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Class ToolsBalanceTalentsFeral CombatTalentsRestorationTalents
Talents (1)
Transforms the DruidShapeshift into Moonkin Form, While in this form, theincreasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to triggerby 360%, and all party members within 45 yards have their Critical Strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.Also protects the caster from Polymorph effects and prevents the use of healing spells.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Talents (6)
NEW Reduces the cooldown of your Shifting Power spell by 0 sec.
Rank 1: Reduces the cooldown of your Shifting Power spell by 4 sec.
Rank 2: Reduces the cooldown of your Shifting Power spell by 8 sec.
Tiger's Fury now instantly grants you 60 Energy.Rank 1: Tiger's Fury now instantly grants you 20 Energy.
Rank 2: Tiger's Fury now instantly grants you 40 Energy.
Rank 3: Tiger's Fury now instantly grants you 60 Energy.
Removed
Category changed from Talents to Uncategorized
Increases the critical strike damage bonus of your melee abilities by 20%.
Rank 1: Increases the critical strike damage bonus of your melee abilities by 10%.
Rank 2: Increases the critical strike damage bonus of your melee abilities by 20%.
Talent position has changed.
Bite the target, fordealing 100% normal damage plus 26 and generating a high amount of threat.
NEW Instantly convert 0 Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 6.
Rank 1: Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Rank 2: Reduces the Energy cost of your Shred ability by 12 and reduces the Rage cost of your Lacerate ability by 2.
Rank 3: Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
Talent position has changed.
Rune Engraving (1)
Engrave your gloves with the Mangle rune:
Bite the target, fordealing 100% normal damage plus 26 and generating a high amount of threat.
Spells (9)
Shapeshift into a bear, increasing meleeBear Form, increasing Attack Power by 120, Armor contribution from items by 180%, and Health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Effect #1 NEW Effect #4 Apply Aura: Effect Aura #668: Modifies Damage/Healing Done
Value: 0
Shapeshift into Cat Form, increasing melee Attack Power by 12 plus Agility. Also protects the caster from Polymorph effects and allows the use of various cat abilities.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Shapeshift into a dire bear, increasing melee Dire Bear Form, increasing Attack Power by 210, Armor contribution from items by 360%, and Health by 1560. Also protects the caster from Polymorph effects and allows the use of various bear abilities.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
NEW Effect #4 Apply Aura: Effect Aura #668: Modifies Damage/Healing Done
Value: 0
Bite the target, fordealing 100% normal damage plus 38 and generating a high amount of threat.
Bite the target, fordealing 100% normal damage plus 59 and generating a high amount of threat.
Bite the target, fordealing 100% normal damage plus 77 and generating a high amount of threat.
Transforms the druid into aShapeshift into Travel Form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only useable outdoors.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Heals the target and their party for 493 over 7 sec. Party members must be within 43.5 yardsyds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Heals the target and their party for 769 over 7 sec. Party members must be within 43.5 yardsyds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Class ToolsBeast MasteryTalentsMarksmanshipTalentsSurvivalTalents
Talents (3)
IncreasedIncreases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
Rank 1: IncreasedIncreases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
Rank 2: IncreasedIncreases the damage of your Serpent Sting ability by 13%, reduces the cooldown of your Viper Sting ability by 4 sec, and increases the duration of your Scorpid Sting ability by 30 sec.
Rank 3: IncreasedIncreases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
A steady snipe that increases ranged damage by 160.long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Effect #1 NEW Effect #2 Apply Aura: Modifies Range
Value: 10
Affected Spells:
(and 41 more.)
Range changed from 8 - 35 yd range to 8 - 45 yd range
Procs flags changes: NEW Deal Ranged Attack, NEW Deal Ranged Ability
Duration changed from 0 ms to 10 sec
ProcChance changed from 0 to 100
Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.yds by 30.
Talents (3)
Increases your Parry chance by 5%.
Rank 1: Increases your Parry chance by 2%1%.
Rank 2: Increases your Parry chance by 4%2%.
Rank 3: Increases your Parry chance by 6%3%.
Rank 4: Increases your Parry chance by 8%4%.
Rank 5: Increases your Parry chance by 10%5%.
Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite over 21 sec
Increases your melee critical strike damage by 30% and your offhandOff Hand weapon damage by 50%.
Rank 1: Increases your melee critical strike damage by 6% and your offhandOff Hand weapon damage by 10%.
Rank 2: Increases your melee critical strike damage by 12% and your offhandOff Hand weapon damage by 20%.
Rank 3: Increases your melee critical strike damage by 18% and your offhandOff Hand weapon damage by 30%.
