Ucigasa - World Of Warcraft

Ucigasa - World Of Warcraft



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Mastering the Menagerie

In this series of blog posts, we’ll look at some of the content in World of Warcraft where you might need a helpful nudge in the right direction—maybe you’re stuck, maybe you got sidetracked, or maybe you don’t even know how to begin! Join us as we travel all over Azeroth and Draenor to uncover and thoroughly tackle the many different little adventures available to any player.

To start, let’s look at that Pet Menagerie taunting you in your Garrison. Beginning here and now, you can point at it and say “I’m coming for you, Menagerie! Your days of just sitting there waiting to be used are numbered!” Say that in your best Cro Threadstrong voice, by the way—soon, the Menagerie will mock you no more.

What follows is intended for players who haven’t already overcome the content, though keep in mind it will contain minor spoilers. If this particular information isn’t for you because you’re already a Managerie pro, then well done! In the comments below, let us know what you’d like to learn how to master in a future blog post.

We’ll Do It Live, Maybe

Even if it were as easy as just saying a magic word to unlock and begin interacting with the Menagerie, that wouldn’t make it useful. In the context of pet battling, consider the Menagerie endgame content—and while there’s no specific definition of what qualifies a player for the pet-battle endgame, it’s safe to say that if you don’t currently have some level 25 rare-quality pets in hand, you’ve not yet reached the endgame.

That number varies based on a lot of things. For example, an endgame goal like defeating the seven master tamers in Pandaria (which rewards the Taming Pandaria achievement) requires at least 6 to 10 very specific pets. Some players consider the endgame reached when they’ve got a solid trio of pets they can use to do pet-battle PvP. If you want to complete the Celestial Tournament, your endgame is going to require dozens of max-level pets, but that’s a subject for another day.

Players who have 5 to 10 randomly selected pets at max level and rare quality can proceed to the next step, as it should be possible to overcome your initial obstacles with some careful planning and a bit of luck. If you don’t have several (or any) max-level pets, don’t worry! Bringing together teams of companions is a fun and rewarding experience.

If you’re starting from scratch, you’ll want to read about the basics:

If you’re looking for a plan to level up your pets:

If you’d like some help building your collection:

Use the guides above, and you’ll return to your Garrison with a small army—but most of all, have fun out there.

Pets versus Pests

To unlock the Menagerie, you’ll need to take out three difficult enemies that you’ll find in your Garrison: Carrotus Maximum, Gorefu, and Gnawface. You’ll also need to be at level 100, and your Garrison has to have been upgraded to level 3. Let’s look at each of the three gatekeepers in detail.


What a glamour shot!

This totally sane root vegetable comes at you with 1603 health, 276 attack, and a speed of 252. He’s an elemental pet, so your aquatic abilities hit him for extra damage, and you shouldn’t try to use mechanical abilities. Carrotus uses three abilities:

  • Ironbark (deals damage to you and reduces damage Carrotus takes from you for one round), which is strong against mechanical pets and weak against critters.
  • Aged Yolk (removes all buffs and debuffs from Carrotus), which has a two-turn cooldown.
  • Leech Seed (deals damage to you, heals Carrotus, and places a damage-over-time on you for one round), which is strong against mechanical pets and weak against critters, and has a four-turn cooldown.

So as you can see, it’s suicide to try to defeat him with mechanical pets. Critters are the way to go, and in particular, critters that use aquatic abilities are best. Leech Seed is the hit you want to avoid, so choose battle pets that have an avoidance skill, such as crickets with their Cocoon Strike, and then time your avoidance to sidestep it.


His contemporaries call him Ol’ Yellow Eyes.

This cute little guy has all of 1583 health, 276 attack, and 256 speed. He’s a pet of the aquatic variety, which means that your pets with flying abilities will hit him extra hard, and your pets with undead abilities are at a disadvantage. He brings the following to the table:

  • Deep Bite (damages you more and more each time he uses it), which is strong against elemental pets and weak versus magic pets.
  • Mudslide (deals some damage and changes the weather, preventing you from being able to switch your pet out), which is strong versus undead and weak against humanoid pets.
  • Feed (deals damage to you and heals Gorefu for the same amount), which hits critters extra hard, but is weak against flyers, and has a four-turn cooldown.

