Ucigasa - World Of Warcraft

Ucigasa - World Of Warcraft



World of Warcraft Millionaire

World of Warcraft Patch 4.3.3

World of Warcraft patch 4.3.3 is now available on all realms! Notes for all World of Warcraft patches can be found here.


Bug Fixes

  • Fixed several client-side bugs.

General

  • Modified code and content support for the Scroll of Resurrection system.

 

 

New Screenshot Gallery Update: Heart of the Aspects

We've created a Heart of the Aspects screenshot gallery with 18 of the best player submissions.
 


                

As always, if you'd like to contribute to our galleries, please submit your screenshots. You can view all of our screenshot galleries here.

Heart of the Aspects – Exclusive Mount Now Available

Take to the skies with the luminous dragon known as the Heart of the Aspects.  Born of the radiant energies of the Dragon Soul artifact, this mount flies as fast as your riding skill will take you and, once purchased, applies to all present and future characters on a single World of Warcraft license.

Visit the Pet Store today and fly home with the Heart of the Aspects.

 

New Wallpaper Available

We understand that picking out the appropriate desktop wallpaper to fit your tastes and complement your décor can be an arduous task. To that end, we’ll be offering you help every Tuesday (…roughly) by featuring a new downloadable Diablo III, StarCraft II or World of Warcraft wallpaper image on our community sites.

Here’s what we have for you this week. Enjoy!

Cataclysm Recap Q&A – Quest Design

To kick-off our World of Warcraft: Cataclysm post mortem series, we sat down with World of Warcraft Lead Quest Designer Dave “Fargo” Kosak to discuss his thoughts on questing in Cataclysm.

Q: What were your main goals going into Cataclysm?
Certainly from a quest design standpoint our primary goal with Cataclysm was to remake the old world, specifically the 1-60 questing experience. World of Warcraft was released in 2004, and we've learned so much in the years since about what constitutes good MMO gameplay. We wanted to make sure that the game was relevant to new players coming in, and walking up and down the length of the Barrens on foot over and over just didn’t do it for us anymore.

Remaking the entire old world — 46 zones! — was ambitious. Actually, it was ludicrous. It was like re-releasing a whole game in the course of an expansion cycle. Then we added a couple new races and their starting zones on top of that. I’m not sure how we convinced ourselves we could make it happen, but somehow we pulled it together.

Q: Are you happy with how the old world re-vamp turned out?
I am. Leveling up a new character to 60 nowadays is a great deal of fun. Every zone has stories to play out, with interesting nooks and crannies and plenty of hidden gems or references for players who remember the pre-Cataclysm world.  Zones like Ashenvale now live up to their premise (intense Horde-vs.-Alliance combat), and previously empty zones now have a lot of character (see: Azshara). The content just flows. It's still World of Warcraft, but the quests have a modern feel, with lots of action and storytelling.



Q: But what didn't work out so well?
We really spread ourselves thin and taxed the team. The original plan was to totally re-do a handful of high-priority zones, but to leave a lot of the zones that worked mostly alone. We categorized them into "red," "yellow," and "green" zones. The idea behind the green zones (for example, Loch Modan) was just to tweak the quest flow to be a little smoother, but not to make any major changes.

The reality is that even the green zones really needed a lot of love. Once we got in there, it was all or nothing: we ended up completely re-doing a lot of green zones so that they met our new quest design standards. We came up with a nickname: "watermelon" zones. They were green on the outside, until you got in there and started poking around. . . .

Where that hurt us was when it came time to do the max-level content, the 80-85 zones. The content there turned out well, but the experience is inconsistent across the board — Uldum feels totally different from Hyjal, which in turn feels different from Vashj'ir. The design decisions and efforts we made didn't always yield the desired results.

Q: Tell us more about the level 80-85 zones — what worked and didn’t?
We were aiming for a really global feel with Cataclysm, so we set the max-level zones in varied environments all over the world (underwater, across deserts, in the elemental plane of earth, etc). However, as a result, they ended up not feeling as connected as we'd like. You get widely different experiences in zones that aren’t geographically related to one another. That's something important that we're keeping in mind moving forward – World of Warcraft works best when there's a sense of place. A connected world to explore.

We feel the storytelling in Cataclysm was strong. Whether assembling the ancients in Hyjal, rescuing your drowned crew in Vashj'ir, or reassembling the world pillar in Deepholm, there’s a strong sense of plot in every zone. Players participated in stirring stories, like bringing the Dragonmaw into the Horde via a violent coup or reuniting the Wildhammer Dwarves with a crazy wedding. These were memorable moments and shared experiences.

The downside to creating these stories is that the zones on the whole ended up being way too linear. For example, because we wanted to show your character re-growing the burning devastation of Mount Hyjal, there was really only one way to play that zone: you started at point A, and you worked your way through to point Z. Pretty glorious the first time, but frustrating on your second or third character because there's only one way to do it, and no way to skip around. That's a lesson we’re going to carry forward for sure. We want big sweeping stories, but we want to give players the freedom to explore those stories on their own terms.
 

Q: Places like Hyjal also used a lot of phasing to show the world changing.
We have a massive phase shift halfway through the story that changes the terrain for nearly a third of the zone. It's epic, right? But it can be a real pain for players when so much of the world changes like that. Phasing is like a story sledgehammer: it gets the job done, but at best it splits up players and at worst it totally confuses them.

