WoW News

More Mythic+ Dungeon Tuning on 12.1 PTR

Blizzard has posted more Mythic+ dungeon tuning for the Patch 12.1 PTR which includes changing the flow of the last boss of Temple of Sethraliss again!

Season 2 Overview

Greetings!

Midnight Season 2 dungeon testing continues on Tuesday, July 28th. The following dungeons are available for testing during this period:

Altar of Fangs

Murder Row

Den of Nalorakk

Voidscar Arena

The Blinding Vale

Temple of Sethraliss

Kings’ Rest

Ruby Life Pools

During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind, Orgrimmar and Silvermoon. The nearby Dungeon Teleports NPC will assist you with transportation. This NPC will now also appear at the beginning of each dungeon on Mythic difficulty who can teleport players back to a capital city.

Provided that the items equipped on your character are at least item level 226, they will scale automatically to a higher level as needed to support Dungeon testing.

Dungeon Update

Ruby Life Pools

Melidrussa Chillworn

Hailburst

Reduced damage by 10%

Hailbombs

Reduced damage by 37.5%

Increased the time before impact to 3 seconds from 2 seconds

Frost Overload

Reduced base damage by 6%

Temple of Sethraliss

Adderis and Aspix

Thunder and Lightning

Increased the cast time of the group soak to 4.5 sec from 4 sec

Tempest Winds

Reduced the number of targets on Mythic to 2 from 3

Reduced the duration of the pacify effect to 4 sec from 8 sec

Storm Blessed

Now makes the target immune to damage

Reduced the cast time to 2.5 sec from 3 sec

Merektha

Reduced health by 4%

Toxic Viper

Increased health by 10%

Storm Serpent

Increased health by 10%

Burrow

Reduced damage by 25%

Merektha’s destination is now chosen at the start of the displayed warning

Increased the time between the displayed warning and when Merektha’s movement begins to 2.5 sec from 1.5 sec

Reduced Merektha’s movement speed when charging towards a location by 10%

Added a visual to draw attention towards Merektha when she prepares to burrow towards a location

Galvazzt

Consume Charge

Increased damage by 60%

Avatar of Sethraliss

There is now only one Essence Defiler and one set of attackers (Corrupted Guardian and Twisted Hexxer) during each main phase of the fight. Their spawn timings, ability timings, and health have been adjusted to accommodate this change.

Line of Sight is now ignored when casting on the Avatar

Reduced health by 11%

Corrupted Guardian

Vile Charge

Reduced impact damage by 12.5%

Increased duration to 8 sec from 5 sec

Increased periodic damage by 33%

Corrupted Lifeforce

Reworked the presentation of this mechanic

Removed the knockback effect

Corruption Burst

Reduced damage by 20%

Reduced duration to 3 sec from 4 sec

Increased vulnerability to 300% from 200%

Faithless Tormentor

Reduced health by 15%

Sandswept Hunter

Arrow Barrage

Increased cooldown between casts

Reduced damage by 21%

Reduced duration to 9 sec from 12 sec

Poisonous Viper

Cytotoxin

Reduced impact damage by 12.5%

Reduced duration to 10 sec from 15 sec

Reduced periodic damage by 6%

Faithless Subjugator

Addle Mind

This ability is no longer a channeled ability

Altar of Fangs

Rav’i

Reduced health by 13%

Ssscavenging

Increased shield amount to 6% of max health from 5%

The Writhing Coil

Reduced health by 10%

Reduced pull force during Vine Grip by 50%

Ritual Chieftain

Totemic Ritual

Addressed an issue where Ritual Chieftain can fail to cast this ability

Ascendant Serpent

Infusion Totems are now highlighted

The first Rattling Writhe no longer patrols

Den of Nalorakk

Nalorakk

Fury of the War God

Time before each echo starts charging increased to 1 sec from 0.5 sec

Keen-Eyed Striker

Razor Dive

Cooldown increased

Murder Row

Shivan Punisher

Whirlwind

Cast time increased to 4 sec from 3 sec

Voidscar Arena

Atroxus

Noxious Breath

Cast time increased to 4 sec from 3 sec

The Blinding Vale

General

Timer reduced to 31 minutes from 33 minutes

Thorny Saptor

Hunting Leap

Addressed an issue where the creature can turn while channeling this ability

Thanks for testing and sharing your thoughts with us! We’ll be reviewing your feedback closely and will continue to post updates throughout the beta as changes roll out.

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