Put it all together and you want to avoid using undead pets and instead concentrate on your flying pets. In particular, flying pets that can avoid being hit by Feed would be best. Moths and flies are excellent picks for this fight.


He looks like the sort of person to name turtles after artists.

Gnawface is a fast little rodent with 1400 health, 276 attack, and a respectable speed of 293. He’s a critter, which means that he takes extra damage from beast abilities, and is extra tough if you hit him with elemental abilities. His abilities arsenal includes:

  • Sneak Attack (damages you, and gets a bonus if you’re currently blinded), which is strong versus undead and weak against humanoid pets.
  • Comeback (a hit that does bonus damage if Gnawface has less health than you), which is also increased against undead and diminished versus humanoids.
  • Call Darkness (deals some damage and changes the weather, blinding all pets), which hits dragonkin extra hard, but is weak against beasts.

The plan here is to use humanoids or beasts, and use their beast abilities. Yes, Virginia, there are humanoid battle pets with beast abilities. An excellent example is the Curious Wolvar Pup you can obtain from the Children’s Week holiday (coming up April 27 – May 4), which can use both Bite and Maul to make quick work of Gnawface.

The Fun Begins

Overcoming the three opponents above is a great step, but it’s only a first step into the wonders of the Menagerie. Now you have access to daily challenges and the rewards they offer. Learn how to defeat each of the different daily enemies the Menagerie provides, and you’ll quickly accumulate Battle-Stones that you can use to upgrade your pets to rare quality.


It's hardly fair when you've got three against only one.

Here’s a basic strategy for beating the Menagerie dailies (and any tamer or legendary pet you encounter):

  1. Note the opposing pets’ families and the types of the skills they’re using.
  2. Identify pets in your collection that counter those types and skills.
  3. Look for pairs or even trios of pets who have strong compatibilities.
  4. If necessary, go capture new pets that can do the job.
  5. Level up your pets to 25 and make them rare quality.
  6. Order your team in such a way that your damage-over-time skills or team buffs will be played earlier in the contest and your big hits will be available later, when the enemy is weak.
  7. Play through your opponent’s routine more than once to learn when they cast their most impactful spells.
  1. Fine tune your team and the order you use your skills, returning all the way to step #3 if necessary.

Are you stuck staring at that empty plot where your Menagerie should be? Tell us about it in this forum thread in our Pet Battles discussion forum. Master pet battlers are standing by!

Patch 6.2 Preview – Timewalking

As we get started testing Patch 6.2 on our public test realms, we’re looking forward to discussing all of the new features and content coming to World of Warcraft. First up, we’re excited to present Timewalking.

In Patch 6.2, we’re introducing seven different weekend events that will run from noon Friday through noon Monday every week. Two of those events will be Timewalking weekends, in which you’ll be able to queue up for a randomly selected old-school dungeon with a new sort of “heroic” difficulty: When you Timewalk these dungeons, you’ll find that your character’s power and gear has been scaled down to a fraction of what they normally are. For the first time in years, some dungeons you outgrew long ago will once more put your skills to the test.

A good challenge deserves a good reward, so to go along with scaling you down, we’re going through most every piece of loot in each Timewalker dungeon and scaling it up. That’s right, when you Timewalk through Utgarde Pinnacle, take down King Ymiron, and loot his Red Sword of Courage, it will scale up to an item level appropriate for use at your level.


Courage comes in several shades of red.

Over the coming weeks, we’ll test Timewalking on the PTR in the following dungeons:

Timewalking will be available to characters who are level 71 and higher for Burning Crusade content, and level 81 and up for Wrath of the Lich King dungeons. It will open up only during certain three-day-long weekend holidays. While Timewalking, your power will be adjusted down to the level of the Heroic dungeon, but you’ll retain all of your skills and talents. We will also be testing additional rewards, such as a level 100 quest that rewards one Seal of Tempered Fate per weekend, so keep an eye on the in-game calendar.


Patch 6.2 PTR testing is underway! You can get started testing with us by copying your character and downloading the PTR client. Once you've had a chance to try out the patch, visit our PTR Discussion forum to talk about your experiences. To report any issues or errors, use the in-game Submit Bug feature (found under Game Menu > Help > Submit Bug) or visit the PTR Bug Report forum.