We're going to be a lot more careful going forward. The Firelands dailies in patch 4.2 gives you a much better idea of our future direction. There were sweeping visual changes to the world as you progressed, but there’s very little actual phasing. For the most part, everyone is playing together on the same map. That’s important to us. Looking ahead, we’re going to be a lot smarter about how we show changes to the world, and we’re going to do everything we can to avoid splitting players up.
 


Q: Talk more about the 4.2 patch. Were the Firelands dailies a hint of what’s to come?
Definitely. With those dailies we were able to engage a lot of players, myself included. (I was the first quest designer on the team to get the mount and all the achievements on the live servers — suck it up, slackers!) Previously, "doing dailies" meant hitting the same quest givers for the same three quests, usually in a static place. Here we were able to deliver a sense of progression and a story that unfurled over the course of a few weeks, all as you did a constantly changing set of quest objectives in a dynamic environment. We think that worked out well.

Moving forward, we're going to look for more opportunities like this — ways to keep people engaged and cool things to do solo with your max-level character. We've got ambitious plans.

Q: Patch 4.2 also had the Aggra and Thrall questline, "Elemental Bonds." Did that meet your expectations? How do you feel about Thrall's character development?
That's a tricky one — we’ve got mixed feelings. The essential story is a good one, and we really wanted to portray all the inner struggles Thrall is going through. Here’s a guy that stepped down as Warchief and had to rediscover himself as a shaman in order to save the world. And he's haunted by his decisions: he’s afraid of what’s to come, paralyzed by doubt, angry at what Garrosh did to Cairne . . . the guy's a mess. We figured out a way to show all that internal tension, and we wrapped it up in a story that demonstrates how his mate, Aggra, will literally go to the ends of the world to pull him through this. It's a powerful love story, and a story about finding one’s inner focus.

But we had to do a lot of things to make it work in the game. We needed to make a quest that 500 people could do simultaneously without getting in each other's way. We wanted a quest that players could do solo, no matter what their skill level. We didn’t know if the player was decked out in raid gear or level 85 greens, so we had to keep it simple. We somehow made all of it work under those restrictions, and we filled the screen with some killer imagery (I love the vision of Thrall immersed in the Abyssal Maw). But ultimately the quests themselves ended up not being as compelling from a gameplay perspective as we would have liked. Many players blew through them once and never looked back.

I really think we can do better. Cataclysm was in many ways Thrall’s story, but it was hard for players to follow his development over the course of the expansion. Going forward we want to convey a clearer narrative, delivered in the context of solid gameplay. We have some ideas on how to do that, and we’re also going to keep experimenting. This is important to us — we talk about ways to tackle this problem all the time.

Q: The Cataclysm patches also saw the debut of some legendary weapons: Dragonwrath and the Fangs of the Father. Will future legendaries be this, uh, legendary?
Good question. We love class-specific content, but quest lines like those are very resource-intensive. Each sequence involves weeks of development focus that takes content away from dungeons, dailies, or outdoor zones.


The feedback from players (and from our own team) has been overwhelmingly positive. Dragonwrath proved to be extremely popular, and allowed caster classes to get a front-row seat for major lore moments otherwise reserved only for dragons. Meanwhile, Fangs of the Father was pure rogue, from the theme to the mechanics. It was super-targeted and extremely fun — it proved to us the value of focusing in on a specific class and tailoring the content to their abilities. Given that the audience for these weapons consists of badass raiders, we didn’t hold back on the difficulty either, so these quests were great for people who wanted a real challenge.

The short answer is yes, we'll definitely continue doing these moving forward. Most likely future legendary quest lines will be built similar to the rogue experience: a couple key story moments, a lot of flavor, and some very specific challenges. But I wouldn't expect very many quest lines like these. Like legendary weapons themselves, they're going to be rare and special.
 

Q: We haven't even talked about goblins and worgen yet. What lessons did you take away from the new racial starting zones?
In both cases, the starting areas really sold the character and tone of the new races. The worgen area is so marvelously gothic, and Kezan is unmistakably unique and gobliny. The art and the quests all work together to establish a racial character. So that’s a big win.

As for the mechanics themselves, I’m glad we were so experimental, but our general feeling now that all is said and done is that we went a little too ‘gimmicky’ with the player’s initial experiences. Everyone can agree that the goblin experience gets pretty wild in places.

That's a big lesson we're carrying away from the expansion as a whole.

Q: Can you elaborate?
Overwhelmingly, players have told us that they want more quests where you have to flap a giant bird around a cave while targeting creatures in a 3D space.

Q: Seriously?
Maybe not . . . But moving forward, we're re-focusing on core gameplay mechanics. World of Warcraft works best when you’ve got your boots on the ground and you get to play your class. To that end, we’re concentrating on giving players lots of fun combat challenges in continually changing environments, wrapped up in a terrific story that’s propelled forward by the quests. Whenever we do special mechanics, we want them to feel special, and they’ll never tear you away from combat for very long. Our goal is to load up the world with lots of interactive spaces, cool encounters, great characters, and neat spaces to explore. That’s part of the reason we’re keeping you grounded (literally) in Pandaria, and why we’re focusing on a single continent. But I’m getting ahead of myself. We’ll talk more about Pandaria soon enough.
 

Q: Looking forward to it. Thanks for your time!
Not a problem!

A New World of Warcraft Comic

We've added a tasty new community comic to our gallery. This one was submitted by Kristie Nutter.

