WoW News

Wrath, Lava Burst and Holy Strike Buffs – WoW: Forever Beta Class Tuning Changes

We've datamined some class tuning changes in this week's WoW: Forever Beta build, which includes buffs to Wrath, Lava Burst, Holy Strike and more!

More Information:Information in this article is based on datamining the game files. WoW: Forever handles datamining and encryption differently than other versions of WoW, so please note that all of the following information is subject to change on Forever's launch. Parts of this article are speculation based on the data that was found.

Here's a brief summary of the largest datamined changes:

Druid: Wrath damage increased

Mage: Hot Streak and Wake of Fire now lasts longer.

Paladin: Holy Strike cooldown decreased and damage increased.

Paladin: Righteous Fury bonus threat reduced.

Paladin: Talent adjustments.

Priest: Dark Sacrifice now scales with Spirit.

Shaman: Lightning Bolt and Lava Burst damage increased.

Class ToolsBalanceTalentsFeral CombatTalentsRestorationTalents

Rune Engraving (2)

Engrave your belt with the Berserk rune:

Requires Cat Form, Bear Form, Dire Bear Form
Causes your ManglePrimal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

Engrave your gloves with the Mangle rune:

MangleBite the target for 100% normal damage plus 26.

Spells (11)

MangleBite the target for 100% normal damage plus 38.
Name changed from Mangle to Primal Bite

MangleBite the target for 100% normal damage plus 59.
Name changed from Mangle to Primal Bite

MangleBite the target for 100% normal damage plus 77.
Name changed from Mangle to Primal Bite

Causes 10 to 1215 to 18 Nature damage to the target.
Effect #1 Effect #1 School Damage
Value: 1015 (SP mod: 0.429)

Causes 16 to 1925 to 28 Nature damage to the target.

Effect #1 School Damage
Value: 1523 (SP mod: 0.486)

Causes 21 to 2532 to 37 Nature damage to the target.

Effect #1 School Damage
Value: 2030 (SP mod: 0.571)

Causes 27 to 3041 to 46 Nature damage to the target.

Effect #1 School Damage
Value: 2538 (SP mod: 0.571)

Causes 32 to 3647 to 53 Nature damage to the target.

Effect #1 School Damage
Value: 3045 (SP mod: 0.571)

Causes 37 to 4256 to 63 Nature damage to the target.

Effect #1 School Damage
Value: 3654 (SP mod: 0.571)

Causes 46 to 5170 to 77 Nature damage to the target.

Effect #1 School Damage
Value: 4568 (SP mod: 0.571)

Causes 62 to 6992 to 102 Nature damage to the target.

Effect #1 School Damage
Value: 6191 (SP mod: 0.571)

Talents (4)

Requires Cat Form, Bear Form, Dire Bear Form
Causes your ManglePrimal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 0% chance to add an additional Combo Point.
Rank 1: Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Rank 2: Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Name changed from Primal Fury to Blood Frenzy

Reduces the cost of your Maul, ManglePrimal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Rank 1: Reduces the cost of your Maul, ManglePrimal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Rank 2: Reduces the cost of your Maul, ManglePrimal Bite, Swipe, Claw, and Rake abilities by 2 Rage or Energy.
Rank 3: Reduces the cost of your Maul, ManglePrimal Bite, Swipe, Claw, and Rake abilities by 3 Rage or Energy.
Rank 4: Reduces the cost of your Maul, ManglePrimal Bite, Swipe, Claw, and Rake abilities by 4 Rage or Energy.
Rank 5: Reduces the cost of your Maul, ManglePrimal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

MangleBite the target for 100% normal damage plus 26.
Name changed from Mangle to Primal Bite

Class ToolsBeast MasteryTalentsMarksmanshipTalentsSurvivalTalents

Spells (2)

Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.

Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.

Talents (1)

A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Effect #1 NEW Effect #3 Apply Aura: Increase Run Speed %: Modifies Damage/Healing Done
Value: 30 (SP mod: 1)

Duration changed from 0 ms to 3 sec

Class ToolsArcaneTalentsFireTalentsFrostTalents

Rune Engraving (1)

Engrave your helm with the Hot Streak rune:

Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 1520 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.

Spells (1)

Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour.

Talents (2)

Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 1520 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.

Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 2030 sec by 50%.
Rank 1: Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 2030 sec by 25%.
Rank 2: Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 2030 sec by 50%.

Class ToolsHolyTalentsProtectionTalentsRetributionTalents

Spells (12)

Gives all members of the raid or group that share the same class with the target the Greater Blessing of Light, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 1 hour. Players may only have one Blessing on them per Paladin at any one time.