6.2 PTR Patch Notes – April 15

Patch 6.2 is now available for testing on the Public Test Realms (PTR)! Participating on the Public Test Realms lets you test patches before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit the PTR Discussion 6.2 forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report 6.2 forum.

  • Text in red means it's newly added or has changed since the last update.
  • Crossed out means the change has been reverted since the last update.

PTR Disclaimer

  • Please keep in mind that the notes below are not final, and details may be subject to change before the release of Patch 6.2.
  • New information for features that are still in-development will be added as it becomes available.
  • Not all content listed in the PTR Patch Notes may be available for testing or may have a limited test window.

Table of Contents

New Content

General Changes

Class

World of Warcraft Patch 6.2.0 PTR

Updated: April 15, 2015.

New Content

Zone Unlocked: The Invasion of Tanaan Jungle

  • It's time to take the fight back to The Iron Horde in Tanaan Jungle!
  • Access to the zone is unlocked by constructing a Shipyard (available to characters with a level 3 Garrison). To begin your journey, report to your Garrison and accept the “War Council” quest.
  • New daily quests are available in Tanaan to acquire shipyard resources and more.
  • Open-world questing with rare creatures and hidden treasures scattered throughout the zone.
  • More information will be added as development continues.

[Back to the top]

New Garrison Feature: Shipyard and Naval Missions

  • Shipyard

    • Characters with a level 3 garrison can now construct a Shipyard.
    • To begin the path to construct a Shipyard, report to your Garrison and accept the “War Council” quest.
    • Build ships in your Shipyard and dispatch them on new Naval Missions.
    • More information will be added as development continues.
  • Naval Missions

    • Naval Missions are still early in development. More information will be added as it becomes available.

[Back to the top]

New Raid: Hellfire Citadel

  • Assault the Hellfire Citadel, mighty fortress of the Iron Horde, torn asunder by fel energies unleashed by Gul’dan, and stop the impending invasion of Azeroth!
  • Hellfire Citadel stands at the heart of Tanaan Jungle, where 13 deadly bosses await you, including Kilrogg Deadeye, the monstrous Gorefiend, a reanimated Mannoroth, and Archimonde himself.
  • Keep an eye out for more information on testing dates and times!

[Back to the top]

New Dungeon Difficulty: Mythic

  • Draenor Dungeons now have a new difficulty level designed to challenge even the most hardened adventurers with a befitting increase in reward. Mythic difficulty is geared towards players that enjoy tackling difficult content in smaller groups and is designed to provide an alternate progression path.
  • Mythic Dungeons are on a weekly lockout, and drop gear that's item level 680 with a chance for boss at the end to drop loot that's item level 700.
  • More information will be added as development continues.

[Back to the top]

Adventure Guide

  • An evolution of the Dungeon Journal, the Adventure Guide provides a wealth of information on what to see or do for the character.
  • More information will be added as development continues.

[Back to the top]

Legendary Ring Quest Line

  • Finish the Legendary Ring!
  • More information will be added as development continues.

[Back to the top]

General Changes

Creatures and NPCs

  • Spirit of Harmony Vendors no longer offer Restored Artifacts for sale.

[Back to the top]

World Environment and Events

Darkmoon Faire

  • New Darkmoon Potions: A new set of Darkmoon potions can be purchased for one Darkmoon Prize Ticket from the Draughts and Tinctures vendor, Faldar Willowshade at the refreshments table.
  • Darkmoon Fishing: The elusive Darkmoon Daggermaw can now be caught off of the shores of Darkmoon Island. Return them to Galissa Sundew at the docks for a variety of prizes.
  • New Achievement: Whack-a-gnoll has a new achievement that awards a battle pet, Hogs.

[Back to the top]

Raids and Dungeons

Raids

  • A brand new raid, the Hellfire Citadel awaits you with 13 new bosses. More information about the new raid can be found under New Raid: Hellfire Citadel.

Challenge Mode

  • Completing a Challenge Mode daily quest now awards item level 680 gear (up from item level 660).

[Back to the top]

PvP

  • Level 100 characters engaging in PvP combat now have the following gear changes.
    • All Non-PvP gear between item levels 560 and 690 will now scale up to 690 in PvP combat.
    • Non-PvP gear above item level 715 will scale down to 715 in PvP combat.
    • PvP gear above item level 715 Remains unaffected and will not be capped in PvP combat.

