground Brackets – We have technology now to scale down player items for Challenge Modes, and you might be aware that we scaled up player items during our beta raid testing. We’d like to use the same mechanic to scale up players within the lower level PvP brackets. For example, in the level 15 to 19 bracket, we could make all characters behave as if they were level 19 for purposes of the Battleground. If this idea works well, we could potentially condense lower level brackets and maybe reduce queue times.

Matchmaking – Our Battleground matchmaking system hasn’t changed much since it debuted and doesn’t yet benefit from many of the advances we developed for Dungeon Finder and Raid Finder. The original Battleground queuing system was designed for speed because it only had a single realm of candidates. By incorporating more of the new tech we’ve since developed, we can help ensure that there are a certain number of healers per team or at least a good class distribution.

Honor and Conquest Item Upgrades – We’ve talked about how we’re going to allow players to upgrade raid items with Valor. As mentioned above, we are going to let PvP players increase the item level of their Honor or Conquest gear by spending Honor or Conquest, respectively.

Small Groups joining Rated Battlegrounds – We still don’t want to let solo players queue for Rated Battlegrounds because it would undermine the intent of coordinated group PvP, and then they really just become normal Battlegrounds that reward better gear. However, we’ve heard your concerns that getting even 10 players together to queue for a Rated Battleground can be challenging. Our idea is to let a group of 5 players queue together, which we would then match with another group of 5 players. We think this can still provide a relatively balanced and viable team. One of the crazier ideas on the table would be to convert some of our smaller Battlegrounds, such as Gilneas, to have a 5v5 option.

Tol Barad and Wintergrasp – We are discussing making level 90 versions of these PvP zones that players could queue for to earn bonus honor.

As I said, this is a brain dump of a lot of ideas that a lot of different developers are working on. This is not a list of patch notes and not all of these may come to pass. Please let us know what you think, if we’re on the right track, or if you think we missed a big PvP issue. PvP balance is always going to be really subjective, and while balance is desirable, continual buffs and nerfs that don’t actually solve problems have the potential to be worse than the imbalances they’re trying to fix.

Greg “Ghostcrawler” Street is the lead systems designer for World of Warcraft. He has NEVER impersonated a female in the game in order to get loot.

Community Spotlight: Wrathion’s Message

Aw, they grow up so quickly. Remember that Purified Dragon Egg you worked so hard to save from Deathwing? Wrathion has a message for you courtesy of The Daily Blink.

Story of Warcraft Wallpaper and Art Updates

New Story of Warcraft Wallpaper

We’ve just released a new wallpaper image featuring art from The Story of Warcraft, a historical record that will bring you up to speed with everything that’s happened in the Warcraft universe since the release of Warcraft: Orcs & Humans.

Art Gallery update
We've updated our Trading Card Game art gallery to feature ten new pieces. Each image is taken directly from the official World of Warcraft Trading Card Game.


New World of Warcraft Comic
Last but not least, we've added a new community comic to our gallery submitted by Chloe Ng (Refinition).

The Blizzard Comic Contest Is Back!
The time has come for the epic return of the Blizzard Comic Contest! We’re looking for original comics focused on the Warcraft, Diablo, or StarCraft universes... and we want you to create them. Each month, we’ll review your submissions and select one winning comic to receive a prize. We’ll also choose several honorable mentions; winning entries and honorable mentions will be displayed on our comic pages for all the universe to enjoy. You can learn more details about the prizes, read the complete official rules, and submit your comics here.


Did you know?... Submitting Media. Many of the best updates found on our website each week were created by you! Fan Art, Screenshots, Wallpapers, and Comics all come from player submissions, and we want to thank you for your wonderful contributions.

Be sure to give a shout-out to your favorite pieces in the comments below.


Mists of Pandaria EU Digital Launch Event Video Highlights

On the evening of September 24, seven launch events took place across Europe, and the Digital Launch Event linked them together, broadcasting the results online around the world. Were you part of the fun?

With just hours to go until Mists of Pandaria launched in Europe, thousands of excited players gathered at launch events in London, Paris, Cologne, Moscow, Milan, Madrid and Stockholm. The attraction: the chance to meet the visiting WoW developers, to take part in contests and quizzes, to be sure of grabbing a coveted Collector’s Edition and getting it signed, to enjoy the entertainment… but most of all, to be part of a World of Warcraft launch.

The Digital Launch Event, a free live stream connecting the events together and broadcasting an hour-long show via YouTube, proved an online hit. So where were you that night? If you missed out on the fun, now’s your chance to catch up. Check out the video of the highlights – and if that gives you a taste for the whole thing, you can catch the full hour-long show on our YouTube channel here.


Patch 5.0.5 Hotfixes – Last update: October 25

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 5.0.5. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below went live the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list in the days to come as additional hotfixes are applied.

Patch Information

October 25

  • General
    • The Valor Point rewards from random Dungeons, Challenge Mode Dungeons and Scenarios have increased.
  • Creatures
    • Yaungols on the Deadtalker's Plateau will no longer sometimes cause player pets to attack unprovoked.
    • Crumbling Jade Warriors no longer grant reputation with The Black Prince.
    • Muckscale Rippers, Muckscale Slayers, and Muckscale Shaman are now less prolific.
    • It is no longer possible for other players to tap Alani in the Vale of Eternal Blossoms while the Sky Crystal is being channeled.
  • Quests
    • Players can now properly complete "Old Man Thistle's Treasure".
    • Leven Dawnblade now offers the quest "The Mogu's Message".
    • It is now easier for players to cooperate while completing "Mantid Under Fire".
    • Sra'vess Island is now a more pleasant questing destination. The roads are less crowded, and all players battling elite Mantid will now be awarded credit for the kill.
  • Dungeons & Raids
    • Disenchanting items awarded from Raid Finder bosses will no longer yield Blood Spirits.
    • Player item level for Raid Finder should now always be calculated correctly.
    • Mogu'shan Vaults
      • Jan-xi and Qin-xi are now immune to the Druid ability Skull Bash.
      • Raids that wipe while defeating Gara'jal the Spiritbinder simultaneously should now be eligible for loot.
  • Bug Fixes
    • Players previously unable to plant crops in the Valley of the Four Winds are now able to do so.
    • Fulfilling the requirements for Scenaterday on a Saturday will now properly provide achievement credit.
    • Fixed an issue that could cause socketed gems to disappear.

October 19

  • General
    • Digging up a find while practicing Archaeology will now continue to grant skill points past 50.
    • Hallow's End festivities and decorations, including candy buckets, have spread to Refuge Point and Zouchin Village.
    • Players that have been defeated by the Headless Horseman can now use the Looking For Dungeon interface to return for another attempt.
  • Classes
    • Hunter
      • It is no longer possible to carry a Battleground flag while using Camouflage.
    • Paladin
      • Light's Hammer can no longer be used while Hexed.
  • Creatures
    • Wyrmhorn Turtles are no longer quite so prolific.
  • Pet Battles
    • The pet ability Takedown now deals 10% less damage.
    • The pet ability Chew now deals 50% less damage.
  • Quests
    • Players that have not completed "Battle Helm of the Thunder King" can now slay Bloodtip, Wulon, Huo-Shang, and Gochao.
    • Zhao-Jin the Bloodletter should now always spawn correctly for the "Battle Helm of the Thunder King" quest.
  • Dungeons & Raids
    • Scarlet Monastery
      • The Pulsing Pumpkin and Pumpkin Fiends that accompany the Headless Horseman are now appropriately powerful foes.
    • Mogu'shan Vaults
      • Gara'jal the Spiritbinder
        • Smoke Bombs cast by Rogues will no longer prevent Gara'jal's Voodoo Doll effect from displaying on afflicted players.
      • Will of the Emperor
        • Fixed an issue that could cause Qin-xi and Jan-xi to sometimes become unreponsive.
  • Bug Fixes
    • Players will now only earn credit toward the achievement Listen to the Drunk Fish when harvesting the high yield crop of the day forecasted by Jogu the Drunk.
    • Voodoo Piles in Zul'Aman and Zul'Gurub wil no longer incorrectly grant skill in Archaeology.
    • The Ghost Iron vein beneath Serenity Falls in the Jade Forest has dematerialized.
    • Fixed an issue that could allow new Pandarens from leaving the Wandering Isle prior to selecting a Faction to support.