 


We’ve spent eight years adding awesome community comics to our Comics section, but we’re far from finished. We’re looking for the best new World of Warcraft comics to become front page news on our site, and we’d love to have your help, whether you’re a seasoned contributor or a first-time cartoonist. If you’d like to have your comic displayed on our website, submit it here.

Community News

Welcome to the Community News! There is always some interesting news, fan fiction, comic, artwork, guide or machinima that is worth sharing. In this blog we will provide you with a recap of this week's latest news and community highlights!

This week's news from Azeroth

Onyxian Whelpling plush
Ever wanted your very own little Onyxian Whelpling to cuddle? Well, Mahkave of the European realm Earthen Ring has created this adorable plush toy. Doesn't it just take your deep-breath away?

Method vs Dragon Soul
European guild Method has created this epic dramatisation of their Dragon Soul adventures. If you've enjoyed their previous videos, this one is well worth the watch.

100 Satchels of Exotic Mysteries
Can you imagine how it would be to open 100 Satchel of Exotic Mysteries in a row? Kylemong of European realm Eonar knows exactly what that is like, and he has shared the experience for you to watch!

A Blood Elf in other art styles
Have you ever wondered what a Blood Elf would look like in other iconic art styles from outside of the World of Warcraft? Well Arython of Shattered Halls EU has you covered, which art style is your favorite?

The Wild WoW
Tylee of Eonar has created a video of “The Wild WoW”, a beautiful display of the scenery that can be found throughout the World of Warcraft.


Found something cool or want to share your own creation? Check out our Facebook and Twitter pages as well as our official fansites throughout the week, if you want to stay on top of community updates as they become available.


Submit suggestions

Italian Version of World of Warcraft is Coming to Europe

We have exciting news for our many Italian players: you will soon be able to play WoW in your native language!

Existing players will be able to download a free language pack to experience the game in Italian when it launches later this year.

Gamers in Europe will also be able to purchase fully localized versions of World of Warcraft (which now includes its first expansion, The Burning Crusade) and its three following expansions, Wrath of the Lich King, Cataclysm, and the upcoming Mists of Pandaria.

The games will be available for purchase at retail and digitally through your Battle.net account.

Of course, the official World of Warcraft website and forums will be offered in Italian, and we’ll also be opening up Italian realms!

Stay tuned for more information on a release date in the coming months.

Patch 4.3 Hotfixes – February 23

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.3: Hour of Twilight. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied.

Patch Information

 

February 23

  • General
    • A completed character race change should no longer clear your active quests.
    • Multiple hunters attacking the same target should now see the proper benefit from Noxious Stings.
  • Dungeons and Raids
    • All players identified as tanks in Raid Finder are now automatically labeled as assistant leaders.
  • Firelands
    • Lava Wielder's Lava attack should now hurt players in the area of the visual effect.
  • Items
    • The Blast of Corruption effect from Rathrak, the Poisonous Mind will no longer hit creatures that are very far away when used with the Fire Nova ability.
    • Ruthless Gladiator's Footguards of Alacrity, Ruthless Gladiator's Boot of Cruelty, and Ruthless Gladiator's Boots of Alacrity have received a +25 Stamina increase.
    • Cataclysmic Gladiator's Armwraps of Accuracy and Cataclysmic Gladiator's Armwraps of Alacrity have received a +22 Stamina increase.
    • Cataclysmic Gladiator's Waistband of Accuracy, Cataclysmic Gladiator's Waistband of Cruelty, Cataclysmic Gladiator's Boots of Alacrity, Cataclysmic Gladiator's Boots of Cruelty, and Cataclysmic Gladiator's Footguards of Alacrity have received a +20 Stamina increase.
  • Quests and Creatures
    • The quest Heeding the Call is no longer available to players.

February 2

  • General
    • Mass Dispel should once again dispel up to 10 friendly or enemy targets.
    • Resilience should now properly reduce the damage over time effects for targets affected by Mind Control.
       
  • Dungeons and Raids
    • Dragon Soul
      • Lord Afrasastrasz no longer offers the option to disable the Power of the Aspects buff in Raid Finder mode.
      • The Spine of Deathwing
        • Corrupted Bloods should no longer maintain threat after reconstituting themselves from residue.
           
  • Events
    • Darkmoon Faire
      • Soothsayer's Runes and A Treatise on Strategy should now drop from all appropriate Heroic and raid bosses.
      • Murozond's Temporal Cache now has a chance to contain Monstrous Egg and A Treatise on Strategy.
         
  • Quests and Creatures
    • Players who inadvertently disconnect during Tailgunner! should now find themselves able to complete the quest.
    • Baby Crocolisks have been given tiny teething rings, and Tiny Teeth! should no longer transfer to other players.
    • Players should no longer encounter any invisible Young Crocolisks during the quest The Pit of Scales.
       
  • Items
    • Cunning of the Cruel will now trigger its Shadowbolt Volley approximately three times as often, but will deal approximately one third as much damage. This results in the tooltip for the item being incorrect, but should moderate its burst damage in PvP.

January 9

 

  • General
    • Killing a boss in a guild group while using the random Heroic Dungeon Finder should now award guild reputation and experience.
    • Mobs that have been damaged by Shadowy Apparitions should again provide experience when defeated.
    • Darkmoon Tonk and Darkmoon Zeppelin should no longer become a horde balloon after performing a faction change from Alliance to Horde.
  • Dungeons and Raids
    • Hour of Twilight

      • Archbishop Benedictus

        • Thrall and Archbishop Benedictus should no longer fail to complete their roleplay introduction (preventing players from completing the instance).