[Back to the top]

Collections

Heirlooms

  • New Lightforge Heirloom plate armor pieces have been added for helm, chest, and legs to complete the Intellect plate set.
  • Two new PvP-centered heirlooms have been added to the arena chests in Gurubashi Arena in Stranglethorn Vale and the Deathmatch Pavilion on Darkmoon Island. Master Pit Fighters or Arena Grand Masters, hop into the arena and defend your title for a chance to loot these new prizes!

Mounts

  • Argent Warhorse should now display correctly in the Mount Journal.

Pet Battles

  • Break out your traps and Safari Hat, new wild pets have been spotted in Tanaan Jungle and a few other places!
  • Fel-corrupted legendary pets have been spotted in Tanaan Jungle! Each pet can be defeated once per day for a bag of Fel-Touched Pet Supplies, which can contain pet charms, Battle-Training stones to increase a battle pet's level, and even rare pets.
  • Expert Pet Trappers Giada Goldleash and Tiffy Trapspring have shown up at the Pet Menagerie with a variety of pets and toys for sale for Pet Charms.

[Back to the top]

Items

  • Apexis Crystals no longer have a cap.
  • Sinister Spores now reduces healing taken by 50% (down from 90%).
  • Super Sticky Glitter Bomb's effect can now be dispelled and lasts for 15 seconds (down from 30 seconds).

[Back to the top]

Achievements

  • Exploration Mission Master achievement no longer requires completing treasure map Garrison Missions.

[Back to the top]

Class

Death Knight

General

  • Anti-Magic Shell now absorbs 100% of all magical damage (up from 75%). However, damage absorbed no longer causes Resolve.

Frost

  • Frost Strike now deals 20% more damage.
  • Howling Blast now deals 20% more damage.
  • Obliterate's damage has increased by 20%, but deals only 80% of normal damage against player-controlled targets.

Unholy

  • Necrosis now deals 17% less damage.

Glyphs

  • Glyph of Icy Runes has been removed.

[Back to the top]

Druid

General

  • Frenzied Regeneration now refunds a proportional amount of excess healing dealt back to the Druid as Rage.
  • Thrash now deals 10% more damage.

Balance

  • Mastery: Total Eclipse has reduced in effectiveness by 5%.

Feral

  • Rake now deals 10% more damage.
  • Rip now deals 10% more damage.

Guardian

  • Bear Form now increases armor by 285% (up from 250%) for Guardian Druids.
  • Healing Touch no longer cancels Bear Form for Guardian Druids.
  • Savage Defense now also reduces physical damage taken by 25%.

Talents

  • Dream of Cenarius' effect can now be stored for up to 40 seconds (up from 20 seconds) for Guardian Druids.
  • Force of Nature's summoned Treant now deals 100% more damage.

Glyphs

  • Glyph of Untamed Stars is now automatically learned at level 75.

[Back to the top]

Hunter

General

  • Aspect of the Fox has been removed.

Marksmanship

  • Aimed Shot now deals 15% more damage.

Survival

  • Mastery: Essence of the Viper has increased in effectiveness by 19%.
  • Explosive Shot now deals 15% less damage.
  • Serpent Sting no longer deals an initial "tick" of damage when the periodic effect is first applied.

Talents

  • A Murder of Crows now deals only 80% of normal damage against player-controlled targets.
  • Barrage now deals only 80% of normal damage against player-controlled targets. Additionally, the ability no longer hits invisible or stealthed targets.

[Back to the top]

Mage

General

  • Amplify Magic has been removed.

Arcane

  • Mastery: Mana Adept has reduced in effectiveness by 6%.
  • Arcane Missiles now deals 10% more damage.

Frost

  • Mastery: Icicles is now 13% more effective.
  • Brain Freeze now has a 15% increased chance to trigger on each multistrike (down from 25%).

[Back to the top]

Monk

General

  • Blackout Kick now deals 5% 30% less damage.
  • Provoke now has a 30 yard range (down from 40 yards).
  • Rising Sun Kick (Windwalker, Mistweaver) now deals 5% less damage.
  • Tiger Palm now deals 5% 30% less damage.
  • Tiger Strikes no longer triggers from multistrikes, but now provides a 40% increase to Multistrike chance while active.