October 16

  • Classes
    • Fixed an issue with the way that Vengeance is calculated that could cause very large but infrequent spikes of damage to grant much more than the intended amount of Vengeance.
    • Druid
      • Incarnation: Son of Ursoc
        • Activating this ability now correctly resets the cooldown on Growl.
        • Activating this ability will no longer incorrectly remove Might of Ursoc, Enrage, or Savage Defense.
    • Hunter
      • Murder of Crows will now properly break Freezing Trap once damage is dealt.
    • Priest
      • Void Shift can no longer be used on NPCs, including player pets.
    • Mage
      • Combustion direct damage that does not crit now causes Heating up to be removed after a short delay. Additionally, the delay on non-crits removing Heating Up has been increased from 0.25sec to 0.5sec.
    • Monk
      • Guard
        • Guard will no longer fade from the Monk when her Ox Statue applies Guard to another player.
        • Glyph of Guard will no longer prevent the Monk's Ox Statue from applying Guard to other players.
        • Skull Banner and Sanctuary of the Ox can now stack, and neither effect will overwrite the other.
        • The non-glyphed version of Guard will be cancelled should a Monk apply Glyph of Guard and cast the new version.
        • A Monk's existing Guard effect will now stack with Guard provided by other friendly Brewmaster Monks.
      • Tiger's Lust no longer affects vehicles.
      • Zen Flight now clears correctly on when moving between continents.
    • Rogue
      • Windsong and Elemental Force weapon enchantment activations will no longer remove stealth.
      • Smoke Bomb will now properly prevent players within the area of effect from being struck by the Spiritual Grasp cast by Shadowy Minions in Mogu'shan Vaults.
    • Warlock
      • When Dark Apotheosis is active, using Demonic Slash will no longer sometimes incorrectly trigger the Shoot ability.
  • Creatures
    • The Fae Spirits that accompany Darkwoods Faeries will now despawn correctly.
    • Shao-Tien Tyrant and Shao-Tien Magus can no longer be pickpocketed.
    • Stout Shaghorns in the Valley of the Four Winds should now respawn properly.
    • Lingering Doubt in the Jade Forest now respawns more slowly.
  • Pet Battles
    • Pet Battle matchmaking has been improved. The pets on each team involved in the battle will now be closer in level with each other.
  • Items
    • The Cooking School Bell can no longer be sold to vendors.
  • Quests
    • Demonology Warlocks can now successfully complete "Elemental Bonds: Desire".
    • "In Sprite of Everything" can now be completed.
    • Fixed an issue that caused the August Celestials quest hub at the Cradle of Chi-Ji to always be available.
    • Players that fail the quest "Battle Axe of the Thunder King" will now be able to restart the event.
    • Fixed an issue that would prevent some players from acquiring the quest "Welcome to Dawn's Blossom".
    • Fixed an issue that would prevent the object of the quest "Battle Helm of the Thunder King" from being looted.
  • Dungeons & Raids
    • Mog'shan Vaults
      • Gara'jal the Spiritbinder will now properly transport the target with the highest threat to the Spirit World.
  • PvP
    • Arenas
      • Teams queueing for Arenas will temporarily no longer be placed into the The Ring of Valor.
  • Bug Fixes
    • The Stoneplow Farm cinematic will now correctly only play once while players complete the associated quests.
    • Resolved an issue with Archaeology digsites in Fallsong Village.
    • The achievement Monkey in the Middle can now be earned when defeating Captain Ook in the Unga Ingoo scenario.


October 12


  • General
    • Ink traders no longer accept Blackfallow Ink. They now accept Ink of Dreams, and Starlight Ink has become available for purchase.
    • The Windsong and Elemental Force weapon enchantments can now be activated by periodic effects.
    • The Sha of Anger's respawn time has been greatly reduced.
    • Fishing in Shipwreck Debris is now more rewarding and will no longer sometimes provide an empty box.
    • Ancient Guo-Lai Caches can now be found in more varied locations within the Vale of Eternal Blossoms.


  • Classes
    • Death Knight
      • Death Strike now deals 7.5% less damage.
      • Death Siphon base damage has been increased by 50%, but it now scales less efficiently with attack power. This should result in an increase in damage for Frost and Unholy Death Knights, and a minor reduction in damage for Blood Death Knights benefitting from Vengeance.
      • Blood
        • Rune Strike now deals 8.5% less damage.
        • Heart Strike now deals 8.5% less damage.
    • Druid
      • Symbiosis
        • Paladins are now granted the following effects from Symbiosis based on talent specialization:
          • Protection - Rebirth
          • Holy - Rebirth
          • Retribution - Wrath
    • Hunter
      • Aimed Shot now deals 320% weapon damage (up from 280%), but the base damage component has been reduced by 65%. The damage that this ability does at level 90 should remain relatively unchanged.
      • Healing performed by Spirit Beasts summoned by the Stampede talent is now correctly reduced by 75%.
      • Rabid has been changed and now increases a pet's attack speed by 70%. Pet attack power is now unaffected by this ability.
      • Deterrence now correctly prevents the use of all three level 75 Hunter talents. Previously, Lynx Rush could still be used.
      • The root provided by Narrow Escape now correctly breaks on damage in a manner similar to other rooting effects.
    • Paladin
      • Divine Plea now correctly reduces the healing provided by Eternal Flame, Holy Prism, Stay of Execution, and Light's Hammer.
      • Divine Shield and Hand of Protection no longer incorrectly remove Battle Fatigue.
    • Priest
      • Prayer of Healing and Prayer of Mending now provide 25% more healing when cast by Holy and Discipline Priests.
      • Battle Fatigue properly reduces the effects of Sacred Shield in PvP.
      • Archangel now affects Spirit Shell properly.
      • Void Shift can now only work on other players.
      • Cascade now deals 25% more damage or healing.
      • Mind Sear now deals 25% more damage.
    • Mage
      • Ice Block no longer incorrectly removes Battle Fatigue.
    • Monk
      • Hardened Shell can no longer be used by Monks using Zen Flight.
      • Zen Pilgrimage can no longer be used on the Wandering Isle.
      • Breath of Fire should now strike targets more consistently.
      • Paralysis no longer places the Monk in combat.
      • Resolved an issue where Crackling Jade Lightning would not fade after being channeled.
      • Using Flying Serpent Kick with speed increasing items such as Goblin Rocket Boots Xtreme Lite no longer results in ludicrous speed.
      • Uplift can no longer refresh a Renewing Mist effect applied by another Monk.
      • The damage dealt by Chi Torpedo and Chi Burst is now correctly mitigated by abilities that reduce Area of Effect damage.
    • Rogue
      • Shroud of Concealment no longer affects vehicles.
    • Warrior
      • Fixed an issue that would prevent the stuns generated by Charge and Warbringer from causing diminishing returns with each other and with themselves.
    • Warlock
      • Rain of Fire now appropriately generates threat.
      • Warlocks are no longer subject to knockback effects while travelling through a Demonic Gateway.