    • Well of Eternity

      • Mannoroth

        • Starting the Mannoroth encounter should no longer remove Stealth effects.

    • Dragon Soul

      • Twilight Elite Dreadblades and Twilight Elite Slayers should now refrain from doing melee attacks while mounted, and always engage and melee players after landing on the gunship deck.

      • Ultraxion

        • All Fading Light debuffs and Aspect crystal buffs on players should now be cleared when the encounter ends.
      • The Madness of Deathwing
        • The Corrupted Parasite debuff is removed from a character who leaves the zone.
  • Events
    • Darkmoon Faire
      • Players should now be able to complete the quests "The Captured Journal" and "The Enemy's Insignia" after having completed them in a previous month.
  • Items
    • Vial of Shadows proc damage should now be increased by ranged attack power for hunters.
    • Souldrinker and Gurthalak, Voice of the Deeps no longer have a chance to proc twice for paladins with Seal of Truth active.
    • Vishanka, Jaws of the Earth now invokes Speaking of Rage bonus damage that is treated as ranged damage and benefits from ranged critical strike chance.
  • Quests and Creatures
    • Pelturas Whitemoon should no longer becomes unresponsive after a player completes the quest "All's Well".

December 23

 

  • Dungeons and Raids
    • Dragon Soul
      • Morchok
        • Morchok has been working out, now moves faster in all phases of the fight, and can no longer be kited.
      • Hagara
        • Players can no longer use Spiritwalker’s Grace to avoid the Watery Entrenchment debuff.
      • Ultraxion
        • Fading Light should now always appear in raid frames when a player is affected by it.

 

December 20

  • General
    • Algaefin Rockfish no longer swim in schools, and schools of Deepsea Sagefish have taken their place along many coastlines.
  • Classes
    • Hunters
      • Multi-Shot, modified by the talent Serpent Spread, should now properly spread Serpent Sting to other targets that are within range when a nearby player is affected by Serpent Sting.
    • Paladins

      • Horde Paladins should find that Judgement of Truth now properly triggers item procs that it is intended to trigger.
  • Dungeons and Raids
    • Deadmines
      • Helix Gearbreaker's Stickybomb should no longer break Stealth.
      • Vanessa VanCleef's Vigorous VanCleef Vindicator achievement should no longer break Stealth.
    • Vortex Pinnacle
      • Minister of Air
        • The knockback for Lightning Nova has been reduced from roughly 12 yards to 8 yards on normal difficulty, and from18 yards to 12 yards on Heroic difficulty.
    • Well of Eternity
      • Mannoroth
        • Felhounds, Doomguard Devestators, and Felguards are no longer capable of dealing critical hits.
    • Zul'Aman
      • Amani'shi Warbringer's damage has been reduced by 12%.
      • Amani'shi Medicine Man's summoned Protective Ward health has been reduced by 60%.
      • When an Amani'shi Scout is alerted, he now idles for 1 second before running to summon reinforcement.
      • Amani'shi Reinforcement's damage has been reduced by 15%.
      • Amani'shi Flame Casters' Fireball Volley now inflicts less damage.
      • Jana'lai's Flame Breath ability now inflicts less persistent fire damage.
      • In Dragonhawk form, Daakara's Flame Whirl spell increases fire damage taken by a lesser amount.
      • Daakara's Creeping Paralysis now inflicts less damage.
    • Zul'Gurub
      • Berserking Boulder Roller's Boulders now inflict less damage.
      • Bloodlord Mandokir's Decapitate cooldown has been increased by 5 seconds.
      • Gurubashi Shadow Hunters are now immune to Disarm.
      • Gurubashi Shadow Hunter's Shadowed Shot ability now inflicts less damage.
      • Gurubashi Blood Drinker's Blood Leech ability now inflicts less damage.
      • Lesser Priest of Bethekk's Shadowflame ability now inflicts less periodic damage.
      • High Priestess Kilnara's Wave of Agony now deals less damage.
      • Jin'do's Twisted Spirit health has been reduced.
      • Jin'do's Twisted Spirit damage has been reduced.
      • Jin'do's Shadows of Hakkar now inflicts less damage.
    • Dragon Soul
      • Morchok
        • Double Stomp damage should now only come down on the heads of the two players closest to the boss.
      • Hagara
        • Ice Waves will not spawn until Hagara finishes casting Frozen Tempest.
        • Spell immunity mechanics such as Ice Block and Divine Shield should now temporarily block damage from Watery Entrenchment, but should not remove the debuff.
        • Ice Tomb can no longer be avoided by a raid of players all standing within a smokebomb.
      • Yor'sahj the Unsleeping
        • Yor'sahj now deals triple melee damage to player-controlled pets and targets them with Void Bolt.
        • The Firebloom heal triggered by the Druid tier-12 should no longer cause Deep Corruption.
        • Yor'sahj's damage has been reduced by up to 10% on 25-player Heroic difficulty, bringing the difficulty of the encounter closer to that of 10-player Heroic difficulty.
      • Spine of Deathwing
        • A Safe Fall aura has been added to the start of the encounter, preventing players from taking falling damage, should their parachutes end early.
        • Corrupted Bloods now use Burst regardless of crowd control conditions, including silence.
      • Madness of Deathwing
        • Deathwing should no longer fire two Elementium Meteors when a limb tentacle is destroyed at the same time that Deathwing is casting Elementium Meteor.