Brewmaster

  • Blackout Kick no longer increases the Stagger amount for Brewmaster Monks.
  • Stance of the Sturdy Ox now increases armor by 125% (up from 75%) and provides a 20% 10% base Stagger percentage. Additionally, the Stagger effect no longer works against attacks which ignore armor.

Windwalker

  • Fists of Fury now deals 5% 30% less damage.
  • Hurricane Strike now deals 5% 30% less damage.
  • Tigereye Brew now increases damage dealt by 10% per charge consumed (up from 6%).

Talents

  • Chi Explosion now deals 5% 30% less damage for Windwalker Monks.
  • Serenity now lasts 5 seconds for Brewmaster Monks (down from 10 seconds).

[Back to the top]

Paladin

Holy

  • Devotion Aura now reduces all damage taken, not just magical damage.

Retribution

  • Mastery: Hand of Light has reduced in effectiveness by 6%.

[Back to the top]

Priest

Shadow

  • Mastery: Mental Anguish has been reduced in effectiveness by 10%.
  • Devouring Plague now deals 12% less damage.
  • Shadowform no longer applies its visual effect to the Priest's mount.

Glyphs

  • Glyph of Shadowy Friends now extends Shadowform's visual effect to the Priest's mount in addition to non-combat pets.

[Back to the top]

Rogue

General

  • Eviscerate now deals 10% more damage.
  • Sinister Strike now deals 10% more damage.

Pickpocketing

  • New items have been added to pickpocket from humanoids in Tanaan Jungle.
  • Added a new weekly quest, Da Even Bigga Score.
  • Dingy Iron Coins now have a cap of 20,000 (up from 10,000).
  • Secretive Whistle now has a 15 minute cooldown (down from 1 hour).
  • Updated tooltip descriptions for pickpocketed items of value to help distinguish them from other items.

Assassination

  • Envenom now deals 30% 10% more damage.
  • Mutilate now deals 30% 10% more damage.

Combat

  • Mastery: Main Gauche has increased in effectiveness by 10%.
  • Killing Spree now only grants immunity to root and snare effects and no longer prevents the Rogue from being targeted or grant immunity from crowd-control ffects. Additionally, the effect is now cancelled if the Rogue is affected by other crowd-control effects. crowd-controlled.

Subtlety

  • Mastery: Executioner has decreased in effectiveness by 8%.
  • Backstab now deals 20% more damage.
  • Sanguinary Vein now causes the Rogue to deal 30% more damage to targets affected by Rupture (up from 25%).

Talents

  • Shuriken Toss now deals 53% more autoattack damage. Additionally, fixed a bug that caused hits made with offhand weapons to deal 15% more damage than intended.

[Back to the top]

Shaman

Elemental

  • Elemental Overload now increases multistrike damage by 20% (down from 35%).

Restoration

  • Chain Heal now heals for 25% more.
  • Riptide no longer increases Chain Heal's effectiveness by 25% on the primary target.

[Back to the top]

Warlock

General

  • Corruption now deals 12% more damage.
  • Dark Soul should now have its cooldown reset at the end of a raid encounter for all Warlock specializations.
  • Shadow Bolt now deals 25% less damage.

Affliction

  • Agony now deals 12% more damage.
  • Unstable Affliction now deals 12% more damage.

Demonology

  • Mastery: Master Demonologist has decreased in effectiveness by 4%.
  • Chaos Wave now deals 25% less damage.
  • Doom now deals 25% less damage.
  • Hand of Gul’dan now deals 25% less damage.
  • Soul Fire now deals 25% less damage.
  • Touch of Chaos now deals 25% less damage.

[Back to the top]

Warrior

General

  • Defensive Stance now decreases damage taken by 25% (up from 20%).

Protection

  • Improved Defensive Stance now also decreases damage taken by 5%.

[Back to the top]

6.2 PTR Patch Notes

Patch 6.2 is now available for testing on the Public Test Realms (PTR)! Participating on the Public Test Realms lets you test patches before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit the PTR Discussion 6.2 forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report 6.2 forum.

  • Text in red means it's newly added or has changed since the last update.
  • Crossed out means the change has been reverted since the last update.

PTR Disclaimer

  • Please keep in mind that the notes below are not final, and details may be subject to change before the release of Patch 6.2.
  • New information for features that are still in-development will be added as it becomes available.
  • Not all content listed in the PTR Patch Notes may be available for testing or may have a limited test window.