  • Creatures
    • Water striders in the Vale of Eternal Blossoms now stride on water.
    • Slateskin Troublemakers now Shin Kick less frequently.
    • The following creatures can no longer be skinned: Belligerent Blossom, Cursed Jade, and Greenstone Terror.


  • Items
    • Recipe: Great Pandaren Banquet and Recipe: Pandaren Banquet can no longer be traded or sold on the auction house.
    • The Mogu Rune of Paralysis trinket's use effect now affects creatures appropriately.
    • The cooldowns of various on-use trinkets that provide dodge now interact correctly.
    • Kafa Press can no longer be used in Arenas.
    • Empty Grocery Containers are no longer unique, and can now stack in player inventory.
    • Crates of Archaeology Fragments are no longer unique.
    • Bottle of Infinite Stars will no longer be incorrectly awarded to Mistweaver Monks in Raid Finder raids.
    • The Sha of Anger will now provide loot appropriate to each Priest specialization.
    • The secondary stats provided by several Bind on Equip items from Pandaria have been changed.


  • Pet Battles
    • The visual effect for the pet Cyclone spell is now smaller.
    • Minfernals are no longer arboreal. Their new ground dwelling ways should make them easier to find.
    • Wild pets on the Veiled Stair will now be accompanied by friends into battle.
    • The Crimson Moth and Wharf Rat can now be found in the Pet Journal.
    • Several purchasable pets, the Golden Dragonhawk Hatchling, Red Dragonhawk Hatchling, and Silver Dragonhawk Hatchling, are no longer required for the achievement Eastern Kingdoms Safari. They will temporarily continue to be listed in the achievement criteria.
    • Various wild pets in the Vale of Eternal Blossoms are now easier to locate.


  • Quests
    • The event related to the quest "Battle Helm of the Thunder King" should now reset properly.
    • Players can now obtain the Order of the Cloud Serpent profession quests without knowing the associated professions. The professions will still be required to complete these quests.
    • All players attacking Lord Oona will now appropriately receive credit for "The Big Kah-Oona".
    • Slaying any Weeping Widow will now grant quest credit toward "Weeping Widows".
    • The Flame Seed ability used during the quest "Fire in the Skies" should now function correctly.
    • Completing "Hostile Skies" will no longer prevent players from acquiring and completing the quests "Lao-Chin and Serevex", "Nurong and Rothek", or "Taoshi and Korvexxis".
    • Racers are now responsible for their own success in "The Sky Race", and crossing checkpoints no longer awards group credit.
  • Dungeons & Raids
    • Socketed items of item level 463 or higher are now scaling correctly in Challenge Modes.
    • Epic Bind on Equip bracers no longer drop in Raid Finder raids.
    • Mogu'shan Vaults
      • It is no longer possible to Spellsteal Blazing Speed from Zandalari Fire-Dancers. Using Spellsteal will still dispel the effect.
      • Zandalari Infiltrators are no longer susceptible to Mind Control.
      • The Raid Finder versions of the Stone Guard and Feng the Accursed encounters will now award loot correctly.
      • Feng the Accursed
        • Feng now casts Lightning Fists with appropriate frequency.
      • Gara'jal the Spiritbinder
        • Gara'jal's Spirit Totems are now properly susceptible to many player abilities.
      • Spirit Kings
        • It is no longer possible for pets to tank Qiang the Merciless.
        • Subetai the Swift will no longer sometimes remain attackable after being defeated on Heroic difficulty.
        • Meng the Demented can no longer become invincible.
        • The bosses faced in this encounter will now enrage after 10 minutes, up from 8.
        • This battle will no longer sometimes end prematurely.
    • Shado-Pan Monastery
      • Destroying Sha can no longer turn while channeling Shadows of Destruction.
      • Consuming Bite now increases damage by 8% per stack in normal and Heroic modes.
      • The Shadow Bolt cast by Residual Hatred now deals 20% less damage in normal and Heroic modes.
      • Volley of Hatred cast by Fragment of Hatred can now be interrupted in all difficulties.


  • PvP
    • Arenas
      • All stacks of Mana Tea, Tigereye Brew, and Elusive Brew are now correctly removed once the Arena preparation phase ends and the fight begins.


  • Bug Fixes
    • Fixed an issue that could prevent the Sha of Anger from respawning.
    • Forgotten Treasures in Dragonblight can now only be looted by characters level 85 or higher.
    • It is no longer possible to be At War with Shang Xi's Academy.
    • Sated and similar effects are now cleared appropriately after an encounter ends.


October 8

  • General
    • Vengeance should now ramp up more quickly. Avoidance will now grant Vengeance based on the average damage of the avoided NPC auto-attack, instead of just refreshing existing Vengeance. This does not apply to enemy special attacks.


  • Classes
    • Monk
      • Detonating Zen Sphere now does progressively less damage when more than 10 targets are affected.
      • Zen Pilgrimage: Return now ensures that the journey is round trip.
      • Rising Sun Kick now always properly applies the Mortal Wounds effect to targets it damages.
      • The healing generated by Spinning Crane Kick has been reduced by 30%.
    • Paladin
      • Execution Sentence can no longer be cast while Hexed.
    • Priest
      • Spirit of Redemption will no longer sometimes prevent players from rolling on items.
    • Warlock
      • The Warlock Season 12 4-piece PvP set bonus will no longer cause Warlocks that have assumed Dark Apotheosis form to lose access to Fury Ward.
      • Metamorphosis: Void Ray will now correctly aggro creatures within range.
    • Shaman
      • Unleash Earth no longer generates a taunt effect against enemies that are immune.


  • Creatures
    • Galleon will no longer sometimes respawn too quickly.
    • The Beast of Jade in the Jade Forest will no longer cast Jade Statue.
    • Kal'Tik the Blight will no longer disappear unexpectedly.
    • Bog Lashes spawned in combat with Fen Stalker no longer grant experience when slain.
    • Granary Vandals now engage properly when attacked from range.


  • Items
    • The Relic of Niuzao now provides 1434 Stamina, and grants 8871 Dodge when used.
    • Valorous Commendations now correctly grant Valor Points when Honor Points are capped.
    • Lesser Charms of Good Fortune now stack to 180.
    • Vial of Shadows, Cunning of the Cruel, and Bone-Link Fetish now have a reduced chance to be triggered when worn by players above level 85.
    • Grand Expedition Yak
      • Cousin Slowhands now sells all three reagents to remove talents and glyphs: Vanishing Powder, Dust of Disappearance, and Tome of the Clear Mind.


  • Pet Battles
    • Defeating the Grand Master pet tamers on each continent now correctly unlocks all of the associated Pet Battle daily quests for characters of both factions on an account.


  • Quests
    • The quest "Lost Scouts" will now be offered after "Survival Ring: Blades" and "The Battle Ring" are completed.
    • Players that had previously completed "The Guo-Lai Halls" can now properly acquire the remaining quests to unlock the Golden Lotus reputation daily quests.
    • The Klaxxi will now be more consistently varied in the daily quests that they offer, regardless of realm restarts.
    • The Klaxxi'va are now visible after the quest "Overthrone" is complete.
    • Shadow-Pan Scouts for the quest "Lost Scouts" will now despawn appropriately after the quest is completed.
    • Party members now share quest credit appropriately for the following quests in the Jade Forest: "The Wayward Dead", "Trapped!", "Spitfire", "Unbound", and "Rally the Survivors".
    • Players are now able to complete and turn in both "Pooped" and "Sweet as Honey".
    • The Dark Heart of the Mogu can now be acquired in the Vale of Eternal Blossoms.
    • Slaying Shao-Tien Mindbenders now properly provides credit towards the completion of "The Silent Approach".
    • Shao-Tien Surveyors now spawn more frequently and are easier to spot.
    • Players can now no longer interact with the Sik'thik Cages after completing "The Search for Restless Leng".
    • Qua-Ro Whitebrow is now easier to defeat during the quest "His Trainer's Challenge: Qua-Ro Whitebrow".
    • Players can now more easily acquire "Unyielding Servitors" from Daschla in Silverpine Forest.