An instant strike that causes 25%29% weapon damage plus an additional 15 to 20 as Holy damage.
Cooldown changed from 12 sec cooldown to 10 sec cooldown

An instant strike that causes 25% weapon damage plus an additional 11 to 14 as Holy damage.
Cooldown changed from 12 sec cooldown to 10 sec cooldown

An instant strike that causes 30%36% weapon damage plus an additional 23 to 29 as Holy damage.
Cooldown changed from 12 sec cooldown to 10 sec cooldown

An instant strike that causes 30%32% weapon damage plus an additional 18 to 22 as Holy damage.
Cooldown changed from 12 sec cooldown to 10 sec cooldown

An instant strike that causes 35%39% weapon damage plus an additional 32 to 40 as Holy damage.
Cooldown changed from 12 sec cooldown to 10 sec cooldown

An instant strike that causes 35%43% weapon damage plus an additional 54 to 67 as Holy damage.
Cooldown changed from 12 sec cooldown to 10 sec cooldown

An instant strike that causes 40%46% weapon damage plus an additional 74 to 91 as Holy damage.
Cooldown changed from 12 sec cooldown to 10 sec cooldown

An instant strike that causes 40%50% weapon damage plus an additional 97 to 121 as Holy damage.
Cooldown changed from 12 sec cooldown to 10 sec cooldown

Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes allied targets to heal their party for 487 to 514, or enemy targets to suffer 268 to 288 Holy damage and refund 75% of Light's Vigil's Mana cost, Youor allied targets to heal their party for 487 to 514. The Paladin may only have 1one Light's Vigil active per Paladin, per party.
Effect #1 REMOVED Effect #3 Dummy
Value: 1

Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes allied targets to heal their party for 700 to 740, or enemy targets to suffer 380 to 410 Holy damage and refund 75% of Light's Vigil's Mana cost, Youor allied targets to heal their party for 700 to 740. The Paladin may only have 1one Light's Vigil active per Paladin, per party.

REMOVED Effect #3 Dummy
Value: 1

Increases the threat generated by your Holy attacks by 90%60%. Lasts 30 min.

Effect #1 Apply Aura: Mod Threat: Modifies Threat
Value: 9060 (SP mod: 1)

Talents (8)

Increases all damage dealt by 2%. Increased by an additional 2% against Demon and Undead targets.Rank 1: Increases all damage dealt by 1%. Increased by an additional 1% against Demon and Undead targets.
Rank 2: Increases all damage dealt by 2%. Increased by an additional 2% against Demon and Undead targets.
Removed
Category changed from Talents to Uncategorized

Increases the critical strike chance of your Holy Shock spelland Holy Strike spells by 15%, and all other spells by 5%.
Rank 1: Increases the critical strike chance of your Holy Shock spelland Holy Strike spells by 3%, and all other spells by 1%.
Rank 2: Increases the critical strike chance of your Holy Shock spelland Holy Strike spells by 6%, and all other spells by 2%.
Rank 3: Increases the critical strike chance of your Holy Shock spelland Holy Strike spells by 9%, and all other spells by 3%.
Rank 4: Increases the critical strike chance of your Holy Shock spelland Holy Strike spells by 12%, and all other spells by 4%.
Rank 5: Increases the critical strike chance of your Holy Shock spelland Holy Strike spells by 15%, and all other spells by 5%.
Effect #3 REMOVED Effect #1 Apply Aura: Mod Spell Crit %: Modifies Damage/Healing Done
Value: 5 (SP mod: 1)

REMOVED Effect #2 Apply Aura: Modifies Critical Strike Chance
Value: 10% (SP mod: 1)
Affected Spells:

NEW Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 5% (SP mod: 1)
Affected Spells:
(and 102 more.)

Reduces the cooldown of your Holy Strike ability by 2 sec.Rank 1: Reduces the cooldown of your Holy Strike ability by 1 sec.
Rank 2: Reduces the cooldown of your Holy Strike ability by 2 sec.
Removed
Category changed from Talents to Uncategorized
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 326 to 344, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, Youor allied targets to heal their party for 326 to 344. The Paladin may only have 1one Light's Vigil active per Paladin, per party.

REMOVED Effect #3 Dummy
Value: 1

Increases the damage of your Holy Strike ability by 10%20% and causes it to refresh all Judgement effects on the target.

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1020% (SP mod: 1)
Affected Spells:

Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

REMOVED Effect #1 Dummy
Value: 0

NEW Effect #1 Apply Aura: Modifies Power Cost
Value: -20% (SP mod: 1)
Affected Spells:
(and 25 more.)

Increases the damage you deal with two-handed melee weapons by 2%.
Rank 1: Increases the damage you deal with two-handed melee weapons by 3%2%.
Rank 2: Increases the damage you deal with two-handed melee weapons by 6%4%.
Rank 3: Increases the damage you deal with two-handed melee weapons by 9%6%.