Rank 4: Increases your melee critical strike damage by 24% and your offhandOff Hand weapon damage by 40%.
Rank 5: Increases your melee critical strike damage by 30% and your offhandOff Hand weapon damage by 50%.
Spells (3)
A steady snipe that increases ranged damage by 225.long-range shot that deals ranged damage plus 225 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Effect #1 NEW Effect #2 Apply Aura: Modifies Range
Value: 10
Affected Spells:
(and 41 more.)
Range changed from 8 - 35 yd range to 8 - 45 yd range
Procs flags changes: NEW Deal Ranged Attack, NEW Deal Ranged Ability
Duration changed from 0 ms to 10 sec
ProcChance changed from 0 to 100
A steady snipe that increases ranged damage by 295.long-range shot that deals ranged damage plus 295 and increases the range of your next 3 Shots by 10 yards for 10 sec.
NEW Effect #2 Apply Aura: Modifies Range
Value: 10
Affected Spells:
(and 41 more.)
Range changed from 8 - 35 yd range to 8 - 45 yd range
Procs flags changes: NEW Deal Ranged Attack, NEW Deal Ranged Ability
Duration changed from 0 ms to 10 sec
ProcChance changed from 0 to 100
Increases the Ranged Attack Power of party members within 45 yards by 40. Lasts 30 min.yds by 40.
Class ToolsArcaneTalentsFireTalentsFrostTalents
Talents (2)
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 43 non-periodic critical strikes with Fire spells.
Your Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 20 sec. Hot Streak reducesreduce the cast time of Pyroblastyour next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.
Name changed from Hot Streak to Heating Up
Rune Engraving (1)
Engrave your helm with the Hot Streak rune:
Your Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 20 sec. Hot Streak reducesreduce the cast time of Pyroblastyour next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.
Class ToolsHolyTalentsProtectionTalentsRetributionTalents
Talents (3)
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 326 to 344. The PaladinYou may only have one Light's Vigil active per party.
Reduces the duration of Fear and Disorient effects on you by 30%.
Rank 1: Reduces the duration of Fear and Disorient effects on you by 15%.
Rank 2: Reduces the duration of Fear and Disorient effects on you by 30%.
Grants you immunity to Silence and Interrupt effects Lastsfor 6 sec.
Talents (4)
Increases chance to block by 20%30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Effect #1 Effect #1 Apply Aura: Mod Block %: Modifies Damage/Healing Done
Value: 2030
Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 15% for 6 sec.
Rank 1: Increases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Rank 2: Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.
Rank 3: Increases the threat generated by your Holy Strike ability by 15%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
Rank 4: Increases the threat generated by your Holy Strike ability by 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 8% for 6 sec.
Rank 5: Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
Damaging melee attacks against you have a 10% chance to increase your chance to block by 0%. Lasts 10 sec or 5 blocks.
Rank 1: Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%4%. Lasts 10 sec or 5 blocks.
Rank 2: Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%8%. Lasts 10 sec or 5 blocks.
Rank 3: Damaging melee attacks against you have a 10% chance to increase your chance to block by 18%12%. Lasts 10 sec or 5 blocks.
Rank 4: Damaging melee attacks against you have a 10% chance to increase your chance to block by 24%16%. Lasts 10 sec or 5 blocks.
Rank 5: Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%20%. Lasts 10 sec or 5 blocks.
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Talents (2)
Increases your spell damage and healing by up to 100% of your Intellect.
Rank 1: Increases your spell damage and healing by up to 33%20% of your Intellect.
Rank 2: Increases your spell damage and healing by up to 66%40% of your Intellect.
Rank 3: Increases your spell damage and healing by up to 100%60% of your Intellect.
Effect #1 REMOVED Effect #2 Apply Aura: Mod Healing Power by % of Stat: Modifies Effect #1's Value
Value: 100 (SP mod: 1)
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Spells (12)
Consecrates the land beneath the Paladin, doing 24 Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional 56 damage over 8 sec.
Consecrates the land beneath the Paladin, doing 48 Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional 88 damage over 8 sec.
Consecrates the land beneath the Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional 160 damage over 8 sec.
Consecrates the land beneath the Paladin, doing 96 Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional 216 damage over 8 sec.
Consecrates the land beneath the Paladin, doing 16 Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional 32 damage over 8 sec.
Increases chance to block by 20%30% for 10 sec, and deals 153 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat.
Effect #1 Effect #1 Apply Aura: Mod Block %: Modifies Damage/Healing Done
Value: 2030
Increases chance to block by 20%30% for 10 sec, and deals 221 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat.