  • Dungeons & Raids
    • Mogu'Shan Vaults
      • Pets can no longer maintain threat against the Emperor's Strength during the Will of the Emperor encounter.
      • Gara'jal the Spiritbinder will now cast Final Destination correctly.
      • Elegon now flies closer to the ground, allowing certain Area of Effect abilities to properly target him.
      • Touch of the Titans, Overcharged, and Energy Conduit no longer interrupt player spellcasting during the Elegon encounter.
      • Mogu'shan Wardens in the Elegon encounter now move more slowly.
    • The Stone Guardians inside the Halls of Gou-Lai now respawn more slowly.
    • High Inquisitor Whitemane's Mass Resurrection will now properly resurrect all eligible targets in the Heroic and Challenge Mode versions of the Scarlet Monastery.


  • Scenarios
    • Brewmaster Boof's assistants in the Brewmoon Festival scenario are really applying themselves and now work more quickly.
    • The health and damage of enemies in the Brewmoon Festival has been reduced.


  • PvP
    • Healing and shielding effects applied to players that have been involved in PvP combat are now reduced by 15% .
    • Battlegrounds
      • Several on-use items no longer function inside Rated Battlegrounds.
      • Cobo Cola and Carbonated Water can now be used in Rated Battlegrounds.
      • Silvershard Mines can now properly end in a tie.


  • Bug Fixes
    • Dead players and Priests in Spirit of Redemption form are now properly granted credit for the "Mosh Pit" achievement upon completion.
    • The Avengers of Hyjal achievement is now account wide.



October 4

  • General
    • The Sha of Anger now respawns more frequently, but less predictably.
    • Galleon can no longer be taunted, and both he and his companions are now more dangerous.
    • The cost to learn Battle Pet Training has been reduced from 100 gold to 10 gold.


  • Classes
    • Druid
      • Fixed an issue where Stampeding Roar could sometimes be cast in any form.
      • Resolved several issues with the spell Nature's Vigil.
    • Death Knight
      • The Chillblains talent now works properly with Chains of ice. Casting Chains of Ice on a target will apply both the Chillblains snare and the Chains of Ice rooting effect.
    • Mage
      • Mages have learned to stop hitting themselves with Nether Tempest.
    • Monk
      • Resuscitate now casts correctly in Arenas.
      • Chi Torpedo is now a full body effect, targeting friends and foes immediately surrounding the Monk, rather than those near the front of the Monk's body.
    • Warrior
      • Devastate will now correctly activate Sword and Board.
    • Hunter
      • Kill Command, Glaive Toss, and Powershot will now properly activate Thrill of the Hunt.
      • Scatter Shot will now properly break when damage is dealt by any source.
    • Paladin
      • Both Repentance and Hammer of Justice can now be applied to the same target.
      • Fixed an issue where Execution Sentence could deal excessive damage under some circumstances.
    • Rogue
      • Five combo point Deadly Throw finishing moves will no longer interrupt the spells cast by a Paladin under the effects of Devotion Aura.
    • Warlock
      • The instant cast Incinerates generated by Backlash will now correctly consume Backlash.
    • Shaman
      • Players with Elemtental or Restoration specializations no longer suffer pushback when casting Elemental Blast.


  • Creatures
    • The Sha of Anger will no longer rudely interrupt the meals of those who are not engaged in combat with him.
    • The Sha of Anger will now correctly respawn after a wipe.
    • Players that are not eligible for loot from the Sha of Anger will no longer be able to use an Elder Charm of Good Fortune for an extra loot roll.
    • Dagou, objective of "The Guo-Lai Halls", is no longer tameable.
    • Blackmane Pillagers now award significantly less experience.
    • Sra’thik Warcallers, Sra’thik Swiftclaws, and Sra’thik Kunchongs now drop loot commensurate with their difficulty, given the assistance of Niuzao.
    • Birds of Pandaria are now hormone free. These healthier, slimmer birds will now drop Wildfowl Breast somewhat less frequently.
    • Honor quartermasters have been working out; they now have the correct amount of health and deal increased damage.
    • Peacekeepers of both factions in the Vale of Eternal Blossoms now have increased health.


  • Items
    • The mana gained from the two piece set bonuses provided by Tier 12 healing sets has been reduced.
    • The Coin of Luck now grants 537 Critical Strike instead of haste.
    • Brann Bronzebeard is no longer interested in buying Crates of Archaeology Fragments.
    • Using the Phase Fingers tinker on gloves will now increase the player's dodge rating by 2,880 for 10 seconds. The tinker can only be activated once per minute.
    • The Hunter glyph, Glyph of Black ice will no longer appear in auction house searches for Monk glyphs.
    • The lore book, "The Wandering Widow" should now be visible regardless of player phase.
    • Players can no longer sell the Warbot Ignition Key to vendors after retrieving it from the mailbox or purchasing it from Jepetto Joybuzz.


  • Pet Battles
    • The pet ability Expunge now deals more damage.
    • Certain captured pets now appear correctly in the Pet Journal.
    • Cassandra Kaboom's pets are now the correct level.
    • Players are now able to obtain Pristine Pet Traps and Strong Pet Traps from the achievements "Pro Pet Crew" and "Going to Need More Traps".


  • Quests
    • All players attacking Dagou will now properly receive quest credit when he is slain.
    • Bloodknight Antari has adopted a more sedentary life-style.
    • Phasing now functions correctly after the quest "The Final Power" has been completed.
    • Leven Dawnblade is now easier to find.
    • Leven Dawnblade will now correctly allow players to turn in "The Secrets of Guo-Lai".
    • Kaz'tik the Manipulator is now clearer about his unwillingness to chat with players.
    • Players should no longer become disconnected after defeating a Great White Plainshawk during the quest "A Lesson in Bravery".
    • Players on the quest "Viseclaw Soup" will find that Viseclaw Scuttlers now have more eyeballs.
    • The quest "Extending Our Coverage" now offers appropriate experience, gold and reputation.
    • Skeer the Bloodseeker will now correctly emerge from the Ancient Amber Chunk even if a player dies while casting Break Amber.
    • Skeer the Bloodseeker is now appropriately conversational in the course of "The Scent of Blood".
    • The quest "Striking First" can now be completed.
    • It is no longer possible to obtain the quest "The Gou-Lai Halls" without fulfilling its prerequisites.
    • The Yak Wash will now make all but the filthiest Yaks sparkling clean.
    • Fixed an issue where players were sometimes unable to obtain the quest "Barring Entry".
    • Fixed several issues with the quest "Stones of Power".
    • Players will now properly receive credit for the quest "The Ritual" in Kun-Lai Summit.
    • Trainees will now properly concede defeat in the course of completing "The Lesson of Stifled Pride".