Table of Contents

New Content

General Changes

Classes

World of Warcraft Patch 6.2.0 PTR

Updated: April 13, 2015.

New Content

Zone Unlocked: The Invasion of Tanaan Jungle

  • It's time to take the fight back to The Iron Horde in Tanaan Jungle!
  • Access to the zone is unlocked by constructing a Shipyard (available to characters with a level 3 Garrison). To begin your journey, report to your Garrison and accept the “War Council” quest.
  • New daily quests are available in Tanaan to acquire shipyard resources and more.
  • Open-world questing with rare creatures and hidden treasures scattered throughout the zone.
  • More information will be added as development continues.

[Back to the top]

New Garrison Feature: Shipyard and Naval Missions

  • Shipyard

    • Characters with a level 3 garrison can now construct a Shipyard.
    • To begin the path to construct a Shipyard, report to your Garrison and accept the “War Council” quest.
    • Build ships in your Shipyard and dispatch them on new Naval Missions.
    • More information will be added as development continues.
  • Naval Missions

    • Naval Missions are still early in development. More information will be added as it becomes available.

[Back to the top]

New Raid: Hellfire Citadel

  • Assault the Hellfire Citadel, mighty fortress of the Iron Horde, torn asunder by fel energies unleashed by Gul’dan, and stop the impending invasion of Azeroth!
  • Hellfire Citadel stands at the heart of Tanaan Jungle, where 13 deadly bosses await you, including Kilrogg Deadeye, the monstrous Gorefiend, a reanimated Mannoroth, and Archimonde himself.
  • Keep an eye out for more information on testing dates and times!

[Back to the top]

New Dungeon Difficulty: Mythic

  • Draenor Dungeons now have a new difficulty level designed to challenge even the most hardened adventurers with a befitting increase in reward. Mythic difficulty is geared towards players that enjoy tackling difficult content in smaller groups and is designed to provide an alternate progression path.
  • Mythic Dungeons are on a weekly lockout, and drop gear that's item level 680 with a chance for boss at the end to drop loot that's item level 700.
  • More information will be added as development continues.

[Back to the top]

Adventure Guide

  • An evolution of the Dungeon Journal, the Adventure Guide provides a wealth of information on what to see or do for the character.
  • More information will be added as development continues.

[Back to the top]

Legendary Ring Quest Line

  • Finish the Legendary Ring!
  • More information will be added as development continues.

[Back to the top]

General Changes

Creatures and NPCs

  • Spirit of Harmony Vendors no longer offer Restored Artifacts for sale.

[Back to the top]

World Environment and Events

Darkmoon Faire

  • New Darkmoon Potions: A new set of Darkmoon potions can be purchased for one Darkmoon Prize Ticket from the Draughts and Tinctures vendor, Faldar Willowshade at the refreshments table.
  • Darkmoon Fishing: The elusive Darkmoon Daggermaw can now be caught off of the shores of Darkmoon Island. Return them to Galissa Sundew at the docks for a variety of prizes.

[Back to the top]

Raids and Dungeons

Raids

  • A brand new raid, the Hellfire Citadel awaits you with 13 new bosses. More information about the new raid can be found under New Raid: Hellfire Citadel.

Challenge Mode

  • Completing a Challenge Mode daily quest now awards item level 680 gear (up from item level 660).

[Back to the top]

PvP

  • All level 100 characters engaging in PvP combat now have a item level base and cap for non-PvP items.
    • Non-PvP gear between item levels 560 and 690 will now scale up to 690 in PvP combat.
    • Non-PvP gear above item level 715 will now scale down to 715 in PvP combat.
    • PvP gear remains unaffected and will not be capped in PvP combat.

[Back to the top]

Collections

Heirlooms

  • New Lightforge Heirloom plate armor pieces have been added for helm, chest, and legs to complete the Intellect plate set.
  • Two new PvP-centered heirlooms have been added to the arena chests in Gurubashi Arena in Stranglethorn Vale and the Deathmatch Pavilion on Darkmoon Island. Master Pit Fighters or Arena Grand Masters, hop into the arena and defend your title for a chance to loot these new prizes!

Mounts

  • Argent Warhorse should now display correctly in the Mount Journal.