 

  • Items
    • Timepiece of the Bronze Flight has been given an additional red socket.

 

  • Quests
    • Players on the quest Patricide can no longer receive the Fragment of Deathwing's Jaw while in a Raid Finder group.
    • Graham Van Talen should no longer incorrectly offer Gnome Engineering and Goblin Engineering once the player has sufficient Engineering skill level.
    • Pelturas Whitemoon should now be quite willing to complete the quest Orendil's Cure for multiple players.
    • Players are now able to complete the quest Trial of the Naaru: Mercy by beating the 55-minute timer.

December 12

  • Classes
    • Druid
      • Pounce should now apply its Bleed to targets beyond its normal range when used with the Glyph of Pounce.
      • The Mass Regeneration effect from the druid tier 13 bonus now heals 25% of the healing received by the druid from Frenzied Regeneration, down from 50%. The tooltip will be updated in a later patch.
    • Paladin
      • Holy Radiance should now stack properly with other paladins' Holy Radiance, with all valid targets nearby being properly healed.
    • Warrior
      • Bladestorm will now properly apply its immunities to spell effects that are in flight when Bladestorm is activated.
         

  • Dungeons and Raids

    • Hour of Twilight

      • Archbishop Benedictus

        • Thrall should no longer despawn when no players are near him after the gauntlet has been completed.

    • Throne of the Four Winds

      • Al'Akir

        • Wind Burst should no longer knock players back too far.

    • Dragon Soul
      • Morchok
        • Earthen Soldiers, Ancient Water Lords and Earthen Destroyers now move faster.
        • Morchok's Resonating Crystals should now always target the closest players when they explode.
      • Yor'sahj the Unsleeping
        • Damage done by Forgotten Ones, Void Bolt AOE, and Searing Blood has been reduced on 25-person, Heroic difficulty.

        • Yor'sahj's health has been reduced by 10% on 25-person, Heroic difficulty.

      • Hagara the Stormbinder
        • Hagara’s Frost Shield can no longer be broken by Shattering Throw to avoid her Frozen Tempest phase.
      • Warlord Zon'ozz
        • Disrupting Shadows no longer deals AoE damage or knockbacks when the duration is reduced with Mage Armor on Heroic raid difficulties.
      • Warmaster Blackhorn
        • Shockwave can now be broken by trinkets and other effects that cancel stuns.
        • Blackhorn's Vengeance now accrues at a rate of 1% per 2% of missiong HP on Raid Finder difficulty.
        • After Warmaster Blackhorn is killed, the deck fire on upper decks is no longer present on Heroic difficulty.
        • Warmaster Blackhorn, the Twilight Elite Slayers, and the Twilight Elite Dreadblades are no longer able to attack players while mounted.
      • Spine of Deathwing
        • Blood Corruption: Earth will no longer morph into Blood Corruption: Death when dispelled.
        • Blood Corruption: Earth now applies two stacks of Blood of Neltharion when it expires on 25-player heroic difficulty.
        • The health pools for Burning Tendon, Corrupted Blood, Corruption, and Hideous Amalgamation have been reduced by 6 to 11% for 25-person raids on both normal and Heroic difficulty.
        • Hideous Amalgamations with the Superheated buff no longer pulse their AE damage after being thrown from Deathwing's back.
      • Madness of Deathwing
        • Damage done by Elementium Blast, Corrupted Blood, and Blistering Heat have been lowered on Raid Finder difficulty.
        • This encounter should now complete when all players die after Deathwing has been defeated.
           
  • Items
    • Darkmoon Zeppelin should no longer be converted to a Horde Balloon during an Alliance to Horde faction change.

 

December 6

  • General
    • Transmogrified items should always lose their transmogrification when mailed.
    • The Darkmoon Firework no longer has a duration, is now holiday-bound, and requires Darkmoon Faire to be active.
    • Darkmoon Faire revelers who enter an off-limits area in ghost form should now be properly ported out.
    • Entangling Roots, Freeze, and Frost Nova should now properly break when the affected player takes damage while a damage absorption effect is also active.

 

  • Classes
    • Hunter
      • Kill Command should now always consume the Resistance is Futile! buff, regardless of whether the target has Hunter's Mark or not.
      • Reverted a bug fix that caused Bombardment to be consumed by the next Multi-Shot. Fixing this bug proved to be a significant dps loss, so Bombardment once again lasts for its full 6 second duration regardless of the number of Multi-Shot casts. The tooltip will be updated in a future patch to reflect that this change is intended.
    • Paladin
      • Divine Aegis, Ancestral Awakening, Ancestral Vigor, Holy Priest Mastery, Holy Paladin Mastery, and Living Seed now trigger properly based on pre-absorb healing, even if the triggering heal is fully absorbed.
    • Warrior
      • Deep Wounds should now be correctly activated by critical hits from Opportunity Strike, Raging Blow, Heroic Leap, and Intercept.
      • Using Pummel, modified by Gag Order, will now Silence the target for 3 seconds in addition to locking out the spell school for 4 seconds.