  • Dungeons & Raids
    • Bonus loot rolls on The Stone Guard in Mogu'Shan Vaults now yield appropriate loot.
    • Players that have defeated The Stone Guard will receive Valor Points appropriately in all difficulties.
    • Players are now able to obtain the guild achievement for completing Mogu'Shan Vaults.
    • Enemies will no longer respawn incorrectly in Mogu'Shan Vaults.
    • Slaying Elegon while he is beginning to Enrage will no longer sometimes prevent his chest from spawning.
    • After sensitivity training, Master Snowdrift now respects personal boundaries, and will no longer sometimes give awkwardly long hugs.
    • The creatures in Shado-Pan Monastery found between the Sha of Violence and Corrupted Taran Zhu are now less difficult.
    • The Shado-Pan Trainees will now attack during "The Battle Ring".
    • General Pa'valak's Blade Rush will no longer target pets in the Siege of Niuzao Temple.
    • Enemies in the Scarlet Monastery will no longer ignore line of sight when using ranged abilities against players.
    • Fixed an issue with Rom'ogg Bonecrusher's Chains of Woe.


  • PvP
    • Battlegrounds
      • The health of Demolishers in Strand of the Ancients now scales correctly with their drivers.
      • The time limit for Warsong Gulch has been reduced from 25 to 20 minutes.


  • Bug Fixes
    • Resolved several issues that could occur with Cross Realm Zones.
    • The respawn rate of Ghost Iron Ore has been reduced to the correct value.
    • Windwool Cloth now drops less frequently from enemies.
    • Cyclonic Inspiration now persists until players leave their respective faction strongholds in the Vale of Eternal Blossoms.
    • The guild perk, The Quick and the Dead, now increases the movement speed of dead players by 10%, down from 100%.
    • Players are now able to properly earn the "Save it for Later" achievement from the Greenstone Village scenario.
    • Completing Rare and normal Cataclysm archaeology projects will now correctly grant skill increases.
    • Dark Soil in the Valley of the Four Winds now respawns correctly.
    • Level 10 characters logging into Mists of Pandaria for the first time will now correctly learn Control Pet and Control Demon.

October 1

  • General
    • Players no longer require Honored reputation with Mists of Pandaria factions to purchase gear with Justice Points.
    • The reputation requirement to purchase certain pieces of Mists of Pandaria Valor Point gear have been reduced from Revered to Honored. These include:
      • Klaxxi - neck items
      • Golden Lotus - rings
      • Shado-Pan - cloaks
      • August Celestials - bracers
    • The item level of Mists of Pandaria gear that is purchased with Justice Points has been raised from 450 to 458.
    • The item level of Mists of Pandaria gear that is purchased with Honor Points has been lowered from 464 to 458. As a result, the quality color of these items has been changed from Epic to Rare. However, the PvP Power and PvP resilience of these items has been increased significantly so these items retain their previous degree of effectiveness in PvP.
    • Mists of Pandaria PvP item vendors were tired of getting the dook kicked out of them. Their health has been increased significantly.
    • The item level requirement to queue for Mists of Pandaria Heroic dungeons has been reduced from 440 to 435.


  • Classes
    • Druid

      • The area of effect damage from Nature's Vigil will no longer hit stealthed targets.
      • Fixed an issue with Incarnation that could allow flight without using Flight Form.
      • Dream of Cenarius now correctly increases the healing from Cenarion Ward by 30% instead of 70%.
      • Starsurge casts that trigger an Eclipse now deal the correct amount of damage.
      • Mojo is now removed properly when a druid assumes Flight Form.
      • Symbiosis has been changed, and now grants the following abilities:
        • Protection warriors - Stampeding Shout
        • Blood death knights - Wild Mushroom: Plague Protection
        • Protection paladins - Wrath
        • Brewmaster monks - Bear Hug
      • The periodic damage of Thrash (Bear) now deals 60% more damage. Initial direct damage remains un-changed.

    • Death Knight

      • Death and Decay will no longer trigger the Runic Return two piece PvP set bonus.
      • Howling Blast and Unholy Blight now properly spread their diseases to the primary target as well as other targets within range.
    • Mage

      • Nether Tempest no longer strikes targets the Mage is not already in combat with.
      • Charges of Ice Floes are no longer consumed when the Chilled effect from Frost Armor is applied to enemies.
    • Monk

      • Casting Roll while accepting an Arena queue will no longer prevent the monk from taking actions once within the arena.
      • Glyphed and un-glyphed versions of Spinning Fire Blossom now deal the same amount of damage.
      • Missing with Blackout Kick after the Combo Breaker mastery activates will no longer grant two free Chi.
      • Swift Reflexes now deals 100% more damage.
      • Keg Smash now deals 50% more damage and strikes all nearby targets, rather than three.
    • Warrior

      • Protection warrior damage values has been adjusted:
        • Revenge now deals 50% damage to a secondary target, and 25% damage to a third target.
        • Deep Wounds now does 50% less damage for Protection warriors only.
      • Warbringer will now stun the correct target when using macros.
      • Wild Strikes that consume the last charge of Bloodsurge will now properly cause a one second global cooldown, rather than a 1.5 second global cooldown.
    • Hunter
      • Many beasts are now properly able to be tamed.
      • Deterrence now properly prevents the stun effect from the Warrior talent Warbringer.
      • Explosive Shot can now properly trigger Thrill of the Hunt. Explosive Shots that have no cost due to the effects of Lock and Load can not trigger this effect.
    • Paladin
      • Holy Wrath now deals 100% more damage.
      • Avenger's Shield now deals 50% more damage.
      • Seal of Truth and Censure now deal 80% less damage for Protection Paladins only.
    • Priest
      • Flash Heal will now consume both Surge of Light and Inner Focus when both buffs are active.
      • Void Tendril root effect is now subject to diminishing returns in PvP.
      • The Shadow version of Divine Insight no longer procs for Holy or Discipline priests.
      • Healing from the Divine Star spell no longer breaks channeling for the caster or friendly players.
    • Warlock
      • Hellfire no longer does damage immediately when it is initially cast, and now does the correct amount of damage over its 14 second duration.


  • Creatures
    • Players visiting other realms via RealID or Battletag parties will no longer receive loot from Galleon/Salyis's Warband.
    • Mutated Silkmoths and Tiny Mutated Silkmoths are now more abundant.
    • Sprites will now only stack the Spritely buff to 20 (was 40).
    • Orchard Wasps will no longer attack critters in the area.
    • Creatures slain in the Krasarang Wilds will no longer clutter the environment.
    • Groundbreaker Brojai in Krasarang Wilds is no longer quite so loud.
    • Captain Doren will now correctly respawn if players leave his cave after he enters his Sha form.
    • Cheerful Jessu and the mailbox are now always available in Pearlfin Village.
    • Birds and beasts in Kun-Lai Summit are now meatier.
    • Various NPCs in Kun-Lai Summit now respawn less frequently.
    • Fixed an issue that could cause the Sha of Anger to despawn under certain certain circumstances.
    • Captain Ripflesh should no longer despawn unexpectedly.
    • Creature respawn rates in Howlingwind Cavern has been adjusted when many players are in the area.
    • Giant Cave Bats now award significantly less experience.
    • King Spineclaws now award significantly less experience.
    • Captive breeding programs have brought the endangered Briny Clacker and Brineshell Snappers back to sustainable populations.
    • The Shuffling Mistlurker's Smash attack no longer has a knock-back effect. They are still jerks.
    • Osul Sharphorns in Townlong Steppes now leash properly, and no longer knock themselves silly when using Gored or Demolish.
    • Ordo Overseers now leash properly and reset if they stray too far away from the farm.


