Ula'tek
While the Patch notes were not very specific about certain abilities, we've confirmed the following from datamining:
Serpent's Bite (Red Soaks) reduced to 2 players (was 3) on all difficulties.
Grasping Fangs (Tethers) reduced to 2 players (was 3) on Normal and Heroic.
Here are the official notes from yesterday's tuning announcement.
Ula’tek
Adjusted the health scaling on the following enemies on Raid Finder, Normal, and Heroic difficulties to better account for smaller raid sizes. Their base health has also been reduced on these difficulties to ensure the health scaling does not increase their health with larger raid sizes.
Ula’tek
Blightsclae Rawling
Blightscale Viper
Blightscale Shrieker
Weakened Doomscale
Ula’tek health reduced by 15% on Heroic difficulty.
Unchecked Rage damage reduced by 61% on all difficulties.
Caustic Waves impact damage reduced by 17% on Heroic and Mythic difficulties.
Caustic Waves damage over time reduced by 75% on Normal, 61% on Heroic, and 89% on Mythic difficulties.
Malice damage reduced by 63% on Normal and Heroic difficulty, and 45% on Mythic difficulty.
Virulent Spit damage reduced by 46% on Raid Finder, 33% on Normal and Heroic, and 36% on Mythic difficulties.
Falling Debris damage reduced by 46% on Raid Finder, 33% on Normal and Heroic, and 36% on Mythic difficulties.
Viscous Echoes impact damage reduced by 53% and damage over time reduced by 25% on all difficulties.
Reduced the number of eggs summoned by Call of the Serpent on Normal and Heroic difficulty.
Reduced the number of targets selected by Serpent’s Bite on all difficulties.
Reduced the number of targets selected by Grasping Fangs on Normal and Heroic difficulty.
Removed 2 eggs from each side during Phase 2, reducing the total to 8 eggs per side on Heroic difficulty.
Ula’tek no longer generates additional Caustic Waves from Spectral Tails when sending walls of waves across the platforms during Phase 3 on Heroic difficulty.
Noxious Splash initial damage reduced by 33% and damage over time reduced by 84% on Mythic difficulty.
Putrid Membrane duration reduced to 20 seconds (was 30 seconds) on Mythic difficulty.