[Back to the top]

Items

  • Apexis Crystals no longer have a cap.

[Back to the top]

Achievements

  • Exploration Mission Master achievement no longer requires completing treasure map Garrison Missions.

[Back to the top]

Class

Death Knight

General

  • Anti-Magic Shell now absorbs 100% of all magical damage (up from 75%). However, damage absorbed no longer causes Resolve.

Frost

  • Frost Strike now deals 20% more damage.
  • Howling Blast now deals 20% more damage.
  • Obliterate's damage has increased by 20%, but deals only 80% of normal damage against player-controlled targets.

Unholy

  • Necrosis now deals 17% less damage.

Glyphs

  • Glyph of Icy Runes has been removed.

[Back to the top]

Druid

General

  • Frenzied Regeneration now refunds a proportional amount of excess healing dealt back to the Druid as Rage.
  • Thrash now deals 10% more damage.

Balance

  • Mastery: Total Eclipse has reduced in effectiveness by 5%.

Feral

  • Rake now deals 10% more damage.
  • Rip now deals 10% more damage.

Guardian

  • Bear Form now increases armor by 285% (up from 250%) for Guardian Druids.
  • Healing Touch no longer cancels Bear Form for Guardian Druids.
  • Savage Defense now also reduces physical damage taken by 25%.

Talents

  • Dream of Cenarius' effect can now be stored for up to 40 seconds (up from 20 seconds) for Guardian Druids.
  • Force of Nature's summoned Treant now deals 100% more damage.

Glyphs

  • Glyph of Untamed Stars is now automatically learned at level 75.

[Back to the top]

Hunter

General

  • Aspect of the Fox has been removed.

Marksmanship

  • Aimed Shot now deals 15% more damage.

Survival

  • Mastery: Essence of the Viper has increased in effectiveness by 19%.
  • Explosive Shot now deals 15% less damage.
  • Serpent Sting no longer deals an initial "tick" of damage when the periodic effect is first applied.

Talents

  • A Murder of Crows now deals only 80% of normal damage against player-controlled targets.
  • Barrage now deals only 80% of normal damage against player-controlled targets. Additionally, the ability no longer hits invisible or stealthed targets.

[Back to the top]

Mage

General

  • Amplify Magic has been removed.

Arcane

  • Mastery: Mana Adept has reduced in effectiveness by 6%.
  • Arcane Missles now deals 10% more damage.

Frost

  • Mastery: Icicles is now 13% more effective.
  • Brain Freeze now has a 15% increased chance to trigger on each multistrike (down from 25%).

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Monk

General

  • Blackout Kick now deals 30% less damage.
  • Provoke now has a 30 yard range (down from 40 yards).
  • Tiger Palm now deals 30% less damage.
  • Tiger Strikes no longer triggers from multistrikes, but now provides a 40% increase to Multistrike chance while active.

Brewmaster

  • Blackout Kick no longer increases the Stagger amount for Brewmaster Monks.
  • Stance of the Sturdy Ox now increases armor by 125% (up from 75%) and provides a 10% base Stagger percentage. Additionally, the Stagger effect no longer works against attacks which ignore armor.

Windwalker

  • Fists of Fury now deals 30% less damage.
  • Hurricane Strike now deals 30% less damage.
  • Tigereye Brew now increases damage dealt by 10% per charge consumed (up from 6%).

Talents

  • Chi Explosion now deals 30% less damage for Windwalker Monks.
  • Serenity now lasts 5 seconds for Brewmaster Monks (down from 10 seconds).

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Paladin

Retribution

  • Mastery: Hand of Light has reduced in effectiveness by 6%.

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Priest

Shadow

  • Mastery: Mental Anguish has been reduced in effectiveness by 10%.
  • Shadowform no longer applies its visual effect to the Priest's mount.

Glyphs

  • Glyph of Shadowy Friends now extends Shadowform's visual effect to the Priest's mount in addition to non-combat pets.

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Rogue

General

  • Eviscerate now deals 10% more damage.
  • Sinister Strike now deals 10% more damage.

Assassination

  • Envenom now deals 10% more damage.
  • Mutilate now deals 10% more damage.

Combat

  • Mastery: Main Gauche has increased in effectiveness by 10%.
  • Killing Spree no longer prevents the Rogue from being targeted or grant immunity from crowd-control ffects. Additionally, the effect is now cancelled if the Rogue is crowd-controlled.