 

  • Dungeons & Raids
    • End Time
      • The trash preceeding Echo of Baine should now hit for less Fire damage.
    • Hour of Twilight
      • Flailing Tentacles now despawn shortly after they appear, and can no longer be attacked.
    • Well of Eternity
      • Players should no longer lose the Shadowcloak buff when a group member leaves, joins, or zones in or out of the instance.
      • Mannoroth
        • Magistrike Arc should no longer be activated by pet attacks, and now has a 100% chance of being activated after a 3 second cooldown.
        • Rogue Stealth and mage Invisibility are no longer broken when Doomguard Devastators land and become valid targets, or when other Demons spawn from the Nether Tear portal.
    • Dragon Soul
      • Accepting a Warlock summon while riding a drake taxi in Dragon Soul should now cancel the drake ride and port the player to the location of the summon.
      • Fall of Deathwing is now available via Raid Finder once you have completed Siege of Wyrmrest.
      • Players who have killed the final boss in one of the wings of Dragon soul via Raid Finder will be more likely to enter fresh instances on subsequent Raid Finder instances that week. This should make it easier to kill earlier bosses that they might have missed.
      • Yor'sahj the Unsleeping
        • The Aggro Radius has been properly adjusted for all difficulties of this encounter.
        • Slimes, Mana Voids, and Forgotten Ones have had their HP reduced by 20% on Raid Finder difficulty.
        • Pets cannot be summoned during the decent into this encounter.
      • Warlord Zon'ozz
        • Ball damage should now be splitting its total damage amongst all players nearby on Raid Finder difficulty.
        • Pets cannot be summoned during the decent into this encounter.
      • Ultraxion
        • Players should no longer find themselves in the Twilight Realm after Ultraxion has been defeated.
        • Essence of Dreams should strain CPUs less in 25-player raids. This buff will now activate once per second for each healer who has the buff, and the healing done by the effect will equal the amount of health healed by the healer within that one second window.
      • Spine of Deathwing
        • Corruption, Hideous Amalgamation, and Burning Tendons are now level 88, up from 87, and have had their health slightly increased.
      • Madness of Deathwing
        • Priests under the effect of Spirit of Redemption will now receive credit for defeating Deathwing as long as they were part of the encounter.
    • Temple of Ahn'Qiraj
      • The Prophet Skeram, the Illusions of The Prophet Skeram, Princess Yauj, Lord Kri, and Vem no longer grant reputation when killed.
    • Throne of the Tides
      • Lady Naz'jar
        • All of the creatures in the Lady Naz'jar gauntlet are now immune to mind control mechanics.
    • Zul'Gurub
      • High Priest Venoxis has been convinced to clean up after himself when his encounter is reset, and his venom puddles should disappear.

 

  • Items
    • Bracers of Flowing Serenity now have a +20 Intellect socket bonus that is properly applied when the gem requirement is met.
    • Foul Gift of the Demon Lord and Varo'then's Brooch should no longer be usable by players under the effects of crowd control spells.
    • All three Heart of Unliving trinkets now additionally provide a passive intellect bonus.
    • Mana Tide Totem now benefits from Heart of Unliving.
    • Pit Fighter and Master Pit Fighter now have more stamina.
    • The Moonwell Phial trinket buff shold no longer be disabled when the player enters combat.
    • The paladin tier-13 four-piece set bonus should now increase healing done by Holy Radiance by 5%, down from 20%.
    • The priest tier-13 two-piece set bonus should again trigger a 23-second Temporal Boon for non-Discipline priests, up from 20 seconds.

 

  • Quests and Creatures
    • While on the quest "Archival Purposes", players should now be able to open Elementium Gem Clusters.

 

December 2

  • General
    • The Looking-For-Dungeon / Looking-For-Raid system should now properly assign classes to the roles that are most needed, as long as those roles are selected. It should no longer confine them to Tank/Healer/DPS priority if other roles are in short supply.
    • Master looter can no longer assign items in Looking-For-Raid groups to players that are already locked to that boss for the week.
    • Players should be unable to trade loot they got from Looking-For-Raid encounters to players that are loot locked to that boss.
       
  • Classes
    • Death Knight
      • Raise Ghoul, Blood Tap, Empower Rune Weapon, and Army of the Dead no longer benefit from the cooldown reduction and the duration increase from the buff Last Defender of Azeroth.
    • Druid
      • Druids can no longer cast Barkskin while Hexed.
      • Frenzied Regeneration is now correctly healing for 0.30% health for each point of Rage consumed and matches the amount in the tooltip.
      • Efflorescence should now correctly heal if the Swiftmended heal is absorbed by effects like Necrotic Strike.
    • Priest
      • A Priest with Spirit of Redemption who dies as the round is ending in Strand of the Ancients should no longer become permanently stunned for the rest of the game.
    • Rogue
      • Killing Spree should no longer return a script error when only stealthed targets are nearby.
    • Warrior
      • Deep Wounds should now only proc from crits, not passive damage.
      • Bladestorm will now always grant immunity when it is cast.
         