  • Items
    • The Cremating Torch effect no longer affects players or pets.
    • The Mithril Stopwatch trinket's effect Now Is The Time! activates properly from spell damage.
    • Puntable Marmot may no longer be used in Rated Battlegrounds and Arenas. The Puntable Marmot may no longer be used as the target of a Warrior's Intervene or a Druid's Wild Charge.
    • Merchants will no longer buy certain pets or mounts.
    • The Amber Sledge of Klaxxi'vess is now correctly be purchased from The Klaxxi at Exalted reputation.
    • Reward satchels can no longer be sold to vendors.
    • The Umbrella of Chi-Ji has had its stats improved.
    • The Malevolent Gladiator's Touch of Defeat, Malevolent Gladiator's Heavy Crossbow, and Malevolent Gladiator's Baton of Light are no longer available for sale from arena vendors.
    • Season 12 off-hand items and shields have been adjusted to match other, equivalent PvP gear.
    • Bloodthirsty Gladiator's Plate Gauntlets no longer have Spirit.
    • Voodoo Brew no longer allows players to attack others of the same faction.
    • The Price of Progress trinket effect been adjusted to occur less frequently.
    • The Hozen Peace Pipe now only grants 100 reputation for Shado-Pan, Klaxxi, Golden Lotus, and the August Celestials. This item will continue to grant 1000 reputation for other Pandaren factions.
    • The Hozen Peace Pipe now has a seven day cooldown.


  • Pet Battles
    • Many pet abilities have been improved.
    • Wild battle pets in The Veiled Stair now spawn at the correct level.
    • The Clockwork Gnome's ability, Build Turret, now properly has a 2 round cooldown.
    • A wayward Tiny Harvester can now be battled normally.
    • Turns should no longer inadvertently be skipped when multi-round abilities are used in a Pet Battle.
    • Fixed several issues that could occur when using offensive pet abilities in PvP, Tamer and Wild Pet battles.


  • Quests
    • Fixed several issues involving daily quests and Cross Realm Zones.
    • Players are now able to complete the quest "Mimicking Nature's Call".
    • Anduin Wrynn should now return if he wanders off during quests in the Krasarang Wilds.
    • Players are no longer able to obtain multiple Teng Appleblooms during the quest "Priorities!".
    • The Silk Cocoon Bucket for the quest "Where Silk Comes From" can now be looted multiple times by different players.
    • Players who have completed the quest "Weed War" no longer leave a weedy lawn in their wake.
    • The Diabolical Plans that start the quest "Diabolical Plans" now drop properly for Horde players.
    • Chen Stormstout and Li Li Stormstout will no longer disappear unexpectedly during the quest "Chen and Li Li".
    • Hao Mann is no longer quite so loud.
    • Hatchling Poop for the daily quest "Pooped" is now slightly more... persistent.
    • Players can no longer be interrupted by enemy attacks when looting the Big Bag of Poop and the Tiny Bag of Poop for the daily quest "Pooped".
    • Turning in the repeatable quest "Replenishing the Pantry" no longer fulfills daily quests completed achievement criteria.
    • Fixed an issue that could prevent players from turning in the quest "Immortality?".
    • Players must now properly earn the right to Lao-Chin the Iron Belly's company by completing "The Challenger's Ring: Lao-Chin the Iron Belly".
    • Peat Clumps for the quest "Golgoss", and Peat Mounds for the quest "Arconiss", can both now be interacted with properly.
    • Shao-Tien Ritual Statues for the quest "Smashing Impression" have been fixed so that they can once again be broken.
    • All players attacking Aetha, Leechfingers, and The Ook of Dook will now properly receive credit for their respective quests.
    • Players should now receive credit for the quest "Free From Her Clutches" when freeing Kunchong Hatchlings, and Kunchong Cages will now reset properly once opened.
    • The following quest items can now be looted by all party members: Clacker Tails for the quest "Fine Dining", Volatile Blood for the quest "A Bloody Delight", Pristine Mire Beast Eye for the quest "Putting and Eye Out", Amber-Encrusted Brain for the quest "A Little Brain Work", and Thresher Jaws for the quest "Shark Week". In addition, players can now obtain up to ten un-opened Thresher Jaw at one time.
    • The daily quest, "My Town, It's on Fire Again" is now more fiery.
    • The daily gift quest granted by "Blingtron 4000" is now only available to players of level 80 and above.
    • Terracotta Defenders now properly attack the player who looted the Bottom Fragment of Lei Shen's Tablet for the quest "Stealing Their Thunder King".
    • >Shao-Tien Surveyors are now easier to spot from a distance.
    • The Claw of Anger, which begins the quest "Remnants of Anger", can now be looted by all members of the party or raid that slew the Sha of Anger.


  • Dungeons & Raids
    • Level 85 players should be able to queue for random normal difficulty Cataclysm dungeons.
    • Cannons in the Gate of the Setting Sun now properly propel players precisely.
    • Zao Sunseeker can no longer be encountered in the Temple of the Jade Serpent.
    • Level 90 players can now join the random queue for normal versions of lower level Mists of Pandaria dungeons.
    • Striking Ook Ook with multiple barrels simultaneously now awards the correct number of stacks for the achievement, "Keep Rollin' Rollin' Rollin'".
    • The doors leading to Master Snowdrift in the Shado-Pan Monastery should now remain open to prevent players from becoming locked out during the gauntlet. The inner doors will still close once Master Snowdrift himself is engaged.
    • Hateful Essence in the Shado-Pan Monastery will no longer cause players to become stuck in combat.
    • The High Inquisitor Whitemane encounter in the Scarlet Monastery now properly awards reputation upon completion.


  • Bug Fixes
    • Player resources are now properly set to default values when the arena preparation phase ends.
    • Players can no longer stack on top of the Season 12 PvP item vendors, PvE item vendors and Challenge Mode item vendors.
    • Portal: Vale of Eternal Blossoms and Teleport: Vale of Eternal Blossoms are now properly retained after a paid faction transfer.
    • Players are now ported directly to The Grim Guzzler tavern after accepting the queue for Coren Direbrew.
    • All players that slay Warbringer Qobi are now properly awarded the Brewmoon Festival achievement.
    • Turning in the quest "Flying Colors" will now properly complete the Tian Monastery portion of the Upjade Complete achievement.