Increases your Physical and Holy damage dealt by 5% for 30 sec after landing a non-periodic critical strike. Stacks up to 53 times.
Rank 1: Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 53 times.
Rank 2: Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a non-periodic critical strike. Stacks up to 53 times.
Rank 3: Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 53 times.
Procs flags changes: Deal Melee Swing, Deal Melee Ability, Deal Ranged Attack, Deal Ranged Ability, Deal Harmful Ability, Deal Harmful Spell, REMOVED Deal Harmful Periodic

Class ToolsDisciplineTalentsHolyTalentsShadowTalents

Spells (6)

Cannibalize 440 of your own Health over 15 sec to gain (440 + Spirit) Mana.
Effect #2 REMOVED Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 80

NEW Effect #1 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 80

NEW Added: Cannot Crit
Cannibalize 720 of your own Health over 15 sec to gain (720 + Spirit) Mana.

REMOVED Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 136

NEW Effect #1 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 136

NEW Added: Cannot Crit
Cannibalize 1020 of your own Health over 15 sec to gain (1020 + Spirit) Mana.

REMOVED Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 196

NEW Effect #1 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 196

NEW Added: Cannot Crit
Cannibalize 1330 of your own Health over 15 sec to gain (1330 + Spirit) Mana.

REMOVED Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 258

NEW Effect #1 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 258

NEW Added: Cannot Crit
Cannibalize 1640 of your own Health over 15 sec to gain (1640 + Spirit) Mana.

REMOVED Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 320

NEW Effect #1 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 320

NEW Added: Cannot Crit
Power infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min.

Talents (1)

Reduces the mana cost of your Devouring Plague by 50%.
Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.
Rank 1: Reduces the mana cost of your Devouring Plague by 25%.
Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
Rank 2: Reduces the mana cost of your Devouring Plague by 50%.
Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.

Class ToolsAssassinationTalentsCombatTalentsSubtletyTalents

Talents (1)

Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Rank 1: Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Rank 2: Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Effect #3 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25 (SP mod: 1)

REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5 (SP mod: 1)

NEW Effect #2 Apply Aura: Proc Trigger Spell With Value: Modifies Damage/Healing Done
Value: 2 (SP mod: 1)

Procs flags changes: NEW Deal Melee Ability, NEW Deal Harmful Ability
ProcCategoryRecovery changed from 0 ms to 500 ms
ProcChance changed from 0 to 100

Class ToolsElementalTalentsEnhancementTalentsRestorationTalents

Rune Engraving (1)

Engrave your gloves with the Lava Burst rune:

You hurl molten lava at the target, dealing 106 to 135150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

Spells (16)

You hurl molten lava at the target, dealing 165 to 210180 to 230 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Effect #1 Effect #1 School Damage
Value: 179196 (SP mod: 0.714)

Casts a bolt of lightning at the target for 35 to 41 Nature damage.44 to 52 Nature damage.

Effect #1 School Damage
Value: 3545 (SP mod: 0.714)

Casts a bolt of lightning at the target for 50 to 56 Nature damage.55 to 63 Nature damage.

Effect #1 School Damage
Value: 5056 (SP mod: 0.714)

Casts a bolt of lightning at the target for 78 to 9 Nature damage.

Casts a bolt of lightning at the target for 15 to 17 Nature damage.

Effect #1 School Damage
Value: 1514.5 (SP mod: 0.2855)

Casts a bolt of lightning at the target for 18 to 22 Nature damage.22 to 26 Nature damage.

Effect #1 School Damage
Value: 1822.5 (SP mod: 0.357)

Casts a bolt of lightning at the target for 25 to 29 Nature damage.28 to 31 Nature damage.

Effect #1 School Damage
Value: 2528 (SP mod: 0.357)

Casts a bolt of lightning at the target for 36 to 41 Nature damage.35 to 40 Nature damage.

Casts a bolt of lightning at the target for 56 to 62 Nature damage.55 to 61 Nature damage.

Casts a bolt of lightning at the target for 73 to 82 Nature damage.71 to 81 Nature damage.

Casts a bolt of lightning at the target for 80 to 90 Nature damage.79 to 88 Nature damage.

Casts a bolt of lightning at the target for 88 to 99 Nature damage.86 to 97 Nature damage.

Casts a bolt of lightning at the target for 97 to 109 Nature damage.95 to 107 Nature damage.

Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 030 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with (95 * 1) extra melee attack power. Lasts 5 min.

Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 030 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with (179 * 1) extra melee attack power. Lasts 5 min.

Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 030 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with (246 * 1) extra melee attack power. Lasts 5 min.