  • Dungeons & Raids
    • Well of Eternity
      • Eyes of Peroth'arn should now despawn after the stealth phase.
      • During the Mannoroth encounter in the Well of Eternity, players who drop combat via abilities like Vanish and Invisibility should no longer lose the Gift of Sargeras buff.
      • Displaced Shadowbats should now properly despawn in all situations.
      • Druids are no longer removed from their Shapeshifted form when they gain the Shadowcloak buff.
    • Hour of Twilight
      • Thrall should no longer be able to be killed in the gauntlet leading up to Archbishop Benedictus.
      • Thrall will no longer aggro additional trash packs in the Asira Dawnlayer gauntlet if a player mind controls a mob.
    • Dragon Soul
      • All bosses in Dragon Soul are now awarding both guild XP and reputation when defeated, in normal and Heroic raid difficulties.
      • Hagara
        • Ice Walls now move 15% slower on LFR Raid Finderdifficulty
      • Ultraxion
        • The minimum heal required to activate Essence of Dreams is now 1500, up from 500.
      • Spine of Deathwing
        • Players should no longer get disconnected once they release their spirit after jumping or falling off Deathwing.
      • Madness of Deathwing
        • Deathwing now properly slouches down and becomes attackable for phase two.
        • Corrupted Deathwing should now cast his spells appropriately when switching between platforms.
        • The Madness of Deathwing encounter should will appropriately die, play the end cinematic, spawn his appropriate loot chest, award Valor Points, and despawn when players defeat him.
    • Blackrock Caverns
      • Raz the Crazed's Furious Swipe should now properly hit enemies.
    • Temple of Ahn'Qiraj
      • All bosses should again reward the expected amount of Brood of Nozdormu reputation.
         
  • Items
    • The Speaking of Rage proc from all three versions of Vishanka, Jaws of the Earth should no longer miss against opponents of any level, regardless of the player's Hit Rating.
    • If a player loots a Heart of Flame with a full inventory, the item will be mailed to them.
       
  • Quests and Creatures
    • Kilix the Unraveler should no longer offer the deprecated quest "All Things in Good Time".
    • Telenus and Kali Remik no longer offer the deprecated quest "Seek the Farstriders".
    • Blackhowl Footsoldiers should no longer path under the terrain or path oddly around stairs.
    • The Crystalspire Stone Drake will no longer despawn for players who have engaged Zoltrik Drakebane

December 6

  • General
    • Transmogrified items should always lose their transmogrification when mailed.
    • The Darkmoon Firework no longer has a duration, is now holiday-bound, and requires Darkmoon Faire to be active.
    • Darkmoon Faire revelers who enter an off-limits area in ghost form should now be properly ported out.
    • Entangling Roots, Freeze, and Frost Nova should now properly break when the affected player takes damage while a damage absorption effect is also active.

 

  • Classes
    • Hunter
      • Kill Command should now always consume the Resistance is Futile! buff, regardless of whether the target has Hunter's Mark or not.
      • Reverted a bug fix that caused Bombardment to be consumed by the next Multi-Shot. Fixing this bug proved to be a significant dps loss, so Bombardment once again lasts for its full 6 second duration regardless of the number of Multi-Shot casts. The tooltip will be updated in a future patch to reflect that this change is intended.
    • Paladin
      • Divine Aegis, Ancestral Awakening, Ancestral Vigor, Holy Priest Mastery, Holy Paladin Mastery, and Living Seed now trigger properly based on pre-absorb healing, even if the triggering heal is fully absorbed.
    • Warrior
      • Deep Wounds should now be correctly activated by critical hits from Opportunity Strike, Raging Blow, Heroic Leap, and Intercept.
      • Using Pummel, modified by Gag Order, will now Silence the target for 3 seconds in addition to locking out the spell school for 4 seconds.

 

  • Dungeons & Raids
    • End Time
      • The trash preceeding Echo of Baine should now hit for less Fire damage.
    • Hour of Twilight
      • Flailing Tentacles now despawn shortly after they appear, and can no longer be attacked.
    • Well of Eternity
      • Players should no longer lose the Shadowcloak buff when a group member leaves, joins, or zones in or out of the instance.
      • Mannoroth
        • Magistrike Arc should no longer be activated by pet attacks, and now has a 100% chance of being activated after a 3 second cooldown.
        • Rogue Stealth and mage Invisibility are no longer broken when Doomguard Devastators land and become valid targets, or when other Demons spawn from the Nether Tear portal.
    • Dragon Soul
      • Accepting a Warlock summon while riding a drake taxi in Dragon Soul should now cancel the drake ride and port the player to the location of the summon.
      • Fall of Deathwing is now available via Raid Finder once you have completed Siege of Wyrmrest.
      • Players who have killed the final boss in one of the wings of Dragon soul via Raid Finder will be more likely to enter fresh instances on subsequent Raid Finder instances that week. This should make it easier to kill earlier bosses that they might have missed.
      • Yor'sahj the Unsleeping
        • The Aggro Radius has been properly adjusted for all difficulties of this encounter.
        • Slimes, Mana Voids, and Forgotten Ones have had their HP reduced by 20% on Raid Finder difficulty.
        • Pets cannot be summoned during the decent into this encounter.
      • Warlord Zon'ozz
        • Ball damage should now be splitting its total damage amongst all players nearby on Raid Finder difficulty.
        • Pets cannot be summoned during the decent into this encounter.
      • Ultraxion
        • Players should no longer find themselves in the Twilight Realm after Ultraxion has been defeated.
        • Essence of Dreams should strain CPUs less in 25-player raids. This buff will now activate once per second for each healer who has the buff, and the healing done by the effect will equal the amount of health healed by the healer within that one second window.
      • Spine of Deathwing
        • Corruption, Hideous Amalgamation, and Burning Tendons are now level 88, up from 87, and have had their health slightly increased.
      • Madness of Deathwing
        • Priests under the effect of Spirit of Redemption will now receive credit for defeating Deathwing as long as they were part of the encounter.
    • Temple of Ahn'Qiraj
      • The Prophet Skeram, the Illusions of The Prophet Skeram, Princess Yauj, Lord Kri, and Vem no longer grant reputation when killed.
    • Throne of the Tides
      • Lady Naz'jar
        • All of the creatures in the Lady Naz'jar gauntlet are now immune to mind control mechanics.
    • Zul'Gurub
      • High Priest Venoxis has been convinced to clean up after himself when his encounter is reset, and his venom puddles should disappear.