September 28

  • Classes
    • Vengeance now ignores overkill damage.
    • Arcane Torrent now returns 2% of base mana (was previously an unintended 6%).
    • Priest
      • Void Shift can no longer be cast on Dominate Mind targets. 
      • The priest Season 12 four-piece healer set bonus can now only be consumed by the priest that applied it.
      • The priest Season 12 two-piece healer set bonus should now grant Diamond Soul buff to other players when Power Word: Shield is cast on them.
    • Rogue
      • Blind should always land as intended. Other players should not be able to dodge, block, or parry Blind.
      • A priest's psyfiend's Psychic Terror should no longer affect targets under a Rogue's Smoke Bomb.
    • Warrior
      • Second Wind no longer interrupts a Warrior who is eating or sitting down.
  • Creatures
    • Thieving Plainshawks in Valley of the Four Winds now cast Peck while in combat with players and no longer cast Steal Weapon.
    • The humanoids of Pandaria are no longer devoid of coin, and level 86-90 creatures are now occasionally carrying a Vine-Cracked Junkbox in one of their pockets.
    • The Hozen Diver in Jade Forest now has 271k health as opposed to the 135k he had before.
    • Cheung the Stablemaster should now do the duties of a stablemaster, as expected.
  • Items
    • An appropriate amount of spell power has been added to Masterwork Forgewire Axe, Amber Spine of Klaxxi'vess, Amber Saber of Klaxxi'vess, and Forgewire Axe.
    • Zen Alchemist Stone should now work as intended.
    • Mysterious Camel Figurines should again provide the player with the ability to see Dormus.
    • The Quilen Statuette now has an item level of 463 (was 384).
    • Ancient Pandaren Fishing Charm should work as intended to give the player a chance to catch additional fish.
  • Pet Battles
    • Turn inputs should no longer sometimes be inadvertently skipped, causing only one pet to take action that turn.
    • Conceding in a random PVP Pet Battle should now count as a loss.
    • State-dependent abilities should now properly require that the state be present to gain their bonus effects.
    • Strong and Pristine Traps should now properly be awarded when the corresponding achievement is obtained.
    • The Achievement "Win Streak" should now function as expected, and be awarded to players who win 25 consecutive Pet Battles.
  • Quests
    • Players should be able to complete "Burning Down the House" as expected.
    • "SI:7 Report: Fire From the Sky" should always eject the player from Sully "The Pickle" McLeary's vehicle, and can be completed even if the player dies and returns to camp before completing Sully's event.
    • "Last Toll of the Yaungol" should only provide you with Xiao Tu's companionship while you are in Hatred's Vice.
    • Players who slip and fall from Serpent's Overlook while on the quest "The Seal is Broken" should be able to find their way back to Serpent's Spine by first returning to Grookin Hill or Pearlfin Village. Do watch your step!
    • All of the trainers for both the Horde and Alliance versions of "Battle Pet Tamers: Cataclysm" and "Battle Pet Tamers: Pandaria" now properly apply pet recovery once defeated.
    • "Sha Can Awe" quest NPCs should only apply their Languor effect on players who are currently on that quest.
    • "Gardener Fran and the Watering Can" now includes a bit more guidance for new horticulturists.
  • Bug Fixes
    • Loving a Shore Crab in Azshara ... as you do ... now properly counts towards the Achievement "To All The Squirrels I've Loved Before".
    • The Luck of the Lotus buff should provide a chance to find Plundered Treasure as intended.
    • Crossing a zone boundary while traveling by boat or zeppelin on a multi-passenger mount should no longer result in players being removed from the transport, but may still dismount the passengers from the multi-passenger mount.
    • Players can no longer access different Pandaria daily quests by visiting other realms.
    • Players visiting other realms via RealID or Battletag groups will no longer receive loot from the Salyis’s Warband encounter.

September 25

  • Battlegrounds
    • Alterac Valley
      • Boss NPCs in the level 85-89 bracket are now level 90, and their guards are now level 89.
    • Isle of Conquest
      • Boss NPCs in the level 85-89 bracket are now level 90, and their guards are now level 89.
      • Boss NPCs in the level 90 bracket are new level 91, and their guards are now level 90.
  • Classes
    • Druid
      • Thrash periodic damage has been increased by 60%.
    • Monk
      • Keg Smash damage has been increased by 50%.
      • Keg Smash can now hit every target in range (was previously a maximum of three).
    • Warrior
      • Wild Strike damage has been increased by 18%.
      • Execute damage has been decreased by 7%.
      • Mortal Strike damage has been increased by 5%.
  • Dungeons and Raids
    • Bastion of Twilight
      • Players are no longer able to earn the Feat of Strength "I Can't Hear You Over the Sound of How Awesome I Am".
    • Stormstout Brewery
      • Ook-Ook should now suffer impacts from players on barrels who hit him immediately after another barrel does.
  • Pet Battles
    • Battle pet quests are no longer flagged for Mists of Pandaria only, and can be accepted by players who have not yet upgraded.
    • Slicing Wind can now hit multiple times on pets, regardless of their family type.
    • Crimson moth and Wharf Rat should appear as expected in the Pet Journal.
  • Quests
    • Players will now receive AOE credit for sinking both the Bladefist Reaper and Stygian Scar while in proximity of the ships being destroyed during the quest "Unleash Hell".
    • Players no longer remain in the Orgrimmar Gunship phase of "Into the Mists" once the quest is completed.
    • In the quest "Strongarm Tactics", players should now receive credit for killing Gyro-mechanic Lavenderp or Master Engineer Cogswing if the other NPC is slain by a second player.
    • Players should be able to turn in the quest "The Elder's Instruments" and then see and interact with Pearlkeeper Fujin.
    • The quests "Regroup", "You're Either With Us Or...", and "Face to Face with Consequence" should be offered automatically to characters who enter Honeydew Glade after leaving Thunderhold without receiving them from General Nazgrim and Taren Zhu.
    • In the "Wicked Wikkets" quest, paratroopers how drop the quest item Alliance Service Medallion 100% of the time.
    • The cutscene that plays during the quest "The Jade Serpent" cannot be cancelled by the player. This is intended.
  • Bug Fixes
    • Players should not receive duplicate messages in chat channels.
    • Crossing a zone boundary on a multi-passenger mount should no longer dismount passengers.


September 20

  • General
    • Cross-realm zones no longer bring together players who are more than 3 timezones apart.
    • When Tol Barad and Wintergrasp battles commence, cross-realm zoning should now cease for the duration, and resume after the end of the battle.
    • Cross-realm zones no longer behave erratically when a party changes leader.
    • The organizers of Azeroth's fishing tournaments have temporarily shut down their weekly affairs. Fishing tournaments will return soon.
  • Classes
    • Druid
      • Starfire damage has been increased by approximately 3%.
      • Starsurge damage has been increased by approximately 3%.
      • Wrath damage has been increased by approximately 9%.
      • Non-Restoration Druids will now properly get a mana discount when casting Cenarion Ward while Heart of the Wild is active.  Feral and Guardian Druids will also properly gain increased healing.
    • Hunter
      • Glyph of Scattering should no longer cancel DoTs on boss creatures, but does still still remove all DoTs from non-boss NPCs and enemy players.
    • Mage
      • Arcane Blast damage has been reduced by approximately 3.5%.
      • Arcane Missiles damage has been reduced by approximately 3.5%.
      • Arcane Barrage damage has been reduced by approximately 3.5%.
    • Priest
      • Immunity to Fear will no longer prevent Void Tendrils from landing on a target.
    • Rogue
      • Sanguinary Vein now provides at 16% damage increase (down from 20%).
    • Shaman
      • Lightning Bolt damage has been increased by approximately 8%. This also applies to Overload Lightning Bolt and Echo of the Elements Lightning Bolt.
    • Warrior
      • Mortal Strike now does 165% weapon damage (down from 185%).
      • Overpower now does 105% weapon damage (down from 120%)
      • Slam now does 190% weapon damage (down from 215%).
      • Raging Blow now does 190% weapon damage (down from 215%),
      • Bloodthirst now does 90% weapon damage (down from 100%).
      • Wild Strike now does 195% weapon damage (down from 220%).
  • Items
    • Overseer's Handaxe now hits for 1307-2428, with DPS increased to 1167.
    • Gurthalak, Voice of the Deeps should again only spawn a Tentacle of the Old Ones when expected.
  • Quests
    • Major Samuelson should no longer despawn before a player who has attacked him can earn credit for killing him in the quest "A Villain Unmasked".
  • Bug Fixes
    • Tanks in Theramore's Fall are no longer skinnable for leatherworkers. They can still be dismantled by engineers.