Effect #1 Apply Aura: Mod Block %: Modifies Damage/Healing Done
Value: 2030
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 268 to 288 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 487 to 514. The PaladinYou may only have one Light's Vigil active per party.
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 380 to 410 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 700 to 740. The PaladinYou may only have one Light's Vigil active per party.
Increases the threat generated by your Holy attacks by 60%. Lasts 30 min.
NEW Effect #4 Apply Aura: Effect Aura #668: Modifies Damage/Healing Done
Value: 0
Fills the Paladinyou with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy causes 32inflicts32 to 34 Holy damage to an enemy and taunts the target to attack you for 4 sec.
Fills the Paladinyou with divine fury for 30 sec, causing melee attacks to dealinflict an additional 9 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy causesinflicts 48 to 52 Holy damage to an enemy and taunts the target to attack you for 4 sec.
Class ToolsDisciplineTalentsHolyTalentsShadowTalents
Talents (1)
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Talents (1)
Increases your Holy damage done by 10%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Rank 1: Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Rank 2: Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Damage Done %: Modifies Damage/Healing Done
Value: 10
NEW Effect #1 Apply Aura: Mod Damage Done %: Modifies Threat
Value: 10
Talents (3)
Reduces the mana cost of your Devouring Plague by 50%.
Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 10 yardsyds for the remaining duration.
Rank 1: Reduces the mana cost of your Devouring Plague by 25%.
Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yardsyds for the remaining duration.
Rank 2: Reduces the mana cost of your Devouring Plague by 50%.
Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 10 yardsyds for the remaining duration.
Gives you a 0% chance to gain a 100% bonus to your Spiritincrease your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, your Mana will regenerate at a 50% of normal rate50% of your Mana regeneration will continue while casting.
Rank 1: Gives you a 20% chance to gain a 100% bonus to your Spiritincrease your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, your Mana will regenerate at a 50% of normal rate50% of your Mana regeneration will continue while casting.
Rank 2: Gives you a 40% chance to gain a 100% bonus to your Spiritincrease your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, your Mana will regenerate at a 50% of normal rate50% of your Mana regeneration will continue while casting.
Rank 3: Gives you a 60% chance to gain a 100% bonus to your Spiritincrease your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, your Mana will regenerate at a 50% of normal rate50% of your Mana regeneration will continue while casting.
Rank 4: Gives you a 80% chance to gain a 100% bonus to your Spiritincrease your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, your Mana will regenerate at a 50% of normal rate50% of your Mana regeneration will continue while casting.
Rank 5: Gives you a 100% chance to gain a 100% bonus to your Spiritincrease your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, your Mana will regenerate at a 50% of normal rate while casting.50% of your Mana regeneration will continue while casting.
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
Spells (13)
HealsHeal yourself and a friendly target and the caster for 296 to 353. This causes low threat.
HealsHeal yourself and a friendly target and the caster for 363 to 431. This causes low threat.
HealsHeal yourself and a friendly target and the caster for 480 to 567. This causes low threat.
HealsHeal yourself and a friendly target and the caster for 608 to 717. This causes low threat.
HealsHeal yourself and a friendly target and the caster for 778 to 914. This causes low threat.
Chastise the target, causing 43 to 49 Holy damage and immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
Chastise the target, causing 87 to 99 Holy damage and immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
Chastise the target, causing 132 to 148 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
Chastise the target, causing 201 to 227 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
Healing for 673 every 1 sec for 2 sec.
Discipline, Holy:
Places a spell on the target that heals them for \ the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yardsyds. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow:
Places a spell on the target that heals them for \ the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yardsyds. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Discipline, Holy:
Places a spell on the target that heals them for \ the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yardsyds. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow:
Places a spell on the target that heals them for \ the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yardsyds. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Class ToolsAssassinationTalentsCombatTalentsSubtletyTalents
Talents (1)
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:
1 point : 9 seconds
sec
2 points: 12 seconds
sec
3 points: 15 seconds
sec
4 points: 18 seconds
sec
5 points: 21 secondssec
Talents (1)
Gives you a 0% chance to add a Combo Point to your target after Dodging an attackone of their attacks or fully resisting a spellone of their spells.
Rank 1: Gives you a 33% chance to add a Combo Point to your target after Dodging an attackone of their attacks or fully resisting a spellone of their spells.
Rank 2: Gives you a 67% chance to add a Combo Point to your target after Dodging an attackone of their attacks or fully resisting a spellone of their spells.
Rank 3: Gives you a 100% chance to add a Combo Point to your target after Dodging an attackone of their attacks or fully resisting a spell.one of their spells.