 

  • Items
    • Bracers of Flowing Serenity now have a +20 Intellect socket bonus that is properly applied when the gem requirement is met.
    • Foul Gift of the Demon Lord and Varo'then's Brooch should no longer be usable by players under the effects of crowd control spells.
    • All three Heart of Unliving trinkets now additionally provide a passive intellect bonus.
    • Mana Tide Totem now benefits from Heart of Unliving.
    • Pit Fighter and Master Pit Fighter now have more stamina.
    • The Moonwell Phial trinket buff shold no longer be disabled when the player enters combat.
    • The paladin tier-13 four-piece set bonus should now increase healing done by Holy Radiance by 5%, down from 20%.
    • The priest tier-13 two-piece set bonus should again trigger a 23-second Temporal Boon for non-Discipline priests, up from 20 seconds.

 

  • Quests and Creatures
    • While on the quest "Archival Purposes", players should now be able to open Elementium Gem Clusters.

 

December 2

  • General
    • The Looking-For-Dungeon / Looking-For-Raid system should now properly assign classes to the roles that are most needed, as long as those roles are selected. It should no longer confine them to Tank/Healer/DPS priority if other roles are in short supply.
    • Master looter can no longer assign items in Looking-For-Raid groups to players that are already locked to that boss for the week.
    • Players should be unable to trade loot they got from Looking-For-Raid encounters to players that are loot locked to that boss.

 

  • Classes
    • Death Knight
      • Raise Ghoul, Blood Tap, Empower Rune Weapon, and Army of the Dead no longer benefit from the cooldown reduction and the duration increase from the buff Last Defender of Azeroth.
    • Druid
      • Druids can no longer cast Barkskin while Hexed.
      • Frenzied Regeneration is now correctly healing for 0.30% health for each point of Rage consumed and matches the amount in the tooltip.
      • Efflorescence should now correctly heal if the Swiftmended heal is absorbed by effects like Necrotic Strike.
    • Priest
      • A Priest with Spirit of Redemption who dies as the round is ending in Strand of the Ancients should no longer become permanently stunned for the rest of the game.
    • Rogue
      • Killing Spree should no longer return a script error when only stealthed targets are nearby.
    • Warrior
      • Deep Wounds should now only proc from crits, not passive damage.
      • Bladestorm will now always grant immunity when it is cast.

 

  • Dungeons & Raids
    • Well of Eternity
      • Eyes of Peroth'arn should now despawn after the stealth phase.
      • During the Mannoroth encounter in the Well of Eternity, players who drop combat via abilities like Vanish and Invisibility should no longer lose the Gift of Sargeras buff.
      • Displaced Shadowbats should now properly despawn in all situations.
      • Druids are no longer removed from their Shapeshifted form when they gain the Shadowcloak buff.
    • Hour of Twilight
      • Thrall should no longer be able to be killed in the gauntlet leading up to Archbishop Benedictus.
      • Thrall will no longer aggro additional trash packs in the Asira Dawnlayer gauntlet if a player mind controls a mob.
    • Dragon Soul
      • All bosses in Dragon Soul are now awarding both guild XP and reputation when defeated, in normal and Heroic raid difficulties.
      • Hagara
        • Ice Walls now move 15% slower on Raid Finder difficulty
      • Ultraxion
        • The minimum heal required to activate Essence of Dreams is now 1500, up from 500.
      • Spine of Deathwing
        • Players should no longer get disconnected once they release their spirit after jumping or falling off Deathwing.
      • Madness of Deathwing
        • Deathwing now properly slouches down and becomes attackable for phase two.
        • Corrupted Deathwing should now cast his spells appropriately when switching between platforms.
        • The Madness of Deathwing encounter should will appropriately die, play the end cinematic, spawn his appropriate loot chest, award Valor Points, and despawn when players defeat him.
    • Blackrock Caverns
      • Raz the Crazed's Furious Swipe should now properly hit enemies.
    • Temple of Ahn'Qiraj
      • All bosses should again reward the expected amount of Brood of Nozdormu reputation.

 

  • Items
    • The Speaking of Rage proc from all three versions of Vishanka, Jaws of the Earth should no longer miss against opponents of any level, regardless of the player's Hit Rating.
    • If a player loots a Heart of Flame with a full inventory, the item will be mailed to them.

 

  • Quests and Creatures
    • Kilix the Unraveler should no longer offer the deprecated quest "All Things in Good Time".
    • Telenus and Kali Remik no longer offer the deprecated quest "Seek the Farstriders".
    • Blackhowl Footsoldiers should no longer path under the terrain or path oddly around stairs.
    • The Crystalspire Stone Drake will no longer despawn for players who have engaged Zoltrik Drakebane

 

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