Subtlety

  • Mastery: Executioner has decreased in effectiveness by 8%.
  • Backstab now deals 20% more damage.
  • Sanguinary Vein now causes the Rogue to deal 30% more damage to targets affected by Rupture (up from 25%).

Talents

  • Shuriken Toss now deals 53% more autoattack damage. Additionally, fixed a bug that caused hits made with offhand weapons to deal 15% more damage than intended.

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Shaman

Elemental

  • Elemental Overload now increases multistrike damage by 20% (down from 35%).

Restoration

  • Chain Heal now heals for 25% more.
  • Riptide no longer increases Chain Heal's effectiveness by 25% on the primary target.

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Warlock

General

  • Corruption now deals 12% more damage.
  • Shadow Bolt now deals 25% less damage.

Affliction

  • Agony now deals 12% more damage.
  • Unstable Affliction now deals 12% more damage.

Demonology

  • Mastery: Master Demonologist has decreased in effectiveness by 4%.
  • Chaos Wave now deals 25% less damage.
  • Doom now deals 25% less damage.
  • Hand of Gul’dan now deals 25% less damage.
  • Soul Fire now deals 25% less damage.
  • Touch of Chaos now deals 25% less damage.

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Warrior

General

  • Defensive Stance now decreases damage taken by 25% (up from 20%).

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Get Your BlizzCon® Tickets Wednesday

The first batch of BlizzCon 2015 tickets will go on sale Wednesday, April 15 at 7 p.m. PDT through Eventbrite.

Click here to buy tickets Wednesday at 7p.m.!

If you’re going to try for tickets, you might want to check out the ticket info section of the BlizzCon website or read our ticket-purchasing guide. Please note you’ll have 8 minutes to complete the purchasing process, and you have until August 14 to edit attendee information.

If you don’t get tickets tomorrow, a second batch will go on sale Saturday, April 18 at 10 a.m. PDT. In addition, tickets to an exclusive pre-BlizzCon dinner to benefit Children's Hospital of Orange County (CHOC) will go on sale Wednesday, April 22 at 7 p.m. PDT. For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket—further details will be announced at a later date.

BlizzCon 2015 will take place November 6 and 7 at the Anaheim Convention Center, and tickets cost $199 each (plus applicable taxes and fees). Tickets to the BlizzCon Benefit Dinner cost $750 each (plus taxes and fees) and include BlizzCon admission. For further information, check out the official BlizzCon site.

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A Bit o’ Good Goody Bag News

If you can’t make it to the show in person, this year there’ll be a whole new way to bring a piece of the BlizzCon experience home: For the first time ever, Virtual Ticket buyers will have the option to purchase a BlizzCon Goody Bag of their own. Supplies will be limited, and some regional restrictions will apply—we’ll share additional information closer to the Virtual Ticket’s launch, so keep an eye on BlizzCon.com in the months ahead.

*NEW FOR 2015* Ticket Delivery and Making Name Changes

Keep in mind that ticket buyers have until August 14 to change the names on each ticket they’ve purchased. That means:

  • For ticket buyers: If you bought tickets through Eventbrite and reassign them to someone else, make sure you tell the person you assigned it to previously that their ticket has been reassigned and will no longer grant entry to the show.
  • For people who received tickets: If someone else bought tickets for you, double-check with them that your ticket is still in your name after the name-change deadline rolls around (August 14).

IMPORTANT: In order to pick up a badge at BlizzCon, the name on your ticket must match the name on your photo ID, as well as the name assigned to the ticket in the ticketing system.

That means if the ticket was reassigned to someone else without your knowledge and you show up to BlizzCon anyway, we won’t be able to give you a badge—so be careful when acquiring a ticket from a source you don’t know and trust.

One other important change for ticket buyers: This year, you’ll be able to access and reprint your tickets at any time through your Eventbrite account. That means no more waiting around for us to send out a badge email, and no need to worry if you or your attendees lose that email or they get caught in your Spam filter.

BlizzCon 2015 tickets go on sale Wednesday, April 15 at 7 p.m. PT and Saturday, April 18 at 10 a.m. through www.blizzcon2015.eventbrite.com. Good luck, and we look forward to seeing everyone there!

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