Effect #2 REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0 (SP mod: 1)
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0 (SP mod: 1)
Class ToolsElementalTalentsEnhancementTalentsRestorationTalents
Spells (7)
Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 25 min.
Duration changed from 120 sec to 300 sec
Imbue the Shaman's weapon with fire. Each hit causes (440 / 77 - 1 + to (440 / 250) to (440 / 25 + 0) additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.
Imbue the Shaman's weapon with fire. Each hit causes (653 / 77 - 1 + to (653 / 250) to (653 / 25 + 0) additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.
Imbue the Shaman's weapon with fire. Each hit causes (1052 / 77 - 1 + to (1052 / 250) to (1052 / 25 + 0) additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.
Imbue the Shaman's weapon with fire. Each hit causes (1728 / 77 - 1 + to (1728 / 250) to (1728 / 25 + 0) additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.
Imbue the Shaman's weapon with fire. Each hit causes (2372 / 77 - 1 + to (2372 / 250) to (2372 / 25 + 0) additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.
Imbue the Shaman's weapon with fire. Each hit causes (3122 / 77 - 1 + to (3122 / 250) to (3122 / 25 + 0) additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.
Class ToolsAfflictionTalentsDemonologyTalentsDestructionTalents
Talents (2)
You gain Soul HarvestKilling a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 100% for 10 sec if a victim is killed while afflicted withand allows 100% of normal Mana regeneration to continue while casting.
Rank 1: Killing a non-trivial target afflicted by your Drain Soul Soul Harvest allows your Mana to regenerate atincreases your Mana regeneration by 50% for 10 sec and allows 50% of normal Mana regeneration to continue while casting.
Rank 2: Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 100% for 10 sec and allows 100% of normal speed while you are casting spells, and grants a 100% increase to your Mana regeneration.
Rank 1: You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 50% of normal speed while you are casting spells, and grants a 50% increase to your Mana regeneration.
Rank 2: You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 100% of normal speed while you are casting spells, and grants a 100% increase to your Mana regeneration.Mana regeneration to continue while casting.
Name changed from Soul Harvesting to Soul Harvest
Tears the target apart from within, dealinginflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% Lastsfor 6 sec.
Spells (3)
Curses the target for 5 min, reducing Magic resistances by 45 and increasesincreasing Magic damage taken by 6%. Only one Curse per Warlock can be active on any one target.
Curses the target for 5 min, reducing Magic resistances by 60 and increasesincreasing Magic damage taken by 8%. Only one Curse per Warlock can be active on any one target.
Curses the target for 5 min, reducing Magic resistances by 75 and increasesincreasing Magic damage taken by 10%. Only one Curse per Warlock can be active on any one target.
Class ToolsArmsTalentsFuryTalentsProtectionTalents
Talents (1)
A brutal attack that deals 40% weapon damage, Dealsplus an additional 80% weapon damage against Giants, Dragonkin, and mounted targets.Mounted targets are dismounted.
ProcChance changed from 0 to 101
Talents (3)
Increases your off-hand weapon damage by 5%, off-hand Rage generation by 5% and chance to hit with off-hand attacks by 10%.
Rank 1: Increases your off-hand weapon damage by 5% off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%.
Rank 2: Increases your off-hand weapon damage by 10%, off-hand Rage generation by 40% and chance to hit with off-hand attacks by 4%.
Rank 3: Increases your off-hand weapon damage by 15% off-hand Rage generation by 60%, and chance to hit with off-hand attacks by 6%.
Rank 4: Increases your off-hand weapon damage by 20%, off-hand Rage generation by 80% and chance to hit with off-hand attacks by 8%.
Rank 5: Increases your off-hand weapon damage by 25% off-hand Rage generation by 100%, and chance to hit with off-hand attacks by 10%.
Effect #1 REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5 (SP mod: 1)
Procs flags changes: REMOVED Deal Melee Swing, REMOVED Off Hand Weapon Swing
ProcChance changed from 100 to 0
Causes your Whirlwind to also strike with your off-handOff Hand weapon, and reduces the Rage cost of your Cleave ability by 2.
Gives you a 0% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Rank 1: Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Rank 2: Gives you a 24% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Rank 3: Gives you a 36% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Rank 4: Gives you a 48% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Rank 5: Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
ProcChance changed from 60 to 100
Spells (2)
Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec.The warrior is considered in combat for the duration.
A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.
Effect #1 NEW Effect #2 Apply Aura: Effect Aura #668: Modifies Damage/Healing Done
Value: 0