Talents (4)

Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.20 sec.
Rank 1: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.
Rank 2: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.33 sec.
Rank 3: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.
Talent position has changed.

Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Rank 1: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
Rank 2: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 40%.
Rank 3: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 60%.
Rank 4: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 80%.
Rank 5: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Talent position has changed.

You hurl molten lava at the target, dealing 106 to 135150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Effect #1 Effect #1 School Damage
Value: 113164 (SP mod: 0.714)

Increases your melee attack speed and spell castingattack speed by 30% for 25 sec.

REMOVED Effect #3 Apply Aura: Mod Spell Haste %: Modifies Damage/Healing Done
Value: 30

Class ToolsAfflictionTalentsDemonologyTalentsDestructionTalents

Spells (15)

Creates a Greater Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 2% and the damage done by your Fire spells by up to 17.
Conjured items disappear if logged out for more than 15 minutes.

Creates a Major Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 2% and the damage done by your Fire spells by up to 21.
Conjured items disappear if logged out for more than 15 minutes.

Gives 12 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
NEW Added: Cannot Crit

Gives 24 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
NEW Added: Cannot Crit

Gives 43 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
NEW Added: Cannot Crit

Gives 64 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
NEW Added: Cannot Crit

Gives 89 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
NEW Added: Cannot Crit

Gives 119 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
NEW Added: Cannot Crit

Gives 153 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
NEW Added: Cannot Crit

Converts \ + Spirit) * (1)] Health into \ Mana for you. Spirit increases the amount of Mana converted. Mana gained is increased by your Spirit.converted.

Converts \ + Spirit) * (1)] Health into \ Mana for you. Spirit increases the amount of Mana converted. Mana gained is increased by your Spirit.converted.

Converts \ + Spirit) * (1)] Health into \ Mana for you. Spirit increases the amount of Mana converted. Mana gained is increased by your Spirit.converted.

Converts \ + Spirit) * (1)] Health into \ Mana for you. Spirit increases the amount of Mana converted. Mana gained is increased by your Spirit.converted.

Converts \ + Spirit) * (1)] Health into \ Mana for you. Spirit increases the amount of Mana converted. Mana gained is increased by your Spirit.converted.

Converts \ + Spirit) * (1)] Health into \ Mana for you. Spirit increases the amount of Mana converted. Mana gained is increased by your Spirit.converted.

Class ToolsArmsTalentsFuryTalentsProtectionTalents

Spells (5)

Slams the opponent, causing weapon damage plus 32.
Cooldown changed from 15 sec cooldown to 18 sec cooldown

Slams the opponent, causing weapon damage plus 43.
Cooldown changed from 15 sec cooldown to 18 sec cooldown

Slams the opponent, causing weapon damage plus 68.
Cooldown changed from 15 sec cooldown to 18 sec cooldown

Slams the opponent, causing weapon damage plus 87.
Cooldown changed from 15 sec cooldown to 18 sec cooldown

Slams the opponent, causing weapon damage plus 16.
Cooldown changed from 15 sec cooldown to 18 sec cooldown

Talents (2)

Your Main Hand melee attacks against targetsenemies afflicted by your Rend have a 15% chance to activateallow the use of your Overpower ability for 1 attack on your currenton the target. Lasts 6 sec.
Rank 1: Your melee attacks against targets afflicted by your Rend have a 2% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
Rank 2: YourMain Hand melee attacks against targetsenemies afflicted by your Rend have a 4% chance to activateallow the use of your Overpower ability for 1 attack on your currenton the target. Lasts 6 sec.
Rank 3: Your2: Your Main Hand melee attacks against targets afflicted by your Rend have a 6% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
Rank 4: Your melee attacks against targetsenemies afflicted by your Rend have a 8% chance to activateallow the use of your Overpower ability for 1 attack on your currenton the target. Lasts 6 sec.
Rank 3: Your Main Hand melee attacks against enemies afflicted by your Rend have a 12% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Rank 4: Your Main Hand melee attacks against enemies afflicted by your Rend have a 16% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Rank 5: Your Main Hand melee attacks against targetsenemies afflicted by your Rend have a 10% chance to activate20% chance to allow the use of your Overpower ability for 1 attack on your currenton the target. Lasts 6 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15

NEW Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 15

Procs flags changes: Deal Melee Swing, NEW Deal Melee Ability
Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing timeand Slam's cooldown is reduced by 3.0 sec.
Rank 1: Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing timeand Slam's cooldown is reduced by 1.5 sec.
Rank 2: Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing time.and Slam's cooldown is reduced by 3.0 sec.

NEW Effect #3 Apply Aura: Modifies Cooldown
Value: -3000
Affected Spells:

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