September 18

  • General
    • The health of all enemies in Theramore's Fall has been doubled.
    • Theramore Footmen have stopped using Shield Bash.
  • Battlegrounds
    • Alterac Valley
      • The number of reinforcements in Alterac Valley has been reduced to 500 (down from 600).
  • Classes
    • Death Knight
      • A warrior's Bloodcurdling Shout should no longer affect bloodworms.
    • Druid
      • Pounce should now correctly consume only one charge of Dream of Cenarius.
    • Mage
      • Frost Armor now increases spell haste by 7% (up from 5%).
    • Priest
      • Angelic Feathers can now be used by all party members when the priest under the influence of crowd control spells, and no longer require line-of-sight to the priest to work
      • Penance's base damage has been reduced so that it now deals significantly less damage at lower player levels, and slightly less damage at level-85.
      • Shadow Word: Insanity should now deal 2667 to 2815 damage plus 290% of spellpower at level-85 (up from 2235 to 2359 plus 243% of spellpower).
      • Mindbender damage has been increased by 20%. It now does 80% as much damage per hit as Shadowfiend (up from 66.7%). 
    • Rogue
      • Shiv no longer generates charges of Anticipation.
    • Shaman
      • Capacitor Totem should benefit from the shaman's +hit bonuses, as expected.
    • Warlock
      • Shadow Bite damage has been reduced by 25%.
      • Tongue Lash damage has been reduced by 25%.
  • Dungeons and Raids
    • Tempest Keep
      • Solarian's Solarium Priests should again be hitting for expected amounts of damage.
  • Items
    • Marksman's Blade should no longer have a larger hit range than expected.
    • Oracle Talisman of Ablution now diminishes in efficiency as its owner levels up.
  • Quests
    • Interacting with Zidormi in Dustwallow Bay no longer requires Mists of Pandaria.
  • Bug Fixes
    • Players should no longer retain glyph effects obtained in arenas after exiting the arena.
    • Players who resurrect at their corpse after being offered a resurrection by another player should no longer receive resurrection sickness.
    • Worgen characters who are advanced via a Scroll of Resurrection before completing their introductory quest chain and should no longer be stuck in a phased state.


September 14

  • General
    • Talents can no longer be removed if they are currently on cooldown.
  • Classes
    • Druid
      • Druids under the effect of Dash no longer gain the Stampeding Roar buff from other Druids.
      • Eclipse should no longer provide bonus damage after it fades.
    • Hunter
      • The Devilsaur Hunter pet ability Terrifying Roar should no longer apply to player pets or guardians.
    • Mage
      • Pyroblast and Combustion should combine to do the expected amount of damage and critical damage.
      • The initial damage of Combustion is now properly affected by Shatter, increasing its crit chance accordingly.
      • Cauterize can now only absorb up to twice the mages's maximum health.
      • Glyphed Inferno Blast should properly apply the Pyromaniac debuff.
    • Paladin
      • Holy Paladins should now get the intended 15% bonus to spell hit.
    • Priest
      • Shadow Word: Pain should now interrupt flag captures and other similar processes with its initial damage (but not it's periodic damage over time).
    • Rogue
      • Crimson Tempest should now stack correctly with Sanguinary Veins and Mastery: Executioner.
      • Cheat Death can now only absorb up to twice the rogue's maximum health.
    • Warlock
      • Shadowburn should always return a Burning Ember when it instantly kills the warlock's target.
      • Soul Leech now causes Fel Flame to heal the Warlock for 10% of damage dealt in all three specs.
      • Fel Armor now increases Warlock's health by 10%.
  • Dungeons and Raids
    • Scholomance
      • Jandice Barov's Gravity Flux and Whirl of Illusion should now interact with players' immunity abilities as expected.
  • Items
    • The level requirement for use of a number of elixirs has been fixed.
  • Quests
    • Players are now able to complete the quest Mimicking Nature's Call by using the Carved Horn near the frozen waterfall in Howling Fjord.
    • The quest objective for Call of Duty should again require that players "Ride the mercenary ship to Vashj'ir".
  • Bug Fixes
    • Level 10 characters logging into patch 5.0.5 for the first time will now learn Control Pet and Control Demon properly.
    • Death Knights advanced via a scroll of resurrection should now receive all level appropriate abilities including Death Gate and the two unique mounts: the Deathcharger and the Winged Steed.
    • In the Gilneas starting area, Lady Sylvanas' health has been returned to normal.


September 12

  • General
    • The Ethereal Soul-Trader pet is now immune to player abilities.
    • We've made numerous fixes to the behavior of various systems in Cross-Realm Zones.
  • Classes
    • Druid
      • Dash again provides the intended speed bonus when reactivated after shifting out of and back into Cat Form.
      • Feral stealth has been made more effective.
    • Hunter
      • Camouflage should no longer be cancelled on the hunter when an effect causes it to be cancelled on the hunter's pet. Cancelling a hunter's Camouflage should always cancel it on the pet.
      • It should no longer be possible to spell reflect Narrow Escape.
    • Mage
      • Combustion should no longer ignore target damage multipliers when calculating the damage of the Pyroblast DoT on the target.
    • Paladin
      • Divine Purpose should only have one chance to activate once per finisher (which must land on at least one target).
    • Priest
      • Lightwell charges are no longer consumed and wasted if a player rapidly clicks on the Lightwell.
    • Rogue
      • Stealth has been made more effective.
  • Dungeons and Raids
    • The Glory of the Cataclysm Hero meta achievement no longer improperly requires a Mists of Pandaria dungeon achievement.
    • Karazhan
      • The Chess encounter should once again proceed at its former, more leisurely pace.
    • The Eye
      • Kael’thas Sunstrider’s Gravity Lapse should once again function properly.
    • The Ruby Sanctum
      • Halion should no longer despawn shortly after entering combat.


Free Character Moves Available

We’re providing free transfers off of realms that are currently seeing high queue times. If you’re on one of the below realms and would like to avoid waiting in queues to play, you can take advantage of these free transfers. We’ve done our best to match realm types and time zones for a smooth transfer process.

The current transfers will go until approximately 11:59 p.m. PDT, October 31Please be aware that, due to the unpredictable nature of free transfers, we may close down any transfers at any time and without warning if the destination realm becomes full. If you plan to move with friends or your guild, we suggest that you coordinate the effort to reduce the chance of any stragglers being left behind.

Although free Guild Master Realm Transfers are not possible at this time, these free character transfers will allow you to retain your guild membership and reputation, provided the guild master completes a Guild Master Realm Transfer to the destination realm first, and does not change factions.

Early closures aside, this set of Free Character Moves will end on Wednesday, October 31.

Source Realm Destination Realm
Frostmourne - Oceanic PvPGundrak - Oceanic PvP
Illidan - Central PvPMug’thol - Central PvP
Kil’jaeden - Pacific PvPFrostwolf - Pacific PvP
Stormrage - Eastern PvETrollbane - Eastern PvE

Characters on a source realms are only eligible to transfer to the destination realm directly across from it.

To take advantage of these transfers log into Account Management, select your World of Warcraft license, and at the bottom click on Free Character Migration. Eligible characters will be listed. Please see the Free Character Migration Disclaimers and FAQ for more info.

We’ll be continuing to closely monitor realm concurrency, and will provide updates should the above transfers be altered, or any new transfers become available.

Unique Challenge Mode Gear Effects

Challenge Modes are a new feature in Mists of Pandaria that allows coordinated 5-player groups to jump into Heroic dungeons and attempt to set time-trial records. These blindingly fast times are displayed for all to see, but if being famous on the interwebz wasn't enough, the groups who can achieve gold medals are also awarded with unique gear looks for use in Transmogrification-with a twist. These gear sets behave like nothing you've seen in the game before, activating and reacting to their wearer's combat actions.

Check out the unique armor effects below-we think you'll want to grab some friends and give Challenge Modes a shot.

Death Knight











WoW Battle Chest 66% Off – This Week Only

Epic savings await as this week only, the World of Warcraft Battle Chest is available for just 5€ in the Blizzard Store. That’s 66% off the regular price!

Recently upgraded to include the Wrath of the Lich King expansion set, the newly updated Battle Chest is a great way to bring a friend to World of Warcraft, or to upgrade an existing Starter Edition account with thousands of additional quests and advancement all the way to level 80. The Battle Chest includes access to hours and hours of award-winning content, opening up the continents of Outland and Northrend for exploration.

Don’t delay—this epic deal on the Battle Chest ends Monday, October 29.

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